752 lines
23 KiB
Lua
752 lines
23 KiB
Lua
---
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--- Created by 谌建军.
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--- DateTime: 2017/12/13 11:28
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---
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local EXProtocol = import(".EXProtocol")
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local EXGameEvent = import(".EXGameEvent")
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local EXCardType = import(".EXCardType")
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local EXPutError = {
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"必须先出最小的牌",
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"出牌不符合规定牌型 ",
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"下家报单,请出最大的牌 ",
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"炸弹不能拆"
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}
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local EXGameController = {}
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local M = EXGameController
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function M.new()
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setmetatable(M, { __index = GameController })
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local self = setmetatable({}, { __index = M })
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self:init("跑得快")
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self.class = "EXGameController"
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return self
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end
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function M:init(name)
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GameController.init(self, name)
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self:RegisterEvt()
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end
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-- 事件注册
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function M:RegisterEvt()
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self._eventmap[EXProtocol.EXMing_Card] = self.OnMingCard
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self._eventmap[EXProtocol.EXInit_Card] = self.OnInitCard
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self._eventmap[EXProtocol.EXOptions] = self.OnOptions
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self._eventmap[EXProtocol.EXIndex_Move] = self.OnIndexMove
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self._eventmap[EXProtocol.EXPlay_Succ] = self.OnPlaySucc
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self._eventmap[EXProtocol.EXPut_Error] = self.OnPutError
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self._eventmap[EXProtocol.EXPass_Succ] = self.OnPassSucc
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self._eventmap[EXProtocol.EXResult] = self.OnResult
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self._eventmap[EXProtocol.EXBomb_Score] = self.OnBombScore
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self._eventmap[EXProtocol.EXPiao_Tip] = self.OnPiaoTip
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self._eventmap[EXProtocol.EXPiao_Action] = self.OnPiaoAction
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self._eventmap[EXProtocol.EXConfirmToNextGameSucc] = self.OnConfrimToNextGameSucc
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--self._eventmap[EXProtocol.EXOener] = self.Oener
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-- self._eventmap[Protocol.GAME_EVT_PLAYER_JOIN] = self.OnEventPlayerEnter
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self._eventmap[EXProtocol.PT_GAMETUOGUAN] = self.Game_TuoGuan
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self._eventmap[EXProtocol.GAME_EVENT_XIPAI] = self.OnEventXiPai
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self._eventmap[EXProtocol.GAME_EVENT_NOTIFY_XIPAI] = self.OnEventXiPaiAnim
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self._eventmap[EXProtocol.GAME_EVT_CARDINHAND] = self.OnPlaySuccCheckHandCard
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self._eventmap[EXProtocol.EXBomb_Score_New] = self.OnBompScoreNew
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self._eventmap[EXProtocol.EXCheckCard_Succ] = self.OnCheckCard
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end
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-- function M:Oener(evt_data)
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-- local seat = evt_data["owner"]
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-- self._cacheEvent:Enqueue(function()
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-- DispatchEvent(self._dispatcher,EXGameEvent.Oener,seat)
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-- end)
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-- end
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-- function M:OnEventPlayerEnter(evt_data)
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-- local p = self._room:NewPlayer()
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-- local _user
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-- _user = User.new()
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-- _user.account_id = evt_data["aid"]
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-- _user.host_ip = evt_data["ip"]
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-- _user.nick_name = evt_data["nick"]
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-- _user.head_url = evt_data["portrait"]
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-- _user.sex = evt_data["sex"]
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-- _user.location = Location.new(evt_data["pos"] or "")
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-- p.seat = evt_data["seat"]
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-- p.ready = evt_data["ready"] == 1 and true or false
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-- p.self_user = _user
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-- p.line_state = 1
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-- p.total_score=evt_data["score"]
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-- p.hp_info = evt_data["hp_info"]
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-- -- p.total_score=self._room.room_config.energyTab==0 and evt_data["score"] or evt_data["score"]/10
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-- DataManager.CurrenRoom:AddPlayer(p)
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-- DispatchEvent(self._dispatcher,GameEvent.PlayerEnter, p)
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-- end
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function M:SendXiPaiAction(callBack)
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local _data = {}
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local _client = ControllerManager.GameNetClinet
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_client:send(EXProtocol.GAME_XIPAI, _data)
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self.XiPaiCallBack = callBack
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end
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function M:OnEventXiPai(evt_data)
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if evt_data["result"] == 0 then
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if self.XiPaiCallBack then
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self.XiPaiCallBack()
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end
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else
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ViewUtil.ErrorTip(1000000, "申请洗牌失败")
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end
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end
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function M:OnEventXiPaiAnim(evt_data)
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printlog("洗牌动画===》》》》")
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pt(evt_data)
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local playeridList = evt_data["list"]
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local my_isXiPai = false
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local other_isXiPai = false
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if playeridList and #playeridList > 0 then
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for i = 1, #playeridList do
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local p = self._room:GetPlayerById(playeridList[i])
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if p == self._room.self_player then
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my_isXiPai = true
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else
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other_isXiPai = true
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end
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end
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end
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self._cacheEvent:Enqueue(function()
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DispatchEvent(self._dispatcher, EXGameEvent.EventXiPai, my_isXiPai, other_isXiPai)
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end)
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end
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function M:SendCard(cards, currentCard)
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local _data = {}
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_data["card"] = cards
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_data["all_card"] = currentCard
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local _client = ControllerManager.GameNetClinet
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_client:send(EXProtocol.EXSend_Card, _data)
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end
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function M:SendCheckCard()
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local _data = {}
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local _client = ControllerManager.GameNetClinet
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_client:send(EXProtocol.EXCheckCard, _data)
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end
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function M:SendCheckCardSend(data)
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local _data = {}
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_data = data
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local _client = ControllerManager.GameNetClinet
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_client:send(EXProtocol.EXCheckCard_Send, _data)
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end
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function M:SendPiao(piao)
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local _data = {}
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_data["id"] = piao
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local _client = ControllerManager.GameNetClinet
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_client:send(EXProtocol.EXSend_Piao, _data)
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end
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function M:SendPass()
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local _client = ControllerManager.GameNetClinet
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_client:send(EXProtocol.EXSend_Guo)
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end
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function M:SendInitCardEnd()
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local _client = ControllerManager.GameNetClinet
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_client:send(EXProtocol.EXInit_Card_End)
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end
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function M:ConformToNextGame()
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local _client = ControllerManager.GameNetClinet
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_client:send(EXProtocol.EXConfirmToNextGame)
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end
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function M:OnMingCard(evt_data)
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if ViewManager.GetCurrenView().dview_class == LobbyView then
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self:ReturnToRoom()
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return
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end
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local card = evt_data["mingpai"]
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self._cacheEvent:Enqueue(
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function()
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self._room.ming_card = card
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DispatchEvent(self._dispatcher, EXGameEvent.OnMingCard, card)
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end
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)
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end
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function M:OnInitCard(evt_data)
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if ViewManager.GetCurrenView().dview_class == LobbyView then
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self:ReturnToRoom()
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return
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end
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local cardlist = evt_data["cards"]
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local round = evt_data["round"]
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local bank_seat = evt_data["bank_seat"]
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self._cacheEvent:Enqueue(
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function()
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for _, player in ipairs(self._room.player_list) do
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player:Clear()
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player.hand_count = #cardlist
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player.hand_list = cardlist
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end
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self._room.curren_round = round
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self._room.banker_seat = bank_seat
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DispatchEvent(self._dispatcher, EXGameEvent.OnInitCard, round, cardlist)
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end
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)
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end
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function M:OnBombScore(evt_data)
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printlog("lingmeng OnBombScore")
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-- local scoreList = evt_data["gold_list"]
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-- self._cacheEvent:Enqueue(
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-- function()
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-- -- for i = 1, #scoreList do
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-- -- local score = scoreList[i].bom_score
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-- -- local player = self._room:GetPlayerById(scoreList[i].aid)
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-- -- player.total_score = player.total_score + score
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-- -- end
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-- -- DispatchEvent(self._dispatcher, EXGameEvent.OnBombScore, scoreList)
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-- end
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-- )
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printlog("lingmeng OnBombScoreend")
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end
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function M:OnPlaySucc(evt_data)
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if pcall(
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self.OnPlaySuccCheck, self, evt_data
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) then
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else
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printlog("数据异常OnPlaySucc==>>>")
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end
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end
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function M:OnPlaySuccCheck(evt_data)
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local seat = evt_data["player"]
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local card_obj = evt_data["card_obj"]
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local cards = card_obj["card_list"]
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local remain = evt_data["remain"] -- 报单
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self._cacheEvent:Enqueue(
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function()
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local player = self._room:GetPlayerBySeat(seat)
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player.hand_count = remain
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player.out_card_list = cards
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DispatchEvent(self._dispatcher, EXGameEvent.OnPlaySucc, player, remain)
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end
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)
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end
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function M:OnPlaySuccCheckHandCard(evt_data)
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local seat = evt_data["player"]
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local cards = evt_data["handCards"]
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self._cacheEvent:Enqueue(
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function()
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DispatchEvent(self._dispatcher, EXGameEvent.OnPassSuccCheckCard, seat, cards)
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end
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)
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end
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function M:OnPassSucc(evt_data)
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local seat = evt_data["seat"]
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self._cacheEvent:Enqueue(
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function()
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print("lingmeng OnPassSucc",seat)
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local p = self._room:GetPlayerBySeat(seat)
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p.out_card_list = { 0 }
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DispatchEvent(self._dispatcher, EXGameEvent.OnPassSucc, p)
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print("lingmeng OnPassSuccend",seat)
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end
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)
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end
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function M:OnPutError(evt_data)
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local code = evt_data["error"]
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self._cacheEvent:Enqueue(
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function()
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local error_str = self:GetErrorStr(code)
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DispatchEvent(self._dispatcher, EXGameEvent.OnErrorTip, error_str)
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end
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)
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end
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function M:TuoGuan(isTuo)
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local _data = {}
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_data["tuoguan"] = isTuo
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local _client = ControllerManager.GameNetClinet
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_client:send(EXProtocol.SEND_TUOGUAN, _data)
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end
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function M:Game_TuoGuan(evt_data)
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local tuoguan = evt_data["tuoguan"]
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local seat = evt_data["seat"]
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self._cacheEvent:Enqueue(function()
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DispatchEvent(self._dispatcher, EXGameEvent.Game_TuoGuan, tuoguan, seat)
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end)
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end
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function M:OnIndexMove(evt_data)
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local seat = evt_data["index"]
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self._cacheEvent:Enqueue(
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function()
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printlog("lingmeng OnIndexMove", seat)
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self._room.curren_turn_seat = seat
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self._room.is_new_bout = self:GetIsNewBout(seat)
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DispatchEvent(self._dispatcher, EXGameEvent.OnIndexMove, seat)
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printlog("lingmeng OnIndexMoveend", seat)
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end
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)
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end
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function M:OnOptions(evt_data)
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local play = evt_data["play"]
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local pass = evt_data["pass"]
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self._cacheEvent:Enqueue(
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function()
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printlog("lingmeng OnOptions")
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local lastCardList = self:GetLastCardList(self._room.self_player.seat)
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local cardType, cardNum, cardLength = self:GetCardListInfo(lastCardList)
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DispatchEvent(self._dispatcher, EXGameEvent.OnOptions, play, cardType, cardNum, cardLength, pass,
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lastCardList)
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printlog("lingmeng OnOptionsend")
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end
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)
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end
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function M:OnPiaoTip(evt_data)
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if ViewManager.GetCurrenView().dview_class == LobbyView then
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self:ReturnToRoom()
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return
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end
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local piao = evt_data["piao"]
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local reload = evt_data["reload"]
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self._cacheEvent:Enqueue(
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function()
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DispatchEvent(self._dispatcher, EXGameEvent.OnPiaoTips, piao, reload)
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end
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)
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end
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function M:OnPiaoAction(evt_data)
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local seat = evt_data["seat"]
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local piao = evt_data["piao"]
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self._cacheEvent:Enqueue(
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function()
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DispatchEvent(self._dispatcher, EXGameEvent.OnPiaoAction, seat, piao)
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end
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)
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end
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function M:OnResult(evt_data)
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local result_type = evt_data["type"]
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local info = evt_data["info"]
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local winseat = evt_data["winseat"]
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local remaincards = evt_data["remaincards"]
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DataManager.CurrenRoom.xipaiScore = evt_data["xipai_score"]
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--printlog("wwwwwwwwwwwwwwwwwwwww1111111 ",result_type)
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--pt(evt_data)
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if result_type == 1 then
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local over = 1
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ControllerManager.SetGameNetClient(nil, true)
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self._cacheEvent:Enqueue(
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function()
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for i = 1, #info do
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local p = self._room:GetPlayerBySeat(info[i]["seat"])
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print("lingmeng log200", info[i]["score"], p.total_score)
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info[i].card_score = info[i]["score"] - p.total_score
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p.total_score = info[i]["score"]
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info[i]["self_user"] = p.self_user
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end
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DispatchEvent(self._dispatcher, EXGameEvent.OnResult, over, info, winseat, remaincards)
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end
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)
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elseif result_type == 0 then
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local over = 0
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self._cacheEvent:Enqueue(
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function()
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for i = 1, #info do
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local p = self._room:GetPlayerBySeat(info[i]["seat"])
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print("lingmeng log200", info[i]["score"], p.total_score)
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info[i].card_score = info[i]["score"] - p.total_score
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p.total_score = info[i]["score"]
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info[i]["self_user"] = p.self_user
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end
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DispatchEvent(self._dispatcher, EXGameEvent.OnResult, over, info, winseat, remaincards)
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end
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)
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else
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local dissolve = 1
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ControllerManager.SetGameNetClient(nil, true)
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for i = 1, #info do
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local p = self._room:GetPlayerBySeat(info[i]["seat"])
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p.total_score = info[i]["score"]
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info[i]["self_user"] = p.self_user
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end
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-- ControllerManager.ChangeController(LoddyController)
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DispatchEvent(self._dispatcher, EXGameEvent.OnResultByDissolve, result_type, info, winseat, dissolve)
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end
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end
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function M:OnConfrimToNextGameSucc(evt_data)
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local aid = evt_data["aid"]
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self._cacheEvent:Enqueue(
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function()
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DispatchEvent(self._dispatcher, EXGameEvent.OnConfrimToNextGameSucc, aid)
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end
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)
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end
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function M:Game_TuoGuan(evt_data)
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local tuoguan = evt_data["tuoguan"]
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local seat = evt_data["seat"]
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self._cacheEvent:Enqueue(function()
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DispatchEvent(self._dispatcher, EXGameEvent.Game_TuoGuan, tuoguan, seat)
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end)
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end
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function M:ChangeCodeByFrom(cardList, isSort)
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isSort = isSort or false
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local new_card_list = {}
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for i = 1, #cardList do
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local flower = math.floor(cardList[i] / 100)
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local number = cardList[i] % 100
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if number == 2 then
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number = 15
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end
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local card = number * 10 + flower
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new_card_list[#new_card_list + 1] = card
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end
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return isSort == true and table.sort(new_card_list) or new_card_list
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end
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function M:GetOtherSeatList(seat)
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local list = {}
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for i = 1, self._room.room_config.people_num do
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if seat ~= i then
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list[#list + 1] = i
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end
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end
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return list
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end
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--
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function M:GetIsNewBout(seat)
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local passCount = 0
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for i = 1, #self._room.player_list do
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local player = self._room.player_list[i]
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if seat ~= player.seat then
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local isPass = self:GetIsPass(player.out_card_list)
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if isPass then
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passCount = passCount + 1
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end
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end
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end
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if passCount == self._room.room_config.people_num - 1 then
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return true
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else
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return false
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end
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end
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function M:GetLastSeat(seat)
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local last_seat = seat - 1
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if last_seat < 1 then
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last_seat = last_seat + self._room.room_config.people_num
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end
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return last_seat
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end
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function M:GetLastCardList(seat)
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local last_seat = self:GetLastSeat(seat)
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local player = self._room:GetPlayerBySeat(last_seat)
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local isPass = self:GetIsPass(player.out_card_list)
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if isPass then
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if self._room.room_config.people_num == 2 then
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return {}
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end
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local last_seat_2 = self:GetLastSeat(last_seat)
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local player_2 = self._room:GetPlayerBySeat(last_seat_2)
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local isPass_2 = self:GetIsPass(player_2.out_card_list)
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if isPass_2 then
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return {}
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else
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return player_2.out_card_list
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end
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else
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return player.out_card_list
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end
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end
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function M:GetErrorStr(code)
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return EXPutError[code + 1]
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end
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function M:GetSortOutCardList(outCardList, cardType, cardNumber, plan_three_count)
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if cardType == 3 or cardType == 5 or cardType == 6 then
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local removeList = {}
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for i = #outCardList, 1, -1 do
|
|
local card = outCardList[i]
|
|
if math.floor(card / 10) == cardNumber then
|
|
removeList[#removeList + 1] = card
|
|
table.remove(outCardList, i)
|
|
end
|
|
end
|
|
for i = 1, #removeList do
|
|
table.insert(outCardList, 1, removeList[i])
|
|
end
|
|
elseif cardType >= 7 and cardType <= 9 then
|
|
local removeList = {}
|
|
for i = #outCardList, 1, -1 do
|
|
local card = outCardList[i]
|
|
if math.floor(card / 10) <= cardNumber and math.floor(card / 10) > cardNumber - plan_three_count then
|
|
removeList[#removeList + 1] = card
|
|
table.remove(outCardList, i)
|
|
end
|
|
end
|
|
for i = 1, #removeList do
|
|
table.insert(outCardList, 1, removeList[i])
|
|
end
|
|
end
|
|
return outCardList
|
|
end
|
|
|
|
--None = 0,
|
|
--OneCard = 1,
|
|
--OnePair = 2,
|
|
--Three = 3,
|
|
--Pairs = 4,
|
|
--ThreeAndTwo = 5,
|
|
--ThreeAndOne = 6,
|
|
--Plane = 7,
|
|
--PlaneAndTwo = 8,
|
|
--PlaneAndOne = 9,
|
|
--Straight = 10,
|
|
--Bomb = 11
|
|
-- 牌型,大小, 长度
|
|
function M:GetCardListInfo(cardlist)
|
|
if #cardlist == 0 then
|
|
return 0, 0, 0, 0
|
|
end
|
|
-- 检测牌型
|
|
local card_type, card_num, card_length, plan_three_count = EXCardType.None, 0, #cardlist, 0
|
|
local card_map = self:GetCardMapByList(cardlist)
|
|
|
|
if #cardlist == 1 then
|
|
card_type = EXCardType.OneCard
|
|
card_num = math.floor(cardlist[1] / 10)
|
|
elseif #cardlist == 2 then
|
|
card_type = EXCardType.OnePair
|
|
card_num = math.floor(cardlist[1] / 10)
|
|
elseif #cardlist == 3 then
|
|
card_num = math.floor(cardlist[1] / 10)
|
|
if card_num == 14 and DataManager.CurrenRoom.room_config.threeA == 1 then
|
|
-- body
|
|
card_type = EXCardType.Bomb
|
|
else
|
|
card_type = EXCardType.Three
|
|
end
|
|
elseif #cardlist == 4 then
|
|
local max_key = 0
|
|
for k, v in pairs(card_map) do
|
|
if #v == 4 then
|
|
card_type = EXCardType.Bomb
|
|
card_num = k
|
|
elseif #v == 3 then
|
|
card_type = EXCardType.ThreeAndOne
|
|
card_num = k
|
|
elseif #v == 2 then
|
|
if k > max_key then
|
|
max_key = k
|
|
end
|
|
card_type = EXCardType.Pairs
|
|
card_num = max_key
|
|
end
|
|
end
|
|
elseif #cardlist == 5 then
|
|
local count, max_key = 0, 0
|
|
for k, v in pairs(card_map) do
|
|
if #v >= 3 then
|
|
card_type = EXCardType.ThreeAndTwo
|
|
card_num = k
|
|
elseif #v == 1 then
|
|
count = count + 1
|
|
if k > max_key then
|
|
max_key = k
|
|
end
|
|
if count == 5 then
|
|
card_type = EXCardType.Straight
|
|
card_num = max_key
|
|
end
|
|
end
|
|
end
|
|
elseif #cardlist == 7 then
|
|
local count, max_key = 0, 0
|
|
for k, v in pairs(card_map) do
|
|
if #v >= 4 then
|
|
card_type = EXCardType.FourAndtThree
|
|
card_num = k
|
|
elseif #v == 1 then
|
|
count = count + 1
|
|
if k > max_key then
|
|
max_key = k
|
|
end
|
|
if count == 7 then
|
|
card_type = EXCardType.Straight
|
|
card_num = max_key
|
|
end
|
|
end
|
|
end
|
|
else
|
|
local one_count, two_count, three_count = 0, 0, 0
|
|
local max_one_key, max_two_key, max_three_key = 0, 0, 0
|
|
|
|
for k, v in pairs(card_map) do
|
|
if #v == 2 then
|
|
if k > max_two_key then
|
|
max_two_key = k
|
|
end
|
|
two_count = two_count + 1
|
|
if two_count == #cardlist / 2 then
|
|
card_type = EXCardType.Pairs
|
|
card_num = max_two_key
|
|
end
|
|
elseif #v == 1 then
|
|
if k > max_one_key then
|
|
max_one_key = k
|
|
end
|
|
one_count = one_count + 1
|
|
if one_count == #cardlist then
|
|
card_type = EXCardType.Straight
|
|
card_num = max_one_key
|
|
end
|
|
elseif #v == 3 then
|
|
if max_three_key == 0 then
|
|
max_three_key = k
|
|
three_count = three_count + 1
|
|
elseif k > max_three_key and k == max_three_key + 1 then
|
|
max_three_key = k
|
|
three_count = three_count + 1
|
|
elseif k < max_three_key and k == max_three_key - 1 then
|
|
max_three_key = k
|
|
three_count = three_count + 1
|
|
-- else
|
|
-- max_three_key = k
|
|
end
|
|
|
|
--three_count = three_count + 1
|
|
end
|
|
end
|
|
-- plan_three_count = three_count
|
|
-- if three_count * 5 >= #cardlist then
|
|
-- card_type = EXCardType.PlaneAndTwo
|
|
-- card_num = max_three_key
|
|
-- elseif three_count * 4 >= #cardlist then
|
|
-- card_type = EXCardType.PlaneAndOne
|
|
-- card_num = max_three_key
|
|
-- elseif three_count * 3 >= #cardlist then
|
|
-- card_type = EXCardType.Plane
|
|
-- card_num = max_three_key
|
|
-- end
|
|
plan_three_count = three_count
|
|
|
|
if three_count * 3 == #cardlist then
|
|
card_type = EXCardType.Plane
|
|
card_num = max_three_key
|
|
elseif three_count * 4 >= #cardlist and #cardlist % 4 == 0 then
|
|
card_type = EXCardType.PlaneAndOne
|
|
card_num = max_three_key
|
|
elseif three_count * 5 >= #cardlist and #cardlist % 5 == 0 then
|
|
card_type = EXCardType.PlaneAndTwo
|
|
card_num = max_three_key
|
|
end
|
|
end
|
|
|
|
return card_type, card_num, card_length, plan_three_count
|
|
end
|
|
|
|
function M:GetCardMapByList(cardlist)
|
|
local card_map = {}
|
|
for i = 1, #cardlist do
|
|
local card = cardlist[i]
|
|
local card_num = math.floor(cardlist[i] / 10)
|
|
if card_map[card_num] == nil then
|
|
card_map[card_num] = { card }
|
|
else
|
|
card_map[card_num][#card_map[card_num] + 1] = card
|
|
end
|
|
end
|
|
return card_map
|
|
end
|
|
|
|
function M:GetIsPass(cardlist)
|
|
if #cardlist == 0 then
|
|
return true
|
|
end
|
|
if cardlist[1] ~= nil and cardlist[1] == 0 then
|
|
return true
|
|
end
|
|
return false
|
|
end
|
|
|
|
--请求离开房间
|
|
function M:LevelRoom(callBack)
|
|
local _client = ControllerManager.GameNetClinet
|
|
if not _client then
|
|
return
|
|
end
|
|
_client:send(
|
|
Protocol.GAME_EXIT_ROOM,
|
|
nil,
|
|
function(res)
|
|
if res.ReturnCode == 0 then
|
|
ControllerManager.ChangeController(LoddyController)
|
|
elseif res.ReturnCode == 27 then
|
|
ViewUtil.ErrorTip(res.ReturnCode, "退出房间失败!")
|
|
end
|
|
callBack(res)
|
|
end
|
|
)
|
|
end
|
|
|
|
--炸弹分显示,新协议
|
|
function M:OnBompScoreNew(evt_data)
|
|
local scoreList = evt_data["PlayerScoreList"]
|
|
self._cacheEvent:Enqueue(
|
|
function()
|
|
for i = 1, #scoreList do
|
|
local score = scoreList[i].pomSore
|
|
local player = self._room:GetPlayerBySeat(scoreList[i].seat)
|
|
player.total_score = player.total_score + score
|
|
end
|
|
DispatchEvent(self._dispatcher, EXGameEvent.OnBompScoreNew, scoreList)
|
|
end
|
|
)
|
|
end
|
|
|
|
function M:OnCheckCard(evt_data)
|
|
self._cacheEvent:Enqueue(
|
|
function()
|
|
DispatchEvent(self._dispatcher, EXGameEvent.OnCheckCard, evt_data)
|
|
end
|
|
)
|
|
end
|
|
|
|
return M
|