//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class UnityEngine_MeshRendererWrap { public static void Register(LuaState L) { L.BeginClass(typeof(UnityEngine.MeshRenderer), typeof(UnityEngine.Renderer)); L.RegFunction("New", _CreateUnityEngine_MeshRenderer); L.RegFunction("__eq", op_Equality); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("additionalVertexStreams", get_additionalVertexStreams, set_additionalVertexStreams); L.RegVar("subMeshStartIndex", get_subMeshStartIndex, null); L.RegVar("scaleInLightmap", get_scaleInLightmap, set_scaleInLightmap); L.RegVar("receiveGI", get_receiveGI, set_receiveGI); L.RegVar("stitchLightmapSeams", get_stitchLightmapSeams, set_stitchLightmapSeams); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateUnityEngine_MeshRenderer(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { UnityEngine.MeshRenderer obj = new UnityEngine.MeshRenderer(); ToLua.Push(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.MeshRenderer.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int op_Equality(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1); UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2); bool o = arg0 == arg1; LuaDLL.lua_pushboolean(L, o); return 1; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_additionalVertexStreams(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o; UnityEngine.Mesh ret = obj.additionalVertexStreams; ToLua.PushSealed(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index additionalVertexStreams on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_subMeshStartIndex(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o; int ret = obj.subMeshStartIndex; LuaDLL.lua_pushinteger(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index subMeshStartIndex on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_scaleInLightmap(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o; float ret = obj.scaleInLightmap; LuaDLL.lua_pushnumber(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index scaleInLightmap on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_receiveGI(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o; UnityEngine.ReceiveGI ret = obj.receiveGI; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index receiveGI on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_stitchLightmapSeams(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o; bool ret = obj.stitchLightmapSeams; LuaDLL.lua_pushboolean(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index stitchLightmapSeams on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_additionalVertexStreams(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o; UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.CheckObject(L, 2, typeof(UnityEngine.Mesh)); obj.additionalVertexStreams = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index additionalVertexStreams on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_scaleInLightmap(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.scaleInLightmap = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index scaleInLightmap on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_receiveGI(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o; UnityEngine.ReceiveGI arg0 = (UnityEngine.ReceiveGI)ToLua.CheckObject(L, 2, typeof(UnityEngine.ReceiveGI)); obj.receiveGI = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index receiveGI on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_stitchLightmapSeams(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.stitchLightmapSeams = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index stitchLightmapSeams on a nil value"); } } }