--- --- Created by 谌建军. --- DateTime: 2017/12/18 15:19 --- local EXGameInfo = {} local M = EXGameInfo local roundTable = { 10, 15, 20 } function EXGameInfo.new(blur_view) setmetatable(M, { __index = IGameInfo }) local self = setmetatable({}, { __index = M }) self.class = "EXGameInfo" UIPackage.AddPackage("extend/poker/runfast/ui/Info_Poker_RunFastNew") return self end function M:FillData(view, index) self._maxPlayer = 2 -- 默认玩家人数 self._roundChoice = 5 -- 回合选项数 -- if oldGameVersion == 1 then self._config = UIPackage.CreateObjectFromURL("ui://Info_Poker_RunFastNew/Label_Detail_Play") -- else -- self._config = UIPackage.CreateObjectFromURL("ui://Info_Poker_RunFastNew/Creat_RunFast_yueyang") -- end -- self._config:GetChild("people_2").onClick:Set(function() -- self._config:GetController("rule").selectedIndex = 0 -- end) -- local piao = self._config:GetController("piao") -- local daniao = self._config:GetController("daniao") -- piao.onChanged:Add(function() -- if piao.selectedIndex ~= 0 then -- daniao.selectedIndex = 0 -- end -- end) -- daniao.onChanged:Add(function() -- if daniao.selectedIndex ~= 0 then -- piao.selectedIndex = 0 -- end -- end) end local _help_url = "ui://Info_Poker_RunFastNew/Com_help" function M:GetHelpUrl() return _help_url end local _icon_url = "ui://Info_Poker_RunFastNew/icon" function M:GetIconUrl() return "ui://Lobby/paodekuai2", "ui://Lobby/paodekuai1" end local _icon_url1 = "ui://Info_Poker_RunFastNew/icon1" function M:GetIconUrl1() return _icon_url1 end local _play_list = { "15张玩法", "16张玩法" } function M:GetPlayList() return _play_list end function M:LoadConfigData(data) local _config = self._config pt(data) _config:GetController("round").selectedIndex = data.opt - 1 _config:GetController("handcard").selectedIndex = 2 - data.leaf _config:GetController("peopleNum").selectedIndex = 3 - data.maxPlayers _config:GetController("showCardNum").selectedIndex = 1 - data.showlength _config:GetController("wanfa1_1").selectedIndex = data.planeNoBelt _config:GetController("wanfa1_2").selectedIndex = data.planelack _config:GetController("wanfa1_3").selectedIndex = data.fourDaiThree and 1 or 0 _config:GetController("wanfa1_4").selectedIndex = data.heartten - 1 _config:GetController("wanfa1_5").selectedIndex = 2 - data.rule _config:GetController("wanfa2_1").selectedIndex = data.specilAdd -- local sandaidan = data.sandaidan -- if sandaidan ~= nil and sandaidan == 1 then -- _config:GetChild("sandaidan").selected = true -- _config:GetChild("planelack").selected = false -- _config:GetChild("Threelack").selected = false -- else -- _config:GetChild("sandaidan").selected = false -- _config:GetChild("planelack").selected = data.planelack == 1 and true or false -- _config:GetChild("Threelack").selected = data.threelack == 1 and true or false -- end -- local fs = data.fs -- if fs ~= nil and fs == 1 then -- _config:GetChild("fan_sprint").selected = true -- else -- _config:GetChild("fan_sprint").selected = false -- end -- local ba = data.ba -- if ba ~= nil and ba == 1 then -- _config:GetChild("boom_add").selected = true -- else -- _config:GetChild("boom_add").selected = false -- end -- _config:GetChild("ThreeA").selected = data.threeA == 1 and true or false -- if data.piao ~= nil then -- _config:GetController("piao").selectedIndex = data.piao -- end -- if data.daniao ~= nil then -- _config:GetController("daniao").selectedIndex = data.daniao -- end -- if _config:GetChild("fourBeltThree") then -- _config:GetChild("fourBeltThree").selected = data.fourDaiTwo -- end -- if _config:GetChild("fourBeltTwo") then -- _config:GetChild("fourBeltTwo").selected = data.fourDaiThree -- end -- if _config:GetChild("xipai") then -- _config:GetChild("xipai").selected = data.xi_pai -- end -- if oldGameVersion == 2 then -- self.xipaiValueText.text = data.xi_pai_score / 1000 -- self.xipaiValue = data.xi_pai_score / 1000 -- self.anchouValueText.text = data.an_chou_score / 1000 -- self.anchouValue = data.an_chou_score / 1000 -- end end function M:SelectedConfigData() local _config = self._config local round = _config:GetController("round").selectedIndex local handcard = _config:GetController("handcard").selectedIndex local peopleNum = _config:GetController("peopleNum").selectedIndex local showCardNum = _config:GetController("showCardNum").selectedIndex local wanfa1_1 = _config:GetController("wanfa1_1").selectedIndex local wanfa1_2 = _config:GetController("wanfa1_2").selectedIndex local wanfa1_3 = _config:GetController("wanfa1_3").selectedIndex local wanfa1_4 = _config:GetController("wanfa1_4").selectedIndex local wanfa1_5 = _config:GetController("wanfa1_5").selectedIndex local wanfa2_1 = _config:GetController("wanfa2_1").selectedIndex -- local rule = _config:GetController("rule").selectedIndex -- local leaf = _config:GetController("play_list").selectedIndex -- local willBeOut = _config:GetController("willBeOut").selectedIndex -- local bombSpring = _config:GetController("bombSpring").selectedIndex -- local heart10 = _config:GetController("heart10").selectedIndex -- local player_num = _config:GetController("player_num").selectedIndex -- local AA = _config:GetController("Cost").selectedIndex -- local showlength = _config:GetController("showlength").selectedIndex -- local fourBeltThree = _config:GetController("fourBeltThree").selectedIndex -- local demolition = _config:GetController("demolition").selectedIndex -- local fangzuobi = _config:GetController("fangzuobi").selectedIndex -- local planelack = _config:GetChild("planelack").selected and 1 or 0 -- local threelack = _config:GetChild("Threelack").selected and 1 or 0 -- local ThreeA = _config:GetChild("ThreeA").selected and 1 or 0 -- local piao = _config:GetController("piao").selectedIndex -- local daniao = _config:GetController("daniao").selectedIndex -- local sandaidan = _config:GetController("sandaidan").selectedIndex -- local ba = _config:GetChild("boom_add").selected and 1 or 0 -- local fs = _config:GetChild("fan_sprint").selected and 1 or 0 ----- local fourDaiTwo = false if _config:GetChild("fourBeltThree") then fourDaiTwo = _config:GetChild("fourBeltThree").selected end local fourDaiThree = false if _config:GetChild("fourBeltTwo") then fourDaiThree = _config:GetChild("fourBeltTwo").selected end local xi_pai = false if _config:GetChild("xipai") then xi_pai = _config:GetChild("xipai").selected end ---- local _data = {} _data["account_id"] = DataManager.SelfUser.Id -- _data["AA"] = AA -- _data["willBeOut"] = willBeOut + 1 -- _data["minboom"] = (willBeOut == 0 and leaf == 1 and player_num == 1) and bombSpring + 1 or 2 -- _data["fourBeltThree"] = fourBeltThree -- _data["demolition"] = demolition -- _data["fangzuobi"] = fangzuobi -- _data["threeA"] = ThreeA -- _data["piao"] = piao -- _data["daniao"] = daniao -- _data["sandaidan"] = sandaidan -- _data["ba"] = ba -- _data["fs"] = fs _data["fourDaiTwo"] = fourDaiTwo -----------------------lingmeng---------------------------- _data["AA"] = 0 _data["willBeOut"] = 1 _data["minboom"] = 2 _data["fourBeltThree"] = 0 _data["demolition"] = 0 _data["fangzuobi"] = 0 _data["threeA"] = 0 _data["piao"] = 0 _data["daniao"] = 0 _data["sandaidan"] = 0 _data["ba"] = 0 _data["fs"] = 0 _data["leaf"] = handcard == 0 and 2 or handcard --手牌 1是15张,2是16张 _data["opt"] = round + 1 --局数 1是10局 2是15局 3是20局 ("未知") _data["maxPlayers"] = peopleNum == 1 and 2 or 3 --人数 2是2人 3是三人 _data["rule"] = wanfa1_5 == 0 and 2 or 1 --黑桃3必出 2是选择了该玩法 1是没有该玩法 _data["showlength"] = (showCardNum + 1) % 2 --显示手牌数量 0是不显示 1是显示 _data["planeNoBelt"] = wanfa1_1 --飞机不带 _data["threeNoBelt"] = wanfa1_1 --三张不带 _data["planelack"] = wanfa1_2 --飞机可少带接完 _data["threelack"] = wanfa1_2 --三张可少带接完 _data["fourDaiThree"] = false --四带三 false没有该玩法 true有该玩法 if wanfa1_3 == 1 then _data["fourDaiThree"] = true end _data["heartten"] = wanfa1_4 + 1 --红桃扎鸟 1没有该玩法 2有该玩法 似乎说的是红桃10分数翻倍,具体要问江西那边 _data["specilAdd"] = wanfa2_1 --特殊加分规则:只出一张加扣10分,出2-3张加扣5分 0没有该玩法 1有该玩法 ----------------------------------------------------------- -- if willBeOut == 1 then -- -- body -- _data["planelack"] = 0 -- _data["threelack"] = 0 -- else -- if sandaidan == 1 then -- _data["planelack"] = 0 -- _data["threelack"] = 0 -- else -- _data["planelack"] = planelack -- _data["threelack"] = threelack -- end -- end _data['xi_pai'] = xi_pai local xi_pai_score = 1 local an_chou_score = 1 -- if oldGameVersion == 2 then -- xi_pai_score = self.xipaiValue -- an_chou_score = self.anchouValue -- end _data['xi_pai_score'] = xi_pai_score * 1000 _data['an_chou_score'] = an_chou_score * 1000 return _data end function M:OnChangeOption(ctype, pay_obj) IGameInfo.OnChangeOption(self, ctype, pay_obj) local peopleNum = self._config:GetController("peopleNum") peopleNum.onChanged:Set(function() self._maxPlayer = peopleNum.selectedIndex == 1 and 2 or 3 self:ShowVariablePrice(ctype, pay_obj) end) end function M:LoadConfigToDetail(data) local configData = json.decode(data) local returnString = string.format("人数%s人", configData.maxPlayers) if configData.leaf then returnString = string.format("%s,%s", returnString, configData.leaf == 1 and "十五张手牌" or "十六张手牌") end if configData.rule then returnString = string.format("%s%s", returnString, configData.rule == 1 and ",黑桃三必出" or "") end if configData.showlength then -- returnString = string.format("%s,%s", returnString, configData.zimo == 0 and "可点炮,可自摸" or "必须自摸") end if configData.planeNoBelt then returnString = string.format("%s%s", returnString, configData.planeNoBelt == 0 and "" or ",飞机可不带") end if configData.threeNoBelt then returnString = string.format("%s%s", returnString, configData.threeNoBelt == 0 and "" or ",三张可不带") end if configData.planelack then returnString = string.format("%s%s", returnString, configData.planelack == 0 and "" or ",飞机可少带") end if configData.threelack then returnString = string.format("%s%s", returnString, configData.threelack == 0 and "" or ",三张可少带") end if configData.fourDaiThree then returnString = string.format("%s%s", returnString, configData.fourDaiThree and "" or ",四带三") end if configData.heartten then returnString = string.format("%s%s", returnString, configData.heartten == 1 and "" or ",红桃扎鸟") end if configData.specilAdd then returnString = string.format("%s%s", returnString, configData.specilAdd == 0 and "" or ",特殊加分") end return returnString end return M