local MJPlayerCardInfoView = import(".MJPlayerCardInfoView_jiangxi") local CardView = { card = nil, -- 牌序号 card_item = 0, -- 索引 index = 0, -- 原始位置 old_postion = Vector2.zero } local function NewCardView(card, cardItem) local self = {} setmetatable(self, { __index = CardView }) self.card = card self.card_item = cardItem return self end local PlayerSelfView = { _dragCom = nil, _carViewList = {} } local M = PlayerSelfView function PlayerSelfView.new(view, mainView) setmetatable(M, { __index = MJPlayerCardInfoView }) local self = setmetatable({}, { __index = M }) self._view = view self._mainView = mainView self:init() return self end function M:init() MJPlayerCardInfoView.init(self) end function M:UpdateHandCard(getcard, mp) local _carViewList = self._carViewList local card_list = DataManager.CurrenRoom.self_player.card_list getcard = getcard or false mp = mp or false local handCardName = self._viewText_cardInfo['Hand_Card'] if self._view_handCardList.numItems > 0 then self._view_handCardList:RemoveChildren() end if self._view_handCardList.numItems > 0 then self._view_getCard:RemoveChildren() end for i = 0, (#card_list) - 1 do local tem_card = card_list[i + 1] local btn_card if getcard and i == (#card_list) - 1 then btn_card = self._view_getCard:AddItemFromPool() btn_card.onClick:Add(function(context) self:__OnClickGetCard(context) end) else btn_card = self._view_handCardList:AddItemFromPool() end self:fillCard2(btn_card, handCardName, tem_card) local c_v = NewCardView(btn_card, tem_card) c_v.index = i c_v.old_postion = btn_card.xy btn_card.data = c_v btn_card.onTouchBegin:Set(handler(self, self.onTouchBegin)) btn_card.onTouchMove:Set(handler(self, self.onTouchMove)) btn_card.onTouchEnd:Set(handler(self, self.__OnDragEnd)) btn_card.onClick:Set(handler(self, self.__OnClickHandCard)) end if getcard then self._ctr_getCard.selectedIndex = 1 else self._ctr_getCard.selectedIndex = 0 end self._view_handCardList.onClickItem:Set(function(context) self:__OnClickHandCard(context) end) end function M:onTouchBegin(context) local button = context.sender self._touchPos = button.xy local card = button.data self._touchIndex = card.index local xy = self._view_handCardList:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y)) card.touch_pos = xy - button.xy if self.__OnDragStart then self:__OnDragStart(card.card_item) end end function M:onTouchMove(context) local button = context.sender local card = button.data local xy = self._view_handCardList:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y)) button.xy = xy - card.touch_pos end function M:__OnDragEnd(context) local button = context.sender local card = button.data local _room = DataManager.CurrenRoom if not _room or _room:GetReloadStatus() then return end if (button.y < -150 and _room.curren_outcard_seat == _room.self_player.seat) then self._mainView:OutCard(card.card_item) button.touchable = false self.outcard_button = button button.xy = self._touchPos else if self._touchIndex ~= card.index then -- local tempPos = self._touchPos -- self._touchPos = button.xy -- button:TweenMove(tempPos, 0.2) else button:TweenMove(self._touchPos, 0.2) self._touchPos = -1 self._touchIndex = -1 end end end function M:__OnClickHandCard(context) self._ctr_seletedGet.selectedIndex = 1 local button = context.data local _room = DataManager.CurrenRoom if ((Utils.IsDoubleClick(context) or self._click_index == self._view_handCardList.selectedIndex) and _room.curren_outcard_seat == _room.self_player.seat) then local card = button.data self._mainView:OutCard(card.card_item) self._view_handCardList.selectedIndex = -1 self._click_index = self._view_handCardList.selectedIndex self._ctr_seletedGet.selectedIndex = 0 end self._click_index = self._view_handCardList.selectedIndex end function M:__OnClickGetCard(context) self._view_handCardList.selectedIndex = -1 local button = context.sender local _room = DataManager.CurrenRoom if (Utils.IsDoubleClick(context) and _room.curren_outcard_seat == _room.self_player.seat) then local card = button.data self._mainView:OutCard(card.card_item) self._view_handCardList.selectedIndex = -1 self._click_index = self._view_handCardList.selectedIndex self._ctr_seletedGet.selectedIndex = 0 end end function M:UpdateFzList(fz, index, show_card) local isFour = false if fz.type == FZType.Gang or fz.type == FZType.Gang_An or fz.type == FZType.Gang_Peng then isFour = true end -- local FZame = self._viewText_cardInfo['FZ_Card'] local FZame = "202_" index = index or 0 show_card = show_card or nil local outCard outCard = self._view_FZList:AddItemFromPool() if fz.type == FZType.Chi then for i = 1, 3 do local FZCard = outCard:GetChild(string.format("Comp_Card%d", i)) self:fillCard2(FZCard, FZame, fz.opcard[i]) end else local ctr_Four = outCard:GetController("isFour") for i = 1, 3 do local FZCard = outCard:GetChild(string.format("Comp_Card%d", i)) self:fillCard2(FZCard, FZame, fz.card) end if fz.type == FZType.Peng then ctr_Four.selectedIndex = 0 else ctr_Four.selectedIndex = 1 local FZCard = outCard:GetChild(string.format("Comp_Card%d", 4)) self:fillCard2(FZCard, FZame, fz.card) if fz.type == FZType.Gang_An then self:fillCard2(FZCard, FZame, '00') elseif fz.type == FZType.Gang_Peng then self._view_FZList:RemoveChildAt(self._view_FZList.numItems - 2) end end end end -- 获取手牌资源位置,可以在扩展中复写 function M:GetCardObjPack() return "Main_Majiang" end function M:Clear() MJPlayerCardInfoView.Clear(self) end return M