--设置窗口对象 --author:-- local TableBG = import 'Game.Data.TableBG' local SettingView = {} local M = SettingView setmetatable(M, { __index = BaseWindow }) function SettingView.new(blur_view) local self = setmetatable({}, { __index = M }) self.class = 'SettingView' self._currenIndex = 0 self._blur_view = blur_view self.onCallback = event('onCallback', true) self.stateIndex = 0 self.cd_time = 0 self._btn_dismiss_room_enable = true self._close_destroy = true self._default_bg = 0 self:init('ui://Common/SettingWindow1') return self end function M:init(url) BaseWindow.init(self, url) local view = self._view local slider_sound = view:GetChild('slider_vedio_sound') local slider_music = view:GetChild('slider_vedio_music') local btn_music = view:GetChild('btn_vedio_music') local btn_sound = view:GetChild('btn_vedio_sound') -- slider_sound.value = GameApplication.Instance.SoundValue -- slider_music.value = GameApplication.Instance.MusicValue slider_music.onChanged:Add(function() -- GameApplication.Instance.MusicValue = slider_music.value -- btn_music.selected = false -- GameApplication.Instance.MusicMute = false; end) slider_sound.onChanged:Add(function() -- GameApplication.Instance.SoundValue = slider_sound.value -- btn_sound.selected = false -- GameApplication.Instance.SoundMute = false; end) btn_sound.onClick:Add(function() -- GameApplication.Instance.SoundMute = btn_sound.selected; end) btn_music.onClick:Add(function() -- GameApplication.Instance.MusicMute = btn_music.selected; end) local _btn_logout = self._view:GetChild('btn_closeRoom') _btn_logout.onClick:Set(function() if self._blur_view.dismiss_room_cd_time > 0 then ViewUtil.ErrorTip(nil, "您还处于解散冷却时间当中,请稍后重试!") else local _gamectr = ControllerManager.GetController(GameController) _gamectr:AskDismissRoom() end end) end return M