hengyang_client/lua_probject/extend_project/extend/poker/runfast/CardCheck.lua

237 lines
5.9 KiB
Lua

local CardCheck = {
cardList = {},
cardNum = 0,
cardSize = 0,
long = false,
planeNoBelt = false,
threeNoBelt = false,
planelack = false,
threelack = false,
fourDaiThree = false
}
local M = CardCheck
function M:initFlag()
local config = DataManager.CurrenRoom.room_config.config
self.planeNoBelt = config.planeNoBelt == 1
self.threeNoBelt = config.threeNoBelt == 1
self.planelack = config.planelack == 1
self.threelack = config.threelack == 1
self.fourDaiThree = config.fourDaiThree
print("==============================lingmengcheckinitFlag")
pt(config)
pt(self)
return self
end
function M:initCards(cardList, flag)
local temp_long = 0
self:Clear()
if flag then
for i = 1, #cardList do
local number = math.floor(cardList[i][1].card_code_number / 10)
if self.cardList[number] then
self.cardList[number] = self.cardList[number] + 1
else
self.cardList[number] = 1
self.cardSize = self.cardSize + 1
end
self.cardNum = self.cardNum + 1
if i == 1 then
temp_long = 1
elseif temp_long == i - 1 then
if math.abs(math.floor(cardList[i - 1][1].card_code_number / 10) - number) == 1 then
temp_long = i
end
end
end
else
for i = 1, #cardList do
local number = math.floor(cardList[i].card_code_number / 10)
if self.cardList[number] then
self.cardList[number] = self.cardList[number] + 1
else
self.cardList[number] = 1
self.cardSize = self.cardSize + 1
end
self.cardNum = self.cardNum + 1
if i == 1 then
temp_long = 1
elseif temp_long == i - 1 then
if math.abs(math.floor(cardList[i - 1].card_code_number / 10) - number) == 1 then
temp_long = i
end
end
end
end
print(self.cardNum, self.cardSize, temp_long)
pt(self.cardList)
self.long = temp_long == self.cardNum
end
function M:CheckCards()
print("lingmengcheck1")
if self:CheckAloneOrLong() then
return true
end
print("lingmengcheck2")
if self:CheckDuiZi() then
return true
end
print("lingmengcheck3")
if self:CheckSanDai() then
return true
end
print("lingmengcheck4")
if self:CheckZha() then
return true
end
print("lingmengcheck5")
return false
end
function M:CheckAloneOrLong()
if self.cardNum == 1 or self.long then
return true
end
end
function M:CheckDuiZi()
if self.cardNum == 2 and self.cardSize == 1 then
return true
end
if self.cardNum % 2 == 0 then
local last_k
for k, v in pairs(self.cardList) do
if v == 2 then
if not last_k then
last_k = k
else
if math.abs(last_k - k) ~= 1 then
return
end
end
else
return
end
end
return true
end
end
function M:CheckSanDai()
--三张
if self.cardNum == 5 and self.cardSize < 4 then
return true
end
if self.threeNoBelt and self.cardNum == 3 and self.cardSize == 1 then
return true
end
-- if self.threelack and self.cardNum == 4 and self.cardSize == 2 then
-- return true
-- end
--飞机
local temp_normol_feiji
if self.cardNum % 5 == 0 then
temp_normol_feiji = self.cardNum / 5
end
if temp_normol_feiji then
local last_k
local num_san = 0
for k, v in pairs(self.cardList) do
if v >= 3 then
num_san = num_san + 1
if not last_k then
last_k = k
else
if math.abs(last_k - k) ~= 1 then
return
end
end
end
end
if num_san == temp_normol_feiji then
return true
else
return
end
end
print("liengmengCheckSanDai", self.planeNoBelt, self.cardNum)
if self.planeNoBelt and self.cardNum % 3 == 0 then
local last_k
for k, v in pairs(self.cardList) do
if v == 3 then
print("liengmengCheckSanDai2")
if not last_k then
last_k = k
else
print("liengmengCheckSanDai3", last_k, k)
if math.abs(last_k - k) ~= 1 then
return
end
end
else
return
end
end
return true
end
-- if self.threelack then
-- local last_k
-- local num_san = 0
-- for k, v in pairs(self.cardList) do
-- if v >= 3 then
-- num_san = num_san + 1
-- if not last_k then
-- last_k = k
-- else
-- if math.abs(last_k - k) ~= 1 then
-- return
-- end
-- end
-- end
-- end
-- if self.cardNum - num_san * 3 < num_san * 2 then
-- return true
-- else
-- return
-- end
-- end
end
function M:CheckZha()
if self.cardNum == 4 and self.cardSize == 1 then
return true
end
if self.fourDaiThree and self.cardNum == 7 then
local flag_four
for k, v in pairs(self.cardList) do
if v == 4 then
return true
end
end
return false
end
end
function M:Clear()
self.cardList = {}
self.cardNum = 0
self.cardSize = 0
self.long = false
end
return M