-- 牌友圈默认玩法设置界面 local GroupSetDefaultGameView = {} local M = GroupSetDefaultGameView function GroupSetDefaultGameView.new(gid,blur_view,callback) setmetatable(M, {__index = BaseWindow}) local self = setmetatable({}, {__index = M}) self.class = "GroupSetDefaultGameView" self._close_destroy = true self.group_id = gid self._blur_view = blur_view self._callback = callback local url = "ui://NewGroup/Win_SetDefaultGame" self:init(url) return self end function M:init(url) BaseWindow.init(self,url) end function M:FillData(list, index,callbackFill) self.callbackFill=callbackFill self._index = index local lst_game = self._view:GetChild("lst_game") lst_game:RemoveChildrenToPool() local playName="playfaconfig"..self.group_id local json_data = Utils.LoadLocalFile(playName) local localDataPlay=nil if json_data then localDataPlay = json.decode(json_data) end for i = 1, #list do local tem = list[i] local item = lst_game:AddItemFromPool() item.title = tem.name item.selected = index == i local group = DataManager.groups:get(self.group_id) local MarkSelect=item:GetChild("btn_select") --if group.lev==1 then -- MarkSelect.visible=true --else -- MarkSelect.visible=false --end MarkSelect.visible=true if localDataPlay and localDataPlay[tostring(tem.id)] then MarkSelect.selected=localDataPlay[tostring(tem.id)] else MarkSelect.selected=false end MarkSelect.onClick:Set(function() self:MarkPlay(MarkSelect,tem.id,MarkSelect.selected) end) end local btn_confirm = self._view:GetChild("btn_confirm") btn_confirm.onClick:Set(function() if self._callback then self._callback(lst_game.selectedIndex + 1) end self:Destroy() end) end function M:MarkPlay(markS,pid,isMark) --[[local fgCtr = ControllerManager.GetController(NewGroupController) ViewUtil.ShowModalWait() fgCtr:FG_MarkPlay(self.group_id, pid, isMark, function(res) if self._is_destroy then return end ViewUtil.CloseModalWait() if res.ReturnCode == 0 then local group = DataManager.groups:get(self.group_id) group:markPlay(pid, isMark) if self.callbackFill then self.callbackFill() end else markS.selected=not isMark ViewUtil.ErrorTip(res.ReturnCode,"设置失败,或已达设置上限") end end)--]] if DataManager.SelfUser.PlayLocalList==nil then DataManager.SelfUser.PlayLocalList={} end DataManager.SelfUser.PlayLocalList[tostring(pid)]=isMark --printlog("111111111122222222222223333333333333") --pt(DataManager.SelfUser.PlayLocalList) local playName="playfaconfig"..self.group_id Utils.SaveLocalFile(playName, json.encode(DataManager.SelfUser.PlayLocalList)) if self.callbackFill then self.callbackFill() end end return M