local EXGameInfo = {} local M = EXGameInfo function EXGameInfo.new(blur_view) setmetatable(M, {__index = IGameInfo}) local self = setmetatable({}, {__index = M}) self.class = "EXGameInfo" UIPackage.AddPackage("extend/majiang/gejiu/ui/Info_MJ_GeJiu") return self end function M:FillData() self._maxPlayer = 4 -- 默认玩家人数 self._roundChoice = 3 -- 回合选项数 self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_GeJiu/Cgm_create_room") if oldGameVersion==2 then self._config:GetController("xipai").selectedIndex=0 self.xipaiValueText=self._config:GetChild('xipaifen') self.xipaiValueText.text=1 self.xipaiValue=1 self.anchouValueText=self._config:GetChild('anchoufen') self.anchouValueText.text=1 self.anchouValue=1 local btn_cr = self._config:GetChild('sdsrbtn') btn_cr.onClick:Set( function() local gniv = GroupNumberInputView_Game.new(nil, function(num) local value = limit if otype == 1 then value = value + ad2d(num) elseif otype == - 1 then value = value - ad2d(num) else value = ad2d(num) end if value < 0 then ViewUtil.ErrorTip(1,"输入数据异常!") end self.xipaiValueText.text=value/1000 self.xipaiValue=value/1000 end, 3, nil) gniv:Show() end ) local btn_cr2 = self._config:GetChild('anchoubtn') btn_cr2.onClick:Set( function() local gniv = GroupNumberInputView_Game.new(nil, function(num) local value = limit if otype == 1 then value = value + ad2d(num) elseif otype == - 1 then value = value - ad2d(num) else value = ad2d(num) end if value < 0 then ViewUtil.ErrorTip(1,"输入数据异常!") end self.anchouValueText.text=value/1000 self.anchouValue=value/1000 end, 3, nil) gniv:Show() end ) end end local _help_url= "ui://Info_MJ_GeJiu/Com_help" function M:GetHelpUrl() return _help_url end local _icon_url = "ui://Info_MJ_GeJiu/icon" function M:GetIconUrl() return _icon_url end local _icon_url1 = "ui://Info_MJ_GeJiu/icon1" function M:GetIconUrl1() return _icon_url1 end local _play_list ={} function M:GetPlayList() return _play_list end function M:SelectedConfigData() local _config = self._config local round = _config:GetController("round").selectedIndex + 1 local people = _config:GetController("play_list").selectedIndex+2 local fengding=_config:GetController("fengding").selectedIndex local wanfa=_config:GetController("wanfa").selectedIndex local qiduijiafan=_config:GetChild("btn_qidui").selected local shoudailongjiafan=_config:GetChild("btn_shoudailong").selected local loudilongjiafan=_config:GetChild("btn_loudilong").selected local bunengchi=_config:GetChild("btn_bunengchi").selected local doudizhu=_config:GetChild("btn_doudizhu").selected local doudizhufanbei=_config:GetChild("btn_doudizhufanbei").selected local xi_pai=false local xi_paifen=0 if _config:GetChild("xipai") then xi_pai=_config:GetChild("xipai").selected end ------ local _data = {} _data["opt"] = round _data["maxPlayers"] = people _data["fengding"] = fengding _data["wanfa"] = wanfa _data["qiduijiafan"] = qiduijiafan _data["shoudailongjiafan"] = shoudailongjiafan _data["loudilongjiafan"] = loudilongjiafan _data["bunengchi"] = bunengchi _data["doudizhu"] = doudizhu _data["doudizhufanbei"] = doudizhufanbei _data['xi_pai'] = xi_pai local xi_pai_score=0 local an_chou_score=0 if oldGameVersion==2 then xi_pai_score=self.xipaiValue an_chou_score=self.anchouValue end _data['xi_pai_score'] = xi_pai_score*1000 _data['an_chou_score'] = an_chou_score*1000 return _data end function M:LoadConfigData(data) --printlog("加载房间配置=========>>>") --pt(data) local _config = self._config _config:GetController("round").selectedIndex = data.opt -1 _config:GetController("play_list").selectedIndex = data.maxPlayers-2 _config:GetController("fengding").selectedIndex = data.fengding _config:GetController("wanfa").selectedIndex = data.wanfa _config:GetChild("btn_qidui").selected = data.qiduijiafan _config:GetChild("btn_shoudailong").selected = data.shoudailongjiafan _config:GetChild("btn_loudilong").selected = data.loudilongjiafan _config:GetChild("btn_bunengchi").selected = data.bunengchi _config:GetChild("btn_doudizhu").selected = data.doudizhu _config:GetChild("btn_doudizhufanbei").selected = data.doudizhufanbei if _config:GetChild("xipai") then _config:GetChild("xipai").selected=data.xi_pai end if oldGameVersion==2 then self.xipaiValueText.text=data.xi_pai_score/1000 self.xipaiValue=data.xi_pai_score/1000 self.anchouValueText.text=data.an_chou_score/1000 self.anchouValue=data.an_chou_score/1000 end end return M