--设置窗口对象 local LobbySettingView = {} local M = LobbySettingView setmetatable(M, { __index = BaseWindow }) function LobbySettingView.new() local self = setmetatable({}, { __index = M }) self.class = 'SettingView' self._close_destroy = true self:init('ui://Lobby/Setting') return self end function M:init(url) BaseWindow.init(self, url) local view = self._view local slider_sound = view:GetChild('slider_vedio_sound') local slider_music = view:GetChild('slider_vedio_music') local btn_music = view:GetChild('btn_vedio_music') local btn_sound = view:GetChild('btn_vedio_sound') -- slider_sound.value = GameApplication.Instance.SoundValue -- slider_music.value = GameApplication.Instance.MusicValue slider_music.onChanged:Add(function() -- GameApplication.Instance.MusicValue = slider_music.value -- btn_music.selected = false -- GameApplication.Instance.MusicMute = false; end) slider_sound.onChanged:Add(function() -- GameApplication.Instance.SoundValue = slider_sound.value -- btn_sound.selected = false -- GameApplication.Instance.SoundMute = false; end) btn_sound.onClick:Add(function() -- GameApplication.Instance.SoundMute = btn_sound.selected; end) btn_music.onClick:Add(function() -- GameApplication.Instance.MusicMute = btn_music.selected; end) local _btn_logout = self._view:GetChild('btn_switchAccount') _btn_logout.onClick:Set(function() local _curren_msg = MsgWindow.new(self._root_view, '您是否退出当前账号?', MsgWindow.MsgMode.OkAndCancel) _curren_msg.onOk:Add(function() PlayerPrefs.DeleteKey('session_id') PlayerPrefs.Save() RestartGame() end) _curren_msg:Show() end) local btn_quit = view:GetChild('btn_exitAccount') btn_quit.onClick:Set( function() -- GameApplication.Instance:QuitGameOnUnity(); end ) --[[ local _btn_logout = self._view:GetChild('btn_del') _btn_logout.onClick:Set(function() local _curren_msg = MsgWindow.new(self._root_view, '您是否退出当前账号?', MsgWindow.MsgMode.OkAndCancel) _curren_msg.onOk:Add(function() PlayerPrefs.DeleteKey('session_id') PlayerPrefs.Save() RestartGame() end) _curren_msg:Show() end) --]] end return M