local EXGameInfo = {} local M = EXGameInfo function EXGameInfo.new(blur_view) setmetatable(M, {__index = IGameInfo}) local self = setmetatable({}, {__index = M}) self.class = 'EXGameInfo' UIPackage.AddPackage('extend/zipai/fulushou/ui/Info_Poker_FuLuShou') return self end function M:FillData() printlog("jefe fulushou") self._maxPlayer = 3 -- 默认玩家人数 self._roundChoice = 2 -- 回合选项数 self._config = UIPackage.CreateObjectFromURL('ui://Info_Poker_FuLuShou/Cgm_create_room') if oldGameVersion ==1 then self._config:GetController("xipai").selectedIndex=0 end if oldGameVersion==2 then self._config:GetController("xipai").selectedIndex=1 self.xipaiValueText=self._config:GetChild('xipaifen') self.xipaiValueText.text=1 self.xipaiValue=1 self.anchouValueText=self._config:GetChild('anchoufen') self.anchouValueText.text=1 self.anchouValue=1 local btn_cr = self._config:GetChild('sdsrbtn') btn_cr.onClick:Set( function() local gniv = GroupNumberInputView_Game.new(nil, function(num) local value = limit if otype == 1 then value = value + ad2d(num) elseif otype == - 1 then value = value - ad2d(num) else value = ad2d(num) end if value < 0 then ViewUtil.ErrorTip(1,"输入数据异常!") end self.xipaiValueText.text=value/1000 self.xipaiValue=value/1000 end, 3, nil) gniv:Show() end ) local btn_cr2 = self._config:GetChild('anchoubtn') btn_cr2.onClick:Set( function() local gniv = GroupNumberInputView_Game.new(nil, function(num) local value = limit if otype == 1 then value = value + ad2d(num) elseif otype == - 1 then value = value - ad2d(num) else value = ad2d(num) end if value < 0 then ViewUtil.ErrorTip(1,"输入数据异常!") end self.anchouValueText.text=value/1000 self.anchouValue=value/1000 end, 3, nil) gniv:Show() end ) end end local _help_url = 'ui://Info_Poker_FuLuShou/Com_help' function M:GetHelpUrl() return _help_url end local _icon_url = "ui://Info_Poker_FuLuShou/icon" function M:GetIconUrl() return _icon_url end local _icon_url1 = "ui://Info_Poker_FuLuShou/icon1" function M:GetIconUrl1() return _icon_url1 end --local _play_list = {"三人玩法","二人玩法"} function M:GetPlayList() --return _play_list end function M:SelectedConfigData() local _config = self._config local round = _config:GetController('round').selectedIndex == 0 and 1 or 2 local renshu = _config:GetController('play_list').selectedIndex +2 local xuan_zhuang=_config:GetController('zhuangjia').selectedIndex local piao=_config:GetController('piao').selectedIndex local piao1=false local piao2=false local piao3=false local piao4=false if piao==3 then piao1=_config:GetChild('pf1').selected and true or false piao2=_config:GetChild('pf2').selected and true or false piao3=_config:GetChild('pf3').selected and true or false piao4=_config:GetChild('pf4').selected and true or false end local fen_diejia=_config:GetController('fen').selectedIndex local qing_zui_hu=_config:GetController('qinzuihu').selectedIndex local gang_zhao_liu_xi=_config:GetChild('gangzhao').selected and true or false local special_peng_peng_hu=_config:GetChild('pengpenghu').selected and true or false local piao_fen = _config:GetController('piaofen').selectedIndex local _data = {} _data['opt'] = round -- 1 2 8局 16 局 _data['maxPlayers'] = renshu _data['xuan_zhuang'] = xuan_zhuang _data['piao'] = piao _data['piao1'] = piao1 _data['piao2'] = piao2 _data['piao3'] = piao3 _data['piao4'] = piao4 _data['fen_diejia'] = fen_diejia _data['qing_zui_hu'] = qing_zui_hu _data['gang_zhao_liu_xi'] = gang_zhao_liu_xi _data['special_peng_peng_hu'] = special_peng_peng_hu if (piao_fen == 0) then _data["piao_fen"] = 1 elseif (piao_fen == 1) then _data["piao_fen"] = 2 elseif (piao_fen == 2) then _data["piao_fen"] = 3 elseif (piao_fen == 3) then _data["piao_fen"] = 5 end local xi_pai=false if oldGameVersion ==2 then if _config:GetChild("xipai") then xi_pai = _config:GetChild("xipai").selected end end _data['xi_pai'] = xi_pai local xi_pai_score=0 local an_chou_score=0 if oldGameVersion==2 then xi_pai_score=self.xipaiValue an_chou_score=self.anchouValue end _data['xi_pai_score'] = xi_pai_score*1000 _data['an_chou_score'] = an_chou_score*1000 return _data end function M:LoadConfigData(data) local _config = self._config _config:GetController('play_list').selectedIndex = data.maxPlayers -2 _config:GetController('round').selectedIndex = data.opt == 1 and 0 or 1 _config:GetController('zhuangjia').selectedIndex= data.xuan_zhuang _config:GetController('piao').selectedIndex= data.piao _config:GetChild('pf1').selected=data.piao1 _config:GetChild('pf2').selected=data.piao2 _config:GetChild('pf3').selected=data.piao3 _config:GetChild('pf4').selected=data.piao4 if (data.piao_fen == 1) then _config:GetController('piaofen').selectedIndex = 0 elseif (data.piao_fen == 2) then _config:GetController('piaofen').selectedIndex = 1 elseif (data.piao_fen == 3) then _config:GetController('piaofen').selectedIndex = 2 elseif (data.piao_fen == 5) then _config:GetController('piaofen').selectedIndex = 3 end _config:GetController('fen').selectedIndex= data.fen_diejia _config:GetController('qinzuihu').selectedIndex= data.qing_zui_hu _config:GetChild('gangzhao').selected = data.gang_zhao_liu_xi _config:GetChild('pengpenghu').selected= data.special_peng_peng_hu if _config:GetChild("xipai") then _config:GetChild("xipai").selected=data.xi_pai end if oldGameVersion==2 then self.xipaiValueText.text=data.xi_pai_score/1000 self.xipaiValue=data.xi_pai_score/1000 self.anchouValueText.text=data.an_chou_score/1000 self.anchouValue=data.an_chou_score/1000 end end function M:OnChangeOption(ctype) IGameInfo.OnChangeOption(self, ctype) local play_list = self._config:GetController('play_list') play_list.onChanged:Add( function() self._maxPlayer = play_list.selectedIndex +2 self:ShowVariablePrice(ctype) end ) end return M