local MJPlayerCardInfoView = import(".MJPlayerCardInfoView_jiangxi") local CardView = { card = nil, -- 牌序号 card_item = 0, -- 索引 index = 0, -- 原始位置 old_postion = Vector2.zero } local function NewCardView(card, cardItem) local self = {} setmetatable(self, { __index = CardView }) self.card = card self.card_item = cardItem return self end local PlayerSelfView = { _dragCom = nil, _carViewList = {} } local M = PlayerSelfView function PlayerSelfView.new(view, mainView) setmetatable(M, { __index = MJPlayerCardInfoView }) local self = setmetatable({}, { __index = M }) self._view = view self._mainView = mainView self:init() return self end function M:init() MJPlayerCardInfoView.init(self) self._view_getCard = self._view:GetChild('Btn_HandCard') self._view_FZTips = self._view:GetChild('Comp_FZTips') self._area_allDown = self._view:GetChild('area_allDown') self._ctr_seletedGet = self._view:GetController('seletedGetCard') self._ctr_tip = self._view:GetController('tip') self._area_allDown.onClick:Set(function() self._view_handCardList.selectedIndex = -1 self._click_index = self._view_handCardList.selectedIndex self._ctr_seletedGet.selectedIndex = 1 end) end function M:ShowHuTip(card_list) printlog("ShowHuTip") local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi) pt(tingList) if #tingList > 0 then if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then for i = 1, #DataManager.CurrenRoom.laiziInfo do if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i]) end end end end self._mainView._hu_tip:FillData(tingList) end function M:UpdateHandCard(getcard, mp) local _carViewList = self._carViewList local card_list = DataManager.CurrenRoom.self_player.card_list getcard = getcard or false mp = mp or false self.getcard = getcard if self._view_handCardList.numItems > 0 then self._view_handCardList:RemoveChildren() end if self._view_getCard.numItems > 0 then self._view_getCard:RemoveChildren() end for i = 0, (#card_list) - 1 do local tem_card = card_list[i + 1] local btn_card if getcard and i == (#card_list) - 1 then btn_card = self._view_getCard:AddItemFromPool() btn_card.onClick:Add(function(context) self:__OnClickGetCard(context) end) else btn_card = self._view_handCardList:AddItemFromPool() end self:FillHandCard(i, btn_card, tem_card, true) -- btn_card.onClick:Set(handler(self, self.__OnClickHandCard)) end if getcard then self._ctr_getCard.selectedIndex = 1 else self._ctr_getCard.selectedIndex = 0 end self._view_handCardList.onClickItem:Set(function(context) self:__OnClickHandCard(context) end) self:ClearMove() end function M:FillHandCard(i, btn_card, tem_card, event) local handCardName = self._viewText_cardInfo['Hand_Card'] self:fillCard2(btn_card, handCardName, tem_card) local c_v = NewCardView(btn_card, tem_card) c_v.index = i c_v.old_postion = btn_card.xy c_v.touch_pos = Vector2.New(btn_card.width / 2, btn_card.height / 2) btn_card.data = c_v if event then btn_card.onTouchBegin:Set(handler(self, self.onTouchBegin)) btn_card.onTouchMove:Set(handler(self, self.onTouchMove)) btn_card.onTouchEnd:Set(handler(self, self.__OnDragEnd)) end end function M:onTouchBegin(context) self.touch = true local button = context.sender self.touchPos = Vector2.New(context.inputEvent.x, context.inputEvent.y) self:ClearMove() end function M:onTouchMove(context) local button = context.sender local xy = self._view_handCardList:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y)) self.touchStart = true if xy.y <= -35 or self.isMoive then self.isMoive = true if self.touch then if self.ischoose then if self._ctr_seletedGet.selectedIndex == 0 then button = self._view_getCard:GetChildAt(0) else button = self._view_handCardList:GetChildAt(self._view_handCardList.selectedIndex) end end local xy_event = Vector2.New(context.inputEvent.x, context.inputEvent.y) local xy_btnCard = self._view_getCard:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y)) if self.__OnDragStart then self:__OnDragStart(button, xy_event) end self.touch = false end self:outCardMove(context) else self.ischoose = true local touchPos = self._view_handCardList:GetChildAt(0):GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y)) local cardWidth = button.width; local grap = self._view_handCardList.columnGap local chooseIndex = math.floor(touchPos.x / (cardWidth + grap)) if chooseIndex >= self._view_handCardList.numItems then if touchPos.x > cardWidth + (cardWidth + grap) * (self._view_handCardList.numItems - 1) and self.getcard then self:ChooseOut() else if self._view_handCardList.selectedIndex ~= self._view_handCardList.numItems - 1 then self:ChooseHand(self._view_handCardList.numItems - 1) end end else if self._view_handCardList.selectedIndex ~= chooseIndex then self:ChooseHand(chooseIndex) end end end -- local card = button.data -- local xy = GRoot.inst:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y)) -- button.xy = xy - card.touch_pos end function M:__OnDragStart(button, xy_event, isGet) button:GetController('move').selectedIndex = 1 local card = button.data --复制一个按钮 local btn_card = self._view_getCard:GetFromPool(nil) self._outCardMove = btn_card self:FillHandCard(card.index, btn_card, card.card_item, false) local xy = GRoot.inst:GlobalToLocal(xy_event) --将虚影按钮替换移动的按钮 -- GRoot.inst:BringToFront(button) GRoot.inst:AddChild(btn_card) self._outCardMove.data = card self._outCardMove.xy = xy - card.touch_pos --设置弹起 -- if isGet then -- self._view_handCardList.selectedIndex = -1 -- self._ctr_seletedGet.selectedIndex = 0 -- else -- self._view_handCardList.selectedIndex = card.index -- self._ctr_seletedGet.selectedIndex = 1 -- end end function M:__OnDragEnd(context) if not self.touchStart then return end local button = context.sender if self.ischoose then if self._ctr_seletedGet.selectedIndex == 0 then button = self._view_getCard:GetChildAt(0) else button = self._view_handCardList:GetChildAt(self._view_handCardList.selectedIndex) end end local card = button.data local _room = DataManager.CurrenRoom if not _room or _room:GetReloadStatus() then return end local xy = self._view_handCardList:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y)) local cardHeight = button.height if ((xy.y < -35 or (self.ischoose and self._ctr_seletedGet.selectedIndex == 0) or (context.inputEvent.y - self.touchPos.y < -cardHeight * 0.2)) and _room.curren_outcard_seat == _room.self_player.seat) then self._mainView:OutCard(card.card_item) self.outcard_button = button self:ClearChoose() else button:GetController('move').selectedIndex = 0 end if self._outCardMove then self._outCardMove:Dispose() end self.isMoive = false self.touch = false self.ischoose = false self.touchStart = false end function M:outCardMove(context) local card = self._outCardMove.data local xy = GRoot.inst:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y)) self._outCardMove.xy = xy - card.touch_pos end function M:__OnClickHandCard(context) self._ctr_seletedGet.selectedIndex = 1 self._flag_seletedGet = 0 local button = context.data local _room = DataManager.CurrenRoom if ((Utils.IsDoubleClick(context) or self._click_index == self._view_handCardList.selectedIndex) and _room.curren_outcard_seat == _room.self_player.seat) then local card = button.data self._mainView:OutCard(card.card_item) self:ClearChoose() end self._click_index = self._view_handCardList.selectedIndex end function M:__OnClickGetCard(context, flag) self._view_handCardList.selectedIndex = -1 self._click_index = self._view_handCardList.selectedIndex local button = context.sender local _room = DataManager.CurrenRoom if ((Utils.IsDoubleClick(context) or self._flag_seletedGet == 1) and _room.curren_outcard_seat == _room.self_player.seat) then local card = button.data self._mainView:OutCard(card.card_item) self:ClearChoose() return end self._flag_seletedGet = 1 end function M:ChooseHand(index) self._click_index = index self._view_handCardList.selectedIndex = index self._ctr_seletedGet.selectedIndex = 1 self._flag_seletedGet = 0 end function M:ChooseOut() self._click_index = -1 self._view_handCardList.selectedIndex = -1 self._ctr_seletedGet.selectedIndex = 0 self._flag_seletedGet = 1 end function M:ClearChoose() self._click_index = -1 self._view_handCardList.selectedIndex = -1 self._ctr_seletedGet.selectedIndex = 1 self._flag_seletedGet = 0 end function M:ClearMove() self:ClearChoose() if self._outCardMove then self._outCardMove:Dispose() end self.isMoive = false self.touch = false self.ischoose = false self.touchStart = false end -- 获取手牌资源位置,可以在扩展中复写 function M:GetCardObjPack() return "Main_Majiang" end function M:Clear() MJPlayerCardInfoView.Clear(self) -- self._view_FZTips:RemoveChildren(0, -1, true) self._ctr_seletedGet.selectedIndex = 1 end return M