--- --- Created by 谌建军. --- DateTime: 2017/12/18 15:19 --- local EXGameInfo = {} local M = EXGameInfo function EXGameInfo.new(blur_view) setmetatable(M, {__index = IGameInfo}) local self = setmetatable({}, {__index = M}) self.class = "EXGameInfo" UIPackage.AddPackage("extend/poker/mushi/ui/Info_Poker_MuShi") return self end function M:FillData(view, index) self._maxPlayer = 3 -- 默认玩家人数 self._roundChoice = 3 -- 回合选项数 self._config = UIPackage.CreateObjectFromURL("ui://Info_Poker_MuShi/Cgm_create_room") self._config:GetChild("people_2").onClick:Set(function() self._config:GetController("rule").selectedIndex = 0 end) local piao = self._config:GetController("piao") local daniao = self._config:GetController("daniao") piao.onChanged:Add(function() if piao.selectedIndex ~= 0 then daniao.selectedIndex = 0 end end) daniao.onChanged:Add(function() if daniao.selectedIndex ~= 0 then piao.selectedIndex = 0 end end) end local _help_url = "ui://Info_Poker_MuShi/Com_help" function M:GetHelpUrl() return _help_url end local _icon_url = "ui://Info_Poker_MuShi/icon" function M:GetIconUrl() return _icon_url end local _icon_url1 = "ui://Info_Poker_MuShi/icon1" function M:GetIconUrl1() return _icon_url1 end local _play_list = {"木虱鱼"} function M:GetPlayList() return _play_list end function M:LoadConfigData(data) --printlog("eeeeeeeewwwwwwwwwww111111111111111") --printlog(debug.traceback()) --pt(data) local _config = self._config _config:GetController("round").selectedIndex = data.opt - 1 _config:GetController("rule").selectedIndex = data.rule == 2 and 0 or 1 _config:GetController("play_list").selectedIndex = data.leaf - 1 _config:GetController("willBeOut").selectedIndex = data.willBeOut - 1 _config:GetController("heart10").selectedIndex = data.heartten - 1 _config:GetController("bombSpring").selectedIndex = data.minboom - 1 _config:GetController("player_num").selectedIndex = data.maxPlayers == 5 and 0 or 1 _config:GetController("Cost").selectedIndex = data.AA == 0 and 0 or 1 _config:GetController("showlength").selectedIndex = data.showlength _config:GetController("fourBeltThree").selectedIndex = data.fourBeltThree _config:GetController("demolition").selectedIndex = data.demolition _config:GetController("fangzuobi").selectedIndex = data.fangzuobi _config:GetController("selectDiqu").selectedIndex = data.area _config:GetController("wanfa").selectedIndex = data.playType local beiMul = _config:GetChild("n158") if (data.mushiMul == 1) then _config:GetController("beilv").selectedIndex = 0 elseif (data.mushiMul == 2) then _config:GetController("beilv").selectedIndex = 1 elseif (data.mushiMul == 5) then _config:GetController("beilv").selectedIndex = 2 else _config:GetController("beilv").selectedIndex = 3 beiMul.text = data.mushiMul end --_config:GetController("beilv").selectedIndex= data.mushiMul _config:GetController("laizi").selectedIndex= data.laizi _config:GetController("fanbei").selectedIndex= data.tiangong local sandaidan = data.sandaidan if sandaidan ~= nil and sandaidan == 1 then _config:GetChild("sandaidan").selected = true _config:GetChild("planelack").selected = false _config:GetChild("Threelack").selected = false else _config:GetChild("sandaidan").selected = false _config:GetChild("planelack").selected = data.planelack == 1 and true or false _config:GetChild("Threelack").selected = data.threelack == 1 and true or false end local fs = data.fs if fs ~= nil and fs == 1 then _config:GetChild("fan_sprint").selected = true else _config:GetChild("fan_sprint").selected = false end local ba = data.ba if ba ~= nil and ba == 1 then _config:GetChild("boom_add").selected = true else _config:GetChild("boom_add").selected = false end _config:GetChild("ThreeA").selected = data.threeA == 1 and true or false if data.piao ~= nil then _config:GetController("piao").selectedIndex = data.piao end if data.daniao ~= nil then _config:GetController("daniao").selectedIndex = data.daniao end end function M:SelectedConfigData() local _config = self._config local round = _config:GetController("round").selectedIndex local player_num = _config:GetController("player_num").selectedIndex local selectDiqu = _config:GetController("selectDiqu").selectedIndex local wanfa = _config:GetController("wanfa").selectedIndex local beilvIndex = _config:GetController("beilv").selectedIndex local beilv = 1 local beiMul = _config:GetChild("n158") if (beilvIndex == 0) then beilv = 1 elseif (beilvIndex == 1) then beilv = 2 elseif (beilvIndex == 2) then beilv = 5 elseif (beilvIndex == 3) then beilv = tonumber(beiMul.text) end local laizi = _config:GetController("laizi").selectedIndex local fanbei = _config:GetController("fanbei").selectedIndex -- local rule = _config:GetController("rule").selectedIndex -- local leaf = _config:GetController("play_list").selectedIndex -- local willBeOut = _config:GetController("willBeOut").selectedIndex -- local bombSpring = _config:GetController("bombSpring").selectedIndex -- local heart10 = _config:GetController("heart10").selectedIndex -- local AA = _config:GetController("Cost").selectedIndex -- local showlength = _config:GetController("showlength").selectedIndex -- local fourBeltThree = _config:GetController("fourBeltThree").selectedIndex -- local demolition = _config:GetController("demolition").selectedIndex -- local fangzuobi = _config:GetController("fangzuobi").selectedIndex -- local planelack = _config:GetChild("planelack").selected and 1 or 0 -- local threelack = _config:GetChild("Threelack").selected and 1 or 0 -- local ThreeA = _config:GetChild("ThreeA").selected and 1 or 0 -- local piao = _config:GetController("piao").selectedIndex -- local daniao = _config:GetController("daniao").selectedIndex -- local sandaidan = _config:GetController("sandaidan").selectedIndex -- local ba = _config:GetChild("boom_add").selected and 1 or 0 -- local fs = _config:GetChild("fan_sprint").selected and 1 or 0 local _data = {} _data["account_id"] = DataManager.SelfUser.Id _data["opt"] = round + 1 _data["maxPlayers"] = player_num ==0 and 5 or 9 _data["area"] = selectDiqu _data["playType"] = wanfa _data["mushiMul"] = beilv _data["laizi"] = laizi _data["tiangong"] = fanbei _data["rule"] = 1--rule == 0 and 2 or 1 _data["leaf"] = 1--leaf + 1 _data["AA"] = 1--AA _data["willBeOut"] = 1--willBeOut + 1 _data["showlength"] = 1--showlength _data["heartten"] = 2--willBeOut == 0 and heart10 + 1 or 2 _data["minboom"] = 1--(willBeOut == 0 and leaf == 1 and player_num == 1) and bombSpring + 1 or 2 --_data["maxPlayers"] = 0--player_num + 2 _data["fourBeltThree"] = 1--fourBeltThree _data["demolition"] = 1--demolition _data["fangzuobi"] = 1--fangzuobi _data["threeA"] = 1--ThreeA _data["piao"] = 1--piao _data["daniao"] = 1--daniao _data["sandaidan"] = 1--sandaidan _data["ba"] = 1--ba _data["fs"] = 1--fs _data["planelack"] = 0 _data["threelack"] = 0 -- if willBeOut == 1 then -- -- body -- _data["planelack"] = 0 -- _data["threelack"] = 0 -- else -- if sandaidan == 1 then -- _data["planelack"] = 0 -- _data["threelack"] = 0 -- else -- _data["planelack"] = planelack -- _data["threelack"] = threelack -- end -- end return _data end function M:OnChangeOption(ctype, pay_obj) IGameInfo.OnChangeOption(self, ctype, pay_obj) local people = self._config:GetController("player_num") people.onChanged:Set(function() self._maxPlayer = people.selectedIndex + 2 self:ShowVariablePrice(ctype, pay_obj) end) end return M