-- Edit by ChenGY --@type IGameInfo --扩展UI: --需要两个控制器,agent控制支付类型显示,Cost控制目前选中的支付类型 --回合数对应的显示价格组件统一命名为:tex_price1、tex_price2、... --房主支付、AA支付显示价格的组件需要统一名称:tex_owner、tex_aa IGameInfo = { -- 回合选项数量,必填 _roundChoice = 2, -- 玩家数量,在子类中赋值,如果玩家数量可选,需要重载 OnChangeOption 方法, 详见长沙麻将 _maxPlayer = 2, _game_data = nil, } local M = IGameInfo function M:SelectedCardNum() return 0 end function M:SelectedConfigData() return {} end function M:FillData() end function M:ShowRoomPrice(ctype) local list = DataManager.SelfUser.games if not self._game_data then for i = 1, #list do if list[i].game_id == self.game_data.game_id then self._game_data = list[i] end end end self:ShowVariablePrice(ctype) end function M:OnChangeOption(ctype) self:ShowRoomPrice(ctype) local round = self._config:GetController("round") round.onChanged:Set(function() self:ShowVariablePrice(ctype) end) end function M:ShowVariablePrice(ctype) -- 显示回合数后面的价格,tex_price1、tex_price2 for i = 1, self._roundChoice do local price = "0" price = self._game_data[string.format("pay%s_%s", i, self._maxPlayer)] local tex_price = self._config:GetChild("tex_price" .. i) if tex_price then tex_price.text = price end end -- 显示房主支付、aa支付的价格,tex_aa/tex_owner -- local tex_aa = self._config:GetChild("tex_aa") -- local tex_owner = self._config:GetChild("tex_owner") -- local opt = self._config:GetController("round").selectedIndex -- local price = self._game_data[string.format("pay%s_%s", opt + 1, self._maxPlayer)] -- tex_aa.text = math.ceil(price / self._maxPlayer) -- tex_owner.text = price end function M:SetDefault() end function M:LoadConfigToDetail(configData, hpData) local returnString = "" if configData.GPSDetection then returnString = string.format("%s%s", returnString, configData.GPSDetection == 0 and ",距离不限制" or string.format(",距离限制%s米", configData.GPSDetection)) end if configData.tuoguan_active_time then returnString = string.format("%s%s", returnString, configData.tuoguan_active_time == 0 and ",不自动托管" or string.format(",%s秒托管", configData.tuoguan_active_time)) end if hpData then if hpData.JieShan then returnString = string.format("%s%s", returnString, hpData.JieShan == 1 and ",托管结束后不解散" or string.format(",托管%s结束后强制解散", hpData.JieShan == 2 and "当局" or string.format("%s局", hpData.JieShan - 1))) end if hpData.BanChat then returnString = string.format("%s%s", returnString, hpData.BanChat == 1 and ",不允许快捷聊天" or "") end if hpData.BanMissile then returnString = string.format("%s%s", returnString, hpData.BanMissile == 1 and ",关闭互动表情" or "") end end return returnString end return M