//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class FairyGUI_GoWrapperWrap { public static void Register(LuaState L) { L.BeginClass(typeof(FairyGUI.GoWrapper), typeof(FairyGUI.DisplayObject)); L.RegFunction("SetWrapTarget", SetWrapTarget); L.RegFunction("CacheRenderers", CacheRenderers); L.RegFunction("Update", Update); L.RegFunction("Dispose", Dispose); L.RegFunction("New", _CreateFairyGUI_GoWrapper); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("supportStencil", get_supportStencil, set_supportStencil); L.RegVar("wrapTarget", get_wrapTarget, set_wrapTarget); L.RegVar("renderingOrder", get_renderingOrder, set_renderingOrder); L.RegVar("layer", get_layer, set_layer); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateFairyGUI_GoWrapper(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { FairyGUI.GoWrapper obj = new FairyGUI.GoWrapper(); ToLua.PushObject(L, obj); return 1; } else if (count == 1) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); FairyGUI.GoWrapper obj = new FairyGUI.GoWrapper(arg0); ToLua.PushObject(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: FairyGUI.GoWrapper.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetWrapTarget(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); FairyGUI.GoWrapper obj = (FairyGUI.GoWrapper)ToLua.CheckObject(L, 1); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.SetWrapTarget(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int CacheRenderers(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); FairyGUI.GoWrapper obj = (FairyGUI.GoWrapper)ToLua.CheckObject(L, 1); obj.CacheRenderers(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Update(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); FairyGUI.GoWrapper obj = (FairyGUI.GoWrapper)ToLua.CheckObject(L, 1); FairyGUI.UpdateContext arg0 = (FairyGUI.UpdateContext)ToLua.CheckObject(L, 2); obj.Update(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Dispose(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); FairyGUI.GoWrapper obj = (FairyGUI.GoWrapper)ToLua.CheckObject(L, 1); obj.Dispose(); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_supportStencil(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FairyGUI.GoWrapper obj = (FairyGUI.GoWrapper)o; bool ret = obj.supportStencil; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index supportStencil on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_wrapTarget(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FairyGUI.GoWrapper obj = (FairyGUI.GoWrapper)o; UnityEngine.GameObject ret = obj.wrapTarget; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapTarget on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_renderingOrder(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FairyGUI.GoWrapper obj = (FairyGUI.GoWrapper)o; int ret = obj.renderingOrder; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderingOrder on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_layer(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FairyGUI.GoWrapper obj = (FairyGUI.GoWrapper)o; int ret = obj.layer; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index layer on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_supportStencil(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FairyGUI.GoWrapper obj = (FairyGUI.GoWrapper)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.supportStencil = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index supportStencil on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_wrapTarget(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FairyGUI.GoWrapper obj = (FairyGUI.GoWrapper)o; UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.wrapTarget = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index wrapTarget on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_renderingOrder(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FairyGUI.GoWrapper obj = (FairyGUI.GoWrapper)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.renderingOrder = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index renderingOrder on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_layer(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FairyGUI.GoWrapper obj = (FairyGUI.GoWrapper)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.layer = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index layer on a nil value"); } } }