--region LOCAL local FamilyMyFamily = {} local root = {} local rootLastIndex = 0 local function HideMainView() rootLastIndex = root.familyType.selectedIndex root.familyType.selectedIndex = 0 end local function ShowMainView() root.familyType.selectedIndex = rootLastIndex or 1 end --endregion function FamilyMyFamily:TryShow(r) self:Init() root = r self:Show() end function FamilyMyFamily:Show() local family = root._group pt(family) if not family then -- 跳转创建家族界面 root:CreateFamily() return end self.tex_fName.text = family.name self.tex_playerName.text = "亲友圈号:" .. family.id self.tex_fNumber.text = family.member_num self.tex_cradNum.text = family.diamo self.tex_nocice.text = family.notice ImageLoad.Load(family.o_portrait, self.loader_icon) self.cStyle.selectedIndex = family.lev -1 HideMainView() BaseWindow.Show(self) end function FamilyMyFamily:Close() BaseWindow.Close(self) ShowMainView() end function FamilyMyFamily:Init() setmetatable(FamilyMyFamily, { __index = BaseWindow }) BaseWindow.init(self, 'ui://Family/com_myFamily') -- 设置成组件的形式 self._close_destroy = true self._full = true self._animation = false self._root_view:GetChild("win_mode").visible = false self._view:GetChild("btn_close").onClick:Set(function() self:Close() end) self.loader_icon = self._view:GetChild("loader_icon") self.tex_fName = self._view:GetChild("tex_fName") self.tex_wxId = self._view:GetChild("tex_wxId") self.tex_fNumber = self._view:GetChild("tex_fNumber") self.tex_cradNum = self._view:GetChild("tex_cradNum") self.tex_nocice = self._view:GetChild("tex_nocice") self.tex_playerName = self._view:GetChild("tex_playerName") self.btn_quitFamily = self._view:GetChild("btn_quitFamily") self.btn_playSet = self._view:GetChild("btn_playSet") self.btn_invite = self._view:GetChild("btn_invite") self.btn_czRecord = self._view:GetChild("btn_czRecord") self.btn_applyMsg = self._view:GetChild("btn_applyMsg") self.btn_buyCrad = self._view:GetChild("btn_buyCrad") self.btn_checkNumber = self._view:GetChild("btn_checkNumber") self.cStyle = self._view:GetController("cStyle") self.btn_playSet.onClick:Set(function() self:Close() root:PlayEdit() end) self.btn_invite.onClick:Set(function() self:Close() root:ShareWx() end) self.btn_buyCrad.onClick:Set(function() self:Close() root:ShowShop() end) self.btn_checkNumber.onClick:Set(function() self:Close() root:AllNumber() end) self.btn_applyMsg.onClick:Set(function() self:Close() root:AuditNumber() end) self.btn_quitFamily.onClick:Set(function() local fgCtr = ControllerManager.GetController(NewGroupController) print("发送了退出协议 familyid = ",root._group.id) fgCtr:FG_ExitGroup(root._group.id, function(res) pt(res) end) end) return self end return FamilyMyFamily