//this source code was auto-generated by tolua#, do not modify it using System; using LuaInterface; public class FairyGUI_GGraphWrap { public static void Register(LuaState L) { L.BeginClass(typeof(FairyGUI.GGraph), typeof(FairyGUI.GObject)); L.RegFunction("ReplaceMe", ReplaceMe); L.RegFunction("AddBeforeMe", AddBeforeMe); L.RegFunction("AddAfterMe", AddAfterMe); L.RegFunction("SetNativeObject", SetNativeObject); L.RegFunction("DrawRect", DrawRect); L.RegFunction("DrawRoundRect", DrawRoundRect); L.RegFunction("DrawEllipse", DrawEllipse); L.RegFunction("DrawPolygon", DrawPolygon); L.RegFunction("Setup_BeforeAdd", Setup_BeforeAdd); L.RegFunction("New", _CreateFairyGUI_GGraph); L.RegFunction("__tostring", ToLua.op_ToString); L.RegVar("color", get_color, set_color); L.RegVar("shape", get_shape, null); L.EndClass(); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _CreateFairyGUI_GGraph(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { FairyGUI.GGraph obj = new FairyGUI.GGraph(); ToLua.PushObject(L, obj); return 1; } else { return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: FairyGUI.GGraph.New"); } } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int ReplaceMe(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); FairyGUI.GGraph obj = (FairyGUI.GGraph)ToLua.CheckObject(L, 1); FairyGUI.GObject arg0 = (FairyGUI.GObject)ToLua.CheckObject(L, 2); obj.ReplaceMe(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddBeforeMe(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); FairyGUI.GGraph obj = (FairyGUI.GGraph)ToLua.CheckObject(L, 1); FairyGUI.GObject arg0 = (FairyGUI.GObject)ToLua.CheckObject(L, 2); obj.AddBeforeMe(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int AddAfterMe(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); FairyGUI.GGraph obj = (FairyGUI.GGraph)ToLua.CheckObject(L, 1); FairyGUI.GObject arg0 = (FairyGUI.GObject)ToLua.CheckObject(L, 2); obj.AddAfterMe(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int SetNativeObject(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); FairyGUI.GGraph obj = (FairyGUI.GGraph)ToLua.CheckObject(L, 1); FairyGUI.DisplayObject arg0 = (FairyGUI.DisplayObject)ToLua.CheckObject(L, 2); obj.SetNativeObject(arg0); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DrawRect(IntPtr L) { try { ToLua.CheckArgsCount(L, 6); FairyGUI.GGraph obj = (FairyGUI.GGraph)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); int arg2 = (int)LuaDLL.luaL_checknumber(L, 4); UnityEngine.Color arg3 = ToLua.ToColor(L, 5); UnityEngine.Color arg4 = ToLua.ToColor(L, 6); obj.DrawRect(arg0, arg1, arg2, arg3, arg4); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DrawRoundRect(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); FairyGUI.GGraph obj = (FairyGUI.GGraph)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Color arg2 = ToLua.ToColor(L, 4); float[] arg3 = ToLua.CheckNumberArray(L, 5); obj.DrawRoundRect(arg0, arg1, arg2, arg3); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DrawEllipse(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); FairyGUI.GGraph obj = (FairyGUI.GGraph)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Color arg2 = ToLua.ToColor(L, 4); obj.DrawEllipse(arg0, arg1, arg2); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int DrawPolygon(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); FairyGUI.GGraph obj = (FairyGUI.GGraph)ToLua.CheckObject(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Vector2[] arg2 = ToLua.CheckStructArray(L, 4); UnityEngine.Color arg3 = ToLua.ToColor(L, 5); obj.DrawPolygon(arg0, arg1, arg2, arg3); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int Setup_BeforeAdd(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); FairyGUI.GGraph obj = (FairyGUI.GGraph)ToLua.CheckObject(L, 1); FairyGUI.Utils.ByteBuffer arg0 = (FairyGUI.Utils.ByteBuffer)ToLua.CheckObject(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); obj.Setup_BeforeAdd(arg0, arg1); return 0; } catch (Exception e) { return LuaDLL.toluaL_exception(L, e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_color(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FairyGUI.GGraph obj = (FairyGUI.GGraph)o; UnityEngine.Color ret = obj.color; ToLua.Push(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index color on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int get_shape(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FairyGUI.GGraph obj = (FairyGUI.GGraph)o; FairyGUI.Shape ret = obj.shape; ToLua.PushObject(L, ret); return 1; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index shape on a nil value"); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int set_color(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); FairyGUI.GGraph obj = (FairyGUI.GGraph)o; UnityEngine.Color arg0 = ToLua.ToColor(L, 2); obj.color = arg0; return 0; } catch(Exception e) { return LuaDLL.toluaL_exception(L, e, o, "attempt to index color on a nil value"); } } }