290 lines
9.3 KiB
Lua
290 lines
9.3 KiB
Lua
local EXGameInfo = {}
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local M = EXGameInfo
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function EXGameInfo.new(blur_view)
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setmetatable(M, { __index = IGameInfo })
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local self = setmetatable({}, { __index = M })
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self.class = "EXGameInfo"
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UIPackage.AddPackage("extend/majiang/fuzhou/ui/Info_MJ_FuZhou")
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return self
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end
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function M:FillData()
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self._maxPlayer = 4 -- 默认玩家人数
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self._roundChoice = 3 -- 回合选项数
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self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_FuZhou/Label_Detail_83")
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local jiangmaSlider = self._config:GetChild("n92")
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jiangmaSlider.onChanged:Set(function()
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self._config:GetChild("n93").text = string.format("奖%s马", Mathf.Round(jiangmaSlider.value) * 2)
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end)
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local com_editSetting = self._config:GetChild("com_editSetting")
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com_editSetting:GetController("cGps").selectedIndex = 2
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-- if oldGameVersion == 2 then
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-- self._config:GetController("xipai").selectedIndex = 0
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-- self.xipaiValueText = self._config:GetChild('xipaifen')
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-- self.xipaiValueText.text = 1
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-- self.xipaiValue = 1
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-- self.anchouValueText = self._config:GetChild('anchoufen')
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-- self.anchouValueText.text = 1
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-- self.anchouValue = 1
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-- local btn_cr = self._config:GetChild('sdsrbtn')
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-- btn_cr.onClick:Set(
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-- function()
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-- local gniv = GroupNumberInputView_Game.new(nil, function(num)
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-- local value = limit
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-- if otype == 1 then
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-- value = value + ad2d(num)
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-- elseif otype == -1 then
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-- value = value - ad2d(num)
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-- else
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-- value = ad2d(num)
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-- end
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-- if value < 0 then
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-- ViewUtil.ErrorTip(1, "输入数据异常!")
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-- end
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-- self.xipaiValueText.text = value / 1000
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-- self.xipaiValue = value / 1000
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-- end, 3, nil)
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-- gniv:Show()
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-- end
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-- )
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-- local btn_cr2 = self._config:GetChild('anchoubtn')
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-- btn_cr2.onClick:Set(
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-- function()
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-- local gniv = GroupNumberInputView_Game.new(nil, function(num)
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-- local value = limit
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-- if otype == 1 then
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-- value = value + ad2d(num)
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-- elseif otype == -1 then
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-- value = value - ad2d(num)
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-- else
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-- value = ad2d(num)
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-- end
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-- if value < 0 then
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-- ViewUtil.ErrorTip(1, "输入数据异常!")
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-- end
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-- self.anchouValueText.text = value / 1000
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-- self.anchouValue = value / 1000
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-- end, 3, nil)
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-- gniv:Show()
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-- end
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-- )
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-- end
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end
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local _help_url = "ui://Info_MJ_FuZhou/Com_help"
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function M:GetHelpUrl()
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return _help_url
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end
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local _icon_url = "ui://Info_MJ_FuZhou/icon"
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function M:GetIconUrl()
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return "ui://Lobby/fuzhoumajiang2", "ui://Lobby/fuzhoumajiang1"
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end
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local _icon_url1 = "ui://Info_MJ_FuZhou/icon1"
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function M:GetIconUrl1()
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return _icon_url1
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end
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local _play_list = {}
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function M:GetPlayList()
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return _play_list
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end
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function M:SelectedConfigData()
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local _config = self._config
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local round = _config:GetController("round").selectedIndex + 1
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local people = _config:GetController("peopleNum").selectedIndex + 2
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local zimo = _config:GetController("ZiMo").selectedIndex
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local shaozhuang = _config:GetController("ShaoZhuang").selectedIndex
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local fengding = _config:GetController("FengDing").selectedIndex
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local Tiandihu = _config:GetController("TianDiHu").selectedIndex
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local zikechengshun = _config:GetController("ZiKeChengShun").selectedIndex
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local zhuangfenfanbei = _config:GetController('ZhuangFenFanBei').selectedIndex
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local jiangma = Mathf.Round(_config:GetChild("n92").value)
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local xi_pai = false
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local xi_paifen = 0
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if _config:GetChild("xipai") then
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xi_pai = _config:GetChild("xipai").selected
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end
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------
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local _data = {}
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_data["opt"] = round
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_data["maxPlayers"] = people
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_data["zimo"] = zimo
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_data["shaozhuang"] = shaozhuang
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_data["fengding"] = fengding
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_data["Tiandihu"] = Tiandihu
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_data["zikechengshun"] = zikechengshun
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_data["zhuangfenfanbei"] = zhuangfenfanbei
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_data["jiangma"] = jiangma
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_data['xi_pai'] = xi_pai
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local xi_pai_score = 0
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local an_chou_score = 0
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-- if oldGameVersion == 2 then
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-- xi_pai_score = self.xipaiValue
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-- an_chou_score = self.anchouValue
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-- end
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_data['xi_pai_score'] = xi_pai_score * 1000
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_data['an_chou_score'] = an_chou_score * 1000
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return _data
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end
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function M:LoadConfigData(data)
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--printlog("加载房间配置=========>>>")
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--pt(data)
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local _config = self._config
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_config:GetController("round").selectedIndex = data.opt - 1
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_config:GetController("peopleNum").selectedIndex = data.maxPlayers - 2
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_config:GetController("ZiMo").selectedIndex = data.zimo
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_config:GetController("ShaoZhuang").selectedIndex = data.shaozhuang
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_config:GetController("FengDing").selectedIndex = data.fengding
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_config:GetController("TianDiHu").selectedIndex = data.Tiandihu
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_config:GetController("ZiKeChengShun").selectedIndex = data.zikechengshun
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_config:GetController('ZhuangFenFanBei').selectedIndex = data.zhuangfenfanbei
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_config:GetChild("n92").value = data.jiangma
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self._config:GetChild("n93").text = string.format("奖%s马", data.jiangma * 2)
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end
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function M:LoadConfigToDetailOnlyPlay(data, hpdata)
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local configData = data
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if type(data) == 'string' then
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configData = json.decode(data)
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end
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local hpData = configData.hpData or hpdata
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if type(hpData) == 'string' then
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if hpData == "null" then
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hpData = nil
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else
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hpData = json.decode(hpData)
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end
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end
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local returnString = ""
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if hpData then
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returnString = string.format("%s倍", hpData.times / 1000)
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end
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if configData.zimo then
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returnString = string.format("%s,%s", returnString, configData.zimo == 0 and "可点炮,可自摸" or "必须自摸")
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end
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if configData.shaozhuang then
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returnString = string.format("%s%s", returnString, configData.shaozhuang == 0 and ",不烧庄" or ",烧庄")
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end
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if configData.fengding then
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local matString = "%s%s"
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if configData.fengding == 0 then
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returnString = string.format(matString, returnString, ",封顶20炮")
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else
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returnString = string.format(matString, returnString, ",不封顶")
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end
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end
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if configData.TianDiHu then
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returnString = string.format("%s%s", returnString, configData.TianDiHu == 0 and ",天地胡玩法" or ",没有天地胡")
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end
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if configData.jiangma then
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returnString = string.format("%s,%s马", returnString,
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configData.jiangma == 0 and "不奖" or string.format("奖%s", configData.jiangma * 2))
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end
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if configData.zikechengshun then
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returnString = string.format("%s%s", returnString, configData.zikechengshun == 0 and ",字可成顺" or ",字不可成顺")
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end
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if configData.zhuangfenfanbei then
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returnString = string.format("%s%s", returnString, configData.zhuangfenfanbei == 0 and ",庄家积分翻倍" or ",庄家积分不翻倍")
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end
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if hpData then
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if hpData.BanChat then
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returnString = string.format("%s%s", returnString, hpData.BanChat == 1 and ",不允许快捷聊天" or "")
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end
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end
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return returnString
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end
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function M:LoadConfigToDetail(data, hpdata)
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local configData = data
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if type(data) == 'string' then
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configData = json.decode(data)
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end
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local hpData = configData.hpData or hpdata
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if type(hpData) == 'string' then
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if hpData == "null" then
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hpData = nil
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else
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hpData = json.decode(hpData)
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end
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end
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local returnString = ""
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if hpData then
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returnString = string.format("%s倍,", hpData.times / 1000)
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end
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returnString = string.format("%s人数%s人", returnString, configData.maxPlayers)
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if configData.zimo then
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returnString = string.format("%s,%s", returnString, configData.zimo == 0 and "可点炮,可自摸" or "必须自摸")
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end
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if configData.shaozhuang then
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returnString = string.format("%s%s", returnString, configData.shaozhuang == 0 and ",不烧庄" or ",烧庄")
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end
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if configData.fengding then
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local matString = "%s%s"
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if configData.fengding == 0 then
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returnString = string.format(matString, returnString, ",封顶20炮")
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else
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returnString = string.format(matString, returnString, ",不封顶")
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end
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end
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if configData.TianDiHu then
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returnString = string.format("%s%s", returnString, configData.TianDiHu == 0 and ",天地胡玩法" or ",没有天地胡")
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end
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if configData.jiangma then
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returnString = string.format("%s,%s马", returnString,
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configData.jiangma == 0 and "不奖" or string.format("奖%s", configData.jiangma * 2))
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end
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if configData.zikechengshun then
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returnString = string.format("%s%s", returnString, configData.zikechengshun == 0 and ",字可成顺" or ",字不可成顺")
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end
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if configData.zhuangfenfanbei then
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returnString = string.format("%s%s", returnString, configData.zhuangfenfanbei == 0 and ",庄家积分翻倍" or ",庄家积分不翻倍")
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end
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returnString = returnString .. IGameInfo.LoadConfigToDetail(self, configData, hpData)
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return returnString
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end
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return M
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