9904 lines
576 KiB
TypeScript
9904 lines
576 KiB
TypeScript
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declare module 'csharp' {
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interface $Ref<T> {
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value: T
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}
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namespace System {
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interface Array$1<T> extends System.Array {
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get_Item(index: number):T;
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set_Item(index: number, value: T):void;
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}
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}
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type $Task<T> = System.Threading.Tasks.Task$1<T>
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namespace System {
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class Int32 extends System.ValueType {
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}
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class ValueType extends System.Object {
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}
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class Object {
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public constructor();
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public Equals($obj: any):boolean;
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public static Equals($objA: any, $objB: any):boolean;
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public GetHashCode():number;
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public GetType():System.Type;
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public ToString():string;
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public static ReferenceEquals($objA: any, $objB: any):boolean;
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}
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class Void extends System.ValueType {
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}
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class Boolean extends System.ValueType {
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}
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type Converter$2<TInput,TOutput> = (input: TInput) => TOutput;
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type MulticastDelegate = (...args:any[]) => any;
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var MulticastDelegate: {new (func: (...args:any[]) => any): MulticastDelegate;}
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class Delegate extends System.Object {
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public Method: System.Reflection.MethodInfo;
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public Target: any;
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public static CreateDelegate($type: System.Type, $firstArgument: any, $method: System.Reflection.MethodInfo, $throwOnBindFailure: boolean):Function;
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public static CreateDelegate($type: System.Type, $firstArgument: any, $method: System.Reflection.MethodInfo):Function;
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public static CreateDelegate($type: System.Type, $method: System.Reflection.MethodInfo, $throwOnBindFailure: boolean):Function;
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public static CreateDelegate($type: System.Type, $method: System.Reflection.MethodInfo):Function;
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public static CreateDelegate($type: System.Type, $target: any, $method: string):Function;
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public static CreateDelegate($type: System.Type, $target: System.Type, $method: string, $ignoreCase: boolean, $throwOnBindFailure: boolean):Function;
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public static CreateDelegate($type: System.Type, $target: System.Type, $method: string):Function;
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public static CreateDelegate($type: System.Type, $target: System.Type, $method: string, $ignoreCase: boolean):Function;
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public static CreateDelegate($type: System.Type, $target: any, $method: string, $ignoreCase: boolean, $throwOnBindFailure: boolean):Function;
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public static CreateDelegate($type: System.Type, $target: any, $method: string, $ignoreCase: boolean):Function;
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public DynamicInvoke(...args: any[]):any;
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public Clone():any;
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public GetObjectData($info: System.Runtime.Serialization.SerializationInfo, $context: System.Runtime.Serialization.StreamingContext):void;
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public GetInvocationList():System.Array$1<Function>;
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public static Combine($a: Function, $b: Function):Function;
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public static Combine(...delegates: Function[]):Function;
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public static Remove($source: Function, $value: Function):Function;
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public static RemoveAll($source: Function, $value: Function):Function;
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public static op_Equality($d1: Function, $d2: Function):boolean;
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public static op_Inequality($d1: Function, $d2: Function):boolean;
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}
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type Predicate$1<T> = (obj: T) => boolean;
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type Action$1<T> = (obj: T) => void;
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type Comparison$1<T> = (x: T, y: T) => number;
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class Type extends System.Reflection.MemberInfo {
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public static FilterAttribute: System.Reflection.MemberFilter;
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public static FilterName: System.Reflection.MemberFilter;
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public static FilterNameIgnoreCase: System.Reflection.MemberFilter;
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public static Missing: any;
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public static Delimiter: number;
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public static EmptyTypes: System.Array$1<System.Type>;
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public MemberType: System.Reflection.MemberTypes;
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public DeclaringType: System.Type;
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public DeclaringMethod: System.Reflection.MethodBase;
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public ReflectedType: System.Type;
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public StructLayoutAttribute: System.Runtime.InteropServices.StructLayoutAttribute;
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public GUID: System.Guid;
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public static DefaultBinder: System.Reflection.Binder;
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public Module: System.Reflection.Module;
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public Assembly: System.Reflection.Assembly;
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public TypeHandle: System.RuntimeTypeHandle;
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public FullName: string;
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public Namespace: string;
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public AssemblyQualifiedName: string;
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public BaseType: System.Type;
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public TypeInitializer: System.Reflection.ConstructorInfo;
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public IsNested: boolean;
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public Attributes: System.Reflection.TypeAttributes;
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public GenericParameterAttributes: System.Reflection.GenericParameterAttributes;
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public IsVisible: boolean;
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public IsNotPublic: boolean;
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public IsPublic: boolean;
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public IsNestedPublic: boolean;
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public IsNestedPrivate: boolean;
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public IsNestedFamily: boolean;
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public IsNestedAssembly: boolean;
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public IsNestedFamANDAssem: boolean;
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public IsNestedFamORAssem: boolean;
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public IsAutoLayout: boolean;
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public IsLayoutSequential: boolean;
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public IsExplicitLayout: boolean;
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public IsClass: boolean;
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public IsInterface: boolean;
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public IsValueType: boolean;
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public IsAbstract: boolean;
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public IsSealed: boolean;
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public IsEnum: boolean;
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public IsSpecialName: boolean;
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public IsImport: boolean;
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public IsSerializable: boolean;
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public IsAnsiClass: boolean;
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public IsUnicodeClass: boolean;
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public IsAutoClass: boolean;
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public IsArray: boolean;
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public IsGenericType: boolean;
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public IsGenericTypeDefinition: boolean;
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public IsConstructedGenericType: boolean;
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public IsGenericParameter: boolean;
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public GenericParameterPosition: number;
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public ContainsGenericParameters: boolean;
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public IsByRef: boolean;
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public IsPointer: boolean;
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public IsPrimitive: boolean;
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public IsCOMObject: boolean;
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public HasElementType: boolean;
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public IsContextful: boolean;
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public IsMarshalByRef: boolean;
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public GenericTypeArguments: System.Array$1<System.Type>;
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public IsSecurityCritical: boolean;
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public IsSecuritySafeCritical: boolean;
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public IsSecurityTransparent: boolean;
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public UnderlyingSystemType: System.Type;
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public static GetType($typeName: string, $assemblyResolver: System.Func$2<System.Reflection.AssemblyName, System.Reflection.Assembly>, $typeResolver: System.Func$4<System.Reflection.Assembly, string, boolean, System.Type>):System.Type;
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public static GetType($typeName: string, $assemblyResolver: System.Func$2<System.Reflection.AssemblyName, System.Reflection.Assembly>, $typeResolver: System.Func$4<System.Reflection.Assembly, string, boolean, System.Type>, $throwOnError: boolean):System.Type;
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public static GetType($typeName: string, $assemblyResolver: System.Func$2<System.Reflection.AssemblyName, System.Reflection.Assembly>, $typeResolver: System.Func$4<System.Reflection.Assembly, string, boolean, System.Type>, $throwOnError: boolean, $ignoreCase: boolean):System.Type;
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public MakePointerType():System.Type;
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public MakeByRefType():System.Type;
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public MakeArrayType():System.Type;
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public MakeArrayType($rank: number):System.Type;
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public static GetTypeFromProgID($progID: string):System.Type;
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public static GetTypeFromProgID($progID: string, $throwOnError: boolean):System.Type;
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public static GetTypeFromProgID($progID: string, $server: string):System.Type;
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public static GetTypeFromProgID($progID: string, $server: string, $throwOnError: boolean):System.Type;
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public static GetTypeFromCLSID($clsid: System.Guid):System.Type;
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public static GetTypeFromCLSID($clsid: System.Guid, $throwOnError: boolean):System.Type;
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public static GetTypeFromCLSID($clsid: System.Guid, $server: string):System.Type;
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public static GetTypeFromCLSID($clsid: System.Guid, $server: string, $throwOnError: boolean):System.Type;
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public static GetTypeCode($type: System.Type):System.TypeCode;
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public InvokeMember($name: string, $invokeAttr: System.Reflection.BindingFlags, $binder: System.Reflection.Binder, $target: any, $args: System.Array$1<any>, $modifiers: System.Array$1<System.Reflection.ParameterModifier>, $culture: System.Globalization.CultureInfo, $namedParameters: System.Array$1<string>):any;
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public InvokeMember($name: string, $invokeAttr: System.Reflection.BindingFlags, $binder: System.Reflection.Binder, $target: any, $args: System.Array$1<any>, $culture: System.Globalization.CultureInfo):any;
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public InvokeMember($name: string, $invokeAttr: System.Reflection.BindingFlags, $binder: System.Reflection.Binder, $target: any, $args: System.Array$1<any>):any;
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public static GetTypeHandle($o: any):System.RuntimeTypeHandle;
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public GetArrayRank():number;
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public GetConstructor($bindingAttr: System.Reflection.BindingFlags, $binder: System.Reflection.Binder, $callConvention: System.Reflection.CallingConventions, $types: System.Array$1<System.Type>, $modifiers: System.Array$1<System.Reflection.ParameterModifier>):System.Reflection.ConstructorInfo;
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public GetConstructor($bindingAttr: System.Reflection.BindingFlags, $binder: System.Reflection.Binder, $types: System.Array$1<System.Type>, $modifiers: System.Array$1<System.Reflection.ParameterModifier>):System.Reflection.ConstructorInfo;
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public GetConstructor($types: System.Array$1<System.Type>):System.Reflection.ConstructorInfo;
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public GetConstructors():System.Array$1<System.Reflection.ConstructorInfo>;
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public GetConstructors($bindingAttr: System.Reflection.BindingFlags):System.Array$1<System.Reflection.ConstructorInfo>;
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public GetMethod($name: string, $bindingAttr: System.Reflection.BindingFlags, $binder: System.Reflection.Binder, $callConvention: System.Reflection.CallingConventions, $types: System.Array$1<System.Type>, $modifiers: System.Array$1<System.Reflection.ParameterModifier>):System.Reflection.MethodInfo;
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public GetMethod($name: string, $bindingAttr: System.Reflection.BindingFlags, $binder: System.Reflection.Binder, $types: System.Array$1<System.Type>, $modifiers: System.Array$1<System.Reflection.ParameterModifier>):System.Reflection.MethodInfo;
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public GetMethod($name: string, $types: System.Array$1<System.Type>, $modifiers: System.Array$1<System.Reflection.ParameterModifier>):System.Reflection.MethodInfo;
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public GetMethod($name: string, $types: System.Array$1<System.Type>):System.Reflection.MethodInfo;
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public GetMethod($name: string, $bindingAttr: System.Reflection.BindingFlags):System.Reflection.MethodInfo;
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public GetMethod($name: string):System.Reflection.MethodInfo;
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public GetMethods():System.Array$1<System.Reflection.MethodInfo>;
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public GetMethods($bindingAttr: System.Reflection.BindingFlags):System.Array$1<System.Reflection.MethodInfo>;
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public GetField($name: string, $bindingAttr: System.Reflection.BindingFlags):System.Reflection.FieldInfo;
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public GetField($name: string):System.Reflection.FieldInfo;
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public GetFields():System.Array$1<System.Reflection.FieldInfo>;
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public GetFields($bindingAttr: System.Reflection.BindingFlags):System.Array$1<System.Reflection.FieldInfo>;
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public GetInterface($name: string):System.Type;
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public GetInterface($name: string, $ignoreCase: boolean):System.Type;
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public GetInterfaces():System.Array$1<System.Type>;
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public FindInterfaces($filter: System.Reflection.TypeFilter, $filterCriteria: any):System.Array$1<System.Type>;
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public GetEvent($name: string):System.Reflection.EventInfo;
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public GetEvent($name: string, $bindingAttr: System.Reflection.BindingFlags):System.Reflection.EventInfo;
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public GetEvents():System.Array$1<System.Reflection.EventInfo>;
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public GetEvents($bindingAttr: System.Reflection.BindingFlags):System.Array$1<System.Reflection.EventInfo>;
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public GetProperty($name: string, $bindingAttr: System.Reflection.BindingFlags, $binder: System.Reflection.Binder, $returnType: System.Type, $types: System.Array$1<System.Type>, $modifiers: System.Array$1<System.Reflection.ParameterModifier>):System.Reflection.PropertyInfo;
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public GetProperty($name: string, $returnType: System.Type, $types: System.Array$1<System.Type>, $modifiers: System.Array$1<System.Reflection.ParameterModifier>):System.Reflection.PropertyInfo;
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public GetProperty($name: string, $bindingAttr: System.Reflection.BindingFlags):System.Reflection.PropertyInfo;
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public GetProperty($name: string, $returnType: System.Type, $types: System.Array$1<System.Type>):System.Reflection.PropertyInfo;
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public GetProperty($name: string, $types: System.Array$1<System.Type>):System.Reflection.PropertyInfo;
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public GetProperty($name: string, $returnType: System.Type):System.Reflection.PropertyInfo;
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public GetProperty($name: string):System.Reflection.PropertyInfo;
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public GetProperties($bindingAttr: System.Reflection.BindingFlags):System.Array$1<System.Reflection.PropertyInfo>;
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public GetProperties():System.Array$1<System.Reflection.PropertyInfo>;
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public GetNestedTypes():System.Array$1<System.Type>;
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public GetNestedTypes($bindingAttr: System.Reflection.BindingFlags):System.Array$1<System.Type>;
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public GetNestedType($name: string):System.Type;
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public GetNestedType($name: string, $bindingAttr: System.Reflection.BindingFlags):System.Type;
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public GetMember($name: string):System.Array$1<System.Reflection.MemberInfo>;
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public GetMember($name: string, $bindingAttr: System.Reflection.BindingFlags):System.Array$1<System.Reflection.MemberInfo>;
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public GetMember($name: string, $type: System.Reflection.MemberTypes, $bindingAttr: System.Reflection.BindingFlags):System.Array$1<System.Reflection.MemberInfo>;
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public GetMembers():System.Array$1<System.Reflection.MemberInfo>;
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public GetMembers($bindingAttr: System.Reflection.BindingFlags):System.Array$1<System.Reflection.MemberInfo>;
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public GetDefaultMembers():System.Array$1<System.Reflection.MemberInfo>;
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public FindMembers($memberType: System.Reflection.MemberTypes, $bindingAttr: System.Reflection.BindingFlags, $filter: System.Reflection.MemberFilter, $filterCriteria: any):System.Array$1<System.Reflection.MemberInfo>;
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public GetGenericParameterConstraints():System.Array$1<System.Type>;
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public MakeGenericType(...typeArguments: System.Type[]):System.Type;
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public GetElementType():System.Type;
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public GetGenericArguments():System.Array$1<System.Type>;
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public GetGenericTypeDefinition():System.Type;
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public GetEnumNames():System.Array$1<string>;
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public GetEnumValues():System.Array;
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public GetEnumUnderlyingType():System.Type;
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public IsEnumDefined($value: any):boolean;
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public GetEnumName($value: any):string;
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public IsSubclassOf($c: System.Type):boolean;
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public IsInstanceOfType($o: any):boolean;
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public IsAssignableFrom($c: System.Type):boolean;
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public IsEquivalentTo($other: System.Type):boolean;
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public static GetTypeArray($args: System.Array$1<any>):System.Array$1<System.Type>;
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public Equals($o: any):boolean;
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public Equals($o: System.Type):boolean;
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public static op_Equality($left: System.Type, $right: System.Type):boolean;
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public static op_Inequality($left: System.Type, $right: System.Type):boolean;
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public GetInterfaceMap($interfaceType: System.Type):System.Reflection.InterfaceMapping;
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public GetType():System.Type;
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public static GetType($typeName: string):System.Type;
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public static GetType($typeName: string, $throwOnError: boolean):System.Type;
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public static GetType($typeName: string, $throwOnError: boolean, $ignoreCase: boolean):System.Type;
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public static ReflectionOnlyGetType($typeName: string, $throwIfNotFound: boolean, $ignoreCase: boolean):System.Type;
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public static GetTypeFromHandle($handle: System.RuntimeTypeHandle):System.Type;
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public GetType():System.Type;
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}
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class String extends System.Object {
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}
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class Array extends System.Object {
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public LongLength: bigint;
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public IsFixedSize: boolean;
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public IsReadOnly: boolean;
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public IsSynchronized: boolean;
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public SyncRoot: any;
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public Length: number;
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public Rank: number;
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public static CreateInstance($elementType: System.Type, ...lengths: bigint[]):System.Array;
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public CopyTo($array: System.Array, $index: number):void;
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public Clone():any;
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public static BinarySearch($array: System.Array, $value: any):number;
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public static Copy($sourceArray: System.Array, $destinationArray: System.Array, $length: bigint):void;
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public static Copy($sourceArray: System.Array, $sourceIndex: bigint, $destinationArray: System.Array, $destinationIndex: bigint, $length: bigint):void;
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public CopyTo($array: System.Array, $index: bigint):void;
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public GetLongLength($dimension: number):bigint;
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public GetValue($index: bigint):any;
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public GetValue($index1: bigint, $index2: bigint):any;
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public GetValue($index1: bigint, $index2: bigint, $index3: bigint):any;
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public GetValue(...indices: bigint[]):any;
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public static BinarySearch($array: System.Array, $index: number, $length: number, $value: any):number;
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public static BinarySearch($array: System.Array, $value: any, $comparer: System.Collections.IComparer):number;
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public static BinarySearch($array: System.Array, $index: number, $length: number, $value: any, $comparer: System.Collections.IComparer):number;
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public static IndexOf($array: System.Array, $value: any):number;
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public static IndexOf($array: System.Array, $value: any, $startIndex: number):number;
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public static IndexOf($array: System.Array, $value: any, $startIndex: number, $count: number):number;
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public static LastIndexOf($array: System.Array, $value: any):number;
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public static LastIndexOf($array: System.Array, $value: any, $startIndex: number):number;
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public static LastIndexOf($array: System.Array, $value: any, $startIndex: number, $count: number):number;
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public static Reverse($array: System.Array):void;
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public static Reverse($array: System.Array, $index: number, $length: number):void;
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public SetValue($value: any, $index: bigint):void;
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public SetValue($value: any, $index1: bigint, $index2: bigint):void;
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public SetValue($value: any, $index1: bigint, $index2: bigint, $index3: bigint):void;
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public SetValue($value: any, ...indices: bigint[]):void;
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public static Sort($array: System.Array):void;
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public static Sort($array: System.Array, $index: number, $length: number):void;
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public static Sort($array: System.Array, $comparer: System.Collections.IComparer):void;
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public static Sort($array: System.Array, $index: number, $length: number, $comparer: System.Collections.IComparer):void;
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public static Sort($keys: System.Array, $items: System.Array):void;
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public static Sort($keys: System.Array, $items: System.Array, $comparer: System.Collections.IComparer):void;
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public static Sort($keys: System.Array, $items: System.Array, $index: number, $length: number):void;
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public static Sort($keys: System.Array, $items: System.Array, $index: number, $length: number, $comparer: System.Collections.IComparer):void;
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public GetEnumerator():System.Collections.IEnumerator;
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public GetLength($dimension: number):number;
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public GetLowerBound($dimension: number):number;
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public GetValue(...indices: number[]):any;
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public SetValue($value: any, ...indices: number[]):void;
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public GetUpperBound($dimension: number):number;
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public GetValue($index: number):any;
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public GetValue($index1: number, $index2: number):any;
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public GetValue($index1: number, $index2: number, $index3: number):any;
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public SetValue($value: any, $index: number):void;
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public SetValue($value: any, $index1: number, $index2: number):void;
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public SetValue($value: any, $index1: number, $index2: number, $index3: number):void;
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public static CreateInstance($elementType: System.Type, $length: number):System.Array;
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public static CreateInstance($elementType: System.Type, $length1: number, $length2: number):System.Array;
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public static CreateInstance($elementType: System.Type, $length1: number, $length2: number, $length3: number):System.Array;
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public static CreateInstance($elementType: System.Type, ...lengths: number[]):System.Array;
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public static CreateInstance($elementType: System.Type, $lengths: System.Array$1<number>, $lowerBounds: System.Array$1<number>):System.Array;
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public static Clear($array: System.Array, $index: number, $length: number):void;
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public static Copy($sourceArray: System.Array, $destinationArray: System.Array, $length: number):void;
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public static Copy($sourceArray: System.Array, $sourceIndex: number, $destinationArray: System.Array, $destinationIndex: number, $length: number):void;
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public static ConstrainedCopy($sourceArray: System.Array, $sourceIndex: number, $destinationArray: System.Array, $destinationIndex: number, $length: number):void;
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public Initialize():void;
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}
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class Int64 extends System.ValueType {
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}
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class Char extends System.ValueType {
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}
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class Enum extends System.ValueType {
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}
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type Func$2<T,TResult> = (arg: T) => TResult;
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type Func$4<T1,T2,T3,TResult> = (arg1: T1, arg2: T2, arg3: T3) => TResult;
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class Attribute extends System.Object {
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}
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class Guid extends System.ValueType {
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}
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enum TypeCode { Empty = 0, Object = 1, DBNull = 2, Boolean = 3, Char = 4, SByte = 5, Byte = 6, Int16 = 7, UInt16 = 8, Int32 = 9, UInt32 = 10, Int64 = 11, UInt64 = 12, Single = 13, Double = 14, Decimal = 15, DateTime = 16, String = 18 }
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class RuntimeTypeHandle extends System.ValueType {
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}
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class MarshalByRefObject extends System.Object {
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}
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class DateTime extends System.ValueType {
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}
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class Byte extends System.ValueType {
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}
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class Single extends System.ValueType {
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}
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interface Single {
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FormattedString($fractionDigits?: number):string;
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}
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class UInt32 extends System.ValueType {
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|
}
|
|
class UInt64 extends System.ValueType {
|
|
|
|
}
|
|
class Double extends System.ValueType {
|
|
|
|
}
|
|
class IntPtr extends System.ValueType {
|
|
|
|
}
|
|
type Func$1<TResult> = () => TResult;
|
|
type Action = () => void;
|
|
var Action: {new (func: () => void): Action;}
|
|
class Exception extends System.Object {
|
|
|
|
}
|
|
class UInt16 extends System.ValueType {
|
|
|
|
}
|
|
type Action$2<T1,T2> = (arg1: T1, arg2: T2) => void;
|
|
type Action$3<T1,T2,T3> = (arg1: T1, arg2: T2, arg3: T3) => void;
|
|
class Nullable$1<T> extends System.ValueType {
|
|
|
|
}
|
|
class Int16 extends System.ValueType {
|
|
|
|
}
|
|
|
|
}
|
|
namespace System.Collections.Generic {
|
|
interface IList$1<T> {
|
|
get_Item($index: number):T;
|
|
set_Item($index: number, $value: T):void;
|
|
IndexOf($item: T):number;
|
|
Insert($index: number, $item: T):void;
|
|
RemoveAt($index: number):void;
|
|
|
|
}
|
|
class List$1<T> extends System.Object {
|
|
public Capacity: number;
|
|
public Count: number;
|
|
public constructor();
|
|
public constructor($capacity: number);
|
|
public constructor($collection: System.Collections.Generic.IEnumerable$1<T>);
|
|
public get_Item($index: number):T;
|
|
public set_Item($index: number, $value: T):void;
|
|
public Add($item: T):void;
|
|
public AddRange($collection: System.Collections.Generic.IEnumerable$1<T>):void;
|
|
public AsReadOnly():System.Collections.ObjectModel.ReadOnlyCollection$1<T>;
|
|
public BinarySearch($index: number, $count: number, $item: T, $comparer: System.Collections.Generic.IComparer$1<T>):number;
|
|
public BinarySearch($item: T):number;
|
|
public BinarySearch($item: T, $comparer: System.Collections.Generic.IComparer$1<T>):number;
|
|
public Clear():void;
|
|
public Contains($item: T):boolean;
|
|
public CopyTo($array: System.Array$1<T>):void;
|
|
public CopyTo($index: number, $array: System.Array$1<T>, $arrayIndex: number, $count: number):void;
|
|
public CopyTo($array: System.Array$1<T>, $arrayIndex: number):void;
|
|
public Exists($match: System.Predicate$1<T>):boolean;
|
|
public Find($match: System.Predicate$1<T>):T;
|
|
public FindAll($match: System.Predicate$1<T>):System.Collections.Generic.List$1<T>;
|
|
public FindIndex($match: System.Predicate$1<T>):number;
|
|
public FindIndex($startIndex: number, $match: System.Predicate$1<T>):number;
|
|
public FindIndex($startIndex: number, $count: number, $match: System.Predicate$1<T>):number;
|
|
public FindLast($match: System.Predicate$1<T>):T;
|
|
public FindLastIndex($match: System.Predicate$1<T>):number;
|
|
public FindLastIndex($startIndex: number, $match: System.Predicate$1<T>):number;
|
|
public FindLastIndex($startIndex: number, $count: number, $match: System.Predicate$1<T>):number;
|
|
public ForEach($action: System.Action$1<T>):void;
|
|
public GetEnumerator():System.Collections.Generic.List$1.Enumerator<T>;
|
|
public GetRange($index: number, $count: number):System.Collections.Generic.List$1<T>;
|
|
public IndexOf($item: T):number;
|
|
public IndexOf($item: T, $index: number):number;
|
|
public IndexOf($item: T, $index: number, $count: number):number;
|
|
public Insert($index: number, $item: T):void;
|
|
public InsertRange($index: number, $collection: System.Collections.Generic.IEnumerable$1<T>):void;
|
|
public LastIndexOf($item: T):number;
|
|
public LastIndexOf($item: T, $index: number):number;
|
|
public LastIndexOf($item: T, $index: number, $count: number):number;
|
|
public Remove($item: T):boolean;
|
|
public RemoveAll($match: System.Predicate$1<T>):number;
|
|
public RemoveAt($index: number):void;
|
|
public RemoveRange($index: number, $count: number):void;
|
|
public Reverse():void;
|
|
public Reverse($index: number, $count: number):void;
|
|
public Sort():void;
|
|
public Sort($comparer: System.Collections.Generic.IComparer$1<T>):void;
|
|
public Sort($index: number, $count: number, $comparer: System.Collections.Generic.IComparer$1<T>):void;
|
|
public Sort($comparison: System.Comparison$1<T>):void;
|
|
public ToArray():System.Array$1<T>;
|
|
public TrimExcess():void;
|
|
public TrueForAll($match: System.Predicate$1<T>):boolean;
|
|
|
|
}
|
|
interface IEnumerable$1<T> {
|
|
|
|
}
|
|
interface IComparer$1<T> {
|
|
|
|
}
|
|
class Dictionary$2<TKey,TValue> extends System.Object {
|
|
public Comparer: System.Collections.Generic.IEqualityComparer$1<TKey>;
|
|
public Count: number;
|
|
public Keys: System.Collections.Generic.Dictionary$2.KeyCollection<TKey, TValue>;
|
|
public Values: System.Collections.Generic.Dictionary$2.ValueCollection<TKey, TValue>;
|
|
public constructor();
|
|
public constructor($capacity: number);
|
|
public constructor($comparer: System.Collections.Generic.IEqualityComparer$1<TKey>);
|
|
public constructor($capacity: number, $comparer: System.Collections.Generic.IEqualityComparer$1<TKey>);
|
|
public get_Item($key: TKey):TValue;
|
|
public set_Item($key: TKey, $value: TValue):void;
|
|
public Add($key: TKey, $value: TValue):void;
|
|
public Clear():void;
|
|
public ContainsKey($key: TKey):boolean;
|
|
public ContainsValue($value: TValue):boolean;
|
|
public GetEnumerator():System.Collections.Generic.Dictionary$2.Enumerator<TKey, TValue>;
|
|
public GetObjectData($info: System.Runtime.Serialization.SerializationInfo, $context: System.Runtime.Serialization.StreamingContext):void;
|
|
public OnDeserialization($sender: any):void;
|
|
public Remove($key: TKey):boolean;
|
|
public TryGetValue($key: TKey, $value: $Ref<TValue>):boolean;
|
|
|
|
}
|
|
interface IEqualityComparer$1<T> {
|
|
|
|
}
|
|
interface IDictionary$2<TKey,TValue> {
|
|
Keys: System.Collections.Generic.ICollection$1<TKey>;
|
|
Values: System.Collections.Generic.ICollection$1<TValue>;
|
|
get_Item($key: TKey):TValue;
|
|
set_Item($key: TKey, $value: TValue):void;
|
|
ContainsKey($key: TKey):boolean;
|
|
Add($key: TKey, $value: TValue):void;
|
|
Remove($key: TKey):boolean;
|
|
TryGetValue($key: TKey, $value: $Ref<TValue>):boolean;
|
|
|
|
}
|
|
class KeyValuePair$2<TKey,TValue> extends System.ValueType {
|
|
|
|
}
|
|
interface ICollection$1<T> {
|
|
|
|
}
|
|
interface IEnumerator$1<T> {
|
|
|
|
}
|
|
|
|
}
|
|
namespace System.Collections.ObjectModel {
|
|
class ReadOnlyCollection$1<T> extends System.Object {
|
|
|
|
}
|
|
|
|
}
|
|
namespace System.Collections.Generic.List$1 {
|
|
class Enumerator<T> extends System.ValueType {
|
|
|
|
}
|
|
|
|
}
|
|
namespace System.Collections.Generic.Dictionary$2 {
|
|
class KeyCollection<TKey,TValue> extends System.Object {
|
|
|
|
}
|
|
class ValueCollection<TKey,TValue> extends System.Object {
|
|
|
|
}
|
|
class Enumerator<TKey,TValue> extends System.ValueType {
|
|
|
|
}
|
|
|
|
}
|
|
namespace System.Runtime.Serialization {
|
|
class SerializationInfo extends System.Object {
|
|
|
|
}
|
|
class StreamingContext extends System.ValueType {
|
|
|
|
}
|
|
|
|
}
|
|
namespace System.Reflection {
|
|
class MethodInfo extends System.Reflection.MethodBase {
|
|
|
|
}
|
|
class MethodBase extends System.Reflection.MemberInfo {
|
|
|
|
}
|
|
class MemberInfo extends System.Object {
|
|
|
|
}
|
|
type MemberFilter = (m: System.Reflection.MemberInfo, filterCriteria: any) => boolean;
|
|
var MemberFilter: {new (func: (m: System.Reflection.MemberInfo, filterCriteria: any) => boolean): MemberFilter;}
|
|
enum MemberTypes { Constructor = 1, Event = 2, Field = 4, Method = 8, Property = 16, TypeInfo = 32, Custom = 64, NestedType = 128, All = 191 }
|
|
class AssemblyName extends System.Object {
|
|
|
|
}
|
|
class Assembly extends System.Object {
|
|
|
|
}
|
|
class Binder extends System.Object {
|
|
|
|
}
|
|
enum BindingFlags { Default = 0, IgnoreCase = 1, DeclaredOnly = 2, Instance = 4, Static = 8, Public = 16, NonPublic = 32, FlattenHierarchy = 64, InvokeMethod = 256, CreateInstance = 512, GetField = 1024, SetField = 2048, GetProperty = 4096, SetProperty = 8192, PutDispProperty = 16384, PutRefDispProperty = 32768, ExactBinding = 65536, SuppressChangeType = 131072, OptionalParamBinding = 262144, IgnoreReturn = 16777216 }
|
|
class ParameterModifier extends System.ValueType {
|
|
|
|
}
|
|
class Module extends System.Object {
|
|
|
|
}
|
|
class ConstructorInfo extends System.Reflection.MethodBase {
|
|
|
|
}
|
|
enum CallingConventions { Standard = 1, VarArgs = 2, Any = 3, HasThis = 32, ExplicitThis = 64 }
|
|
class FieldInfo extends System.Reflection.MemberInfo {
|
|
|
|
}
|
|
type TypeFilter = (m: System.Type, filterCriteria: any) => boolean;
|
|
var TypeFilter: {new (func: (m: System.Type, filterCriteria: any) => boolean): TypeFilter;}
|
|
class EventInfo extends System.Reflection.MemberInfo {
|
|
|
|
}
|
|
class PropertyInfo extends System.Reflection.MemberInfo {
|
|
|
|
}
|
|
enum TypeAttributes { VisibilityMask = 7, NotPublic = 0, Public = 1, NestedPublic = 2, NestedPrivate = 3, NestedFamily = 4, NestedAssembly = 5, NestedFamANDAssem = 6, NestedFamORAssem = 7, LayoutMask = 24, AutoLayout = 0, SequentialLayout = 8, ExplicitLayout = 16, ClassSemanticsMask = 32, Class = 0, Interface = 32, Abstract = 128, Sealed = 256, SpecialName = 1024, Import = 4096, Serializable = 8192, WindowsRuntime = 16384, StringFormatMask = 196608, AnsiClass = 0, UnicodeClass = 65536, AutoClass = 131072, CustomFormatClass = 196608, CustomFormatMask = 12582912, BeforeFieldInit = 1048576, ReservedMask = 264192, RTSpecialName = 2048, HasSecurity = 262144 }
|
|
enum GenericParameterAttributes { None = 0, VarianceMask = 3, Covariant = 1, Contravariant = 2, SpecialConstraintMask = 28, ReferenceTypeConstraint = 4, NotNullableValueTypeConstraint = 8, DefaultConstructorConstraint = 16 }
|
|
class InterfaceMapping extends System.ValueType {
|
|
|
|
}
|
|
|
|
}
|
|
namespace System.Collections {
|
|
interface IComparer {
|
|
|
|
}
|
|
interface IEnumerator {
|
|
|
|
}
|
|
interface IList {
|
|
|
|
}
|
|
interface IDictionary {
|
|
|
|
}
|
|
class Hashtable extends System.Object {
|
|
|
|
}
|
|
|
|
}
|
|
namespace System.Runtime.InteropServices {
|
|
class StructLayoutAttribute extends System.Attribute {
|
|
|
|
}
|
|
|
|
}
|
|
namespace System.Globalization {
|
|
class CultureInfo extends System.Object {
|
|
|
|
}
|
|
|
|
}
|
|
namespace System.IO {
|
|
class File extends System.Object {
|
|
public static AppendAllText($path: string, $contents: string):void;
|
|
public static AppendAllText($path: string, $contents: string, $encoding: System.Text.Encoding):void;
|
|
public static AppendText($path: string):System.IO.StreamWriter;
|
|
public static Copy($sourceFileName: string, $destFileName: string):void;
|
|
public static Copy($sourceFileName: string, $destFileName: string, $overwrite: boolean):void;
|
|
public static Create($path: string):System.IO.FileStream;
|
|
public static Create($path: string, $bufferSize: number):System.IO.FileStream;
|
|
public static Create($path: string, $bufferSize: number, $options: System.IO.FileOptions):System.IO.FileStream;
|
|
public static Create($path: string, $bufferSize: number, $options: System.IO.FileOptions, $fileSecurity: System.Security.AccessControl.FileSecurity):System.IO.FileStream;
|
|
public static CreateText($path: string):System.IO.StreamWriter;
|
|
public static Delete($path: string):void;
|
|
public static Exists($path: string):boolean;
|
|
public static GetAccessControl($path: string):System.Security.AccessControl.FileSecurity;
|
|
public static GetAccessControl($path: string, $includeSections: System.Security.AccessControl.AccessControlSections):System.Security.AccessControl.FileSecurity;
|
|
public static GetAttributes($path: string):System.IO.FileAttributes;
|
|
public static GetCreationTime($path: string):Date;
|
|
public static GetCreationTimeUtc($path: string):Date;
|
|
public static GetLastAccessTime($path: string):Date;
|
|
public static GetLastAccessTimeUtc($path: string):Date;
|
|
public static GetLastWriteTime($path: string):Date;
|
|
public static GetLastWriteTimeUtc($path: string):Date;
|
|
public static Move($sourceFileName: string, $destFileName: string):void;
|
|
public static Open($path: string, $mode: System.IO.FileMode):System.IO.FileStream;
|
|
public static Open($path: string, $mode: System.IO.FileMode, $access: System.IO.FileAccess):System.IO.FileStream;
|
|
public static Open($path: string, $mode: System.IO.FileMode, $access: System.IO.FileAccess, $share: System.IO.FileShare):System.IO.FileStream;
|
|
public static OpenRead($path: string):System.IO.FileStream;
|
|
public static OpenText($path: string):System.IO.StreamReader;
|
|
public static OpenWrite($path: string):System.IO.FileStream;
|
|
public static Replace($sourceFileName: string, $destinationFileName: string, $destinationBackupFileName: string):void;
|
|
public static Replace($sourceFileName: string, $destinationFileName: string, $destinationBackupFileName: string, $ignoreMetadataErrors: boolean):void;
|
|
public static SetAccessControl($path: string, $fileSecurity: System.Security.AccessControl.FileSecurity):void;
|
|
public static SetAttributes($path: string, $fileAttributes: System.IO.FileAttributes):void;
|
|
public static SetCreationTime($path: string, $creationTime: Date):void;
|
|
public static SetCreationTimeUtc($path: string, $creationTimeUtc: Date):void;
|
|
public static SetLastAccessTime($path: string, $lastAccessTime: Date):void;
|
|
public static SetLastAccessTimeUtc($path: string, $lastAccessTimeUtc: Date):void;
|
|
public static SetLastWriteTime($path: string, $lastWriteTime: Date):void;
|
|
public static SetLastWriteTimeUtc($path: string, $lastWriteTimeUtc: Date):void;
|
|
public static ReadAllBytes($path: string):System.Array$1<number>;
|
|
public static ReadAllLines($path: string):System.Array$1<string>;
|
|
public static ReadAllLines($path: string, $encoding: System.Text.Encoding):System.Array$1<string>;
|
|
public static ReadAllText($path: string):string;
|
|
public static ReadAllText($path: string, $encoding: System.Text.Encoding):string;
|
|
public static WriteAllBytes($path: string, $bytes: System.Array$1<number>):void;
|
|
public static WriteAllLines($path: string, $contents: System.Array$1<string>):void;
|
|
public static WriteAllLines($path: string, $contents: System.Array$1<string>, $encoding: System.Text.Encoding):void;
|
|
public static WriteAllText($path: string, $contents: string):void;
|
|
public static WriteAllText($path: string, $contents: string, $encoding: System.Text.Encoding):void;
|
|
public static Encrypt($path: string):void;
|
|
public static Decrypt($path: string):void;
|
|
public static ReadLines($path: string):System.Collections.Generic.IEnumerable$1<string>;
|
|
public static ReadLines($path: string, $encoding: System.Text.Encoding):System.Collections.Generic.IEnumerable$1<string>;
|
|
public static AppendAllLines($path: string, $contents: System.Collections.Generic.IEnumerable$1<string>):void;
|
|
public static AppendAllLines($path: string, $contents: System.Collections.Generic.IEnumerable$1<string>, $encoding: System.Text.Encoding):void;
|
|
public static WriteAllLines($path: string, $contents: System.Collections.Generic.IEnumerable$1<string>):void;
|
|
public static WriteAllLines($path: string, $contents: System.Collections.Generic.IEnumerable$1<string>, $encoding: System.Text.Encoding):void;
|
|
|
|
}
|
|
class StreamWriter extends System.IO.TextWriter {
|
|
|
|
}
|
|
class TextWriter extends System.MarshalByRefObject {
|
|
|
|
}
|
|
class FileStream extends System.IO.Stream {
|
|
|
|
}
|
|
class Stream extends System.MarshalByRefObject {
|
|
|
|
}
|
|
enum FileOptions { None = 0, Encrypted = 16384, DeleteOnClose = 67108864, SequentialScan = 134217728, RandomAccess = 268435456, Asynchronous = 1073741824, WriteThrough = -2147483648 }
|
|
enum FileAttributes { Archive = 32, Compressed = 2048, Device = 64, Directory = 16, Encrypted = 16384, Hidden = 2, Normal = 128, NotContentIndexed = 8192, Offline = 4096, ReadOnly = 1, ReparsePoint = 1024, SparseFile = 512, System = 4, Temporary = 256, IntegrityStream = 32768, NoScrubData = 131072 }
|
|
enum FileMode { CreateNew = 1, Create = 2, Open = 3, OpenOrCreate = 4, Truncate = 5, Append = 6 }
|
|
enum FileAccess { Read = 1, Write = 2, ReadWrite = 3 }
|
|
enum FileShare { None = 0, Read = 1, Write = 2, ReadWrite = 3, Delete = 4, Inheritable = 16 }
|
|
class StreamReader extends System.IO.TextReader {
|
|
|
|
}
|
|
class TextReader extends System.MarshalByRefObject {
|
|
|
|
}
|
|
class Directory extends System.Object {
|
|
public static GetFiles($path: string):System.Array$1<string>;
|
|
public static GetFiles($path: string, $searchPattern: string):System.Array$1<string>;
|
|
public static GetFiles($path: string, $searchPattern: string, $searchOption: System.IO.SearchOption):System.Array$1<string>;
|
|
public static GetDirectories($path: string):System.Array$1<string>;
|
|
public static GetDirectories($path: string, $searchPattern: string):System.Array$1<string>;
|
|
public static GetDirectories($path: string, $searchPattern: string, $searchOption: System.IO.SearchOption):System.Array$1<string>;
|
|
public static GetFileSystemEntries($path: string):System.Array$1<string>;
|
|
public static GetFileSystemEntries($path: string, $searchPattern: string):System.Array$1<string>;
|
|
public static GetFileSystemEntries($path: string, $searchPattern: string, $searchOption: System.IO.SearchOption):System.Array$1<string>;
|
|
public static EnumerateDirectories($path: string):System.Collections.Generic.IEnumerable$1<string>;
|
|
public static EnumerateDirectories($path: string, $searchPattern: string):System.Collections.Generic.IEnumerable$1<string>;
|
|
public static EnumerateDirectories($path: string, $searchPattern: string, $searchOption: System.IO.SearchOption):System.Collections.Generic.IEnumerable$1<string>;
|
|
public static EnumerateFiles($path: string):System.Collections.Generic.IEnumerable$1<string>;
|
|
public static EnumerateFiles($path: string, $searchPattern: string):System.Collections.Generic.IEnumerable$1<string>;
|
|
public static EnumerateFiles($path: string, $searchPattern: string, $searchOption: System.IO.SearchOption):System.Collections.Generic.IEnumerable$1<string>;
|
|
public static EnumerateFileSystemEntries($path: string):System.Collections.Generic.IEnumerable$1<string>;
|
|
public static EnumerateFileSystemEntries($path: string, $searchPattern: string):System.Collections.Generic.IEnumerable$1<string>;
|
|
public static EnumerateFileSystemEntries($path: string, $searchPattern: string, $searchOption: System.IO.SearchOption):System.Collections.Generic.IEnumerable$1<string>;
|
|
public static GetDirectoryRoot($path: string):string;
|
|
public static CreateDirectory($path: string):System.IO.DirectoryInfo;
|
|
public static CreateDirectory($path: string, $directorySecurity: System.Security.AccessControl.DirectorySecurity):System.IO.DirectoryInfo;
|
|
public static Delete($path: string):void;
|
|
public static Delete($path: string, $recursive: boolean):void;
|
|
public static Exists($path: string):boolean;
|
|
public static GetLastAccessTime($path: string):Date;
|
|
public static GetLastAccessTimeUtc($path: string):Date;
|
|
public static GetLastWriteTime($path: string):Date;
|
|
public static GetLastWriteTimeUtc($path: string):Date;
|
|
public static GetCreationTime($path: string):Date;
|
|
public static GetCreationTimeUtc($path: string):Date;
|
|
public static GetCurrentDirectory():string;
|
|
public static GetLogicalDrives():System.Array$1<string>;
|
|
public static GetParent($path: string):System.IO.DirectoryInfo;
|
|
public static Move($sourceDirName: string, $destDirName: string):void;
|
|
public static SetAccessControl($path: string, $directorySecurity: System.Security.AccessControl.DirectorySecurity):void;
|
|
public static SetCreationTime($path: string, $creationTime: Date):void;
|
|
public static SetCreationTimeUtc($path: string, $creationTimeUtc: Date):void;
|
|
public static SetCurrentDirectory($path: string):void;
|
|
public static SetLastAccessTime($path: string, $lastAccessTime: Date):void;
|
|
public static SetLastAccessTimeUtc($path: string, $lastAccessTimeUtc: Date):void;
|
|
public static SetLastWriteTime($path: string, $lastWriteTime: Date):void;
|
|
public static SetLastWriteTimeUtc($path: string, $lastWriteTimeUtc: Date):void;
|
|
public static GetAccessControl($path: string, $includeSections: System.Security.AccessControl.AccessControlSections):System.Security.AccessControl.DirectorySecurity;
|
|
public static GetAccessControl($path: string):System.Security.AccessControl.DirectorySecurity;
|
|
|
|
}
|
|
enum SearchOption { TopDirectoryOnly = 0, AllDirectories = 1 }
|
|
class DirectoryInfo extends System.IO.FileSystemInfo {
|
|
public Exists: boolean;
|
|
public Name: string;
|
|
public Parent: System.IO.DirectoryInfo;
|
|
public Root: System.IO.DirectoryInfo;
|
|
public constructor($path: string);
|
|
public Create():void;
|
|
public CreateSubdirectory($path: string):System.IO.DirectoryInfo;
|
|
public GetFiles():System.Array$1<System.IO.FileInfo>;
|
|
public GetFiles($searchPattern: string):System.Array$1<System.IO.FileInfo>;
|
|
public GetDirectories():System.Array$1<System.IO.DirectoryInfo>;
|
|
public GetDirectories($searchPattern: string):System.Array$1<System.IO.DirectoryInfo>;
|
|
public GetFileSystemInfos():System.Array$1<System.IO.FileSystemInfo>;
|
|
public GetFileSystemInfos($searchPattern: string):System.Array$1<System.IO.FileSystemInfo>;
|
|
public GetFileSystemInfos($searchPattern: string, $searchOption: System.IO.SearchOption):System.Array$1<System.IO.FileSystemInfo>;
|
|
public Delete():void;
|
|
public Delete($recursive: boolean):void;
|
|
public MoveTo($destDirName: string):void;
|
|
public GetDirectories($searchPattern: string, $searchOption: System.IO.SearchOption):System.Array$1<System.IO.DirectoryInfo>;
|
|
public GetFiles($searchPattern: string, $searchOption: System.IO.SearchOption):System.Array$1<System.IO.FileInfo>;
|
|
public Create($directorySecurity: System.Security.AccessControl.DirectorySecurity):void;
|
|
public CreateSubdirectory($path: string, $directorySecurity: System.Security.AccessControl.DirectorySecurity):System.IO.DirectoryInfo;
|
|
public GetAccessControl():System.Security.AccessControl.DirectorySecurity;
|
|
public GetAccessControl($includeSections: System.Security.AccessControl.AccessControlSections):System.Security.AccessControl.DirectorySecurity;
|
|
public SetAccessControl($directorySecurity: System.Security.AccessControl.DirectorySecurity):void;
|
|
public EnumerateDirectories():System.Collections.Generic.IEnumerable$1<System.IO.DirectoryInfo>;
|
|
public EnumerateDirectories($searchPattern: string):System.Collections.Generic.IEnumerable$1<System.IO.DirectoryInfo>;
|
|
public EnumerateDirectories($searchPattern: string, $searchOption: System.IO.SearchOption):System.Collections.Generic.IEnumerable$1<System.IO.DirectoryInfo>;
|
|
public EnumerateFiles():System.Collections.Generic.IEnumerable$1<System.IO.FileInfo>;
|
|
public EnumerateFiles($searchPattern: string):System.Collections.Generic.IEnumerable$1<System.IO.FileInfo>;
|
|
public EnumerateFiles($searchPattern: string, $searchOption: System.IO.SearchOption):System.Collections.Generic.IEnumerable$1<System.IO.FileInfo>;
|
|
public EnumerateFileSystemInfos():System.Collections.Generic.IEnumerable$1<System.IO.FileSystemInfo>;
|
|
public EnumerateFileSystemInfos($searchPattern: string):System.Collections.Generic.IEnumerable$1<System.IO.FileSystemInfo>;
|
|
public EnumerateFileSystemInfos($searchPattern: string, $searchOption: System.IO.SearchOption):System.Collections.Generic.IEnumerable$1<System.IO.FileSystemInfo>;
|
|
|
|
}
|
|
class FileSystemInfo extends System.MarshalByRefObject {
|
|
|
|
}
|
|
class FileInfo extends System.IO.FileSystemInfo {
|
|
public Name: string;
|
|
public Length: bigint;
|
|
public DirectoryName: string;
|
|
public Directory: System.IO.DirectoryInfo;
|
|
public IsReadOnly: boolean;
|
|
public Exists: boolean;
|
|
public constructor($fileName: string);
|
|
public GetAccessControl():System.Security.AccessControl.FileSecurity;
|
|
public GetAccessControl($includeSections: System.Security.AccessControl.AccessControlSections):System.Security.AccessControl.FileSecurity;
|
|
public SetAccessControl($fileSecurity: System.Security.AccessControl.FileSecurity):void;
|
|
public OpenText():System.IO.StreamReader;
|
|
public CreateText():System.IO.StreamWriter;
|
|
public AppendText():System.IO.StreamWriter;
|
|
public CopyTo($destFileName: string):System.IO.FileInfo;
|
|
public CopyTo($destFileName: string, $overwrite: boolean):System.IO.FileInfo;
|
|
public Create():System.IO.FileStream;
|
|
public Delete():void;
|
|
public Decrypt():void;
|
|
public Encrypt():void;
|
|
public Open($mode: System.IO.FileMode):System.IO.FileStream;
|
|
public Open($mode: System.IO.FileMode, $access: System.IO.FileAccess):System.IO.FileStream;
|
|
public Open($mode: System.IO.FileMode, $access: System.IO.FileAccess, $share: System.IO.FileShare):System.IO.FileStream;
|
|
public OpenRead():System.IO.FileStream;
|
|
public OpenWrite():System.IO.FileStream;
|
|
public MoveTo($destFileName: string):void;
|
|
public Replace($destinationFileName: string, $destinationBackupFileName: string):System.IO.FileInfo;
|
|
public Replace($destinationFileName: string, $destinationBackupFileName: string, $ignoreMetadataErrors: boolean):System.IO.FileInfo;
|
|
|
|
}
|
|
class Path extends System.Object {
|
|
public static AltDirectorySeparatorChar: number;
|
|
public static DirectorySeparatorChar: number;
|
|
public static PathSeparator: number;
|
|
public static VolumeSeparatorChar: number;
|
|
public static ChangeExtension($path: string, $extension: string):string;
|
|
public static Combine($path1: string, $path2: string):string;
|
|
public static GetDirectoryName($path: string):string;
|
|
public static GetExtension($path: string):string;
|
|
public static GetFileName($path: string):string;
|
|
public static GetFileNameWithoutExtension($path: string):string;
|
|
public static GetFullPath($path: string):string;
|
|
public static GetPathRoot($path: string):string;
|
|
public static GetTempFileName():string;
|
|
public static GetTempPath():string;
|
|
public static HasExtension($path: string):boolean;
|
|
public static IsPathRooted($path: string):boolean;
|
|
public static GetInvalidFileNameChars():System.Array$1<number>;
|
|
public static GetInvalidPathChars():System.Array$1<number>;
|
|
public static GetRandomFileName():string;
|
|
public static Combine(...paths: string[]):string;
|
|
public static Combine($path1: string, $path2: string, $path3: string):string;
|
|
public static Combine($path1: string, $path2: string, $path3: string, $path4: string):string;
|
|
|
|
}
|
|
|
|
}
|
|
namespace System.Text {
|
|
class Encoding extends System.Object {
|
|
|
|
}
|
|
class StringBuilder extends System.Object {
|
|
|
|
}
|
|
|
|
}
|
|
namespace System.Security.AccessControl {
|
|
class FileSecurity extends System.Security.AccessControl.FileSystemSecurity {
|
|
|
|
}
|
|
class FileSystemSecurity extends System.Security.AccessControl.NativeObjectSecurity {
|
|
|
|
}
|
|
class NativeObjectSecurity extends System.Security.AccessControl.CommonObjectSecurity {
|
|
|
|
}
|
|
class CommonObjectSecurity extends System.Security.AccessControl.ObjectSecurity {
|
|
|
|
}
|
|
class ObjectSecurity extends System.Object {
|
|
|
|
}
|
|
enum AccessControlSections { None = 0, Audit = 1, Access = 2, Owner = 4, Group = 8, All = 15 }
|
|
class DirectorySecurity extends System.Security.AccessControl.FileSystemSecurity {
|
|
|
|
}
|
|
|
|
}
|
|
namespace UnityEngine {
|
|
class Object extends System.Object {
|
|
public name: string;
|
|
public hideFlags: UnityEngine.HideFlags;
|
|
public constructor();
|
|
public GetInstanceID():number;
|
|
public static op_Implicit($exists: UnityEngine.Object):boolean;
|
|
public static Instantiate($original: UnityEngine.Object, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion):UnityEngine.Object;
|
|
public static Instantiate($original: UnityEngine.Object, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $parent: UnityEngine.Transform):UnityEngine.Object;
|
|
public static Instantiate($original: UnityEngine.Object):UnityEngine.Object;
|
|
public static Instantiate($original: UnityEngine.Object, $parent: UnityEngine.Transform):UnityEngine.Object;
|
|
public static Instantiate($original: UnityEngine.Object, $parent: UnityEngine.Transform, $instantiateInWorldSpace: boolean):UnityEngine.Object;
|
|
public static Instantiate($original: UnityEngine.Object):UnityEngine.Object;
|
|
public static Instantiate($original: UnityEngine.Object, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion):UnityEngine.Object;
|
|
public static Instantiate($original: UnityEngine.Object, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $parent: UnityEngine.Transform):UnityEngine.Object;
|
|
public static Instantiate($original: UnityEngine.Object, $parent: UnityEngine.Transform):UnityEngine.Object;
|
|
public static Instantiate($original: UnityEngine.Object, $parent: UnityEngine.Transform, $worldPositionStays: boolean):UnityEngine.Object;
|
|
public static Destroy($obj: UnityEngine.Object, $t: number):void;
|
|
public static Destroy($obj: UnityEngine.Object):void;
|
|
public static DestroyImmediate($obj: UnityEngine.Object, $allowDestroyingAssets: boolean):void;
|
|
public static DestroyImmediate($obj: UnityEngine.Object):void;
|
|
public static FindObjectsOfType($type: System.Type):System.Array$1<UnityEngine.Object>;
|
|
public static DontDestroyOnLoad($target: UnityEngine.Object):void;
|
|
public static FindObjectOfType($type: System.Type):UnityEngine.Object;
|
|
public static op_Equality($x: UnityEngine.Object, $y: UnityEngine.Object):boolean;
|
|
public static op_Inequality($x: UnityEngine.Object, $y: UnityEngine.Object):boolean;
|
|
|
|
}
|
|
class Vector3 extends System.ValueType {
|
|
public static kEpsilon: number;
|
|
public static kEpsilonNormalSqrt: number;
|
|
public x: number;
|
|
public y: number;
|
|
public z: number;
|
|
public normalized: UnityEngine.Vector3;
|
|
public magnitude: number;
|
|
public sqrMagnitude: number;
|
|
public static zero: UnityEngine.Vector3;
|
|
public static one: UnityEngine.Vector3;
|
|
public static forward: UnityEngine.Vector3;
|
|
public static back: UnityEngine.Vector3;
|
|
public static up: UnityEngine.Vector3;
|
|
public static down: UnityEngine.Vector3;
|
|
public static left: UnityEngine.Vector3;
|
|
public static right: UnityEngine.Vector3;
|
|
public static positiveInfinity: UnityEngine.Vector3;
|
|
public static negativeInfinity: UnityEngine.Vector3;
|
|
public constructor($x: number, $y: number, $z: number);
|
|
public constructor($x: number, $y: number);
|
|
public static Slerp($a: UnityEngine.Vector3, $b: UnityEngine.Vector3, $t: number):UnityEngine.Vector3;
|
|
public static SlerpUnclamped($a: UnityEngine.Vector3, $b: UnityEngine.Vector3, $t: number):UnityEngine.Vector3;
|
|
public static OrthoNormalize($normal: $Ref<UnityEngine.Vector3>, $tangent: $Ref<UnityEngine.Vector3>):void;
|
|
public static OrthoNormalize($normal: $Ref<UnityEngine.Vector3>, $tangent: $Ref<UnityEngine.Vector3>, $binormal: $Ref<UnityEngine.Vector3>):void;
|
|
public static RotateTowards($current: UnityEngine.Vector3, $target: UnityEngine.Vector3, $maxRadiansDelta: number, $maxMagnitudeDelta: number):UnityEngine.Vector3;
|
|
public static Lerp($a: UnityEngine.Vector3, $b: UnityEngine.Vector3, $t: number):UnityEngine.Vector3;
|
|
public static LerpUnclamped($a: UnityEngine.Vector3, $b: UnityEngine.Vector3, $t: number):UnityEngine.Vector3;
|
|
public static MoveTowards($current: UnityEngine.Vector3, $target: UnityEngine.Vector3, $maxDistanceDelta: number):UnityEngine.Vector3;
|
|
public static SmoothDamp($current: UnityEngine.Vector3, $target: UnityEngine.Vector3, $currentVelocity: $Ref<UnityEngine.Vector3>, $smoothTime: number, $maxSpeed: number):UnityEngine.Vector3;
|
|
public static SmoothDamp($current: UnityEngine.Vector3, $target: UnityEngine.Vector3, $currentVelocity: $Ref<UnityEngine.Vector3>, $smoothTime: number):UnityEngine.Vector3;
|
|
public static SmoothDamp($current: UnityEngine.Vector3, $target: UnityEngine.Vector3, $currentVelocity: $Ref<UnityEngine.Vector3>, $smoothTime: number, $maxSpeed: number, $deltaTime: number):UnityEngine.Vector3;
|
|
public get_Item($index: number):number;
|
|
public set_Item($index: number, $value: number):void;
|
|
public Set($newX: number, $newY: number, $newZ: number):void;
|
|
public static Scale($a: UnityEngine.Vector3, $b: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public Scale($scale: UnityEngine.Vector3):void;
|
|
public static Cross($lhs: UnityEngine.Vector3, $rhs: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public Equals($other: any):boolean;
|
|
public Equals($other: UnityEngine.Vector3):boolean;
|
|
public static Reflect($inDirection: UnityEngine.Vector3, $inNormal: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public static Normalize($value: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public Normalize():void;
|
|
public static Dot($lhs: UnityEngine.Vector3, $rhs: UnityEngine.Vector3):number;
|
|
public static Project($vector: UnityEngine.Vector3, $onNormal: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public static ProjectOnPlane($vector: UnityEngine.Vector3, $planeNormal: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public static Angle($from: UnityEngine.Vector3, $to: UnityEngine.Vector3):number;
|
|
public static SignedAngle($from: UnityEngine.Vector3, $to: UnityEngine.Vector3, $axis: UnityEngine.Vector3):number;
|
|
public static Distance($a: UnityEngine.Vector3, $b: UnityEngine.Vector3):number;
|
|
public static ClampMagnitude($vector: UnityEngine.Vector3, $maxLength: number):UnityEngine.Vector3;
|
|
public static Magnitude($vector: UnityEngine.Vector3):number;
|
|
public static SqrMagnitude($vector: UnityEngine.Vector3):number;
|
|
public static Min($lhs: UnityEngine.Vector3, $rhs: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public static Max($lhs: UnityEngine.Vector3, $rhs: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public static op_Addition($a: UnityEngine.Vector3, $b: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public static op_Subtraction($a: UnityEngine.Vector3, $b: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public static op_UnaryNegation($a: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public static op_Multiply($a: UnityEngine.Vector3, $d: number):UnityEngine.Vector3;
|
|
public static op_Multiply($d: number, $a: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public static op_Division($a: UnityEngine.Vector3, $d: number):UnityEngine.Vector3;
|
|
public static op_Equality($lhs: UnityEngine.Vector3, $rhs: UnityEngine.Vector3):boolean;
|
|
public static op_Inequality($lhs: UnityEngine.Vector3, $rhs: UnityEngine.Vector3):boolean;
|
|
public ToString():string;
|
|
public ToString($format: string):string;
|
|
|
|
}
|
|
class Quaternion extends System.ValueType {
|
|
public x: number;
|
|
public y: number;
|
|
public z: number;
|
|
public w: number;
|
|
public static kEpsilon: number;
|
|
public static identity: UnityEngine.Quaternion;
|
|
public eulerAngles: UnityEngine.Vector3;
|
|
public normalized: UnityEngine.Quaternion;
|
|
public constructor($x: number, $y: number, $z: number, $w: number);
|
|
public static FromToRotation($fromDirection: UnityEngine.Vector3, $toDirection: UnityEngine.Vector3):UnityEngine.Quaternion;
|
|
public static Inverse($rotation: UnityEngine.Quaternion):UnityEngine.Quaternion;
|
|
public static Slerp($a: UnityEngine.Quaternion, $b: UnityEngine.Quaternion, $t: number):UnityEngine.Quaternion;
|
|
public static SlerpUnclamped($a: UnityEngine.Quaternion, $b: UnityEngine.Quaternion, $t: number):UnityEngine.Quaternion;
|
|
public static Lerp($a: UnityEngine.Quaternion, $b: UnityEngine.Quaternion, $t: number):UnityEngine.Quaternion;
|
|
public static LerpUnclamped($a: UnityEngine.Quaternion, $b: UnityEngine.Quaternion, $t: number):UnityEngine.Quaternion;
|
|
public static AngleAxis($angle: number, $axis: UnityEngine.Vector3):UnityEngine.Quaternion;
|
|
public static LookRotation($forward: UnityEngine.Vector3, $upwards: UnityEngine.Vector3):UnityEngine.Quaternion;
|
|
public static LookRotation($forward: UnityEngine.Vector3):UnityEngine.Quaternion;
|
|
public get_Item($index: number):number;
|
|
public set_Item($index: number, $value: number):void;
|
|
public Set($newX: number, $newY: number, $newZ: number, $newW: number):void;
|
|
public static op_Multiply($lhs: UnityEngine.Quaternion, $rhs: UnityEngine.Quaternion):UnityEngine.Quaternion;
|
|
public static op_Multiply($rotation: UnityEngine.Quaternion, $point: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public static op_Equality($lhs: UnityEngine.Quaternion, $rhs: UnityEngine.Quaternion):boolean;
|
|
public static op_Inequality($lhs: UnityEngine.Quaternion, $rhs: UnityEngine.Quaternion):boolean;
|
|
public static Dot($a: UnityEngine.Quaternion, $b: UnityEngine.Quaternion):number;
|
|
public SetLookRotation($view: UnityEngine.Vector3):void;
|
|
public SetLookRotation($view: UnityEngine.Vector3, $up: UnityEngine.Vector3):void;
|
|
public static Angle($a: UnityEngine.Quaternion, $b: UnityEngine.Quaternion):number;
|
|
public static Euler($x: number, $y: number, $z: number):UnityEngine.Quaternion;
|
|
public static Euler($euler: UnityEngine.Vector3):UnityEngine.Quaternion;
|
|
public ToAngleAxis($angle: $Ref<number>, $axis: $Ref<UnityEngine.Vector3>):void;
|
|
public SetFromToRotation($fromDirection: UnityEngine.Vector3, $toDirection: UnityEngine.Vector3):void;
|
|
public static RotateTowards($from: UnityEngine.Quaternion, $to: UnityEngine.Quaternion, $maxDegreesDelta: number):UnityEngine.Quaternion;
|
|
public static Normalize($q: UnityEngine.Quaternion):UnityEngine.Quaternion;
|
|
public Normalize():void;
|
|
public Equals($other: any):boolean;
|
|
public Equals($other: UnityEngine.Quaternion):boolean;
|
|
public ToString():string;
|
|
public ToString($format: string):string;
|
|
|
|
}
|
|
class Transform extends UnityEngine.Component {
|
|
public position: UnityEngine.Vector3;
|
|
public localPosition: UnityEngine.Vector3;
|
|
public eulerAngles: UnityEngine.Vector3;
|
|
public localEulerAngles: UnityEngine.Vector3;
|
|
public right: UnityEngine.Vector3;
|
|
public up: UnityEngine.Vector3;
|
|
public forward: UnityEngine.Vector3;
|
|
public rotation: UnityEngine.Quaternion;
|
|
public localRotation: UnityEngine.Quaternion;
|
|
public localScale: UnityEngine.Vector3;
|
|
public parent: UnityEngine.Transform;
|
|
public worldToLocalMatrix: UnityEngine.Matrix4x4;
|
|
public localToWorldMatrix: UnityEngine.Matrix4x4;
|
|
public root: UnityEngine.Transform;
|
|
public childCount: number;
|
|
public lossyScale: UnityEngine.Vector3;
|
|
public hasChanged: boolean;
|
|
public hierarchyCapacity: number;
|
|
public hierarchyCount: number;
|
|
public SetParent($p: UnityEngine.Transform):void;
|
|
public SetParent($parent: UnityEngine.Transform, $worldPositionStays: boolean):void;
|
|
public SetPositionAndRotation($position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion):void;
|
|
public Translate($translation: UnityEngine.Vector3, $relativeTo: UnityEngine.Space):void;
|
|
public Translate($translation: UnityEngine.Vector3):void;
|
|
public Translate($x: number, $y: number, $z: number, $relativeTo: UnityEngine.Space):void;
|
|
public Translate($x: number, $y: number, $z: number):void;
|
|
public Translate($translation: UnityEngine.Vector3, $relativeTo: UnityEngine.Transform):void;
|
|
public Translate($x: number, $y: number, $z: number, $relativeTo: UnityEngine.Transform):void;
|
|
public Rotate($eulers: UnityEngine.Vector3, $relativeTo: UnityEngine.Space):void;
|
|
public Rotate($eulers: UnityEngine.Vector3):void;
|
|
public Rotate($xAngle: number, $yAngle: number, $zAngle: number, $relativeTo: UnityEngine.Space):void;
|
|
public Rotate($xAngle: number, $yAngle: number, $zAngle: number):void;
|
|
public Rotate($axis: UnityEngine.Vector3, $angle: number, $relativeTo: UnityEngine.Space):void;
|
|
public Rotate($axis: UnityEngine.Vector3, $angle: number):void;
|
|
public RotateAround($point: UnityEngine.Vector3, $axis: UnityEngine.Vector3, $angle: number):void;
|
|
public LookAt($target: UnityEngine.Transform, $worldUp: UnityEngine.Vector3):void;
|
|
public LookAt($target: UnityEngine.Transform):void;
|
|
public LookAt($worldPosition: UnityEngine.Vector3, $worldUp: UnityEngine.Vector3):void;
|
|
public LookAt($worldPosition: UnityEngine.Vector3):void;
|
|
public TransformDirection($direction: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public TransformDirection($x: number, $y: number, $z: number):UnityEngine.Vector3;
|
|
public InverseTransformDirection($direction: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public InverseTransformDirection($x: number, $y: number, $z: number):UnityEngine.Vector3;
|
|
public TransformVector($vector: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public TransformVector($x: number, $y: number, $z: number):UnityEngine.Vector3;
|
|
public InverseTransformVector($vector: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public InverseTransformVector($x: number, $y: number, $z: number):UnityEngine.Vector3;
|
|
public TransformPoint($position: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public TransformPoint($x: number, $y: number, $z: number):UnityEngine.Vector3;
|
|
public InverseTransformPoint($position: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public InverseTransformPoint($x: number, $y: number, $z: number):UnityEngine.Vector3;
|
|
public DetachChildren():void;
|
|
public SetAsFirstSibling():void;
|
|
public SetAsLastSibling():void;
|
|
public SetSiblingIndex($index: number):void;
|
|
public GetSiblingIndex():number;
|
|
public Find($n: string):UnityEngine.Transform;
|
|
public IsChildOf($parent: UnityEngine.Transform):boolean;
|
|
public GetEnumerator():System.Collections.IEnumerator;
|
|
public GetChild($index: number):UnityEngine.Transform;
|
|
|
|
}
|
|
class Component extends UnityEngine.Object {
|
|
public transform: UnityEngine.Transform;
|
|
public gameObject: UnityEngine.GameObject;
|
|
public tag: string;
|
|
public constructor();
|
|
public GetComponent($type: System.Type):UnityEngine.Component;
|
|
public GetComponent($type: string):UnityEngine.Component;
|
|
public GetComponentInChildren($t: System.Type, $includeInactive: boolean):UnityEngine.Component;
|
|
public GetComponentInChildren($t: System.Type):UnityEngine.Component;
|
|
public GetComponentsInChildren($t: System.Type, $includeInactive: boolean):System.Array$1<UnityEngine.Component>;
|
|
public GetComponentsInChildren($t: System.Type):System.Array$1<UnityEngine.Component>;
|
|
public GetComponentInParent($t: System.Type):UnityEngine.Component;
|
|
public GetComponentsInParent($t: System.Type, $includeInactive: boolean):System.Array$1<UnityEngine.Component>;
|
|
public GetComponentsInParent($t: System.Type):System.Array$1<UnityEngine.Component>;
|
|
public GetComponents($type: System.Type):System.Array$1<UnityEngine.Component>;
|
|
public GetComponents($type: System.Type, $results: System.Collections.Generic.List$1<UnityEngine.Component>):void;
|
|
public CompareTag($tag: string):boolean;
|
|
public SendMessageUpwards($methodName: string, $value: any, $options: UnityEngine.SendMessageOptions):void;
|
|
public SendMessageUpwards($methodName: string, $value: any):void;
|
|
public SendMessageUpwards($methodName: string):void;
|
|
public SendMessageUpwards($methodName: string, $options: UnityEngine.SendMessageOptions):void;
|
|
public SendMessage($methodName: string, $value: any):void;
|
|
public SendMessage($methodName: string):void;
|
|
public SendMessage($methodName: string, $value: any, $options: UnityEngine.SendMessageOptions):void;
|
|
public SendMessage($methodName: string, $options: UnityEngine.SendMessageOptions):void;
|
|
public BroadcastMessage($methodName: string, $parameter: any, $options: UnityEngine.SendMessageOptions):void;
|
|
public BroadcastMessage($methodName: string, $parameter: any):void;
|
|
public BroadcastMessage($methodName: string):void;
|
|
public BroadcastMessage($methodName: string, $options: UnityEngine.SendMessageOptions):void;
|
|
|
|
}
|
|
enum HideFlags { None = 0, HideInHierarchy = 1, HideInInspector = 2, DontSaveInEditor = 4, NotEditable = 8, DontSaveInBuild = 16, DontUnloadUnusedAsset = 32, DontSave = 52, HideAndDontSave = 61 }
|
|
class GameObject extends UnityEngine.Object {
|
|
public transform: UnityEngine.Transform;
|
|
public layer: number;
|
|
public activeSelf: boolean;
|
|
public activeInHierarchy: boolean;
|
|
public isStatic: boolean;
|
|
public tag: string;
|
|
public scene: UnityEngine.SceneManagement.Scene;
|
|
public gameObject: UnityEngine.GameObject;
|
|
public constructor($name: string);
|
|
public constructor();
|
|
public constructor($name: string, ...components: System.Type[]);
|
|
public static CreatePrimitive($type: UnityEngine.PrimitiveType):UnityEngine.GameObject;
|
|
public GetComponent($type: System.Type):UnityEngine.Component;
|
|
public GetComponent($type: string):UnityEngine.Component;
|
|
public GetComponentInChildren($type: System.Type, $includeInactive: boolean):UnityEngine.Component;
|
|
public GetComponentInChildren($type: System.Type):UnityEngine.Component;
|
|
public GetComponentInParent($type: System.Type):UnityEngine.Component;
|
|
public GetComponents($type: System.Type):System.Array$1<UnityEngine.Component>;
|
|
public GetComponents($type: System.Type, $results: System.Collections.Generic.List$1<UnityEngine.Component>):void;
|
|
public GetComponentsInChildren($type: System.Type):System.Array$1<UnityEngine.Component>;
|
|
public GetComponentsInChildren($type: System.Type, $includeInactive: boolean):System.Array$1<UnityEngine.Component>;
|
|
public GetComponentsInParent($type: System.Type):System.Array$1<UnityEngine.Component>;
|
|
public GetComponentsInParent($type: System.Type, $includeInactive: boolean):System.Array$1<UnityEngine.Component>;
|
|
public static FindWithTag($tag: string):UnityEngine.GameObject;
|
|
public SendMessageUpwards($methodName: string, $options: UnityEngine.SendMessageOptions):void;
|
|
public SendMessage($methodName: string, $options: UnityEngine.SendMessageOptions):void;
|
|
public BroadcastMessage($methodName: string, $options: UnityEngine.SendMessageOptions):void;
|
|
public AddComponent($componentType: System.Type):UnityEngine.Component;
|
|
public SetActive($value: boolean):void;
|
|
public CompareTag($tag: string):boolean;
|
|
public static FindGameObjectWithTag($tag: string):UnityEngine.GameObject;
|
|
public static FindGameObjectsWithTag($tag: string):System.Array$1<UnityEngine.GameObject>;
|
|
public SendMessageUpwards($methodName: string, $value: any, $options: UnityEngine.SendMessageOptions):void;
|
|
public SendMessageUpwards($methodName: string, $value: any):void;
|
|
public SendMessageUpwards($methodName: string):void;
|
|
public SendMessage($methodName: string, $value: any, $options: UnityEngine.SendMessageOptions):void;
|
|
public SendMessage($methodName: string, $value: any):void;
|
|
public SendMessage($methodName: string):void;
|
|
public BroadcastMessage($methodName: string, $parameter: any, $options: UnityEngine.SendMessageOptions):void;
|
|
public BroadcastMessage($methodName: string, $parameter: any):void;
|
|
public BroadcastMessage($methodName: string):void;
|
|
public static Find($name: string):UnityEngine.GameObject;
|
|
|
|
}
|
|
enum PrimitiveType { Sphere = 0, Capsule = 1, Cylinder = 2, Cube = 3, Plane = 4, Quad = 5 }
|
|
enum SendMessageOptions { RequireReceiver = 0, DontRequireReceiver = 1 }
|
|
class Behaviour extends UnityEngine.Component {
|
|
public enabled: boolean;
|
|
public isActiveAndEnabled: boolean;
|
|
public constructor();
|
|
|
|
}
|
|
class Matrix4x4 extends System.ValueType {
|
|
public m00: number;
|
|
public m10: number;
|
|
public m20: number;
|
|
public m30: number;
|
|
public m01: number;
|
|
public m11: number;
|
|
public m21: number;
|
|
public m31: number;
|
|
public m02: number;
|
|
public m12: number;
|
|
public m22: number;
|
|
public m32: number;
|
|
public m03: number;
|
|
public m13: number;
|
|
public m23: number;
|
|
public m33: number;
|
|
public rotation: UnityEngine.Quaternion;
|
|
public lossyScale: UnityEngine.Vector3;
|
|
public isIdentity: boolean;
|
|
public determinant: number;
|
|
public decomposeProjection: UnityEngine.FrustumPlanes;
|
|
public inverse: UnityEngine.Matrix4x4;
|
|
public transpose: UnityEngine.Matrix4x4;
|
|
public static zero: UnityEngine.Matrix4x4;
|
|
public static identity: UnityEngine.Matrix4x4;
|
|
public constructor($column0: UnityEngine.Vector4, $column1: UnityEngine.Vector4, $column2: UnityEngine.Vector4, $column3: UnityEngine.Vector4);
|
|
public ValidTRS():boolean;
|
|
public static Determinant($m: UnityEngine.Matrix4x4):number;
|
|
public static TRS($pos: UnityEngine.Vector3, $q: UnityEngine.Quaternion, $s: UnityEngine.Vector3):UnityEngine.Matrix4x4;
|
|
public SetTRS($pos: UnityEngine.Vector3, $q: UnityEngine.Quaternion, $s: UnityEngine.Vector3):void;
|
|
public static Inverse($m: UnityEngine.Matrix4x4):UnityEngine.Matrix4x4;
|
|
public static Transpose($m: UnityEngine.Matrix4x4):UnityEngine.Matrix4x4;
|
|
public static Ortho($left: number, $right: number, $bottom: number, $top: number, $zNear: number, $zFar: number):UnityEngine.Matrix4x4;
|
|
public static Perspective($fov: number, $aspect: number, $zNear: number, $zFar: number):UnityEngine.Matrix4x4;
|
|
public static LookAt($from: UnityEngine.Vector3, $to: UnityEngine.Vector3, $up: UnityEngine.Vector3):UnityEngine.Matrix4x4;
|
|
public static Frustum($left: number, $right: number, $bottom: number, $top: number, $zNear: number, $zFar: number):UnityEngine.Matrix4x4;
|
|
public static Frustum($fp: UnityEngine.FrustumPlanes):UnityEngine.Matrix4x4;
|
|
public get_Item($index: number):number;
|
|
public set_Item($index: number, $value: number):void;
|
|
public Equals($other: any):boolean;
|
|
public Equals($other: UnityEngine.Matrix4x4):boolean;
|
|
public static op_Multiply($lhs: UnityEngine.Matrix4x4, $rhs: UnityEngine.Matrix4x4):UnityEngine.Matrix4x4;
|
|
public static op_Multiply($lhs: UnityEngine.Matrix4x4, $vector: UnityEngine.Vector4):UnityEngine.Vector4;
|
|
public static op_Equality($lhs: UnityEngine.Matrix4x4, $rhs: UnityEngine.Matrix4x4):boolean;
|
|
public static op_Inequality($lhs: UnityEngine.Matrix4x4, $rhs: UnityEngine.Matrix4x4):boolean;
|
|
public GetColumn($index: number):UnityEngine.Vector4;
|
|
public GetRow($index: number):UnityEngine.Vector4;
|
|
public SetColumn($index: number, $column: UnityEngine.Vector4):void;
|
|
public SetRow($index: number, $row: UnityEngine.Vector4):void;
|
|
public MultiplyPoint($point: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public MultiplyPoint3x4($point: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public MultiplyVector($vector: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public TransformPlane($plane: UnityEngine.Plane):UnityEngine.Plane;
|
|
public static Scale($vector: UnityEngine.Vector3):UnityEngine.Matrix4x4;
|
|
public static Translate($vector: UnityEngine.Vector3):UnityEngine.Matrix4x4;
|
|
public static Rotate($q: UnityEngine.Quaternion):UnityEngine.Matrix4x4;
|
|
public ToString():string;
|
|
public ToString($format: string):string;
|
|
|
|
}
|
|
enum Space { World = 0, Self = 1 }
|
|
class Animator extends UnityEngine.Behaviour {
|
|
public isOptimizable: boolean;
|
|
public isHuman: boolean;
|
|
public hasRootMotion: boolean;
|
|
public humanScale: number;
|
|
public isInitialized: boolean;
|
|
public deltaPosition: UnityEngine.Vector3;
|
|
public deltaRotation: UnityEngine.Quaternion;
|
|
public velocity: UnityEngine.Vector3;
|
|
public angularVelocity: UnityEngine.Vector3;
|
|
public rootPosition: UnityEngine.Vector3;
|
|
public rootRotation: UnityEngine.Quaternion;
|
|
public applyRootMotion: boolean;
|
|
public updateMode: UnityEngine.AnimatorUpdateMode;
|
|
public hasTransformHierarchy: boolean;
|
|
public gravityWeight: number;
|
|
public bodyPosition: UnityEngine.Vector3;
|
|
public bodyRotation: UnityEngine.Quaternion;
|
|
public stabilizeFeet: boolean;
|
|
public layerCount: number;
|
|
public parameters: System.Array$1<UnityEngine.AnimatorControllerParameter>;
|
|
public parameterCount: number;
|
|
public feetPivotActive: number;
|
|
public pivotWeight: number;
|
|
public pivotPosition: UnityEngine.Vector3;
|
|
public isMatchingTarget: boolean;
|
|
public speed: number;
|
|
public targetPosition: UnityEngine.Vector3;
|
|
public targetRotation: UnityEngine.Quaternion;
|
|
public cullingMode: UnityEngine.AnimatorCullingMode;
|
|
public playbackTime: number;
|
|
public recorderStartTime: number;
|
|
public recorderStopTime: number;
|
|
public recorderMode: UnityEngine.AnimatorRecorderMode;
|
|
public runtimeAnimatorController: UnityEngine.RuntimeAnimatorController;
|
|
public hasBoundPlayables: boolean;
|
|
public avatar: UnityEngine.Avatar;
|
|
public playableGraph: UnityEngine.Playables.PlayableGraph;
|
|
public layersAffectMassCenter: boolean;
|
|
public leftFeetBottomHeight: number;
|
|
public rightFeetBottomHeight: number;
|
|
public logWarnings: boolean;
|
|
public fireEvents: boolean;
|
|
public keepAnimatorControllerStateOnDisable: boolean;
|
|
public constructor();
|
|
public GetFloat($name: string):number;
|
|
public GetFloat($id: number):number;
|
|
public SetFloat($name: string, $value: number):void;
|
|
public SetFloat($name: string, $value: number, $dampTime: number, $deltaTime: number):void;
|
|
public SetFloat($id: number, $value: number):void;
|
|
public SetFloat($id: number, $value: number, $dampTime: number, $deltaTime: number):void;
|
|
public GetBool($name: string):boolean;
|
|
public GetBool($id: number):boolean;
|
|
public SetBool($name: string, $value: boolean):void;
|
|
public SetBool($id: number, $value: boolean):void;
|
|
public GetInteger($name: string):number;
|
|
public GetInteger($id: number):number;
|
|
public SetInteger($name: string, $value: number):void;
|
|
public SetInteger($id: number, $value: number):void;
|
|
public SetTrigger($name: string):void;
|
|
public SetTrigger($id: number):void;
|
|
public ResetTrigger($name: string):void;
|
|
public ResetTrigger($id: number):void;
|
|
public IsParameterControlledByCurve($name: string):boolean;
|
|
public IsParameterControlledByCurve($id: number):boolean;
|
|
public GetIKPosition($goal: UnityEngine.AvatarIKGoal):UnityEngine.Vector3;
|
|
public SetIKPosition($goal: UnityEngine.AvatarIKGoal, $goalPosition: UnityEngine.Vector3):void;
|
|
public GetIKRotation($goal: UnityEngine.AvatarIKGoal):UnityEngine.Quaternion;
|
|
public SetIKRotation($goal: UnityEngine.AvatarIKGoal, $goalRotation: UnityEngine.Quaternion):void;
|
|
public GetIKPositionWeight($goal: UnityEngine.AvatarIKGoal):number;
|
|
public SetIKPositionWeight($goal: UnityEngine.AvatarIKGoal, $value: number):void;
|
|
public GetIKRotationWeight($goal: UnityEngine.AvatarIKGoal):number;
|
|
public SetIKRotationWeight($goal: UnityEngine.AvatarIKGoal, $value: number):void;
|
|
public GetIKHintPosition($hint: UnityEngine.AvatarIKHint):UnityEngine.Vector3;
|
|
public SetIKHintPosition($hint: UnityEngine.AvatarIKHint, $hintPosition: UnityEngine.Vector3):void;
|
|
public GetIKHintPositionWeight($hint: UnityEngine.AvatarIKHint):number;
|
|
public SetIKHintPositionWeight($hint: UnityEngine.AvatarIKHint, $value: number):void;
|
|
public SetLookAtPosition($lookAtPosition: UnityEngine.Vector3):void;
|
|
public SetLookAtWeight($weight: number):void;
|
|
public SetLookAtWeight($weight: number, $bodyWeight: number):void;
|
|
public SetLookAtWeight($weight: number, $bodyWeight: number, $headWeight: number):void;
|
|
public SetLookAtWeight($weight: number, $bodyWeight: number, $headWeight: number, $eyesWeight: number):void;
|
|
public SetLookAtWeight($weight: number, $bodyWeight: number, $headWeight: number, $eyesWeight: number, $clampWeight: number):void;
|
|
public SetBoneLocalRotation($humanBoneId: UnityEngine.HumanBodyBones, $rotation: UnityEngine.Quaternion):void;
|
|
public GetBehaviours($fullPathHash: number, $layerIndex: number):System.Array$1<UnityEngine.StateMachineBehaviour>;
|
|
public GetLayerName($layerIndex: number):string;
|
|
public GetLayerIndex($layerName: string):number;
|
|
public GetLayerWeight($layerIndex: number):number;
|
|
public SetLayerWeight($layerIndex: number, $weight: number):void;
|
|
public GetCurrentAnimatorStateInfo($layerIndex: number):UnityEngine.AnimatorStateInfo;
|
|
public GetNextAnimatorStateInfo($layerIndex: number):UnityEngine.AnimatorStateInfo;
|
|
public GetAnimatorTransitionInfo($layerIndex: number):UnityEngine.AnimatorTransitionInfo;
|
|
public GetCurrentAnimatorClipInfoCount($layerIndex: number):number;
|
|
public GetNextAnimatorClipInfoCount($layerIndex: number):number;
|
|
public GetCurrentAnimatorClipInfo($layerIndex: number):System.Array$1<UnityEngine.AnimatorClipInfo>;
|
|
public GetNextAnimatorClipInfo($layerIndex: number):System.Array$1<UnityEngine.AnimatorClipInfo>;
|
|
public GetCurrentAnimatorClipInfo($layerIndex: number, $clips: System.Collections.Generic.List$1<UnityEngine.AnimatorClipInfo>):void;
|
|
public GetNextAnimatorClipInfo($layerIndex: number, $clips: System.Collections.Generic.List$1<UnityEngine.AnimatorClipInfo>):void;
|
|
public IsInTransition($layerIndex: number):boolean;
|
|
public GetParameter($index: number):UnityEngine.AnimatorControllerParameter;
|
|
public MatchTarget($matchPosition: UnityEngine.Vector3, $matchRotation: UnityEngine.Quaternion, $targetBodyPart: UnityEngine.AvatarTarget, $weightMask: UnityEngine.MatchTargetWeightMask, $startNormalizedTime: number):void;
|
|
public MatchTarget($matchPosition: UnityEngine.Vector3, $matchRotation: UnityEngine.Quaternion, $targetBodyPart: UnityEngine.AvatarTarget, $weightMask: UnityEngine.MatchTargetWeightMask, $startNormalizedTime: number, $targetNormalizedTime: number):void;
|
|
public InterruptMatchTarget():void;
|
|
public InterruptMatchTarget($completeMatch: boolean):void;
|
|
public CrossFadeInFixedTime($stateName: string, $fixedTransitionDuration: number):void;
|
|
public CrossFadeInFixedTime($stateName: string, $fixedTransitionDuration: number, $layer: number):void;
|
|
public CrossFadeInFixedTime($stateName: string, $fixedTransitionDuration: number, $layer: number, $fixedTimeOffset: number):void;
|
|
public CrossFadeInFixedTime($stateName: string, $fixedTransitionDuration: number, $layer: number, $fixedTimeOffset: number, $normalizedTransitionTime: number):void;
|
|
public CrossFadeInFixedTime($stateHashName: number, $fixedTransitionDuration: number, $layer: number, $fixedTimeOffset: number):void;
|
|
public CrossFadeInFixedTime($stateHashName: number, $fixedTransitionDuration: number, $layer: number):void;
|
|
public CrossFadeInFixedTime($stateHashName: number, $fixedTransitionDuration: number):void;
|
|
public CrossFadeInFixedTime($stateHashName: number, $fixedTransitionDuration: number, $layer: number, $fixedTimeOffset: number, $normalizedTransitionTime: number):void;
|
|
public WriteDefaultValues():void;
|
|
public CrossFade($stateName: string, $normalizedTransitionDuration: number, $layer: number, $normalizedTimeOffset: number):void;
|
|
public CrossFade($stateName: string, $normalizedTransitionDuration: number, $layer: number):void;
|
|
public CrossFade($stateName: string, $normalizedTransitionDuration: number):void;
|
|
public CrossFade($stateName: string, $normalizedTransitionDuration: number, $layer: number, $normalizedTimeOffset: number, $normalizedTransitionTime: number):void;
|
|
public CrossFade($stateHashName: number, $normalizedTransitionDuration: number, $layer: number, $normalizedTimeOffset: number, $normalizedTransitionTime: number):void;
|
|
public CrossFade($stateHashName: number, $normalizedTransitionDuration: number, $layer: number, $normalizedTimeOffset: number):void;
|
|
public CrossFade($stateHashName: number, $normalizedTransitionDuration: number, $layer: number):void;
|
|
public CrossFade($stateHashName: number, $normalizedTransitionDuration: number):void;
|
|
public PlayInFixedTime($stateName: string, $layer: number):void;
|
|
public PlayInFixedTime($stateName: string):void;
|
|
public PlayInFixedTime($stateName: string, $layer: number, $fixedTime: number):void;
|
|
public PlayInFixedTime($stateNameHash: number, $layer: number, $fixedTime: number):void;
|
|
public PlayInFixedTime($stateNameHash: number, $layer: number):void;
|
|
public PlayInFixedTime($stateNameHash: number):void;
|
|
public Play($stateName: string, $layer: number):void;
|
|
public Play($stateName: string):void;
|
|
public Play($stateName: string, $layer: number, $normalizedTime: number):void;
|
|
public Play($stateNameHash: number, $layer: number, $normalizedTime: number):void;
|
|
public Play($stateNameHash: number, $layer: number):void;
|
|
public Play($stateNameHash: number):void;
|
|
public SetTarget($targetIndex: UnityEngine.AvatarTarget, $targetNormalizedTime: number):void;
|
|
public GetBoneTransform($humanBoneId: UnityEngine.HumanBodyBones):UnityEngine.Transform;
|
|
public StartPlayback():void;
|
|
public StopPlayback():void;
|
|
public StartRecording($frameCount: number):void;
|
|
public StopRecording():void;
|
|
public HasState($layerIndex: number, $stateID: number):boolean;
|
|
public static StringToHash($name: string):number;
|
|
public Update($deltaTime: number):void;
|
|
public Rebind():void;
|
|
public ApplyBuiltinRootMotion():void;
|
|
|
|
}
|
|
class AnimationInfo extends System.ValueType {
|
|
|
|
}
|
|
enum AnimatorUpdateMode { Normal = 0, AnimatePhysics = 1, UnscaledTime = 2 }
|
|
enum AvatarIKGoal { LeftFoot = 0, RightFoot = 1, LeftHand = 2, RightHand = 3 }
|
|
enum AvatarIKHint { LeftKnee = 0, RightKnee = 1, LeftElbow = 2, RightElbow = 3 }
|
|
enum HumanBodyBones { Hips = 0, LeftUpperLeg = 1, RightUpperLeg = 2, LeftLowerLeg = 3, RightLowerLeg = 4, LeftFoot = 5, RightFoot = 6, Spine = 7, Chest = 8, UpperChest = 54, Neck = 9, Head = 10, LeftShoulder = 11, RightShoulder = 12, LeftUpperArm = 13, RightUpperArm = 14, LeftLowerArm = 15, RightLowerArm = 16, LeftHand = 17, RightHand = 18, LeftToes = 19, RightToes = 20, LeftEye = 21, RightEye = 22, Jaw = 23, LeftThumbProximal = 24, LeftThumbIntermediate = 25, LeftThumbDistal = 26, LeftIndexProximal = 27, LeftIndexIntermediate = 28, LeftIndexDistal = 29, LeftMiddleProximal = 30, LeftMiddleIntermediate = 31, LeftMiddleDistal = 32, LeftRingProximal = 33, LeftRingIntermediate = 34, LeftRingDistal = 35, LeftLittleProximal = 36, LeftLittleIntermediate = 37, LeftLittleDistal = 38, RightThumbProximal = 39, RightThumbIntermediate = 40, RightThumbDistal = 41, RightIndexProximal = 42, RightIndexIntermediate = 43, RightIndexDistal = 44, RightMiddleProximal = 45, RightMiddleIntermediate = 46, RightMiddleDistal = 47, RightRingProximal = 48, RightRingIntermediate = 49, RightRingDistal = 50, RightLittleProximal = 51, RightLittleIntermediate = 52, RightLittleDistal = 53, LastBone = 55 }
|
|
class StateMachineBehaviour extends UnityEngine.ScriptableObject {
|
|
|
|
}
|
|
class ScriptableObject extends UnityEngine.Object {
|
|
public constructor();
|
|
public static CreateInstance($className: string):UnityEngine.ScriptableObject;
|
|
public static CreateInstance($type: System.Type):UnityEngine.ScriptableObject;
|
|
|
|
}
|
|
class AnimatorStateInfo extends System.ValueType {
|
|
|
|
}
|
|
class AnimatorTransitionInfo extends System.ValueType {
|
|
|
|
}
|
|
class AnimatorClipInfo extends System.ValueType {
|
|
|
|
}
|
|
class AnimatorControllerParameter extends System.Object {
|
|
|
|
}
|
|
enum AvatarTarget { Root = 0, Body = 1, LeftFoot = 2, RightFoot = 3, LeftHand = 4, RightHand = 5 }
|
|
class MatchTargetWeightMask extends System.ValueType {
|
|
|
|
}
|
|
enum AnimatorCullingMode { AlwaysAnimate = 0, CullUpdateTransforms = 1, CullCompletely = 2, BasedOnRenderers = 1 }
|
|
enum AnimatorRecorderMode { Offline = 0, Playback = 1, Record = 2 }
|
|
class RuntimeAnimatorController extends UnityEngine.Object {
|
|
|
|
}
|
|
class Avatar extends UnityEngine.Object {
|
|
|
|
}
|
|
class AssetBundle extends UnityEngine.Object {
|
|
public isStreamedSceneAssetBundle: boolean;
|
|
public static UnloadAllAssetBundles($unloadAllObjects: boolean):void;
|
|
public static GetAllLoadedAssetBundles():System.Collections.Generic.IEnumerable$1<UnityEngine.AssetBundle>;
|
|
public static LoadFromFileAsync($path: string):UnityEngine.AssetBundleCreateRequest;
|
|
public static LoadFromFileAsync($path: string, $crc: number):UnityEngine.AssetBundleCreateRequest;
|
|
public static LoadFromFileAsync($path: string, $crc: number, $offset: bigint):UnityEngine.AssetBundleCreateRequest;
|
|
public static LoadFromFile($path: string):UnityEngine.AssetBundle;
|
|
public static LoadFromFile($path: string, $crc: number):UnityEngine.AssetBundle;
|
|
public static LoadFromFile($path: string, $crc: number, $offset: bigint):UnityEngine.AssetBundle;
|
|
public static LoadFromMemoryAsync($binary: System.Array$1<number>):UnityEngine.AssetBundleCreateRequest;
|
|
public static LoadFromMemoryAsync($binary: System.Array$1<number>, $crc: number):UnityEngine.AssetBundleCreateRequest;
|
|
public static LoadFromMemory($binary: System.Array$1<number>):UnityEngine.AssetBundle;
|
|
public static LoadFromMemory($binary: System.Array$1<number>, $crc: number):UnityEngine.AssetBundle;
|
|
public static LoadFromStreamAsync($stream: System.IO.Stream, $crc: number, $managedReadBufferSize: number):UnityEngine.AssetBundleCreateRequest;
|
|
public static LoadFromStreamAsync($stream: System.IO.Stream, $crc: number):UnityEngine.AssetBundleCreateRequest;
|
|
public static LoadFromStreamAsync($stream: System.IO.Stream):UnityEngine.AssetBundleCreateRequest;
|
|
public static LoadFromStream($stream: System.IO.Stream, $crc: number, $managedReadBufferSize: number):UnityEngine.AssetBundle;
|
|
public static LoadFromStream($stream: System.IO.Stream, $crc: number):UnityEngine.AssetBundle;
|
|
public static LoadFromStream($stream: System.IO.Stream):UnityEngine.AssetBundle;
|
|
public static SetAssetBundleDecryptKey($password: string):void;
|
|
public Contains($name: string):boolean;
|
|
public LoadAsset($name: string):UnityEngine.Object;
|
|
public LoadAsset($name: string, $type: System.Type):UnityEngine.Object;
|
|
public LoadAssetAsync($name: string):UnityEngine.AssetBundleRequest;
|
|
public LoadAssetAsync($name: string, $type: System.Type):UnityEngine.AssetBundleRequest;
|
|
public LoadAssetWithSubAssets($name: string):System.Array$1<UnityEngine.Object>;
|
|
public LoadAssetWithSubAssets($name: string, $type: System.Type):System.Array$1<UnityEngine.Object>;
|
|
public LoadAssetWithSubAssetsAsync($name: string):UnityEngine.AssetBundleRequest;
|
|
public LoadAssetWithSubAssetsAsync($name: string, $type: System.Type):UnityEngine.AssetBundleRequest;
|
|
public LoadAllAssets():System.Array$1<UnityEngine.Object>;
|
|
public LoadAllAssets($type: System.Type):System.Array$1<UnityEngine.Object>;
|
|
public LoadAllAssetsAsync():UnityEngine.AssetBundleRequest;
|
|
public LoadAllAssetsAsync($type: System.Type):UnityEngine.AssetBundleRequest;
|
|
public Unload($unloadAllLoadedObjects: boolean):void;
|
|
public GetAllAssetNames():System.Array$1<string>;
|
|
public GetAllScenePaths():System.Array$1<string>;
|
|
public static RecompressAssetBundleAsync($inputPath: string, $outputPath: string, $method: UnityEngine.BuildCompression, $expectedCRC?: number, $priority?: UnityEngine.ThreadPriority):UnityEngine.AssetBundleRecompressOperation;
|
|
|
|
}
|
|
class AssetBundleCreateRequest extends UnityEngine.AsyncOperation {
|
|
public assetBundle: UnityEngine.AssetBundle;
|
|
public constructor();
|
|
|
|
}
|
|
class AsyncOperation extends UnityEngine.YieldInstruction {
|
|
public isDone: boolean;
|
|
public progress: number;
|
|
public priority: number;
|
|
public allowSceneActivation: boolean;
|
|
public constructor();
|
|
public add_completed($value: System.Action$1<UnityEngine.AsyncOperation>):void;
|
|
public remove_completed($value: System.Action$1<UnityEngine.AsyncOperation>):void;
|
|
|
|
}
|
|
class YieldInstruction extends System.Object {
|
|
|
|
}
|
|
class AssetBundleRequest extends UnityEngine.AsyncOperation {
|
|
public asset: UnityEngine.Object;
|
|
public allAssets: System.Array$1<UnityEngine.Object>;
|
|
public constructor();
|
|
|
|
}
|
|
class AssetBundleRecompressOperation extends UnityEngine.AsyncOperation {
|
|
|
|
}
|
|
class BuildCompression extends System.ValueType {
|
|
|
|
}
|
|
enum ThreadPriority { Low = 0, BelowNormal = 1, Normal = 2, High = 4 }
|
|
class AudioClip extends UnityEngine.Object {
|
|
public length: number;
|
|
public samples: number;
|
|
public channels: number;
|
|
public frequency: number;
|
|
public loadType: UnityEngine.AudioClipLoadType;
|
|
public preloadAudioData: boolean;
|
|
public ambisonic: boolean;
|
|
public loadState: UnityEngine.AudioDataLoadState;
|
|
public loadInBackground: boolean;
|
|
public LoadAudioData():boolean;
|
|
public UnloadAudioData():boolean;
|
|
public GetData($data: System.Array$1<number>, $offsetSamples: number):boolean;
|
|
public SetData($data: System.Array$1<number>, $offsetSamples: number):boolean;
|
|
public static Create($name: string, $lengthSamples: number, $channels: number, $frequency: number, $stream: boolean):UnityEngine.AudioClip;
|
|
public static Create($name: string, $lengthSamples: number, $channels: number, $frequency: number, $stream: boolean, $pcmreadercallback: UnityEngine.AudioClip.PCMReaderCallback):UnityEngine.AudioClip;
|
|
public static Create($name: string, $lengthSamples: number, $channels: number, $frequency: number, $stream: boolean, $pcmreadercallback: UnityEngine.AudioClip.PCMReaderCallback, $pcmsetpositioncallback: UnityEngine.AudioClip.PCMSetPositionCallback):UnityEngine.AudioClip;
|
|
|
|
}
|
|
enum AudioClipLoadType { DecompressOnLoad = 0, CompressedInMemory = 1, Streaming = 2 }
|
|
enum AudioDataLoadState { Unloaded = 0, Loading = 1, Loaded = 2, Failed = 3 }
|
|
class AudioListener extends UnityEngine.AudioBehaviour {
|
|
public static volume: number;
|
|
public static pause: boolean;
|
|
public velocityUpdateMode: UnityEngine.AudioVelocityUpdateMode;
|
|
public constructor();
|
|
public static GetOutputData($samples: System.Array$1<number>, $channel: number):void;
|
|
public static GetSpectrumData($samples: System.Array$1<number>, $channel: number, $window: UnityEngine.FFTWindow):void;
|
|
|
|
}
|
|
class AudioBehaviour extends UnityEngine.Behaviour {
|
|
|
|
}
|
|
enum AudioVelocityUpdateMode { Auto = 0, Fixed = 1, Dynamic = 2 }
|
|
enum FFTWindow { Rectangular = 0, Triangle = 1, Hamming = 2, Hanning = 3, Blackman = 4, BlackmanHarris = 5 }
|
|
class AudioSource extends UnityEngine.AudioBehaviour {
|
|
public volume: number;
|
|
public pitch: number;
|
|
public time: number;
|
|
public timeSamples: number;
|
|
public clip: UnityEngine.AudioClip;
|
|
public outputAudioMixerGroup: UnityEngine.Audio.AudioMixerGroup;
|
|
public isPlaying: boolean;
|
|
public isVirtual: boolean;
|
|
public loop: boolean;
|
|
public ignoreListenerVolume: boolean;
|
|
public playOnAwake: boolean;
|
|
public ignoreListenerPause: boolean;
|
|
public velocityUpdateMode: UnityEngine.AudioVelocityUpdateMode;
|
|
public panStereo: number;
|
|
public spatialBlend: number;
|
|
public spatialize: boolean;
|
|
public spatializePostEffects: boolean;
|
|
public reverbZoneMix: number;
|
|
public bypassEffects: boolean;
|
|
public bypassListenerEffects: boolean;
|
|
public bypassReverbZones: boolean;
|
|
public dopplerLevel: number;
|
|
public spread: number;
|
|
public priority: number;
|
|
public mute: boolean;
|
|
public minDistance: number;
|
|
public maxDistance: number;
|
|
public rolloffMode: UnityEngine.AudioRolloffMode;
|
|
public constructor();
|
|
public Play($delay: bigint):void;
|
|
public Play():void;
|
|
public PlayDelayed($delay: number):void;
|
|
public PlayScheduled($time: number):void;
|
|
public SetScheduledStartTime($time: number):void;
|
|
public SetScheduledEndTime($time: number):void;
|
|
public Stop():void;
|
|
public Pause():void;
|
|
public UnPause():void;
|
|
public PlayOneShot($clip: UnityEngine.AudioClip):void;
|
|
public PlayOneShot($clip: UnityEngine.AudioClip, $volumeScale: number):void;
|
|
public static PlayClipAtPoint($clip: UnityEngine.AudioClip, $position: UnityEngine.Vector3):void;
|
|
public static PlayClipAtPoint($clip: UnityEngine.AudioClip, $position: UnityEngine.Vector3, $volume: number):void;
|
|
public SetCustomCurve($type: UnityEngine.AudioSourceCurveType, $curve: UnityEngine.AnimationCurve):void;
|
|
public GetCustomCurve($type: UnityEngine.AudioSourceCurveType):UnityEngine.AnimationCurve;
|
|
public GetOutputData($samples: System.Array$1<number>, $channel: number):void;
|
|
public GetSpectrumData($samples: System.Array$1<number>, $channel: number, $window: UnityEngine.FFTWindow):void;
|
|
public SetSpatializerFloat($index: number, $value: number):boolean;
|
|
public GetSpatializerFloat($index: number, $value: $Ref<number>):boolean;
|
|
public SetAmbisonicDecoderFloat($index: number, $value: number):boolean;
|
|
public GetAmbisonicDecoderFloat($index: number, $value: $Ref<number>):boolean;
|
|
|
|
}
|
|
enum AudioSourceCurveType { CustomRolloff = 0, SpatialBlend = 1, ReverbZoneMix = 2, Spread = 3 }
|
|
class AnimationCurve extends System.Object {
|
|
|
|
}
|
|
enum AudioRolloffMode { Logarithmic = 0, Linear = 1, Custom = 2 }
|
|
class Texture extends UnityEngine.Object {
|
|
public static masterTextureLimit: number;
|
|
public static anisotropicFiltering: UnityEngine.AnisotropicFiltering;
|
|
public width: number;
|
|
public height: number;
|
|
public dimension: UnityEngine.Rendering.TextureDimension;
|
|
public isReadable: boolean;
|
|
public wrapMode: UnityEngine.TextureWrapMode;
|
|
public wrapModeU: UnityEngine.TextureWrapMode;
|
|
public wrapModeV: UnityEngine.TextureWrapMode;
|
|
public wrapModeW: UnityEngine.TextureWrapMode;
|
|
public filterMode: UnityEngine.FilterMode;
|
|
public anisoLevel: number;
|
|
public mipMapBias: number;
|
|
public texelSize: UnityEngine.Vector2;
|
|
public updateCount: number;
|
|
public imageContentsHash: UnityEngine.Hash128;
|
|
public static totalTextureMemory: bigint;
|
|
public static desiredTextureMemory: bigint;
|
|
public static targetTextureMemory: bigint;
|
|
public static currentTextureMemory: bigint;
|
|
public static nonStreamingTextureMemory: bigint;
|
|
public static streamingMipmapUploadCount: bigint;
|
|
public static streamingRendererCount: bigint;
|
|
public static streamingTextureCount: bigint;
|
|
public static nonStreamingTextureCount: bigint;
|
|
public static streamingTexturePendingLoadCount: bigint;
|
|
public static streamingTextureLoadingCount: bigint;
|
|
public static streamingTextureForceLoadAll: boolean;
|
|
public static streamingTextureDiscardUnusedMips: boolean;
|
|
public static SetGlobalAnisotropicFilteringLimits($forcedMin: number, $globalMax: number):void;
|
|
public GetNativeTexturePtr():System.IntPtr;
|
|
public IncrementUpdateCount():void;
|
|
public static SetStreamingTextureMaterialDebugProperties():void;
|
|
|
|
}
|
|
enum AnisotropicFiltering { Disable = 0, Enable = 1, ForceEnable = 2 }
|
|
enum TextureWrapMode { Repeat = 0, Clamp = 1, Mirror = 2, MirrorOnce = 3 }
|
|
enum FilterMode { Point = 0, Bilinear = 1, Trilinear = 2 }
|
|
class Vector2 extends System.ValueType {
|
|
public x: number;
|
|
public y: number;
|
|
public static kEpsilon: number;
|
|
public static kEpsilonNormalSqrt: number;
|
|
public normalized: UnityEngine.Vector2;
|
|
public magnitude: number;
|
|
public sqrMagnitude: number;
|
|
public static zero: UnityEngine.Vector2;
|
|
public static one: UnityEngine.Vector2;
|
|
public static up: UnityEngine.Vector2;
|
|
public static down: UnityEngine.Vector2;
|
|
public static left: UnityEngine.Vector2;
|
|
public static right: UnityEngine.Vector2;
|
|
public static positiveInfinity: UnityEngine.Vector2;
|
|
public static negativeInfinity: UnityEngine.Vector2;
|
|
public constructor($x: number, $y: number);
|
|
public get_Item($index: number):number;
|
|
public set_Item($index: number, $value: number):void;
|
|
public Set($newX: number, $newY: number):void;
|
|
public static Lerp($a: UnityEngine.Vector2, $b: UnityEngine.Vector2, $t: number):UnityEngine.Vector2;
|
|
public static LerpUnclamped($a: UnityEngine.Vector2, $b: UnityEngine.Vector2, $t: number):UnityEngine.Vector2;
|
|
public static MoveTowards($current: UnityEngine.Vector2, $target: UnityEngine.Vector2, $maxDistanceDelta: number):UnityEngine.Vector2;
|
|
public static Scale($a: UnityEngine.Vector2, $b: UnityEngine.Vector2):UnityEngine.Vector2;
|
|
public Scale($scale: UnityEngine.Vector2):void;
|
|
public Normalize():void;
|
|
public ToString():string;
|
|
public ToString($format: string):string;
|
|
public Equals($other: any):boolean;
|
|
public Equals($other: UnityEngine.Vector2):boolean;
|
|
public static Reflect($inDirection: UnityEngine.Vector2, $inNormal: UnityEngine.Vector2):UnityEngine.Vector2;
|
|
public static Perpendicular($inDirection: UnityEngine.Vector2):UnityEngine.Vector2;
|
|
public static Dot($lhs: UnityEngine.Vector2, $rhs: UnityEngine.Vector2):number;
|
|
public static Angle($from: UnityEngine.Vector2, $to: UnityEngine.Vector2):number;
|
|
public static SignedAngle($from: UnityEngine.Vector2, $to: UnityEngine.Vector2):number;
|
|
public static Distance($a: UnityEngine.Vector2, $b: UnityEngine.Vector2):number;
|
|
public static ClampMagnitude($vector: UnityEngine.Vector2, $maxLength: number):UnityEngine.Vector2;
|
|
public static SqrMagnitude($a: UnityEngine.Vector2):number;
|
|
public SqrMagnitude():number;
|
|
public static Min($lhs: UnityEngine.Vector2, $rhs: UnityEngine.Vector2):UnityEngine.Vector2;
|
|
public static Max($lhs: UnityEngine.Vector2, $rhs: UnityEngine.Vector2):UnityEngine.Vector2;
|
|
public static SmoothDamp($current: UnityEngine.Vector2, $target: UnityEngine.Vector2, $currentVelocity: $Ref<UnityEngine.Vector2>, $smoothTime: number, $maxSpeed: number):UnityEngine.Vector2;
|
|
public static SmoothDamp($current: UnityEngine.Vector2, $target: UnityEngine.Vector2, $currentVelocity: $Ref<UnityEngine.Vector2>, $smoothTime: number):UnityEngine.Vector2;
|
|
public static SmoothDamp($current: UnityEngine.Vector2, $target: UnityEngine.Vector2, $currentVelocity: $Ref<UnityEngine.Vector2>, $smoothTime: number, $maxSpeed: number, $deltaTime: number):UnityEngine.Vector2;
|
|
public static op_Addition($a: UnityEngine.Vector2, $b: UnityEngine.Vector2):UnityEngine.Vector2;
|
|
public static op_Subtraction($a: UnityEngine.Vector2, $b: UnityEngine.Vector2):UnityEngine.Vector2;
|
|
public static op_Multiply($a: UnityEngine.Vector2, $b: UnityEngine.Vector2):UnityEngine.Vector2;
|
|
public static op_Division($a: UnityEngine.Vector2, $b: UnityEngine.Vector2):UnityEngine.Vector2;
|
|
public static op_UnaryNegation($a: UnityEngine.Vector2):UnityEngine.Vector2;
|
|
public static op_Multiply($a: UnityEngine.Vector2, $d: number):UnityEngine.Vector2;
|
|
public static op_Multiply($d: number, $a: UnityEngine.Vector2):UnityEngine.Vector2;
|
|
public static op_Division($a: UnityEngine.Vector2, $d: number):UnityEngine.Vector2;
|
|
public static op_Equality($lhs: UnityEngine.Vector2, $rhs: UnityEngine.Vector2):boolean;
|
|
public static op_Inequality($lhs: UnityEngine.Vector2, $rhs: UnityEngine.Vector2):boolean;
|
|
public static op_Implicit($v: UnityEngine.Vector3):UnityEngine.Vector2;
|
|
public static op_Implicit($v: UnityEngine.Vector2):UnityEngine.Vector3;
|
|
|
|
}
|
|
class Hash128 extends System.ValueType {
|
|
|
|
}
|
|
class Color extends System.ValueType {
|
|
public r: number;
|
|
public g: number;
|
|
public b: number;
|
|
public a: number;
|
|
public static red: UnityEngine.Color;
|
|
public static green: UnityEngine.Color;
|
|
public static blue: UnityEngine.Color;
|
|
public static white: UnityEngine.Color;
|
|
public static black: UnityEngine.Color;
|
|
public static yellow: UnityEngine.Color;
|
|
public static cyan: UnityEngine.Color;
|
|
public static magenta: UnityEngine.Color;
|
|
public static gray: UnityEngine.Color;
|
|
public static grey: UnityEngine.Color;
|
|
public static clear: UnityEngine.Color;
|
|
public grayscale: number;
|
|
public linear: UnityEngine.Color;
|
|
public gamma: UnityEngine.Color;
|
|
public maxColorComponent: number;
|
|
public constructor($r: number, $g: number, $b: number, $a: number);
|
|
public constructor($r: number, $g: number, $b: number);
|
|
public ToString():string;
|
|
public ToString($format: string):string;
|
|
public Equals($other: any):boolean;
|
|
public Equals($other: UnityEngine.Color):boolean;
|
|
public static op_Addition($a: UnityEngine.Color, $b: UnityEngine.Color):UnityEngine.Color;
|
|
public static op_Subtraction($a: UnityEngine.Color, $b: UnityEngine.Color):UnityEngine.Color;
|
|
public static op_Multiply($a: UnityEngine.Color, $b: UnityEngine.Color):UnityEngine.Color;
|
|
public static op_Multiply($a: UnityEngine.Color, $b: number):UnityEngine.Color;
|
|
public static op_Multiply($b: number, $a: UnityEngine.Color):UnityEngine.Color;
|
|
public static op_Division($a: UnityEngine.Color, $b: number):UnityEngine.Color;
|
|
public static op_Equality($lhs: UnityEngine.Color, $rhs: UnityEngine.Color):boolean;
|
|
public static op_Inequality($lhs: UnityEngine.Color, $rhs: UnityEngine.Color):boolean;
|
|
public static Lerp($a: UnityEngine.Color, $b: UnityEngine.Color, $t: number):UnityEngine.Color;
|
|
public static LerpUnclamped($a: UnityEngine.Color, $b: UnityEngine.Color, $t: number):UnityEngine.Color;
|
|
public static op_Implicit($c: UnityEngine.Color):UnityEngine.Vector4;
|
|
public static op_Implicit($v: UnityEngine.Vector4):UnityEngine.Color;
|
|
public get_Item($index: number):number;
|
|
public set_Item($index: number, $value: number):void;
|
|
public static RGBToHSV($rgbColor: UnityEngine.Color, $H: $Ref<number>, $S: $Ref<number>, $V: $Ref<number>):void;
|
|
public static HSVToRGB($H: number, $S: number, $V: number):UnityEngine.Color;
|
|
public static HSVToRGB($H: number, $S: number, $V: number, $hdr: boolean):UnityEngine.Color;
|
|
|
|
}
|
|
class Vector4 extends System.ValueType {
|
|
public static kEpsilon: number;
|
|
public x: number;
|
|
public y: number;
|
|
public z: number;
|
|
public w: number;
|
|
public normalized: UnityEngine.Vector4;
|
|
public magnitude: number;
|
|
public sqrMagnitude: number;
|
|
public static zero: UnityEngine.Vector4;
|
|
public static one: UnityEngine.Vector4;
|
|
public static positiveInfinity: UnityEngine.Vector4;
|
|
public static negativeInfinity: UnityEngine.Vector4;
|
|
public constructor($x: number, $y: number, $z: number, $w: number);
|
|
public constructor($x: number, $y: number, $z: number);
|
|
public constructor($x: number, $y: number);
|
|
public get_Item($index: number):number;
|
|
public set_Item($index: number, $value: number):void;
|
|
public Set($newX: number, $newY: number, $newZ: number, $newW: number):void;
|
|
public static Lerp($a: UnityEngine.Vector4, $b: UnityEngine.Vector4, $t: number):UnityEngine.Vector4;
|
|
public static LerpUnclamped($a: UnityEngine.Vector4, $b: UnityEngine.Vector4, $t: number):UnityEngine.Vector4;
|
|
public static MoveTowards($current: UnityEngine.Vector4, $target: UnityEngine.Vector4, $maxDistanceDelta: number):UnityEngine.Vector4;
|
|
public static Scale($a: UnityEngine.Vector4, $b: UnityEngine.Vector4):UnityEngine.Vector4;
|
|
public Scale($scale: UnityEngine.Vector4):void;
|
|
public Equals($other: any):boolean;
|
|
public Equals($other: UnityEngine.Vector4):boolean;
|
|
public static Normalize($a: UnityEngine.Vector4):UnityEngine.Vector4;
|
|
public Normalize():void;
|
|
public static Dot($a: UnityEngine.Vector4, $b: UnityEngine.Vector4):number;
|
|
public static Project($a: UnityEngine.Vector4, $b: UnityEngine.Vector4):UnityEngine.Vector4;
|
|
public static Distance($a: UnityEngine.Vector4, $b: UnityEngine.Vector4):number;
|
|
public static Magnitude($a: UnityEngine.Vector4):number;
|
|
public static Min($lhs: UnityEngine.Vector4, $rhs: UnityEngine.Vector4):UnityEngine.Vector4;
|
|
public static Max($lhs: UnityEngine.Vector4, $rhs: UnityEngine.Vector4):UnityEngine.Vector4;
|
|
public static op_Addition($a: UnityEngine.Vector4, $b: UnityEngine.Vector4):UnityEngine.Vector4;
|
|
public static op_Subtraction($a: UnityEngine.Vector4, $b: UnityEngine.Vector4):UnityEngine.Vector4;
|
|
public static op_UnaryNegation($a: UnityEngine.Vector4):UnityEngine.Vector4;
|
|
public static op_Multiply($a: UnityEngine.Vector4, $d: number):UnityEngine.Vector4;
|
|
public static op_Multiply($d: number, $a: UnityEngine.Vector4):UnityEngine.Vector4;
|
|
public static op_Division($a: UnityEngine.Vector4, $d: number):UnityEngine.Vector4;
|
|
public static op_Equality($lhs: UnityEngine.Vector4, $rhs: UnityEngine.Vector4):boolean;
|
|
public static op_Inequality($lhs: UnityEngine.Vector4, $rhs: UnityEngine.Vector4):boolean;
|
|
public static op_Implicit($v: UnityEngine.Vector3):UnityEngine.Vector4;
|
|
public static op_Implicit($v: UnityEngine.Vector4):UnityEngine.Vector3;
|
|
public static op_Implicit($v: UnityEngine.Vector2):UnityEngine.Vector4;
|
|
public static op_Implicit($v: UnityEngine.Vector4):UnityEngine.Vector2;
|
|
public ToString():string;
|
|
public ToString($format: string):string;
|
|
public static SqrMagnitude($a: UnityEngine.Vector4):number;
|
|
public SqrMagnitude():number;
|
|
|
|
}
|
|
class Touch extends System.ValueType {
|
|
public fingerId: number;
|
|
public position: UnityEngine.Vector2;
|
|
public rawPosition: UnityEngine.Vector2;
|
|
public deltaPosition: UnityEngine.Vector2;
|
|
public deltaTime: number;
|
|
public tapCount: number;
|
|
public phase: UnityEngine.TouchPhase;
|
|
public pressure: number;
|
|
public maximumPossiblePressure: number;
|
|
public type: UnityEngine.TouchType;
|
|
public altitudeAngle: number;
|
|
public azimuthAngle: number;
|
|
public radius: number;
|
|
public radiusVariance: number;
|
|
|
|
}
|
|
enum TouchPhase { Began = 0, Moved = 1, Stationary = 2, Ended = 3, Canceled = 4 }
|
|
enum TouchType { Direct = 0, Indirect = 1, Stylus = 2 }
|
|
class Application extends System.Object {
|
|
public static isPlaying: boolean;
|
|
public static isFocused: boolean;
|
|
public static platform: UnityEngine.RuntimePlatform;
|
|
public static buildGUID: string;
|
|
public static isMobilePlatform: boolean;
|
|
public static isConsolePlatform: boolean;
|
|
public static runInBackground: boolean;
|
|
public static isBatchMode: boolean;
|
|
public static dataPath: string;
|
|
public static streamingAssetsPath: string;
|
|
public static persistentDataPath: string;
|
|
public static temporaryCachePath: string;
|
|
public static absoluteURL: string;
|
|
public static unityVersion: string;
|
|
public static version: string;
|
|
public static installerName: string;
|
|
public static identifier: string;
|
|
public static installMode: UnityEngine.ApplicationInstallMode;
|
|
public static sandboxType: UnityEngine.ApplicationSandboxType;
|
|
public static productName: string;
|
|
public static companyName: string;
|
|
public static cloudProjectId: string;
|
|
public static targetFrameRate: number;
|
|
public static systemLanguage: UnityEngine.SystemLanguage;
|
|
public static consoleLogPath: string;
|
|
public static backgroundLoadingPriority: UnityEngine.ThreadPriority;
|
|
public static internetReachability: UnityEngine.NetworkReachability;
|
|
public static genuine: boolean;
|
|
public static genuineCheckAvailable: boolean;
|
|
public static isEditor: boolean;
|
|
public constructor();
|
|
public static Quit($exitCode: number):void;
|
|
public static Quit():void;
|
|
public static Unload():void;
|
|
public static CanStreamedLevelBeLoaded($levelIndex: number):boolean;
|
|
public static CanStreamedLevelBeLoaded($levelName: string):boolean;
|
|
public static IsPlaying($obj: UnityEngine.Object):boolean;
|
|
public static GetBuildTags():System.Array$1<string>;
|
|
public static SetBuildTags($buildTags: System.Array$1<string>):void;
|
|
public static HasProLicense():boolean;
|
|
public static RequestAdvertisingIdentifierAsync($delegateMethod: UnityEngine.Application.AdvertisingIdentifierCallback):boolean;
|
|
public static OpenURL($url: string):void;
|
|
public static GetStackTraceLogType($logType: UnityEngine.LogType):UnityEngine.StackTraceLogType;
|
|
public static SetStackTraceLogType($logType: UnityEngine.LogType, $stackTraceType: UnityEngine.StackTraceLogType):void;
|
|
public static RequestUserAuthorization($mode: UnityEngine.UserAuthorization):UnityEngine.AsyncOperation;
|
|
public static HasUserAuthorization($mode: UnityEngine.UserAuthorization):boolean;
|
|
public static add_lowMemory($value: UnityEngine.Application.LowMemoryCallback):void;
|
|
public static remove_lowMemory($value: UnityEngine.Application.LowMemoryCallback):void;
|
|
public static add_logMessageReceived($value: UnityEngine.Application.LogCallback):void;
|
|
public static remove_logMessageReceived($value: UnityEngine.Application.LogCallback):void;
|
|
public static add_logMessageReceivedThreaded($value: UnityEngine.Application.LogCallback):void;
|
|
public static remove_logMessageReceivedThreaded($value: UnityEngine.Application.LogCallback):void;
|
|
public static add_onBeforeRender($value: UnityEngine.Events.UnityAction):void;
|
|
public static remove_onBeforeRender($value: UnityEngine.Events.UnityAction):void;
|
|
public static add_focusChanged($value: System.Action$1<boolean>):void;
|
|
public static remove_focusChanged($value: System.Action$1<boolean>):void;
|
|
public static add_wantsToQuit($value: System.Func$1<boolean>):void;
|
|
public static remove_wantsToQuit($value: System.Func$1<boolean>):void;
|
|
public static add_quitting($value: System.Action):void;
|
|
public static remove_quitting($value: System.Action):void;
|
|
|
|
}
|
|
enum RuntimePlatform { OSXEditor = 0, OSXPlayer = 1, WindowsPlayer = 2, OSXWebPlayer = 3, OSXDashboardPlayer = 4, WindowsWebPlayer = 5, WindowsEditor = 7, IPhonePlayer = 8, XBOX360 = 10, PS3 = 9, Android = 11, NaCl = 12, FlashPlayer = 15, LinuxPlayer = 13, LinuxEditor = 16, WebGLPlayer = 17, MetroPlayerX86 = 18, WSAPlayerX86 = 18, MetroPlayerX64 = 19, WSAPlayerX64 = 19, MetroPlayerARM = 20, WSAPlayerARM = 20, WP8Player = 21, BB10Player = 22, BlackBerryPlayer = 22, TizenPlayer = 23, PSP2 = 24, PS4 = 25, PSM = 26, XboxOne = 27, SamsungTVPlayer = 28, WiiU = 30, tvOS = 31, Switch = 32, Lumin = 33 }
|
|
enum ApplicationInstallMode { Unknown = 0, Store = 1, DeveloperBuild = 2, Adhoc = 3, Enterprise = 4, Editor = 5 }
|
|
enum ApplicationSandboxType { Unknown = 0, NotSandboxed = 1, Sandboxed = 2, SandboxBroken = 3 }
|
|
enum SystemLanguage { Afrikaans = 0, Arabic = 1, Basque = 2, Belarusian = 3, Bulgarian = 4, Catalan = 5, Chinese = 6, Czech = 7, Danish = 8, Dutch = 9, English = 10, Estonian = 11, Faroese = 12, Finnish = 13, French = 14, German = 15, Greek = 16, Hebrew = 17, Hugarian = 18, Icelandic = 19, Indonesian = 20, Italian = 21, Japanese = 22, Korean = 23, Latvian = 24, Lithuanian = 25, Norwegian = 26, Polish = 27, Portuguese = 28, Romanian = 29, Russian = 30, SerboCroatian = 31, Slovak = 32, Slovenian = 33, Spanish = 34, Swedish = 35, Thai = 36, Turkish = 37, Ukrainian = 38, Vietnamese = 39, ChineseSimplified = 40, ChineseTraditional = 41, Unknown = 42, Hungarian = 18 }
|
|
enum StackTraceLogType { None = 0, ScriptOnly = 1, Full = 2 }
|
|
enum LogType { Error = 0, Assert = 1, Warning = 2, Log = 3, Exception = 4 }
|
|
enum NetworkReachability { NotReachable = 0, ReachableViaCarrierDataNetwork = 1, ReachableViaLocalAreaNetwork = 2 }
|
|
enum UserAuthorization { WebCam = 1, Microphone = 2 }
|
|
class Material extends UnityEngine.Object {
|
|
public shader: UnityEngine.Shader;
|
|
public color: UnityEngine.Color;
|
|
public mainTexture: UnityEngine.Texture;
|
|
public mainTextureOffset: UnityEngine.Vector2;
|
|
public mainTextureScale: UnityEngine.Vector2;
|
|
public renderQueue: number;
|
|
public globalIlluminationFlags: UnityEngine.MaterialGlobalIlluminationFlags;
|
|
public doubleSidedGI: boolean;
|
|
public enableInstancing: boolean;
|
|
public passCount: number;
|
|
public shaderKeywords: System.Array$1<string>;
|
|
public constructor($shader: UnityEngine.Shader);
|
|
public constructor($source: UnityEngine.Material);
|
|
public HasProperty($nameID: number):boolean;
|
|
public HasProperty($name: string):boolean;
|
|
public EnableKeyword($keyword: string):void;
|
|
public DisableKeyword($keyword: string):void;
|
|
public IsKeywordEnabled($keyword: string):boolean;
|
|
public SetShaderPassEnabled($passName: string, $enabled: boolean):void;
|
|
public GetShaderPassEnabled($passName: string):boolean;
|
|
public GetPassName($pass: number):string;
|
|
public FindPass($passName: string):number;
|
|
public SetOverrideTag($tag: string, $val: string):void;
|
|
public GetTag($tag: string, $searchFallbacks: boolean, $defaultValue: string):string;
|
|
public GetTag($tag: string, $searchFallbacks: boolean):string;
|
|
public Lerp($start: UnityEngine.Material, $end: UnityEngine.Material, $t: number):void;
|
|
public SetPass($pass: number):boolean;
|
|
public CopyPropertiesFromMaterial($mat: UnityEngine.Material):void;
|
|
public GetTexturePropertyNames():System.Array$1<string>;
|
|
public GetTexturePropertyNameIDs():System.Array$1<number>;
|
|
public GetTexturePropertyNames($outNames: System.Collections.Generic.List$1<string>):void;
|
|
public GetTexturePropertyNameIDs($outNames: System.Collections.Generic.List$1<number>):void;
|
|
public SetFloat($name: string, $value: number):void;
|
|
public SetFloat($nameID: number, $value: number):void;
|
|
public SetInt($name: string, $value: number):void;
|
|
public SetInt($nameID: number, $value: number):void;
|
|
public SetColor($name: string, $value: UnityEngine.Color):void;
|
|
public SetColor($nameID: number, $value: UnityEngine.Color):void;
|
|
public SetVector($name: string, $value: UnityEngine.Vector4):void;
|
|
public SetVector($nameID: number, $value: UnityEngine.Vector4):void;
|
|
public SetMatrix($name: string, $value: UnityEngine.Matrix4x4):void;
|
|
public SetMatrix($nameID: number, $value: UnityEngine.Matrix4x4):void;
|
|
public SetTexture($name: string, $value: UnityEngine.Texture):void;
|
|
public SetTexture($nameID: number, $value: UnityEngine.Texture):void;
|
|
public SetBuffer($name: string, $value: UnityEngine.ComputeBuffer):void;
|
|
public SetBuffer($nameID: number, $value: UnityEngine.ComputeBuffer):void;
|
|
public SetFloatArray($name: string, $values: System.Collections.Generic.List$1<number>):void;
|
|
public SetFloatArray($nameID: number, $values: System.Collections.Generic.List$1<number>):void;
|
|
public SetFloatArray($name: string, $values: System.Array$1<number>):void;
|
|
public SetFloatArray($nameID: number, $values: System.Array$1<number>):void;
|
|
public SetColorArray($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Color>):void;
|
|
public SetColorArray($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Color>):void;
|
|
public SetColorArray($name: string, $values: System.Array$1<UnityEngine.Color>):void;
|
|
public SetColorArray($nameID: number, $values: System.Array$1<UnityEngine.Color>):void;
|
|
public SetVectorArray($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Vector4>):void;
|
|
public SetVectorArray($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Vector4>):void;
|
|
public SetVectorArray($name: string, $values: System.Array$1<UnityEngine.Vector4>):void;
|
|
public SetVectorArray($nameID: number, $values: System.Array$1<UnityEngine.Vector4>):void;
|
|
public SetMatrixArray($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>):void;
|
|
public SetMatrixArray($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>):void;
|
|
public SetMatrixArray($name: string, $values: System.Array$1<UnityEngine.Matrix4x4>):void;
|
|
public SetMatrixArray($nameID: number, $values: System.Array$1<UnityEngine.Matrix4x4>):void;
|
|
public GetFloat($name: string):number;
|
|
public GetFloat($nameID: number):number;
|
|
public GetInt($name: string):number;
|
|
public GetInt($nameID: number):number;
|
|
public GetColor($name: string):UnityEngine.Color;
|
|
public GetColor($nameID: number):UnityEngine.Color;
|
|
public GetVector($name: string):UnityEngine.Vector4;
|
|
public GetVector($nameID: number):UnityEngine.Vector4;
|
|
public GetMatrix($name: string):UnityEngine.Matrix4x4;
|
|
public GetMatrix($nameID: number):UnityEngine.Matrix4x4;
|
|
public GetTexture($name: string):UnityEngine.Texture;
|
|
public GetTexture($nameID: number):UnityEngine.Texture;
|
|
public GetFloatArray($name: string):System.Array$1<number>;
|
|
public GetFloatArray($nameID: number):System.Array$1<number>;
|
|
public GetColorArray($name: string):System.Array$1<UnityEngine.Color>;
|
|
public GetColorArray($nameID: number):System.Array$1<UnityEngine.Color>;
|
|
public GetVectorArray($name: string):System.Array$1<UnityEngine.Vector4>;
|
|
public GetVectorArray($nameID: number):System.Array$1<UnityEngine.Vector4>;
|
|
public GetMatrixArray($name: string):System.Array$1<UnityEngine.Matrix4x4>;
|
|
public GetMatrixArray($nameID: number):System.Array$1<UnityEngine.Matrix4x4>;
|
|
public GetFloatArray($name: string, $values: System.Collections.Generic.List$1<number>):void;
|
|
public GetFloatArray($nameID: number, $values: System.Collections.Generic.List$1<number>):void;
|
|
public GetColorArray($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Color>):void;
|
|
public GetColorArray($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Color>):void;
|
|
public GetVectorArray($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Vector4>):void;
|
|
public GetVectorArray($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Vector4>):void;
|
|
public GetMatrixArray($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>):void;
|
|
public GetMatrixArray($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>):void;
|
|
public SetTextureOffset($name: string, $value: UnityEngine.Vector2):void;
|
|
public SetTextureOffset($nameID: number, $value: UnityEngine.Vector2):void;
|
|
public SetTextureScale($name: string, $value: UnityEngine.Vector2):void;
|
|
public SetTextureScale($nameID: number, $value: UnityEngine.Vector2):void;
|
|
public GetTextureOffset($name: string):UnityEngine.Vector2;
|
|
public GetTextureOffset($nameID: number):UnityEngine.Vector2;
|
|
public GetTextureScale($name: string):UnityEngine.Vector2;
|
|
public GetTextureScale($nameID: number):UnityEngine.Vector2;
|
|
|
|
}
|
|
class Shader extends UnityEngine.Object {
|
|
public maximumLOD: number;
|
|
public static globalMaximumLOD: number;
|
|
public isSupported: boolean;
|
|
public static globalRenderPipeline: string;
|
|
public renderQueue: number;
|
|
public static Find($name: string):UnityEngine.Shader;
|
|
public static EnableKeyword($keyword: string):void;
|
|
public static DisableKeyword($keyword: string):void;
|
|
public static IsKeywordEnabled($keyword: string):boolean;
|
|
public static WarmupAllShaders():void;
|
|
public static PropertyToID($name: string):number;
|
|
public static SetGlobalFloat($name: string, $value: number):void;
|
|
public static SetGlobalFloat($nameID: number, $value: number):void;
|
|
public static SetGlobalInt($name: string, $value: number):void;
|
|
public static SetGlobalInt($nameID: number, $value: number):void;
|
|
public static SetGlobalVector($name: string, $value: UnityEngine.Vector4):void;
|
|
public static SetGlobalVector($nameID: number, $value: UnityEngine.Vector4):void;
|
|
public static SetGlobalColor($name: string, $value: UnityEngine.Color):void;
|
|
public static SetGlobalColor($nameID: number, $value: UnityEngine.Color):void;
|
|
public static SetGlobalMatrix($name: string, $value: UnityEngine.Matrix4x4):void;
|
|
public static SetGlobalMatrix($nameID: number, $value: UnityEngine.Matrix4x4):void;
|
|
public static SetGlobalTexture($name: string, $value: UnityEngine.Texture):void;
|
|
public static SetGlobalTexture($nameID: number, $value: UnityEngine.Texture):void;
|
|
public static SetGlobalBuffer($name: string, $value: UnityEngine.ComputeBuffer):void;
|
|
public static SetGlobalBuffer($nameID: number, $value: UnityEngine.ComputeBuffer):void;
|
|
public static SetGlobalFloatArray($name: string, $values: System.Collections.Generic.List$1<number>):void;
|
|
public static SetGlobalFloatArray($nameID: number, $values: System.Collections.Generic.List$1<number>):void;
|
|
public static SetGlobalFloatArray($name: string, $values: System.Array$1<number>):void;
|
|
public static SetGlobalFloatArray($nameID: number, $values: System.Array$1<number>):void;
|
|
public static SetGlobalVectorArray($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Vector4>):void;
|
|
public static SetGlobalVectorArray($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Vector4>):void;
|
|
public static SetGlobalVectorArray($name: string, $values: System.Array$1<UnityEngine.Vector4>):void;
|
|
public static SetGlobalVectorArray($nameID: number, $values: System.Array$1<UnityEngine.Vector4>):void;
|
|
public static SetGlobalMatrixArray($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>):void;
|
|
public static SetGlobalMatrixArray($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>):void;
|
|
public static SetGlobalMatrixArray($name: string, $values: System.Array$1<UnityEngine.Matrix4x4>):void;
|
|
public static SetGlobalMatrixArray($nameID: number, $values: System.Array$1<UnityEngine.Matrix4x4>):void;
|
|
public static GetGlobalFloat($name: string):number;
|
|
public static GetGlobalFloat($nameID: number):number;
|
|
public static GetGlobalInt($name: string):number;
|
|
public static GetGlobalInt($nameID: number):number;
|
|
public static GetGlobalVector($name: string):UnityEngine.Vector4;
|
|
public static GetGlobalVector($nameID: number):UnityEngine.Vector4;
|
|
public static GetGlobalColor($name: string):UnityEngine.Color;
|
|
public static GetGlobalColor($nameID: number):UnityEngine.Color;
|
|
public static GetGlobalMatrix($name: string):UnityEngine.Matrix4x4;
|
|
public static GetGlobalMatrix($nameID: number):UnityEngine.Matrix4x4;
|
|
public static GetGlobalTexture($name: string):UnityEngine.Texture;
|
|
public static GetGlobalTexture($nameID: number):UnityEngine.Texture;
|
|
public static GetGlobalFloatArray($name: string):System.Array$1<number>;
|
|
public static GetGlobalFloatArray($nameID: number):System.Array$1<number>;
|
|
public static GetGlobalVectorArray($name: string):System.Array$1<UnityEngine.Vector4>;
|
|
public static GetGlobalVectorArray($nameID: number):System.Array$1<UnityEngine.Vector4>;
|
|
public static GetGlobalMatrixArray($name: string):System.Array$1<UnityEngine.Matrix4x4>;
|
|
public static GetGlobalMatrixArray($nameID: number):System.Array$1<UnityEngine.Matrix4x4>;
|
|
public static GetGlobalFloatArray($name: string, $values: System.Collections.Generic.List$1<number>):void;
|
|
public static GetGlobalFloatArray($nameID: number, $values: System.Collections.Generic.List$1<number>):void;
|
|
public static GetGlobalVectorArray($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Vector4>):void;
|
|
public static GetGlobalVectorArray($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Vector4>):void;
|
|
public static GetGlobalMatrixArray($name: string, $values: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>):void;
|
|
public static GetGlobalMatrixArray($nameID: number, $values: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>):void;
|
|
|
|
}
|
|
enum MaterialGlobalIlluminationFlags { None = 0, RealtimeEmissive = 1, BakedEmissive = 2, EmissiveIsBlack = 4, AnyEmissive = 3 }
|
|
class ComputeBuffer extends System.Object {
|
|
|
|
}
|
|
class Ray extends System.ValueType {
|
|
public origin: UnityEngine.Vector3;
|
|
public direction: UnityEngine.Vector3;
|
|
public constructor($origin: UnityEngine.Vector3, $direction: UnityEngine.Vector3);
|
|
public GetPoint($distance: number):UnityEngine.Vector3;
|
|
public ToString():string;
|
|
public ToString($format: string):string;
|
|
|
|
}
|
|
class Camera extends UnityEngine.Behaviour {
|
|
public static onPreCull: UnityEngine.Camera.CameraCallback;
|
|
public static onPreRender: UnityEngine.Camera.CameraCallback;
|
|
public static onPostRender: UnityEngine.Camera.CameraCallback;
|
|
public nearClipPlane: number;
|
|
public farClipPlane: number;
|
|
public fieldOfView: number;
|
|
public renderingPath: UnityEngine.RenderingPath;
|
|
public actualRenderingPath: UnityEngine.RenderingPath;
|
|
public allowHDR: boolean;
|
|
public allowMSAA: boolean;
|
|
public allowDynamicResolution: boolean;
|
|
public forceIntoRenderTexture: boolean;
|
|
public orthographicSize: number;
|
|
public orthographic: boolean;
|
|
public opaqueSortMode: UnityEngine.Rendering.OpaqueSortMode;
|
|
public transparencySortMode: UnityEngine.TransparencySortMode;
|
|
public transparencySortAxis: UnityEngine.Vector3;
|
|
public depth: number;
|
|
public aspect: number;
|
|
public velocity: UnityEngine.Vector3;
|
|
public cullingMask: number;
|
|
public eventMask: number;
|
|
public layerCullSpherical: boolean;
|
|
public cameraType: UnityEngine.CameraType;
|
|
public layerCullDistances: System.Array$1<number>;
|
|
public useOcclusionCulling: boolean;
|
|
public cullingMatrix: UnityEngine.Matrix4x4;
|
|
public backgroundColor: UnityEngine.Color;
|
|
public clearFlags: UnityEngine.CameraClearFlags;
|
|
public depthTextureMode: UnityEngine.DepthTextureMode;
|
|
public clearStencilAfterLightingPass: boolean;
|
|
public usePhysicalProperties: boolean;
|
|
public sensorSize: UnityEngine.Vector2;
|
|
public lensShift: UnityEngine.Vector2;
|
|
public focalLength: number;
|
|
public gateFit: UnityEngine.Camera.GateFitMode;
|
|
public rect: UnityEngine.Rect;
|
|
public pixelRect: UnityEngine.Rect;
|
|
public pixelWidth: number;
|
|
public pixelHeight: number;
|
|
public scaledPixelWidth: number;
|
|
public scaledPixelHeight: number;
|
|
public targetTexture: UnityEngine.RenderTexture;
|
|
public activeTexture: UnityEngine.RenderTexture;
|
|
public targetDisplay: number;
|
|
public cameraToWorldMatrix: UnityEngine.Matrix4x4;
|
|
public worldToCameraMatrix: UnityEngine.Matrix4x4;
|
|
public projectionMatrix: UnityEngine.Matrix4x4;
|
|
public nonJitteredProjectionMatrix: UnityEngine.Matrix4x4;
|
|
public useJitteredProjectionMatrixForTransparentRendering: boolean;
|
|
public previousViewProjectionMatrix: UnityEngine.Matrix4x4;
|
|
public static main: UnityEngine.Camera;
|
|
public static current: UnityEngine.Camera;
|
|
public scene: UnityEngine.SceneManagement.Scene;
|
|
public stereoEnabled: boolean;
|
|
public stereoSeparation: number;
|
|
public stereoConvergence: number;
|
|
public areVRStereoViewMatricesWithinSingleCullTolerance: boolean;
|
|
public stereoTargetEye: UnityEngine.StereoTargetEyeMask;
|
|
public stereoActiveEye: UnityEngine.Camera.MonoOrStereoscopicEye;
|
|
public static allCamerasCount: number;
|
|
public static allCameras: System.Array$1<UnityEngine.Camera>;
|
|
public commandBufferCount: number;
|
|
public constructor();
|
|
public Reset():void;
|
|
public ResetTransparencySortSettings():void;
|
|
public ResetAspect():void;
|
|
public ResetCullingMatrix():void;
|
|
public SetReplacementShader($shader: UnityEngine.Shader, $replacementTag: string):void;
|
|
public ResetReplacementShader():void;
|
|
public SetTargetBuffers($colorBuffer: UnityEngine.RenderBuffer, $depthBuffer: UnityEngine.RenderBuffer):void;
|
|
public SetTargetBuffers($colorBuffer: System.Array$1<UnityEngine.RenderBuffer>, $depthBuffer: UnityEngine.RenderBuffer):void;
|
|
public ResetWorldToCameraMatrix():void;
|
|
public ResetProjectionMatrix():void;
|
|
public CalculateObliqueMatrix($clipPlane: UnityEngine.Vector4):UnityEngine.Matrix4x4;
|
|
public WorldToScreenPoint($position: UnityEngine.Vector3, $eye: UnityEngine.Camera.MonoOrStereoscopicEye):UnityEngine.Vector3;
|
|
public WorldToViewportPoint($position: UnityEngine.Vector3, $eye: UnityEngine.Camera.MonoOrStereoscopicEye):UnityEngine.Vector3;
|
|
public ViewportToWorldPoint($position: UnityEngine.Vector3, $eye: UnityEngine.Camera.MonoOrStereoscopicEye):UnityEngine.Vector3;
|
|
public ScreenToWorldPoint($position: UnityEngine.Vector3, $eye: UnityEngine.Camera.MonoOrStereoscopicEye):UnityEngine.Vector3;
|
|
public WorldToScreenPoint($position: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public WorldToViewportPoint($position: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public ViewportToWorldPoint($position: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public ScreenToWorldPoint($position: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public ScreenToViewportPoint($position: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public ViewportToScreenPoint($position: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public ViewportPointToRay($pos: UnityEngine.Vector3, $eye: UnityEngine.Camera.MonoOrStereoscopicEye):UnityEngine.Ray;
|
|
public ViewportPointToRay($pos: UnityEngine.Vector3):UnityEngine.Ray;
|
|
public ScreenPointToRay($pos: UnityEngine.Vector3, $eye: UnityEngine.Camera.MonoOrStereoscopicEye):UnityEngine.Ray;
|
|
public ScreenPointToRay($pos: UnityEngine.Vector3):UnityEngine.Ray;
|
|
public CalculateFrustumCorners($viewport: UnityEngine.Rect, $z: number, $eye: UnityEngine.Camera.MonoOrStereoscopicEye, $outCorners: System.Array$1<UnityEngine.Vector3>):void;
|
|
public static CalculateProjectionMatrixFromPhysicalProperties($output: $Ref<UnityEngine.Matrix4x4>, $focalLength: number, $sensorSize: UnityEngine.Vector2, $lensShift: UnityEngine.Vector2, $nearClip: number, $farClip: number, $gateFitParameters?: UnityEngine.Camera.GateFitParameters):void;
|
|
public static FocalLengthToFOV($focalLength: number, $sensorSize: number):number;
|
|
public static FOVToFocalLength($fov: number, $sensorSize: number):number;
|
|
public GetStereoNonJitteredProjectionMatrix($eye: UnityEngine.Camera.StereoscopicEye):UnityEngine.Matrix4x4;
|
|
public GetStereoViewMatrix($eye: UnityEngine.Camera.StereoscopicEye):UnityEngine.Matrix4x4;
|
|
public CopyStereoDeviceProjectionMatrixToNonJittered($eye: UnityEngine.Camera.StereoscopicEye):void;
|
|
public GetStereoProjectionMatrix($eye: UnityEngine.Camera.StereoscopicEye):UnityEngine.Matrix4x4;
|
|
public SetStereoProjectionMatrix($eye: UnityEngine.Camera.StereoscopicEye, $matrix: UnityEngine.Matrix4x4):void;
|
|
public ResetStereoProjectionMatrices():void;
|
|
public SetStereoViewMatrix($eye: UnityEngine.Camera.StereoscopicEye, $matrix: UnityEngine.Matrix4x4):void;
|
|
public ResetStereoViewMatrices():void;
|
|
public static GetAllCameras($cameras: System.Array$1<UnityEngine.Camera>):number;
|
|
public RenderToCubemap($cubemap: UnityEngine.Cubemap, $faceMask: number):boolean;
|
|
public RenderToCubemap($cubemap: UnityEngine.Cubemap):boolean;
|
|
public RenderToCubemap($cubemap: UnityEngine.RenderTexture, $faceMask: number):boolean;
|
|
public RenderToCubemap($cubemap: UnityEngine.RenderTexture):boolean;
|
|
public RenderToCubemap($cubemap: UnityEngine.RenderTexture, $faceMask: number, $stereoEye: UnityEngine.Camera.MonoOrStereoscopicEye):boolean;
|
|
public Render():void;
|
|
public RenderWithShader($shader: UnityEngine.Shader, $replacementTag: string):void;
|
|
public RenderDontRestore():void;
|
|
public static SetupCurrent($cur: UnityEngine.Camera):void;
|
|
public CopyFrom($other: UnityEngine.Camera):void;
|
|
public RemoveCommandBuffers($evt: UnityEngine.Rendering.CameraEvent):void;
|
|
public RemoveAllCommandBuffers():void;
|
|
public AddCommandBuffer($evt: UnityEngine.Rendering.CameraEvent, $buffer: UnityEngine.Rendering.CommandBuffer):void;
|
|
public AddCommandBufferAsync($evt: UnityEngine.Rendering.CameraEvent, $buffer: UnityEngine.Rendering.CommandBuffer, $queueType: UnityEngine.Rendering.ComputeQueueType):void;
|
|
public RemoveCommandBuffer($evt: UnityEngine.Rendering.CameraEvent, $buffer: UnityEngine.Rendering.CommandBuffer):void;
|
|
public GetCommandBuffers($evt: UnityEngine.Rendering.CameraEvent):System.Array$1<UnityEngine.Rendering.CommandBuffer>;
|
|
|
|
}
|
|
enum RenderingPath { UsePlayerSettings = -1, VertexLit = 0, Forward = 1, DeferredLighting = 2, DeferredShading = 3 }
|
|
enum TransparencySortMode { Default = 0, Perspective = 1, Orthographic = 2, CustomAxis = 3 }
|
|
enum CameraType { Game = 1, SceneView = 2, Preview = 4, VR = 8, Reflection = 16 }
|
|
enum CameraClearFlags { Skybox = 1, Color = 2, SolidColor = 2, Depth = 3, Nothing = 4 }
|
|
enum DepthTextureMode { None = 0, Depth = 1, DepthNormals = 2, MotionVectors = 4 }
|
|
class Rect extends System.ValueType {
|
|
public static zero: UnityEngine.Rect;
|
|
public x: number;
|
|
public y: number;
|
|
public position: UnityEngine.Vector2;
|
|
public center: UnityEngine.Vector2;
|
|
public min: UnityEngine.Vector2;
|
|
public max: UnityEngine.Vector2;
|
|
public width: number;
|
|
public height: number;
|
|
public size: UnityEngine.Vector2;
|
|
public xMin: number;
|
|
public yMin: number;
|
|
public xMax: number;
|
|
public yMax: number;
|
|
public constructor($x: number, $y: number, $width: number, $height: number);
|
|
public constructor($position: UnityEngine.Vector2, $size: UnityEngine.Vector2);
|
|
public constructor($source: UnityEngine.Rect);
|
|
public static MinMaxRect($xmin: number, $ymin: number, $xmax: number, $ymax: number):UnityEngine.Rect;
|
|
public Set($x: number, $y: number, $width: number, $height: number):void;
|
|
public Contains($point: UnityEngine.Vector2):boolean;
|
|
public Contains($point: UnityEngine.Vector3):boolean;
|
|
public Contains($point: UnityEngine.Vector3, $allowInverse: boolean):boolean;
|
|
public Overlaps($other: UnityEngine.Rect):boolean;
|
|
public Overlaps($other: UnityEngine.Rect, $allowInverse: boolean):boolean;
|
|
public static NormalizedToPoint($rectangle: UnityEngine.Rect, $normalizedRectCoordinates: UnityEngine.Vector2):UnityEngine.Vector2;
|
|
public static PointToNormalized($rectangle: UnityEngine.Rect, $point: UnityEngine.Vector2):UnityEngine.Vector2;
|
|
public static op_Inequality($lhs: UnityEngine.Rect, $rhs: UnityEngine.Rect):boolean;
|
|
public static op_Equality($lhs: UnityEngine.Rect, $rhs: UnityEngine.Rect):boolean;
|
|
public Equals($other: any):boolean;
|
|
public Equals($other: UnityEngine.Rect):boolean;
|
|
public ToString():string;
|
|
public ToString($format: string):string;
|
|
|
|
}
|
|
class RenderTexture extends UnityEngine.Texture {
|
|
public width: number;
|
|
public height: number;
|
|
public dimension: UnityEngine.Rendering.TextureDimension;
|
|
public useMipMap: boolean;
|
|
public sRGB: boolean;
|
|
public format: UnityEngine.RenderTextureFormat;
|
|
public vrUsage: UnityEngine.VRTextureUsage;
|
|
public memorylessMode: UnityEngine.RenderTextureMemoryless;
|
|
public autoGenerateMips: boolean;
|
|
public volumeDepth: number;
|
|
public antiAliasing: number;
|
|
public bindTextureMS: boolean;
|
|
public enableRandomWrite: boolean;
|
|
public useDynamicScale: boolean;
|
|
public isPowerOfTwo: boolean;
|
|
public static active: UnityEngine.RenderTexture;
|
|
public colorBuffer: UnityEngine.RenderBuffer;
|
|
public depthBuffer: UnityEngine.RenderBuffer;
|
|
public depth: number;
|
|
public descriptor: UnityEngine.RenderTextureDescriptor;
|
|
public constructor($desc: UnityEngine.RenderTextureDescriptor);
|
|
public constructor($textureToCopy: UnityEngine.RenderTexture);
|
|
public constructor($width: number, $height: number, $depth: number, $format: UnityEngine.Experimental.Rendering.GraphicsFormat);
|
|
public constructor($width: number, $height: number, $depth: number, $format: UnityEngine.RenderTextureFormat, $readWrite: UnityEngine.RenderTextureReadWrite);
|
|
public constructor($width: number, $height: number, $depth: number, $format: UnityEngine.RenderTextureFormat);
|
|
public constructor($width: number, $height: number, $depth: number);
|
|
public GetNativeDepthBufferPtr():System.IntPtr;
|
|
public DiscardContents($discardColor: boolean, $discardDepth: boolean):void;
|
|
public MarkRestoreExpected():void;
|
|
public DiscardContents():void;
|
|
public ResolveAntiAliasedSurface():void;
|
|
public ResolveAntiAliasedSurface($target: UnityEngine.RenderTexture):void;
|
|
public SetGlobalShaderProperty($propertyName: string):void;
|
|
public Create():boolean;
|
|
public Release():void;
|
|
public IsCreated():boolean;
|
|
public GenerateMips():void;
|
|
public ConvertToEquirect($equirect: UnityEngine.RenderTexture, $eye?: UnityEngine.Camera.MonoOrStereoscopicEye):void;
|
|
public static SupportsStencil($rt: UnityEngine.RenderTexture):boolean;
|
|
public static ReleaseTemporary($temp: UnityEngine.RenderTexture):void;
|
|
public static GetTemporary($desc: UnityEngine.RenderTextureDescriptor):UnityEngine.RenderTexture;
|
|
public static GetTemporary($width: number, $height: number, $depthBuffer: number, $format: UnityEngine.RenderTextureFormat, $readWrite: UnityEngine.RenderTextureReadWrite, $antiAliasing: number, $memorylessMode: UnityEngine.RenderTextureMemoryless, $vrUsage: UnityEngine.VRTextureUsage, $useDynamicScale: boolean):UnityEngine.RenderTexture;
|
|
public static GetTemporary($width: number, $height: number, $depthBuffer: number, $format: UnityEngine.RenderTextureFormat, $readWrite: UnityEngine.RenderTextureReadWrite, $antiAliasing: number, $memorylessMode: UnityEngine.RenderTextureMemoryless, $vrUsage: UnityEngine.VRTextureUsage):UnityEngine.RenderTexture;
|
|
public static GetTemporary($width: number, $height: number, $depthBuffer: number, $format: UnityEngine.RenderTextureFormat, $readWrite: UnityEngine.RenderTextureReadWrite, $antiAliasing: number, $memorylessMode: UnityEngine.RenderTextureMemoryless):UnityEngine.RenderTexture;
|
|
public static GetTemporary($width: number, $height: number, $depthBuffer: number, $format: UnityEngine.RenderTextureFormat, $readWrite: UnityEngine.RenderTextureReadWrite, $antiAliasing: number):UnityEngine.RenderTexture;
|
|
public static GetTemporary($width: number, $height: number, $depthBuffer: number, $format: UnityEngine.RenderTextureFormat, $readWrite: UnityEngine.RenderTextureReadWrite):UnityEngine.RenderTexture;
|
|
public static GetTemporary($width: number, $height: number, $depthBuffer: number, $format: UnityEngine.RenderTextureFormat):UnityEngine.RenderTexture;
|
|
public static GetTemporary($width: number, $height: number, $depthBuffer: number):UnityEngine.RenderTexture;
|
|
public static GetTemporary($width: number, $height: number):UnityEngine.RenderTexture;
|
|
|
|
}
|
|
class RenderBuffer extends System.ValueType {
|
|
|
|
}
|
|
enum StereoTargetEyeMask { None = 0, Left = 1, Right = 2, Both = 3 }
|
|
class Cubemap extends UnityEngine.Texture {
|
|
|
|
}
|
|
class FrustumPlanes extends System.ValueType {
|
|
|
|
}
|
|
class Plane extends System.ValueType {
|
|
public normal: UnityEngine.Vector3;
|
|
public distance: number;
|
|
public flipped: UnityEngine.Plane;
|
|
public constructor($inNormal: UnityEngine.Vector3, $inPoint: UnityEngine.Vector3);
|
|
public constructor($inNormal: UnityEngine.Vector3, $d: number);
|
|
public constructor($a: UnityEngine.Vector3, $b: UnityEngine.Vector3, $c: UnityEngine.Vector3);
|
|
public SetNormalAndPosition($inNormal: UnityEngine.Vector3, $inPoint: UnityEngine.Vector3):void;
|
|
public Set3Points($a: UnityEngine.Vector3, $b: UnityEngine.Vector3, $c: UnityEngine.Vector3):void;
|
|
public Flip():void;
|
|
public Translate($translation: UnityEngine.Vector3):void;
|
|
public static Translate($plane: UnityEngine.Plane, $translation: UnityEngine.Vector3):UnityEngine.Plane;
|
|
public ClosestPointOnPlane($point: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public GetDistanceToPoint($point: UnityEngine.Vector3):number;
|
|
public GetSide($point: UnityEngine.Vector3):boolean;
|
|
public SameSide($inPt0: UnityEngine.Vector3, $inPt1: UnityEngine.Vector3):boolean;
|
|
public Raycast($ray: UnityEngine.Ray, $enter: $Ref<number>):boolean;
|
|
public ToString():string;
|
|
public ToString($format: string):string;
|
|
|
|
}
|
|
enum TexGenMode { None = 0, SphereMap = 1, Object = 2, EyeLinear = 3, CubeReflect = 4, CubeNormal = 5 }
|
|
enum RenderTextureFormat { ARGB32 = 0, Depth = 1, ARGBHalf = 2, Shadowmap = 3, RGB565 = 4, ARGB4444 = 5, ARGB1555 = 6, Default = 7, ARGB2101010 = 8, DefaultHDR = 9, ARGB64 = 10, ARGBFloat = 11, RGFloat = 12, RGHalf = 13, RFloat = 14, RHalf = 15, R8 = 16, ARGBInt = 17, RGInt = 18, RInt = 19, BGRA32 = 20, RGB111110Float = 22, RG32 = 23, RGBAUShort = 24, RG16 = 25, BGRA10101010_XR = 26, BGR101010_XR = 27, R16 = 28 }
|
|
enum VRTextureUsage { None = 0, OneEye = 1, TwoEyes = 2 }
|
|
enum RenderTextureMemoryless { None = 0, Color = 1, Depth = 2, MSAA = 4 }
|
|
class RenderTextureDescriptor extends System.ValueType {
|
|
|
|
}
|
|
enum RenderTextureReadWrite { Default = 0, Linear = 1, sRGB = 2 }
|
|
class Debug extends System.Object {
|
|
public static unityLogger: UnityEngine.ILogger;
|
|
public static developerConsoleVisible: boolean;
|
|
public static isDebugBuild: boolean;
|
|
public constructor();
|
|
public static DrawLine($start: UnityEngine.Vector3, $end: UnityEngine.Vector3, $color: UnityEngine.Color, $duration: number):void;
|
|
public static DrawLine($start: UnityEngine.Vector3, $end: UnityEngine.Vector3, $color: UnityEngine.Color):void;
|
|
public static DrawLine($start: UnityEngine.Vector3, $end: UnityEngine.Vector3):void;
|
|
public static DrawLine($start: UnityEngine.Vector3, $end: UnityEngine.Vector3, $color: UnityEngine.Color, $duration: number, $depthTest: boolean):void;
|
|
public static DrawRay($start: UnityEngine.Vector3, $dir: UnityEngine.Vector3, $color: UnityEngine.Color, $duration: number):void;
|
|
public static DrawRay($start: UnityEngine.Vector3, $dir: UnityEngine.Vector3, $color: UnityEngine.Color):void;
|
|
public static DrawRay($start: UnityEngine.Vector3, $dir: UnityEngine.Vector3):void;
|
|
public static DrawRay($start: UnityEngine.Vector3, $dir: UnityEngine.Vector3, $color: UnityEngine.Color, $duration: number, $depthTest: boolean):void;
|
|
public static Break():void;
|
|
public static DebugBreak():void;
|
|
public static Log($message: any):void;
|
|
public static Log($message: any, $context: UnityEngine.Object):void;
|
|
public static LogFormat($format: string, ...args: any[]):void;
|
|
public static LogFormat($context: UnityEngine.Object, $format: string, ...args: any[]):void;
|
|
public static LogError($message: any):void;
|
|
public static LogError($message: any, $context: UnityEngine.Object):void;
|
|
public static LogErrorFormat($format: string, ...args: any[]):void;
|
|
public static LogErrorFormat($context: UnityEngine.Object, $format: string, ...args: any[]):void;
|
|
public static ClearDeveloperConsole():void;
|
|
public static LogException($exception: System.Exception):void;
|
|
public static LogException($exception: System.Exception, $context: UnityEngine.Object):void;
|
|
public static LogWarning($message: any):void;
|
|
public static LogWarning($message: any, $context: UnityEngine.Object):void;
|
|
public static LogWarningFormat($format: string, ...args: any[]):void;
|
|
public static LogWarningFormat($context: UnityEngine.Object, $format: string, ...args: any[]):void;
|
|
public static Assert($condition: boolean):void;
|
|
public static Assert($condition: boolean, $context: UnityEngine.Object):void;
|
|
public static Assert($condition: boolean, $message: any):void;
|
|
public static Assert($condition: boolean, $message: string):void;
|
|
public static Assert($condition: boolean, $message: any, $context: UnityEngine.Object):void;
|
|
public static Assert($condition: boolean, $message: string, $context: UnityEngine.Object):void;
|
|
public static AssertFormat($condition: boolean, $format: string, ...args: any[]):void;
|
|
public static AssertFormat($condition: boolean, $context: UnityEngine.Object, $format: string, ...args: any[]):void;
|
|
public static LogAssertion($message: any):void;
|
|
public static LogAssertion($message: any, $context: UnityEngine.Object):void;
|
|
public static LogAssertionFormat($format: string, ...args: any[]):void;
|
|
public static LogAssertionFormat($context: UnityEngine.Object, $format: string, ...args: any[]):void;
|
|
|
|
}
|
|
interface ILogger {
|
|
|
|
}
|
|
class Display extends System.Object {
|
|
public static displays: System.Array$1<UnityEngine.Display>;
|
|
public renderingWidth: number;
|
|
public renderingHeight: number;
|
|
public systemWidth: number;
|
|
public systemHeight: number;
|
|
public colorBuffer: UnityEngine.RenderBuffer;
|
|
public depthBuffer: UnityEngine.RenderBuffer;
|
|
public active: boolean;
|
|
public static main: UnityEngine.Display;
|
|
public Activate():void;
|
|
public Activate($width: number, $height: number, $refreshRate: number):void;
|
|
public SetParams($width: number, $height: number, $x: number, $y: number):void;
|
|
public SetRenderingResolution($w: number, $h: number):void;
|
|
public static RelativeMouseAt($inputMouseCoordinates: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public static add_onDisplaysUpdated($value: UnityEngine.Display.DisplaysUpdatedDelegate):void;
|
|
public static remove_onDisplaysUpdated($value: UnityEngine.Display.DisplaysUpdatedDelegate):void;
|
|
|
|
}
|
|
class Gradient extends System.Object {
|
|
public colorKeys: System.Array$1<UnityEngine.GradientColorKey>;
|
|
public alphaKeys: System.Array$1<UnityEngine.GradientAlphaKey>;
|
|
public mode: UnityEngine.GradientMode;
|
|
public constructor();
|
|
public Evaluate($time: number):UnityEngine.Color;
|
|
public SetKeys($colorKeys: System.Array$1<UnityEngine.GradientColorKey>, $alphaKeys: System.Array$1<UnityEngine.GradientAlphaKey>):void;
|
|
public Equals($o: any):boolean;
|
|
public Equals($other: UnityEngine.Gradient):boolean;
|
|
|
|
}
|
|
class GradientColorKey extends System.ValueType {
|
|
|
|
}
|
|
class GradientAlphaKey extends System.ValueType {
|
|
|
|
}
|
|
enum GradientMode { Blend = 0, Fixed = 1 }
|
|
class Screen extends System.Object {
|
|
public static width: number;
|
|
public static height: number;
|
|
public static dpi: number;
|
|
public static orientation: UnityEngine.ScreenOrientation;
|
|
public static sleepTimeout: number;
|
|
public static autorotateToPortrait: boolean;
|
|
public static autorotateToPortraitUpsideDown: boolean;
|
|
public static autorotateToLandscapeLeft: boolean;
|
|
public static autorotateToLandscapeRight: boolean;
|
|
public static currentResolution: UnityEngine.Resolution;
|
|
public static fullScreen: boolean;
|
|
public static fullScreenMode: UnityEngine.FullScreenMode;
|
|
public static safeArea: UnityEngine.Rect;
|
|
public static resolutions: System.Array$1<UnityEngine.Resolution>;
|
|
public constructor();
|
|
public static SetResolution($width: number, $height: number, $fullscreenMode: UnityEngine.FullScreenMode, $preferredRefreshRate: number):void;
|
|
public static SetResolution($width: number, $height: number, $fullscreenMode: UnityEngine.FullScreenMode):void;
|
|
public static SetResolution($width: number, $height: number, $fullscreen: boolean, $preferredRefreshRate: number):void;
|
|
public static SetResolution($width: number, $height: number, $fullscreen: boolean):void;
|
|
|
|
}
|
|
enum ScreenOrientation { Unknown = 0, Portrait = 1, PortraitUpsideDown = 2, LandscapeLeft = 3, LandscapeRight = 4, AutoRotation = 5, Landscape = 3 }
|
|
class Resolution extends System.ValueType {
|
|
|
|
}
|
|
enum FullScreenMode { ExclusiveFullScreen = 0, FullScreenWindow = 1, MaximizedWindow = 2, Windowed = 3 }
|
|
class Graphics extends System.Object {
|
|
public static activeColorGamut: UnityEngine.ColorGamut;
|
|
public static activeTier: UnityEngine.Rendering.GraphicsTier;
|
|
public static activeColorBuffer: UnityEngine.RenderBuffer;
|
|
public static activeDepthBuffer: UnityEngine.RenderBuffer;
|
|
public constructor();
|
|
public static ClearRandomWriteTargets():void;
|
|
public static ExecuteCommandBuffer($buffer: UnityEngine.Rendering.CommandBuffer):void;
|
|
public static ExecuteCommandBufferAsync($buffer: UnityEngine.Rendering.CommandBuffer, $queueType: UnityEngine.Rendering.ComputeQueueType):void;
|
|
public static SetRenderTarget($rt: UnityEngine.RenderTexture, $mipLevel: number, $face: UnityEngine.CubemapFace, $depthSlice: number):void;
|
|
public static SetRenderTarget($colorBuffer: UnityEngine.RenderBuffer, $depthBuffer: UnityEngine.RenderBuffer, $mipLevel: number, $face: UnityEngine.CubemapFace, $depthSlice: number):void;
|
|
public static SetRenderTarget($colorBuffers: System.Array$1<UnityEngine.RenderBuffer>, $depthBuffer: UnityEngine.RenderBuffer):void;
|
|
public static SetRenderTarget($setup: UnityEngine.RenderTargetSetup):void;
|
|
public static SetRandomWriteTarget($index: number, $uav: UnityEngine.RenderTexture):void;
|
|
public static SetRandomWriteTarget($index: number, $uav: UnityEngine.ComputeBuffer, $preserveCounterValue: boolean):void;
|
|
public static CopyTexture($src: UnityEngine.Texture, $dst: UnityEngine.Texture):void;
|
|
public static CopyTexture($src: UnityEngine.Texture, $srcElement: number, $dst: UnityEngine.Texture, $dstElement: number):void;
|
|
public static CopyTexture($src: UnityEngine.Texture, $srcElement: number, $srcMip: number, $dst: UnityEngine.Texture, $dstElement: number, $dstMip: number):void;
|
|
public static CopyTexture($src: UnityEngine.Texture, $srcElement: number, $srcMip: number, $srcX: number, $srcY: number, $srcWidth: number, $srcHeight: number, $dst: UnityEngine.Texture, $dstElement: number, $dstMip: number, $dstX: number, $dstY: number):void;
|
|
public static ConvertTexture($src: UnityEngine.Texture, $dst: UnityEngine.Texture):boolean;
|
|
public static ConvertTexture($src: UnityEngine.Texture, $srcElement: number, $dst: UnityEngine.Texture, $dstElement: number):boolean;
|
|
public static CreateGPUFence($stage: UnityEngine.Rendering.SynchronisationStage):UnityEngine.Rendering.GPUFence;
|
|
public static WaitOnGPUFence($fence: UnityEngine.Rendering.GPUFence, $stage: UnityEngine.Rendering.SynchronisationStage):void;
|
|
public static CreateGPUFence():UnityEngine.Rendering.GPUFence;
|
|
public static WaitOnGPUFence($fence: UnityEngine.Rendering.GPUFence):void;
|
|
public static DrawTexture($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $sourceRect: UnityEngine.Rect, $leftBorder: number, $rightBorder: number, $topBorder: number, $bottomBorder: number, $color: UnityEngine.Color, $mat: UnityEngine.Material, $pass: number):void;
|
|
public static DrawTexture($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $sourceRect: UnityEngine.Rect, $leftBorder: number, $rightBorder: number, $topBorder: number, $bottomBorder: number, $mat: UnityEngine.Material, $pass: number):void;
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public static DrawTexture($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $leftBorder: number, $rightBorder: number, $topBorder: number, $bottomBorder: number, $mat: UnityEngine.Material, $pass: number):void;
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public static DrawTexture($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $mat: UnityEngine.Material, $pass: number):void;
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public static DrawMeshNow($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $materialIndex: number):void;
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public static DrawMeshNow($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $materialIndex: number):void;
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public static DrawMeshNow($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion):void;
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public static DrawMeshNow($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4):void;
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public static DrawMesh($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: boolean, $receiveShadows: boolean, $useLightProbes: boolean):void;
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public static DrawMesh($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $probeAnchor: UnityEngine.Transform, $useLightProbes: boolean):void;
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public static DrawMesh($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: boolean, $receiveShadows: boolean, $useLightProbes: boolean):void;
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public static DrawMesh($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $probeAnchor: UnityEngine.Transform, $lightProbeUsage: UnityEngine.Rendering.LightProbeUsage, $lightProbeProxyVolume: UnityEngine.LightProbeProxyVolume):void;
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public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Array$1<UnityEngine.Matrix4x4>, $count: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number, $camera: UnityEngine.Camera, $lightProbeUsage: UnityEngine.Rendering.LightProbeUsage, $lightProbeProxyVolume: UnityEngine.LightProbeProxyVolume):void;
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public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number, $camera: UnityEngine.Camera, $lightProbeUsage: UnityEngine.Rendering.LightProbeUsage, $lightProbeProxyVolume: UnityEngine.LightProbeProxyVolume):void;
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public static DrawMeshInstancedIndirect($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $bounds: UnityEngine.Bounds, $bufferWithArgs: UnityEngine.ComputeBuffer, $argsOffset: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number, $camera: UnityEngine.Camera, $lightProbeUsage: UnityEngine.Rendering.LightProbeUsage, $lightProbeProxyVolume: UnityEngine.LightProbeProxyVolume):void;
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public static DrawProcedural($topology: UnityEngine.MeshTopology, $vertexCount: number, $instanceCount: number):void;
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public static DrawProceduralIndirect($topology: UnityEngine.MeshTopology, $bufferWithArgs: UnityEngine.ComputeBuffer, $argsOffset: number):void;
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public static Blit($source: UnityEngine.Texture, $dest: UnityEngine.RenderTexture):void;
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public static Blit($source: UnityEngine.Texture, $dest: UnityEngine.RenderTexture, $scale: UnityEngine.Vector2, $offset: UnityEngine.Vector2):void;
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public static Blit($source: UnityEngine.Texture, $dest: UnityEngine.RenderTexture, $mat: UnityEngine.Material, $pass: number):void;
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public static Blit($source: UnityEngine.Texture, $dest: UnityEngine.RenderTexture, $mat: UnityEngine.Material):void;
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public static Blit($source: UnityEngine.Texture, $mat: UnityEngine.Material, $pass: number):void;
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public static Blit($source: UnityEngine.Texture, $mat: UnityEngine.Material):void;
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public static BlitMultiTap($source: UnityEngine.Texture, $dest: UnityEngine.RenderTexture, $mat: UnityEngine.Material, ...offsets: UnityEngine.Vector2[]):void;
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public static DrawMesh($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number):void;
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public static DrawMesh($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera):void;
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public static DrawMesh($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number):void;
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public static DrawMesh($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock):void;
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public static DrawMesh($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: boolean):void;
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public static DrawMesh($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: boolean, $receiveShadows: boolean):void;
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public static DrawMesh($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode):void;
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public static DrawMesh($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean):void;
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public static DrawMesh($mesh: UnityEngine.Mesh, $position: UnityEngine.Vector3, $rotation: UnityEngine.Quaternion, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $probeAnchor: UnityEngine.Transform):void;
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public static DrawMesh($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number):void;
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public static DrawMesh($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera):void;
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public static DrawMesh($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number):void;
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public static DrawMesh($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock):void;
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public static DrawMesh($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: boolean):void;
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public static DrawMesh($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: boolean, $receiveShadows: boolean):void;
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public static DrawMesh($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode):void;
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public static DrawMesh($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean):void;
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public static DrawMesh($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $probeAnchor: UnityEngine.Transform):void;
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public static DrawMesh($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $probeAnchor: UnityEngine.Transform, $useLightProbes: boolean):void;
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public static DrawMesh($mesh: UnityEngine.Mesh, $matrix: UnityEngine.Matrix4x4, $material: UnityEngine.Material, $layer: number, $camera: UnityEngine.Camera, $submeshIndex: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $probeAnchor: UnityEngine.Transform, $lightProbeUsage: UnityEngine.Rendering.LightProbeUsage):void;
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public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Array$1<UnityEngine.Matrix4x4>):void;
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public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Array$1<UnityEngine.Matrix4x4>, $count: number):void;
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public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Array$1<UnityEngine.Matrix4x4>, $count: number, $properties: UnityEngine.MaterialPropertyBlock):void;
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public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Array$1<UnityEngine.Matrix4x4>, $count: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode):void;
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public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Array$1<UnityEngine.Matrix4x4>, $count: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean):void;
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public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Array$1<UnityEngine.Matrix4x4>, $count: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number):void;
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public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Array$1<UnityEngine.Matrix4x4>, $count: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number, $camera: UnityEngine.Camera):void;
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public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Array$1<UnityEngine.Matrix4x4>, $count: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number, $camera: UnityEngine.Camera, $lightProbeUsage: UnityEngine.Rendering.LightProbeUsage):void;
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public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>):void;
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public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>, $properties: UnityEngine.MaterialPropertyBlock):void;
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public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode):void;
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public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean):void;
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public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number):void;
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public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number, $camera: UnityEngine.Camera):void;
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public static DrawMeshInstanced($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $matrices: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number, $camera: UnityEngine.Camera, $lightProbeUsage: UnityEngine.Rendering.LightProbeUsage):void;
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public static DrawMeshInstancedIndirect($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $bounds: UnityEngine.Bounds, $bufferWithArgs: UnityEngine.ComputeBuffer):void;
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public static DrawMeshInstancedIndirect($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $bounds: UnityEngine.Bounds, $bufferWithArgs: UnityEngine.ComputeBuffer, $argsOffset: number):void;
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public static DrawMeshInstancedIndirect($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $bounds: UnityEngine.Bounds, $bufferWithArgs: UnityEngine.ComputeBuffer, $argsOffset: number, $properties: UnityEngine.MaterialPropertyBlock):void;
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public static DrawMeshInstancedIndirect($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $bounds: UnityEngine.Bounds, $bufferWithArgs: UnityEngine.ComputeBuffer, $argsOffset: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode):void;
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public static DrawMeshInstancedIndirect($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $bounds: UnityEngine.Bounds, $bufferWithArgs: UnityEngine.ComputeBuffer, $argsOffset: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean):void;
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public static DrawMeshInstancedIndirect($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $bounds: UnityEngine.Bounds, $bufferWithArgs: UnityEngine.ComputeBuffer, $argsOffset: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number):void;
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public static DrawMeshInstancedIndirect($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $bounds: UnityEngine.Bounds, $bufferWithArgs: UnityEngine.ComputeBuffer, $argsOffset: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number, $camera: UnityEngine.Camera):void;
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public static DrawMeshInstancedIndirect($mesh: UnityEngine.Mesh, $submeshIndex: number, $material: UnityEngine.Material, $bounds: UnityEngine.Bounds, $bufferWithArgs: UnityEngine.ComputeBuffer, $argsOffset: number, $properties: UnityEngine.MaterialPropertyBlock, $castShadows: UnityEngine.Rendering.ShadowCastingMode, $receiveShadows: boolean, $layer: number, $camera: UnityEngine.Camera, $lightProbeUsage: UnityEngine.Rendering.LightProbeUsage):void;
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public static DrawTexture($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $sourceRect: UnityEngine.Rect, $leftBorder: number, $rightBorder: number, $topBorder: number, $bottomBorder: number, $color: UnityEngine.Color, $mat: UnityEngine.Material):void;
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public static DrawTexture($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $sourceRect: UnityEngine.Rect, $leftBorder: number, $rightBorder: number, $topBorder: number, $bottomBorder: number, $color: UnityEngine.Color):void;
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public static DrawTexture($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $sourceRect: UnityEngine.Rect, $leftBorder: number, $rightBorder: number, $topBorder: number, $bottomBorder: number, $mat: UnityEngine.Material):void;
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public static DrawTexture($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $sourceRect: UnityEngine.Rect, $leftBorder: number, $rightBorder: number, $topBorder: number, $bottomBorder: number):void;
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public static DrawTexture($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $leftBorder: number, $rightBorder: number, $topBorder: number, $bottomBorder: number, $mat: UnityEngine.Material):void;
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public static DrawTexture($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $leftBorder: number, $rightBorder: number, $topBorder: number, $bottomBorder: number):void;
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public static DrawTexture($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture, $mat: UnityEngine.Material):void;
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public static DrawTexture($screenRect: UnityEngine.Rect, $texture: UnityEngine.Texture):void;
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public static DrawProcedural($topology: UnityEngine.MeshTopology, $vertexCount: number):void;
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public static DrawProceduralIndirect($topology: UnityEngine.MeshTopology, $bufferWithArgs: UnityEngine.ComputeBuffer):void;
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public static SetRenderTarget($rt: UnityEngine.RenderTexture):void;
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public static SetRenderTarget($rt: UnityEngine.RenderTexture, $mipLevel: number):void;
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public static SetRenderTarget($rt: UnityEngine.RenderTexture, $mipLevel: number, $face: UnityEngine.CubemapFace):void;
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public static SetRenderTarget($colorBuffer: UnityEngine.RenderBuffer, $depthBuffer: UnityEngine.RenderBuffer):void;
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public static SetRenderTarget($colorBuffer: UnityEngine.RenderBuffer, $depthBuffer: UnityEngine.RenderBuffer, $mipLevel: number):void;
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public static SetRenderTarget($colorBuffer: UnityEngine.RenderBuffer, $depthBuffer: UnityEngine.RenderBuffer, $mipLevel: number, $face: UnityEngine.CubemapFace):void;
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public static SetRandomWriteTarget($index: number, $uav: UnityEngine.ComputeBuffer):void;
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}
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enum ColorGamut { sRGB = 0, Rec709 = 1, Rec2020 = 2, DisplayP3 = 3, HDR10 = 4, DolbyHDR = 5 }
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enum CubemapFace { Unknown = -1, PositiveX = 0, NegativeX = 1, PositiveY = 2, NegativeY = 3, PositiveZ = 4, NegativeZ = 5 }
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class RenderTargetSetup extends System.ValueType {
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}
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class Mesh extends UnityEngine.Object {
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public indexFormat: UnityEngine.Rendering.IndexFormat;
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public vertexBufferCount: number;
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public blendShapeCount: number;
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public boneWeights: System.Array$1<UnityEngine.BoneWeight>;
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public bindposes: System.Array$1<UnityEngine.Matrix4x4>;
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public isReadable: boolean;
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public vertexCount: number;
|
|
public subMeshCount: number;
|
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public bounds: UnityEngine.Bounds;
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public vertices: System.Array$1<UnityEngine.Vector3>;
|
|
public normals: System.Array$1<UnityEngine.Vector3>;
|
|
public tangents: System.Array$1<UnityEngine.Vector4>;
|
|
public uv: System.Array$1<UnityEngine.Vector2>;
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|
public uv2: System.Array$1<UnityEngine.Vector2>;
|
|
public uv3: System.Array$1<UnityEngine.Vector2>;
|
|
public uv4: System.Array$1<UnityEngine.Vector2>;
|
|
public uv5: System.Array$1<UnityEngine.Vector2>;
|
|
public uv6: System.Array$1<UnityEngine.Vector2>;
|
|
public uv7: System.Array$1<UnityEngine.Vector2>;
|
|
public uv8: System.Array$1<UnityEngine.Vector2>;
|
|
public colors: System.Array$1<UnityEngine.Color>;
|
|
public colors32: System.Array$1<UnityEngine.Color32>;
|
|
public triangles: System.Array$1<number>;
|
|
public constructor();
|
|
public GetNativeVertexBufferPtr($index: number):System.IntPtr;
|
|
public GetNativeIndexBufferPtr():System.IntPtr;
|
|
public ClearBlendShapes():void;
|
|
public GetBlendShapeName($shapeIndex: number):string;
|
|
public GetBlendShapeIndex($blendShapeName: string):number;
|
|
public GetBlendShapeFrameCount($shapeIndex: number):number;
|
|
public GetBlendShapeFrameWeight($shapeIndex: number, $frameIndex: number):number;
|
|
public GetBlendShapeFrameVertices($shapeIndex: number, $frameIndex: number, $deltaVertices: System.Array$1<UnityEngine.Vector3>, $deltaNormals: System.Array$1<UnityEngine.Vector3>, $deltaTangents: System.Array$1<UnityEngine.Vector3>):void;
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|
public AddBlendShapeFrame($shapeName: string, $frameWeight: number, $deltaVertices: System.Array$1<UnityEngine.Vector3>, $deltaNormals: System.Array$1<UnityEngine.Vector3>, $deltaTangents: System.Array$1<UnityEngine.Vector3>):void;
|
|
public GetUVDistributionMetric($uvSetIndex: number):number;
|
|
public GetVertices($vertices: System.Collections.Generic.List$1<UnityEngine.Vector3>):void;
|
|
public SetVertices($inVertices: System.Collections.Generic.List$1<UnityEngine.Vector3>):void;
|
|
public GetNormals($normals: System.Collections.Generic.List$1<UnityEngine.Vector3>):void;
|
|
public SetNormals($inNormals: System.Collections.Generic.List$1<UnityEngine.Vector3>):void;
|
|
public GetTangents($tangents: System.Collections.Generic.List$1<UnityEngine.Vector4>):void;
|
|
public SetTangents($inTangents: System.Collections.Generic.List$1<UnityEngine.Vector4>):void;
|
|
public GetColors($colors: System.Collections.Generic.List$1<UnityEngine.Color>):void;
|
|
public SetColors($inColors: System.Collections.Generic.List$1<UnityEngine.Color>):void;
|
|
public GetColors($colors: System.Collections.Generic.List$1<UnityEngine.Color32>):void;
|
|
public SetColors($inColors: System.Collections.Generic.List$1<UnityEngine.Color32>):void;
|
|
public SetUVs($channel: number, $uvs: System.Collections.Generic.List$1<UnityEngine.Vector2>):void;
|
|
public SetUVs($channel: number, $uvs: System.Collections.Generic.List$1<UnityEngine.Vector3>):void;
|
|
public SetUVs($channel: number, $uvs: System.Collections.Generic.List$1<UnityEngine.Vector4>):void;
|
|
public GetUVs($channel: number, $uvs: System.Collections.Generic.List$1<UnityEngine.Vector2>):void;
|
|
public GetUVs($channel: number, $uvs: System.Collections.Generic.List$1<UnityEngine.Vector3>):void;
|
|
public GetUVs($channel: number, $uvs: System.Collections.Generic.List$1<UnityEngine.Vector4>):void;
|
|
public GetTriangles($submesh: number):System.Array$1<number>;
|
|
public GetTriangles($submesh: number, $applyBaseVertex: boolean):System.Array$1<number>;
|
|
public GetTriangles($triangles: System.Collections.Generic.List$1<number>, $submesh: number):void;
|
|
public GetTriangles($triangles: System.Collections.Generic.List$1<number>, $submesh: number, $applyBaseVertex: boolean):void;
|
|
public GetIndices($submesh: number):System.Array$1<number>;
|
|
public GetIndices($submesh: number, $applyBaseVertex: boolean):System.Array$1<number>;
|
|
public GetIndices($indices: System.Collections.Generic.List$1<number>, $submesh: number):void;
|
|
public GetIndices($indices: System.Collections.Generic.List$1<number>, $submesh: number, $applyBaseVertex: boolean):void;
|
|
public GetIndexStart($submesh: number):number;
|
|
public GetIndexCount($submesh: number):number;
|
|
public GetBaseVertex($submesh: number):number;
|
|
public SetTriangles($triangles: System.Array$1<number>, $submesh: number):void;
|
|
public SetTriangles($triangles: System.Array$1<number>, $submesh: number, $calculateBounds: boolean):void;
|
|
public SetTriangles($triangles: System.Array$1<number>, $submesh: number, $calculateBounds: boolean, $baseVertex: number):void;
|
|
public SetTriangles($triangles: System.Collections.Generic.List$1<number>, $submesh: number):void;
|
|
public SetTriangles($triangles: System.Collections.Generic.List$1<number>, $submesh: number, $calculateBounds: boolean):void;
|
|
public SetTriangles($triangles: System.Collections.Generic.List$1<number>, $submesh: number, $calculateBounds: boolean, $baseVertex: number):void;
|
|
public SetIndices($indices: System.Array$1<number>, $topology: UnityEngine.MeshTopology, $submesh: number):void;
|
|
public SetIndices($indices: System.Array$1<number>, $topology: UnityEngine.MeshTopology, $submesh: number, $calculateBounds: boolean):void;
|
|
public SetIndices($indices: System.Array$1<number>, $topology: UnityEngine.MeshTopology, $submesh: number, $calculateBounds: boolean, $baseVertex: number):void;
|
|
public GetBindposes($bindposes: System.Collections.Generic.List$1<UnityEngine.Matrix4x4>):void;
|
|
public GetBoneWeights($boneWeights: System.Collections.Generic.List$1<UnityEngine.BoneWeight>):void;
|
|
public Clear($keepVertexLayout: boolean):void;
|
|
public Clear():void;
|
|
public RecalculateBounds():void;
|
|
public RecalculateNormals():void;
|
|
public RecalculateTangents():void;
|
|
public MarkDynamic():void;
|
|
public UploadMeshData($markNoLongerReadable: boolean):void;
|
|
public GetTopology($submesh: number):UnityEngine.MeshTopology;
|
|
public CombineMeshes($combine: System.Array$1<UnityEngine.CombineInstance>, $mergeSubMeshes: boolean, $useMatrices: boolean, $hasLightmapData: boolean):void;
|
|
public CombineMeshes($combine: System.Array$1<UnityEngine.CombineInstance>, $mergeSubMeshes: boolean, $useMatrices: boolean):void;
|
|
public CombineMeshes($combine: System.Array$1<UnityEngine.CombineInstance>, $mergeSubMeshes: boolean):void;
|
|
public CombineMeshes($combine: System.Array$1<UnityEngine.CombineInstance>):void;
|
|
|
|
}
|
|
class MaterialPropertyBlock extends System.Object {
|
|
|
|
}
|
|
class LightProbeProxyVolume extends UnityEngine.Behaviour {
|
|
|
|
}
|
|
class Bounds extends System.ValueType {
|
|
|
|
}
|
|
enum MeshTopology { Triangles = 0, Quads = 2, Lines = 3, LineStrip = 4, Points = 5 }
|
|
class BoneWeight extends System.ValueType {
|
|
|
|
}
|
|
class Color32 extends System.ValueType {
|
|
public r: number;
|
|
public g: number;
|
|
public b: number;
|
|
public a: number;
|
|
}
|
|
class CombineInstance extends System.ValueType {
|
|
|
|
}
|
|
class GL extends System.Object {
|
|
public static TRIANGLES: number;
|
|
public static TRIANGLE_STRIP: number;
|
|
public static QUADS: number;
|
|
public static LINES: number;
|
|
public static LINE_STRIP: number;
|
|
public static wireframe: boolean;
|
|
public static sRGBWrite: boolean;
|
|
public static invertCulling: boolean;
|
|
public static modelview: UnityEngine.Matrix4x4;
|
|
public constructor();
|
|
public static Vertex3($x: number, $y: number, $z: number):void;
|
|
public static Vertex($v: UnityEngine.Vector3):void;
|
|
public static TexCoord3($x: number, $y: number, $z: number):void;
|
|
public static TexCoord($v: UnityEngine.Vector3):void;
|
|
public static TexCoord2($x: number, $y: number):void;
|
|
public static MultiTexCoord3($unit: number, $x: number, $y: number, $z: number):void;
|
|
public static MultiTexCoord($unit: number, $v: UnityEngine.Vector3):void;
|
|
public static MultiTexCoord2($unit: number, $x: number, $y: number):void;
|
|
public static Color($c: UnityEngine.Color):void;
|
|
public static Flush():void;
|
|
public static RenderTargetBarrier():void;
|
|
public static MultMatrix($m: UnityEngine.Matrix4x4):void;
|
|
public static PushMatrix():void;
|
|
public static PopMatrix():void;
|
|
public static LoadIdentity():void;
|
|
public static LoadOrtho():void;
|
|
public static LoadPixelMatrix():void;
|
|
public static LoadProjectionMatrix($mat: UnityEngine.Matrix4x4):void;
|
|
public static InvalidateState():void;
|
|
public static GetGPUProjectionMatrix($proj: UnityEngine.Matrix4x4, $renderIntoTexture: boolean):UnityEngine.Matrix4x4;
|
|
public static LoadPixelMatrix($left: number, $right: number, $bottom: number, $top: number):void;
|
|
public static IssuePluginEvent($callback: System.IntPtr, $eventID: number):void;
|
|
public static Begin($mode: number):void;
|
|
public static End():void;
|
|
public static Clear($clearDepth: boolean, $clearColor: boolean, $backgroundColor: UnityEngine.Color, $depth: number):void;
|
|
public static Clear($clearDepth: boolean, $clearColor: boolean, $backgroundColor: UnityEngine.Color):void;
|
|
public static Viewport($pixelRect: UnityEngine.Rect):void;
|
|
public static ClearWithSkybox($clearDepth: boolean, $camera: UnityEngine.Camera):void;
|
|
|
|
}
|
|
class Texture2D extends UnityEngine.Texture {
|
|
public mipmapCount: number;
|
|
public format: UnityEngine.TextureFormat;
|
|
public static whiteTexture: UnityEngine.Texture2D;
|
|
public static blackTexture: UnityEngine.Texture2D;
|
|
public isReadable: boolean;
|
|
public streamingMipmaps: boolean;
|
|
public streamingMipmapsPriority: number;
|
|
public requestedMipmapLevel: number;
|
|
public desiredMipmapLevel: number;
|
|
public loadingMipmapLevel: number;
|
|
public loadedMipmapLevel: number;
|
|
public alphaIsTransparency: boolean;
|
|
public constructor($width: number, $height: number, $format: UnityEngine.Experimental.Rendering.GraphicsFormat, $flags: UnityEngine.Experimental.Rendering.TextureCreationFlags);
|
|
public constructor($width: number, $height: number, $textureFormat: UnityEngine.TextureFormat, $mipChain: boolean, $linear: boolean);
|
|
public constructor($width: number, $height: number, $textureFormat: UnityEngine.TextureFormat, $mipChain: boolean);
|
|
public constructor($width: number, $height: number);
|
|
public Compress($highQuality: boolean):void;
|
|
public ClearRequestedMipmapLevel():void;
|
|
public IsRequestedMipmapLevelLoaded():boolean;
|
|
public UpdateExternalTexture($nativeTex: System.IntPtr):void;
|
|
public GetRawTextureData():System.Array$1<number>;
|
|
public GetPixels($x: number, $y: number, $blockWidth: number, $blockHeight: number, $miplevel: number):System.Array$1<UnityEngine.Color>;
|
|
public GetPixels($x: number, $y: number, $blockWidth: number, $blockHeight: number):System.Array$1<UnityEngine.Color>;
|
|
public GetPixels32($miplevel: number):System.Array$1<UnityEngine.Color32>;
|
|
public GetPixels32():System.Array$1<UnityEngine.Color32>;
|
|
public PackTextures($textures: System.Array$1<UnityEngine.Texture2D>, $padding: number, $maximumAtlasSize: number, $makeNoLongerReadable: boolean):System.Array$1<UnityEngine.Rect>;
|
|
public PackTextures($textures: System.Array$1<UnityEngine.Texture2D>, $padding: number, $maximumAtlasSize: number):System.Array$1<UnityEngine.Rect>;
|
|
public PackTextures($textures: System.Array$1<UnityEngine.Texture2D>, $padding: number):System.Array$1<UnityEngine.Rect>;
|
|
public static CreateExternalTexture($width: number, $height: number, $format: UnityEngine.TextureFormat, $mipChain: boolean, $linear: boolean, $nativeTex: System.IntPtr):UnityEngine.Texture2D;
|
|
public SetPixel($x: number, $y: number, $color: UnityEngine.Color):void;
|
|
public SetPixels($x: number, $y: number, $blockWidth: number, $blockHeight: number, $colors: System.Array$1<UnityEngine.Color>, $miplevel: number):void;
|
|
public SetPixels($x: number, $y: number, $blockWidth: number, $blockHeight: number, $colors: System.Array$1<UnityEngine.Color>):void;
|
|
public SetPixels($colors: System.Array$1<UnityEngine.Color>, $miplevel: number):void;
|
|
public SetPixels($colors: System.Array$1<UnityEngine.Color>):void;
|
|
public GetPixel($x: number, $y: number):UnityEngine.Color;
|
|
public GetPixelBilinear($x: number, $y: number):UnityEngine.Color;
|
|
public LoadRawTextureData($data: System.IntPtr, $size: number):void;
|
|
public LoadRawTextureData($data: System.Array$1<number>):void;
|
|
public Apply($updateMipmaps: boolean, $makeNoLongerReadable: boolean):void;
|
|
public Apply($updateMipmaps: boolean):void;
|
|
public Apply():void;
|
|
public Resize($width: number, $height: number):boolean;
|
|
public Resize($width: number, $height: number, $format: UnityEngine.TextureFormat, $hasMipMap: boolean):boolean;
|
|
public ReadPixels($source: UnityEngine.Rect, $destX: number, $destY: number, $recalculateMipMaps: boolean):void;
|
|
public ReadPixels($source: UnityEngine.Rect, $destX: number, $destY: number):void;
|
|
public static GenerateAtlas($sizes: System.Array$1<UnityEngine.Vector2>, $padding: number, $atlasSize: number, $results: System.Collections.Generic.List$1<UnityEngine.Rect>):boolean;
|
|
public SetPixels32($colors: System.Array$1<UnityEngine.Color32>, $miplevel: number):void;
|
|
public SetPixels32($colors: System.Array$1<UnityEngine.Color32>):void;
|
|
public SetPixels32($x: number, $y: number, $blockWidth: number, $blockHeight: number, $colors: System.Array$1<UnityEngine.Color32>, $miplevel: number):void;
|
|
public SetPixels32($x: number, $y: number, $blockWidth: number, $blockHeight: number, $colors: System.Array$1<UnityEngine.Color32>):void;
|
|
public GetPixels($miplevel: number):System.Array$1<UnityEngine.Color>;
|
|
public GetPixels():System.Array$1<UnityEngine.Color>;
|
|
|
|
}
|
|
enum TextureFormat { Alpha8 = 1, ARGB4444 = 2, RGB24 = 3, RGBA32 = 4, ARGB32 = 5, RGB565 = 7, R16 = 9, DXT1 = 10, DXT5 = 12, RGBA4444 = 13, BGRA32 = 14, RHalf = 15, RGHalf = 16, RGBAHalf = 17, RFloat = 18, RGFloat = 19, RGBAFloat = 20, YUY2 = 21, RGB9e5Float = 22, BC4 = 26, BC5 = 27, BC6H = 24, BC7 = 25, DXT1Crunched = 28, DXT5Crunched = 29, PVRTC_RGB2 = 30, PVRTC_RGBA2 = 31, PVRTC_RGB4 = 32, PVRTC_RGBA4 = 33, ETC_RGB4 = 34, ATC_RGB4 = -127, ATC_RGBA8 = -127, EAC_R = 41, EAC_R_SIGNED = 42, EAC_RG = 43, EAC_RG_SIGNED = 44, ETC2_RGB = 45, ETC2_RGBA1 = 46, ETC2_RGBA8 = 47, ASTC_RGB_4x4 = 48, ASTC_RGB_5x5 = 49, ASTC_RGB_6x6 = 50, ASTC_RGB_8x8 = 51, ASTC_RGB_10x10 = 52, ASTC_RGB_12x12 = 53, ASTC_RGBA_4x4 = 54, ASTC_RGBA_5x5 = 55, ASTC_RGBA_6x6 = 56, ASTC_RGBA_8x8 = 57, ASTC_RGBA_10x10 = 58, ASTC_RGBA_12x12 = 59, ETC_RGB4_3DS = 60, ETC_RGBA8_3DS = 61, RG16 = 62, R8 = 63, ETC_RGB4Crunched = 64, ETC2_RGBA8Crunched = 65, PVRTC_2BPP_RGB = -127, PVRTC_2BPP_RGBA = -127, PVRTC_4BPP_RGB = -127, PVRTC_4BPP_RGBA = -127 }
|
|
class QualitySettings extends UnityEngine.Object {
|
|
public static pixelLightCount: number;
|
|
public static shadows: UnityEngine.ShadowQuality;
|
|
public static shadowProjection: UnityEngine.ShadowProjection;
|
|
public static shadowCascades: number;
|
|
public static shadowDistance: number;
|
|
public static shadowResolution: UnityEngine.ShadowResolution;
|
|
public static shadowmaskMode: UnityEngine.ShadowmaskMode;
|
|
public static shadowNearPlaneOffset: number;
|
|
public static shadowCascade2Split: number;
|
|
public static shadowCascade4Split: UnityEngine.Vector3;
|
|
public static lodBias: number;
|
|
public static anisotropicFiltering: UnityEngine.AnisotropicFiltering;
|
|
public static masterTextureLimit: number;
|
|
public static maximumLODLevel: number;
|
|
public static particleRaycastBudget: number;
|
|
public static softParticles: boolean;
|
|
public static softVegetation: boolean;
|
|
public static vSyncCount: number;
|
|
public static antiAliasing: number;
|
|
public static asyncUploadTimeSlice: number;
|
|
public static asyncUploadBufferSize: number;
|
|
public static asyncUploadPersistentBuffer: boolean;
|
|
public static realtimeReflectionProbes: boolean;
|
|
public static billboardsFaceCameraPosition: boolean;
|
|
public static resolutionScalingFixedDPIFactor: number;
|
|
public static blendWeights: UnityEngine.BlendWeights;
|
|
public static streamingMipmapsActive: boolean;
|
|
public static streamingMipmapsMemoryBudget: number;
|
|
public static streamingMipmapsRenderersPerFrame: number;
|
|
public static streamingMipmapsMaxLevelReduction: number;
|
|
public static streamingMipmapsAddAllCameras: boolean;
|
|
public static streamingMipmapsMaxFileIORequests: number;
|
|
public static maxQueuedFrames: number;
|
|
public static names: System.Array$1<string>;
|
|
public static desiredColorSpace: UnityEngine.ColorSpace;
|
|
public static activeColorSpace: UnityEngine.ColorSpace;
|
|
public static IncreaseLevel($applyExpensiveChanges: boolean):void;
|
|
public static DecreaseLevel($applyExpensiveChanges: boolean):void;
|
|
public static SetQualityLevel($index: number):void;
|
|
public static IncreaseLevel():void;
|
|
public static DecreaseLevel():void;
|
|
public static GetQualityLevel():number;
|
|
public static SetQualityLevel($index: number, $applyExpensiveChanges: boolean):void;
|
|
|
|
}
|
|
enum QualityLevel { Fastest = 0, Fast = 1, Simple = 2, Good = 3, Beautiful = 4, Fantastic = 5 }
|
|
enum ShadowQuality { Disable = 0, HardOnly = 1, All = 2 }
|
|
enum ShadowProjection { CloseFit = 0, StableFit = 1 }
|
|
enum ShadowResolution { Low = 0, Medium = 1, High = 2, VeryHigh = 3 }
|
|
enum ShadowmaskMode { Shadowmask = 0, DistanceShadowmask = 1 }
|
|
enum BlendWeights { OneBone = 1, TwoBones = 2, FourBones = 4 }
|
|
enum ColorSpace { Uninitialized = -1, Gamma = 0, Linear = 1 }
|
|
class MeshFilter extends UnityEngine.Component {
|
|
public sharedMesh: UnityEngine.Mesh;
|
|
public mesh: UnityEngine.Mesh;
|
|
public constructor();
|
|
|
|
}
|
|
class Input extends System.Object {
|
|
public static simulateMouseWithTouches: boolean;
|
|
public static anyKey: boolean;
|
|
public static anyKeyDown: boolean;
|
|
public static inputString: string;
|
|
public static mousePosition: UnityEngine.Vector3;
|
|
public static mouseScrollDelta: UnityEngine.Vector2;
|
|
public static imeCompositionMode: UnityEngine.IMECompositionMode;
|
|
public static compositionString: string;
|
|
public static imeIsSelected: boolean;
|
|
public static compositionCursorPos: UnityEngine.Vector2;
|
|
public static mousePresent: boolean;
|
|
public static touchCount: number;
|
|
public static touchPressureSupported: boolean;
|
|
public static stylusTouchSupported: boolean;
|
|
public static touchSupported: boolean;
|
|
public static multiTouchEnabled: boolean;
|
|
public static deviceOrientation: UnityEngine.DeviceOrientation;
|
|
public static acceleration: UnityEngine.Vector3;
|
|
public static compensateSensors: boolean;
|
|
public static accelerationEventCount: number;
|
|
public static backButtonLeavesApp: boolean;
|
|
public static location: UnityEngine.LocationService;
|
|
public static compass: UnityEngine.Compass;
|
|
public static gyro: UnityEngine.Gyroscope;
|
|
public static touches: System.Array$1<UnityEngine.Touch>;
|
|
public static accelerationEvents: System.Array$1<UnityEngine.AccelerationEvent>;
|
|
public constructor();
|
|
public static GetAxis($axisName: string):number;
|
|
public static GetAxisRaw($axisName: string):number;
|
|
public static GetButton($buttonName: string):boolean;
|
|
public static GetButtonDown($buttonName: string):boolean;
|
|
public static GetButtonUp($buttonName: string):boolean;
|
|
public static GetMouseButton($button: number):boolean;
|
|
public static GetMouseButtonDown($button: number):boolean;
|
|
public static GetMouseButtonUp($button: number):boolean;
|
|
public static ResetInputAxes():void;
|
|
public static IsJoystickPreconfigured($joystickName: string):boolean;
|
|
public static GetJoystickNames():System.Array$1<string>;
|
|
public static GetTouch($index: number):UnityEngine.Touch;
|
|
public static GetAccelerationEvent($index: number):UnityEngine.AccelerationEvent;
|
|
public static GetKey($key: UnityEngine.KeyCode):boolean;
|
|
public static GetKey($name: string):boolean;
|
|
public static GetKeyUp($key: UnityEngine.KeyCode):boolean;
|
|
public static GetKeyUp($name: string):boolean;
|
|
public static GetKeyDown($key: UnityEngine.KeyCode):boolean;
|
|
public static GetKeyDown($name: string):boolean;
|
|
|
|
}
|
|
class AccelerationEvent extends System.ValueType {
|
|
|
|
}
|
|
enum KeyCode { None = 0, Backspace = 8, Delete = 127, Tab = 9, Clear = 12, Return = 13, Pause = 19, Escape = 27, Space = 32, Keypad0 = 256, Keypad1 = 257, Keypad2 = 258, Keypad3 = 259, Keypad4 = 260, Keypad5 = 261, Keypad6 = 262, Keypad7 = 263, Keypad8 = 264, Keypad9 = 265, KeypadPeriod = 266, KeypadDivide = 267, KeypadMultiply = 268, KeypadMinus = 269, KeypadPlus = 270, KeypadEnter = 271, KeypadEquals = 272, UpArrow = 273, DownArrow = 274, RightArrow = 275, LeftArrow = 276, Insert = 277, Home = 278, End = 279, PageUp = 280, PageDown = 281, F1 = 282, F2 = 283, F3 = 284, F4 = 285, F5 = 286, F6 = 287, F7 = 288, F8 = 289, F9 = 290, F10 = 291, F11 = 292, F12 = 293, F13 = 294, F14 = 295, F15 = 296, Alpha0 = 48, Alpha1 = 49, Alpha2 = 50, Alpha3 = 51, Alpha4 = 52, Alpha5 = 53, Alpha6 = 54, Alpha7 = 55, Alpha8 = 56, Alpha9 = 57, Exclaim = 33, DoubleQuote = 34, Hash = 35, Dollar = 36, Percent = 37, Ampersand = 38, Quote = 39, LeftParen = 40, RightParen = 41, Asterisk = 42, Plus = 43, Comma = 44, Minus = 45, Period = 46, Slash = 47, Colon = 58, Semicolon = 59, Less = 60, Equals = 61, Greater = 62, Question = 63, At = 64, LeftBracket = 91, Backslash = 92, RightBracket = 93, Caret = 94, Underscore = 95, BackQuote = 96, A = 97, B = 98, C = 99, D = 100, E = 101, F = 102, G = 103, H = 104, I = 105, J = 106, K = 107, L = 108, M = 109, N = 110, O = 111, P = 112, Q = 113, R = 114, S = 115, T = 116, U = 117, V = 118, W = 119, X = 120, Y = 121, Z = 122, LeftCurlyBracket = 123, Pipe = 124, RightCurlyBracket = 125, Tilde = 126, Numlock = 300, CapsLock = 301, ScrollLock = 302, RightShift = 303, LeftShift = 304, RightControl = 305, LeftControl = 306, RightAlt = 307, LeftAlt = 308, LeftCommand = 310, LeftApple = 310, LeftWindows = 311, RightCommand = 309, RightApple = 309, RightWindows = 312, AltGr = 313, Help = 315, Print = 316, SysReq = 317, Break = 318, Menu = 319, Mouse0 = 323, Mouse1 = 324, Mouse2 = 325, Mouse3 = 326, Mouse4 = 327, Mouse5 = 328, Mouse6 = 329, JoystickButton0 = 330, JoystickButton1 = 331, JoystickButton2 = 332, JoystickButton3 = 333, JoystickButton4 = 334, JoystickButton5 = 335, JoystickButton6 = 336, JoystickButton7 = 337, JoystickButton8 = 338, JoystickButton9 = 339, JoystickButton10 = 340, JoystickButton11 = 341, JoystickButton12 = 342, JoystickButton13 = 343, JoystickButton14 = 344, JoystickButton15 = 345, JoystickButton16 = 346, JoystickButton17 = 347, JoystickButton18 = 348, JoystickButton19 = 349, Joystick1Button0 = 350, Joystick1Button1 = 351, Joystick1Button2 = 352, Joystick1Button3 = 353, Joystick1Button4 = 354, Joystick1Button5 = 355, Joystick1Button6 = 356, Joystick1Button7 = 357, Joystick1Button8 = 358, Joystick1Button9 = 359, Joystick1Button10 = 360, Joystick1Button11 = 361, Joystick1Button12 = 362, Joystick1Button13 = 363, Joystick1Button14 = 364, Joystick1Button15 = 365, Joystick1Button16 = 366, Joystick1Button17 = 367, Joystick1Button18 = 368, Joystick1Button19 = 369, Joystick2Button0 = 370, Joystick2Button1 = 371, Joystick2Button2 = 372, Joystick2Button3 = 373, Joystick2Button4 = 374, Joystick2Button5 = 375, Joystick2Button6 = 376, Joystick2Button7 = 377, Joystick2Button8 = 378, Joystick2Button9 = 379, Joystick2Button10 = 380, Joystick2Button11 = 381, Joystick2Button12 = 382, Joystick2Button13 = 383, Joystick2Button14 = 384, Joystick2Button15 = 385, Joystick2Button16 = 386, Joystick2Button17 = 387, Joystick2Button18 = 388, Joystick2Button19 = 389, Joystick3Button0 = 390, Joystick3Button1 = 391, Joystick3Button2 = 392, Joystick3Button3 = 393, Joystick3Button4 = 394, Joystick3Button5 = 395, Joystick3Button6 = 396, Joystick3Button7 = 397, Joystick3Button8 = 398, Joystick3Button9 = 399, Joystick3Button10 = 400, Joystick3Button11 = 401, Joystick3Button12 = 402, Joystick3Button13 = 403, Joystick3Button14 = 404, Joystick3Button15 = 405, Joystick3Button16 = 406, Joystick3Button17 = 407, Joystick3Button18 = 408, Joystick3Button19 = 409, Joystick4Button0 = 410, Joystick4Button1 = 411, Joystick4Button2 = 412, Joystick4Button3 = 413, Joystick4Button4 = 414, Joystick4Button5 = 415, Joystick4Button6 = 416, Joystick4Button7 = 417, Joystick4Button8 = 418, Joystick4Button9 = 419, Joystick4Button10 = 420, Joystick4Button11 = 421, Joystick4Button12 = 422, Joystick4Button13 = 423, Joystick4Button14 = 424, Joystick4Button15 = 425, Joystick4Button16 = 426, Joystick4Button17 = 427, Joystick4Button18 = 428, Joystick4Button19 = 429, Joystick5Button0 = 430, Joystick5Button1 = 431, Joystick5Button2 = 432, Joystick5Button3 = 433, Joystick5Button4 = 434, Joystick5Button5 = 435, Joystick5Button6 = 436, Joystick5Button7 = 437, Joystick5Button8 = 438, Joystick5Button9 = 439, Joystick5Button10 = 440, Joystick5Button11 = 441, Joystick5Button12 = 442, Joystick5Button13 = 443, Joystick5Button14 = 444, Joystick5Button15 = 445, Joystick5Button16 = 446, Joystick5Button17 = 447, Joystick5Button18 = 448, Joystick5Button19 = 449, Joystick6Button0 = 450, Joystick6Button1 = 451, Joystick6Button2 = 452, Joystick6Button3 = 453, Joystick6Button4 = 454, Joystick6Button5 = 455, Joystick6Button6 = 456, Joystick6Button7 = 457, Joystick6Button8 = 458, Joystick6Button9 = 459, Joystick6Button10 = 460, Joystick6Button11 = 461, Joystick6Button12 = 462, Joystick6Button13 = 463, Joystick6Button14 = 464, Joystick6Button15 = 465, Joystick6Button16 = 466, Joystick6Button17 = 467, Joystick6Button18 = 468, Joystick6Button19 = 469, Joystick7Button0 = 470, Joystick7Button1 = 471, Joystick7Button2 = 472, Joystick7Button3 = 473, Joystick7Button4 = 474, Joystick7Button5 = 475, Joystick7Button6 = 476, Joystick7Button7 = 477, Joystick7Button8 = 478, Joystick7Button9 = 479, Joystick7Button10 = 480, Joystick7Button11 = 481, Joystick7Button12 = 482, Joystick7Button13 = 483, Joystick7Button14 = 484, Joystick7Button15 = 485, Joystick7Button16 = 486, Joystick7Button17 = 487, Joystick7Button18 = 488, Joystick7Button19 = 489, Joystick8Button0 = 490, Joystick8Button1 = 491, Joystick8Button2 = 492, Joystick8Button3 = 493, Joystick8Button4 = 494, Joystick8Button5 = 495, Joystick8Button6 = 496, Joystick8Button7 = 497, Joystick8Button8 = 498, Joystick8Button9 = 499, Joystick8Button10 = 500, Joystick8Button11 = 501, Joystick8Button12 = 502, Joystick8Button13 = 503, Joystick8Button14 = 504, Joystick8Button15 = 505, Joystick8Button16 = 506, Joystick8Button17 = 507, Joystick8Button18 = 508, Joystick8Button19 = 509 }
|
|
enum IMECompositionMode { Auto = 0, On = 1, Off = 2 }
|
|
enum DeviceOrientation { Unknown = 0, Portrait = 1, PortraitUpsideDown = 2, LandscapeLeft = 3, LandscapeRight = 4, FaceUp = 5, FaceDown = 6 }
|
|
class LocationService extends System.Object {
|
|
|
|
}
|
|
class Compass extends System.Object {
|
|
|
|
}
|
|
class Gyroscope extends System.Object {
|
|
|
|
}
|
|
class LayerMask extends System.ValueType {
|
|
public value: number;
|
|
public static op_Implicit($mask: UnityEngine.LayerMask):number;
|
|
public static op_Implicit($intVal: number):UnityEngine.LayerMask;
|
|
public static LayerToName($layer: number):string;
|
|
public static NameToLayer($layerName: string):number;
|
|
public static GetMask(...layerNames: string[]):number;
|
|
|
|
}
|
|
class Mathf extends System.ValueType {
|
|
public static PI: number;
|
|
public static Infinity: number;
|
|
public static NegativeInfinity: number;
|
|
public static Deg2Rad: number;
|
|
public static Rad2Deg: number;
|
|
public static Epsilon: number;
|
|
public static ClosestPowerOfTwo($value: number):number;
|
|
public static IsPowerOfTwo($value: number):boolean;
|
|
public static NextPowerOfTwo($value: number):number;
|
|
public static GammaToLinearSpace($value: number):number;
|
|
public static LinearToGammaSpace($value: number):number;
|
|
public static CorrelatedColorTemperatureToRGB($kelvin: number):UnityEngine.Color;
|
|
public static FloatToHalf($val: number):number;
|
|
public static HalfToFloat($val: number):number;
|
|
public static PerlinNoise($x: number, $y: number):number;
|
|
public static Sin($f: number):number;
|
|
public static Cos($f: number):number;
|
|
public static Tan($f: number):number;
|
|
public static Asin($f: number):number;
|
|
public static Acos($f: number):number;
|
|
public static Atan($f: number):number;
|
|
public static Atan2($y: number, $x: number):number;
|
|
public static Sqrt($f: number):number;
|
|
public static Abs($f: number):number;
|
|
public static Abs($value: number):number;
|
|
public static Min($a: number, $b: number):number;
|
|
public static Min(...values: number[]):number;
|
|
public static Min($a: number, $b: number):number;
|
|
public static Min(...values: number[]):number;
|
|
public static Max($a: number, $b: number):number;
|
|
public static Max(...values: number[]):number;
|
|
public static Max($a: number, $b: number):number;
|
|
public static Max(...values: number[]):number;
|
|
public static Pow($f: number, $p: number):number;
|
|
public static Exp($power: number):number;
|
|
public static Log($f: number, $p: number):number;
|
|
public static Log($f: number):number;
|
|
public static Log10($f: number):number;
|
|
public static Ceil($f: number):number;
|
|
public static Floor($f: number):number;
|
|
public static Round($f: number):number;
|
|
public static CeilToInt($f: number):number;
|
|
public static FloorToInt($f: number):number;
|
|
public static RoundToInt($f: number):number;
|
|
public static Sign($f: number):number;
|
|
public static Clamp($value: number, $min: number, $max: number):number;
|
|
public static Clamp($value: number, $min: number, $max: number):number;
|
|
public static Clamp01($value: number):number;
|
|
public static Lerp($a: number, $b: number, $t: number):number;
|
|
public static LerpUnclamped($a: number, $b: number, $t: number):number;
|
|
public static LerpAngle($a: number, $b: number, $t: number):number;
|
|
public static MoveTowards($current: number, $target: number, $maxDelta: number):number;
|
|
public static MoveTowardsAngle($current: number, $target: number, $maxDelta: number):number;
|
|
public static SmoothStep($from: number, $to: number, $t: number):number;
|
|
public static Gamma($value: number, $absmax: number, $gamma: number):number;
|
|
public static Approximately($a: number, $b: number):boolean;
|
|
public static SmoothDamp($current: number, $target: number, $currentVelocity: $Ref<number>, $smoothTime: number, $maxSpeed: number):number;
|
|
public static SmoothDamp($current: number, $target: number, $currentVelocity: $Ref<number>, $smoothTime: number):number;
|
|
public static SmoothDamp($current: number, $target: number, $currentVelocity: $Ref<number>, $smoothTime: number, $maxSpeed: number, $deltaTime: number):number;
|
|
public static SmoothDampAngle($current: number, $target: number, $currentVelocity: $Ref<number>, $smoothTime: number, $maxSpeed: number):number;
|
|
public static SmoothDampAngle($current: number, $target: number, $currentVelocity: $Ref<number>, $smoothTime: number):number;
|
|
public static SmoothDampAngle($current: number, $target: number, $currentVelocity: $Ref<number>, $smoothTime: number, $maxSpeed: number, $deltaTime: number):number;
|
|
public static Repeat($t: number, $length: number):number;
|
|
public static PingPong($t: number, $length: number):number;
|
|
public static InverseLerp($a: number, $b: number, $value: number):number;
|
|
public static DeltaAngle($current: number, $target: number):number;
|
|
|
|
}
|
|
class MonoBehaviour extends UnityEngine.Behaviour {
|
|
public useGUILayout: boolean;
|
|
public runInEditMode: boolean;
|
|
public constructor();
|
|
public IsInvoking():boolean;
|
|
public CancelInvoke():void;
|
|
public Invoke($methodName: string, $time: number):void;
|
|
public InvokeRepeating($methodName: string, $time: number, $repeatRate: number):void;
|
|
public CancelInvoke($methodName: string):void;
|
|
public IsInvoking($methodName: string):boolean;
|
|
public StartCoroutine($methodName: string):UnityEngine.Coroutine;
|
|
public StartCoroutine($methodName: string, $value: any):UnityEngine.Coroutine;
|
|
public StartCoroutine($routine: System.Collections.IEnumerator):UnityEngine.Coroutine;
|
|
public StopCoroutine($routine: System.Collections.IEnumerator):void;
|
|
public StopCoroutine($routine: UnityEngine.Coroutine):void;
|
|
public StopCoroutine($methodName: string):void;
|
|
public StopAllCoroutines():void;
|
|
public static print($message: any):void;
|
|
|
|
}
|
|
class Coroutine extends UnityEngine.YieldInstruction {
|
|
|
|
}
|
|
class PlayerPrefs extends System.Object {
|
|
public constructor();
|
|
public static SetInt($key: string, $value: number):void;
|
|
public static GetInt($key: string, $defaultValue: number):number;
|
|
public static GetInt($key: string):number;
|
|
public static SetFloat($key: string, $value: number):void;
|
|
public static GetFloat($key: string, $defaultValue: number):number;
|
|
public static GetFloat($key: string):number;
|
|
public static SetString($key: string, $value: string):void;
|
|
public static GetString($key: string, $defaultValue: string):string;
|
|
public static GetString($key: string):string;
|
|
public static HasKey($key: string):boolean;
|
|
public static DeleteKey($key: string):void;
|
|
public static DeleteAll():void;
|
|
public static Save():void;
|
|
|
|
}
|
|
class Random extends System.Object {
|
|
public static state: UnityEngine.Random.State;
|
|
public static value: number;
|
|
public static insideUnitSphere: UnityEngine.Vector3;
|
|
public static insideUnitCircle: UnityEngine.Vector2;
|
|
public static onUnitSphere: UnityEngine.Vector3;
|
|
public static rotation: UnityEngine.Quaternion;
|
|
public static rotationUniform: UnityEngine.Quaternion;
|
|
public constructor();
|
|
public static InitState($seed: number):void;
|
|
public static Range($min: number, $max: number):number;
|
|
public static Range($min: number, $max: number):number;
|
|
public static ColorHSV():UnityEngine.Color;
|
|
public static ColorHSV($hueMin: number, $hueMax: number):UnityEngine.Color;
|
|
public static ColorHSV($hueMin: number, $hueMax: number, $saturationMin: number, $saturationMax: number):UnityEngine.Color;
|
|
public static ColorHSV($hueMin: number, $hueMax: number, $saturationMin: number, $saturationMax: number, $valueMin: number, $valueMax: number):UnityEngine.Color;
|
|
public static ColorHSV($hueMin: number, $hueMax: number, $saturationMin: number, $saturationMax: number, $valueMin: number, $valueMax: number, $alphaMin: number, $alphaMax: number):UnityEngine.Color;
|
|
|
|
}
|
|
class Resources extends System.Object {
|
|
public constructor();
|
|
public static FindObjectsOfTypeAll($type: System.Type):System.Array$1<UnityEngine.Object>;
|
|
public static Load($path: string):UnityEngine.Object;
|
|
public static Load($path: string, $systemTypeInstance: System.Type):UnityEngine.Object;
|
|
public static LoadAsync($path: string):UnityEngine.ResourceRequest;
|
|
public static LoadAsync($path: string, $type: System.Type):UnityEngine.ResourceRequest;
|
|
public static LoadAll($path: string, $systemTypeInstance: System.Type):System.Array$1<UnityEngine.Object>;
|
|
public static LoadAll($path: string):System.Array$1<UnityEngine.Object>;
|
|
public static GetBuiltinResource($type: System.Type, $path: string):UnityEngine.Object;
|
|
public static UnloadAsset($assetToUnload: UnityEngine.Object):void;
|
|
public static UnloadUnusedAssets():UnityEngine.AsyncOperation;
|
|
|
|
}
|
|
class ResourceRequest extends UnityEngine.AsyncOperation {
|
|
|
|
}
|
|
class SystemInfo extends System.Object {
|
|
public static unsupportedIdentifier: string;
|
|
public static batteryLevel: number;
|
|
public static batteryStatus: UnityEngine.BatteryStatus;
|
|
public static operatingSystem: string;
|
|
public static operatingSystemFamily: UnityEngine.OperatingSystemFamily;
|
|
public static processorType: string;
|
|
public static processorFrequency: number;
|
|
public static processorCount: number;
|
|
public static systemMemorySize: number;
|
|
public static deviceUniqueIdentifier: string;
|
|
public static deviceName: string;
|
|
public static deviceModel: string;
|
|
public static supportsAccelerometer: boolean;
|
|
public static supportsGyroscope: boolean;
|
|
public static supportsLocationService: boolean;
|
|
public static supportsVibration: boolean;
|
|
public static supportsAudio: boolean;
|
|
public static deviceType: UnityEngine.DeviceType;
|
|
public static graphicsMemorySize: number;
|
|
public static graphicsDeviceName: string;
|
|
public static graphicsDeviceVendor: string;
|
|
public static graphicsDeviceID: number;
|
|
public static graphicsDeviceVendorID: number;
|
|
public static graphicsDeviceType: UnityEngine.Rendering.GraphicsDeviceType;
|
|
public static graphicsUVStartsAtTop: boolean;
|
|
public static graphicsDeviceVersion: string;
|
|
public static graphicsShaderLevel: number;
|
|
public static graphicsMultiThreaded: boolean;
|
|
public static hasHiddenSurfaceRemovalOnGPU: boolean;
|
|
public static hasDynamicUniformArrayIndexingInFragmentShaders: boolean;
|
|
public static supportsShadows: boolean;
|
|
public static supportsRawShadowDepthSampling: boolean;
|
|
public static supportsMotionVectors: boolean;
|
|
public static supportsRenderToCubemap: boolean;
|
|
public static supportsImageEffects: boolean;
|
|
public static supports3DTextures: boolean;
|
|
public static supports2DArrayTextures: boolean;
|
|
public static supports3DRenderTextures: boolean;
|
|
public static supportsCubemapArrayTextures: boolean;
|
|
public static copyTextureSupport: UnityEngine.Rendering.CopyTextureSupport;
|
|
public static supportsComputeShaders: boolean;
|
|
public static supportsInstancing: boolean;
|
|
public static supportsHardwareQuadTopology: boolean;
|
|
public static supports32bitsIndexBuffer: boolean;
|
|
public static supportsSparseTextures: boolean;
|
|
public static supportedRenderTargetCount: number;
|
|
public static supportsSeparatedRenderTargetsBlend: boolean;
|
|
public static supportsMultisampledTextures: number;
|
|
public static supportsMultisampleAutoResolve: boolean;
|
|
public static supportsTextureWrapMirrorOnce: number;
|
|
public static usesReversedZBuffer: boolean;
|
|
public static npotSupport: UnityEngine.NPOTSupport;
|
|
public static maxTextureSize: number;
|
|
public static maxCubemapSize: number;
|
|
public static supportsAsyncCompute: boolean;
|
|
public static supportsGPUFence: boolean;
|
|
public static supportsAsyncGPUReadback: boolean;
|
|
public static supportsMipStreaming: boolean;
|
|
public constructor();
|
|
public static SupportsRenderTextureFormat($format: UnityEngine.RenderTextureFormat):boolean;
|
|
public static SupportsBlendingOnRenderTextureFormat($format: UnityEngine.RenderTextureFormat):boolean;
|
|
public static SupportsTextureFormat($format: UnityEngine.TextureFormat):boolean;
|
|
public static IsFormatSupported($format: UnityEngine.Experimental.Rendering.GraphicsFormat, $usage: UnityEngine.Experimental.Rendering.FormatUsage):boolean;
|
|
|
|
}
|
|
enum BatteryStatus { Unknown = 0, Charging = 1, Discharging = 2, NotCharging = 3, Full = 4 }
|
|
enum OperatingSystemFamily { Other = 0, MacOSX = 1, Windows = 2, Linux = 3 }
|
|
enum DeviceType { Unknown = 0, Handheld = 1, Console = 2, Desktop = 3 }
|
|
enum NPOTSupport { None = 0, Restricted = 1, Full = 2 }
|
|
class TextAsset extends UnityEngine.Object {
|
|
public text: string;
|
|
public bytes: System.Array$1<number>;
|
|
public constructor();
|
|
public constructor($text: string);
|
|
|
|
}
|
|
class Texture3D extends UnityEngine.Texture {
|
|
public depth: number;
|
|
public format: UnityEngine.TextureFormat;
|
|
public isReadable: boolean;
|
|
public constructor($width: number, $height: number, $depth: number, $format: UnityEngine.Experimental.Rendering.GraphicsFormat, $flags: UnityEngine.Experimental.Rendering.TextureCreationFlags);
|
|
public constructor($width: number, $height: number, $depth: number, $textureFormat: UnityEngine.TextureFormat, $mipChain: boolean);
|
|
public GetPixels($miplevel: number):System.Array$1<UnityEngine.Color>;
|
|
public GetPixels():System.Array$1<UnityEngine.Color>;
|
|
public GetPixels32($miplevel: number):System.Array$1<UnityEngine.Color32>;
|
|
public GetPixels32():System.Array$1<UnityEngine.Color32>;
|
|
public SetPixels($colors: System.Array$1<UnityEngine.Color>, $miplevel: number):void;
|
|
public SetPixels($colors: System.Array$1<UnityEngine.Color>):void;
|
|
public SetPixels32($colors: System.Array$1<UnityEngine.Color32>, $miplevel: number):void;
|
|
public SetPixels32($colors: System.Array$1<UnityEngine.Color32>):void;
|
|
public Apply($updateMipmaps: boolean, $makeNoLongerReadable: boolean):void;
|
|
public Apply($updateMipmaps: boolean):void;
|
|
public Apply():void;
|
|
|
|
}
|
|
class Texture2DArray extends UnityEngine.Texture {
|
|
public depth: number;
|
|
public format: UnityEngine.TextureFormat;
|
|
public isReadable: boolean;
|
|
public constructor($width: number, $height: number, $depth: number, $format: UnityEngine.Experimental.Rendering.GraphicsFormat, $flags: UnityEngine.Experimental.Rendering.TextureCreationFlags);
|
|
public constructor($width: number, $height: number, $depth: number, $textureFormat: UnityEngine.TextureFormat, $mipChain: boolean, $linear: boolean);
|
|
public constructor($width: number, $height: number, $depth: number, $textureFormat: UnityEngine.TextureFormat, $mipChain: boolean);
|
|
public GetPixels($arrayElement: number, $miplevel: number):System.Array$1<UnityEngine.Color>;
|
|
public GetPixels($arrayElement: number):System.Array$1<UnityEngine.Color>;
|
|
public GetPixels32($arrayElement: number, $miplevel: number):System.Array$1<UnityEngine.Color32>;
|
|
public GetPixels32($arrayElement: number):System.Array$1<UnityEngine.Color32>;
|
|
public SetPixels($colors: System.Array$1<UnityEngine.Color>, $arrayElement: number, $miplevel: number):void;
|
|
public SetPixels($colors: System.Array$1<UnityEngine.Color>, $arrayElement: number):void;
|
|
public SetPixels32($colors: System.Array$1<UnityEngine.Color32>, $arrayElement: number, $miplevel: number):void;
|
|
public SetPixels32($colors: System.Array$1<UnityEngine.Color32>, $arrayElement: number):void;
|
|
public Apply($updateMipmaps: boolean, $makeNoLongerReadable: boolean):void;
|
|
public Apply($updateMipmaps: boolean):void;
|
|
public Apply():void;
|
|
|
|
}
|
|
class Time extends System.Object {
|
|
public static time: number;
|
|
public static timeSinceLevelLoad: number;
|
|
public static deltaTime: number;
|
|
public static fixedTime: number;
|
|
public static unscaledTime: number;
|
|
public static fixedUnscaledTime: number;
|
|
public static unscaledDeltaTime: number;
|
|
public static fixedUnscaledDeltaTime: number;
|
|
public static fixedDeltaTime: number;
|
|
public static maximumDeltaTime: number;
|
|
public static smoothDeltaTime: number;
|
|
public static maximumParticleDeltaTime: number;
|
|
public static timeScale: number;
|
|
public static frameCount: number;
|
|
public static renderedFrameCount: number;
|
|
public static realtimeSinceStartup: number;
|
|
public static captureFramerate: number;
|
|
public static inFixedTimeStep: boolean;
|
|
public constructor();
|
|
|
|
}
|
|
class Font extends UnityEngine.Object {
|
|
public material: UnityEngine.Material;
|
|
public fontNames: System.Array$1<string>;
|
|
public dynamic: boolean;
|
|
public ascent: number;
|
|
public fontSize: number;
|
|
public characterInfo: System.Array$1<UnityEngine.CharacterInfo>;
|
|
public lineHeight: number;
|
|
public constructor();
|
|
public constructor($name: string);
|
|
public static add_textureRebuilt($value: System.Action$1<UnityEngine.Font>):void;
|
|
public static remove_textureRebuilt($value: System.Action$1<UnityEngine.Font>):void;
|
|
public static CreateDynamicFontFromOSFont($fontname: string, $size: number):UnityEngine.Font;
|
|
public static CreateDynamicFontFromOSFont($fontnames: System.Array$1<string>, $size: number):UnityEngine.Font;
|
|
public static GetMaxVertsForString($str: string):number;
|
|
public HasCharacter($c: number):boolean;
|
|
public static GetOSInstalledFontNames():System.Array$1<string>;
|
|
public static GetPathsToOSFonts():System.Array$1<string>;
|
|
public GetCharacterInfo($ch: number, $info: $Ref<UnityEngine.CharacterInfo>, $size: number, $style: UnityEngine.FontStyle):boolean;
|
|
public GetCharacterInfo($ch: number, $info: $Ref<UnityEngine.CharacterInfo>, $size: number):boolean;
|
|
public GetCharacterInfo($ch: number, $info: $Ref<UnityEngine.CharacterInfo>):boolean;
|
|
public RequestCharactersInTexture($characters: string, $size: number, $style: UnityEngine.FontStyle):void;
|
|
public RequestCharactersInTexture($characters: string, $size: number):void;
|
|
public RequestCharactersInTexture($characters: string):void;
|
|
|
|
}
|
|
class CharacterInfo extends System.ValueType {
|
|
|
|
}
|
|
enum FontStyle { Normal = 0, Bold = 1, Italic = 2, BoldAndItalic = 3 }
|
|
class ParticleSystem extends UnityEngine.Component {
|
|
public isPlaying: boolean;
|
|
public isEmitting: boolean;
|
|
public isStopped: boolean;
|
|
public isPaused: boolean;
|
|
public particleCount: number;
|
|
public time: number;
|
|
public randomSeed: number;
|
|
public useAutoRandomSeed: boolean;
|
|
public proceduralSimulationSupported: boolean;
|
|
public main: UnityEngine.ParticleSystem.MainModule;
|
|
public emission: UnityEngine.ParticleSystem.EmissionModule;
|
|
public shape: UnityEngine.ParticleSystem.ShapeModule;
|
|
public velocityOverLifetime: UnityEngine.ParticleSystem.VelocityOverLifetimeModule;
|
|
public limitVelocityOverLifetime: UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule;
|
|
public inheritVelocity: UnityEngine.ParticleSystem.InheritVelocityModule;
|
|
public forceOverLifetime: UnityEngine.ParticleSystem.ForceOverLifetimeModule;
|
|
public colorOverLifetime: UnityEngine.ParticleSystem.ColorOverLifetimeModule;
|
|
public colorBySpeed: UnityEngine.ParticleSystem.ColorBySpeedModule;
|
|
public sizeOverLifetime: UnityEngine.ParticleSystem.SizeOverLifetimeModule;
|
|
public sizeBySpeed: UnityEngine.ParticleSystem.SizeBySpeedModule;
|
|
public rotationOverLifetime: UnityEngine.ParticleSystem.RotationOverLifetimeModule;
|
|
public rotationBySpeed: UnityEngine.ParticleSystem.RotationBySpeedModule;
|
|
public externalForces: UnityEngine.ParticleSystem.ExternalForcesModule;
|
|
public noise: UnityEngine.ParticleSystem.NoiseModule;
|
|
public collision: UnityEngine.ParticleSystem.CollisionModule;
|
|
public trigger: UnityEngine.ParticleSystem.TriggerModule;
|
|
public subEmitters: UnityEngine.ParticleSystem.SubEmittersModule;
|
|
public textureSheetAnimation: UnityEngine.ParticleSystem.TextureSheetAnimationModule;
|
|
public lights: UnityEngine.ParticleSystem.LightsModule;
|
|
public trails: UnityEngine.ParticleSystem.TrailModule;
|
|
public customData: UnityEngine.ParticleSystem.CustomDataModule;
|
|
public constructor();
|
|
public SetCustomParticleData($customData: System.Collections.Generic.List$1<UnityEngine.Vector4>, $streamIndex: UnityEngine.ParticleSystemCustomData):void;
|
|
public GetCustomParticleData($customData: System.Collections.Generic.List$1<UnityEngine.Vector4>, $streamIndex: UnityEngine.ParticleSystemCustomData):number;
|
|
public TriggerSubEmitter($subEmitterIndex: number):void;
|
|
public TriggerSubEmitter($subEmitterIndex: number, $particle: $Ref<UnityEngine.ParticleSystem.Particle>):void;
|
|
public TriggerSubEmitter($subEmitterIndex: number, $particles: System.Collections.Generic.List$1<UnityEngine.ParticleSystem.Particle>):void;
|
|
public SetParticles($particles: System.Array$1<UnityEngine.ParticleSystem.Particle>, $size: number, $offset: number):void;
|
|
public SetParticles($particles: System.Array$1<UnityEngine.ParticleSystem.Particle>, $size: number):void;
|
|
public SetParticles($particles: System.Array$1<UnityEngine.ParticleSystem.Particle>):void;
|
|
public SetParticles($particles: Unity.Collections.NativeArray$1<UnityEngine.ParticleSystem.Particle>, $size: number, $offset: number):void;
|
|
public SetParticles($particles: Unity.Collections.NativeArray$1<UnityEngine.ParticleSystem.Particle>, $size: number):void;
|
|
public SetParticles($particles: Unity.Collections.NativeArray$1<UnityEngine.ParticleSystem.Particle>):void;
|
|
public GetParticles($particles: System.Array$1<UnityEngine.ParticleSystem.Particle>, $size: number, $offset: number):number;
|
|
public GetParticles($particles: System.Array$1<UnityEngine.ParticleSystem.Particle>, $size: number):number;
|
|
public GetParticles($particles: System.Array$1<UnityEngine.ParticleSystem.Particle>):number;
|
|
public GetParticles($particles: Unity.Collections.NativeArray$1<UnityEngine.ParticleSystem.Particle>, $size: number, $offset: number):number;
|
|
public GetParticles($particles: Unity.Collections.NativeArray$1<UnityEngine.ParticleSystem.Particle>, $size: number):number;
|
|
public GetParticles($particles: Unity.Collections.NativeArray$1<UnityEngine.ParticleSystem.Particle>):number;
|
|
public Simulate($t: number, $withChildren: boolean, $restart: boolean, $fixedTimeStep: boolean):void;
|
|
public Simulate($t: number, $withChildren: boolean, $restart: boolean):void;
|
|
public Simulate($t: number, $withChildren: boolean):void;
|
|
public Simulate($t: number):void;
|
|
public Play($withChildren: boolean):void;
|
|
public Play():void;
|
|
public Pause($withChildren: boolean):void;
|
|
public Pause():void;
|
|
public Stop($withChildren: boolean, $stopBehavior: UnityEngine.ParticleSystemStopBehavior):void;
|
|
public Stop($withChildren: boolean):void;
|
|
public Stop():void;
|
|
public Clear($withChildren: boolean):void;
|
|
public Clear():void;
|
|
public IsAlive($withChildren: boolean):boolean;
|
|
public IsAlive():boolean;
|
|
public Emit($count: number):void;
|
|
public Emit($emitParams: UnityEngine.ParticleSystem.EmitParams, $count: number):void;
|
|
public static ResetPreMappedBufferMemory():void;
|
|
|
|
}
|
|
enum ParticleSystemCustomData { Custom1 = 0, Custom2 = 1 }
|
|
enum ParticleSystemSimulationSpace { Local = 0, World = 1, Custom = 2 }
|
|
enum ParticleSystemScalingMode { Hierarchy = 0, Local = 1, Shape = 2 }
|
|
enum ParticleSystemStopBehavior { StopEmittingAndClear = 0, StopEmitting = 1 }
|
|
enum RenderMode { ScreenSpaceOverlay = 0, ScreenSpaceCamera = 1, WorldSpace = 2 }
|
|
class Collider extends UnityEngine.Component {
|
|
|
|
}
|
|
class RaycastHit extends System.ValueType {
|
|
|
|
}
|
|
class MeshCollider extends UnityEngine.Collider {
|
|
|
|
}
|
|
class MeshRenderer extends UnityEngine.Renderer {
|
|
|
|
}
|
|
class Renderer extends UnityEngine.Component {
|
|
|
|
}
|
|
class Sprite extends UnityEngine.Object {
|
|
|
|
}
|
|
enum EventModifiers { None = 0, Shift = 1, Control = 2, Alt = 4, Command = 8, Numeric = 16, CapsLock = 32, FunctionKey = 64 }
|
|
|
|
}
|
|
namespace UnityEngine.SceneManagement {
|
|
class Scene extends System.ValueType {
|
|
|
|
}
|
|
|
|
}
|
|
namespace UnityEngine.Playables {
|
|
class PlayableGraph extends System.ValueType {
|
|
|
|
}
|
|
|
|
}
|
|
namespace UnityEngine.AudioClip {
|
|
type PCMReaderCallback = (data: System.Array$1<number>) => void;
|
|
var PCMReaderCallback: {new (func: (data: System.Array$1<number>) => void): PCMReaderCallback;}
|
|
type PCMSetPositionCallback = (position: number) => void;
|
|
var PCMSetPositionCallback: {new (func: (position: number) => void): PCMSetPositionCallback;}
|
|
|
|
}
|
|
namespace UnityEngine.Audio {
|
|
class AudioMixerGroup extends UnityEngine.Object {
|
|
|
|
}
|
|
|
|
}
|
|
namespace UnityEngine.Rendering {
|
|
enum TextureDimension { Unknown = -1, None = 0, Any = 1, Tex2D = 2, Tex3D = 3, Cube = 4, Tex2DArray = 5, CubeArray = 6 }
|
|
enum OpaqueSortMode { Default = 0, FrontToBack = 1, NoDistanceSort = 2 }
|
|
enum CameraEvent { BeforeDepthTexture = 0, AfterDepthTexture = 1, BeforeDepthNormalsTexture = 2, AfterDepthNormalsTexture = 3, BeforeGBuffer = 4, AfterGBuffer = 5, BeforeLighting = 6, AfterLighting = 7, BeforeFinalPass = 8, AfterFinalPass = 9, BeforeForwardOpaque = 10, AfterForwardOpaque = 11, BeforeImageEffectsOpaque = 12, AfterImageEffectsOpaque = 13, BeforeSkybox = 14, AfterSkybox = 15, BeforeForwardAlpha = 16, AfterForwardAlpha = 17, BeforeImageEffects = 18, AfterImageEffects = 19, AfterEverything = 20, BeforeReflections = 21, AfterReflections = 22, BeforeHaloAndLensFlares = 23, AfterHaloAndLensFlares = 24 }
|
|
class CommandBuffer extends System.Object {
|
|
|
|
}
|
|
enum ComputeQueueType { Default = 0, Background = 1, Urgent = 2 }
|
|
enum ShaderHardwareTier { Tier1 = 0, Tier2 = 1, Tier3 = 2 }
|
|
enum GraphicsTier { Tier1 = 0, Tier2 = 1, Tier3 = 2 }
|
|
class GPUFence extends System.ValueType {
|
|
|
|
}
|
|
enum SynchronisationStage { VertexProcessing = 0, PixelProcessing = 1 }
|
|
enum ShadowCastingMode { Off = 0, On = 1, TwoSided = 2, ShadowsOnly = 3 }
|
|
enum LightProbeUsage { Off = 0, BlendProbes = 1, UseProxyVolume = 2, CustomProvided = 4 }
|
|
enum IndexFormat { UInt16 = 0, UInt32 = 1 }
|
|
enum GraphicsDeviceType { OpenGL2 = 0, Direct3D9 = 1, Direct3D11 = 2, PlayStation3 = 3, Null = 4, Xbox360 = 6, OpenGLES2 = 8, OpenGLES3 = 11, PlayStationVita = 12, PlayStation4 = 13, XboxOne = 14, PlayStationMobile = 15, Metal = 16, OpenGLCore = 17, Direct3D12 = 18, N3DS = 19, Vulkan = 21, Switch = 22, XboxOneD3D12 = 23 }
|
|
enum CopyTextureSupport { None = 0, Basic = 1, Copy3D = 2, DifferentTypes = 4, TextureToRT = 8, RTToTexture = 16 }
|
|
enum BlendMode { Zero = 0, One = 1, DstColor = 2, SrcColor = 3, OneMinusDstColor = 4, SrcAlpha = 5, OneMinusSrcColor = 6, DstAlpha = 7, OneMinusDstAlpha = 8, SrcAlphaSaturate = 9, OneMinusSrcAlpha = 10 }
|
|
|
|
}
|
|
namespace UnityEngine.Application {
|
|
type AdvertisingIdentifierCallback = (advertisingId: string, trackingEnabled: boolean, errorMsg: string) => void;
|
|
var AdvertisingIdentifierCallback: {new (func: (advertisingId: string, trackingEnabled: boolean, errorMsg: string) => void): AdvertisingIdentifierCallback;}
|
|
type LowMemoryCallback = () => void;
|
|
var LowMemoryCallback: {new (func: () => void): LowMemoryCallback;}
|
|
type LogCallback = (condition: string, stackTrace: string, type: UnityEngine.LogType) => void;
|
|
var LogCallback: {new (func: (condition: string, stackTrace: string, type: UnityEngine.LogType) => void): LogCallback;}
|
|
|
|
}
|
|
namespace UnityEngine.Events {
|
|
type UnityAction = () => void;
|
|
var UnityAction: {new (func: () => void): UnityAction;}
|
|
|
|
}
|
|
namespace UnityEngine.Camera {
|
|
type CameraCallback = (cam: UnityEngine.Camera) => void;
|
|
var CameraCallback: {new (func: (cam: UnityEngine.Camera) => void): CameraCallback;}
|
|
enum GateFitMode { Vertical = 1, Horizontal = 2, Fill = 3, Overscan = 4, None = 0 }
|
|
enum MonoOrStereoscopicEye { Left = 0, Right = 1, Mono = 2 }
|
|
class GateFitParameters extends System.ValueType {
|
|
|
|
}
|
|
enum StereoscopicEye { Left = 0, Right = 1 }
|
|
|
|
}
|
|
namespace UnityEngine.Experimental.Rendering {
|
|
enum GraphicsFormat { None = 0, R8_SRGB = 1, R8G8_SRGB = 2, R8G8B8_SRGB = 3, R8G8B8A8_SRGB = 4, R8_UNorm = 5, R8G8_UNorm = 6, R8G8B8_UNorm = 7, R8G8B8A8_UNorm = 8, R8_SNorm = 9, R8G8_SNorm = 10, R8G8B8_SNorm = 11, R8G8B8A8_SNorm = 12, R8_UInt = 13, R8G8_UInt = 14, R8G8B8_UInt = 15, R8G8B8A8_UInt = 16, R8_SInt = 17, R8G8_SInt = 18, R8G8B8_SInt = 19, R8G8B8A8_SInt = 20, R16_UNorm = 21, R16G16_UNorm = 22, R16G16B16_UNorm = 23, R16G16B16A16_UNorm = 24, R16_SNorm = 25, R16G16_SNorm = 26, R16G16B16_SNorm = 27, R16G16B16A16_SNorm = 28, R16_UInt = 29, R16G16_UInt = 30, R16G16B16_UInt = 31, R16G16B16A16_UInt = 32, R16_SInt = 33, R16G16_SInt = 34, R16G16B16_SInt = 35, R16G16B16A16_SInt = 36, R32_UInt = 37, R32G32_UInt = 38, R32G32B32_UInt = 39, R32G32B32A32_UInt = 40, R32_SInt = 41, R32G32_SInt = 42, R32G32B32_SInt = 43, R32G32B32A32_SInt = 44, R16_SFloat = 45, R16G16_SFloat = 46, R16G16B16_SFloat = 47, R16G16B16A16_SFloat = 48, R32_SFloat = 49, R32G32_SFloat = 50, R32G32B32_SFloat = 51, R32G32B32A32_SFloat = 52, B8G8R8_SRGB = 56, B8G8R8A8_SRGB = 57, B8G8R8_UNorm = 58, B8G8R8A8_UNorm = 59, B8G8R8_SNorm = 60, B8G8R8A8_SNorm = 61, B8G8R8_UInt = 62, B8G8R8A8_UInt = 63, B8G8R8_SInt = 64, B8G8R8A8_SInt = 65, R4G4B4A4_UNormPack16 = 66, B4G4R4A4_UNormPack16 = 67, R5G6B5_UNormPack16 = 68, B5G6R5_UNormPack16 = 69, R5G5B5A1_UNormPack16 = 70, B5G5R5A1_UNormPack16 = 71, A1R5G5B5_UNormPack16 = 72, E5B9G9R9_UFloatPack32 = 73, B10G11R11_UFloatPack32 = 74, A2B10G10R10_UNormPack32 = 75, A2B10G10R10_UIntPack32 = 76, A2B10G10R10_SIntPack32 = 77, A2R10G10B10_UNormPack32 = 78, A2R10G10B10_UIntPack32 = 79, A2R10G10B10_SIntPack32 = 80, A2R10G10B10_XRSRGBPack32 = 81, A2R10G10B10_XRUNormPack32 = 82, R10G10B10_XRSRGBPack32 = 83, R10G10B10_XRUNormPack32 = 84, A10R10G10B10_XRSRGBPack32 = 85, A10R10G10B10_XRUNormPack32 = 86, D16_UNorm = 90, D24_UNorm = 91, D24_UNorm_S8_UInt = 92, D32_SFloat = 93, D32_SFloat_S8_Uint = 94, S8_Uint = 95, RGB_DXT1_SRGB = 96, RGBA_DXT1_SRGB = 96, RGB_DXT1_UNorm = 97, RGBA_DXT1_UNorm = 97, RGBA_DXT3_SRGB = 98, RGBA_DXT3_UNorm = 99, RGBA_DXT5_SRGB = 100, RGBA_DXT5_UNorm = 101, R_BC4_UNorm = 102, R_BC4_SNorm = 103, RG_BC5_UNorm = 104, RG_BC5_SNorm = 105, RGB_BC6H_UFloat = 106, RGB_BC6H_SFloat = 107, RGBA_BC7_SRGB = 108, RGBA_BC7_UNorm = 109, RGB_PVRTC_2Bpp_SRGB = 110, RGB_PVRTC_2Bpp_UNorm = 111, RGB_PVRTC_4Bpp_SRGB = 112, RGB_PVRTC_4Bpp_UNorm = 113, RGBA_PVRTC_2Bpp_SRGB = 114, RGBA_PVRTC_2Bpp_UNorm = 115, RGBA_PVRTC_4Bpp_SRGB = 116, RGBA_PVRTC_4Bpp_UNorm = 117, RGB_ETC_UNorm = 118, RGB_ETC2_SRGB = 119, RGB_ETC2_UNorm = 120, RGB_A1_ETC2_SRGB = 121, RGB_A1_ETC2_UNorm = 122, RGBA_ETC2_SRGB = 123, RGBA_ETC2_UNorm = 124, R_EAC_UNorm = 125, R_EAC_SNorm = 126, RG_EAC_UNorm = 127, RG_EAC_SNorm = 128, RGBA_ASTC4X4_SRGB = 129, RGBA_ASTC4X4_UNorm = 130, RGBA_ASTC5X5_SRGB = 131, RGBA_ASTC5X5_UNorm = 132, RGBA_ASTC6X6_SRGB = 133, RGBA_ASTC6X6_UNorm = 134, RGBA_ASTC8X8_SRGB = 135, RGBA_ASTC8X8_UNorm = 136, RGBA_ASTC10X10_SRGB = 137, RGBA_ASTC10X10_UNorm = 138, RGBA_ASTC12X12_SRGB = 139, RGBA_ASTC12X12_UNorm = 140 }
|
|
enum TextureCreationFlags { None = 0, MipChain = 1, Crunch = 64 }
|
|
enum FormatUsage { Sample = 0, Linear = 1, Render = 3, Blend = 4, LoadStore = 8, MSAA2x = 9, MSAA4x = 10, MSAA8x = 11 }
|
|
|
|
}
|
|
namespace UnityEngine.Display {
|
|
type DisplaysUpdatedDelegate = () => void;
|
|
var DisplaysUpdatedDelegate: {new (func: () => void): DisplaysUpdatedDelegate;}
|
|
|
|
}
|
|
namespace Unity.Collections {
|
|
class NativeArray$1<T> extends System.ValueType {
|
|
|
|
}
|
|
|
|
}
|
|
namespace UnityEngine.Random {
|
|
class State extends System.ValueType {
|
|
|
|
}
|
|
|
|
}
|
|
namespace UnityEngine.Font {
|
|
type FontTextureRebuildCallback = () => void;
|
|
var FontTextureRebuildCallback: {new (func: () => void): FontTextureRebuildCallback;}
|
|
|
|
}
|
|
namespace UnityEngine.ParticleSystem {
|
|
class Particle extends System.ValueType {
|
|
|
|
}
|
|
class MainModule extends System.ValueType {
|
|
|
|
}
|
|
class EmissionModule extends System.ValueType {
|
|
|
|
}
|
|
class ShapeModule extends System.ValueType {
|
|
|
|
}
|
|
class VelocityOverLifetimeModule extends System.ValueType {
|
|
|
|
}
|
|
class LimitVelocityOverLifetimeModule extends System.ValueType {
|
|
|
|
}
|
|
class InheritVelocityModule extends System.ValueType {
|
|
|
|
}
|
|
class ForceOverLifetimeModule extends System.ValueType {
|
|
|
|
}
|
|
class ColorOverLifetimeModule extends System.ValueType {
|
|
|
|
}
|
|
class ColorBySpeedModule extends System.ValueType {
|
|
|
|
}
|
|
class SizeOverLifetimeModule extends System.ValueType {
|
|
|
|
}
|
|
class SizeBySpeedModule extends System.ValueType {
|
|
|
|
}
|
|
class RotationOverLifetimeModule extends System.ValueType {
|
|
|
|
}
|
|
class RotationBySpeedModule extends System.ValueType {
|
|
|
|
}
|
|
class ExternalForcesModule extends System.ValueType {
|
|
|
|
}
|
|
class NoiseModule extends System.ValueType {
|
|
|
|
}
|
|
class CollisionModule extends System.ValueType {
|
|
|
|
}
|
|
class TriggerModule extends System.ValueType {
|
|
|
|
}
|
|
class SubEmittersModule extends System.ValueType {
|
|
|
|
}
|
|
class TextureSheetAnimationModule extends System.ValueType {
|
|
|
|
}
|
|
class LightsModule extends System.ValueType {
|
|
|
|
}
|
|
class TrailModule extends System.ValueType {
|
|
|
|
}
|
|
class CustomDataModule extends System.ValueType {
|
|
|
|
}
|
|
class EmitParams extends System.ValueType {
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyEditor.Dialog {
|
|
class DialogBase extends FairyGUI.Window {
|
|
public __actionHandler: System.Action;
|
|
public __cancelHandler: System.Action;
|
|
public constructor();
|
|
public Center($restraint: boolean):void;
|
|
public ActionHandler():void;
|
|
public CancelHandler():void;
|
|
public Center():void;
|
|
public Center($restraint: boolean):void;
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyGUI {
|
|
class Window extends FairyGUI.GComponent {
|
|
public bringToFontOnClick: boolean;
|
|
public __onInit: System.Action;
|
|
public __onShown: System.Action;
|
|
public __onHide: System.Action;
|
|
public __doShowAnimation: System.Action;
|
|
public __doHideAnimation: System.Action;
|
|
public contentPane: FairyGUI.GComponent;
|
|
public frame: FairyGUI.GComponent;
|
|
public closeButton: FairyGUI.GObject;
|
|
public dragArea: FairyGUI.GObject;
|
|
public contentArea: FairyGUI.GObject;
|
|
public modalWaitingPane: FairyGUI.GObject;
|
|
public isShowing: boolean;
|
|
public isTop: boolean;
|
|
public modal: boolean;
|
|
public modalWaiting: boolean;
|
|
public constructor();
|
|
public AddUISource($source: FairyGUI.IUISource):void;
|
|
public Show():void;
|
|
public ShowOn($r: FairyGUI.GRoot):void;
|
|
public Hide():void;
|
|
public HideImmediately():void;
|
|
public CenterOn($r: FairyGUI.GRoot, $restraint: boolean):void;
|
|
public ToggleStatus():void;
|
|
public BringToFront():void;
|
|
public ShowModalWait():void;
|
|
public ShowModalWait($requestingCmd: number):void;
|
|
public CloseModalWait():boolean;
|
|
public CloseModalWait($requestingCmd: number):boolean;
|
|
public Init():void;
|
|
|
|
}
|
|
class GComponent extends FairyGUI.GObject {
|
|
public __onConstruct: System.Action;
|
|
public __onDispose: System.Action;
|
|
public rootContainer: FairyGUI.Container;
|
|
public container: FairyGUI.Container;
|
|
public scrollPane: FairyGUI.ScrollPane;
|
|
public onDrop: FairyGUI.EventListener;
|
|
public fairyBatching: boolean;
|
|
public opaque: boolean;
|
|
public margin: FairyGUI.Margin;
|
|
public childrenRenderOrder: FairyGUI.ChildrenRenderOrder;
|
|
public apexIndex: number;
|
|
public tabStopChildren: boolean;
|
|
public numChildren: number;
|
|
public Controllers: System.Collections.Generic.List$1<FairyGUI.Controller>;
|
|
public clipSoftness: UnityEngine.Vector2;
|
|
public mask: FairyGUI.DisplayObject;
|
|
public reversedMask: boolean;
|
|
public baseUserData: string;
|
|
public viewWidth: number;
|
|
public viewHeight: number;
|
|
public constructor();
|
|
public InvalidateBatchingState($childChanged: boolean):void;
|
|
public AddChild($child: FairyGUI.GObject):FairyGUI.GObject;
|
|
public AddChildAt($child: FairyGUI.GObject, $index: number):FairyGUI.GObject;
|
|
public RemoveChild($child: FairyGUI.GObject):FairyGUI.GObject;
|
|
public RemoveChild($child: FairyGUI.GObject, $dispose: boolean):FairyGUI.GObject;
|
|
public RemoveChildAt($index: number):FairyGUI.GObject;
|
|
public RemoveChildAt($index: number, $dispose: boolean):FairyGUI.GObject;
|
|
public RemoveChildren():void;
|
|
public RemoveChildren($beginIndex: number, $endIndex: number, $dispose: boolean):void;
|
|
public GetChildAt($index: number):FairyGUI.GObject;
|
|
public GetChild($name: string):FairyGUI.GObject;
|
|
public GetChildByPath($path: string):FairyGUI.GObject;
|
|
public GetVisibleChild($name: string):FairyGUI.GObject;
|
|
public GetChildInGroup($group: FairyGUI.GGroup, $name: string):FairyGUI.GObject;
|
|
public GetChildren():System.Array$1<FairyGUI.GObject>;
|
|
public GetChildIndex($child: FairyGUI.GObject):number;
|
|
public SetChildIndex($child: FairyGUI.GObject, $index: number):void;
|
|
public SetChildIndexBefore($child: FairyGUI.GObject, $index: number):number;
|
|
public SwapChildren($child1: FairyGUI.GObject, $child2: FairyGUI.GObject):void;
|
|
public SwapChildrenAt($index1: number, $index2: number):void;
|
|
public IsAncestorOf($obj: FairyGUI.GObject):boolean;
|
|
public ChangeChildrenOrder($objs: System.Collections.Generic.IList$1<FairyGUI.GObject>):void;
|
|
public AddController($controller: FairyGUI.Controller):void;
|
|
public GetControllerAt($index: number):FairyGUI.Controller;
|
|
public GetController($name: string):FairyGUI.Controller;
|
|
public RemoveController($c: FairyGUI.Controller):void;
|
|
public GetTransitionAt($index: number):FairyGUI.Transition;
|
|
public GetTransition($name: string):FairyGUI.Transition;
|
|
public IsChildInView($child: FairyGUI.GObject):boolean;
|
|
public GetFirstChildInView():number;
|
|
public SetBoundsChangedFlag():void;
|
|
public EnsureBoundsCorrect():void;
|
|
public ConstructFromXML($xml: FairyGUI.Utils.XML):void;
|
|
public InvalidateBatchingState():void;
|
|
|
|
}
|
|
class GObject extends FairyGUI.EventDispatcher {
|
|
public name: string;
|
|
public data: any;
|
|
public sourceWidth: number;
|
|
public sourceHeight: number;
|
|
public initWidth: number;
|
|
public initHeight: number;
|
|
public minWidth: number;
|
|
public maxWidth: number;
|
|
public minHeight: number;
|
|
public maxHeight: number;
|
|
public dragBounds: System.Nullable$1<UnityEngine.Rect>;
|
|
public packageItem: FairyGUI.PackageItem;
|
|
public id: string;
|
|
public relations: FairyGUI.Relations;
|
|
public parent: FairyGUI.GComponent;
|
|
public displayObject: FairyGUI.DisplayObject;
|
|
public static draggingObject: FairyGUI.GObject;
|
|
public onClick: FairyGUI.EventListener;
|
|
public onRightClick: FairyGUI.EventListener;
|
|
public onTouchBegin: FairyGUI.EventListener;
|
|
public onTouchMove: FairyGUI.EventListener;
|
|
public onTouchEnd: FairyGUI.EventListener;
|
|
public onRollOver: FairyGUI.EventListener;
|
|
public onRollOut: FairyGUI.EventListener;
|
|
public onAddedToStage: FairyGUI.EventListener;
|
|
public onRemovedFromStage: FairyGUI.EventListener;
|
|
public onKeyDown: FairyGUI.EventListener;
|
|
public onClickLink: FairyGUI.EventListener;
|
|
public onPositionChanged: FairyGUI.EventListener;
|
|
public onSizeChanged: FairyGUI.EventListener;
|
|
public onDragStart: FairyGUI.EventListener;
|
|
public onDragMove: FairyGUI.EventListener;
|
|
public onDragEnd: FairyGUI.EventListener;
|
|
public onGearStop: FairyGUI.EventListener;
|
|
public onFocusIn: FairyGUI.EventListener;
|
|
public onFocusOut: FairyGUI.EventListener;
|
|
public x: number;
|
|
public y: number;
|
|
public z: number;
|
|
public xy: UnityEngine.Vector2;
|
|
public position: UnityEngine.Vector3;
|
|
public width: number;
|
|
public height: number;
|
|
public size: UnityEngine.Vector2;
|
|
public actualWidth: number;
|
|
public actualHeight: number;
|
|
public xMin: number;
|
|
public yMin: number;
|
|
public scaleX: number;
|
|
public scaleY: number;
|
|
public scale: UnityEngine.Vector2;
|
|
public skew: UnityEngine.Vector2;
|
|
public pivotX: number;
|
|
public pivotY: number;
|
|
public pivot: UnityEngine.Vector2;
|
|
public pivotAsAnchor: boolean;
|
|
public touchable: boolean;
|
|
public grayed: boolean;
|
|
public enabled: boolean;
|
|
public rotation: number;
|
|
public rotationX: number;
|
|
public rotationY: number;
|
|
public alpha: number;
|
|
public visible: boolean;
|
|
public sortingOrder: number;
|
|
public focusable: boolean;
|
|
public tabStop: boolean;
|
|
public focused: boolean;
|
|
public tooltips: string;
|
|
public cursor: string;
|
|
public filter: FairyGUI.IFilter;
|
|
public blendMode: FairyGUI.BlendMode;
|
|
public gameObjectName: string;
|
|
public inContainer: boolean;
|
|
public onStage: boolean;
|
|
public resourceURL: string;
|
|
public gearXY: FairyGUI.GearXY;
|
|
public gearSize: FairyGUI.GearSize;
|
|
public gearLook: FairyGUI.GearLook;
|
|
public group: FairyGUI.GGroup;
|
|
public root: FairyGUI.GRoot;
|
|
public text: string;
|
|
public icon: string;
|
|
public draggable: boolean;
|
|
public dragging: boolean;
|
|
public isDisposed: boolean;
|
|
public asImage: FairyGUI.GImage;
|
|
public asCom: FairyGUI.GComponent;
|
|
public asButton: FairyGUI.GButton;
|
|
public asLabel: FairyGUI.GLabel;
|
|
public asProgress: FairyGUI.GProgressBar;
|
|
public asSlider: FairyGUI.GSlider;
|
|
public asComboBox: FairyGUI.GComboBox;
|
|
public asTextField: FairyGUI.GTextField;
|
|
public asRichTextField: FairyGUI.GRichTextField;
|
|
public asTextInput: FairyGUI.GTextInput;
|
|
public asLoader: FairyGUI.GLoader;
|
|
public asLoader3D: FairyGUI.GLoader3D;
|
|
public asList: FairyGUI.GList;
|
|
public asGraph: FairyGUI.GGraph;
|
|
public asGroup: FairyGUI.GGroup;
|
|
public asMovieClip: FairyGUI.GMovieClip;
|
|
public asTree: FairyGUI.GTree;
|
|
public treeNode: FairyGUI.GTreeNode;
|
|
public constructor();
|
|
public SetXY($xv: number, $yv: number):void;
|
|
public SetXY($xv: number, $yv: number, $topLeftValue: boolean):void;
|
|
public SetPosition($xv: number, $yv: number, $zv: number):void;
|
|
public Center():void;
|
|
public Center($restraint: boolean):void;
|
|
public MakeFullScreen():void;
|
|
public SetSize($wv: number, $hv: number):void;
|
|
public SetSize($wv: number, $hv: number, $ignorePivot: boolean):void;
|
|
public SetScale($wv: number, $hv: number):void;
|
|
public SetPivot($xv: number, $yv: number):void;
|
|
public SetPivot($xv: number, $yv: number, $asAnchor: boolean):void;
|
|
public RequestFocus():void;
|
|
public RequestFocus($byKey: boolean):void;
|
|
public SetHome($obj: FairyGUI.GObject):void;
|
|
public GetGear($index: number):FairyGUI.GearBase;
|
|
public InvalidateBatchingState():void;
|
|
public HandleControllerChanged($c: FairyGUI.Controller):void;
|
|
public AddRelation($target: FairyGUI.GObject, $relationType: FairyGUI.RelationType):void;
|
|
public AddRelation($target: FairyGUI.GObject, $relationType: FairyGUI.RelationType, $usePercent: boolean):void;
|
|
public RemoveRelation($target: FairyGUI.GObject, $relationType: FairyGUI.RelationType):void;
|
|
public RemoveFromParent():void;
|
|
public StartDrag():void;
|
|
public StartDrag($touchId: number):void;
|
|
public StopDrag():void;
|
|
public LocalToGlobal($pt: UnityEngine.Vector2):UnityEngine.Vector2;
|
|
public GlobalToLocal($pt: UnityEngine.Vector2):UnityEngine.Vector2;
|
|
public LocalToGlobal($rect: UnityEngine.Rect):UnityEngine.Rect;
|
|
public GlobalToLocal($rect: UnityEngine.Rect):UnityEngine.Rect;
|
|
public LocalToRoot($pt: UnityEngine.Vector2, $r: FairyGUI.GRoot):UnityEngine.Vector2;
|
|
public RootToLocal($pt: UnityEngine.Vector2, $r: FairyGUI.GRoot):UnityEngine.Vector2;
|
|
public WorldToLocal($pt: UnityEngine.Vector3):UnityEngine.Vector2;
|
|
public WorldToLocal($pt: UnityEngine.Vector3, $camera: UnityEngine.Camera):UnityEngine.Vector2;
|
|
public TransformPoint($pt: UnityEngine.Vector2, $targetSpace: FairyGUI.GObject):UnityEngine.Vector2;
|
|
public TransformRect($rect: UnityEngine.Rect, $targetSpace: FairyGUI.GObject):UnityEngine.Rect;
|
|
public Dispose():void;
|
|
public ConstructFromResource():void;
|
|
public Setup_BeforeAdd($buffer: FairyGUI.Utils.ByteBuffer, $beginPos: number):void;
|
|
public Setup_AfterAdd($buffer: FairyGUI.Utils.ByteBuffer, $beginPos: number):void;
|
|
public TweenMove($endValue: UnityEngine.Vector2, $duration: number):FairyGUI.GTweener;
|
|
public TweenMoveX($endValue: number, $duration: number):FairyGUI.GTweener;
|
|
public TweenMoveY($endValue: number, $duration: number):FairyGUI.GTweener;
|
|
public TweenScale($endValue: UnityEngine.Vector2, $duration: number):FairyGUI.GTweener;
|
|
public TweenScaleX($endValue: number, $duration: number):FairyGUI.GTweener;
|
|
public TweenScaleY($endValue: number, $duration: number):FairyGUI.GTweener;
|
|
public TweenResize($endValue: UnityEngine.Vector2, $duration: number):FairyGUI.GTweener;
|
|
public TweenFade($endValue: number, $duration: number):FairyGUI.GTweener;
|
|
public TweenRotate($endValue: number, $duration: number):FairyGUI.GTweener;
|
|
|
|
}
|
|
class EventDispatcher extends System.Object {
|
|
public constructor();
|
|
public AddEventListener($strType: string, $callback: FairyGUI.EventCallback1):void;
|
|
public AddEventListener($strType: string, $callback: FairyGUI.EventCallback0):void;
|
|
public RemoveEventListener($strType: string, $callback: FairyGUI.EventCallback1):void;
|
|
public RemoveEventListener($strType: string, $callback: FairyGUI.EventCallback0):void;
|
|
public AddCapture($strType: string, $callback: FairyGUI.EventCallback1):void;
|
|
public RemoveCapture($strType: string, $callback: FairyGUI.EventCallback1):void;
|
|
public RemoveEventListeners():void;
|
|
public RemoveEventListeners($strType: string):void;
|
|
public hasEventListeners($strType: string):boolean;
|
|
public isDispatching($strType: string):boolean;
|
|
public DispatchEvent($strType: string):boolean;
|
|
public DispatchEvent($strType: string, $data: any):boolean;
|
|
public DispatchEvent($strType: string, $data: any, $initiator: any):boolean;
|
|
public DispatchEvent($context: FairyGUI.EventContext):boolean;
|
|
public BubbleEvent($strType: string, $data: any):boolean;
|
|
public BroadcastEvent($strType: string, $data: any):boolean;
|
|
|
|
}
|
|
class GRoot extends FairyGUI.GComponent {
|
|
public static contentScaleFactor: number;
|
|
public static contentScaleLevel: number;
|
|
public static inst: FairyGUI.GRoot;
|
|
public modalLayer: FairyGUI.GGraph;
|
|
public hasModalWindow: boolean;
|
|
public modalWaiting: boolean;
|
|
public touchTarget: FairyGUI.GObject;
|
|
public hasAnyPopup: boolean;
|
|
public focus: FairyGUI.GObject;
|
|
public soundVolume: number;
|
|
public constructor();
|
|
public SetContentScaleFactor($designResolutionX: number, $designResolutionY: number):void;
|
|
public SetContentScaleFactor($designResolutionX: number, $designResolutionY: number, $screenMatchMode: FairyGUI.UIContentScaler.ScreenMatchMode):void;
|
|
public SetContentScaleFactor($constantScaleFactor: number):void;
|
|
public ApplyContentScaleFactor():void;
|
|
public ShowWindow($win: FairyGUI.Window):void;
|
|
public HideWindow($win: FairyGUI.Window):void;
|
|
public HideWindowImmediately($win: FairyGUI.Window):void;
|
|
public HideWindowImmediately($win: FairyGUI.Window, $dispose: boolean):void;
|
|
public BringToFront($win: FairyGUI.Window):void;
|
|
public ShowModalWait():void;
|
|
public CloseModalWait():void;
|
|
public CloseAllExceptModals():void;
|
|
public CloseAllWindows():void;
|
|
public GetTopWindow():FairyGUI.Window;
|
|
public DisplayObjectToGObject($obj: FairyGUI.DisplayObject):FairyGUI.GObject;
|
|
public ShowPopup($popup: FairyGUI.GObject):void;
|
|
public ShowPopup($popup: FairyGUI.GObject, $target: FairyGUI.GObject):void;
|
|
public ShowPopup($popup: FairyGUI.GObject, $target: FairyGUI.GObject, $dir: FairyGUI.PopupDirection):void;
|
|
public ShowPopup($popup: FairyGUI.GObject, $target: FairyGUI.GObject, $dir: FairyGUI.PopupDirection, $closeUntilUpEvent: boolean):void;
|
|
public GetPoupPosition($popup: FairyGUI.GObject, $target: FairyGUI.GObject, $dir: FairyGUI.PopupDirection):UnityEngine.Vector2;
|
|
public TogglePopup($popup: FairyGUI.GObject):void;
|
|
public TogglePopup($popup: FairyGUI.GObject, $target: FairyGUI.GObject):void;
|
|
public TogglePopup($popup: FairyGUI.GObject, $target: FairyGUI.GObject, $dir: FairyGUI.PopupDirection):void;
|
|
public TogglePopup($popup: FairyGUI.GObject, $target: FairyGUI.GObject, $dir: FairyGUI.PopupDirection, $closeUntilUpEvent: boolean):void;
|
|
public HidePopup():void;
|
|
public HidePopup($popup: FairyGUI.GObject):void;
|
|
public ShowTooltips($msg: string):void;
|
|
public ShowTooltips($msg: string, $delay: number):void;
|
|
public ShowTooltipsWin($tooltipWin: FairyGUI.GObject):void;
|
|
public ShowTooltipsWin($tooltipWin: FairyGUI.GObject, $delay: number):void;
|
|
public HideTooltips():void;
|
|
public EnableSound():void;
|
|
public DisableSound():void;
|
|
public PlayOneShotSound($clip: UnityEngine.AudioClip, $volumeScale: number):void;
|
|
public PlayOneShotSound($clip: UnityEngine.AudioClip):void;
|
|
|
|
}
|
|
type EventCallback1 = (context: FairyGUI.EventContext) => void;
|
|
var EventCallback1: {new (func: (context: FairyGUI.EventContext) => void): EventCallback1;}
|
|
class EventContext extends System.Object {
|
|
public type: string;
|
|
public data: any;
|
|
public sender: FairyGUI.EventDispatcher;
|
|
public initiator: any;
|
|
public inputEvent: FairyGUI.InputEvent;
|
|
public isDefaultPrevented: boolean;
|
|
public constructor();
|
|
public StopPropagation():void;
|
|
public PreventDefault():void;
|
|
public CaptureTouch():void;
|
|
|
|
}
|
|
class GLoader extends FairyGUI.GObject {
|
|
public showErrorSign: boolean;
|
|
public url: string;
|
|
public icon: string;
|
|
public align: FairyGUI.AlignType;
|
|
public verticalAlign: FairyGUI.VertAlignType;
|
|
public fill: FairyGUI.FillType;
|
|
public shrinkOnly: boolean;
|
|
public autoSize: boolean;
|
|
public playing: boolean;
|
|
public frame: number;
|
|
public timeScale: number;
|
|
public ignoreEngineTimeScale: boolean;
|
|
public material: UnityEngine.Material;
|
|
public shader: string;
|
|
public color: UnityEngine.Color;
|
|
public fillMethod: FairyGUI.FillMethod;
|
|
public fillOrigin: number;
|
|
public fillClockwise: boolean;
|
|
public fillAmount: number;
|
|
public image: FairyGUI.Image;
|
|
public movieClip: FairyGUI.MovieClip;
|
|
public component: FairyGUI.GComponent;
|
|
public texture: FairyGUI.NTexture;
|
|
public filter: FairyGUI.IFilter;
|
|
public blendMode: FairyGUI.BlendMode;
|
|
public constructor();
|
|
public Advance($time: number):void;
|
|
|
|
}
|
|
class Image extends FairyGUI.DisplayObject {
|
|
public texture: FairyGUI.NTexture;
|
|
public textureScale: UnityEngine.Vector2;
|
|
public color: UnityEngine.Color;
|
|
public fillMethod: FairyGUI.FillMethod;
|
|
public fillOrigin: number;
|
|
public fillClockwise: boolean;
|
|
public fillAmount: number;
|
|
public scale9Grid: System.Nullable$1<UnityEngine.Rect>;
|
|
public scaleByTile: boolean;
|
|
public tileGridIndice: number;
|
|
public constructor();
|
|
public constructor($texture: FairyGUI.NTexture);
|
|
public SetNativeSize():void;
|
|
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
|
|
public SliceFill($vb: FairyGUI.VertexBuffer):void;
|
|
|
|
}
|
|
class DisplayObject extends FairyGUI.EventDispatcher {
|
|
public name: string;
|
|
public gOwner: FairyGUI.GObject;
|
|
public id: number;
|
|
public parent: FairyGUI.Container;
|
|
public gameObject: UnityEngine.GameObject;
|
|
public cachedTransform: UnityEngine.Transform;
|
|
public graphics: FairyGUI.NGraphics;
|
|
public paintingGraphics: FairyGUI.NGraphics;
|
|
public onClick: FairyGUI.EventListener;
|
|
public onRightClick: FairyGUI.EventListener;
|
|
public onTouchBegin: FairyGUI.EventListener;
|
|
public onTouchMove: FairyGUI.EventListener;
|
|
public onTouchEnd: FairyGUI.EventListener;
|
|
public onRollOver: FairyGUI.EventListener;
|
|
public onRollOut: FairyGUI.EventListener;
|
|
public onMouseWheel: FairyGUI.EventListener;
|
|
public onAddedToStage: FairyGUI.EventListener;
|
|
public onRemovedFromStage: FairyGUI.EventListener;
|
|
public onKeyDown: FairyGUI.EventListener;
|
|
public onClickLink: FairyGUI.EventListener;
|
|
public onFocusIn: FairyGUI.EventListener;
|
|
public onFocusOut: FairyGUI.EventListener;
|
|
public alpha: number;
|
|
public grayed: boolean;
|
|
public visible: boolean;
|
|
public x: number;
|
|
public y: number;
|
|
public z: number;
|
|
public xy: UnityEngine.Vector2;
|
|
public position: UnityEngine.Vector3;
|
|
public pixelPerfect: boolean;
|
|
public width: number;
|
|
public height: number;
|
|
public size: UnityEngine.Vector2;
|
|
public scaleX: number;
|
|
public scaleY: number;
|
|
public scale: UnityEngine.Vector2;
|
|
public rotation: number;
|
|
public rotationX: number;
|
|
public rotationY: number;
|
|
public skew: UnityEngine.Vector2;
|
|
public perspective: boolean;
|
|
public focalLength: number;
|
|
public pivot: UnityEngine.Vector2;
|
|
public location: UnityEngine.Vector3;
|
|
public material: UnityEngine.Material;
|
|
public shader: string;
|
|
public renderingOrder: number;
|
|
public layer: number;
|
|
public focusable: boolean;
|
|
public tabStop: boolean;
|
|
public focused: boolean;
|
|
public cursor: string;
|
|
public isDisposed: boolean;
|
|
public topmost: FairyGUI.Container;
|
|
public stage: FairyGUI.Stage;
|
|
public worldSpaceContainer: FairyGUI.Container;
|
|
public touchable: boolean;
|
|
public touchDisabled: boolean;
|
|
public paintingMode: boolean;
|
|
public cacheAsBitmap: boolean;
|
|
public filter: FairyGUI.IFilter;
|
|
public blendMode: FairyGUI.BlendMode;
|
|
public home: UnityEngine.Transform;
|
|
public constructor();
|
|
public add_onPaint($value: System.Action):void;
|
|
public remove_onPaint($value: System.Action):void;
|
|
public SetXY($xv: number, $yv: number):void;
|
|
public SetPosition($xv: number, $yv: number, $zv: number):void;
|
|
public SetSize($wv: number, $hv: number):void;
|
|
public EnsureSizeCorrect():void;
|
|
public SetScale($xv: number, $yv: number):void;
|
|
public EnterPaintingMode():void;
|
|
public EnterPaintingMode($requestorId: number, $extend: System.Nullable$1<FairyGUI.Margin>):void;
|
|
public EnterPaintingMode($requestorId: number, $extend: System.Nullable$1<FairyGUI.Margin>, $scale: number):void;
|
|
public LeavePaintingMode($requestorId: number):void;
|
|
public GetScreenShot($extend: System.Nullable$1<FairyGUI.Margin>, $scale: number):UnityEngine.Texture2D;
|
|
public GetBounds($targetSpace: FairyGUI.DisplayObject):UnityEngine.Rect;
|
|
public GlobalToLocal($point: UnityEngine.Vector2):UnityEngine.Vector2;
|
|
public LocalToGlobal($point: UnityEngine.Vector2):UnityEngine.Vector2;
|
|
public WorldToLocal($worldPoint: UnityEngine.Vector3, $direction: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public LocalToWorld($localPoint: UnityEngine.Vector3):UnityEngine.Vector3;
|
|
public TransformPoint($point: UnityEngine.Vector2, $targetSpace: FairyGUI.DisplayObject):UnityEngine.Vector2;
|
|
public TransformRect($rect: UnityEngine.Rect, $targetSpace: FairyGUI.DisplayObject):UnityEngine.Rect;
|
|
public RemoveFromParent():void;
|
|
public InvalidateBatchingState():void;
|
|
public Update($context: FairyGUI.UpdateContext):void;
|
|
public Dispose():void;
|
|
|
|
}
|
|
class EventListener extends System.Object {
|
|
public type: string;
|
|
public isEmpty: boolean;
|
|
public isDispatching: boolean;
|
|
public constructor($owner: FairyGUI.EventDispatcher, $type: string);
|
|
public AddCapture($callback: FairyGUI.EventCallback1):void;
|
|
public RemoveCapture($callback: FairyGUI.EventCallback1):void;
|
|
public Add($callback: FairyGUI.EventCallback1):void;
|
|
public Remove($callback: FairyGUI.EventCallback1):void;
|
|
public Add($callback: FairyGUI.EventCallback0):void;
|
|
public Remove($callback: FairyGUI.EventCallback0):void;
|
|
public Set($callback: FairyGUI.EventCallback1):void;
|
|
public Set($callback: FairyGUI.EventCallback0):void;
|
|
public Clear():void;
|
|
public Call():boolean;
|
|
public Call($data: any):boolean;
|
|
public BubbleCall($data: any):boolean;
|
|
public BubbleCall():boolean;
|
|
public BroadcastCall($data: any):boolean;
|
|
public BroadcastCall():boolean;
|
|
|
|
}
|
|
class NTexture extends System.Object {
|
|
public uvRect: UnityEngine.Rect;
|
|
public rotated: boolean;
|
|
public refCount: number;
|
|
public lastActive: number;
|
|
public destroyMethod: FairyGUI.DestroyMethod;
|
|
public static Empty: FairyGUI.NTexture;
|
|
public width: number;
|
|
public height: number;
|
|
public offset: UnityEngine.Vector2;
|
|
public originalSize: UnityEngine.Vector2;
|
|
public root: FairyGUI.NTexture;
|
|
public disposed: boolean;
|
|
public nativeTexture: UnityEngine.Texture;
|
|
public alphaTexture: UnityEngine.Texture;
|
|
public constructor($texture: UnityEngine.Texture);
|
|
public constructor($texture: UnityEngine.Texture, $alphaTexture: UnityEngine.Texture, $xScale: number, $yScale: number);
|
|
public constructor($texture: UnityEngine.Texture, $region: UnityEngine.Rect);
|
|
public constructor($root: FairyGUI.NTexture, $region: UnityEngine.Rect, $rotated: boolean);
|
|
public constructor($root: FairyGUI.NTexture, $region: UnityEngine.Rect, $rotated: boolean, $originalSize: UnityEngine.Vector2, $offset: UnityEngine.Vector2);
|
|
public constructor($sprite: UnityEngine.Sprite);
|
|
public static add_CustomDestroyMethod($value: System.Action$1<UnityEngine.Texture>):void;
|
|
public static remove_CustomDestroyMethod($value: System.Action$1<UnityEngine.Texture>):void;
|
|
public add_onSizeChanged($value: System.Action$1<FairyGUI.NTexture>):void;
|
|
public remove_onSizeChanged($value: System.Action$1<FairyGUI.NTexture>):void;
|
|
public add_onRelease($value: System.Action$1<FairyGUI.NTexture>):void;
|
|
public remove_onRelease($value: System.Action$1<FairyGUI.NTexture>):void;
|
|
public static DisposeEmpty():void;
|
|
public GetDrawRect($drawRect: UnityEngine.Rect):UnityEngine.Rect;
|
|
public GetUV($uv: System.Array$1<UnityEngine.Vector2>):void;
|
|
public GetMaterialManager($shaderName: string):FairyGUI.MaterialManager;
|
|
public Unload():void;
|
|
public Unload($destroyMaterials: boolean):void;
|
|
public Reload($nativeTexture: UnityEngine.Texture, $alphaTexture: UnityEngine.Texture):void;
|
|
public AddRef():void;
|
|
public ReleaseRef():void;
|
|
public Dispose():void;
|
|
|
|
}
|
|
class BitmapFont extends FairyGUI.BaseFont {
|
|
public size: number;
|
|
public resizable: boolean;
|
|
public hasChannel: boolean;
|
|
public constructor();
|
|
public AddChar($ch: number, $glyph: FairyGUI.BitmapFont.BMGlyph):void;
|
|
|
|
}
|
|
class BaseFont extends System.Object {
|
|
public name: string;
|
|
public mainTexture: FairyGUI.NTexture;
|
|
public canTint: boolean;
|
|
public customBold: boolean;
|
|
public customBoldAndItalic: boolean;
|
|
public customOutline: boolean;
|
|
public shader: string;
|
|
public keepCrisp: boolean;
|
|
public version: number;
|
|
public constructor();
|
|
public UpdateGraphics($graphics: FairyGUI.NGraphics):void;
|
|
public SetFormat($format: FairyGUI.TextFormat, $fontSizeScale: number):void;
|
|
public PrepareCharacters($text: string):void;
|
|
public GetGlyph($ch: number, $width: $Ref<number>, $height: $Ref<number>, $baseline: $Ref<number>):boolean;
|
|
public DrawGlyph($x: number, $y: number, $vertList: System.Collections.Generic.List$1<UnityEngine.Vector3>, $uvList: System.Collections.Generic.List$1<UnityEngine.Vector2>, $uv2List: System.Collections.Generic.List$1<UnityEngine.Vector2>, $colList: System.Collections.Generic.List$1<UnityEngine.Color32>):number;
|
|
public DrawLine($x: number, $y: number, $width: number, $fontSize: number, $type: number, $vertList: System.Collections.Generic.List$1<UnityEngine.Vector3>, $uvList: System.Collections.Generic.List$1<UnityEngine.Vector2>, $uv2List: System.Collections.Generic.List$1<UnityEngine.Vector2>, $colList: System.Collections.Generic.List$1<UnityEngine.Color32>):number;
|
|
public HasCharacter($ch: number):boolean;
|
|
public GetLineHeight($size: number):number;
|
|
public Dispose():void;
|
|
|
|
}
|
|
enum AlignType { Left = 0, Center = 1, Right = 2 }
|
|
enum VertAlignType { Top = 0, Middle = 1, Bottom = 2 }
|
|
enum AutoSizeType { None = 0, Both = 1, Height = 2, Shrink = 3 }
|
|
enum FlipType { None = 0, Horizontal = 1, Vertical = 2, Both = 3 }
|
|
enum FillMethod { None = 0, Horizontal = 1, Vertical = 2, Radial90 = 3, Radial180 = 4, Radial360 = 5 }
|
|
enum EaseType { Linear = 0, SineIn = 1, SineOut = 2, SineInOut = 3, QuadIn = 4, QuadOut = 5, QuadInOut = 6, CubicIn = 7, CubicOut = 8, CubicInOut = 9, QuartIn = 10, QuartOut = 11, QuartInOut = 12, QuintIn = 13, QuintOut = 14, QuintInOut = 15, ExpoIn = 16, ExpoOut = 17, ExpoInOut = 18, CircIn = 19, CircOut = 20, CircInOut = 21, ElasticIn = 22, ElasticOut = 23, ElasticInOut = 24, BackIn = 25, BackOut = 26, BackInOut = 27, BounceIn = 28, BounceOut = 29, BounceInOut = 30, Custom = 31 }
|
|
class CustomEase extends System.Object {
|
|
public constructor($pointDensity?: number);
|
|
public Create($pathPoints: System.Collections.Generic.IEnumerable$1<FairyGUI.GPathPoint>):void;
|
|
public Evaluate($time: number):number;
|
|
|
|
}
|
|
class GPathPoint extends System.ValueType {
|
|
public pos: UnityEngine.Vector3;
|
|
public control1: UnityEngine.Vector3;
|
|
public control2: UnityEngine.Vector3;
|
|
public curveType: FairyGUI.GPathPoint.CurveType;
|
|
public smooth: boolean;
|
|
public constructor($pos: UnityEngine.Vector3);
|
|
public constructor($pos: UnityEngine.Vector3, $control: UnityEngine.Vector3);
|
|
public constructor($pos: UnityEngine.Vector3, $control1: UnityEngine.Vector3, $control2: UnityEngine.Vector3);
|
|
public constructor($pos: UnityEngine.Vector3, $curveType: FairyGUI.GPathPoint.CurveType);
|
|
|
|
}
|
|
class Container extends FairyGUI.DisplayObject {
|
|
public renderMode: UnityEngine.RenderMode;
|
|
public renderCamera: UnityEngine.Camera;
|
|
public opaque: boolean;
|
|
public clipSoftness: System.Nullable$1<UnityEngine.Vector4>;
|
|
public hitArea: FairyGUI.IHitTest;
|
|
public touchChildren: boolean;
|
|
public reversedMask: boolean;
|
|
public numChildren: number;
|
|
public clipRect: System.Nullable$1<UnityEngine.Rect>;
|
|
public mask: FairyGUI.DisplayObject;
|
|
public fairyBatching: boolean;
|
|
public tabStopChildren: boolean;
|
|
public constructor();
|
|
public constructor($gameObjectName: string);
|
|
public constructor($attachTarget: UnityEngine.GameObject);
|
|
public add_onUpdate($value: System.Action):void;
|
|
public remove_onUpdate($value: System.Action):void;
|
|
public AddChild($child: FairyGUI.DisplayObject):FairyGUI.DisplayObject;
|
|
public AddChildAt($child: FairyGUI.DisplayObject, $index: number):FairyGUI.DisplayObject;
|
|
public Contains($child: FairyGUI.DisplayObject):boolean;
|
|
public GetChildAt($index: number):FairyGUI.DisplayObject;
|
|
public GetChild($name: string):FairyGUI.DisplayObject;
|
|
public GetChildren():System.Array$1<FairyGUI.DisplayObject>;
|
|
public GetChildIndex($child: FairyGUI.DisplayObject):number;
|
|
public RemoveChild($child: FairyGUI.DisplayObject):FairyGUI.DisplayObject;
|
|
public RemoveChild($child: FairyGUI.DisplayObject, $dispose: boolean):FairyGUI.DisplayObject;
|
|
public RemoveChildAt($index: number):FairyGUI.DisplayObject;
|
|
public RemoveChildAt($index: number, $dispose: boolean):FairyGUI.DisplayObject;
|
|
public RemoveChildren():void;
|
|
public RemoveChildren($beginIndex: number, $endIndex: number, $dispose: boolean):void;
|
|
public SetChildIndex($child: FairyGUI.DisplayObject, $index: number):void;
|
|
public SwapChildren($child1: FairyGUI.DisplayObject, $child2: FairyGUI.DisplayObject):void;
|
|
public SwapChildrenAt($index1: number, $index2: number):void;
|
|
public ChangeChildrenOrder($indice: System.Collections.Generic.IList$1<number>, $objs: System.Collections.Generic.IList$1<FairyGUI.DisplayObject>):void;
|
|
public GetDescendants($backward: boolean):System.Collections.Generic.IEnumerator$1<FairyGUI.DisplayObject>;
|
|
public CreateGraphics():void;
|
|
public GetRenderCamera():UnityEngine.Camera;
|
|
public HitTest($stagePoint: UnityEngine.Vector2, $forTouch: boolean):FairyGUI.DisplayObject;
|
|
public IsAncestorOf($obj: FairyGUI.DisplayObject):boolean;
|
|
public InvalidateBatchingState($childrenChanged: boolean):void;
|
|
public SetChildrenLayer($value: number):void;
|
|
public InvalidateBatchingState():void;
|
|
|
|
}
|
|
class TextFormat extends System.Object {
|
|
public size: number;
|
|
public font: string;
|
|
public color: UnityEngine.Color;
|
|
public lineSpacing: number;
|
|
public letterSpacing: number;
|
|
public bold: boolean;
|
|
public underline: boolean;
|
|
public italic: boolean;
|
|
public strikethrough: boolean;
|
|
public gradientColor: System.Array$1<UnityEngine.Color32>;
|
|
public align: FairyGUI.AlignType;
|
|
public specialStyle: FairyGUI.TextFormat.SpecialStyle;
|
|
public outline: number;
|
|
public outlineColor: UnityEngine.Color;
|
|
public shadowOffset: UnityEngine.Vector2;
|
|
public shadowColor: UnityEngine.Color;
|
|
public faceDilate: number;
|
|
public outlineSoftness: number;
|
|
public underlaySoftness: number;
|
|
public constructor();
|
|
public SetColor($value: number):void;
|
|
public EqualStyle($aFormat: FairyGUI.TextFormat):boolean;
|
|
public CopyFrom($source: FairyGUI.TextFormat):void;
|
|
public FillVertexColors($vertexColors: System.Array$1<UnityEngine.Color32>):void;
|
|
|
|
}
|
|
class GTweener extends System.Object {
|
|
public delay: number;
|
|
public duration: number;
|
|
public repeat: number;
|
|
public target: any;
|
|
public userData: any;
|
|
public startValue: FairyGUI.TweenValue;
|
|
public endValue: FairyGUI.TweenValue;
|
|
public value: FairyGUI.TweenValue;
|
|
public deltaValue: FairyGUI.TweenValue;
|
|
public normalizedTime: number;
|
|
public completed: boolean;
|
|
public allCompleted: boolean;
|
|
public constructor();
|
|
public SetDelay($value: number):FairyGUI.GTweener;
|
|
public SetDuration($value: number):FairyGUI.GTweener;
|
|
public SetBreakpoint($value: number):FairyGUI.GTweener;
|
|
public SetEase($value: FairyGUI.EaseType):FairyGUI.GTweener;
|
|
public SetEase($value: FairyGUI.EaseType, $customEase: FairyGUI.CustomEase):FairyGUI.GTweener;
|
|
public SetEasePeriod($value: number):FairyGUI.GTweener;
|
|
public SetEaseOvershootOrAmplitude($value: number):FairyGUI.GTweener;
|
|
public SetRepeat($times: number, $yoyo?: boolean):FairyGUI.GTweener;
|
|
public SetTimeScale($value: number):FairyGUI.GTweener;
|
|
public SetIgnoreEngineTimeScale($value: boolean):FairyGUI.GTweener;
|
|
public SetSnapping($value: boolean):FairyGUI.GTweener;
|
|
public SetPath($value: FairyGUI.GPath):FairyGUI.GTweener;
|
|
public SetTarget($value: any):FairyGUI.GTweener;
|
|
public SetTarget($value: any, $propType: FairyGUI.TweenPropType):FairyGUI.GTweener;
|
|
public SetUserData($value: any):FairyGUI.GTweener;
|
|
public OnUpdate($callback: FairyGUI.GTweenCallback):FairyGUI.GTweener;
|
|
public OnStart($callback: FairyGUI.GTweenCallback):FairyGUI.GTweener;
|
|
public OnComplete($callback: FairyGUI.GTweenCallback):FairyGUI.GTweener;
|
|
public OnUpdate($callback: FairyGUI.GTweenCallback1):FairyGUI.GTweener;
|
|
public OnStart($callback: FairyGUI.GTweenCallback1):FairyGUI.GTweener;
|
|
public OnComplete($callback: FairyGUI.GTweenCallback1):FairyGUI.GTweener;
|
|
public SetListener($value: FairyGUI.ITweenListener):FairyGUI.GTweener;
|
|
public SetPaused($paused: boolean):FairyGUI.GTweener;
|
|
public Seek($time: number):void;
|
|
public Kill($complete?: boolean):void;
|
|
|
|
}
|
|
class GPath extends System.Object {
|
|
public length: number;
|
|
public segmentCount: number;
|
|
public constructor();
|
|
public Create($pt1: FairyGUI.GPathPoint, $pt2: FairyGUI.GPathPoint):void;
|
|
public Create($pt1: FairyGUI.GPathPoint, $pt2: FairyGUI.GPathPoint, $pt3: FairyGUI.GPathPoint):void;
|
|
public Create($pt1: FairyGUI.GPathPoint, $pt2: FairyGUI.GPathPoint, $pt3: FairyGUI.GPathPoint, $pt4: FairyGUI.GPathPoint):void;
|
|
public Create($points: System.Collections.Generic.IEnumerable$1<FairyGUI.GPathPoint>):void;
|
|
public Clear():void;
|
|
public GetPointAt($t: number):UnityEngine.Vector3;
|
|
public GetSegmentLength($segmentIndex: number):number;
|
|
public GetPointsInSegment($segmentIndex: number, $t0: number, $t1: number, $points: System.Collections.Generic.List$1<UnityEngine.Vector3>, $ts?: System.Collections.Generic.List$1<number>, $pointDensity?: number):void;
|
|
public GetAllPoints($points: System.Collections.Generic.List$1<UnityEngine.Vector3>, $pointDensity?: number):void;
|
|
|
|
}
|
|
class RichTextField extends FairyGUI.Container {
|
|
public htmlPageContext: FairyGUI.Utils.IHtmlPageContext;
|
|
public htmlParseOptions: FairyGUI.Utils.HtmlParseOptions;
|
|
public emojies: System.Collections.Generic.Dictionary$2<number, FairyGUI.Emoji>;
|
|
public textField: FairyGUI.TextField;
|
|
public text: string;
|
|
public htmlText: string;
|
|
public textFormat: FairyGUI.TextFormat;
|
|
public htmlElementCount: number;
|
|
public constructor();
|
|
public GetHtmlElement($name: string):FairyGUI.Utils.HtmlElement;
|
|
public GetHtmlElementAt($index: number):FairyGUI.Utils.HtmlElement;
|
|
public ShowHtmlObject($index: number, $show: boolean):void;
|
|
|
|
}
|
|
class InputEvent extends System.Object {
|
|
public x: number;
|
|
public y: number;
|
|
public keyCode: UnityEngine.KeyCode;
|
|
public character: number;
|
|
public modifiers: UnityEngine.EventModifiers;
|
|
public mouseWheelDelta: number;
|
|
public touchId: number;
|
|
public button: number;
|
|
public clickCount: number;
|
|
public holdTime: number;
|
|
public position: UnityEngine.Vector2;
|
|
public isDoubleClick: boolean;
|
|
public ctrlOrCmd: boolean;
|
|
public ctrl: boolean;
|
|
public shift: boolean;
|
|
public alt: boolean;
|
|
public command: boolean;
|
|
public constructor();
|
|
|
|
}
|
|
class GComboBox extends FairyGUI.GComponent {
|
|
public visibleItemCount: number;
|
|
public dropdown: FairyGUI.GComponent;
|
|
public sound: FairyGUI.NAudioClip;
|
|
public soundVolumeScale: number;
|
|
public onChanged: FairyGUI.EventListener;
|
|
public icon: string;
|
|
public title: string;
|
|
public text: string;
|
|
public titleColor: UnityEngine.Color;
|
|
public titleFontSize: number;
|
|
public items: System.Array$1<string>;
|
|
public icons: System.Array$1<string>;
|
|
public values: System.Array$1<string>;
|
|
public itemList: System.Collections.Generic.List$1<string>;
|
|
public valueList: System.Collections.Generic.List$1<string>;
|
|
public iconList: System.Collections.Generic.List$1<string>;
|
|
public selectedIndex: number;
|
|
public selectionController: FairyGUI.Controller;
|
|
public value: string;
|
|
public popupDirection: FairyGUI.PopupDirection;
|
|
public constructor();
|
|
public ApplyListChange():void;
|
|
public GetTextField():FairyGUI.GTextField;
|
|
public UpdateDropdownList():void;
|
|
|
|
}
|
|
class Shape extends FairyGUI.DisplayObject {
|
|
public color: UnityEngine.Color;
|
|
public isEmpty: boolean;
|
|
public constructor();
|
|
public DrawRect($lineSize: number, $lineColor: UnityEngine.Color, $fillColor: UnityEngine.Color):void;
|
|
public DrawRect($lineSize: number, $colors: System.Array$1<UnityEngine.Color32>):void;
|
|
public DrawRoundRect($lineSize: number, $lineColor: UnityEngine.Color, $fillColor: UnityEngine.Color, $topLeftRadius: number, $topRightRadius: number, $bottomLeftRadius: number, $bottomRightRadius: number):void;
|
|
public DrawEllipse($fillColor: UnityEngine.Color):void;
|
|
public DrawEllipse($lineSize: number, $centerColor: UnityEngine.Color, $lineColor: UnityEngine.Color, $fillColor: UnityEngine.Color, $startDegree: number, $endDegree: number):void;
|
|
public DrawPolygon($points: System.Collections.Generic.IList$1<UnityEngine.Vector2>, $fillColor: UnityEngine.Color):void;
|
|
public DrawPolygon($points: System.Collections.Generic.IList$1<UnityEngine.Vector2>, $colors: System.Array$1<UnityEngine.Color32>):void;
|
|
public DrawPolygon($points: System.Collections.Generic.IList$1<UnityEngine.Vector2>, $fillColor: UnityEngine.Color, $lineSize: number, $lineColor: UnityEngine.Color):void;
|
|
public DrawRegularPolygon($sides: number, $lineSize: number, $centerColor: UnityEngine.Color, $lineColor: UnityEngine.Color, $fillColor: UnityEngine.Color, $rotation: number, $distances: System.Array$1<number>):void;
|
|
public Clear():void;
|
|
|
|
}
|
|
class VertexBuffer extends System.Object {
|
|
public contentRect: UnityEngine.Rect;
|
|
public uvRect: UnityEngine.Rect;
|
|
public vertexColor: UnityEngine.Color32;
|
|
public textureSize: UnityEngine.Vector2;
|
|
public vertices: System.Collections.Generic.List$1<UnityEngine.Vector3>;
|
|
public colors: System.Collections.Generic.List$1<UnityEngine.Color32>;
|
|
public uvs: System.Collections.Generic.List$1<UnityEngine.Vector2>;
|
|
public uvs2: System.Collections.Generic.List$1<UnityEngine.Vector2>;
|
|
public triangles: System.Collections.Generic.List$1<number>;
|
|
public static NormalizedUV: System.Array$1<UnityEngine.Vector2>;
|
|
public static NormalizedPosition: System.Array$1<UnityEngine.Vector2>;
|
|
public currentVertCount: number;
|
|
public static Begin():FairyGUI.VertexBuffer;
|
|
public static Begin($source: FairyGUI.VertexBuffer):FairyGUI.VertexBuffer;
|
|
public End():void;
|
|
public Clear():void;
|
|
public AddVert($position: UnityEngine.Vector3):void;
|
|
public AddVert($position: UnityEngine.Vector3, $color: UnityEngine.Color32):void;
|
|
public AddVert($position: UnityEngine.Vector3, $color: UnityEngine.Color32, $uv: UnityEngine.Vector2):void;
|
|
public AddQuad($vertRect: UnityEngine.Rect):void;
|
|
public AddQuad($vertRect: UnityEngine.Rect, $color: UnityEngine.Color32):void;
|
|
public AddQuad($vertRect: UnityEngine.Rect, $color: UnityEngine.Color32, $uvRect: UnityEngine.Rect):void;
|
|
public RepeatColors($value: System.Array$1<UnityEngine.Color32>, $startIndex: number, $count: number):void;
|
|
public AddTriangle($idx0: number, $idx1: number, $idx2: number):void;
|
|
public AddTriangles($idxList: System.Array$1<number>, $startVertexIndex?: number):void;
|
|
public AddTriangles($startVertexIndex?: number):void;
|
|
public GetPosition($index: number):UnityEngine.Vector3;
|
|
public GetUVAtPosition($position: UnityEngine.Vector2, $usePercent: boolean):UnityEngine.Vector2;
|
|
public Append($vb: FairyGUI.VertexBuffer):void;
|
|
public Insert($vb: FairyGUI.VertexBuffer):void;
|
|
|
|
}
|
|
class LineMesh extends System.Object {
|
|
public path: FairyGUI.GPath;
|
|
public lineWidth: number;
|
|
public lineWidthCurve: UnityEngine.AnimationCurve;
|
|
public gradient: UnityEngine.Gradient;
|
|
public roundEdge: boolean;
|
|
public fillStart: number;
|
|
public fillEnd: number;
|
|
public pointDensity: number;
|
|
public repeatFill: boolean;
|
|
public constructor();
|
|
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
|
|
|
|
}
|
|
class StraightLineMesh extends System.Object {
|
|
public color: UnityEngine.Color;
|
|
public origin: UnityEngine.Vector3;
|
|
public end: UnityEngine.Vector3;
|
|
public lineWidth: number;
|
|
public repeatFill: boolean;
|
|
public constructor();
|
|
public constructor($lineWidth: number, $color: UnityEngine.Color, $repeatFill: boolean);
|
|
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
|
|
|
|
}
|
|
enum PopupDirection { Auto = 0, Up = 1, Down = 2 }
|
|
class GTree extends FairyGUI.GList {
|
|
public treeNodeRender: FairyGUI.GTree.TreeNodeRenderDelegate;
|
|
public treeNodeWillExpand: FairyGUI.GTree.TreeNodeWillExpandDelegate;
|
|
public rootNode: FairyGUI.GTreeNode;
|
|
public indent: number;
|
|
public clickToExpand: number;
|
|
public constructor();
|
|
public GetSelectedNode():FairyGUI.GTreeNode;
|
|
public GetSelectedNodes():System.Collections.Generic.List$1<FairyGUI.GTreeNode>;
|
|
public GetSelectedNodes($result: System.Collections.Generic.List$1<FairyGUI.GTreeNode>):System.Collections.Generic.List$1<FairyGUI.GTreeNode>;
|
|
public SelectNode($node: FairyGUI.GTreeNode):void;
|
|
public SelectNode($node: FairyGUI.GTreeNode, $scrollItToView: boolean):void;
|
|
public UnselectNode($node: FairyGUI.GTreeNode):void;
|
|
public ExpandAll():void;
|
|
public ExpandAll($folderNode: FairyGUI.GTreeNode):void;
|
|
public CollapseAll():void;
|
|
public CollapseAll($folderNode: FairyGUI.GTreeNode):void;
|
|
|
|
}
|
|
class GList extends FairyGUI.GComponent {
|
|
public defaultItem: string;
|
|
public foldInvisibleItems: boolean;
|
|
public selectionMode: FairyGUI.ListSelectionMode;
|
|
public itemRenderer: FairyGUI.ListItemRenderer;
|
|
public itemProvider: FairyGUI.ListItemProvider;
|
|
public scrollItemToViewOnClick: boolean;
|
|
public onClickItem: FairyGUI.EventListener;
|
|
public onRightClickItem: FairyGUI.EventListener;
|
|
public layout: FairyGUI.ListLayoutType;
|
|
public lineCount: number;
|
|
public columnCount: number;
|
|
public lineGap: number;
|
|
public columnGap: number;
|
|
public align: FairyGUI.AlignType;
|
|
public verticalAlign: FairyGUI.VertAlignType;
|
|
public autoResizeItem: boolean;
|
|
public defaultItemSize: UnityEngine.Vector2;
|
|
public itemPool: FairyGUI.GObjectPool;
|
|
public selectedIndex: number;
|
|
public selectionController: FairyGUI.Controller;
|
|
public touchItem: FairyGUI.GObject;
|
|
public isVirtual: boolean;
|
|
public numItems: number;
|
|
public constructor();
|
|
public GetFromPool($url: string):FairyGUI.GObject;
|
|
public AddItemFromPool():FairyGUI.GObject;
|
|
public AddItemFromPool($url: string):FairyGUI.GObject;
|
|
public RemoveChildToPoolAt($index: number):void;
|
|
public RemoveChildToPool($child: FairyGUI.GObject):void;
|
|
public RemoveChildrenToPool():void;
|
|
public RemoveChildrenToPool($beginIndex: number, $endIndex: number):void;
|
|
public GetSelection():System.Collections.Generic.List$1<number>;
|
|
public GetSelection($result: System.Collections.Generic.List$1<number>):System.Collections.Generic.List$1<number>;
|
|
public AddSelection($index: number, $scrollItToView: boolean):void;
|
|
public RemoveSelection($index: number):void;
|
|
public ClearSelection():void;
|
|
public SelectAll():void;
|
|
public SelectNone():void;
|
|
public SelectReverse():void;
|
|
public EnableSelectionFocusEvents($enabled: boolean):void;
|
|
public EnableArrowKeyNavigation($enabled: boolean):void;
|
|
public HandleArrowKey($dir: number):number;
|
|
public ResizeToFit():void;
|
|
public ResizeToFit($itemCount: number):void;
|
|
public ResizeToFit($itemCount: number, $minSize: number):void;
|
|
public ScrollToView($index: number):void;
|
|
public ScrollToView($index: number, $ani: boolean):void;
|
|
public ScrollToView($index: number, $ani: boolean, $setFirst: boolean):void;
|
|
public ChildIndexToItemIndex($index: number):number;
|
|
public ItemIndexToChildIndex($index: number):number;
|
|
public SetVirtual():void;
|
|
public SetVirtualAndLoop():void;
|
|
public RefreshVirtualList():void;
|
|
|
|
}
|
|
class GTreeNode extends System.Object {
|
|
public data: any;
|
|
public parent: FairyGUI.GTreeNode;
|
|
public tree: FairyGUI.GTree;
|
|
public cell: FairyGUI.GComponent;
|
|
public level: number;
|
|
public expanded: boolean;
|
|
public isFolder: boolean;
|
|
public text: string;
|
|
public icon: string;
|
|
public numChildren: number;
|
|
public constructor($hasChild: boolean);
|
|
public constructor($hasChild: boolean, $resURL: string);
|
|
public ExpandToRoot():void;
|
|
public AddChild($child: FairyGUI.GTreeNode):FairyGUI.GTreeNode;
|
|
public AddChildAt($child: FairyGUI.GTreeNode, $index: number):FairyGUI.GTreeNode;
|
|
public RemoveChild($child: FairyGUI.GTreeNode):FairyGUI.GTreeNode;
|
|
public RemoveChildAt($index: number):FairyGUI.GTreeNode;
|
|
public RemoveChildren($beginIndex?: number, $endIndex?: number):void;
|
|
public GetChildAt($index: number):FairyGUI.GTreeNode;
|
|
public GetChildIndex($child: FairyGUI.GTreeNode):number;
|
|
public GetPrevSibling():FairyGUI.GTreeNode;
|
|
public GetNextSibling():FairyGUI.GTreeNode;
|
|
public SetChildIndex($child: FairyGUI.GTreeNode, $index: number):void;
|
|
public SwapChildren($child1: FairyGUI.GTreeNode, $child2: FairyGUI.GTreeNode):void;
|
|
public SwapChildrenAt($index1: number, $index2: number):void;
|
|
|
|
}
|
|
class GLabel extends FairyGUI.GComponent {
|
|
public icon: string;
|
|
public title: string;
|
|
public text: string;
|
|
public editable: boolean;
|
|
public titleColor: UnityEngine.Color;
|
|
public titleFontSize: number;
|
|
public color: UnityEngine.Color;
|
|
public constructor();
|
|
public GetTextField():FairyGUI.GTextField;
|
|
|
|
}
|
|
class GButton extends FairyGUI.GComponent {
|
|
public sound: FairyGUI.NAudioClip;
|
|
public soundVolumeScale: number;
|
|
public changeStateOnClick: boolean;
|
|
public linkedPopup: FairyGUI.GObject;
|
|
public static UP: string;
|
|
public static DOWN: string;
|
|
public static OVER: string;
|
|
public static SELECTED_OVER: string;
|
|
public static DISABLED: string;
|
|
public static SELECTED_DISABLED: string;
|
|
public onChanged: FairyGUI.EventListener;
|
|
public icon: string;
|
|
public title: string;
|
|
public text: string;
|
|
public selectedIcon: string;
|
|
public selectedTitle: string;
|
|
public titleColor: UnityEngine.Color;
|
|
public color: UnityEngine.Color;
|
|
public titleFontSize: number;
|
|
public selected: boolean;
|
|
public mode: FairyGUI.ButtonMode;
|
|
public relatedController: FairyGUI.Controller;
|
|
public relatedPageId: string;
|
|
public constructor();
|
|
public FireClick($downEffect: boolean, $clickCall?: boolean):void;
|
|
public GetTextField():FairyGUI.GTextField;
|
|
|
|
}
|
|
class GTextField extends FairyGUI.GObject {
|
|
public text: string;
|
|
public templateVars: System.Collections.Generic.Dictionary$2<string, string>;
|
|
public textFormat: FairyGUI.TextFormat;
|
|
public color: UnityEngine.Color;
|
|
public align: FairyGUI.AlignType;
|
|
public verticalAlign: FairyGUI.VertAlignType;
|
|
public singleLine: boolean;
|
|
public stroke: number;
|
|
public strokeColor: UnityEngine.Color;
|
|
public shadowOffset: UnityEngine.Vector2;
|
|
public UBBEnabled: boolean;
|
|
public autoSize: FairyGUI.AutoSizeType;
|
|
public textWidth: number;
|
|
public textHeight: number;
|
|
public constructor();
|
|
public SetVar($name: string, $value: string):FairyGUI.GTextField;
|
|
public FlushVars():void;
|
|
public HasCharacter($ch: number):boolean;
|
|
|
|
}
|
|
enum GroupLayoutType { None = 0, Horizontal = 1, Vertical = 2 }
|
|
class BlendModeUtils extends System.Object {
|
|
public static Factors: System.Array$1<FairyGUI.BlendModeUtils.BlendFactor>;
|
|
public constructor();
|
|
public static Apply($mat: UnityEngine.Material, $blendMode: FairyGUI.BlendMode):void;
|
|
public static Override($blendMode: FairyGUI.BlendMode, $srcFactor: UnityEngine.Rendering.BlendMode, $dstFactor: UnityEngine.Rendering.BlendMode):void;
|
|
|
|
}
|
|
enum BlendMode { Normal = 0, None = 1, Add = 2, Multiply = 3, Screen = 4, Erase = 5, Mask = 6, Below = 7, Off = 8, One_OneMinusSrcAlpha = 9, Custom1 = 10, Custom2 = 11, Custom3 = 12 }
|
|
class CaptureCamera extends UnityEngine.MonoBehaviour {
|
|
public cachedTransform: UnityEngine.Transform;
|
|
public cachedCamera: UnityEngine.Camera;
|
|
public static Name: string;
|
|
public static LayerName: string;
|
|
public static HiddenLayerName: string;
|
|
public static layer: number;
|
|
public static hiddenLayer: number;
|
|
public constructor();
|
|
public static CheckMain():void;
|
|
public static CreateRenderTexture($width: number, $height: number, $stencilSupport: boolean):UnityEngine.RenderTexture;
|
|
public static Capture($target: FairyGUI.DisplayObject, $texture: UnityEngine.RenderTexture, $contentHeight: number, $offset: UnityEngine.Vector2):void;
|
|
|
|
}
|
|
interface IHitTest {
|
|
HitTest($contentRect: UnityEngine.Rect, $localPoint: UnityEngine.Vector2):boolean;
|
|
|
|
}
|
|
class UpdateContext extends System.Object {
|
|
public clipped: boolean;
|
|
public clipInfo: FairyGUI.UpdateContext.ClipInfo;
|
|
public renderingOrder: number;
|
|
public batchingDepth: number;
|
|
public rectMaskDepth: number;
|
|
public stencilReferenceValue: number;
|
|
public stencilCompareValue: number;
|
|
public alpha: number;
|
|
public grayed: boolean;
|
|
public static current: FairyGUI.UpdateContext;
|
|
public static working: boolean;
|
|
public constructor();
|
|
public static add_OnBegin($value: System.Action):void;
|
|
public static remove_OnBegin($value: System.Action):void;
|
|
public static add_OnEnd($value: System.Action):void;
|
|
public static remove_OnEnd($value: System.Action):void;
|
|
public Begin():void;
|
|
public End():void;
|
|
public EnterClipping($clipId: number, $clipRect: UnityEngine.Rect, $softness: System.Nullable$1<UnityEngine.Vector4>):void;
|
|
public EnterClipping($clipId: number, $reversedMask: boolean):void;
|
|
public LeaveClipping():void;
|
|
public EnterPaintingMode():void;
|
|
public LeavePaintingMode():void;
|
|
public ApplyClippingProperties($mat: UnityEngine.Material, $isStdMaterial: boolean):void;
|
|
public ApplyAlphaMaskProperties($mat: UnityEngine.Material, $erasing: boolean):void;
|
|
|
|
}
|
|
class NGraphics extends System.Object {
|
|
public blendMode: FairyGUI.BlendMode;
|
|
public dontClip: boolean;
|
|
public gameObject: UnityEngine.GameObject;
|
|
public meshFilter: UnityEngine.MeshFilter;
|
|
public meshRenderer: UnityEngine.MeshRenderer;
|
|
public mesh: UnityEngine.Mesh;
|
|
public meshFactory: FairyGUI.IMeshFactory;
|
|
public contentRect: UnityEngine.Rect;
|
|
public flip: FairyGUI.FlipType;
|
|
public texture: FairyGUI.NTexture;
|
|
public shader: string;
|
|
public material: UnityEngine.Material;
|
|
public materialKeywords: System.Array$1<string>;
|
|
public enabled: boolean;
|
|
public sortingOrder: number;
|
|
public color: UnityEngine.Color;
|
|
public vertexMatrix: FairyGUI.NGraphics.VertexMatrix;
|
|
public materialPropertyBlock: UnityEngine.MaterialPropertyBlock;
|
|
public constructor($gameObject: UnityEngine.GameObject);
|
|
public add_meshModifier($value: System.Action):void;
|
|
public remove_meshModifier($value: System.Action):void;
|
|
public SetShaderAndTexture($shader: string, $texture: FairyGUI.NTexture):void;
|
|
public SetMaterial($material: UnityEngine.Material):void;
|
|
public ToggleKeyword($keyword: string, $enabled: boolean):void;
|
|
public Tint():void;
|
|
public SetMeshDirty():void;
|
|
public UpdateMesh():boolean;
|
|
public Dispose():void;
|
|
public Update($context: FairyGUI.UpdateContext, $alpha: number, $grayed: boolean):void;
|
|
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
|
|
|
|
}
|
|
class Stage extends FairyGUI.Container {
|
|
public soundVolume: number;
|
|
public static inst: FairyGUI.Stage;
|
|
public static touchScreen: boolean;
|
|
public static keyboardInput: boolean;
|
|
public static isTouchOnUI: boolean;
|
|
public static devicePixelRatio: number;
|
|
public onStageResized: FairyGUI.EventListener;
|
|
public touchTarget: FairyGUI.DisplayObject;
|
|
public focus: FairyGUI.DisplayObject;
|
|
public touchPosition: UnityEngine.Vector2;
|
|
public touchCount: number;
|
|
public keyboard: FairyGUI.IKeyboard;
|
|
public activeCursor: string;
|
|
public constructor();
|
|
public add_beforeUpdate($value: System.Action):void;
|
|
public remove_beforeUpdate($value: System.Action):void;
|
|
public add_afterUpdate($value: System.Action):void;
|
|
public remove_afterUpdate($value: System.Action):void;
|
|
public static Instantiate():void;
|
|
public SetFous($newFocus: FairyGUI.DisplayObject, $byKey?: boolean):void;
|
|
public DoKeyNavigate($backward: boolean):void;
|
|
public GetTouchPosition($touchId: number):UnityEngine.Vector2;
|
|
public GetTouchTarget($touchId: number):FairyGUI.DisplayObject;
|
|
public GetAllTouch($result: System.Array$1<number>):System.Array$1<number>;
|
|
public ResetInputState():void;
|
|
public CancelClick($touchId: number):void;
|
|
public EnableSound():void;
|
|
public DisableSound():void;
|
|
public PlayOneShotSound($clip: UnityEngine.AudioClip, $volumeScale: number):void;
|
|
public PlayOneShotSound($clip: UnityEngine.AudioClip):void;
|
|
public OpenKeyboard($text: string, $autocorrection: boolean, $multiline: boolean, $secure: boolean, $alert: boolean, $textPlaceholder: string, $keyboardType: number, $hideInput: boolean):void;
|
|
public CloseKeyboard():void;
|
|
public InputString($value: string):void;
|
|
public SetCustomInput($screenPos: UnityEngine.Vector2, $buttonDown: boolean):void;
|
|
public SetCustomInput($screenPos: UnityEngine.Vector2, $buttonDown: boolean, $buttonUp: boolean):void;
|
|
public SetCustomInput($hit: $Ref<UnityEngine.RaycastHit>, $buttonDown: boolean):void;
|
|
public SetCustomInput($hit: $Ref<UnityEngine.RaycastHit>, $buttonDown: boolean, $buttonUp: boolean):void;
|
|
public ForceUpdate():void;
|
|
public ApplyPanelOrder($target: FairyGUI.Container):void;
|
|
public SortWorldSpacePanelsByZOrder($panelSortingOrder: number):void;
|
|
public MonitorTexture($texture: FairyGUI.NTexture):void;
|
|
public AddTouchMonitor($touchId: number, $target: FairyGUI.EventDispatcher):void;
|
|
public RemoveTouchMonitor($target: FairyGUI.EventDispatcher):void;
|
|
public IsTouchMonitoring($target: FairyGUI.EventDispatcher):boolean;
|
|
public RegisterCursor($cursorName: string, $texture: UnityEngine.Texture2D, $hotspot: UnityEngine.Vector2):void;
|
|
|
|
}
|
|
class Margin extends System.ValueType {
|
|
public left: number;
|
|
public right: number;
|
|
public top: number;
|
|
public bottom: number;
|
|
|
|
}
|
|
interface IFilter {
|
|
target: FairyGUI.DisplayObject;
|
|
Update():void;
|
|
Dispose():void;
|
|
|
|
}
|
|
class DisplayObjectInfo extends UnityEngine.MonoBehaviour {
|
|
public displayObject: FairyGUI.DisplayObject;
|
|
public constructor();
|
|
|
|
}
|
|
class GoWrapper extends FairyGUI.DisplayObject {
|
|
public wrapTarget: UnityEngine.GameObject;
|
|
public renderingOrder: number;
|
|
public constructor();
|
|
public constructor($go: UnityEngine.GameObject);
|
|
public add_onUpdate($value: System.Action$1<FairyGUI.UpdateContext>):void;
|
|
public remove_onUpdate($value: System.Action$1<FairyGUI.UpdateContext>):void;
|
|
public SetWrapTarget($target: UnityEngine.GameObject, $cloneMaterial: boolean):void;
|
|
public CacheRenderers():void;
|
|
|
|
}
|
|
class ColliderHitTest extends System.Object {
|
|
public collider: UnityEngine.Collider;
|
|
public constructor();
|
|
public HitTest($contentRect: UnityEngine.Rect, $localPoint: UnityEngine.Vector2):boolean;
|
|
|
|
}
|
|
class HitTestContext extends System.Object {
|
|
public static screenPoint: UnityEngine.Vector3;
|
|
public static worldPoint: UnityEngine.Vector3;
|
|
public static direction: UnityEngine.Vector3;
|
|
public static forTouch: boolean;
|
|
public static camera: UnityEngine.Camera;
|
|
public static layerMask: number;
|
|
public static maxDistance: number;
|
|
public static cachedMainCamera: UnityEngine.Camera;
|
|
public constructor();
|
|
public static GetRaycastHitFromCache($camera: UnityEngine.Camera, $hit: $Ref<UnityEngine.RaycastHit>):boolean;
|
|
public static CacheRaycastHit($camera: UnityEngine.Camera, $hit: $Ref<UnityEngine.RaycastHit>):void;
|
|
public static ClearRaycastHitCache():void;
|
|
|
|
}
|
|
class MeshColliderHitTest extends FairyGUI.ColliderHitTest {
|
|
public lastHit: UnityEngine.Vector2;
|
|
public constructor($collider: UnityEngine.MeshCollider);
|
|
|
|
}
|
|
class PixelHitTestData extends System.Object {
|
|
public pixelWidth: number;
|
|
public scale: number;
|
|
public pixels: System.Array$1<number>;
|
|
public pixelsLength: number;
|
|
public pixelsOffset: number;
|
|
public constructor();
|
|
public Load($ba: FairyGUI.Utils.ByteBuffer):void;
|
|
|
|
}
|
|
class PixelHitTest extends System.Object {
|
|
public offsetX: number;
|
|
public offsetY: number;
|
|
public sourceWidth: number;
|
|
public sourceHeight: number;
|
|
public constructor($data: FairyGUI.PixelHitTestData, $offsetX: number, $offsetY: number, $sourceWidth: number, $sourceHeight: number);
|
|
public HitTest($contentRect: UnityEngine.Rect, $localPoint: UnityEngine.Vector2):boolean;
|
|
|
|
}
|
|
class RectHitTest extends System.Object {
|
|
public rect: UnityEngine.Rect;
|
|
public constructor();
|
|
public HitTest($contentRect: UnityEngine.Rect, $localPoint: UnityEngine.Vector2):boolean;
|
|
|
|
}
|
|
class ShapeHitTest extends System.Object {
|
|
public shape: FairyGUI.DisplayObject;
|
|
public constructor($obj: FairyGUI.DisplayObject);
|
|
public HitTest($contentRect: UnityEngine.Rect, $localPoint: UnityEngine.Vector2):boolean;
|
|
|
|
}
|
|
class MaterialManager extends System.Object {
|
|
public firstMaterialInFrame: boolean;
|
|
public add_onCreateNewMaterial($value: System.Action$1<UnityEngine.Material>):void;
|
|
public remove_onCreateNewMaterial($value: System.Action$1<UnityEngine.Material>):void;
|
|
public GetFlagsByKeywords($keywords: System.Collections.Generic.IList$1<string>):number;
|
|
public GetMaterial($flags: number, $blendMode: FairyGUI.BlendMode, $group: number):UnityEngine.Material;
|
|
public DestroyMaterials():void;
|
|
public RefreshMaterials():void;
|
|
|
|
}
|
|
class CompositeMesh extends System.Object {
|
|
public elements: System.Collections.Generic.List$1<FairyGUI.IMeshFactory>;
|
|
public activeIndex: number;
|
|
public constructor();
|
|
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
|
|
public HitTest($contentRect: UnityEngine.Rect, $point: UnityEngine.Vector2):boolean;
|
|
|
|
}
|
|
interface IMeshFactory {
|
|
OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
|
|
|
|
}
|
|
class EllipseMesh extends System.Object {
|
|
public drawRect: System.Nullable$1<UnityEngine.Rect>;
|
|
public lineWidth: number;
|
|
public lineColor: UnityEngine.Color32;
|
|
public centerColor: System.Nullable$1<UnityEngine.Color32>;
|
|
public fillColor: System.Nullable$1<UnityEngine.Color32>;
|
|
public startDegree: number;
|
|
public endDegreee: number;
|
|
public constructor();
|
|
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
|
|
public HitTest($contentRect: UnityEngine.Rect, $point: UnityEngine.Vector2):boolean;
|
|
|
|
}
|
|
class FillMesh extends System.Object {
|
|
public method: FairyGUI.FillMethod;
|
|
public origin: number;
|
|
public amount: number;
|
|
public clockwise: boolean;
|
|
public constructor();
|
|
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
|
|
|
|
}
|
|
class PlaneMesh extends System.Object {
|
|
public gridSize: number;
|
|
public constructor();
|
|
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
|
|
|
|
}
|
|
class PolygonMesh extends System.Object {
|
|
public points: System.Collections.Generic.List$1<UnityEngine.Vector2>;
|
|
public texcoords: System.Collections.Generic.List$1<UnityEngine.Vector2>;
|
|
public lineWidth: number;
|
|
public lineColor: UnityEngine.Color32;
|
|
public fillColor: System.Nullable$1<UnityEngine.Color32>;
|
|
public colors: System.Array$1<UnityEngine.Color32>;
|
|
public usePercentPositions: boolean;
|
|
public constructor();
|
|
public Add($point: UnityEngine.Vector2):void;
|
|
public Add($point: UnityEngine.Vector2, $texcoord: UnityEngine.Vector2):void;
|
|
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
|
|
public HitTest($contentRect: UnityEngine.Rect, $point: UnityEngine.Vector2):boolean;
|
|
|
|
}
|
|
class RectMesh extends System.Object {
|
|
public drawRect: System.Nullable$1<UnityEngine.Rect>;
|
|
public lineWidth: number;
|
|
public lineColor: UnityEngine.Color32;
|
|
public fillColor: System.Nullable$1<UnityEngine.Color32>;
|
|
public colors: System.Array$1<UnityEngine.Color32>;
|
|
public constructor();
|
|
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
|
|
public HitTest($contentRect: UnityEngine.Rect, $point: UnityEngine.Vector2):boolean;
|
|
|
|
}
|
|
class RegularPolygonMesh extends System.Object {
|
|
public drawRect: System.Nullable$1<UnityEngine.Rect>;
|
|
public sides: number;
|
|
public lineWidth: number;
|
|
public lineColor: UnityEngine.Color32;
|
|
public centerColor: System.Nullable$1<UnityEngine.Color32>;
|
|
public fillColor: System.Nullable$1<UnityEngine.Color32>;
|
|
public distances: System.Array$1<number>;
|
|
public rotation: number;
|
|
public constructor();
|
|
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
|
|
public HitTest($contentRect: UnityEngine.Rect, $point: UnityEngine.Vector2):boolean;
|
|
|
|
}
|
|
class RoundedRectMesh extends System.Object {
|
|
public drawRect: System.Nullable$1<UnityEngine.Rect>;
|
|
public lineWidth: number;
|
|
public lineColor: UnityEngine.Color32;
|
|
public fillColor: System.Nullable$1<UnityEngine.Color32>;
|
|
public topLeftRadius: number;
|
|
public topRightRadius: number;
|
|
public bottomLeftRadius: number;
|
|
public bottomRightRadius: number;
|
|
public constructor();
|
|
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
|
|
public HitTest($contentRect: UnityEngine.Rect, $point: UnityEngine.Vector2):boolean;
|
|
|
|
}
|
|
class MovieClip extends FairyGUI.Image {
|
|
public interval: number;
|
|
public swing: boolean;
|
|
public repeatDelay: number;
|
|
public timeScale: number;
|
|
public ignoreEngineTimeScale: boolean;
|
|
public onPlayEnd: FairyGUI.EventListener;
|
|
public frames: System.Array$1<FairyGUI.MovieClip.Frame>;
|
|
public playing: boolean;
|
|
public frame: number;
|
|
public constructor();
|
|
public Rewind():void;
|
|
public SyncStatus($anotherMc: FairyGUI.MovieClip):void;
|
|
public Advance($time: number):void;
|
|
public SetPlaySettings():void;
|
|
public SetPlaySettings($start: number, $end: number, $times: number, $endAt: number):void;
|
|
|
|
}
|
|
class NAudioClip extends System.Object {
|
|
public static CustomDestroyMethod: System.Action$1<UnityEngine.AudioClip>;
|
|
public destroyMethod: FairyGUI.DestroyMethod;
|
|
public nativeClip: UnityEngine.AudioClip;
|
|
public constructor($audioClip: UnityEngine.AudioClip);
|
|
public Unload():void;
|
|
public Reload($audioClip: UnityEngine.AudioClip):void;
|
|
|
|
}
|
|
enum DestroyMethod { Destroy = 0, Unload = 1, None = 2, ReleaseTemp = 3, Custom = 4 }
|
|
class ShaderConfig extends System.Object {
|
|
public static Get: FairyGUI.ShaderConfig.GetFunction;
|
|
public static imageShader: string;
|
|
public static textShader: string;
|
|
public static bmFontShader: string;
|
|
public static TMPFontShader: string;
|
|
public static ID_ClipBox: number;
|
|
public static ID_ClipSoftness: number;
|
|
public static ID_AlphaTex: number;
|
|
public static ID_StencilComp: number;
|
|
public static ID_Stencil: number;
|
|
public static ID_StencilOp: number;
|
|
public static ID_StencilReadMask: number;
|
|
public static ID_ColorMask: number;
|
|
public static ID_ColorMatrix: number;
|
|
public static ID_ColorOffset: number;
|
|
public static ID_BlendSrcFactor: number;
|
|
public static ID_BlendDstFactor: number;
|
|
public static ID_ColorOption: number;
|
|
public static ID_Stencil2: number;
|
|
public static GetShader($name: string):UnityEngine.Shader;
|
|
|
|
}
|
|
interface IKeyboard {
|
|
done: boolean;
|
|
supportsCaret: boolean;
|
|
GetInput():string;
|
|
Open($text: string, $autocorrection: boolean, $multiline: boolean, $secure: boolean, $alert: boolean, $textPlaceholder: string, $keyboardType: number, $hideInput: boolean):void;
|
|
Close():void;
|
|
|
|
}
|
|
class StageCamera extends UnityEngine.MonoBehaviour {
|
|
public constantSize: boolean;
|
|
public unitsPerPixel: number;
|
|
public cachedTransform: UnityEngine.Transform;
|
|
public cachedCamera: UnityEngine.Camera;
|
|
public static main: UnityEngine.Camera;
|
|
public static screenSizeVer: number;
|
|
public static Name: string;
|
|
public static LayerName: string;
|
|
public static DefaultCameraSize: number;
|
|
public static DefaultUnitsPerPixel: number;
|
|
public constructor();
|
|
public ApplyModifiedProperties():void;
|
|
public static CheckMainCamera():void;
|
|
public static CheckCaptureCamera():void;
|
|
public static CreateCamera($name: string, $cullingMask: number):UnityEngine.Camera;
|
|
|
|
}
|
|
class StageEngine extends UnityEngine.MonoBehaviour {
|
|
public ObjectsOnStage: number;
|
|
public GraphicsOnStage: number;
|
|
public static beingQuit: boolean;
|
|
public constructor();
|
|
|
|
}
|
|
class Stats extends System.Object {
|
|
public static ObjectCount: number;
|
|
public static GraphicsCount: number;
|
|
public static LatestObjectCreation: number;
|
|
public static LatestGraphicsCreation: number;
|
|
public constructor();
|
|
|
|
}
|
|
class DynamicFont extends FairyGUI.BaseFont {
|
|
public nativeFont: UnityEngine.Font;
|
|
public constructor();
|
|
public constructor($name: string, $font: UnityEngine.Font);
|
|
|
|
}
|
|
class Emoji extends System.Object {
|
|
public url: string;
|
|
public width: number;
|
|
public height: number;
|
|
public constructor($url: string, $width: number, $height: number);
|
|
public constructor($url: string);
|
|
|
|
}
|
|
class FontManager extends System.Object {
|
|
public static sFontFactory: System.Collections.Generic.Dictionary$2<string, FairyGUI.BaseFont>;
|
|
public constructor();
|
|
public static RegisterFont($font: FairyGUI.BaseFont, $alias?: string):void;
|
|
public static UnregisterFont($font: FairyGUI.BaseFont):void;
|
|
public static GetFont($name: string):FairyGUI.BaseFont;
|
|
public static Clear():void;
|
|
|
|
}
|
|
class InputTextField extends FairyGUI.RichTextField {
|
|
public static onCopy: System.Action$2<FairyGUI.InputTextField, string>;
|
|
public static onPaste: System.Action$1<FairyGUI.InputTextField>;
|
|
public static contextMenu: FairyGUI.PopupMenu;
|
|
public maxLength: number;
|
|
public keyboardInput: boolean;
|
|
public keyboardType: number;
|
|
public hideInput: boolean;
|
|
public disableIME: boolean;
|
|
public mouseWheelEnabled: boolean;
|
|
public onChanged: FairyGUI.EventListener;
|
|
public onSubmit: FairyGUI.EventListener;
|
|
public text: string;
|
|
public textFormat: FairyGUI.TextFormat;
|
|
public restrict: string;
|
|
public caretPosition: number;
|
|
public selectionBeginIndex: number;
|
|
public selectionEndIndex: number;
|
|
public promptText: string;
|
|
public displayAsPassword: boolean;
|
|
public editable: boolean;
|
|
public border: number;
|
|
public corner: number;
|
|
public borderColor: UnityEngine.Color;
|
|
public backgroundColor: UnityEngine.Color;
|
|
public constructor();
|
|
public SetSelection($start: number, $length: number):void;
|
|
public ReplaceSelection($value: string):void;
|
|
public ReplaceText($value: string):void;
|
|
public GetSelection():string;
|
|
|
|
}
|
|
class PopupMenu extends FairyGUI.EventDispatcher {
|
|
public visibleItemCount: number;
|
|
public hideOnClickItem: boolean;
|
|
public autoSize: boolean;
|
|
public onPopup: FairyGUI.EventListener;
|
|
public onClose: FairyGUI.EventListener;
|
|
public itemCount: number;
|
|
public contentPane: FairyGUI.GComponent;
|
|
public list: FairyGUI.GList;
|
|
public constructor();
|
|
public constructor($resourceURL: string);
|
|
public AddItem($caption: string, $callback: FairyGUI.EventCallback0):FairyGUI.GButton;
|
|
public AddItem($caption: string, $callback: FairyGUI.EventCallback1):FairyGUI.GButton;
|
|
public AddItemAt($caption: string, $index: number, $callback: FairyGUI.EventCallback1):FairyGUI.GButton;
|
|
public AddItemAt($caption: string, $index: number, $callback: FairyGUI.EventCallback0):FairyGUI.GButton;
|
|
public AddSeperator():void;
|
|
public AddSeperator($index: number):void;
|
|
public GetItemName($index: number):string;
|
|
public SetItemText($name: string, $caption: string):void;
|
|
public SetItemVisible($name: string, $visible: boolean):void;
|
|
public SetItemGrayed($name: string, $grayed: boolean):void;
|
|
public SetItemCheckable($name: string, $checkable: boolean):void;
|
|
public SetItemChecked($name: string, $check: boolean):void;
|
|
public IsItemChecked($name: string):boolean;
|
|
public RemoveItem($name: string):void;
|
|
public ClearItems():void;
|
|
public Dispose():void;
|
|
public Show():void;
|
|
public Show($target: FairyGUI.GObject):void;
|
|
public Show($target: FairyGUI.GObject, $dir: FairyGUI.PopupDirection):void;
|
|
public Show($target: FairyGUI.GObject, $dir: FairyGUI.PopupDirection, $parentMenu: FairyGUI.PopupMenu):void;
|
|
public Hide():void;
|
|
|
|
}
|
|
class TextField extends FairyGUI.DisplayObject {
|
|
public textFormat: FairyGUI.TextFormat;
|
|
public align: FairyGUI.AlignType;
|
|
public verticalAlign: FairyGUI.VertAlignType;
|
|
public text: string;
|
|
public htmlText: string;
|
|
public parsedText: string;
|
|
public autoSize: FairyGUI.AutoSizeType;
|
|
public wordWrap: boolean;
|
|
public singleLine: boolean;
|
|
public stroke: number;
|
|
public strokeColor: UnityEngine.Color;
|
|
public shadowOffset: UnityEngine.Vector2;
|
|
public textWidth: number;
|
|
public textHeight: number;
|
|
public maxWidth: number;
|
|
public htmlElements: System.Collections.Generic.List$1<FairyGUI.Utils.HtmlElement>;
|
|
public lines: System.Collections.Generic.List$1<FairyGUI.TextField.LineInfo>;
|
|
public charPositions: System.Collections.Generic.List$1<FairyGUI.TextField.CharPosition>;
|
|
public richTextField: FairyGUI.RichTextField;
|
|
public constructor();
|
|
public EnableCharPositionSupport():void;
|
|
public ApplyFormat():void;
|
|
public Redraw():boolean;
|
|
public HasCharacter($ch: number):boolean;
|
|
public GetLinesShape($startLine: number, $startCharX: number, $endLine: number, $endCharX: number, $clipped: boolean, $resultRects: System.Collections.Generic.List$1<UnityEngine.Rect>):void;
|
|
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
|
|
|
|
}
|
|
class RTLSupport extends System.Object {
|
|
public static BaseDirection: FairyGUI.RTLSupport.DirectionType;
|
|
public constructor();
|
|
public static IsArabicLetter($ch: number):boolean;
|
|
public static ConvertNumber($strNumber: string):string;
|
|
public static ContainsArabicLetters($text: string):boolean;
|
|
public static DetectTextDirection($text: string):FairyGUI.RTLSupport.DirectionType;
|
|
public static DoMapping($input: string):string;
|
|
public static ConvertLineL($source: string):string;
|
|
public static ConvertLineR($source: string):string;
|
|
|
|
}
|
|
class SelectionShape extends FairyGUI.DisplayObject {
|
|
public rects: System.Collections.Generic.List$1<UnityEngine.Rect>;
|
|
public color: UnityEngine.Color;
|
|
public constructor();
|
|
public Refresh():void;
|
|
public Clear():void;
|
|
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
|
|
|
|
}
|
|
class TouchScreenKeyboard extends System.Object {
|
|
public done: boolean;
|
|
public supportsCaret: boolean;
|
|
public constructor();
|
|
public GetInput():string;
|
|
public Open($text: string, $autocorrection: boolean, $multiline: boolean, $secure: boolean, $alert: boolean, $textPlaceholder: string, $keyboardType: number, $hideInput: boolean):void;
|
|
public Close():void;
|
|
|
|
}
|
|
class TypingEffect extends System.Object {
|
|
public constructor($textField: FairyGUI.TextField);
|
|
public constructor($textField: FairyGUI.GTextField);
|
|
public Start():void;
|
|
public Print():boolean;
|
|
public Print($interval: number):System.Collections.IEnumerator;
|
|
public PrintAll($interval: number):void;
|
|
public Cancel():void;
|
|
|
|
}
|
|
type EventCallback0 = () => void;
|
|
var EventCallback0: {new (func: () => void): EventCallback0;}
|
|
interface IEventDispatcher {
|
|
AddEventListener($strType: string, $callback: FairyGUI.EventCallback0):void;
|
|
AddEventListener($strType: string, $callback: FairyGUI.EventCallback1):void;
|
|
RemoveEventListener($strType: string, $callback: FairyGUI.EventCallback0):void;
|
|
RemoveEventListener($strType: string, $callback: FairyGUI.EventCallback1):void;
|
|
DispatchEvent($context: FairyGUI.EventContext):boolean;
|
|
DispatchEvent($strType: string):boolean;
|
|
DispatchEvent($strType: string, $data: any):boolean;
|
|
DispatchEvent($strType: string, $data: any, $initiator: any):boolean;
|
|
|
|
}
|
|
class GLoader3D extends FairyGUI.GObject {
|
|
public armatureComponent: DragonBones.UnityArmatureComponent;
|
|
public spineAnimation: Spine.Unity.SkeletonAnimation;
|
|
public url: string;
|
|
public icon: string;
|
|
public align: FairyGUI.AlignType;
|
|
public verticalAlign: FairyGUI.VertAlignType;
|
|
public fill: FairyGUI.FillType;
|
|
public shrinkOnly: boolean;
|
|
public autoSize: boolean;
|
|
public playing: boolean;
|
|
public frame: number;
|
|
public timeScale: number;
|
|
public ignoreEngineTimeScale: boolean;
|
|
public loop: boolean;
|
|
public animationName: string;
|
|
public skinName: string;
|
|
public material: UnityEngine.Material;
|
|
public shader: string;
|
|
public color: UnityEngine.Color;
|
|
public wrapTarget: UnityEngine.GameObject;
|
|
public filter: FairyGUI.IFilter;
|
|
public blendMode: FairyGUI.BlendMode;
|
|
public constructor();
|
|
public SetDragonBones($asset: DragonBones.DragonBonesData, $width: number, $height: number, $anchor: UnityEngine.Vector2):void;
|
|
public SetSpine($asset: Spine.Unity.SkeletonDataAsset, $width: number, $height: number, $anchor: UnityEngine.Vector2):void;
|
|
public Advance($time: number):void;
|
|
public SetWrapTarget($gameObject: UnityEngine.GameObject, $cloneMaterial: boolean, $width: number, $height: number):void;
|
|
|
|
}
|
|
enum FillType { None = 0, Scale = 1, ScaleMatchHeight = 2, ScaleMatchWidth = 3, ScaleFree = 4, ScaleNoBorder = 5 }
|
|
class ExternalFont extends FairyGUI.BaseFont {
|
|
public samplePointSize: number;
|
|
public renderMode: UnityEngine.TextCore.LowLevel.GlyphRenderMode;
|
|
public constructor();
|
|
public Load($file: string):void;
|
|
|
|
}
|
|
class ExternalTMPFont extends FairyGUI.TMPFont {
|
|
public constructor();
|
|
public Load($file: string, $samplePointSize: number):void;
|
|
|
|
}
|
|
class TMPFont extends FairyGUI.BaseFont {
|
|
public fontAsset: TMPro.TMP_FontAsset;
|
|
public fontWeight: TMPro.FontWeight;
|
|
public constructor();
|
|
|
|
}
|
|
class BlurFilter extends System.Object {
|
|
public blurSize: number;
|
|
public target: FairyGUI.DisplayObject;
|
|
public constructor();
|
|
public Dispose():void;
|
|
public Update():void;
|
|
|
|
}
|
|
class ColorFilter extends System.Object {
|
|
public target: FairyGUI.DisplayObject;
|
|
public constructor();
|
|
public Dispose():void;
|
|
public Update():void;
|
|
public Invert():void;
|
|
public AdjustSaturation($sat: number):void;
|
|
public AdjustContrast($value: number):void;
|
|
public AdjustBrightness($value: number):void;
|
|
public AdjustHue($value: number):void;
|
|
public Tint($color: UnityEngine.Color, $amount?: number):void;
|
|
public Reset():void;
|
|
public ConcatValues(...values: number[]):void;
|
|
|
|
}
|
|
class LongPressGesture extends FairyGUI.EventDispatcher {
|
|
public trigger: number;
|
|
public interval: number;
|
|
public once: boolean;
|
|
public holdRangeRadius: number;
|
|
public static TRIGGER: number;
|
|
public static INTERVAL: number;
|
|
public host: FairyGUI.GObject;
|
|
public onBegin: FairyGUI.EventListener;
|
|
public onEnd: FairyGUI.EventListener;
|
|
public onAction: FairyGUI.EventListener;
|
|
public constructor($host: FairyGUI.GObject);
|
|
public Dispose():void;
|
|
public Enable($value: boolean):void;
|
|
public Cancel():void;
|
|
|
|
}
|
|
class PinchGesture extends FairyGUI.EventDispatcher {
|
|
public scale: number;
|
|
public delta: number;
|
|
public host: FairyGUI.GObject;
|
|
public onBegin: FairyGUI.EventListener;
|
|
public onEnd: FairyGUI.EventListener;
|
|
public onAction: FairyGUI.EventListener;
|
|
public constructor($host: FairyGUI.GObject);
|
|
public Dispose():void;
|
|
public Enable($value: boolean):void;
|
|
|
|
}
|
|
class RotationGesture extends FairyGUI.EventDispatcher {
|
|
public rotation: number;
|
|
public delta: number;
|
|
public snapping: boolean;
|
|
public host: FairyGUI.GObject;
|
|
public onBegin: FairyGUI.EventListener;
|
|
public onEnd: FairyGUI.EventListener;
|
|
public onAction: FairyGUI.EventListener;
|
|
public constructor($host: FairyGUI.GObject);
|
|
public Dispose():void;
|
|
public Enable($value: boolean):void;
|
|
|
|
}
|
|
class SwipeGesture extends FairyGUI.EventDispatcher {
|
|
public velocity: UnityEngine.Vector2;
|
|
public position: UnityEngine.Vector2;
|
|
public delta: UnityEngine.Vector2;
|
|
public actionDistance: number;
|
|
public snapping: boolean;
|
|
public static ACTION_DISTANCE: number;
|
|
public host: FairyGUI.GObject;
|
|
public onBegin: FairyGUI.EventListener;
|
|
public onEnd: FairyGUI.EventListener;
|
|
public onMove: FairyGUI.EventListener;
|
|
public onAction: FairyGUI.EventListener;
|
|
public constructor($host: FairyGUI.GObject);
|
|
public Dispose():void;
|
|
public Enable($value: boolean):void;
|
|
|
|
}
|
|
class EaseManager extends System.Object {
|
|
public static Evaluate($easeType: FairyGUI.EaseType, $time: number, $duration: number, $overshootOrAmplitude?: number, $period?: number, $customEase?: FairyGUI.CustomEase):number;
|
|
|
|
}
|
|
class GTween extends System.Object {
|
|
public static catchCallbackExceptions: boolean;
|
|
public constructor();
|
|
public static To($startValue: number, $endValue: number, $duration: number):FairyGUI.GTweener;
|
|
public static To($startValue: UnityEngine.Vector2, $endValue: UnityEngine.Vector2, $duration: number):FairyGUI.GTweener;
|
|
public static To($startValue: UnityEngine.Vector3, $endValue: UnityEngine.Vector3, $duration: number):FairyGUI.GTweener;
|
|
public static To($startValue: UnityEngine.Vector4, $endValue: UnityEngine.Vector4, $duration: number):FairyGUI.GTweener;
|
|
public static To($startValue: UnityEngine.Color, $endValue: UnityEngine.Color, $duration: number):FairyGUI.GTweener;
|
|
public static ToDouble($startValue: number, $endValue: number, $duration: number):FairyGUI.GTweener;
|
|
public static DelayedCall($delay: number):FairyGUI.GTweener;
|
|
public static Shake($startValue: UnityEngine.Vector3, $amplitude: number, $duration: number):FairyGUI.GTweener;
|
|
public static IsTweening($target: any):boolean;
|
|
public static IsTweening($target: any, $propType: FairyGUI.TweenPropType):boolean;
|
|
public static Kill($target: any):void;
|
|
public static Kill($target: any, $complete: boolean):void;
|
|
public static Kill($target: any, $propType: FairyGUI.TweenPropType, $complete: boolean):void;
|
|
public static GetTween($target: any):FairyGUI.GTweener;
|
|
public static GetTween($target: any, $propType: FairyGUI.TweenPropType):FairyGUI.GTweener;
|
|
public static Clean():void;
|
|
|
|
}
|
|
enum TweenPropType { None = 0, X = 1, Y = 2, Z = 3, XY = 4, Position = 5, Width = 6, Height = 7, Size = 8, ScaleX = 9, ScaleY = 10, Scale = 11, Rotation = 12, RotationX = 13, RotationY = 14, Alpha = 15, Progress = 16 }
|
|
interface ITweenListener {
|
|
OnTweenStart($tweener: FairyGUI.GTweener):void;
|
|
OnTweenUpdate($tweener: FairyGUI.GTweener):void;
|
|
OnTweenComplete($tweener: FairyGUI.GTweener):void;
|
|
|
|
}
|
|
type GTweenCallback = () => void;
|
|
var GTweenCallback: {new (func: () => void): GTweenCallback;}
|
|
type GTweenCallback1 = (tweener: FairyGUI.GTweener) => void;
|
|
var GTweenCallback1: {new (func: (tweener: FairyGUI.GTweener) => void): GTweenCallback1;}
|
|
class TweenValue extends System.Object {
|
|
public x: number;
|
|
public y: number;
|
|
public z: number;
|
|
public w: number;
|
|
public d: number;
|
|
public vec2: UnityEngine.Vector2;
|
|
public vec3: UnityEngine.Vector3;
|
|
public vec4: UnityEngine.Vector4;
|
|
public color: UnityEngine.Color;
|
|
public constructor();
|
|
public get_Item($index: number):number;
|
|
public set_Item($index: number, $value: number):void;
|
|
public SetZero():void;
|
|
|
|
}
|
|
class ChangePageAction extends FairyGUI.ControllerAction {
|
|
public objectId: string;
|
|
public controllerName: string;
|
|
public targetPage: string;
|
|
public constructor();
|
|
|
|
}
|
|
class ControllerAction extends System.Object {
|
|
public fromPage: System.Array$1<string>;
|
|
public toPage: System.Array$1<string>;
|
|
public constructor();
|
|
public static CreateAction($type: FairyGUI.ControllerAction.ActionType):FairyGUI.ControllerAction;
|
|
public Run($controller: FairyGUI.Controller, $prevPage: string, $curPage: string):void;
|
|
public Setup($buffer: FairyGUI.Utils.ByteBuffer):void;
|
|
|
|
}
|
|
class Controller extends FairyGUI.EventDispatcher {
|
|
public name: string;
|
|
public onChanged: FairyGUI.EventListener;
|
|
public selectedIndex: number;
|
|
public selectedPage: string;
|
|
public previsousIndex: number;
|
|
public previousPage: string;
|
|
public pageCount: number;
|
|
public constructor();
|
|
public Dispose():void;
|
|
public SetSelectedIndex($value: number):void;
|
|
public SetSelectedPage($value: string):void;
|
|
public GetPageName($index: number):string;
|
|
public GetPageId($index: number):string;
|
|
public GetPageIdByName($aName: string):string;
|
|
public AddPage($name: string):void;
|
|
public AddPageAt($name: string, $index: number):void;
|
|
public RemovePage($name: string):void;
|
|
public RemovePageAt($index: number):void;
|
|
public ClearPages():void;
|
|
public HasPage($aName: string):boolean;
|
|
public RunActions():void;
|
|
public Setup($buffer: FairyGUI.Utils.ByteBuffer):void;
|
|
|
|
}
|
|
class PlayTransitionAction extends FairyGUI.ControllerAction {
|
|
public transitionName: string;
|
|
public playTimes: number;
|
|
public delay: number;
|
|
public stopOnExit: boolean;
|
|
public constructor();
|
|
|
|
}
|
|
class AsyncCreationHelper extends System.Object {
|
|
public constructor();
|
|
public static CreateObject($item: FairyGUI.PackageItem, $callback: FairyGUI.UIPackage.CreateObjectCallback):void;
|
|
|
|
}
|
|
class PackageItem extends System.Object {
|
|
public owner: FairyGUI.UIPackage;
|
|
public type: FairyGUI.PackageItemType;
|
|
public objectType: FairyGUI.ObjectType;
|
|
public id: string;
|
|
public name: string;
|
|
public width: number;
|
|
public height: number;
|
|
public file: string;
|
|
public exported: boolean;
|
|
public texture: FairyGUI.NTexture;
|
|
public rawData: FairyGUI.Utils.ByteBuffer;
|
|
public branches: System.Array$1<string>;
|
|
public highResolution: System.Array$1<string>;
|
|
public scale9Grid: System.Nullable$1<UnityEngine.Rect>;
|
|
public scaleByTile: boolean;
|
|
public tileGridIndice: number;
|
|
public pixelHitTestData: FairyGUI.PixelHitTestData;
|
|
public interval: number;
|
|
public repeatDelay: number;
|
|
public swing: boolean;
|
|
public frames: System.Array$1<FairyGUI.MovieClip.Frame>;
|
|
public translated: boolean;
|
|
public extensionCreator: FairyGUI.UIObjectFactory.GComponentCreator;
|
|
public bitmapFont: FairyGUI.BitmapFont;
|
|
public audioClip: FairyGUI.NAudioClip;
|
|
public skeletonAnchor: UnityEngine.Vector2;
|
|
public skeletonAsset: any;
|
|
public constructor();
|
|
public Load():any;
|
|
public getBranch():FairyGUI.PackageItem;
|
|
public getHighResolution():FairyGUI.PackageItem;
|
|
|
|
}
|
|
class DragDropManager extends System.Object {
|
|
public static inst: FairyGUI.DragDropManager;
|
|
public dragAgent: FairyGUI.GLoader;
|
|
public dragging: boolean;
|
|
public constructor();
|
|
public StartDrag($source: FairyGUI.GObject, $icon: string, $sourceData: any, $touchPointID?: number):void;
|
|
public Cancel():void;
|
|
|
|
}
|
|
interface EMRenderTarget {
|
|
EM_sortingOrder: number;
|
|
EM_BeforeUpdate():void;
|
|
EM_Update($context: FairyGUI.UpdateContext):void;
|
|
EM_Reload():void;
|
|
|
|
}
|
|
class EMRenderSupport extends System.Object {
|
|
public static orderChanged: boolean;
|
|
public static packageListReady: boolean;
|
|
public static hasTarget: boolean;
|
|
public constructor();
|
|
public static Add($value: FairyGUI.EMRenderTarget):void;
|
|
public static Remove($value: FairyGUI.EMRenderTarget):void;
|
|
public static Update():void;
|
|
public static Reload():void;
|
|
|
|
}
|
|
enum ButtonMode { Common = 0, Check = 1, Radio = 2 }
|
|
class ScrollPane extends FairyGUI.EventDispatcher {
|
|
public static TWEEN_TIME_GO: number;
|
|
public static TWEEN_TIME_DEFAULT: number;
|
|
public static PULL_RATIO: number;
|
|
public static draggingPane: FairyGUI.ScrollPane;
|
|
public onScroll: FairyGUI.EventListener;
|
|
public onScrollEnd: FairyGUI.EventListener;
|
|
public onPullDownRelease: FairyGUI.EventListener;
|
|
public onPullUpRelease: FairyGUI.EventListener;
|
|
public owner: FairyGUI.GComponent;
|
|
public hzScrollBar: FairyGUI.GScrollBar;
|
|
public vtScrollBar: FairyGUI.GScrollBar;
|
|
public header: FairyGUI.GComponent;
|
|
public footer: FairyGUI.GComponent;
|
|
public bouncebackEffect: boolean;
|
|
public touchEffect: boolean;
|
|
public inertiaDisabled: boolean;
|
|
public softnessOnTopOrLeftSide: boolean;
|
|
public scrollStep: number;
|
|
public snapToItem: boolean;
|
|
public pageMode: boolean;
|
|
public pageController: FairyGUI.Controller;
|
|
public mouseWheelEnabled: boolean;
|
|
public decelerationRate: number;
|
|
public isDragged: boolean;
|
|
public percX: number;
|
|
public percY: number;
|
|
public posX: number;
|
|
public posY: number;
|
|
public isBottomMost: boolean;
|
|
public isRightMost: boolean;
|
|
public currentPageX: number;
|
|
public currentPageY: number;
|
|
public scrollingPosX: number;
|
|
public scrollingPosY: number;
|
|
public contentWidth: number;
|
|
public contentHeight: number;
|
|
public viewWidth: number;
|
|
public viewHeight: number;
|
|
public constructor($owner: FairyGUI.GComponent);
|
|
public Setup($buffer: FairyGUI.Utils.ByteBuffer):void;
|
|
public Dispose():void;
|
|
public SetPercX($value: number, $ani: boolean):void;
|
|
public SetPercY($value: number, $ani: boolean):void;
|
|
public SetPosX($value: number, $ani: boolean):void;
|
|
public SetPosY($value: number, $ani: boolean):void;
|
|
public SetCurrentPageX($value: number, $ani: boolean):void;
|
|
public SetCurrentPageY($value: number, $ani: boolean):void;
|
|
public ScrollTop():void;
|
|
public ScrollTop($ani: boolean):void;
|
|
public ScrollBottom():void;
|
|
public ScrollBottom($ani: boolean):void;
|
|
public ScrollUp():void;
|
|
public ScrollUp($ratio: number, $ani: boolean):void;
|
|
public ScrollDown():void;
|
|
public ScrollDown($ratio: number, $ani: boolean):void;
|
|
public ScrollLeft():void;
|
|
public ScrollLeft($ratio: number, $ani: boolean):void;
|
|
public ScrollRight():void;
|
|
public ScrollRight($ratio: number, $ani: boolean):void;
|
|
public ScrollToView($obj: FairyGUI.GObject):void;
|
|
public ScrollToView($obj: FairyGUI.GObject, $ani: boolean):void;
|
|
public ScrollToView($obj: FairyGUI.GObject, $ani: boolean, $setFirst: boolean):void;
|
|
public ScrollToView($rect: UnityEngine.Rect, $ani: boolean, $setFirst: boolean):void;
|
|
public IsChildInView($obj: FairyGUI.GObject):boolean;
|
|
public CancelDragging():void;
|
|
public LockHeader($size: number):void;
|
|
public LockFooter($size: number):void;
|
|
public UpdateScrollBarVisible():void;
|
|
|
|
}
|
|
enum ChildrenRenderOrder { Ascent = 0, Descent = 1, Arch = 2 }
|
|
class GGroup extends FairyGUI.GObject {
|
|
public layout: FairyGUI.GroupLayoutType;
|
|
public lineGap: number;
|
|
public columnGap: number;
|
|
public excludeInvisibles: boolean;
|
|
public autoSizeDisabled: boolean;
|
|
public mainGridMinSize: number;
|
|
public mainGridIndex: number;
|
|
public constructor();
|
|
public SetBoundsChangedFlag($positionChangedOnly?: boolean):void;
|
|
public EnsureBoundsCorrect():void;
|
|
|
|
}
|
|
class Transition extends System.Object {
|
|
public invalidateBatchingEveryFrame: boolean;
|
|
public name: string;
|
|
public playing: boolean;
|
|
public timeScale: number;
|
|
public ignoreEngineTimeScale: boolean;
|
|
public constructor($owner: FairyGUI.GComponent);
|
|
public Play():void;
|
|
public Play($onComplete: FairyGUI.PlayCompleteCallback):void;
|
|
public Play($times: number, $delay: number, $onComplete: FairyGUI.PlayCompleteCallback):void;
|
|
public Play($times: number, $delay: number, $startTime: number, $endTime: number, $onComplete: FairyGUI.PlayCompleteCallback):void;
|
|
public PlayReverse():void;
|
|
public PlayReverse($onComplete: FairyGUI.PlayCompleteCallback):void;
|
|
public PlayReverse($times: number, $delay: number, $onComplete: FairyGUI.PlayCompleteCallback):void;
|
|
public ChangePlayTimes($value: number):void;
|
|
public SetAutoPlay($autoPlay: boolean, $times: number, $delay: number):void;
|
|
public Stop():void;
|
|
public Stop($setToComplete: boolean, $processCallback: boolean):void;
|
|
public SetPaused($paused: boolean):void;
|
|
public Dispose():void;
|
|
public SetValue($label: string, ...aParams: any[]):void;
|
|
public SetHook($label: string, $callback: FairyGUI.TransitionHook):void;
|
|
public ClearHooks():void;
|
|
public SetTarget($label: string, $newTarget: FairyGUI.GObject):void;
|
|
public SetDuration($label: string, $value: number):void;
|
|
public GetLabelTime($label: string):number;
|
|
public OnTweenStart($tweener: FairyGUI.GTweener):void;
|
|
public OnTweenUpdate($tweener: FairyGUI.GTweener):void;
|
|
public OnTweenComplete($tweener: FairyGUI.GTweener):void;
|
|
public Setup($buffer: FairyGUI.Utils.ByteBuffer):void;
|
|
|
|
}
|
|
class GearAnimation extends FairyGUI.GearBase {
|
|
public constructor($owner: FairyGUI.GObject);
|
|
|
|
}
|
|
class GearBase extends System.Object {
|
|
public static disableAllTweenEffect: boolean;
|
|
public controller: FairyGUI.Controller;
|
|
public tweenConfig: FairyGUI.GearTweenConfig;
|
|
public Dispose():void;
|
|
public Setup($buffer: FairyGUI.Utils.ByteBuffer):void;
|
|
public UpdateFromRelations($dx: number, $dy: number):void;
|
|
public Apply():void;
|
|
public UpdateState():void;
|
|
|
|
}
|
|
class GearTweenConfig extends System.Object {
|
|
public tween: boolean;
|
|
public easeType: FairyGUI.EaseType;
|
|
public customEase: FairyGUI.CustomEase;
|
|
public duration: number;
|
|
public delay: number;
|
|
public constructor();
|
|
|
|
}
|
|
class GearColor extends FairyGUI.GearBase {
|
|
public constructor($owner: FairyGUI.GObject);
|
|
public OnTweenStart($tweener: FairyGUI.GTweener):void;
|
|
public OnTweenUpdate($tweener: FairyGUI.GTweener):void;
|
|
public OnTweenComplete($tweener: FairyGUI.GTweener):void;
|
|
|
|
}
|
|
class GearDisplay extends FairyGUI.GearBase {
|
|
public pages: System.Array$1<string>;
|
|
public connected: boolean;
|
|
public constructor($owner: FairyGUI.GObject);
|
|
public AddLock():number;
|
|
public ReleaseLock($token: number):void;
|
|
|
|
}
|
|
class GearDisplay2 extends FairyGUI.GearBase {
|
|
public condition: number;
|
|
public pages: System.Array$1<string>;
|
|
public constructor($owner: FairyGUI.GObject);
|
|
public Evaluate($connected: boolean):boolean;
|
|
|
|
}
|
|
class GearFontSize extends FairyGUI.GearBase {
|
|
public constructor($owner: FairyGUI.GObject);
|
|
|
|
}
|
|
class GearIcon extends FairyGUI.GearBase {
|
|
public constructor($owner: FairyGUI.GObject);
|
|
|
|
}
|
|
class GearLook extends FairyGUI.GearBase {
|
|
public constructor($owner: FairyGUI.GObject);
|
|
public OnTweenStart($tweener: FairyGUI.GTweener):void;
|
|
public OnTweenUpdate($tweener: FairyGUI.GTweener):void;
|
|
public OnTweenComplete($tweener: FairyGUI.GTweener):void;
|
|
|
|
}
|
|
class GearSize extends FairyGUI.GearBase {
|
|
public constructor($owner: FairyGUI.GObject);
|
|
public OnTweenStart($tweener: FairyGUI.GTweener):void;
|
|
public OnTweenUpdate($tweener: FairyGUI.GTweener):void;
|
|
public OnTweenComplete($tweener: FairyGUI.GTweener):void;
|
|
|
|
}
|
|
class GearText extends FairyGUI.GearBase {
|
|
public constructor($owner: FairyGUI.GObject);
|
|
|
|
}
|
|
class GearXY extends FairyGUI.GearBase {
|
|
public positionsInPercent: boolean;
|
|
public constructor($owner: FairyGUI.GObject);
|
|
public AddExtStatus($pageId: string, $buffer: FairyGUI.Utils.ByteBuffer):void;
|
|
public OnTweenStart($tweener: FairyGUI.GTweener):void;
|
|
public OnTweenUpdate($tweener: FairyGUI.GTweener):void;
|
|
public OnTweenComplete($tweener: FairyGUI.GTweener):void;
|
|
|
|
}
|
|
interface IAnimationGear {
|
|
playing: boolean;
|
|
frame: number;
|
|
timeScale: number;
|
|
ignoreEngineTimeScale: boolean;
|
|
Advance($time: number):void;
|
|
|
|
}
|
|
interface IColorGear {
|
|
color: UnityEngine.Color;
|
|
|
|
}
|
|
interface ITextColorGear {
|
|
strokeColor: UnityEngine.Color;
|
|
|
|
}
|
|
class GGraph extends FairyGUI.GObject {
|
|
public color: UnityEngine.Color;
|
|
public shape: FairyGUI.Shape;
|
|
public constructor();
|
|
public ReplaceMe($target: FairyGUI.GObject):void;
|
|
public AddBeforeMe($target: FairyGUI.GObject):void;
|
|
public AddAfterMe($target: FairyGUI.GObject):void;
|
|
public SetNativeObject($obj: FairyGUI.DisplayObject):void;
|
|
public DrawRect($aWidth: number, $aHeight: number, $lineSize: number, $lineColor: UnityEngine.Color, $fillColor: UnityEngine.Color):void;
|
|
public DrawRoundRect($aWidth: number, $aHeight: number, $fillColor: UnityEngine.Color, $corner: System.Array$1<number>):void;
|
|
public DrawEllipse($aWidth: number, $aHeight: number, $fillColor: UnityEngine.Color):void;
|
|
public DrawPolygon($aWidth: number, $aHeight: number, $points: System.Collections.Generic.IList$1<UnityEngine.Vector2>, $fillColor: UnityEngine.Color):void;
|
|
public DrawPolygon($aWidth: number, $aHeight: number, $points: System.Collections.Generic.IList$1<UnityEngine.Vector2>, $fillColor: UnityEngine.Color, $lineSize: number, $lineColor: UnityEngine.Color):void;
|
|
|
|
}
|
|
class GImage extends FairyGUI.GObject {
|
|
public color: UnityEngine.Color;
|
|
public flip: FairyGUI.FlipType;
|
|
public fillMethod: FairyGUI.FillMethod;
|
|
public fillOrigin: number;
|
|
public fillClockwise: boolean;
|
|
public fillAmount: number;
|
|
public texture: FairyGUI.NTexture;
|
|
public material: UnityEngine.Material;
|
|
public shader: string;
|
|
public constructor();
|
|
|
|
}
|
|
enum ListSelectionMode { Single = 0, Multiple = 1, Multiple_SingleClick = 2, None = 3 }
|
|
type ListItemRenderer = (index: number, item: FairyGUI.GObject) => void;
|
|
var ListItemRenderer: {new (func: (index: number, item: FairyGUI.GObject) => void): ListItemRenderer;}
|
|
type ListItemProvider = (index: number) => string;
|
|
var ListItemProvider: {new (func: (index: number) => string): ListItemProvider;}
|
|
enum ListLayoutType { SingleColumn = 0, SingleRow = 1, FlowHorizontal = 2, FlowVertical = 3, Pagination = 4 }
|
|
class GObjectPool extends System.Object {
|
|
public initCallback: FairyGUI.GObjectPool.InitCallbackDelegate;
|
|
public count: number;
|
|
public constructor($manager: UnityEngine.Transform);
|
|
public Clear():void;
|
|
public GetObject($url: string):FairyGUI.GObject;
|
|
public ReturnObject($obj: FairyGUI.GObject):void;
|
|
|
|
}
|
|
class GMovieClip extends FairyGUI.GObject {
|
|
public onPlayEnd: FairyGUI.EventListener;
|
|
public playing: boolean;
|
|
public frame: number;
|
|
public color: UnityEngine.Color;
|
|
public flip: FairyGUI.FlipType;
|
|
public material: UnityEngine.Material;
|
|
public shader: string;
|
|
public timeScale: number;
|
|
public ignoreEngineTimeScale: boolean;
|
|
public constructor();
|
|
public Rewind():void;
|
|
public SyncStatus($anotherMc: FairyGUI.GMovieClip):void;
|
|
public Advance($time: number):void;
|
|
public SetPlaySettings($start: number, $end: number, $times: number, $endAt: number):void;
|
|
|
|
}
|
|
class Relations extends System.Object {
|
|
public handling: FairyGUI.GObject;
|
|
public isEmpty: boolean;
|
|
public constructor($owner: FairyGUI.GObject);
|
|
public Add($target: FairyGUI.GObject, $relationType: FairyGUI.RelationType):void;
|
|
public Add($target: FairyGUI.GObject, $relationType: FairyGUI.RelationType, $usePercent: boolean):void;
|
|
public Remove($target: FairyGUI.GObject, $relationType: FairyGUI.RelationType):void;
|
|
public Contains($target: FairyGUI.GObject):boolean;
|
|
public ClearFor($target: FairyGUI.GObject):void;
|
|
public ClearAll():void;
|
|
public CopyFrom($source: FairyGUI.Relations):void;
|
|
public Dispose():void;
|
|
public OnOwnerSizeChanged($dWidth: number, $dHeight: number, $applyPivot: boolean):void;
|
|
public Setup($buffer: FairyGUI.Utils.ByteBuffer, $parentToChild: boolean):void;
|
|
|
|
}
|
|
enum RelationType { Left_Left = 0, Left_Center = 1, Left_Right = 2, Center_Center = 3, Right_Left = 4, Right_Center = 5, Right_Right = 6, Top_Top = 7, Top_Middle = 8, Top_Bottom = 9, Middle_Middle = 10, Bottom_Top = 11, Bottom_Middle = 12, Bottom_Bottom = 13, Width = 14, Height = 15, LeftExt_Left = 16, LeftExt_Right = 17, RightExt_Left = 18, RightExt_Right = 19, TopExt_Top = 20, TopExt_Bottom = 21, BottomExt_Top = 22, BottomExt_Bottom = 23, Size = 24 }
|
|
class GProgressBar extends FairyGUI.GComponent {
|
|
public titleType: FairyGUI.ProgressTitleType;
|
|
public min: number;
|
|
public max: number;
|
|
public value: number;
|
|
public reverse: boolean;
|
|
public constructor();
|
|
public TweenValue($value: number, $duration: number):FairyGUI.GTweener;
|
|
public Update($newValue: number):void;
|
|
|
|
}
|
|
class GSlider extends FairyGUI.GComponent {
|
|
public changeOnClick: boolean;
|
|
public canDrag: boolean;
|
|
public onChanged: FairyGUI.EventListener;
|
|
public onGripTouchEnd: FairyGUI.EventListener;
|
|
public titleType: FairyGUI.ProgressTitleType;
|
|
public min: number;
|
|
public max: number;
|
|
public value: number;
|
|
public wholeNumbers: boolean;
|
|
public constructor();
|
|
|
|
}
|
|
class GRichTextField extends FairyGUI.GTextField {
|
|
public richTextField: FairyGUI.RichTextField;
|
|
public emojies: System.Collections.Generic.Dictionary$2<number, FairyGUI.Emoji>;
|
|
public constructor();
|
|
|
|
}
|
|
class GTextInput extends FairyGUI.GTextField {
|
|
public inputTextField: FairyGUI.InputTextField;
|
|
public onChanged: FairyGUI.EventListener;
|
|
public onSubmit: FairyGUI.EventListener;
|
|
public editable: boolean;
|
|
public hideInput: boolean;
|
|
public maxLength: number;
|
|
public restrict: string;
|
|
public displayAsPassword: boolean;
|
|
public caretPosition: number;
|
|
public promptText: string;
|
|
public keyboardInput: boolean;
|
|
public keyboardType: number;
|
|
public disableIME: boolean;
|
|
public emojies: System.Collections.Generic.Dictionary$2<number, FairyGUI.Emoji>;
|
|
public border: number;
|
|
public corner: number;
|
|
public borderColor: UnityEngine.Color;
|
|
public backgroundColor: UnityEngine.Color;
|
|
public mouseWheelEnabled: boolean;
|
|
public constructor();
|
|
public SetSelection($start: number, $length: number):void;
|
|
public ReplaceSelection($value: string):void;
|
|
|
|
}
|
|
enum ProgressTitleType { Percent = 0, ValueAndMax = 1, Value = 2, Max = 3 }
|
|
class GScrollBar extends FairyGUI.GComponent {
|
|
public minSize: number;
|
|
public gripDragging: boolean;
|
|
public constructor();
|
|
public SetScrollPane($target: FairyGUI.ScrollPane, $vertical: boolean):void;
|
|
public SetDisplayPerc($value: number):void;
|
|
public setScrollPerc($value: number):void;
|
|
|
|
}
|
|
interface IUISource {
|
|
fileName: string;
|
|
loaded: boolean;
|
|
Load($callback: FairyGUI.UILoadCallback):void;
|
|
|
|
}
|
|
type UILoadCallback = () => void;
|
|
var UILoadCallback: {new (func: () => void): UILoadCallback;}
|
|
class UIPackage extends System.Object {
|
|
public static unloadBundleByFGUI: boolean;
|
|
public static URL_PREFIX: string;
|
|
public id: string;
|
|
public name: string;
|
|
public static branch: string;
|
|
public assetPath: string;
|
|
public customId: string;
|
|
public resBundle: UnityEngine.AssetBundle;
|
|
public dependencies: System.Array$1<System.Collections.Generic.Dictionary$2<string, string>>;
|
|
public constructor();
|
|
public static add_onReleaseResource($value: System.Action$1<FairyGUI.PackageItem>):void;
|
|
public static remove_onReleaseResource($value: System.Action$1<FairyGUI.PackageItem>):void;
|
|
public static GetVar($key: string):string;
|
|
public static SetVar($key: string, $value: string):void;
|
|
public static GetById($id: string):FairyGUI.UIPackage;
|
|
public static GetByName($name: string):FairyGUI.UIPackage;
|
|
public static AddPackage($bundle: UnityEngine.AssetBundle):FairyGUI.UIPackage;
|
|
public static AddPackage($desc: UnityEngine.AssetBundle, $res: UnityEngine.AssetBundle):FairyGUI.UIPackage;
|
|
public static AddPackage($desc: UnityEngine.AssetBundle, $res: UnityEngine.AssetBundle, $mainAssetName: string):FairyGUI.UIPackage;
|
|
public static AddPackage($descFilePath: string):FairyGUI.UIPackage;
|
|
public static AddPackage($assetPath: string, $loadFunc: FairyGUI.UIPackage.LoadResource):FairyGUI.UIPackage;
|
|
public static AddPackage($descData: System.Array$1<number>, $assetNamePrefix: string, $loadFunc: FairyGUI.UIPackage.LoadResource):FairyGUI.UIPackage;
|
|
public static AddPackage($descData: System.Array$1<number>, $assetNamePrefix: string, $loadFunc: FairyGUI.UIPackage.LoadResourceAsync):FairyGUI.UIPackage;
|
|
public static RemovePackage($packageIdOrName: string):void;
|
|
public static RemoveAllPackages():void;
|
|
public static GetPackages():System.Collections.Generic.List$1<FairyGUI.UIPackage>;
|
|
public static CreateObject($pkgName: string, $resName: string):FairyGUI.GObject;
|
|
public static CreateObject($pkgName: string, $resName: string, $userClass: System.Type):FairyGUI.GObject;
|
|
public static CreateObjectFromURL($url: string):FairyGUI.GObject;
|
|
public static CreateObjectFromURL($url: string, $userClass: System.Type):FairyGUI.GObject;
|
|
public static CreateObjectAsync($pkgName: string, $resName: string, $callback: FairyGUI.UIPackage.CreateObjectCallback):void;
|
|
public static CreateObjectFromURL($url: string, $callback: FairyGUI.UIPackage.CreateObjectCallback):void;
|
|
public static GetItemAsset($pkgName: string, $resName: string):any;
|
|
public static GetItemAssetByURL($url: string):any;
|
|
public static GetItemURL($pkgName: string, $resName: string):string;
|
|
public static GetItemByURL($url: string):FairyGUI.PackageItem;
|
|
public static NormalizeURL($url: string):string;
|
|
public static SetStringsSource($source: FairyGUI.Utils.XML):void;
|
|
public LoadAllAssets():void;
|
|
public UnloadAssets():void;
|
|
public ReloadAssets():void;
|
|
public ReloadAssets($resBundle: UnityEngine.AssetBundle):void;
|
|
public CreateObject($resName: string):FairyGUI.GObject;
|
|
public CreateObject($resName: string, $userClass: System.Type):FairyGUI.GObject;
|
|
public CreateObjectAsync($resName: string, $callback: FairyGUI.UIPackage.CreateObjectCallback):void;
|
|
public GetItemAsset($resName: string):any;
|
|
public GetItems():System.Collections.Generic.List$1<FairyGUI.PackageItem>;
|
|
public GetItem($itemId: string):FairyGUI.PackageItem;
|
|
public GetItemByName($itemName: string):FairyGUI.PackageItem;
|
|
public GetItemAsset($item: FairyGUI.PackageItem):any;
|
|
public SetItemAsset($item: FairyGUI.PackageItem, $asset: any, $destroyMethod: FairyGUI.DestroyMethod):void;
|
|
|
|
}
|
|
enum PackageItemType { Image = 0, MovieClip = 1, Sound = 2, Component = 3, Atlas = 4, Font = 5, Swf = 6, Misc = 7, Unknown = 8, Spine = 9, DragoneBones = 10 }
|
|
enum ObjectType { Image = 0, MovieClip = 1, Swf = 2, Graph = 3, Loader = 4, Group = 5, Text = 6, RichText = 7, InputText = 8, Component = 9, List = 10, Label = 11, Button = 12, ComboBox = 13, ProgressBar = 14, Slider = 15, ScrollBar = 16, Tree = 17, Loader3D = 18 }
|
|
type PlayCompleteCallback = () => void;
|
|
var PlayCompleteCallback: {new (func: () => void): PlayCompleteCallback;}
|
|
type TransitionHook = () => void;
|
|
var TransitionHook: {new (func: () => void): TransitionHook;}
|
|
class TranslationHelper extends System.Object {
|
|
public static strings: System.Collections.Generic.Dictionary$2<string, System.Collections.Generic.Dictionary$2<string, string>>;
|
|
public constructor();
|
|
public static LoadFromXML($source: FairyGUI.Utils.XML):void;
|
|
public static TranslateComponent($item: FairyGUI.PackageItem):void;
|
|
|
|
}
|
|
class TreeNode extends System.Object {
|
|
public data: any;
|
|
public parent: FairyGUI.TreeNode;
|
|
public tree: FairyGUI.TreeView;
|
|
public cell: FairyGUI.GComponent;
|
|
public level: number;
|
|
public expanded: boolean;
|
|
public isFolder: boolean;
|
|
public text: string;
|
|
public numChildren: number;
|
|
public constructor($hasChild: boolean);
|
|
public AddChild($child: FairyGUI.TreeNode):FairyGUI.TreeNode;
|
|
public AddChildAt($child: FairyGUI.TreeNode, $index: number):FairyGUI.TreeNode;
|
|
public RemoveChild($child: FairyGUI.TreeNode):FairyGUI.TreeNode;
|
|
public RemoveChildAt($index: number):FairyGUI.TreeNode;
|
|
public RemoveChildren($beginIndex?: number, $endIndex?: number):void;
|
|
public GetChildAt($index: number):FairyGUI.TreeNode;
|
|
public GetChildIndex($child: FairyGUI.TreeNode):number;
|
|
public GetPrevSibling():FairyGUI.TreeNode;
|
|
public GetNextSibling():FairyGUI.TreeNode;
|
|
public SetChildIndex($child: FairyGUI.TreeNode, $index: number):void;
|
|
public SwapChildren($child1: FairyGUI.TreeNode, $child2: FairyGUI.TreeNode):void;
|
|
public SwapChildrenAt($index1: number, $index2: number):void;
|
|
|
|
}
|
|
class TreeView extends FairyGUI.EventDispatcher {
|
|
public indent: number;
|
|
public treeNodeCreateCell: FairyGUI.TreeView.TreeNodeCreateCellDelegate;
|
|
public treeNodeRender: FairyGUI.TreeView.TreeNodeRenderDelegate;
|
|
public treeNodeWillExpand: FairyGUI.TreeView.TreeNodeWillExpandDelegate;
|
|
public list: FairyGUI.GList;
|
|
public root: FairyGUI.TreeNode;
|
|
public onClickNode: FairyGUI.EventListener;
|
|
public onRightClickNode: FairyGUI.EventListener;
|
|
public constructor($list: FairyGUI.GList);
|
|
public GetSelectedNode():FairyGUI.TreeNode;
|
|
public GetSelection():System.Collections.Generic.List$1<FairyGUI.TreeNode>;
|
|
public AddSelection($node: FairyGUI.TreeNode, $scrollItToView?: boolean):void;
|
|
public RemoveSelection($node: FairyGUI.TreeNode):void;
|
|
public ClearSelection():void;
|
|
public GetNodeIndex($node: FairyGUI.TreeNode):number;
|
|
public UpdateNode($node: FairyGUI.TreeNode):void;
|
|
public UpdateNodes($nodes: System.Collections.Generic.List$1<FairyGUI.TreeNode>):void;
|
|
public ExpandAll($folderNode: FairyGUI.TreeNode):void;
|
|
public CollapseAll($folderNode: FairyGUI.TreeNode):void;
|
|
|
|
}
|
|
class UIConfig extends UnityEngine.MonoBehaviour {
|
|
public static defaultFont: string;
|
|
public static windowModalWaiting: string;
|
|
public static globalModalWaiting: string;
|
|
public static modalLayerColor: UnityEngine.Color;
|
|
public static buttonSound: FairyGUI.NAudioClip;
|
|
public static buttonSoundVolumeScale: number;
|
|
public static horizontalScrollBar: string;
|
|
public static verticalScrollBar: string;
|
|
public static defaultScrollStep: number;
|
|
public static defaultScrollDecelerationRate: number;
|
|
public static defaultScrollBarDisplay: FairyGUI.ScrollBarDisplayType;
|
|
public static defaultScrollTouchEffect: boolean;
|
|
public static defaultScrollBounceEffect: boolean;
|
|
public static popupMenu: string;
|
|
public static popupMenu_seperator: string;
|
|
public static loaderErrorSign: string;
|
|
public static tooltipsWin: string;
|
|
public static defaultComboBoxVisibleItemCount: number;
|
|
public static touchScrollSensitivity: number;
|
|
public static touchDragSensitivity: number;
|
|
public static clickDragSensitivity: number;
|
|
public static allowSoftnessOnTopOrLeftSide: boolean;
|
|
public static bringWindowToFrontOnClick: boolean;
|
|
public static inputCaretSize: number;
|
|
public static inputHighlightColor: UnityEngine.Color;
|
|
public static frameTimeForAsyncUIConstruction: number;
|
|
public static depthSupportForPaintingMode: boolean;
|
|
public static enhancedTextOutlineEffect: boolean;
|
|
public static makePixelPerfect: boolean;
|
|
public Items: System.Collections.Generic.List$1<FairyGUI.UIConfig.ConfigValue>;
|
|
public PreloadPackages: System.Collections.Generic.List$1<string>;
|
|
public static soundLoader: FairyGUI.UIConfig.SoundLoader;
|
|
public constructor();
|
|
public Load():void;
|
|
public static SetDefaultValue($key: FairyGUI.UIConfig.ConfigKey, $value: FairyGUI.UIConfig.ConfigValue):void;
|
|
public static ClearResourceRefs():void;
|
|
public ApplyModifiedProperties():void;
|
|
|
|
}
|
|
enum ScrollBarDisplayType { Default = 0, Visible = 1, Auto = 2, Hidden = 3 }
|
|
class UIContentScaler extends UnityEngine.MonoBehaviour {
|
|
public scaleMode: FairyGUI.UIContentScaler.ScaleMode;
|
|
public screenMatchMode: FairyGUI.UIContentScaler.ScreenMatchMode;
|
|
public designResolutionX: number;
|
|
public designResolutionY: number;
|
|
public fallbackScreenDPI: number;
|
|
public defaultSpriteDPI: number;
|
|
public constantScaleFactor: number;
|
|
public ignoreOrientation: boolean;
|
|
public static scaleFactor: number;
|
|
public static scaleLevel: number;
|
|
public constructor();
|
|
public ApplyModifiedProperties():void;
|
|
public ApplyChange():void;
|
|
|
|
}
|
|
class UIObjectFactory extends System.Object {
|
|
public constructor();
|
|
public static SetPackageItemExtension($url: string, $type: System.Type):void;
|
|
public static SetPackageItemExtension($url: string, $creator: FairyGUI.UIObjectFactory.GComponentCreator):void;
|
|
public static SetLoaderExtension($type: System.Type):void;
|
|
public static SetLoaderExtension($creator: FairyGUI.UIObjectFactory.GLoaderCreator):void;
|
|
public static Clear():void;
|
|
public static NewObject($pi: FairyGUI.PackageItem, $userClass?: System.Type):FairyGUI.GObject;
|
|
public static NewObject($type: FairyGUI.ObjectType):FairyGUI.GObject;
|
|
|
|
}
|
|
class UIPainter extends UnityEngine.MonoBehaviour {
|
|
public packageName: string;
|
|
public componentName: string;
|
|
public sortingOrder: number;
|
|
public container: FairyGUI.Container;
|
|
public ui: FairyGUI.GComponent;
|
|
public EM_sortingOrder: number;
|
|
public constructor();
|
|
public SetSortingOrder($value: number, $apply: boolean):void;
|
|
public CreateUI():void;
|
|
public ApplyModifiedProperties($sortingOrderChanged: boolean):void;
|
|
public OnUpdateSource($data: System.Array$1<any>):void;
|
|
public EM_BeforeUpdate():void;
|
|
public EM_Update($context: FairyGUI.UpdateContext):void;
|
|
public EM_Reload():void;
|
|
|
|
}
|
|
class UIPanel extends UnityEngine.MonoBehaviour {
|
|
public packageName: string;
|
|
public componentName: string;
|
|
public fitScreen: FairyGUI.FitScreen;
|
|
public sortingOrder: number;
|
|
public container: FairyGUI.Container;
|
|
public ui: FairyGUI.GComponent;
|
|
public EM_sortingOrder: number;
|
|
public constructor();
|
|
public CreateUI():void;
|
|
public SetSortingOrder($value: number, $apply: boolean):void;
|
|
public SetHitTestMode($value: FairyGUI.HitTestMode):void;
|
|
public CacheNativeChildrenRenderers():void;
|
|
public ApplyModifiedProperties($sortingOrderChanged: boolean, $fitScreenChanged: boolean):void;
|
|
public MoveUI($delta: UnityEngine.Vector3):void;
|
|
public GetUIWorldPosition():UnityEngine.Vector3;
|
|
public EM_BeforeUpdate():void;
|
|
public EM_Update($context: FairyGUI.UpdateContext):void;
|
|
public EM_Reload():void;
|
|
|
|
}
|
|
enum FitScreen { None = 0, FitSize = 1, FitWidthAndSetMiddle = 2, FitHeightAndSetCenter = 3 }
|
|
enum HitTestMode { Default = 0, Raycast = 1 }
|
|
class Timers extends System.Object {
|
|
public static repeat: number;
|
|
public static time: number;
|
|
public static catchCallbackExceptions: boolean;
|
|
public static inst: FairyGUI.Timers;
|
|
public constructor();
|
|
public Add($interval: number, $repeat: number, $callback: FairyGUI.TimerCallback):void;
|
|
public Add($interval: number, $repeat: number, $callback: FairyGUI.TimerCallback, $callbackParam: any):void;
|
|
public CallLater($callback: FairyGUI.TimerCallback):void;
|
|
public CallLater($callback: FairyGUI.TimerCallback, $callbackParam: any):void;
|
|
public AddUpdate($callback: FairyGUI.TimerCallback):void;
|
|
public AddUpdate($callback: FairyGUI.TimerCallback, $callbackParam: any):void;
|
|
public StartCoroutine($routine: System.Collections.IEnumerator):void;
|
|
public Exists($callback: FairyGUI.TimerCallback):boolean;
|
|
public Remove($callback: FairyGUI.TimerCallback):void;
|
|
public Update():void;
|
|
|
|
}
|
|
type TimerCallback = (param: any) => void;
|
|
var TimerCallback: {new (func: (param: any) => void): TimerCallback;}
|
|
|
|
}
|
|
namespace FairyEditor {
|
|
class App extends System.Object {
|
|
public static isMacOS: boolean;
|
|
public static language: string;
|
|
public static batchMode: boolean;
|
|
public static preferences: FairyEditor.Preferences;
|
|
public static localStore: FairyEditor.LocalStore;
|
|
public static hotkeyManager: FairyEditor.HotkeyManager;
|
|
public static externalImagePool: ExternalImagePool;
|
|
public static groot: FairyGUI.GRoot;
|
|
public static project: FairyEditor.FProject;
|
|
public static workspaceSettings: FairyEditor.WorkspaceSettings;
|
|
public static mainView: FairyEditor.View.MainView;
|
|
public static docView: FairyEditor.View.DocumentView;
|
|
public static libView: FairyEditor.View.LibraryView;
|
|
public static inspectorView: FairyEditor.View.InspectorView;
|
|
public static testView: FairyEditor.View.TestView;
|
|
public static timelineView: FairyEditor.View.TimelineView;
|
|
public static consoleView: FairyEditor.View.ConsoleView;
|
|
public static menu: FairyEditor.Component.IMenu;
|
|
public static viewManager: FairyEditor.ViewManager;
|
|
public static dragManager: FairyEditor.DragDropManager;
|
|
public static pluginManager: FairyEditor.PluginManager;
|
|
public static docFactory: FairyEditor.View.DocumentFactory;
|
|
public static activeDoc: FairyEditor.View.Document;
|
|
public static preferenceFolder: string;
|
|
public static isActive: boolean;
|
|
public constructor();
|
|
public static add_onProjectOpened($value: System.Action):void;
|
|
public static remove_onProjectOpened($value: System.Action):void;
|
|
public static add_onProjectClosed($value: System.Action):void;
|
|
public static remove_onProjectClosed($value: System.Action):void;
|
|
public static add_onUpdate($value: System.Action):void;
|
|
public static remove_onUpdate($value: System.Action):void;
|
|
public static add_onLateUpdate($value: System.Action):void;
|
|
public static remove_onLateUpdate($value: System.Action):void;
|
|
public static add_onValidate($value: System.Action):void;
|
|
public static remove_onValidate($value: System.Action):void;
|
|
public static GetString($index: number):string;
|
|
public static GetString($index: string):string;
|
|
public static GetIcon($key: string):string;
|
|
public static GetIcon($key: string, $big: boolean):string;
|
|
public static StartBackgroundJob():void;
|
|
public static EndBackgroundJob():void;
|
|
public static SetFrameRateFactor($factor: FairyEditor.App.FrameRateFactor, $enabled: boolean):void;
|
|
public static OpenProject($path: string):void;
|
|
public static CloseProject():void;
|
|
public static RefreshProject():void;
|
|
public static ShowPreview($pi: FairyEditor.FPackageItem):void;
|
|
public static FindReference($source: string):void;
|
|
public static GetActiveFolder():FairyEditor.FPackageItem;
|
|
public static QueryToClose($restart: boolean):void;
|
|
public static Close():void;
|
|
public static Alert($msg: string):void;
|
|
public static Alert($msg: string, $err: System.Exception):void;
|
|
public static Alert($msg: string, $err: System.Exception, $callback: System.Action):void;
|
|
public static Confirm($msg: string, $callback: System.Action$1<string>):void;
|
|
public static Input($msg: string, $text: string, $callback: System.Action$1<string>):void;
|
|
public static SetWaitCursor($value: boolean):void;
|
|
public static ShowWaiting():void;
|
|
public static ShowWaiting($msg: string):void;
|
|
public static ShowWaiting($msg: string, $cancelCallback: System.Action):void;
|
|
public static CloseWaiting():void;
|
|
public static SetVar($key: string, $value: any):void;
|
|
public static On($eventType: string, $callback: FairyGUI.EventCallback1):void;
|
|
public static Off($eventType: string, $callback: FairyGUI.EventCallback1):void;
|
|
public static Dispatch($eventType: string, $eventData?: any):void;
|
|
public static ChangeColorSapce($colorSpace: UnityEngine.ColorSpace):void;
|
|
|
|
}
|
|
class Preferences extends System.Object {
|
|
public language: string;
|
|
public checkNewVersion: string;
|
|
public genComPreview: boolean;
|
|
public meaningfullChildName: boolean;
|
|
public hideInvisibleChild: boolean;
|
|
public publishAction: string;
|
|
public saveBeforePublish: boolean;
|
|
public PNGCompressionToolPath: string;
|
|
public hotkeys: System.Collections.Generic.Dictionary$2<string, string>;
|
|
public constructor();
|
|
public Load():void;
|
|
public Save():void;
|
|
|
|
}
|
|
class LocalStore extends System.Object {
|
|
public constructor();
|
|
public Set($key: string, $value: any):void;
|
|
public Load():void;
|
|
public Save():void;
|
|
|
|
}
|
|
class HotkeyManager extends System.Object {
|
|
public functions: System.Collections.Generic.List$1<FairyEditor.HotkeyManager.FunctionDef>;
|
|
public constructor();
|
|
public Init():void;
|
|
public SetHotkey($funcId: string, $hotkey: string):void;
|
|
public ResetHotkey($funcId: string):void;
|
|
public ResetAll():void;
|
|
public CaptureHotkey($receiver: FairyGUI.GObject):void;
|
|
public GetFunctionDef($funcId: string):FairyEditor.HotkeyManager.FunctionDef;
|
|
public GetFunction($evt: FairyGUI.InputEvent, $code: $Ref<number>):string;
|
|
public TranslateKey($hotkey: string):number;
|
|
|
|
}
|
|
class FProject extends System.Object {
|
|
public isMain: boolean;
|
|
public _globalFontVersion: number;
|
|
public static FILE_EXT: string;
|
|
public static ASSETS_PATH: string;
|
|
public static SETTINGS_PATH: string;
|
|
public static OBJS_PATH: string;
|
|
public versionCode: number;
|
|
public serialNumberSeed: string;
|
|
public lastChanged: number;
|
|
public opened: boolean;
|
|
public id: string;
|
|
public name: string;
|
|
public type: string;
|
|
public supportAtlas: boolean;
|
|
public isH5: boolean;
|
|
public supportExtractAlpha: boolean;
|
|
public supportAlphaMask: boolean;
|
|
public zipFormatOption: boolean;
|
|
public binaryFormatOption: boolean;
|
|
public supportCustomFileExtension: boolean;
|
|
public basePath: string;
|
|
public assetsPath: string;
|
|
public objsPath: string;
|
|
public settingsPath: string;
|
|
public activeBranch: string;
|
|
public allPackages: System.Collections.Generic.List$1<FairyEditor.FPackage>;
|
|
public allBranches: System.Collections.Generic.List$1<string>;
|
|
public constructor($main?: boolean);
|
|
public SetChanged():void;
|
|
public static CreateNew($projectPath: string, $name: string, $type: string, $pkgName?: string):void;
|
|
public Open($projectDescFile: string):void;
|
|
public ScanBranches():boolean;
|
|
public Dispose():void;
|
|
public GetSettings($name: string):FairyEditor.SettingsBase;
|
|
public LoadAllSettings():void;
|
|
public Rename($newName: string):void;
|
|
public GetPackage($packageId: string):FairyEditor.FPackage;
|
|
public GetPackageByName($packageName: string):FairyEditor.FPackage;
|
|
public CreatePackage($newName: string):FairyEditor.FPackage;
|
|
public AddPackage($folder: string):FairyEditor.FPackage;
|
|
public DeletePackage($packageId: string):void;
|
|
public Save():void;
|
|
public GetItemByURL($url: string):FairyEditor.FPackageItem;
|
|
public GetItem($pkgId: string, $itemId: string):FairyEditor.FPackageItem;
|
|
public FindItemByFile($file: string):FairyEditor.FPackageItem;
|
|
public GetItemNameByURL($url: string):string;
|
|
public CreateBranch($branchName: string):void;
|
|
public RenameBranch($oldName: string, $newName: string):void;
|
|
public RemoveBranch($branchName: string):void;
|
|
public RegisterComExtension($name: string, $className: string, $superClassName: string):void;
|
|
public GetComExtension($className: string):FairyEditor.ComExtensionDef;
|
|
public GetComExtensionNames():System.Collections.Generic.List$1<string>;
|
|
public ClearComExtensions():void;
|
|
public static ValidateName($newName: string):string;
|
|
|
|
}
|
|
class WorkspaceSettings extends System.Object {
|
|
public constructor();
|
|
public Set($key: string, $value: any):void;
|
|
public Load():void;
|
|
public Save():void;
|
|
|
|
}
|
|
class ViewManager extends FairyGUI.GComponent {
|
|
public playMode: boolean;
|
|
public viewIds: System.Collections.Generic.List$1<string>;
|
|
public lastFocusedView: FairyGUI.GComponent;
|
|
public constructor();
|
|
public AddView($view: FairyGUI.GComponent, $viewId: string, $options: FairyEditor.ViewOptions):FairyGUI.GComponent;
|
|
public RemoveView($viewId: string):void;
|
|
public GetView($viewId: string):FairyGUI.GComponent;
|
|
public IsViewShowing($viewId: string):boolean;
|
|
public SetViewTitle($viewId: string, $title: string):void;
|
|
public ShowView($viewId: string):void;
|
|
public HideView($viewId: string):void;
|
|
public LoadLayout():void;
|
|
public ResetLayout():void;
|
|
public SaveLayout():void;
|
|
public ShowTabMenu($view: FairyGUI.GComponent):void;
|
|
public OnDragGridStart($grid: FairyEditor.Component.ViewGrid, $tabButton: FairyGUI.GObject):void;
|
|
|
|
}
|
|
class DragDropManager extends System.Object {
|
|
public agent: FairyGUI.GObject;
|
|
public dragging: boolean;
|
|
public constructor();
|
|
public StartDrag($source?: FairyGUI.GObject, $sourceData?: any, $icon?: any, $cursor?: string, $onComplete?: System.Action$2<FairyGUI.GObject, any>, $onCancel?: System.Action$2<FairyGUI.GObject, any>, $onMove?: System.Action$3<FairyGUI.GObject, any, FairyGUI.EventContext>):void;
|
|
public Cancel():void;
|
|
|
|
}
|
|
class PluginManager extends System.Object {
|
|
public allPlugins: System.Collections.Generic.List$1<FairyEditor.PluginManager.PluginInfo>;
|
|
public userPluginFolder: string;
|
|
public projectPluginFolder: string;
|
|
public basePath: string;
|
|
public constructor();
|
|
public Dispose():void;
|
|
public Load():void;
|
|
public LoadUIPackage($filePath: string):void;
|
|
public SetHotkey($hotkey: string, $callback: System.Action):void;
|
|
public HandleHotkey($keyCode: number):boolean;
|
|
public CreateNewPlugin($name: string, $displayName: string, $icon: string, $desc: string, $template: string):void;
|
|
|
|
}
|
|
class FPackageItem extends System.Object {
|
|
public exported: boolean;
|
|
public favorite: boolean;
|
|
public isError: boolean;
|
|
public owner: FairyEditor.FPackage;
|
|
public parent: FairyEditor.FPackageItem;
|
|
public type: string;
|
|
public id: string;
|
|
public path: string;
|
|
public branch: string;
|
|
public isRoot: boolean;
|
|
public isBranchRoot: boolean;
|
|
public name: string;
|
|
public file: string;
|
|
public fileName: string;
|
|
public modificationTime: Date;
|
|
public sortKey: string;
|
|
public version: number;
|
|
public width: number;
|
|
public height: number;
|
|
public thumbnail: FairyGUI.NTexture;
|
|
public children: System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
|
|
public folderAtlas: string;
|
|
public supportAtlas: boolean;
|
|
public supportResolution: boolean;
|
|
public title: string;
|
|
public contentHash: string;
|
|
public isDisposed: boolean;
|
|
public constructor($owner: FairyEditor.FPackage, $type: string, $id: string);
|
|
public add_onChanged($value: System.Action$1<FairyEditor.FPackageItem>):void;
|
|
public remove_onChanged($value: System.Action$1<FairyEditor.FPackageItem>):void;
|
|
public add_onAlternativeAdded($value: System.Action$1<FairyEditor.FPackageItem>):void;
|
|
public remove_onAlternativeAdded($value: System.Action$1<FairyEditor.FPackageItem>):void;
|
|
public MatchName($key: string):boolean;
|
|
public GetURL():string;
|
|
public GetIcon($opened?: boolean, $big?: boolean, $thumbnail?: boolean):string;
|
|
public CopySettings($source: FairyEditor.FPackageItem):void;
|
|
public SetFile($path: string, $fileName: string, $checkStatus?: boolean):void;
|
|
public SetChanged():void;
|
|
public Touch():void;
|
|
public SetUptoDate():void;
|
|
public FileExists():boolean;
|
|
public GetAsset():FairyEditor.AssetBase;
|
|
public ReadAssetSettings($xml: FairyGUI.Utils.XML):void;
|
|
public OpenWithDefaultApplication():void;
|
|
public GetBranch($branchName: string):FairyEditor.FPackageItem;
|
|
public GetTrunk():FairyEditor.FPackageItem;
|
|
public GetHighResolution($scaleLevel: number):FairyEditor.FPackageItem;
|
|
public GetStdResolution():FairyEditor.FPackageItem;
|
|
public GetAtlasIndex():number;
|
|
public SetVar($key: string, $value: any):void;
|
|
public AddRef():void;
|
|
public ReleaseRef():void;
|
|
public UnloadAsset($timestamp?: number):void;
|
|
public Dispose():void;
|
|
public Serialize($forPublish?: boolean):FairyGUI.Utils.XML;
|
|
|
|
}
|
|
class Bootstrap extends UnityEngine.MonoBehaviour {
|
|
public constructor();
|
|
|
|
}
|
|
class LoaderExtension extends FairyGUI.GLoader {
|
|
public constructor();
|
|
|
|
}
|
|
class AniSprite extends FairyGUI.Image {
|
|
public onPlayEnd: FairyGUI.EventListener;
|
|
public animation: FairyEditor.AniData;
|
|
public playing: boolean;
|
|
public frame: number;
|
|
public frameCount: number;
|
|
public constructor();
|
|
public Rewind():void;
|
|
public Advance($time: number):void;
|
|
public SetPlaySettings():void;
|
|
public SetPlaySettings($start: number, $end: number, $times: number, $endAt: number):void;
|
|
public StepNext():void;
|
|
public StepPrev():void;
|
|
|
|
}
|
|
class AniData extends System.Object {
|
|
public version: number;
|
|
public boundsRect: UnityEngine.Rect;
|
|
public fps: number;
|
|
public speed: number;
|
|
public repeatDelay: number;
|
|
public swing: boolean;
|
|
public frameList: System.Collections.Generic.List$1<FairyEditor.AniData.Frame>;
|
|
public spriteList: System.Collections.Generic.List$1<FairyEditor.AniData.FrameSprite>;
|
|
public static FILE_MARK: string;
|
|
public frameCount: number;
|
|
public constructor();
|
|
public Load($file: string):void;
|
|
public Load($ba: FairyGUI.Utils.ByteBuffer):void;
|
|
public Save($file: string):void;
|
|
public Save():System.Array$1<number>;
|
|
public CalculateBoundsRect():void;
|
|
public CopySettings($source: FairyEditor.AniData):void;
|
|
public CopyFrom($source: FairyEditor.AniData):void;
|
|
public Reset($ownsTexture?: boolean):void;
|
|
public ImportImages($images: System.Collections.Generic.IList$1<string>, $CompressPng: boolean):void;
|
|
|
|
}
|
|
class AniAsset extends FairyEditor.AssetBase {
|
|
public smoothing: boolean;
|
|
public atlas: string;
|
|
public animation: FairyEditor.AniData;
|
|
public constructor($packageItem: FairyEditor.FPackageItem);
|
|
public Load():System.Threading.Tasks.Task;
|
|
|
|
}
|
|
class AssetBase extends System.Object {
|
|
public isLoading: boolean;
|
|
public isLoaded: boolean;
|
|
public constructor($item: FairyEditor.FPackageItem);
|
|
public ReadSettings($xml: FairyGUI.Utils.XML):void;
|
|
public WriteSettings($xml: FairyGUI.Utils.XML, $forPublish: boolean):void;
|
|
public LoadMeta():void;
|
|
public Unload():void;
|
|
public Dispose():void;
|
|
public GetThumbnail():FairyGUI.NTexture;
|
|
|
|
}
|
|
class BmFontData extends System.Object {
|
|
public face: string;
|
|
public xadvance: number;
|
|
public canTint: boolean;
|
|
public resizable: boolean;
|
|
public fontSize: number;
|
|
public lineHeight: number;
|
|
public atlasFile: string;
|
|
public pages: number;
|
|
public hasChannel: boolean;
|
|
public baseline: number;
|
|
public packed: number;
|
|
public alphaChnl: number;
|
|
public redChnl: number;
|
|
public greenChnl: number;
|
|
public blueChnl: number;
|
|
public glyphs: System.Collections.Generic.List$1<FairyEditor.BmFontData.Glyph>;
|
|
public constructor();
|
|
public Load($content: string, $lazyLoadChars?: boolean):void;
|
|
public LoadChars():void;
|
|
public Build():string;
|
|
|
|
}
|
|
class ComponentAsset extends FairyEditor.AssetBase {
|
|
public extension: string;
|
|
public xml: FairyGUI.Utils.XML;
|
|
public displayList: System.Collections.Generic.List$1<FairyEditor.ComponentAsset.DisplayListItem>;
|
|
public constructor($packageItem: FairyEditor.FPackageItem);
|
|
public GetCustomProperties():System.Collections.Generic.IList$1<FairyEditor.ComProperty>;
|
|
public GetControllerPages($name: string, $pageNames: System.Collections.Generic.List$1<string>, $pageIds: System.Collections.Generic.List$1<string>):void;
|
|
public CreateObject($item: FairyEditor.FPackageItem, $flags?: number):System.Threading.Tasks.Task$1<FairyEditor.FComponent>;
|
|
|
|
}
|
|
class ComProperty extends System.Object {
|
|
public target: string;
|
|
public propertyId: number;
|
|
public label: string;
|
|
public value: any;
|
|
public constructor();
|
|
public CopyFrom($source: FairyEditor.ComProperty):void;
|
|
|
|
}
|
|
class FComponent extends FairyEditor.FObject {
|
|
public customExtentionId: string;
|
|
public initName: string;
|
|
public designImage: string;
|
|
public designImageOffsetX: number;
|
|
public designImageOffsetY: number;
|
|
public designImageAlpha: number;
|
|
public designImageLayer: number;
|
|
public designImageForTest: boolean;
|
|
public bgColor: UnityEngine.Color;
|
|
public bgColorEnabled: boolean;
|
|
public hitTestSource: FairyEditor.FObject;
|
|
public mask: FairyEditor.FObject;
|
|
public reversedMask: boolean;
|
|
public remark: string;
|
|
public headerRes: string;
|
|
public footerRes: string;
|
|
public showSound: string;
|
|
public hideSound: string;
|
|
public numChildren: number;
|
|
public children: System.Collections.Generic.List$1<FairyEditor.FObject>;
|
|
public controllers: System.Collections.Generic.List$1<FairyEditor.FController>;
|
|
public transitions: FairyEditor.FTransitions;
|
|
public customProperties: System.Collections.Generic.List$1<FairyEditor.ComProperty>;
|
|
public bounds: UnityEngine.Rect;
|
|
public extention: FairyEditor.ComExtention;
|
|
public extentionId: string;
|
|
public scrollPane: FairyEditor.FScrollPane;
|
|
public overflow: string;
|
|
public overflow2: string;
|
|
public scroll: string;
|
|
public scrollBarFlags: number;
|
|
public scrollBarDisplay: string;
|
|
public margin: FairyEditor.FMargin;
|
|
public marginStr: string;
|
|
public scrollBarMargin: FairyEditor.FMargin;
|
|
public scrollBarMarginStr: string;
|
|
public hzScrollBarRes: string;
|
|
public vtScrollBarRes: string;
|
|
public clipSoftnessX: number;
|
|
public clipSoftnessY: number;
|
|
public viewWidth: number;
|
|
public viewHeight: number;
|
|
public opaque: boolean;
|
|
public text: string;
|
|
public icon: string;
|
|
public childrenRenderOrder: string;
|
|
public apexIndex: number;
|
|
public pageController: string;
|
|
public pageControllerObj: FairyEditor.FController;
|
|
public scriptData: FairyGUI.Utils.XML;
|
|
public constructor($flags: number);
|
|
public AddChild($child: FairyEditor.FObject):FairyEditor.FObject;
|
|
public AddChildAt($child: FairyEditor.FObject, $index: number):FairyEditor.FObject;
|
|
public RemoveChild($child: FairyEditor.FObject, $dispose?: boolean):FairyEditor.FObject;
|
|
public RemoveChildAt($index: number, $dispose?: boolean):FairyEditor.FObject;
|
|
public RemoveChildren($beginIndex?: number, $endIndex?: number, $dispose?: boolean):void;
|
|
public GetChildAt($index: number):FairyEditor.FObject;
|
|
public GetChild($name: string):FairyEditor.FObject;
|
|
public GetChildByPath($path: string):FairyEditor.FObject;
|
|
public GetChildById($id: string):FairyEditor.FObject;
|
|
public GetChildIndex($child: FairyEditor.FObject):number;
|
|
public SetChildIndex($child: FairyEditor.FObject, $index: number):void;
|
|
public SwapChildren($child1: FairyEditor.FObject, $child2: FairyEditor.FObject):void;
|
|
public SwapChildrenAt($index1: number, $index2: number):void;
|
|
public AddController($controller: FairyEditor.FController, $applyNow?: boolean):void;
|
|
public GetController($name: string):FairyEditor.FController;
|
|
public RemoveController($c: FairyEditor.FController):void;
|
|
public UpdateChildrenVisible():void;
|
|
public UpdateDisplayList($immediatelly?: boolean):void;
|
|
public GetSnappingPosition($xValue: number, $yValue: number):UnityEngine.Vector2;
|
|
public EnsureBoundsCorrect():void;
|
|
public SetBoundsChangedFlag():void;
|
|
public GetBounds():UnityEngine.Rect;
|
|
public SetBounds($ax: number, $ay: number, $aw: number, $ah: number):void;
|
|
public ApplyController($c: FairyEditor.FController):void;
|
|
public ApplyAllControllers():void;
|
|
public AdjustRadioGroupDepth($obj: FairyEditor.FObject, $c: FairyEditor.FController):void;
|
|
public GetCustomProperty($target: string, $propertyId: number):FairyEditor.ComProperty;
|
|
public ApplyCustomProperty($cp: FairyEditor.ComProperty):void;
|
|
public UpdateOverflow():void;
|
|
public Write_editMode():FairyGUI.Utils.XML;
|
|
public ValidateChildren($checkOnly?: boolean):boolean;
|
|
public CreateChild($xml: FairyGUI.Utils.XML):FairyEditor.FObject;
|
|
public GetChildrenInfo():string;
|
|
public GetNextId():string;
|
|
public IsIdInUse($val: string):boolean;
|
|
public ContainsComponent($pi: FairyEditor.FPackageItem):boolean;
|
|
public NotifyChildReplaced($source: FairyEditor.FObject, $target: FairyEditor.FObject):void;
|
|
|
|
}
|
|
class FObject extends FairyGUI.EventDispatcher {
|
|
public _parent: FairyEditor.FComponent;
|
|
public _id: string;
|
|
public _width: number;
|
|
public _height: number;
|
|
public _rawWidth: number;
|
|
public _rawHeight: number;
|
|
public _widthEnabled: boolean;
|
|
public _heightEnabled: boolean;
|
|
public _renderDepth: number;
|
|
public _outlineVersion: number;
|
|
public _opened: boolean;
|
|
public _group: FairyEditor.FGroup;
|
|
public _sizePercentInGroup: number;
|
|
public _gearLocked: boolean;
|
|
public _internalVisible: boolean;
|
|
public _hasSnapshot: boolean;
|
|
public _treeNode: FairyEditor.FTreeNode;
|
|
public _pivotFromSource: boolean;
|
|
public _pkg: FairyEditor.FPackage;
|
|
public _res: FairyEditor.ResourceRef;
|
|
public _objectType: string;
|
|
public _docElement: FairyEditor.View.DocElement;
|
|
public _flags: number;
|
|
public _underConstruct: boolean;
|
|
public sourceWidth: number;
|
|
public sourceHeight: number;
|
|
public initWidth: number;
|
|
public initHeight: number;
|
|
public customData: string;
|
|
public static loadingSnapshot: boolean;
|
|
public static MAX_GEAR_INDEX: number;
|
|
public id: string;
|
|
public name: string;
|
|
public objectType: string;
|
|
public pkg: FairyEditor.FPackage;
|
|
public docElement: FairyEditor.View.DocElement;
|
|
public touchable: boolean;
|
|
public touchDisabled: boolean;
|
|
public grayed: boolean;
|
|
public enabled: boolean;
|
|
public resourceURL: string;
|
|
public x: number;
|
|
public y: number;
|
|
public xy: UnityEngine.Vector2;
|
|
public xMin: number;
|
|
public xMax: number;
|
|
public yMin: number;
|
|
public yMax: number;
|
|
public height: number;
|
|
public width: number;
|
|
public size: UnityEngine.Vector2;
|
|
public minWidth: number;
|
|
public minHeight: number;
|
|
public maxWidth: number;
|
|
public maxHeight: number;
|
|
public actualWidth: number;
|
|
public actualHeight: number;
|
|
public scaleX: number;
|
|
public scaleY: number;
|
|
public aspectLocked: boolean;
|
|
public aspectRatio: number;
|
|
public skewX: number;
|
|
public skewY: number;
|
|
public pivotX: number;
|
|
public pivotY: number;
|
|
public anchor: boolean;
|
|
public locked: boolean;
|
|
public hideByEditor: boolean;
|
|
public useSourceSize: boolean;
|
|
public rotation: number;
|
|
public alpha: number;
|
|
public visible: boolean;
|
|
public internalVisible: boolean;
|
|
public internalVisible2: boolean;
|
|
public internalVisible3: boolean;
|
|
public groupId: string;
|
|
public tooltips: string;
|
|
public filterData: FairyEditor.FilterData;
|
|
public filter: string;
|
|
public blendMode: string;
|
|
public relations: FairyEditor.FRelations;
|
|
public displayObject: FairyEditor.FDisplayObject;
|
|
public parent: FairyEditor.FComponent;
|
|
public text: string;
|
|
public icon: string;
|
|
public errorStatus: boolean;
|
|
public topmost: FairyEditor.FComponent;
|
|
public constructor($flags: number);
|
|
public SetXY($xv: number, $yv: number):void;
|
|
public SetTopLeft($xv: number, $yv: number):void;
|
|
public SetSize($wv: number, $hv: number, $ignorePivot?: boolean, $dontCheckLock?: boolean):void;
|
|
public SetScale($sx: number, $sy: number):void;
|
|
public SetSkew($xv: number, $yv: number):void;
|
|
public SetPivot($xv: number, $yv: number, $asAnchor: boolean):void;
|
|
public InGroup($group: FairyEditor.FGroup):boolean;
|
|
public GetGear($index: number, $createIfNull?: boolean):FairyEditor.Framework.Gears.IGear;
|
|
public UpdateGear($index: number):void;
|
|
public UpdateGearFromRelations($index: number, $dx: number, $dy: number):void;
|
|
public SupportGear($index: number):boolean;
|
|
public ValidateGears():void;
|
|
public CheckGearController($index: number, $c: FairyEditor.FController):boolean;
|
|
public CheckGearsController($c: FairyEditor.FController):boolean;
|
|
public AddDisplayLock():number;
|
|
public ReleaseDisplayLock($token: number):void;
|
|
public CheckGearDisplay():void;
|
|
public RemoveFromParent():void;
|
|
public LocalToGlobal($pt: UnityEngine.Vector2):UnityEngine.Vector2;
|
|
public GlobalToLocal($pt: UnityEngine.Vector2):UnityEngine.Vector2;
|
|
public static cast($obj: FairyGUI.DisplayObject):FairyEditor.FObject;
|
|
public HandleXYChanged():void;
|
|
public HandleSizeChanged():void;
|
|
public HandleGrayedChanged():void;
|
|
public HandleAlphaChanged():void;
|
|
public HandleVisibleChanged():void;
|
|
public HandleControllerChanged($c: FairyEditor.FController):void;
|
|
public GetProperty($propName: string):any;
|
|
public SetProperty($propName: string, $value: any):void;
|
|
public GetProp($index: FairyEditor.ObjectPropID):any;
|
|
public SetProp($index: FairyEditor.ObjectPropID, $value: any):void;
|
|
public IsObsolete():boolean;
|
|
public Validate($checkOnly?: boolean):boolean;
|
|
public GetDetailString():string;
|
|
public Create():void;
|
|
public Dispose():void;
|
|
public Recreate():void;
|
|
public Read_beforeAdd($xml: FairyGUI.Utils.XML, $strings: System.Collections.Generic.Dictionary$2<string, string>):void;
|
|
public Read_afterAdd($xml: FairyGUI.Utils.XML, $strings: System.Collections.Generic.Dictionary$2<string, string>):void;
|
|
public Write():FairyGUI.Utils.XML;
|
|
public TakeSnapshot($ss: FairyEditor.ObjectSnapshot):void;
|
|
public ReadSnapshot($ss: FairyEditor.ObjectSnapshot):void;
|
|
|
|
}
|
|
class DragonBonesAsset extends FairyEditor.SkeletonAsset {
|
|
public data: DragonBones.DragonBonesData;
|
|
public constructor($packageItem: FairyEditor.FPackageItem);
|
|
public static ParseBounds($sourceFile: string, $bounds: $Ref<UnityEngine.Rect>):void;
|
|
public Load():System.Threading.Tasks.Task;
|
|
|
|
}
|
|
class SkeletonAsset extends FairyEditor.AssetBase {
|
|
public files: System.Array$1<string>;
|
|
public atlasNames: System.Array$1<string>;
|
|
public anchorX: number;
|
|
public anchorY: number;
|
|
public shader: string;
|
|
public pma: boolean;
|
|
public constructor($packageItem: FairyEditor.FPackageItem);
|
|
|
|
}
|
|
class FBitmapFont extends FairyGUI.BitmapFont {
|
|
public fontData: FairyEditor.BmFontData;
|
|
public usingAtlas: boolean;
|
|
public branch: string;
|
|
public constructor($packageItem: FairyEditor.FPackageItem);
|
|
public constructor($parent: FairyEditor.FBitmapFont, $branch: string, $scaleLevel: number);
|
|
public GetSubFont($branch: string, $scaleLevel: number):FairyEditor.FBitmapFont;
|
|
|
|
}
|
|
class FontAsset extends FairyEditor.AssetBase {
|
|
public texture: string;
|
|
public samplePointSize: number;
|
|
public renderMode: string;
|
|
public italicStyle: number;
|
|
public boldWeight: number;
|
|
public static DefaultItalicStyle: number;
|
|
public static DefaultBoldWeight: number;
|
|
public fontType: FairyEditor.FontAsset.FontType;
|
|
public constructor($packageItem: FairyEditor.FPackageItem);
|
|
public static IsTTF($file: string):boolean;
|
|
public GetFont($flags: number):FairyGUI.BaseFont;
|
|
public GetFont($branch: string, $scaleLevel: number):FairyGUI.BaseFont;
|
|
public static ParseRenderMode($str: string):UnityEngine.TextCore.LowLevel.GlyphRenderMode;
|
|
|
|
}
|
|
class ImageAsset extends FairyEditor.AssetBase {
|
|
public scale9Grid: UnityEngine.Rect;
|
|
public scaleOption: string;
|
|
public qualityOption: string;
|
|
public quality: number;
|
|
public smoothing: boolean;
|
|
public gridTile: number;
|
|
public atlas: string;
|
|
public duplicatePadding: boolean;
|
|
public disableTrim: boolean;
|
|
public svgWidth: number;
|
|
public svgHeight: number;
|
|
public static QUALITY_DEFAULT: string;
|
|
public static QUALITY_SOURCE: string;
|
|
public static QUALITY_CUSTOM: string;
|
|
public static SCALE_9GRID: string;
|
|
public static SCALE_TILE: string;
|
|
public texture: FairyGUI.NTexture;
|
|
public converting: boolean;
|
|
public format: string;
|
|
public targetQuality: number;
|
|
public file: string;
|
|
public constructor($packageItem: FairyEditor.FPackageItem);
|
|
public LoadTexture():System.Threading.Tasks.Task;
|
|
public LoadForPublish($trim: boolean):System.Threading.Tasks.Task;
|
|
|
|
}
|
|
class SoundAsset extends FairyEditor.AssetBase {
|
|
public audio: UnityEngine.AudioClip;
|
|
public constructor($packageItem: FairyEditor.FPackageItem);
|
|
public Play($volumeScale?: number):void;
|
|
|
|
}
|
|
class SpineAsset extends FairyEditor.SkeletonAsset {
|
|
public data: Spine.Unity.SkeletonDataAsset;
|
|
public constructor($packageItem: FairyEditor.FPackageItem);
|
|
public Load():System.Threading.Tasks.Task;
|
|
public static ParseBounds($sourceFile: string, $bounds: $Ref<UnityEngine.Rect>):void;
|
|
|
|
}
|
|
class ComExtensionDef extends System.Object {
|
|
public name: string;
|
|
public className: string;
|
|
public superClassName: string;
|
|
public constructor();
|
|
|
|
}
|
|
class ComExtention extends FairyGUI.EventDispatcher {
|
|
public _type: string;
|
|
public owner: FairyEditor.FComponent;
|
|
public text: string;
|
|
public icon: string;
|
|
public constructor();
|
|
public Create():void;
|
|
public Dispose():void;
|
|
public Read_editMode($xml: FairyGUI.Utils.XML):void;
|
|
public Write_editMode():FairyGUI.Utils.XML;
|
|
public Read($xml: FairyGUI.Utils.XML, $strings: System.Collections.Generic.Dictionary$2<string, string>):void;
|
|
public Write():FairyGUI.Utils.XML;
|
|
public HandleControllerChanged($c: FairyEditor.FController):void;
|
|
public GetProp($index: FairyEditor.ObjectPropID):any;
|
|
public SetProp($index: FairyEditor.ObjectPropID, $value: any):void;
|
|
public GetProperty($propName: string):any;
|
|
public SetProperty($propName: string, $value: any):void;
|
|
|
|
}
|
|
class FController extends FairyGUI.EventDispatcher {
|
|
public name: string;
|
|
public autoRadioGroupDepth: boolean;
|
|
public exported: boolean;
|
|
public alias: string;
|
|
public homePageType: string;
|
|
public homePage: string;
|
|
public parent: FairyEditor.FComponent;
|
|
public changing: boolean;
|
|
public selectedIndex: number;
|
|
public previsousIndex: number;
|
|
public selectedPage: string;
|
|
public selectedPageId: string;
|
|
public oppositePageId: string;
|
|
public previousPage: string;
|
|
public previousPageId: string;
|
|
public pageCount: number;
|
|
public constructor();
|
|
public SetSelectedIndex($value: number):void;
|
|
public GetPages():System.Collections.Generic.List$1<FairyEditor.FControllerPage>;
|
|
public GetPageIds($ret?: System.Collections.Generic.List$1<string>):System.Collections.Generic.List$1<string>;
|
|
public GetPageNames($ret?: System.Collections.Generic.List$1<string>):System.Collections.Generic.List$1<string>;
|
|
public HasPageId($value: string):boolean;
|
|
public HasPageName($value: string):boolean;
|
|
public GetNameById($id: string, $emptyMsg: string):string;
|
|
public GetNamesByIds($ids: System.Collections.IList, $emptyMsg: string):string;
|
|
public AddPage($name: string):FairyEditor.FControllerPage;
|
|
public AddPageAt($name: string, $index: number):FairyEditor.FControllerPage;
|
|
public RemovePageAt($index: number):void;
|
|
public SetPages($pages: System.Collections.Generic.IList$1<string>):void;
|
|
public SwapPage($index1: number, $index2: number):void;
|
|
public GetActions():System.Collections.Generic.List$1<FairyEditor.FControllerAction>;
|
|
public AddAction($type: string):FairyEditor.FControllerAction;
|
|
public RemoveAction($action: FairyEditor.FControllerAction):void;
|
|
public SwapAction($index1: number, $index2: number):void;
|
|
public RunActions():void;
|
|
public Read($xml: FairyGUI.Utils.XML):void;
|
|
public Write():FairyGUI.Utils.XML;
|
|
public Reset():void;
|
|
|
|
}
|
|
enum ObjectPropID { Text = 0, Icon = 1, Color = 2, OutlineColor = 3, Playing = 4, Frame = 5, DeltaTime = 6, TimeScale = 7, FontSize = 8, Selected = 9 }
|
|
class FEvents extends System.Object {
|
|
public static POS_CHANGED: string;
|
|
public static SIZE_CHANGED: string;
|
|
public static CHANGED: string;
|
|
public static PLAY_END: string;
|
|
public static SUBMIT: string;
|
|
public static ADDED: string;
|
|
public static REMOVED: string;
|
|
public static CLICK_ITEM: string;
|
|
|
|
}
|
|
class AlignConst extends System.Object {
|
|
public static LEFT: string;
|
|
public static CENTER: string;
|
|
public static RIGHT: string;
|
|
public static Parse($str: string):FairyGUI.AlignType;
|
|
public static ToString($type: FairyGUI.AlignType):string;
|
|
public ToString():string;
|
|
|
|
}
|
|
class VerticalAlignConst extends System.Object {
|
|
public static TOP: string;
|
|
public static MIDDLE: string;
|
|
public static BOTTOM: string;
|
|
public static Parse($str: string):FairyGUI.VertAlignType;
|
|
public static ToString($type: FairyGUI.VertAlignType):string;
|
|
public ToString():string;
|
|
|
|
}
|
|
class AutoSizeConst extends System.Object {
|
|
public static NONE: string;
|
|
public static HEIGHT: string;
|
|
public static BOTH: string;
|
|
public static SHRINK: string;
|
|
public static Parse($str: string):FairyGUI.AutoSizeType;
|
|
public static ToString($type: FairyGUI.AutoSizeType):string;
|
|
public ToString():string;
|
|
|
|
}
|
|
class OverflowConst extends System.Object {
|
|
public static VISIBLE: string;
|
|
public static HIDDEN: string;
|
|
public static SCROLL: string;
|
|
|
|
}
|
|
class ScrollBarDisplayConst extends System.Object {
|
|
public static DEFAULT: string;
|
|
public static VISIBLE: string;
|
|
public static AUTO: string;
|
|
public static HIDDEN: string;
|
|
|
|
}
|
|
class ScrollConst extends System.Object {
|
|
public static HORIZONTAL: string;
|
|
public static VERTICAL: string;
|
|
public static BOTH: string;
|
|
|
|
}
|
|
class FlipConst extends System.Object {
|
|
public static NONE: string;
|
|
public static HZ: string;
|
|
public static VT: string;
|
|
public static BOTH: string;
|
|
public static Parse($str: string):FairyGUI.FlipType;
|
|
|
|
}
|
|
class LoaderFillConst extends System.Object {
|
|
public static NONE: string;
|
|
public static SCALE_SHOW_ALL: string;
|
|
public static SCALE_NO_BORDER: string;
|
|
public static SCALE_MATCH_HEIGHT: string;
|
|
public static SCALE_MATCH_WIDTH: string;
|
|
public static SCALE_FREE: string;
|
|
|
|
}
|
|
class FillMethodConst extends System.Object {
|
|
public static Parse($str: string):FairyGUI.FillMethod;
|
|
|
|
}
|
|
class EaseTypeConst extends System.Object {
|
|
public static easeType: System.Array$1<string>;
|
|
public static easeInOutType: System.Array$1<string>;
|
|
public static Parse($value: string):FairyGUI.EaseType;
|
|
|
|
}
|
|
class FButton extends FairyEditor.ComExtention {
|
|
public changeStageOnClick: boolean;
|
|
public static COMMON: string;
|
|
public static CHECK: string;
|
|
public static RADIO: string;
|
|
public static UP: string;
|
|
public static DOWN: string;
|
|
public static OVER: string;
|
|
public static SELECTED_OVER: string;
|
|
public static DISABLED: string;
|
|
public static SELECTED_DISABLED: string;
|
|
public icon: string;
|
|
public selectedIcon: string;
|
|
public title: string;
|
|
public text: string;
|
|
public selectedTitle: string;
|
|
public titleColor: UnityEngine.Color;
|
|
public titleColorSet: boolean;
|
|
public titleFontSize: number;
|
|
public titleFontSizeSet: boolean;
|
|
public sound: string;
|
|
public volume: number;
|
|
public baseSound: string;
|
|
public baseVolume: number;
|
|
public soundSet: boolean;
|
|
public downEffect: string;
|
|
public downEffectValue: number;
|
|
public selected: boolean;
|
|
public mode: string;
|
|
public controller: string;
|
|
public controllerObj: FairyEditor.FController;
|
|
public page: string;
|
|
public constructor();
|
|
public GetTextField():FairyEditor.FTextField;
|
|
public HandleGrayChanged():boolean;
|
|
|
|
}
|
|
class FTextField extends FairyEditor.FObject {
|
|
public clearOnPublish: boolean;
|
|
public text: string;
|
|
public textFormat: FairyGUI.TextFormat;
|
|
public supportProEffect: boolean;
|
|
public font: string;
|
|
public fontSize: number;
|
|
public color: UnityEngine.Color;
|
|
public align: string;
|
|
public verticalAlign: string;
|
|
public leading: number;
|
|
public letterSpacing: number;
|
|
public underline: boolean;
|
|
public bold: boolean;
|
|
public italic: boolean;
|
|
public strike: boolean;
|
|
public stroke: boolean;
|
|
public strokeColor: UnityEngine.Color;
|
|
public strokeSize: number;
|
|
public shadowY: number;
|
|
public shadowX: number;
|
|
public shadow: boolean;
|
|
public shadowColor: UnityEngine.Color;
|
|
public outlineSoftness: number;
|
|
public underlaySoftness: number;
|
|
public faceDilate: number;
|
|
public ubbEnabled: boolean;
|
|
public varsEnabled: boolean;
|
|
public autoSize: string;
|
|
public singleLine: boolean;
|
|
public constructor($flags: number);
|
|
public InitFrom($other: FairyEditor.FTextField):void;
|
|
public CopyTextFormat($source: FairyEditor.FTextField):void;
|
|
|
|
}
|
|
class FComboBox extends FairyEditor.ComExtention {
|
|
public clearOnPublish: boolean;
|
|
public title: string;
|
|
public text: string;
|
|
public icon: string;
|
|
public titleColor: UnityEngine.Color;
|
|
public titleColorSet: boolean;
|
|
public dropdown: string;
|
|
public visibleItemCount: number;
|
|
public direction: string;
|
|
public items: System.Array$1<System.Array$1<string>>;
|
|
public selectedIndex: number;
|
|
public selectionController: string;
|
|
public selectionControllerObj: FairyEditor.FController;
|
|
public sound: string;
|
|
public volume: number;
|
|
public constructor();
|
|
public GetTextField():FairyEditor.FTextField;
|
|
|
|
}
|
|
class FTransitions extends System.Object {
|
|
public _loadingSnapshot: boolean;
|
|
public items: System.Collections.Generic.List$1<FairyEditor.FTransition>;
|
|
public isEmpty: boolean;
|
|
public constructor($owner: FairyEditor.FComponent);
|
|
public AddItem($name?: string):FairyEditor.FTransition;
|
|
public RemoveItem($item: FairyEditor.FTransition):void;
|
|
public GetItem($name: string):FairyEditor.FTransition;
|
|
public Read($xml: FairyGUI.Utils.XML):void;
|
|
public Write($xml?: FairyGUI.Utils.XML):FairyGUI.Utils.XML;
|
|
public Dispose():void;
|
|
public ClearSnapshot():void;
|
|
public TakeSnapshot():void;
|
|
public ReadSnapshot($readController?: boolean):void;
|
|
public OnOwnerAddedToStage():void;
|
|
public OnOwnerRemovedFromStage():void;
|
|
|
|
}
|
|
class FScrollPane extends System.Object {
|
|
public static DISPLAY_ON_LEFT: number;
|
|
public static SNAP_TO_ITEM: number;
|
|
public static DISPLAY_IN_DEMAND: number;
|
|
public static PAGE_MODE: number;
|
|
public static TOUCH_EFFECT_ON: number;
|
|
public static TOUCH_EFFECT_OFF: number;
|
|
public static BOUNCE_BACK_EFFECT_ON: number;
|
|
public static BOUNCE_BACK_EFFECT_OFF: number;
|
|
public static INERTIA_DISABLED: number;
|
|
public static MASK_DISABLED: number;
|
|
public static FLOATING: number;
|
|
public static DONT_CLIP_MARGIN: number;
|
|
public vtScrollBar: FairyEditor.FScrollBar;
|
|
public hzScrollBar: FairyEditor.FScrollBar;
|
|
public owner: FairyEditor.FComponent;
|
|
public percX: number;
|
|
public percY: number;
|
|
public posX: number;
|
|
public posY: number;
|
|
public contentWidth: number;
|
|
public contentHeight: number;
|
|
public viewWidth: number;
|
|
public viewHeight: number;
|
|
public pageX: number;
|
|
public pageY: number;
|
|
public constructor($owner: FairyEditor.FComponent);
|
|
public Dispose():void;
|
|
public Install():void;
|
|
public Uninstall():void;
|
|
public SetPercX($value: number, $ani?: boolean):void;
|
|
public SetPercY($value: number, $ani?: boolean):void;
|
|
public SetPosX($value: number, $ani?: boolean):void;
|
|
public SetPosY($value: number, $ani?: boolean):void;
|
|
public SetPageX($value: number, $ani?: boolean):void;
|
|
public SetPageY($value: number, $ani?: boolean):void;
|
|
public ScrollTop($ani?: boolean):void;
|
|
public ScrollBottom($ani?: boolean):void;
|
|
public ScrollUp($ratio?: number, $ani?: boolean):void;
|
|
public ScrollDown($ratio?: number, $ani?: boolean):void;
|
|
public ScrollLeft($ratio?: number, $ani?: boolean):void;
|
|
public ScrollRight($ratio?: number, $ani?: boolean):void;
|
|
public ScrollToView($obj: FairyEditor.FObject, $ani?: boolean, $setFirst?: boolean):void;
|
|
public ScrollToView($rect: UnityEngine.Rect, $ani?: boolean, $setFirst?: boolean):void;
|
|
public OnOwnerSizeChanged():void;
|
|
public OnFlagsChanged($forceReceate?: boolean):void;
|
|
public Validate($checkOnly?: boolean):boolean;
|
|
public UpdateScrollRect():void;
|
|
public SetContentSize($aWidth: number, $aHeight: number):void;
|
|
public HandleControllerChanged($c: FairyEditor.FController):void;
|
|
public UpdateScrollBarVisible():void;
|
|
|
|
}
|
|
class FMargin extends System.Object {
|
|
public left: number;
|
|
public right: number;
|
|
public top: number;
|
|
public bottom: number;
|
|
public empty: boolean;
|
|
public constructor();
|
|
public Parse($str: string):void;
|
|
public Reset():void;
|
|
public Copy($source: FairyEditor.FMargin):void;
|
|
|
|
}
|
|
class FControllerPage extends System.Object {
|
|
public id: string;
|
|
public name: string;
|
|
public remark: string;
|
|
public constructor();
|
|
|
|
}
|
|
class FControllerAction extends System.Object {
|
|
public type: string;
|
|
public fromPage: System.Array$1<string>;
|
|
public toPage: System.Array$1<string>;
|
|
public transitionName: string;
|
|
public repeat: number;
|
|
public delay: number;
|
|
public stopOnExit: boolean;
|
|
public objectId: string;
|
|
public controllerName: string;
|
|
public targetPage: string;
|
|
public constructor();
|
|
public Run($controller: FairyEditor.FController, $prevPage: string, $curPage: string):void;
|
|
public Reset():void;
|
|
public GetFullControllerName($gcom: FairyEditor.FComponent):string;
|
|
public GetControllerObj($gcom: FairyEditor.FComponent):FairyEditor.FController;
|
|
public Read($xml: FairyGUI.Utils.XML):void;
|
|
public Write():FairyGUI.Utils.XML;
|
|
|
|
}
|
|
class FCustomEase extends FairyGUI.CustomEase {
|
|
public points: System.Collections.Generic.List$1<FairyGUI.GPathPoint>;
|
|
public constructor();
|
|
public Update():void;
|
|
|
|
}
|
|
class FDisplayObject extends FairyGUI.Container {
|
|
public owner: FairyEditor.FObject;
|
|
public container: FairyGUI.Container;
|
|
public content: FairyGUI.DisplayObject;
|
|
public errorStatus: boolean;
|
|
public constructor($owner: FairyEditor.FObject);
|
|
public Reset():void;
|
|
public HandleSizeChanged():void;
|
|
public SetLoading($value: boolean):void;
|
|
public ApplyBlendMode():void;
|
|
public ApplyFilter():void;
|
|
|
|
}
|
|
class FGraph extends FairyEditor.FObject {
|
|
public static EMPTY: string;
|
|
public static RECT: string;
|
|
public static ELLIPSE: string;
|
|
public static POLYGON: string;
|
|
public static REGULAR_POLYGON: string;
|
|
public type: string;
|
|
public isVerticesEditable: boolean;
|
|
public shapeLocked: boolean;
|
|
public cornerRadius: string;
|
|
public lineColor: UnityEngine.Color;
|
|
public lineSize: number;
|
|
public fillColor: UnityEngine.Color;
|
|
public polygonPoints: System.Collections.Generic.List$1<UnityEngine.Vector2>;
|
|
public verticesDistance: System.Collections.Generic.List$1<number>;
|
|
public sides: number;
|
|
public startAngle: number;
|
|
public polygonData: any;
|
|
public constructor($flags: number);
|
|
public AddVertex($vx: number, $vy: number, $near: boolean):void;
|
|
public RemoveVertex($index: number):void;
|
|
public UpdateVertex($index: number, $xv: number, $yv: number):void;
|
|
public UpdateVertexDistance($index: number, $value: number):void;
|
|
public CalculatePolygonBounds():UnityEngine.Rect;
|
|
public UpdateGraph():void;
|
|
public HitTest($contentRect: UnityEngine.Rect, $localPoint: UnityEngine.Vector2):boolean;
|
|
|
|
}
|
|
class FGroup extends FairyEditor.FObject {
|
|
public _updating: number;
|
|
public _childrenDirty: boolean;
|
|
public static HORIZONTAL: string;
|
|
public static VERTICAL: string;
|
|
public advanced: boolean;
|
|
public excludeInvisibles: boolean;
|
|
public autoSizeDisabled: boolean;
|
|
public mainGridMinSize: number;
|
|
public mainGridIndex: number;
|
|
public hasMainGrid: boolean;
|
|
public collapsed: boolean;
|
|
public layout: string;
|
|
public lineGap: number;
|
|
public columnGap: number;
|
|
public boundsChanged: boolean;
|
|
public children: System.Collections.Generic.List$1<FairyEditor.FObject>;
|
|
public empty: boolean;
|
|
public constructor($flags: number);
|
|
public Refresh($positionChangedOnly?: boolean):void;
|
|
public FreeChildrenArray():void;
|
|
public GetStartIndex():number;
|
|
public UpdateImmdediately($param?: any):void;
|
|
public MoveChildren($dx: number, $dy: number):void;
|
|
public ResizeChildren($dw: number, $dh: number):void;
|
|
|
|
}
|
|
class FilterData extends System.Object {
|
|
public type: string;
|
|
public brightness: number;
|
|
public contrast: number;
|
|
public saturation: number;
|
|
public hue: number;
|
|
public constructor();
|
|
public Read($xml: FairyGUI.Utils.XML):void;
|
|
public Write($xml: FairyGUI.Utils.XML):void;
|
|
public CopyFrom($source: FairyEditor.FilterData):void;
|
|
public Clone():FairyEditor.FilterData;
|
|
|
|
}
|
|
class FImage extends FairyEditor.FObject {
|
|
public color: UnityEngine.Color;
|
|
public flip: string;
|
|
public fillOrigin: number;
|
|
public fillClockwise: boolean;
|
|
public fillMethod: string;
|
|
public fillAmount: number;
|
|
public bitmap: FairyGUI.Image;
|
|
public constructor($flags: number);
|
|
public HitTest($contentRect: UnityEngine.Rect, $localPoint: UnityEngine.Vector2):boolean;
|
|
|
|
}
|
|
class FLabel extends FairyEditor.ComExtention {
|
|
public restrict: string;
|
|
public maxLength: number;
|
|
public keyboardType: number;
|
|
public icon: string;
|
|
public title: string;
|
|
public text: string;
|
|
public titleColor: UnityEngine.Color;
|
|
public titleColorSet: boolean;
|
|
public titleFontSize: number;
|
|
public titleFontSizeSet: boolean;
|
|
public input: boolean;
|
|
public password: boolean;
|
|
public promptText: string;
|
|
public sound: string;
|
|
public volume: number;
|
|
public constructor();
|
|
public GetTextField():FairyEditor.FTextField;
|
|
|
|
}
|
|
class FList extends FairyEditor.FComponent {
|
|
public clearOnPublish: boolean;
|
|
public scrollItemToViewOnClick: boolean;
|
|
public foldInvisibleItems: boolean;
|
|
public clickToExpand: number;
|
|
public static SINGLE_COLUMN: string;
|
|
public static SINGLE_ROW: string;
|
|
public static FLOW_HZ: string;
|
|
public static FLOW_VT: string;
|
|
public static PAGINATION: string;
|
|
public layout: string;
|
|
public selectionMode: string;
|
|
public lineGap: number;
|
|
public columnGap: number;
|
|
public repeatX: number;
|
|
public repeatY: number;
|
|
public defaultItem: string;
|
|
public autoResizeItem: boolean;
|
|
public autoResizeItem1: boolean;
|
|
public autoResizeItem2: boolean;
|
|
public treeViewEnabled: boolean;
|
|
public indent: number;
|
|
public items: System.Collections.Generic.List$1<FairyEditor.ListItemData>;
|
|
public align: string;
|
|
public verticalAlign: string;
|
|
public selectionController: string;
|
|
public selectionControllerObj: FairyEditor.FController;
|
|
public selectedIndex: number;
|
|
public constructor($flags: number);
|
|
public GetSelection($result?: System.Collections.Generic.List$1<number>):System.Collections.Generic.List$1<number>;
|
|
public AddSelection($index: number, $scrollItToView?: boolean):void;
|
|
public RemoveSelection($index: number):void;
|
|
public ClearSelection():void;
|
|
public AddItem($url: string):FairyEditor.FObject;
|
|
public AddItemAt($url: string, $index: number):FairyEditor.FObject;
|
|
public ResizeToFit($itemCount?: number, $minSize?: number):void;
|
|
|
|
}
|
|
class ListItemData extends System.Object {
|
|
public url: string;
|
|
public name: string;
|
|
public title: string;
|
|
public icon: string;
|
|
public selectedTitle: string;
|
|
public selectedIcon: string;
|
|
public level: number;
|
|
public properties: System.Collections.Generic.List$1<FairyEditor.ComProperty>;
|
|
public constructor();
|
|
public CopyFrom($source: FairyEditor.ListItemData):void;
|
|
|
|
}
|
|
class FLoader extends FairyEditor.FObject {
|
|
public clearOnPublish: boolean;
|
|
public url: string;
|
|
public texture: FairyGUI.NTexture;
|
|
public icon: string;
|
|
public align: string;
|
|
public verticalAlign: string;
|
|
public fill: string;
|
|
public shrinkOnly: boolean;
|
|
public autoSize: boolean;
|
|
public playing: boolean;
|
|
public frame: number;
|
|
public showErrorSign: boolean;
|
|
public color: UnityEngine.Color;
|
|
public fillOrigin: number;
|
|
public fillClockwise: boolean;
|
|
public fillMethod: string;
|
|
public fillAmount: number;
|
|
public contentRes: FairyEditor.ResourceRef;
|
|
public constructor($flags: number);
|
|
|
|
}
|
|
class ResourceRef extends System.Object {
|
|
public packageItem: FairyEditor.FPackageItem;
|
|
public displayItem: FairyEditor.FPackageItem;
|
|
public displayFont: FairyGUI.BaseFont;
|
|
public name: string;
|
|
public desc: string;
|
|
public isMissing: boolean;
|
|
public missingInfo: FairyEditor.MissingInfo;
|
|
public sourceWidth: number;
|
|
public sourceHeight: number;
|
|
public constructor($pi?: FairyEditor.FPackageItem, $missingInfo?: FairyEditor.MissingInfo, $ownerFlags?: number);
|
|
public SetPackageItem($res: FairyEditor.FPackageItem, $ownerFlags?: number):void;
|
|
public IsObsolete():boolean;
|
|
public GetURL():string;
|
|
public Update():void;
|
|
public Release():void;
|
|
|
|
}
|
|
class FLoader3D extends FairyEditor.FObject {
|
|
public clearOnPublish: boolean;
|
|
public url: string;
|
|
public icon: string;
|
|
public autoSize: boolean;
|
|
public fill: string;
|
|
public shrinkOnly: boolean;
|
|
public align: string;
|
|
public verticalAlign: string;
|
|
public playing: boolean;
|
|
public frame: number;
|
|
public animationName: string;
|
|
public skinName: string;
|
|
public loop: boolean;
|
|
public color: UnityEngine.Color;
|
|
public spineObj: Spine.Unity.SkeletonAnimation;
|
|
public dbObj: DragonBones.UnityArmatureComponent;
|
|
public contentRes: FairyEditor.ResourceRef;
|
|
public constructor($flags: number);
|
|
|
|
}
|
|
class FMovieClip extends FairyEditor.FObject {
|
|
public playing: boolean;
|
|
public frame: number;
|
|
public color: UnityEngine.Color;
|
|
public constructor($flags: number);
|
|
public Advance($time: number):void;
|
|
|
|
}
|
|
class FTreeNode extends System.Object {
|
|
public expanded: boolean;
|
|
public isFolder: boolean;
|
|
public parent: FairyEditor.FTreeNode;
|
|
public data: any;
|
|
public text: string;
|
|
public cell: FairyEditor.FComponent;
|
|
public level: number;
|
|
public numChildren: number;
|
|
public tree: FairyEditor.FTree;
|
|
public constructor($hasChild: boolean, $resURL?: string);
|
|
public AddChild($child: FairyEditor.FTreeNode):FairyEditor.FTreeNode;
|
|
public AddChildAt($child: FairyEditor.FTreeNode, $index: number):FairyEditor.FTreeNode;
|
|
public RemoveChild($child: FairyEditor.FTreeNode):FairyEditor.FTreeNode;
|
|
public RemoveChildAt($index: number):FairyEditor.FTreeNode;
|
|
public RemoveChildren($beginIndex?: number, $endIndex?: number):void;
|
|
public GetChildAt($index: number):FairyEditor.FTreeNode;
|
|
public GetChildIndex($child: FairyEditor.FTreeNode):number;
|
|
public GetPrevSibling():FairyEditor.FTreeNode;
|
|
public GetNextSibling():FairyEditor.FTreeNode;
|
|
public SetChildIndex($child: FairyEditor.FTreeNode, $index: number):void;
|
|
public SwapChildren($child1: FairyEditor.FTreeNode, $child2: FairyEditor.FTreeNode):void;
|
|
public SwapChildrenAt($index1: number, $index2: number):void;
|
|
public ExpandToRoot():void;
|
|
|
|
}
|
|
class FPackage extends System.Object {
|
|
public opened: boolean;
|
|
public project: FairyEditor.FProject;
|
|
public id: string;
|
|
public name: string;
|
|
public basePath: string;
|
|
public cacheFolder: string;
|
|
public metaFolder: string;
|
|
public items: System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
|
|
public publishSettings: FairyEditor.PublishSettings;
|
|
public rootItem: FairyEditor.FPackageItem;
|
|
public strings: System.Collections.Generic.Dictionary$2<string, System.Collections.Generic.Dictionary$2<string, string>>;
|
|
public constructor($project: FairyEditor.FProject, $folder: string);
|
|
public GetBranchRootItem($branch: string):FairyEditor.FPackageItem;
|
|
public BeginBatch():void;
|
|
public EndBatch():void;
|
|
public Open():void;
|
|
public Save():void;
|
|
public SetChanged():void;
|
|
public Touch():void;
|
|
public Dispose():void;
|
|
public EnsureOpen():void;
|
|
public FreeUnusedResources($ignoreTimeStamp: boolean):void;
|
|
public GetNextId():string;
|
|
public GetSequenceName($resName: string):string;
|
|
public GetUniqueName($folder: FairyEditor.FPackageItem, $fileName: string):string;
|
|
public GetItemListing($folder: FairyEditor.FPackageItem, $filters?: System.Array$1<string>, $sorted?: boolean, $recursive?: boolean, $result?: System.Collections.Generic.List$1<FairyEditor.FPackageItem>):System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
|
|
public GetFavoriteItems($result?: System.Collections.Generic.List$1<FairyEditor.FPackageItem>):System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
|
|
public GetItem($itemId: string):FairyEditor.FPackageItem;
|
|
public FindItemByName($itemName: string):FairyEditor.FPackageItem;
|
|
public GetItemByPath($path: string):FairyEditor.FPackageItem;
|
|
public GetItemByName($folder: FairyEditor.FPackageItem, $itemName: string):FairyEditor.FPackageItem;
|
|
public GetItemByFileName($folder: FairyEditor.FPackageItem, $fileName: string):FairyEditor.FPackageItem;
|
|
public GetItemPath($pi: FairyEditor.FPackageItem, $result?: System.Collections.Generic.List$1<FairyEditor.FPackageItem>):System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
|
|
public AddItem($pi: FairyEditor.FPackageItem):void;
|
|
public RenameItem($pi: FairyEditor.FPackageItem, $newName: string):void;
|
|
public MoveItem($pi: FairyEditor.FPackageItem, $path: string):void;
|
|
public DeleteItem($pi: FairyEditor.FPackageItem):number;
|
|
public DuplicateItem($pi: FairyEditor.FPackageItem, $newName: string):FairyEditor.FPackageItem;
|
|
public EnsurePathExists($path: string, $allowCreateDirectory: boolean):FairyEditor.FPackageItem;
|
|
public GetBranchPath($branch: string):string;
|
|
public CreateBranch($branch: string):void;
|
|
public CreateFolder($cname: string, $path?: string, $autoRename?: boolean):FairyEditor.FPackageItem;
|
|
public CreatePath($path: string):FairyEditor.FPackageItem;
|
|
public CreateComponentItem($cname: string, $width: number, $height: number, $path?: string, $extentionId?: string, $exported?: boolean, $autoRename?: boolean):FairyEditor.FPackageItem;
|
|
public CreateFontItem($cname: string, $path?: string, $autoRename?: boolean):FairyEditor.FPackageItem;
|
|
public CreateMovieClipItem($cname: string, $path?: string, $autoRename?: boolean):FairyEditor.FPackageItem;
|
|
public ImportResource($sourceFile: string, $toPath: string, $resName: string):System.Threading.Tasks.Task$1<FairyEditor.FPackageItem>;
|
|
public UpdateResource($pi: FairyEditor.FPackageItem, $sourceFile: string):System.Threading.Tasks.Task;
|
|
|
|
}
|
|
class FRelations extends System.Object {
|
|
public handling: FairyEditor.FObject;
|
|
public widthLocked: boolean;
|
|
public heightLocked: boolean;
|
|
public items: System.Collections.Generic.List$1<FairyEditor.FRelationItem>;
|
|
public isEmpty: boolean;
|
|
public constructor($owner: FairyEditor.FObject);
|
|
public AddItem($target: FairyEditor.FObject, $type: number, $usePercent?: boolean):FairyEditor.FRelationItem;
|
|
public AddItem($target: FairyEditor.FObject, $sidePair: string):FairyEditor.FRelationItem;
|
|
public RemoveItem($item: FairyEditor.FRelationItem):void;
|
|
public ReplaceItem($index: number, $target: FairyEditor.FObject, $sidePair: string):void;
|
|
public GetItem($target: FairyEditor.FObject):FairyEditor.FRelationItem;
|
|
public HasTarget($target: FairyEditor.FObject):boolean;
|
|
public RemoveTarget($target: FairyEditor.FObject):void;
|
|
public ReplaceTarget($originTarget: FairyEditor.FObject, $newTarget: FairyEditor.FObject):void;
|
|
public OnOwnerSizeChanged($dWidth: number, $dHeight: number, $applyPivot: boolean):void;
|
|
public Reset():void;
|
|
public Read($xml: FairyGUI.Utils.XML, $inSource?: boolean):void;
|
|
public Write($xml?: FairyGUI.Utils.XML):FairyGUI.Utils.XML;
|
|
|
|
}
|
|
class ObjectSnapshot extends System.Object {
|
|
public x: number;
|
|
public y: number;
|
|
public width: number;
|
|
public height: number;
|
|
public scaleX: number;
|
|
public scaleY: number;
|
|
public skewX: number;
|
|
public skewY: number;
|
|
public pivotX: number;
|
|
public pivotY: number;
|
|
public anchor: boolean;
|
|
public alpha: number;
|
|
public rotation: number;
|
|
public color: UnityEngine.Color;
|
|
public playing: boolean;
|
|
public frame: number;
|
|
public visible: boolean;
|
|
public filterData: FairyEditor.FilterData;
|
|
public text: string;
|
|
public icon: string;
|
|
public constructor();
|
|
public static GetFromPool($obj: FairyEditor.FObject):FairyEditor.ObjectSnapshot;
|
|
public static ReturnToPool($col: System.Collections.Generic.List$1<FairyEditor.ObjectSnapshot>):void;
|
|
public Take():void;
|
|
public Load():void;
|
|
|
|
}
|
|
class FObjectFactory extends System.Object {
|
|
public static constructingDepth: number;
|
|
public constructor();
|
|
public static CreateObject($pi: FairyEditor.FPackageItem, $flags?: number):FairyEditor.FObject;
|
|
public static CreateObject($pkg: FairyEditor.FPackage, $type: string, $missingInfo?: FairyEditor.MissingInfo, $flags?: number):FairyEditor.FObject;
|
|
public static CreateObject($di: FairyEditor.ComponentAsset.DisplayListItem, $flags?: number):FairyEditor.FObject;
|
|
public static NewObject($pi: FairyEditor.FPackageItem, $flags?: number):FairyEditor.FObject;
|
|
public static NewObject($pkg: FairyEditor.FPackage, $type: string, $missingInfo?: FairyEditor.MissingInfo, $flags?: number):FairyEditor.FObject;
|
|
public static NewObject($di: FairyEditor.ComponentAsset.DisplayListItem, $flags?: number):FairyEditor.FObject;
|
|
public static NewExtention($pkg: FairyEditor.FPackage, $type: string):FairyEditor.ComExtention;
|
|
public static GetClassByType($type: string):System.Type;
|
|
|
|
}
|
|
class MissingInfo extends System.Object {
|
|
public pkgName: string;
|
|
public pkgId: string;
|
|
public itemId: string;
|
|
public fileName: string;
|
|
public constructor($pkgId: string, $itemId: string, $fileName: string);
|
|
public constructor($url: string);
|
|
|
|
}
|
|
class FObjectFlags extends System.Object {
|
|
public static IN_DOC: number;
|
|
public static IN_TEST: number;
|
|
public static IN_PREVIEW: number;
|
|
public static INSPECTING: number;
|
|
public static ROOT: number;
|
|
public constructor();
|
|
public static IsDocRoot($flags: number):boolean;
|
|
public static GetScaleLevel($flags: number):number;
|
|
|
|
}
|
|
class FObjectType extends System.Object {
|
|
public static PACKAGE: string;
|
|
public static FOLDER: string;
|
|
public static IMAGE: string;
|
|
public static GRAPH: string;
|
|
public static LIST: string;
|
|
public static LOADER: string;
|
|
public static TEXT: string;
|
|
public static RICHTEXT: string;
|
|
public static INPUTTEXT: string;
|
|
public static GROUP: string;
|
|
public static SWF: string;
|
|
public static MOVIECLIP: string;
|
|
public static COMPONENT: string;
|
|
public static Loader3D: string;
|
|
public static EXT_BUTTON: string;
|
|
public static EXT_LABEL: string;
|
|
public static EXT_COMBOBOX: string;
|
|
public static EXT_PROGRESS_BAR: string;
|
|
public static EXT_SLIDER: string;
|
|
public static EXT_SCROLLBAR: string;
|
|
public static NAME_PREFIX: System.Collections.Generic.Dictionary$2<string, string>;
|
|
public constructor();
|
|
|
|
}
|
|
class PublishSettings extends System.Object {
|
|
public path: string;
|
|
public fileName: string;
|
|
public packageCount: number;
|
|
public genCode: boolean;
|
|
public codePath: string;
|
|
public branchPath: string;
|
|
public useGlobalAtlasSettings: boolean;
|
|
public atlasList: System.Collections.Generic.List$1<FairyEditor.AtlasSettings>;
|
|
public excludedList: System.Collections.Generic.List$1<string>;
|
|
public constructor();
|
|
public FillCombo($cb: FairyGUI.GComboBox):void;
|
|
|
|
}
|
|
class FPackageItemType extends System.Object {
|
|
public static FOLDER: string;
|
|
public static IMAGE: string;
|
|
public static SWF: string;
|
|
public static MOVIECLIP: string;
|
|
public static SOUND: string;
|
|
public static COMPONENT: string;
|
|
public static FONT: string;
|
|
public static MISC: string;
|
|
public static ATLAS: string;
|
|
public static SPINE: string;
|
|
public static DRAGONBONES: string;
|
|
public static fileExtensionMap: System.Collections.Generic.Dictionary$2<string, string>;
|
|
public constructor();
|
|
public static GetFileType($file: string):string;
|
|
|
|
}
|
|
class FProgressBar extends FairyEditor.ComExtention {
|
|
public static TITLE_PERCENT: string;
|
|
public static TITLE_VALUE_AND_MAX: string;
|
|
public static TITLE_VALUE_ONLY: string;
|
|
public static TITLE_MAX_ONLY: string;
|
|
public titleType: string;
|
|
public min: number;
|
|
public max: number;
|
|
public value: number;
|
|
public reverse: boolean;
|
|
public sound: string;
|
|
public volume: number;
|
|
public constructor();
|
|
public Update():void;
|
|
|
|
}
|
|
class SettingsBase extends System.Object {
|
|
public fileName: string;
|
|
public Touch($forced?: boolean):void;
|
|
public Save():void;
|
|
|
|
}
|
|
class FRelationDef extends System.Object {
|
|
public affectBySelfSizeChanged: boolean;
|
|
public percent: boolean;
|
|
public type: number;
|
|
public constructor();
|
|
|
|
}
|
|
class FRelationItem extends System.Object {
|
|
public owner: FairyEditor.FObject;
|
|
public readOnly: boolean;
|
|
public target: FairyEditor.FObject;
|
|
public containsWidthRelated: boolean;
|
|
public containsHeightRelated: boolean;
|
|
public defs: System.Collections.Generic.List$1<FairyEditor.FRelationDef>;
|
|
public desc: string;
|
|
public constructor($owner: FairyEditor.FObject);
|
|
public Set($target: FairyEditor.FObject, $sidePairs: string, $readOnly?: boolean):void;
|
|
public Dispose():void;
|
|
public AddDef($type: number, $usePercent?: boolean, $checkDuplicated?: boolean):void;
|
|
public AddDefs($sidePairs: string, $checkDuplicated?: boolean):void;
|
|
public HasDef($type: number):boolean;
|
|
public ApplySelfSizeChanged($dWidth: number, $dHeight: number, $applyPivot: boolean):void;
|
|
|
|
}
|
|
class FRelationType extends System.Object {
|
|
public static Left_Left: number;
|
|
public static Left_Center: number;
|
|
public static Left_Right: number;
|
|
public static Center_Center: number;
|
|
public static Right_Left: number;
|
|
public static Right_Center: number;
|
|
public static Right_Right: number;
|
|
public static LeftExt_Left: number;
|
|
public static LeftExt_Right: number;
|
|
public static RightExt_Left: number;
|
|
public static RightExt_Right: number;
|
|
public static Width: number;
|
|
public static Top_Top: number;
|
|
public static Top_Middle: number;
|
|
public static Top_Bottom: number;
|
|
public static Middle_Middle: number;
|
|
public static Bottom_Top: number;
|
|
public static Bottom_Middle: number;
|
|
public static Bottom_Bottom: number;
|
|
public static TopExt_Top: number;
|
|
public static TopExt_Bottom: number;
|
|
public static BottomExt_Top: number;
|
|
public static BottomExt_Bottom: number;
|
|
public static Height: number;
|
|
public static Size: number;
|
|
public static Names: System.Array$1<string>;
|
|
public constructor();
|
|
|
|
}
|
|
class FRichTextField extends FairyEditor.FTextField {
|
|
public constructor($flags: number);
|
|
|
|
}
|
|
class FScrollBar extends FairyEditor.ComExtention {
|
|
public minSize: number;
|
|
public fixedGripSize: boolean;
|
|
public gripDragging: boolean;
|
|
public constructor();
|
|
public SetScrollPane($scrollPane: FairyEditor.FScrollPane, $vertical: boolean):void;
|
|
public SetDisplayPerc($value: number):void;
|
|
public SetScrollPerc($val: number):void;
|
|
|
|
}
|
|
class FSlider extends FairyEditor.ComExtention {
|
|
public changeOnClick: boolean;
|
|
public static TITLE_PERCENT: string;
|
|
public static TITLE_VALUE_AND_MAX: string;
|
|
public static TITLE_VALUE_ONLY: string;
|
|
public static TITLE_MAX_ONLY: string;
|
|
public titleType: string;
|
|
public min: number;
|
|
public max: number;
|
|
public value: number;
|
|
public reverse: boolean;
|
|
public wholeNumbers: boolean;
|
|
public constructor();
|
|
public Update():void;
|
|
|
|
}
|
|
class FSwfObject extends FairyEditor.FObject {
|
|
public playing: boolean;
|
|
public frame: number;
|
|
public constructor($flags: number);
|
|
public Advance($timeInMiniseconds: number):void;
|
|
|
|
}
|
|
class FTextInput extends FairyEditor.FTextField {
|
|
public password: boolean;
|
|
public keyboardType: number;
|
|
public maxLength: number;
|
|
public restrict: string;
|
|
public promptText: string;
|
|
public constructor($flags: number);
|
|
|
|
}
|
|
class FTransition extends System.Object {
|
|
public static OPTION_IGNORE_DISPLAY_CONTROLLER: number;
|
|
public static OPTION_AUTO_STOP_DISABLED: number;
|
|
public static OPTION_AUTO_STOP_AT_END: number;
|
|
public owner: FairyEditor.FComponent;
|
|
public name: string;
|
|
public options: number;
|
|
public autoPlay: boolean;
|
|
public autoPlayDelay: number;
|
|
public autoPlayRepeat: number;
|
|
public frameRate: number;
|
|
public items: System.Collections.Generic.List$1<FairyEditor.FTransitionItem>;
|
|
public maxFrame: number;
|
|
public playing: boolean;
|
|
public playTimes: number;
|
|
public constructor($owner: FairyEditor.FComponent);
|
|
public Dispose():void;
|
|
public CreateItem($targetId: string, $type: string, $frame: number):FairyEditor.FTransitionItem;
|
|
public FindItem($frame: number, $targetId: string, $type: string):FairyEditor.FTransitionItem;
|
|
public FindItems($frameStart: number, $frameEnd: number, $targetId: string, $type: string, $result: System.Collections.Generic.List$1<FairyEditor.FTransitionItem>):void;
|
|
public GetItemWithPath($frame: number, $targetId: string):FairyEditor.FTransitionItem;
|
|
public AddItem($transItem: FairyEditor.FTransitionItem):void;
|
|
public AddItems($items: System.Collections.Generic.IEnumerable$1<FairyEditor.FTransitionItem>):void;
|
|
public DeleteItem($item: FairyEditor.FTransitionItem):void;
|
|
public DeleteItems($targetId: string, $type: string):System.Array$1<FairyEditor.FTransitionItem>;
|
|
public CopyItems($targetId: string, $type: string):FairyGUI.Utils.XML;
|
|
public CopyItems($items: System.Collections.Generic.List$1<FairyEditor.FTransitionItem>):FairyGUI.Utils.XML;
|
|
public static GetAllowType($obj: FairyEditor.FObject, $type: string):boolean;
|
|
public static SupportTween($type: string):boolean;
|
|
public UpdateFromRelations($targetId: string, $dx: number, $dy: number):void;
|
|
public Validate():void;
|
|
public Read($xml: FairyGUI.Utils.XML):void;
|
|
public Write($forSaving: boolean):FairyGUI.Utils.XML;
|
|
public OnExit():void;
|
|
public OnOwnerAddedToStage():void;
|
|
public OnOwnerRemovedFromStage():void;
|
|
public Play($onComplete?: System.Action, $times?: number, $delay?: number, $startFrame?: number, $endFrame?: number, $editMode?: boolean):void;
|
|
public Stop($setToComplete?: boolean, $processCallback?: boolean):void;
|
|
public GetProperty($propName: string):any;
|
|
public SetProperty($propName: string, $value: any):void;
|
|
public static ReadItems($owner: FairyEditor.FTransition, $col: System.Collections.Generic.List$1<FairyGUI.Utils.XML>, $result: System.Collections.Generic.List$1<FairyEditor.FTransitionItem>):void;
|
|
public static WriteItems($items: System.Collections.Generic.List$1<FairyEditor.FTransitionItem>, $xml: FairyGUI.Utils.XML, $forSaving: boolean):void;
|
|
|
|
}
|
|
class FTransitionItem extends System.Object {
|
|
public easeType: string;
|
|
public easeInOutType: string;
|
|
public repeat: number;
|
|
public yoyo: boolean;
|
|
public label: string;
|
|
public value: FairyEditor.FTransitionValue;
|
|
public tweenValue: FairyEditor.FTransitionValue;
|
|
public pathOffsetX: number;
|
|
public pathOffsetY: number;
|
|
public target: FairyEditor.FObject;
|
|
public owner: FairyEditor.FTransition;
|
|
public tweener: FairyGUI.GTweener;
|
|
public innerTrans: FairyEditor.FTransition;
|
|
public nextItem: FairyEditor.FTransitionItem;
|
|
public prevItem: FairyEditor.FTransitionItem;
|
|
public displayLockToken: number;
|
|
public type: string;
|
|
public targetId: string;
|
|
public frame: number;
|
|
public tween: boolean;
|
|
public easeName: string;
|
|
public usePath: boolean;
|
|
public path: FairyEditor.GPathExt;
|
|
public pathPoints: System.Collections.Generic.List$1<FairyGUI.GPathPoint>;
|
|
public customEase: FairyEditor.FCustomEase;
|
|
public pathData: string;
|
|
public customEaseData: string;
|
|
public encodedValue: string;
|
|
public constructor($owner: FairyEditor.FTransition);
|
|
public SetPathToTweener():void;
|
|
public AddPathPoint($px: number, $py: number, $near: boolean):void;
|
|
public RemovePathPoint($pointIndex: number):void;
|
|
public UpdatePathPoint($pointIndex: number, $x: number, $y: number):void;
|
|
public UpdateControlPoint($pointIndex: number, $controlIndex: number, $x: number, $y: number):void;
|
|
public GetProperty($propName: string):any;
|
|
public SetProperty($propName: string, $value: any):void;
|
|
|
|
}
|
|
class FTransitionValue extends System.Object {
|
|
public f1: number;
|
|
public f2: number;
|
|
public f3: number;
|
|
public f4: number;
|
|
public iu: UnityEngine.Color;
|
|
public i: number;
|
|
public s: string;
|
|
public b1: boolean;
|
|
public b2: boolean;
|
|
public b3: boolean;
|
|
public constructor();
|
|
public CopyFrom($source: FairyEditor.FTransitionValue):void;
|
|
public Reset():void;
|
|
public Equals($other: FairyEditor.FTransitionValue):boolean;
|
|
public Decode($type: string, $str: string):void;
|
|
public Encode($type: string):string;
|
|
public Equals($obj: any):boolean;
|
|
|
|
}
|
|
class GPathExt extends FairyGUI.GPath {
|
|
public points: System.Collections.Generic.List$1<FairyGUI.GPathPoint>;
|
|
public constructor();
|
|
public Update():void;
|
|
public GetSegmentType($segmentIndex: number):FairyGUI.GPathPoint.CurveType;
|
|
public GetAnchorsInSegment($segmentIndex: number, $result?: System.Collections.Generic.List$1<UnityEngine.Vector2>):System.Collections.Generic.List$1<UnityEngine.Vector2>;
|
|
public FindSegmentNear($pt: UnityEngine.Vector3):number;
|
|
public static PointLineDistance($pointX: number, $pointY: number, $startX: number, $startY: number, $endX: number, $endY: number, $isSegment: boolean):number;
|
|
|
|
}
|
|
class FTree extends FairyEditor.FTreeNode {
|
|
public treeNodeRender: FairyEditor.FTree.TreeNodeRenderDelegate;
|
|
public treeNodeWillExpand: FairyEditor.FTree.TreeNodeWillExpandDelegate;
|
|
public indent: number;
|
|
public constructor($list: FairyEditor.FList);
|
|
public GetSelectedNode():FairyEditor.FTreeNode;
|
|
public GetSelectedNodes($result?: System.Collections.Generic.List$1<FairyEditor.FTreeNode>):System.Collections.Generic.List$1<FairyEditor.FTreeNode>;
|
|
public SelectNode($node: FairyEditor.FTreeNode, $scrollItToView?: boolean):void;
|
|
public UnselectNode($node: FairyEditor.FTreeNode):void;
|
|
public GetNodeIndex($node: FairyEditor.FTreeNode):number;
|
|
public UpdateNode($node: FairyEditor.FTreeNode):void;
|
|
public UpdateNodes($nodes: System.Collections.Generic.List$1<FairyEditor.FTreeNode>):void;
|
|
public ExpandAll($folderNode?: FairyEditor.FTreeNode):void;
|
|
public CollapseAll($folderNode?: FairyEditor.FTreeNode):void;
|
|
public CreateCell($node: FairyEditor.FTreeNode):void;
|
|
|
|
}
|
|
class FHtmlImage extends System.Object {
|
|
public loader: FairyEditor.FLoader;
|
|
public displayObject: FairyGUI.DisplayObject;
|
|
public element: FairyGUI.Utils.HtmlElement;
|
|
public width: number;
|
|
public height: number;
|
|
public constructor();
|
|
public Create($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement):void;
|
|
public SetPosition($x: number, $y: number):void;
|
|
public Add():void;
|
|
public Remove():void;
|
|
public Release():void;
|
|
public Dispose():void;
|
|
|
|
}
|
|
class FHtmlPageContext extends System.Object {
|
|
public static inst: FairyGUI.Utils.HtmlPageContext;
|
|
public constructor();
|
|
public CreateObject($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement):FairyGUI.Utils.IHtmlObject;
|
|
public FreeObject($obj: FairyGUI.Utils.IHtmlObject):void;
|
|
public GetImageTexture($image: FairyGUI.Utils.HtmlImage):FairyGUI.NTexture;
|
|
public FreeImageTexture($image: FairyGUI.Utils.HtmlImage, $texture: FairyGUI.NTexture):void;
|
|
|
|
}
|
|
class ProjectType extends System.Object {
|
|
public static Flash: string;
|
|
public static Starling: string;
|
|
public static Unity: string;
|
|
public static Egret: string;
|
|
public static Layabox: string;
|
|
public static Haxe: string;
|
|
public static PIXI: string;
|
|
public static Cocos2dx: string;
|
|
public static CryEngine: string;
|
|
public static Vision: string;
|
|
public static MonoGame: string;
|
|
public static CocosCreator: string;
|
|
public static LibGDX: string;
|
|
public static Unreal: string;
|
|
public static Corona: string;
|
|
public static ThreeJS: string;
|
|
public static IDs: System.Array$1<string>;
|
|
public static Names: System.Array$1<string>;
|
|
public constructor();
|
|
|
|
}
|
|
class PublishHandler extends System.Object {
|
|
public static CODE_FILE_MARK: string;
|
|
public genCodeHandler: System.Action$1<FairyEditor.PublishHandler>;
|
|
public pkg: FairyEditor.FPackage;
|
|
public project: FairyEditor.FProject;
|
|
public isSuccess: boolean;
|
|
public publishDescOnly: boolean;
|
|
public exportPath: string;
|
|
public exportCodePath: string;
|
|
public useAtlas: boolean;
|
|
public fileName: string;
|
|
public fileExtension: string;
|
|
public genCode: boolean;
|
|
public items: System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
|
|
public paused: boolean;
|
|
public constructor($pkg: FairyEditor.FPackage, $branch: string);
|
|
public ExportBinaryDesc($descFile: string):void;
|
|
public ExportDescZip($zipArchive: System.IO.Compression.ZipStorer):void;
|
|
public ExportResZip($zipArchive: System.IO.Compression.ZipStorer, $compress: boolean):void;
|
|
public ExportResFiles($resPrefix: string):System.Threading.Tasks.Task;
|
|
public ClearOldResFiles($folder: string):void;
|
|
public CollectClasses($stripMember: boolean, $stripClass: boolean, $fguiNamespace: string):System.Collections.Generic.List$1<FairyEditor.PublishHandler.ClassInfo>;
|
|
public SetupCodeFolder($path: string, $codeFileExtensions: string):void;
|
|
public SetupCodeFolder($path: string, $codeFileExtensions: string, $fileMark: string):void;
|
|
public ToFilename($source: string):string;
|
|
public add_onComplete($value: System.Action):void;
|
|
public remove_onComplete($value: System.Action):void;
|
|
public IsInList($item: FairyEditor.FPackageItem):boolean;
|
|
public GetItemDesc($item: FairyEditor.FPackageItem):any;
|
|
public GetScriptData($item: FairyEditor.FPackageItem):FairyGUI.Utils.XML;
|
|
public Run():System.Threading.Tasks.Task;
|
|
|
|
}
|
|
class Clipboard extends System.Object {
|
|
public static TEXT: string;
|
|
public static OBJECT_KEY: string;
|
|
public static ITEM_KEY: string;
|
|
public static TIMELINE_KEY: string;
|
|
public static SetText($value: string):void;
|
|
public static GetText():string;
|
|
public static GetValue($key: string):any;
|
|
public static SetValue($key: string, $value: any):void;
|
|
public static HasFormat($key: string):boolean;
|
|
|
|
}
|
|
class ComponentTemplates extends System.Object {
|
|
public constructor($pkg: FairyEditor.FPackage);
|
|
public CreateLabelItem($cname: string, $width: number, $height: number, $path: string):FairyEditor.FPackageItem;
|
|
public CreateButtonItem($cname: string, $extentionId: string, $mode: string, $images: System.Array$1<string>, $width: number, $height: number, $asListItem: boolean, $createRelations: boolean, $createText: boolean, $createIcon: boolean, $exported: boolean, $path: string):FairyEditor.FPackageItem;
|
|
public CreateComboBoxItem($cname: string, $buttonImages: System.Array$1<string>, $bgImage: string, $itemImages: System.Array$1<string>, $path: string):FairyEditor.FPackageItem;
|
|
public CreateScrollBarItem($cname: string, $type: number, $createArrows: boolean, $arrow1Images: System.Array$1<string>, $arrow2Images: System.Array$1<string>, $bgImage: string, $gripImages: System.Array$1<string>, $path: string):FairyEditor.FPackageItem;
|
|
public CreateProgressBarItem($cname: string, $bgImage: string, $barImage: string, $titleType: string, $reverse: boolean, $path: string):FairyEditor.FPackageItem;
|
|
public CreateSliderItem($cname: string, $type: number, $bgImage: string, $barImage: string, $gripImages: System.Array$1<string>, $titleType: string, $path: string):FairyEditor.FPackageItem;
|
|
public CreatePopupMenuItem($cname: string, $bgImage: string, $itemImages: System.Array$1<string>, $path: string):FairyEditor.FPackageItem;
|
|
public CreateWindowFrameItem($cname: string, $bgImage: string, $closeButton: string, $createTitle: boolean, $createIcon: boolean, $path: string):FairyEditor.FPackageItem;
|
|
|
|
}
|
|
class CopyHandler extends System.Object {
|
|
public resultList: System.Collections.Generic.List$1<FairyEditor.DepItem>;
|
|
public existsItemCount: number;
|
|
public constructor();
|
|
public InitWithItems($items: System.Collections.Generic.IList$1<FairyEditor.FPackageItem>, $targetPkg: FairyEditor.FPackage, $targetPath: string, $seekLevel: FairyEditor.DependencyQuery.SeekLevel):void;
|
|
public InitWithObject($sourcePkg: FairyEditor.FPackage, $xml: FairyGUI.Utils.XML, $targetPkg: FairyEditor.FPackage, $targetPath: string, $ignoreExported?: boolean):void;
|
|
public Copy($targetPkg: FairyEditor.FPackage, $overrideOption: FairyEditor.CopyHandler.OverrideOption, $isMove?: boolean):void;
|
|
|
|
}
|
|
class DepItem extends System.Object {
|
|
public item: FairyEditor.FPackageItem;
|
|
public content: any;
|
|
public isSource: boolean;
|
|
public analysed: boolean;
|
|
public targetPath: string;
|
|
public refCount: number;
|
|
public constructor();
|
|
|
|
}
|
|
class CursorType extends System.Object {
|
|
public static H_RESIZE: string;
|
|
public static V_RESIZE: string;
|
|
public static TL_RESIZE: string;
|
|
public static TR_RESIZE: string;
|
|
public static BL_RESIZE: string;
|
|
public static BR_RESIZE: string;
|
|
public static SELECT: string;
|
|
public static HAND: string;
|
|
public static DRAG: string;
|
|
public static ADJUST: string;
|
|
public static FINGER: string;
|
|
public static COLOR_PICKER: string;
|
|
public static WAIT: string;
|
|
public constructor();
|
|
|
|
}
|
|
class DependencyQuery extends System.Object {
|
|
public resultList: System.Collections.Generic.List$1<FairyEditor.DepItem>;
|
|
public references: System.Collections.Generic.List$1<FairyEditor.ReferenceInfo>;
|
|
public constructor();
|
|
public QueryDependencies($items: System.Collections.Generic.IList$1<FairyEditor.FPackageItem>, $seekLevel: FairyEditor.DependencyQuery.SeekLevel):void;
|
|
public QueryDependencies($project: FairyEditor.FProject, $url: string, $seekLevel: FairyEditor.DependencyQuery.SeekLevel):void;
|
|
public QueryDependencies($pkg: FairyEditor.FPackage, $xml: FairyGUI.Utils.XML, $seekLevel: FairyEditor.DependencyQuery.SeekLevel):void;
|
|
public QueryReferences($project: FairyEditor.FProject, $url: string):void;
|
|
public ReplaceReferences($newItem: FairyEditor.FPackageItem):void;
|
|
|
|
}
|
|
class ReferenceInfo extends System.Object {
|
|
public ownerPkg: FairyEditor.FPackage;
|
|
public pkgId: string;
|
|
public itemId: string;
|
|
public content: any;
|
|
public propKey: string;
|
|
public arrayIndex: number;
|
|
public valueType: FairyEditor.ReferenceInfo.ValueType;
|
|
public constructor();
|
|
public Update($newItem: FairyEditor.FPackageItem):boolean;
|
|
|
|
}
|
|
class EditorEvents extends System.Object {
|
|
public static SelectionChanged: string;
|
|
public static DocumentActivated: string;
|
|
public static DocumentDeactivated: string;
|
|
public static TestStart: string;
|
|
public static TestStop: string;
|
|
public static PackageListChanged: string;
|
|
public static PackageReloaded: string;
|
|
public static PackageTreeChanged: string;
|
|
public static PackageItemChanged: string;
|
|
public static HierarchyChanged: string;
|
|
public static ProjectRefreshStart: string;
|
|
public static ProjectRefreshEnd: string;
|
|
public static BackgroundChanged: string;
|
|
public static PluginListChanged: string;
|
|
public constructor();
|
|
|
|
}
|
|
class ExportStringsHandler extends System.Object {
|
|
public constructor();
|
|
public Parse($pkgs: System.Collections.Generic.IList$1<FairyEditor.FPackage>, $ignoreDiscarded?: boolean):void;
|
|
public Export($file: string, $merge: boolean):void;
|
|
|
|
}
|
|
class FindDuplicateResource extends System.Object {
|
|
public result: System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
|
|
public constructor();
|
|
public GetGroup($index: number, $result: System.Collections.Generic.List$1<FairyEditor.FPackageItem>):void;
|
|
public Start($pkgs: System.Collections.Generic.List$1<FairyEditor.FPackage>, $onProgress: System.Action$1<number>, $onComplete: System.Action):void;
|
|
public Cancel():void;
|
|
|
|
}
|
|
class FindUnusedResource extends System.Object {
|
|
public result: System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
|
|
public constructor();
|
|
public Start($pkgs: System.Collections.Generic.List$1<FairyEditor.FPackage>, $onProgress: System.Action$1<number>, $onComplete: System.Action):void;
|
|
public Cancel():void;
|
|
|
|
}
|
|
class FullSearch extends System.Object {
|
|
public result: System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
|
|
public constructor();
|
|
public Start($strName: string, $strTypes: string, $includeBrances: boolean):void;
|
|
|
|
}
|
|
class ImportStringsHandler extends System.Object {
|
|
public strings: System.Collections.Generic.Dictionary$2<string, System.Collections.Generic.Dictionary$2<string, System.Collections.Generic.Dictionary$2<string, string>>>;
|
|
public constructor();
|
|
public Parse($file: string):void;
|
|
public Import():void;
|
|
|
|
}
|
|
class ProjectRefreshHandler extends System.Object {
|
|
public constructor();
|
|
public Dispose():void;
|
|
public Run():void;
|
|
|
|
}
|
|
class ResourceImportQueue extends System.Object {
|
|
public static Create($toPkg: FairyEditor.FPackage):FairyEditor.ResourceImportQueue;
|
|
public Add($file: string, $targetPath?: string, $resName?: string):FairyEditor.ResourceImportQueue;
|
|
public AddRelative($file: string, $targetPath?: string, $basePath?: string, $resName?: string):FairyEditor.ResourceImportQueue;
|
|
public Process($callback?: System.Action$1<System.Collections.Generic.IList$1<FairyEditor.FPackageItem>>, $dropToDocument?: boolean, $dropPos?: System.Nullable$1<UnityEngine.Vector2>):void;
|
|
|
|
}
|
|
class ViewOptions extends System.Object {
|
|
public title: string;
|
|
public icon: string;
|
|
public hResizePriority: number;
|
|
public vResizePriority: number;
|
|
public location: string;
|
|
public constructor();
|
|
|
|
}
|
|
class AdaptationSettings extends FairyEditor.SettingsBase {
|
|
public scaleMode: string;
|
|
public screenMathMode: string;
|
|
public designResolutionX: number;
|
|
public designResolutionY: number;
|
|
public devices: System.Collections.Generic.List$1<FairyEditor.AdaptationSettings.DeviceInfo>;
|
|
public defaultDevices: System.Collections.Generic.List$1<FairyEditor.AdaptationSettings.DeviceInfo>;
|
|
public constructor($project: FairyEditor.FProject);
|
|
public GetDeviceResolution($device: string):FairyEditor.AdaptationSettings.DeviceInfo;
|
|
public FillCombo($cb: FairyGUI.GComboBox):void;
|
|
|
|
}
|
|
class AtlasSettings extends System.Object {
|
|
public name: string;
|
|
public compression: boolean;
|
|
public extractAlpha: boolean;
|
|
public packSettings: FairyEditor.PackSettings;
|
|
public constructor();
|
|
public CopyFrom($source: FairyEditor.AtlasSettings):void;
|
|
|
|
}
|
|
class PackSettings extends System.Object {
|
|
public pot: boolean;
|
|
public mof: boolean;
|
|
public padding: number;
|
|
public rotation: boolean;
|
|
public minWidth: number;
|
|
public minHeight: number;
|
|
public maxWidth: number;
|
|
public maxHeight: number;
|
|
public square: boolean;
|
|
public fast: boolean;
|
|
public edgePadding: boolean;
|
|
public duplicatePadding: boolean;
|
|
public multiPage: boolean;
|
|
public constructor();
|
|
public CopyFrom($source: FairyEditor.PackSettings):void;
|
|
|
|
}
|
|
class CommonSettings extends FairyEditor.SettingsBase {
|
|
public font: string;
|
|
public fontSize: number;
|
|
public textColor: UnityEngine.Color;
|
|
public fontAdjustment: boolean;
|
|
public colorScheme: System.Collections.Generic.List$1<string>;
|
|
public fontSizeScheme: System.Collections.Generic.List$1<string>;
|
|
public fontScheme: System.Collections.Generic.List$1<string>;
|
|
public scrollBars: FairyEditor.CommonSettings.ScrollBarConfig;
|
|
public tipsRes: string;
|
|
public buttonClickSound: string;
|
|
public pivot: string;
|
|
public constructor($project: FairyEditor.FProject);
|
|
|
|
}
|
|
class CustomProps extends FairyEditor.SettingsBase {
|
|
public elements: System.Collections.Generic.Dictionary$2<string, string>;
|
|
public constructor($project: FairyEditor.FProject);
|
|
public FillCombo($cb: FairyGUI.GComboBox):void;
|
|
|
|
}
|
|
class GlobalPublishSettings extends FairyEditor.SettingsBase {
|
|
public path: string;
|
|
public branchPath: string;
|
|
public fileExtension: string;
|
|
public packageCount: number;
|
|
public compressDesc: boolean;
|
|
public binaryFormat: boolean;
|
|
public jpegQuality: number;
|
|
public compressPNG: boolean;
|
|
public codeGeneration: FairyEditor.GlobalPublishSettings.CodeGenerationConfig;
|
|
public includeHighResolution: number;
|
|
public branchProcessing: number;
|
|
public seperatedAtlasForBranch: boolean;
|
|
public atlasSetting: FairyEditor.GlobalPublishSettings.AtlasSetting;
|
|
public include2x: boolean;
|
|
public include3x: boolean;
|
|
public include4x: boolean;
|
|
public constructor($project: FairyEditor.FProject);
|
|
|
|
}
|
|
class I18nSettings extends FairyEditor.SettingsBase {
|
|
public langFiles: System.Collections.Generic.List$1<FairyEditor.I18nSettings.LanguageFile>;
|
|
public langFileName: string;
|
|
public langFile: string;
|
|
public constructor($project: FairyEditor.FProject);
|
|
public LoadStrings():void;
|
|
public FillCombo($cb: FairyGUI.GComboBox):void;
|
|
|
|
}
|
|
class PackageGroupSettings extends FairyEditor.SettingsBase {
|
|
public groups: System.Collections.Generic.List$1<FairyEditor.PackageGroupSettings.PackageGroup>;
|
|
public constructor($project: FairyEditor.FProject);
|
|
public GetGroup($name: string):FairyEditor.PackageGroupSettings.PackageGroup;
|
|
|
|
}
|
|
class ArrowKeyHelper extends System.Object {
|
|
public static direction: number;
|
|
public static shift: boolean;
|
|
public static ctrlOrCmd: boolean;
|
|
public static OnKeyDown($evt: FairyGUI.InputEvent):void;
|
|
public static OnKeyUp($evt: FairyGUI.InputEvent):void;
|
|
public static Reset():void;
|
|
|
|
}
|
|
class AssetSizeUtil extends System.Object {
|
|
public static GetSize($file: string):FairyEditor.AssetSizeUtil.Result;
|
|
|
|
}
|
|
class BuilderUtil extends System.Object {
|
|
public static TimeBase: Date;
|
|
public static GenerateUID():string;
|
|
public static GenDevCode():string;
|
|
public static ToStringBase36($num: bigint):string;
|
|
public static ToNumberBase36($str: string):number;
|
|
public static Encrypt_MD5($input: string, $encode?: System.Text.Encoding):string;
|
|
public static GetMD5HashFromFile($filePath: string):string;
|
|
public static Decrypt_DES16($base64String: string, $key: string):string;
|
|
public static Encrypt_DES16($source: string, $key: string):string;
|
|
public static Union($rect1: UnityEngine.Rect, $rect2: UnityEngine.Rect):UnityEngine.Rect;
|
|
public static GetNameFromId($aId: string):string;
|
|
public static GetFileExtension($fileName: string, $keepCase?: boolean):string;
|
|
public static PointLineDistance($pointX: number, $pointY: number, $startX: number, $startY: number, $endX: number, $endY: number, $isSegment: boolean):number;
|
|
public static GetSizeName($val: number, $digits?: number):string;
|
|
public static OpenURL($url: string):void;
|
|
public static OpenWithDefaultApp($file: string):void;
|
|
public static RevealInExplorer($file: string):void;
|
|
public static ToUnixTimestamp($dateTime: Date):bigint;
|
|
public static WaitForNextFrame():System.Threading.Tasks.Task;
|
|
public static CreateZip($zipFile: string, $dir: string):void;
|
|
public static Unzip($zipFile: string, $dir: string):void;
|
|
|
|
}
|
|
class BytesWriter extends System.Object {
|
|
public littleEndian: boolean;
|
|
public length: number;
|
|
public position: number;
|
|
public constructor();
|
|
public ReadByte($pos: number):number;
|
|
public WriteByte($value: number):void;
|
|
public WriteBoolean($value: boolean):void;
|
|
public WriteShort($value: number):void;
|
|
public WriteInt($value: number):void;
|
|
public WriteFloat($value: number):void;
|
|
public WriteUTF($str: string):void;
|
|
public WriteUTFBytes($str: string):void;
|
|
public WriteBytes($bytes: System.Array$1<number>):void;
|
|
public WriteBytes($ba: FairyEditor.BytesWriter):void;
|
|
public WriteColor($c: UnityEngine.Color32):void;
|
|
public ToBytes():System.Array$1<number>;
|
|
|
|
}
|
|
class ColorUtil extends System.Object {
|
|
public static ToHexString($color: UnityEngine.Color, $includeAlpha?: boolean):string;
|
|
public static FromHexString($str: string, $hasAlpha?: boolean):UnityEngine.Color;
|
|
public static FromARGB($argb: number):UnityEngine.Color;
|
|
public static FromRGB($rgb: number):UnityEngine.Color;
|
|
public static ToRGB($color: UnityEngine.Color):number;
|
|
public static ToARGB($color: UnityEngine.Color):number;
|
|
|
|
}
|
|
class FontUtil extends System.Object {
|
|
public static GetOSInstalledFontNames($forceRefresh: boolean):System.Collections.Generic.List$1<FairyEditor.FontUtil.FontInfo>;
|
|
public static RequestFont($family: string):void;
|
|
public static GetFontName($fontFile: string):FairyEditor.FontUtil.FontName;
|
|
public static GetPreviewTexture($fontInfo: FairyEditor.FontUtil.FontInfo):FairyGUI.NTexture;
|
|
|
|
}
|
|
class ImageUtil extends System.Object {
|
|
public static ToolAvailable: boolean;
|
|
public static Init():void;
|
|
public static Quantize($image: FairyEditor.VImage):System.Array$1<number>;
|
|
public static Quantize($pngFile: string, $targetFile: string):boolean;
|
|
public static Quantize($pngFile: string):string;
|
|
|
|
}
|
|
class VImage extends System.Object {
|
|
public width: number;
|
|
public height: number;
|
|
public transparent: boolean;
|
|
public bandCount: number;
|
|
public static New($width: number, $height: number, $transparent: boolean):FairyEditor.VImage;
|
|
public static New($width: number, $height: number, $transparent: boolean, $fillColor: UnityEngine.Color):FairyEditor.VImage;
|
|
public static New($file: string):FairyEditor.VImage;
|
|
public static New($data: System.Array$1<number>):FairyEditor.VImage;
|
|
public static New($file: string, $width: number, $height: number):FairyEditor.VImage;
|
|
public static Thumbnail($file: string, $width: number):FairyEditor.VImage;
|
|
public static GetImageSize($file: string, $width: $Ref<number>, $height: $Ref<number>):boolean;
|
|
public Dispose():void;
|
|
public Resize($width: number, $height: number, $kernel?: FairyEditor.VImage.Kernel):void;
|
|
public ResizeBy($hscale: number, $vscale: number, $kernel?: FairyEditor.VImage.Kernel):void;
|
|
public Rotate($angle: number):void;
|
|
public FindTrim():UnityEngine.Rect;
|
|
public Crop($rect: UnityEngine.Rect):void;
|
|
public Embed($x: number, $y: number, $width: number, $height: number, $extend: FairyEditor.VImage.Extend, $background: UnityEngine.Color):void;
|
|
public AlphaBlend($another: FairyEditor.VImage, $x: number, $y: number):void;
|
|
public CopyPixels($another: FairyEditor.VImage, $x: number, $y: number):void;
|
|
public CopyPixels($another: FairyEditor.VImage, $sourceRect: UnityEngine.Rect, $destPoint: UnityEngine.Vector2):void;
|
|
public Composite($another: FairyEditor.VImage, $x: number, $y: number, $blendMode: FairyEditor.VImage.BlendMode, $premultiplied: boolean):void;
|
|
public Composite($images: System.Collections.Generic.IList$1<FairyEditor.VImage>, $pos: System.Collections.Generic.IList$1<UnityEngine.Vector2>, $blendMode: FairyEditor.VImage.BlendMode, $premultiplied: boolean):void;
|
|
public ExtractAlpha($returnAlpha: boolean):FairyEditor.VImage;
|
|
public Clear($color: UnityEngine.Color):void;
|
|
public DrawRect($x: number, $y: number, $width: number, $height: number, $color: UnityEngine.Color, $fill: boolean):void;
|
|
public GetRawData():System.IntPtr;
|
|
public GetRawDataSize():number;
|
|
public GetPixels():System.Array$1<number>;
|
|
public ToTexture($smoothing: boolean, $makeNoLongerReadable: boolean):UnityEngine.Texture2D;
|
|
public GetAnimation():FairyEditor.VImage.Animation;
|
|
public Save($file: string):void;
|
|
public Save($file: string, $format: string):void;
|
|
public Save($file: string, $format: string, $quality: number):void;
|
|
public Clone():FairyEditor.VImage;
|
|
public static InitLibrary():void;
|
|
|
|
}
|
|
class IOUtil extends System.Object {
|
|
public static DeleteFile($file: string, $toTrash?: boolean):void;
|
|
public static CopyFile($sourceFile: string, $destFile: string):void;
|
|
public static BrowseForDirectory($title: string, $callback: System.Action$1<string>):void;
|
|
public static BrowseForOpen($title: string, $directory: string, $extensions: System.Array$1<SFB.ExtensionFilter>, $callback: System.Action$1<string>):void;
|
|
public static BrowseForOpenMultiple($title: string, $directory: string, $extensions: System.Array$1<SFB.ExtensionFilter>, $callback: System.Action$1<System.Array$1<string>>):void;
|
|
public static BrowseForSave($title: string, $directory: string, $extension: SFB.ExtensionFilter, $callback: System.Action$1<string>):void;
|
|
public static BrowseForSave($title: string, $directory: string, $defaultName: string, $defaultExt: string, $callback: System.Action$1<string>):void;
|
|
|
|
}
|
|
class JsonUtil extends System.Object {
|
|
public static ColorHexFormat: boolean;
|
|
public static DecodeJson($content: string):any;
|
|
public static EncodeJson($obj: any):string;
|
|
public static EncodeJson($obj: any, $indent: boolean):string;
|
|
|
|
}
|
|
class NativeDragDrop extends System.Object {
|
|
public static Init():void;
|
|
public static Dispose():void;
|
|
|
|
}
|
|
class UserActionException extends System.Exception {
|
|
public constructor($message: string);
|
|
|
|
}
|
|
class PathPointsUtil extends System.Object {
|
|
public static InsertPoint($pos: UnityEngine.Vector3, $index: number, $points: System.Collections.Generic.List$1<FairyGUI.GPathPoint>):void;
|
|
public static RemovePoint($index: number, $points: System.Collections.Generic.List$1<FairyGUI.GPathPoint>):void;
|
|
public static UpdatePoint($index: number, $pos: UnityEngine.Vector3, $points: System.Collections.Generic.List$1<FairyGUI.GPathPoint>):void;
|
|
public static UpdateControlPoint($pointIndex: number, $controlIndex: number, $pos: UnityEngine.Vector3, $points: System.Collections.Generic.List$1<FairyGUI.GPathPoint>):void;
|
|
public static SerializeFrom($source: string, $points: System.Collections.Generic.List$1<FairyGUI.GPathPoint>):void;
|
|
public static SerializeTo($points: System.Collections.Generic.List$1<FairyGUI.GPathPoint>):string;
|
|
|
|
}
|
|
class PlistElement extends System.Object {
|
|
public AsString():string;
|
|
public AsInteger():number;
|
|
public AsBoolean():boolean;
|
|
public AsArray():FairyEditor.PlistElementArray;
|
|
public AsDict():FairyEditor.PlistElementDict;
|
|
public AsReal():number;
|
|
public AsDate():Date;
|
|
public get_Item($key: string):FairyEditor.PlistElement;
|
|
public set_Item($key: string, $value: FairyEditor.PlistElement):void;
|
|
|
|
}
|
|
class PlistElementArray extends FairyEditor.PlistElement {
|
|
public values: System.Collections.Generic.List$1<FairyEditor.PlistElement>;
|
|
public constructor();
|
|
public AddString($val: string):void;
|
|
public AddInteger($val: number):void;
|
|
public AddBoolean($val: boolean):void;
|
|
public AddDate($val: Date):void;
|
|
public AddReal($val: number):void;
|
|
public AddArray():FairyEditor.PlistElementArray;
|
|
public AddDict():FairyEditor.PlistElementDict;
|
|
|
|
}
|
|
class PlistElementDict extends FairyEditor.PlistElement {
|
|
public values: System.Collections.Generic.IDictionary$2<string, FairyEditor.PlistElement>;
|
|
public constructor();
|
|
public get_Item($key: string):FairyEditor.PlistElement;
|
|
public set_Item($key: string, $value: FairyEditor.PlistElement):void;
|
|
public SetInteger($key: string, $val: number):void;
|
|
public SetString($key: string, $val: string):void;
|
|
public SetBoolean($key: string, $val: boolean):void;
|
|
public SetDate($key: string, $val: Date):void;
|
|
public SetReal($key: string, $val: number):void;
|
|
public CreateArray($key: string):FairyEditor.PlistElementArray;
|
|
public CreateDict($key: string):FairyEditor.PlistElementDict;
|
|
public get_Item($key: string):FairyEditor.PlistElement;
|
|
public set_Item($key: string, $value: FairyEditor.PlistElement):void;
|
|
|
|
}
|
|
class PlistElementString extends FairyEditor.PlistElement {
|
|
public value: string;
|
|
public constructor($v: string);
|
|
|
|
}
|
|
class PlistElementInteger extends FairyEditor.PlistElement {
|
|
public value: number;
|
|
public constructor($v: number);
|
|
|
|
}
|
|
class PlistElementReal extends FairyEditor.PlistElement {
|
|
public value: number;
|
|
public constructor($v: number);
|
|
|
|
}
|
|
class PlistElementBoolean extends FairyEditor.PlistElement {
|
|
public value: boolean;
|
|
public constructor($v: boolean);
|
|
|
|
}
|
|
class PlistElementDate extends FairyEditor.PlistElement {
|
|
public value: Date;
|
|
public constructor($date: Date);
|
|
|
|
}
|
|
class PlistDocument extends System.Object {
|
|
public root: FairyEditor.PlistElementDict;
|
|
public version: string;
|
|
public constructor();
|
|
public Create():void;
|
|
public ReadFromFile($path: string):void;
|
|
public ReadFromStream($tr: System.IO.TextReader):void;
|
|
public ReadFromString($text: string):void;
|
|
public WriteToFile($path: string):void;
|
|
public WriteToStream($tw: System.IO.TextWriter):void;
|
|
public WriteToString():string;
|
|
|
|
}
|
|
class PrimitiveExtension extends System.Object {
|
|
public static FormattedString($value: number, $fractionDigits?: number):string;
|
|
|
|
}
|
|
class ProcessUtil extends System.Object {
|
|
public static LaunchApp():void;
|
|
public static Start($path: string, $args: System.Array$1<string>, $dir: string, $waitUntilExit: boolean):string;
|
|
public static GetOpenFilename():string;
|
|
public static GetUUID():string;
|
|
public static GetAppVersion():string;
|
|
|
|
}
|
|
class ReflectionUtil extends System.Object {
|
|
public static GetInfo($type: System.Type, $propName: string):any;
|
|
public static GetProperty($obj: any, $propName: string):any;
|
|
public static SetProperty($obj: any, $propName: string, $value: any):void;
|
|
|
|
}
|
|
class WindowUtil extends System.Object {
|
|
public static ChangeTitle($title: string):void;
|
|
public static ChangeIcon($icon: string):void;
|
|
public static GetScaleFactor():number;
|
|
public static BringToFront():void;
|
|
|
|
}
|
|
class XMLExtension extends System.Object {
|
|
public static Load($file: string):FairyGUI.Utils.XML;
|
|
public static LoadXMLBrief($file: string):FairyGUI.Utils.XML;
|
|
public static GetAttributeArray($xml: FairyGUI.Utils.XML, $attrName: string, $i1: $Ref<number>, $i2: $Ref<number>):boolean;
|
|
public static GetAttributeArray($xml: FairyGUI.Utils.XML, $attrName: string, $i1: $Ref<number>, $i2: $Ref<number>, $i3: $Ref<number>, $i4: $Ref<number>):boolean;
|
|
public static GetAttributeArray($xml: FairyGUI.Utils.XML, $attrName: string, $f1: $Ref<number>, $f2: $Ref<number>, $f3: $Ref<number>, $f4: $Ref<number>):boolean;
|
|
public static GetAttributeArray($xml: FairyGUI.Utils.XML, $attrName: string, $f1: $Ref<number>, $f2: $Ref<number>):boolean;
|
|
public static GetAttributeArray($xml: FairyGUI.Utils.XML, $attrName: string, $s1: $Ref<string>, $s2: $Ref<string>):boolean;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
class ExternalImagePool extends System.Object {
|
|
|
|
}
|
|
|
|
|
|
namespace FairyEditor.View {
|
|
class MainView extends System.Object {
|
|
public panel: FairyGUI.GComponent;
|
|
public toolbar: FairyGUI.GComponent;
|
|
public constructor();
|
|
public UpdateUserInfo():void;
|
|
public ShowNewVersionPrompt($versionName: string):void;
|
|
public ShowRestartPrompt():void;
|
|
public ShowAlreadyUpdatedPrompt():void;
|
|
public ShowStartScene():void;
|
|
public HandleGlobalHotkey($funcId: string):boolean;
|
|
public FillLanguages():void;
|
|
public DropFiles($mousePos: UnityEngine.Vector2, $arrFiles: System.Array$1<string>):void;
|
|
|
|
}
|
|
class DocumentView extends FairyGUI.GComponent {
|
|
public docContainer: FairyGUI.GComponent;
|
|
public activeDoc: FairyEditor.View.IDocument;
|
|
public viewScale: number;
|
|
public constructor();
|
|
public AddFactory($factory: FairyEditor.View.IDocumentFactory):void;
|
|
public RemoveFactory($factory: FairyEditor.View.IDocumentFactory):void;
|
|
public FindDocument($docURL: string):FairyEditor.View.IDocument;
|
|
public CloseDocuments($pkg: FairyEditor.FPackage):void;
|
|
public OpenDocument($url: string, $activateIt?: boolean):FairyEditor.View.IDocument;
|
|
public SaveDocument($doc?: FairyEditor.View.IDocument):void;
|
|
public SaveAllDocuments():void;
|
|
public CloseDocument($doc?: FairyEditor.View.IDocument):void;
|
|
public CloseAllDocuments():void;
|
|
public QueryToCloseDocument($doc?: FairyEditor.View.IDocument):void;
|
|
public QueryToCloseOtherDocuments():void;
|
|
public QueryToCloseAllDocuments():void;
|
|
public QueryToSaveAllDocuments($callback: System.Action$1<string>):void;
|
|
public HasUnsavedDocuments():boolean;
|
|
public UpdateTab($doc: FairyEditor.View.IDocument):void;
|
|
public HandleHotkey($context: FairyGUI.EventContext):void;
|
|
|
|
}
|
|
class LibraryView extends FairyGUI.GComponent {
|
|
public contextMenu: FairyEditor.Component.IMenu;
|
|
public currentGroup: string;
|
|
public constructor();
|
|
public GetFolderUnderPoint($globalPos: UnityEngine.Vector2, $touchTarget: FairyGUI.GObject):FairyEditor.FPackageItem;
|
|
public GetSelectedResource():FairyEditor.FPackageItem;
|
|
public GetSelectedResources($includeChildren: boolean):System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
|
|
public GetSelectedFolder():FairyEditor.FPackageItem;
|
|
public Highlight($pi: FairyEditor.FPackageItem, $setFocus?: boolean):void;
|
|
public MoveResources($dropTarget: FairyEditor.FPackageItem, $items: System.Collections.Generic.List$1<FairyEditor.FPackageItem>):void;
|
|
public DeleteResources($items: System.Collections.Generic.List$1<FairyEditor.FPackageItem>):void;
|
|
public SetResourcesExported($items: System.Collections.Generic.List$1<FairyEditor.FPackageItem>, $value: boolean):void;
|
|
public SetResourcesFavorite($items: System.Collections.Generic.List$1<FairyEditor.FPackageItem>, $value: boolean):void;
|
|
public OpenResource($pi: FairyEditor.FPackageItem):void;
|
|
public OpenResources($pis: System.Collections.Generic.List$1<FairyEditor.FPackageItem>):void;
|
|
public RevealInExplorer($pi: FairyEditor.FPackageItem):void;
|
|
public ShowUpdateResourceDialog($pi: FairyEditor.FPackageItem):void;
|
|
public ShowImportResourcesDialog($pkg?: FairyEditor.FPackage, $toPath?: string):void;
|
|
public AddPackageToGroup($pkg: FairyEditor.FPackage):void;
|
|
public GetPackagesInGroup($group: string, $result: System.Collections.Generic.List$1<FairyEditor.FPackage>):System.Collections.Generic.List$1<FairyEditor.FPackage>;
|
|
|
|
}
|
|
class InspectorView extends FairyGUI.GComponent {
|
|
public visibleInspectors: System.Collections.Generic.List$1<FairyEditor.View.IInspector>;
|
|
public scrollPos: number;
|
|
public constructor();
|
|
public GetInspector($name: string):FairyEditor.View.IInspector;
|
|
public AddInspector($type: System.Type, $name: string, $title: string):void;
|
|
public AddInspector($luaTable: XLua.LuaTable, $name: string, $title: string):void;
|
|
public AddInspector($factoryMethod: System.Func$1<FairyEditor.View.PluginInspector>, $name: string, $title: string):void;
|
|
public RemoveInspector($name: string):void;
|
|
public RemoveAllPluginInspectors():void;
|
|
public SetTitle($name: string, $title: string):void;
|
|
public Show($name: string):void;
|
|
public Show($names: System.Array$1<string>):void;
|
|
public Show($names: System.Collections.Generic.List$1<string>):void;
|
|
public UpdateInspector($inst: FairyEditor.View.IInspector):void;
|
|
public ShowPopup($name: string, $target: FairyGUI.GObject, $dir?: FairyGUI.PopupDirection, $closeUntilMouseUp?: boolean):void;
|
|
public Refresh($name: string):void;
|
|
public Clear():void;
|
|
|
|
}
|
|
class TestView extends FairyGUI.GComponent {
|
|
public running: boolean;
|
|
public constructor();
|
|
public Start():void;
|
|
public Reload():void;
|
|
public Stop():void;
|
|
public PlayTransition($name: string):void;
|
|
public TogglePopup($popup: FairyEditor.FObject, $target?: FairyEditor.FObject, $direction?: string):void;
|
|
public ShowPopup($popup: FairyEditor.FObject, $target?: FairyEditor.FObject, $direction?: string):void;
|
|
public HidePopup():void;
|
|
public ShowTooltips($msg: string):void;
|
|
public HideTooltips():void;
|
|
|
|
}
|
|
class TimelineView extends FairyGUI.GComponent {
|
|
public constructor();
|
|
public Refresh($transItem?: FairyEditor.FTransitionItem):void;
|
|
public SelectKeyFrame($transItem: FairyEditor.FTransitionItem):void;
|
|
public GetSelection():FairyEditor.FTransitionItem;
|
|
public GetSelections($result: System.Collections.Generic.List$1<FairyEditor.FTransitionItem>):void;
|
|
|
|
}
|
|
class ConsoleView extends FairyGUI.GComponent {
|
|
public constructor();
|
|
public Log($msg: string):void;
|
|
public Log($logType: UnityEngine.LogType, $msg: string):void;
|
|
public LogError($msg: string):void;
|
|
public LogError($msg: string, $err?: System.Exception):void;
|
|
public LogWarning($msg: string):void;
|
|
public Clear():void;
|
|
|
|
}
|
|
class DocumentFactory extends System.Object {
|
|
public contextMenu: FairyEditor.Component.IMenu;
|
|
public constructor();
|
|
public CreateDocument($docURL: string):FairyEditor.View.IDocument;
|
|
public InvokeDocumentMethod($methodName: string, $args?: System.Array$1<any>):void;
|
|
public ConnectInspector($inspectorName: string):void;
|
|
public ConnectInspector($inspectorName: string, $forObjectType: string, $forEmptySelection: boolean, $forTimelineMode: boolean):void;
|
|
public disconnectInspector($inspectorName: string):void;
|
|
|
|
}
|
|
class Document extends System.Object {
|
|
public panel: FairyGUI.GComponent;
|
|
public selectionLayer: FairyGUI.Container;
|
|
public inspectingTarget: FairyEditor.FObject;
|
|
public inspectingTargets: System.Collections.Generic.IList$1<FairyEditor.FObject>;
|
|
public inspectingObjectType: string;
|
|
public packageItem: FairyEditor.FPackageItem;
|
|
public content: FairyEditor.FComponent;
|
|
public displayTitle: string;
|
|
public displayIcon: string;
|
|
public history: FairyEditor.View.ActionHistory;
|
|
public docURL: string;
|
|
public isModified: boolean;
|
|
public savedVersion: number;
|
|
public openedGroup: FairyEditor.FObject;
|
|
public isPickingObject: boolean;
|
|
public timelineMode: boolean;
|
|
public editingTransition: FairyEditor.FTransition;
|
|
public head: number;
|
|
public constructor();
|
|
public Open($pi: FairyEditor.FPackageItem):void;
|
|
public OnEnable():void;
|
|
public OnDisable():void;
|
|
public OnDestroy():void;
|
|
public OnValidate():void;
|
|
public SetMeta($key: string, $value: any):void;
|
|
public OnUpdate():void;
|
|
public GetInspectingTargetCount($objectType: string):number;
|
|
public SetModified($value?: boolean):void;
|
|
public Serialize():FairyGUI.Utils.XML;
|
|
public Save():void;
|
|
public OnViewSizeChanged():void;
|
|
public OnViewScaleChanged():void;
|
|
public OnViewBackgroundChanged():void;
|
|
public SelectObject($obj: FairyEditor.FObject, $scrollToView?: boolean, $allowOpenGroups?: boolean):void;
|
|
public SelectAll():void;
|
|
public GetSelection():System.Collections.Generic.IList$1<FairyEditor.FObject>;
|
|
public UnselectObject($obj: FairyEditor.FObject):void;
|
|
public UnselectAll():void;
|
|
public SetSelection($obj: FairyEditor.FObject):void;
|
|
public SetSelection($objs: System.Collections.Generic.IList$1<FairyEditor.FObject>):void;
|
|
public CopySelection():void;
|
|
public DeleteSelection():void;
|
|
public DeleteGroupContent($group: FairyEditor.FGroup):void;
|
|
public MoveSelection($dx: number, $dy: number):void;
|
|
public GlobalToCanvas($stagePos: UnityEngine.Vector2):UnityEngine.Vector2;
|
|
public GetCenterPos():UnityEngine.Vector2;
|
|
public Paste($pos?: System.Nullable$1<UnityEngine.Vector2>, $pasteToCenter?: boolean):void;
|
|
public ReplaceSelection($url: string):void;
|
|
public OpenChild($target: FairyEditor.FObject):void;
|
|
public StartInlineEdit($target: FairyEditor.FTextField):void;
|
|
public ShowContextMenu():void;
|
|
public UpdateEditMenu($editMeu: FairyEditor.Component.IMenu):void;
|
|
public InsertObject($url: string, $pos?: System.Nullable$1<UnityEngine.Vector2>, $insertIndex?: number):FairyEditor.FObject;
|
|
public RemoveObject($obj: FairyEditor.FObject):void;
|
|
public AdjustDepth($index: number):void;
|
|
public CreateGroup():void;
|
|
public DestroyGroup():void;
|
|
public OpenGroup($group: FairyEditor.FObject):void;
|
|
public CloseGroup($depth?: number):void;
|
|
public NotifyGroupRemoved($group: FairyEditor.FGroup):void;
|
|
public HandleHotkey($hotkeyId: string):void;
|
|
public PickObject($initValue: FairyEditor.FObject, $callback: System.Action$1<FairyEditor.FObject>, $validator?: System.Func$2<FairyEditor.FObject, boolean>, $cancelCallback?: System.Action):void;
|
|
public CancelPickObject():void;
|
|
public EnterTimelineMode($name: string):void;
|
|
public ExitTimelineMode():void;
|
|
public RefreshTransition():void;
|
|
public RefreshInspectors($flag?: number):void;
|
|
public GetOutlineLocks($obj: FairyEditor.FObject):number;
|
|
public SetTransitionProperty($trans: FairyEditor.FTransition, $propName: string, $propValue: any):void;
|
|
public SetKeyFrameProperty($item: FairyEditor.FTransitionItem, $propName: string, $propValue: any):void;
|
|
public SetKeyFrameValue($item: FairyEditor.FTransitionItem, ...values: any[]):void;
|
|
public SetKeyFramePathPos($item: FairyEditor.FTransitionItem, $pointIndex: number, $x: number, $y: number):void;
|
|
public SetKeyFrameControlPointPos($item: FairyEditor.FTransitionItem, $pointIndex: number, $controlIndex: number, $x: number, $y: number):void;
|
|
public SetKeyFrameControlPointSmooth($item: FairyEditor.FTransitionItem, $pointIndex: number, $smooth: boolean):void;
|
|
public SetKeyFrame($targetId: string, $type: string, $frame: number):void;
|
|
public AddKeyFrames($keyFrames: System.Collections.Generic.IEnumerable$1<FairyEditor.FTransitionItem>):void;
|
|
public CreateKeyFrame($transType: string):void;
|
|
public CreateKeyFrame($child: FairyEditor.FObject, $type: string):FairyEditor.FTransitionItem;
|
|
public AddKeyFrame($item: FairyEditor.FTransitionItem):void;
|
|
public AddKeyFrames($items: System.Array$1<FairyEditor.FTransitionItem>):void;
|
|
public RemoveKeyFrame($item: FairyEditor.FTransitionItem):void;
|
|
public RemoveKeyFrames($targetId: string, $type: string):void;
|
|
public UpdateTransition($xml: FairyGUI.Utils.XML):void;
|
|
public AddTransition($name?: string):FairyEditor.FTransition;
|
|
public RemoveTransition($name: string):void;
|
|
public DuplicateTransition($name: string, $newInstanceName?: string):FairyEditor.FTransition;
|
|
public UpdateTransitions($data: FairyGUI.Utils.XML):void;
|
|
public AddController($data: FairyGUI.Utils.XML):void;
|
|
public UpdateController($controllerName: string, $data: FairyGUI.Utils.XML):void;
|
|
public RemoveController($controllerName: string):void;
|
|
public SwitchPage($controllerName: string, $index: number):number;
|
|
|
|
}
|
|
class DocElement extends System.Object {
|
|
public owner: FairyEditor.View.Document;
|
|
public isRoot: boolean;
|
|
public isValid: boolean;
|
|
public relationsDisabled: boolean;
|
|
public displayIcon: string;
|
|
public selected: boolean;
|
|
public gizmo: FairyEditor.View.Gizmo;
|
|
public constructor($doc: FairyEditor.View.Document, $obj: FairyEditor.FObject, $isRoot?: boolean);
|
|
public SetProperty($propName: string, $propValue: any):void;
|
|
public SetGearProperty($gearIndex: number, $propName: string, $propValue: any):void;
|
|
public SetRelation($target: FairyEditor.FObject, $desc: string):void;
|
|
public RemoveRelation($target: FairyEditor.FObject):void;
|
|
public UpdateRelations($data: FairyGUI.Utils.XML):void;
|
|
public SetExtensionProperty($propName: string, $propValue: any):void;
|
|
public SetChildProperty($target: string, $propertyId: number, $propValue: any):void;
|
|
public SetVertexPosition($pointIndex: number, $x: number, $y: number):void;
|
|
public SetVertexDistance($pointIndex: number, $distance: number):void;
|
|
public SetScriptData($name: string, $value: string):void;
|
|
|
|
}
|
|
interface IActionHistoryItem {
|
|
isPersists: boolean;
|
|
Process($owner: FairyEditor.View.Document):boolean;
|
|
|
|
}
|
|
class ActionHistory extends System.Object {
|
|
public processing: boolean;
|
|
public constructor($doc: FairyEditor.View.Document);
|
|
public CanUndo():boolean;
|
|
public CanRedo():boolean;
|
|
public Add($item: FairyEditor.View.IActionHistoryItem):void;
|
|
public GetPendingList():System.Collections.Generic.List$1<FairyEditor.View.IActionHistoryItem>;
|
|
public Reset():void;
|
|
public PushHistory():void;
|
|
public PopHistory():void;
|
|
public Undo():boolean;
|
|
public Redo():boolean;
|
|
|
|
}
|
|
class Gizmo extends FairyGUI.Container {
|
|
public static RESIZE_HANDLE: number;
|
|
public static VERTEX_HANDLE: number;
|
|
public static PATH_HANDLE: number;
|
|
public static CONTROL_HANDLE: number;
|
|
public static HANDLE_SIZE: number;
|
|
public static OUTLINE_COLOR: UnityEngine.Color;
|
|
public static OUTLINE_COLOR_COM: UnityEngine.Color;
|
|
public static OUTLINE_COLOR_GROUP: UnityEngine.Color;
|
|
public static PATH_COLOR: UnityEngine.Color;
|
|
public static TANGENT_COLOR: UnityEngine.Color;
|
|
public static VERTEX_HANDLE_COLOR: UnityEngine.Color;
|
|
public static PATH_HANDLE_COLOR: UnityEngine.Color;
|
|
public static CONTROLL_HANDLE_COLOR: UnityEngine.Color;
|
|
public owner: FairyEditor.FObject;
|
|
public activeHandleIndex: number;
|
|
public activeHandleType: number;
|
|
public verticesEditing: boolean;
|
|
public keyFrame: FairyEditor.FTransitionItem;
|
|
public activeHandle: FairyEditor.View.GizmoHandle;
|
|
public constructor($doc: FairyEditor.View.Document, $owner: FairyEditor.FObject);
|
|
public EditVertices():void;
|
|
public EditPath($keyFrame: FairyEditor.FTransitionItem):void;
|
|
public EditComplete():void;
|
|
public Refresh($immediately?: boolean):void;
|
|
public ShowDecorations($visible: boolean):void;
|
|
public SetSelected($value: boolean):void;
|
|
public OnUpdate():void;
|
|
public OnDragStart($context: FairyGUI.EventContext):void;
|
|
public OnDragMove($context: FairyGUI.EventContext):void;
|
|
public OnDragEnd($context: FairyGUI.EventContext):void;
|
|
|
|
}
|
|
interface IDocument {
|
|
panel: FairyGUI.GComponent;
|
|
packageItem: FairyEditor.FPackageItem;
|
|
docURL: string;
|
|
displayTitle: string;
|
|
displayIcon: string;
|
|
isModified: boolean;
|
|
Save():void;
|
|
UpdateEditMenu($editMenu: FairyEditor.Component.IMenu):void;
|
|
HandleHotkey($hotkeyId: string):void;
|
|
OnEnable():void;
|
|
OnDisable():void;
|
|
OnValidate():void;
|
|
OnUpdate():void;
|
|
OnDestroy():void;
|
|
OnViewSizeChanged():void;
|
|
OnViewScaleChanged():void;
|
|
OnViewBackgroundChanged():void;
|
|
|
|
}
|
|
class GizmoHandle extends FairyGUI.Shape {
|
|
public index: number;
|
|
public type: number;
|
|
public selected: boolean;
|
|
public constructor($type: number, $color: UnityEngine.Color, $shape?: number);
|
|
|
|
}
|
|
class GizmoHandleSet extends System.Object {
|
|
public constructor($manager: FairyGUI.DisplayObject, $type: number, $color: UnityEngine.Color, $shape?: number);
|
|
public ResetIndex():void;
|
|
public GetHandle():FairyEditor.View.GizmoHandle;
|
|
public RemoveSpares():void;
|
|
|
|
}
|
|
class GridMesh extends System.Object {
|
|
public gridSize: number;
|
|
public offset: UnityEngine.Vector2;
|
|
public constructor();
|
|
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
|
|
|
|
}
|
|
class InspectorUpdateFlags extends System.Object {
|
|
public static COMMON: number;
|
|
public static TRANSFORM: number;
|
|
public static GEAR: number;
|
|
public static RELATION: number;
|
|
public static GIZMO: number;
|
|
public static FlagsByName: System.Collections.Generic.Dictionary$2<string, number>;
|
|
|
|
}
|
|
class PathLineMesh extends System.Object {
|
|
public pathLine: FairyGUI.LineMesh;
|
|
public controlLines: System.Collections.Generic.List$1<FairyGUI.StraightLineMesh>;
|
|
public controlLineCount: number;
|
|
public constructor();
|
|
public GetControlLine():FairyGUI.StraightLineMesh;
|
|
public OnPopulateMesh($vb: FairyGUI.VertexBuffer):void;
|
|
|
|
}
|
|
class DocCamera extends UnityEngine.MonoBehaviour {
|
|
public cachedTransform: UnityEngine.Transform;
|
|
public cachedCamera: UnityEngine.Camera;
|
|
public owner: FairyGUI.GComponent;
|
|
public constructor();
|
|
|
|
}
|
|
interface IDocumentFactory {
|
|
CreateDocument($url: string):FairyEditor.View.IDocument;
|
|
|
|
}
|
|
class FavoritesView extends FairyGUI.GComponent {
|
|
public constructor();
|
|
|
|
}
|
|
class HierarchyView extends FairyGUI.GComponent {
|
|
public constructor();
|
|
|
|
}
|
|
interface IInspector {
|
|
panel: FairyGUI.GComponent;
|
|
UpdateUI():boolean;
|
|
Dispose():void;
|
|
|
|
}
|
|
class PluginInspector extends System.Object {
|
|
public updateAction: System.Func$1<boolean>;
|
|
public disposeAction: System.Action;
|
|
public panel: FairyGUI.GComponent;
|
|
public constructor();
|
|
public UpdateUI():boolean;
|
|
public Dispose():void;
|
|
|
|
}
|
|
class MainMenu extends System.Object {
|
|
public root: FairyEditor.Component.IMenu;
|
|
public constructor($root: FairyEditor.Component.IMenu);
|
|
public AddStartSceneMenu():void;
|
|
public AddProjectMenu():void;
|
|
|
|
}
|
|
class PlugInView extends FairyGUI.GComponent {
|
|
public constructor();
|
|
|
|
}
|
|
class PreviewView extends FairyGUI.GComponent {
|
|
public constructor();
|
|
public Show($pi?: FairyEditor.FPackageItem):void;
|
|
|
|
}
|
|
class ProjectView extends System.Object {
|
|
public onContextMenu: FairyEditor.View.ProjectView.OnContextMenuDelegate;
|
|
public onGetItemListing: FairyEditor.View.ProjectView.OnGetItemListingDelegate;
|
|
public allowDrag: boolean;
|
|
public project: FairyEditor.FProject;
|
|
public treeView: FairyGUI.GTree;
|
|
public listView: FairyGUI.GList;
|
|
public showListView: boolean;
|
|
public constructor($proj: FairyEditor.FProject, $tree: FairyGUI.GTree, $sep?: FairyGUI.GObject, $list?: FairyGUI.GList);
|
|
public SetChanged($pi: FairyEditor.FPackageItem):boolean;
|
|
public SetTreeChanged($pi: FairyEditor.FPackageItem, $recursive?: boolean, $applyImmediately?: boolean):void;
|
|
public GetSelectedPackage():FairyEditor.FPackage;
|
|
public GetSelectedFolder():FairyEditor.FPackageItem;
|
|
public GetSelectedResource():FairyEditor.FPackageItem;
|
|
public GetSelectedResources($result?: System.Collections.Generic.List$1<FairyEditor.FPackageItem>):System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
|
|
public GetFolderUnderPoint($globalPos: UnityEngine.Vector2, $touchTarget: FairyGUI.GObject):FairyEditor.FPackageItem;
|
|
public GetExpandedFolders($parentNode?: FairyGUI.GTreeNode, $result?: System.Collections.Generic.List$1<string>):System.Collections.Generic.List$1<string>;
|
|
public SetExpanedFolders($arr: System.Collections.IList):void;
|
|
public IsInView($pi: FairyEditor.FPackageItem):boolean;
|
|
public Select($pi: FairyEditor.FPackageItem):boolean;
|
|
public SelectNextTo($pi: FairyEditor.FPackageItem):void;
|
|
public Expand($pi: FairyEditor.FPackageItem):void;
|
|
public Rename($pi?: FairyEditor.FPackageItem):void;
|
|
public Open():void;
|
|
public ChangeIconSize($scale: number):void;
|
|
|
|
}
|
|
class ReferenceView extends FairyGUI.GComponent {
|
|
public constructor();
|
|
public Open($source: string):void;
|
|
public FillMenuTargets():void;
|
|
|
|
}
|
|
class ResourceMenu extends System.Object {
|
|
public realMenu: FairyEditor.Component.IMenu;
|
|
public targetItems: System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
|
|
public constructor();
|
|
public Show():void;
|
|
|
|
}
|
|
class SearchView extends FairyGUI.GComponent {
|
|
public constructor();
|
|
public FillMenuTargets():void;
|
|
|
|
}
|
|
class TransitionListView extends FairyGUI.GComponent {
|
|
public constructor();
|
|
public Refresh():void;
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyEditor.Component {
|
|
interface IMenu {
|
|
AddItem($caption: string, $name: string, $selectCallback: System.Action$1<string>):void;
|
|
AddItem($caption: string, $name: string, $atIndex: number, $isSubMenu: boolean, $selectCallback: System.Action$1<string>):void;
|
|
AddSeperator():void;
|
|
AddSeperator($atIndex: number):void;
|
|
RemoveItem($name: string):void;
|
|
SetItemEnabled($name: string, $enabled: boolean):void;
|
|
SetItemChecked($name: string, $checked: boolean):void;
|
|
IsItemChecked($name: string):boolean;
|
|
SetItemText($name: string, $text: string):void;
|
|
ClearItems():void;
|
|
GetSubMenu($name: string):FairyEditor.Component.IMenu;
|
|
Invoke($name: string):void;
|
|
Dispose():void;
|
|
|
|
}
|
|
class ViewGrid extends FairyGUI.GComponent {
|
|
public uid: string;
|
|
public showTabs: boolean;
|
|
public numViews: number;
|
|
public selectedIndex: number;
|
|
public selectedView: FairyGUI.GComponent;
|
|
public constructor();
|
|
public GetViewAt($index: number):FairyGUI.GComponent;
|
|
public AddView($view: FairyGUI.GComponent):void;
|
|
public AddViewAt($view: FairyGUI.GComponent, $index: number):void;
|
|
public RemoveView($view: FairyGUI.GComponent):void;
|
|
public RemoveViewAt($index: number):void;
|
|
public SetViewIndex($view: FairyGUI.GComponent, $index: number):void;
|
|
public GetViewIndex($view: FairyGUI.GComponent):number;
|
|
public GetViewIndexById($viewId: string):number;
|
|
public ContainsView($ids: System.Array$1<string>):boolean;
|
|
public MoveViews($anotherGrid: FairyEditor.Component.ViewGrid):void;
|
|
public Clear():void;
|
|
public Refresh():void;
|
|
public SetViewTitle($index: number, $title: string):void;
|
|
|
|
}
|
|
class ChildObjectInput extends FairyGUI.GLabel {
|
|
public typeFilter: System.Array$1<string>;
|
|
public value: FairyEditor.FObject;
|
|
public constructor();
|
|
public Start():void;
|
|
|
|
}
|
|
class ColorInput extends FairyGUI.GButton {
|
|
public showAlpha: boolean;
|
|
public colorValue: UnityEngine.Color;
|
|
public constructor();
|
|
|
|
}
|
|
class ColorPicker extends System.Object {
|
|
public isShowing: boolean;
|
|
public constructor();
|
|
public Show($input: FairyEditor.Component.ColorInput, $popupTarget: FairyGUI.GObject, $color: UnityEngine.Color, $showAlpha: boolean):void;
|
|
public Hide():void;
|
|
|
|
}
|
|
class ComPropertyInput extends FairyGUI.GLabel {
|
|
public value: any;
|
|
public constructor();
|
|
public Update($cp: FairyEditor.ComProperty, $pagesSupplier: any):void;
|
|
|
|
}
|
|
class ControllerInput extends FairyGUI.GLabel {
|
|
public prompt: string;
|
|
public includeChildren: boolean;
|
|
public owner: FairyEditor.FComponent;
|
|
public value: string;
|
|
public constructor();
|
|
|
|
}
|
|
class ControllerMultiPageInput extends FairyGUI.GLabel {
|
|
public prompt: string;
|
|
public controller: FairyEditor.FController;
|
|
public value: System.Array$1<string>;
|
|
public constructor();
|
|
|
|
}
|
|
class ControllerPageInput extends FairyGUI.GLabel {
|
|
public prompt: string;
|
|
public nullPageOption: boolean;
|
|
public additionalOptions: boolean;
|
|
public controller: FairyEditor.FController;
|
|
public value: string;
|
|
public constructor();
|
|
|
|
}
|
|
class EditableListItem extends FairyEditor.Component.ListItem {
|
|
public sign: FairyGUI.GLoader;
|
|
public editable: boolean;
|
|
public toggleClickCount: number;
|
|
public constructor();
|
|
public StartEditing($text?: string):void;
|
|
|
|
}
|
|
class ListItem extends FairyGUI.GButton {
|
|
public titleObj: FairyGUI.GTextField;
|
|
public iconObj: FairyGUI.GLoader;
|
|
public constructor();
|
|
|
|
}
|
|
class EditableTreeItem extends FairyGUI.GButton {
|
|
public toggleClickCount: number;
|
|
public editable: boolean;
|
|
public constructor();
|
|
public StartEditing($text?: string):void;
|
|
|
|
}
|
|
class FontInput extends FairyGUI.GLabel {
|
|
public constructor();
|
|
|
|
}
|
|
class FontSizeInput extends FairyGUI.GLabel {
|
|
public value: number;
|
|
public max: number;
|
|
public constructor();
|
|
|
|
}
|
|
class InputElement extends System.ValueType {
|
|
public name: string;
|
|
public type: string;
|
|
public prop: string;
|
|
public dummy: boolean;
|
|
public extData: any;
|
|
public min: FairyEditor.Component.InputElement.OptionalValue$1<number>;
|
|
public max: FairyEditor.Component.InputElement.OptionalValue$1<number>;
|
|
public step: FairyEditor.Component.InputElement.OptionalValue$1<number>;
|
|
public precision: FairyEditor.Component.InputElement.OptionalValue$1<number>;
|
|
public items: System.Array$1<string>;
|
|
public values: System.Array$1<string>;
|
|
public visibleItemCount: FairyEditor.Component.InputElement.OptionalValue$1<number>;
|
|
public valueName: string;
|
|
public inverted: boolean;
|
|
public showAlpha: boolean;
|
|
public filter: System.Array$1<string>;
|
|
public pages: string;
|
|
public includeChildren: boolean;
|
|
public prompt: string;
|
|
public readonly: boolean;
|
|
public disableIME: boolean;
|
|
public trim: boolean;
|
|
|
|
}
|
|
class FormHelper extends System.Object {
|
|
public onPropChanged: FairyEditor.Component.FormHelper.OnPropChangedDelegate;
|
|
public owner: FairyGUI.GComponent;
|
|
public constructor($owner: FairyGUI.GComponent);
|
|
public BindControls($data: System.Collections.Generic.IList$1<FairyEditor.Component.InputElement>):void;
|
|
public GetControl($controlName: string):FairyGUI.GObject;
|
|
public UpdateValuesFrom($obj: any, $controlNames?: System.Collections.IList):void;
|
|
public SetValue($controlName: string, $value: any):void;
|
|
public GetValue($controlName: string):any;
|
|
public UpdateUI():void;
|
|
|
|
}
|
|
class InlineSearchBar extends FairyGUI.GButton {
|
|
public pattern: System.Text.RegularExpressions.Regex;
|
|
public constructor();
|
|
public Reset():void;
|
|
public HandleKeyEvent($evt: FairyGUI.InputEvent):boolean;
|
|
|
|
}
|
|
class LinkButton extends FairyGUI.GButton {
|
|
public constructor();
|
|
|
|
}
|
|
class ListHelper extends System.Object {
|
|
public onInsert: System.Action$2<number, FairyGUI.GComponent>;
|
|
public onRemove: System.Action$1<number>;
|
|
public onSwap: System.Action$2<number, number>;
|
|
public constructor($list: FairyGUI.GList, $indexColumn?: string);
|
|
public Add($context?: FairyGUI.EventContext):void;
|
|
public Insert($context?: FairyGUI.EventContext):void;
|
|
public Remove($context?: FairyGUI.EventContext):void;
|
|
public MoveUp($context?: FairyGUI.EventContext):void;
|
|
public MoveDown($context?: FairyGUI.EventContext):void;
|
|
|
|
}
|
|
class ListItemInput extends FairyGUI.GLabel {
|
|
public toggleClickCount: number;
|
|
public editable: boolean;
|
|
public constructor();
|
|
public StartEditing($text?: string):void;
|
|
|
|
}
|
|
class ListItemResourceInput extends FairyEditor.Component.ResourceInput {
|
|
public toggleClickCount: number;
|
|
public constructor();
|
|
public StartEditing():void;
|
|
|
|
}
|
|
class ResourceInput extends FairyGUI.GLabel {
|
|
public promptText: string;
|
|
public isFontInput: boolean;
|
|
public text: string;
|
|
public constructor();
|
|
|
|
}
|
|
class MenuBar extends System.Object {
|
|
public constructor($panel: FairyGUI.GComponent);
|
|
public Dispose():void;
|
|
public AddItem($caption: string, $name: string, $selectCallback: System.Action$1<string>):void;
|
|
public AddItem($caption: string, $name: string, $atIndex: number, $isSubMenu: boolean, $selectCallback: System.Action$1<string>):void;
|
|
public GetSubMenu($name: string):FairyEditor.Component.IMenu;
|
|
public RemoveItem($name: string):void;
|
|
public AddSeperator():void;
|
|
public AddSeperator($atIndex: number):void;
|
|
public SetItemEnabled($name: string, $enabled: boolean):void;
|
|
public SetItemChecked($name: string, $checked: boolean):void;
|
|
public IsItemChecked($name: string):boolean;
|
|
public SetItemText($name: string, $text: string):void;
|
|
public ClearItems():void;
|
|
public Invoke($name: string):void;
|
|
|
|
}
|
|
class NativeMenu extends System.Object {
|
|
public static applicationMenu: FairyEditor.Component.NativeMenu;
|
|
public static dockIconMenu: FairyEditor.Component.NativeMenu;
|
|
public Dispose():void;
|
|
public AddItem($caption: string, $name: string, $selectCallback: System.Action$1<string>):void;
|
|
public AddItem($caption: string, $name: string, $atIndex: number, $isSubMenu: boolean, $selectCallback: System.Action$1<string>):void;
|
|
public AddSeperator():void;
|
|
public AddSeperator($atIndex: number):void;
|
|
public SetItemEnabled($name: string, $enabled: boolean):void;
|
|
public SetItemChecked($name: string, $checked: boolean):void;
|
|
public IsItemChecked($name: string):boolean;
|
|
public SetItemText($name: string, $text: string):void;
|
|
public GetSubMenu($name: string):FairyEditor.Component.IMenu;
|
|
public RemoveItem($name: string):void;
|
|
public ClearItems():void;
|
|
public Invoke($name: string):void;
|
|
|
|
}
|
|
class NumericInput extends FairyGUI.GLabel {
|
|
public max: number;
|
|
public min: number;
|
|
public value: number;
|
|
public step: number;
|
|
public fractionDigits: number;
|
|
public text: string;
|
|
public constructor();
|
|
|
|
}
|
|
class SelectPivotMenu extends System.Object {
|
|
public constructor();
|
|
public static GetInstance():FairyEditor.Component.SelectPivotMenu;
|
|
public Show($input1: FairyGUI.GObject, $input2: FairyGUI.GObject, $popupTarget?: FairyGUI.GObject):void;
|
|
|
|
}
|
|
class TextArea extends FairyGUI.GLabel {
|
|
public constructor();
|
|
|
|
}
|
|
class TextInput extends FairyGUI.GLabel {
|
|
public text: string;
|
|
public constructor();
|
|
|
|
}
|
|
class TransitionInput extends FairyGUI.GLabel {
|
|
public prompt: string;
|
|
public includeChildren: boolean;
|
|
public owner: FairyEditor.FComponent;
|
|
public value: string;
|
|
public constructor();
|
|
|
|
}
|
|
class ViewGridGroup extends FairyGUI.GComponent {
|
|
public uid: string;
|
|
public layout: FairyGUI.GroupLayoutType;
|
|
public numGrids: number;
|
|
public constructor($layout: FairyGUI.GroupLayoutType);
|
|
public AddGrid($child: FairyGUI.GObject):void;
|
|
public AddGridAt($child: FairyGUI.GObject, $index: number):void;
|
|
public ResetChildrenSize():void;
|
|
public RemoveGrid($child: FairyGUI.GObject, $dispose?: boolean):void;
|
|
public ReplaceGrid($oldChild: FairyGUI.GObject, $newChild: FairyGUI.GObject):void;
|
|
public MoveGrids($anotherGroup: FairyEditor.Component.ViewGridGroup, $index: number):void;
|
|
public GetGridAt($index: number):FairyGUI.GObject;
|
|
public GetGridIndex($grid: FairyGUI.GObject):number;
|
|
public FindGrid($view: FairyGUI.GComponent, $recursive?: boolean):FairyEditor.Component.ViewGrid;
|
|
public FindGridById($id: string, $recursive?: boolean):FairyEditor.Component.ViewGrid;
|
|
public FindGridByIds($ids: System.Array$1<string>, $recursive?: boolean):FairyEditor.Component.ViewGrid;
|
|
public FindGroup($id: string):FairyEditor.Component.ViewGridGroup;
|
|
public static EachGrid($grp: FairyEditor.Component.ViewGridGroup, $recursive: boolean, $callback: FairyEditor.Component.ViewGridGroup.EachGridCallback):FairyEditor.Component.ViewGrid;
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyEditor.App {
|
|
enum FrameRateFactor { BackgroundJob = 1, NativeDragDrop = 2, DraggingObject = 256, Testing = 512 }
|
|
|
|
}
|
|
namespace FairyGUI.Utils {
|
|
class XML extends System.Object {
|
|
public name: string;
|
|
public text: string;
|
|
public attributes: System.Collections.Generic.Dictionary$2<string, string>;
|
|
public elements: FairyGUI.Utils.XMLList;
|
|
public constructor($XmlString: string);
|
|
public static Create($tag: string):FairyGUI.Utils.XML;
|
|
public HasAttribute($attrName: string):boolean;
|
|
public GetAttribute($attrName: string):string;
|
|
public GetAttribute($attrName: string, $defValue: string):string;
|
|
public GetAttributeInt($attrName: string):number;
|
|
public GetAttributeInt($attrName: string, $defValue: number):number;
|
|
public GetAttributeFloat($attrName: string):number;
|
|
public GetAttributeFloat($attrName: string, $defValue: number):number;
|
|
public GetAttributeBool($attrName: string):boolean;
|
|
public GetAttributeBool($attrName: string, $defValue: boolean):boolean;
|
|
public GetAttributeArray($attrName: string):System.Array$1<string>;
|
|
public GetAttributeArray($attrName: string, $seperator: number):System.Array$1<string>;
|
|
public GetAttributeColor($attrName: string, $defValue: UnityEngine.Color):UnityEngine.Color;
|
|
public GetAttributeVector($attrName: string):UnityEngine.Vector2;
|
|
public SetAttribute($attrName: string, $attrValue: string):void;
|
|
public SetAttribute($attrName: string, $attrValue: boolean):void;
|
|
public SetAttribute($attrName: string, $attrValue: number):void;
|
|
public SetAttribute($attrName: string, $attrValue: number):void;
|
|
public RemoveAttribute($attrName: string):void;
|
|
public GetNode($selector: string):FairyGUI.Utils.XML;
|
|
public Elements():FairyGUI.Utils.XMLList;
|
|
public Elements($selector: string):FairyGUI.Utils.XMLList;
|
|
public GetEnumerator():FairyGUI.Utils.XMLList.Enumerator;
|
|
public GetEnumerator($selector: string):FairyGUI.Utils.XMLList.Enumerator;
|
|
public AppendChild($child: FairyGUI.Utils.XML):void;
|
|
public RemoveChild($child: FairyGUI.Utils.XML):void;
|
|
public RemoveChildren($selector: string):void;
|
|
public Parse($aSource: string):void;
|
|
public Reset():void;
|
|
public ToXMLString($includeHeader: boolean):string;
|
|
|
|
}
|
|
interface XML {
|
|
GetAttributeArray($attrName: string, $i1: $Ref<number>, $i2: $Ref<number>):boolean;
|
|
GetAttributeArray($attrName: string, $i1: $Ref<number>, $i2: $Ref<number>, $i3: $Ref<number>, $i4: $Ref<number>):boolean;
|
|
GetAttributeArray($attrName: string, $f1: $Ref<number>, $f2: $Ref<number>, $f3: $Ref<number>, $f4: $Ref<number>):boolean;
|
|
GetAttributeArray($attrName: string, $f1: $Ref<number>, $f2: $Ref<number>):boolean;
|
|
GetAttributeArray($attrName: string, $s1: $Ref<string>, $s2: $Ref<string>):boolean;
|
|
|
|
}
|
|
|
|
class ByteBuffer extends System.Object {
|
|
public littleEndian: boolean;
|
|
public stringTable: System.Array$1<string>;
|
|
public version: number;
|
|
public position: number;
|
|
public length: number;
|
|
public bytesAvailable: boolean;
|
|
public buffer: System.Array$1<number>;
|
|
public constructor($data: System.Array$1<number>, $offset?: number, $length?: number);
|
|
public Skip($count: number):number;
|
|
public ReadByte():number;
|
|
public ReadBytes($output: System.Array$1<number>, $destIndex: number, $count: number):System.Array$1<number>;
|
|
public ReadBytes($count: number):System.Array$1<number>;
|
|
public ReadBuffer():FairyGUI.Utils.ByteBuffer;
|
|
public ReadChar():number;
|
|
public ReadBool():boolean;
|
|
public ReadShort():number;
|
|
public ReadUshort():number;
|
|
public ReadInt():number;
|
|
public ReadUint():number;
|
|
public ReadFloat():number;
|
|
public ReadLong():bigint;
|
|
public ReadDouble():number;
|
|
public ReadString():string;
|
|
public ReadString($len: number):string;
|
|
public ReadS():string;
|
|
public ReadSArray($cnt: number):System.Array$1<string>;
|
|
public ReadPath():System.Collections.Generic.List$1<FairyGUI.GPathPoint>;
|
|
public WriteS($value: string):void;
|
|
public ReadColor():UnityEngine.Color;
|
|
public Seek($indexTablePos: number, $blockIndex: number):boolean;
|
|
|
|
}
|
|
class HtmlElement extends System.Object {
|
|
public type: FairyGUI.Utils.HtmlElementType;
|
|
public name: string;
|
|
public text: string;
|
|
public format: FairyGUI.TextFormat;
|
|
public charIndex: number;
|
|
public htmlObject: FairyGUI.Utils.IHtmlObject;
|
|
public status: number;
|
|
public space: number;
|
|
public position: UnityEngine.Vector2;
|
|
public isEntity: boolean;
|
|
public constructor();
|
|
public Get($attrName: string):any;
|
|
public Set($attrName: string, $attrValue: any):void;
|
|
public GetString($attrName: string):string;
|
|
public GetString($attrName: string, $defValue: string):string;
|
|
public GetInt($attrName: string):number;
|
|
public GetInt($attrName: string, $defValue: number):number;
|
|
public GetFloat($attrName: string):number;
|
|
public GetFloat($attrName: string, $defValue: number):number;
|
|
public GetBool($attrName: string):boolean;
|
|
public GetBool($attrName: string, $defValue: boolean):boolean;
|
|
public GetColor($attrName: string, $defValue: UnityEngine.Color):UnityEngine.Color;
|
|
public FetchAttributes():void;
|
|
public static GetElement($type: FairyGUI.Utils.HtmlElementType):FairyGUI.Utils.HtmlElement;
|
|
public static ReturnElement($element: FairyGUI.Utils.HtmlElement):void;
|
|
public static ReturnElements($elements: System.Collections.Generic.List$1<FairyGUI.Utils.HtmlElement>):void;
|
|
|
|
}
|
|
class HtmlPageContext extends System.Object {
|
|
public static inst: FairyGUI.Utils.HtmlPageContext;
|
|
public constructor();
|
|
public CreateObject($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement):FairyGUI.Utils.IHtmlObject;
|
|
public FreeObject($obj: FairyGUI.Utils.IHtmlObject):void;
|
|
public GetImageTexture($image: FairyGUI.Utils.HtmlImage):FairyGUI.NTexture;
|
|
public FreeImageTexture($image: FairyGUI.Utils.HtmlImage, $texture: FairyGUI.NTexture):void;
|
|
|
|
}
|
|
interface IHtmlObject {
|
|
width: number;
|
|
height: number;
|
|
displayObject: FairyGUI.DisplayObject;
|
|
element: FairyGUI.Utils.HtmlElement;
|
|
Create($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement):void;
|
|
SetPosition($x: number, $y: number):void;
|
|
Add():void;
|
|
Remove():void;
|
|
Release():void;
|
|
Dispose():void;
|
|
|
|
}
|
|
class HtmlImage extends System.Object {
|
|
public loader: FairyGUI.GLoader;
|
|
public displayObject: FairyGUI.DisplayObject;
|
|
public element: FairyGUI.Utils.HtmlElement;
|
|
public width: number;
|
|
public height: number;
|
|
public constructor();
|
|
public Create($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement):void;
|
|
public SetPosition($x: number, $y: number):void;
|
|
public Add():void;
|
|
public Remove():void;
|
|
public Release():void;
|
|
public Dispose():void;
|
|
|
|
}
|
|
interface IHtmlPageContext {
|
|
CreateObject($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement):FairyGUI.Utils.IHtmlObject;
|
|
FreeObject($obj: FairyGUI.Utils.IHtmlObject):void;
|
|
GetImageTexture($image: FairyGUI.Utils.HtmlImage):FairyGUI.NTexture;
|
|
FreeImageTexture($image: FairyGUI.Utils.HtmlImage, $texture: FairyGUI.NTexture):void;
|
|
|
|
}
|
|
class HtmlParseOptions extends System.Object {
|
|
public linkUnderline: boolean;
|
|
public linkColor: UnityEngine.Color;
|
|
public linkBgColor: UnityEngine.Color;
|
|
public linkHoverBgColor: UnityEngine.Color;
|
|
public ignoreWhiteSpace: boolean;
|
|
public static DefaultLinkUnderline: boolean;
|
|
public static DefaultLinkColor: UnityEngine.Color;
|
|
public static DefaultLinkBgColor: UnityEngine.Color;
|
|
public static DefaultLinkHoverBgColor: UnityEngine.Color;
|
|
public constructor();
|
|
|
|
}
|
|
class HtmlButton extends System.Object {
|
|
public static CLICK_EVENT: string;
|
|
public static resource: string;
|
|
public button: FairyGUI.GComponent;
|
|
public displayObject: FairyGUI.DisplayObject;
|
|
public element: FairyGUI.Utils.HtmlElement;
|
|
public width: number;
|
|
public height: number;
|
|
public constructor();
|
|
public Create($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement):void;
|
|
public SetPosition($x: number, $y: number):void;
|
|
public Add():void;
|
|
public Remove():void;
|
|
public Release():void;
|
|
public Dispose():void;
|
|
|
|
}
|
|
enum HtmlElementType { Text = 0, Link = 1, Image = 2, Input = 3, Select = 4, Object = 5, LinkEnd = 6 }
|
|
class HtmlInput extends System.Object {
|
|
public static defaultBorderSize: number;
|
|
public static defaultBorderColor: UnityEngine.Color;
|
|
public static defaultBackgroundColor: UnityEngine.Color;
|
|
public textInput: FairyGUI.GTextInput;
|
|
public displayObject: FairyGUI.DisplayObject;
|
|
public element: FairyGUI.Utils.HtmlElement;
|
|
public width: number;
|
|
public height: number;
|
|
public constructor();
|
|
public Create($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement):void;
|
|
public SetPosition($x: number, $y: number):void;
|
|
public Add():void;
|
|
public Remove():void;
|
|
public Release():void;
|
|
public Dispose():void;
|
|
|
|
}
|
|
class HtmlLink extends System.Object {
|
|
public displayObject: FairyGUI.DisplayObject;
|
|
public element: FairyGUI.Utils.HtmlElement;
|
|
public width: number;
|
|
public height: number;
|
|
public constructor();
|
|
public Create($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement):void;
|
|
public SetArea($startLine: number, $startCharX: number, $endLine: number, $endCharX: number):void;
|
|
public SetPosition($x: number, $y: number):void;
|
|
public Add():void;
|
|
public Remove():void;
|
|
public Release():void;
|
|
public Dispose():void;
|
|
|
|
}
|
|
class HtmlParser extends System.Object {
|
|
public static inst: FairyGUI.Utils.HtmlParser;
|
|
public constructor();
|
|
public Parse($aSource: string, $defaultFormat: FairyGUI.TextFormat, $elements: System.Collections.Generic.List$1<FairyGUI.Utils.HtmlElement>, $parseOptions: FairyGUI.Utils.HtmlParseOptions):void;
|
|
|
|
}
|
|
class HtmlSelect extends System.Object {
|
|
public static CHANGED_EVENT: string;
|
|
public static resource: string;
|
|
public comboBox: FairyGUI.GComboBox;
|
|
public displayObject: FairyGUI.DisplayObject;
|
|
public element: FairyGUI.Utils.HtmlElement;
|
|
public width: number;
|
|
public height: number;
|
|
public constructor();
|
|
public Create($owner: FairyGUI.RichTextField, $element: FairyGUI.Utils.HtmlElement):void;
|
|
public SetPosition($x: number, $y: number):void;
|
|
public Add():void;
|
|
public Remove():void;
|
|
public Release():void;
|
|
public Dispose():void;
|
|
|
|
}
|
|
class ToolSet extends System.Object {
|
|
public static ConvertFromHtmlColor($str: string):UnityEngine.Color;
|
|
public static ColorFromRGB($value: number):UnityEngine.Color;
|
|
public static ColorFromRGBA($value: number):UnityEngine.Color;
|
|
public static CharToHex($c: number):number;
|
|
public static Intersection($rect1: $Ref<UnityEngine.Rect>, $rect2: $Ref<UnityEngine.Rect>):UnityEngine.Rect;
|
|
public static Union($rect1: $Ref<UnityEngine.Rect>, $rect2: $Ref<UnityEngine.Rect>):UnityEngine.Rect;
|
|
public static SkewMatrix($matrix: $Ref<UnityEngine.Matrix4x4>, $skewX: number, $skewY: number):void;
|
|
public static RotateUV($uv: System.Array$1<UnityEngine.Vector2>, $baseUVRect: $Ref<UnityEngine.Rect>):void;
|
|
|
|
}
|
|
class UBBParser extends System.Object {
|
|
public static inst: FairyGUI.Utils.UBBParser;
|
|
public defaultTagHandler: FairyGUI.Utils.UBBParser.TagHandler;
|
|
public handlers: System.Collections.Generic.Dictionary$2<string, FairyGUI.Utils.UBBParser.TagHandler>;
|
|
public defaultImgWidth: number;
|
|
public defaultImgHeight: number;
|
|
public constructor();
|
|
public GetTagText($remove: boolean):string;
|
|
public Parse($text: string):string;
|
|
|
|
}
|
|
class XMLList extends System.Object {
|
|
public rawList: System.Collections.Generic.List$1<FairyGUI.Utils.XML>;
|
|
public Count: number;
|
|
public constructor();
|
|
public constructor($list: System.Collections.Generic.List$1<FairyGUI.Utils.XML>);
|
|
public Add($xml: FairyGUI.Utils.XML):void;
|
|
public Clear():void;
|
|
public get_Item($index: number):FairyGUI.Utils.XML;
|
|
public GetEnumerator():FairyGUI.Utils.XMLList.Enumerator;
|
|
public GetEnumerator($selector: string):FairyGUI.Utils.XMLList.Enumerator;
|
|
public Filter($selector: string):FairyGUI.Utils.XMLList;
|
|
public Find($selector: string):FairyGUI.Utils.XML;
|
|
public RemoveAll($selector: string):void;
|
|
|
|
}
|
|
class XMLIterator extends System.Object {
|
|
public static tagName: string;
|
|
public static tagType: FairyGUI.Utils.XMLTagType;
|
|
public static lastTagName: string;
|
|
public constructor();
|
|
public static Begin($source: string, $lowerCaseName?: boolean):void;
|
|
public static NextTag():boolean;
|
|
public static GetTagSource():string;
|
|
public static GetRawText($trim?: boolean):string;
|
|
public static GetText($trim?: boolean):string;
|
|
public static HasAttribute($attrName: string):boolean;
|
|
public static GetAttribute($attrName: string):string;
|
|
public static GetAttribute($attrName: string, $defValue: string):string;
|
|
public static GetAttributeInt($attrName: string):number;
|
|
public static GetAttributeInt($attrName: string, $defValue: number):number;
|
|
public static GetAttributeFloat($attrName: string):number;
|
|
public static GetAttributeFloat($attrName: string, $defValue: number):number;
|
|
public static GetAttributeBool($attrName: string):boolean;
|
|
public static GetAttributeBool($attrName: string, $defValue: boolean):boolean;
|
|
public static GetAttributes($result: System.Collections.Generic.Dictionary$2<string, string>):System.Collections.Generic.Dictionary$2<string, string>;
|
|
public static GetAttributes($result: System.Collections.Hashtable):System.Collections.Hashtable;
|
|
|
|
}
|
|
enum XMLTagType { Start = 0, End = 1, Void = 2, CDATA = 3, Comment = 4, Instruction = 5 }
|
|
class XMLUtils extends System.Object {
|
|
public constructor();
|
|
public static DecodeString($aSource: string):string;
|
|
public static EncodeString($sb: System.Text.StringBuilder, $start: number, $isAttribute?: boolean):void;
|
|
public static EncodeString($str: string, $isAttribute?: boolean):string;
|
|
|
|
}
|
|
class ZipReader extends System.Object {
|
|
public entryCount: number;
|
|
public constructor($data: System.Array$1<number>);
|
|
public GetNextEntry($entry: FairyGUI.Utils.ZipReader.ZipEntry):boolean;
|
|
public GetEntryData($entry: FairyGUI.Utils.ZipReader.ZipEntry):System.Array$1<number>;
|
|
|
|
}
|
|
|
|
}
|
|
namespace System.Threading.Tasks {
|
|
class Task extends System.Object {
|
|
|
|
}
|
|
class Task$1<TResult> extends System.Threading.Tasks.Task {
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyEditor.AniData {
|
|
class Frame extends System.Object {
|
|
public rect: UnityEngine.Rect;
|
|
public spriteIndex: number;
|
|
public delay: number;
|
|
public constructor();
|
|
|
|
}
|
|
class FrameSprite extends System.Object {
|
|
public texture: FairyGUI.NTexture;
|
|
public frameIndex: number;
|
|
public raw: System.Array$1<number>;
|
|
public constructor();
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyEditor.BmFontData {
|
|
class Glyph extends System.ValueType {
|
|
public id: number;
|
|
public x: number;
|
|
public y: number;
|
|
public xoffset: number;
|
|
public yoffset: number;
|
|
public width: number;
|
|
public height: number;
|
|
public xadvance: number;
|
|
public img: string;
|
|
public channel: number;
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyEditor.ComponentAsset {
|
|
class DisplayListItem extends System.Object {
|
|
public packageItem: FairyEditor.FPackageItem;
|
|
public pkg: FairyEditor.FPackage;
|
|
public type: string;
|
|
public desc: FairyGUI.Utils.XML;
|
|
public missingInfo: FairyEditor.MissingInfo;
|
|
public existingInstance: FairyEditor.FObject;
|
|
public constructor();
|
|
|
|
}
|
|
|
|
}
|
|
namespace DragonBones {
|
|
class DragonBonesData extends DragonBones.BaseObject {
|
|
|
|
}
|
|
class BaseObject extends System.Object {
|
|
|
|
}
|
|
class UnityArmatureComponent extends DragonBones.DragonBoneEventDispatcher {
|
|
|
|
}
|
|
class DragonBoneEventDispatcher extends DragonBones.UnityEventDispatcher$1<DragonBones.EventObject> {
|
|
|
|
}
|
|
class EventObject extends DragonBones.BaseObject {
|
|
|
|
}
|
|
class UnityEventDispatcher$1<T> extends UnityEngine.MonoBehaviour {
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyEditor.FontAsset {
|
|
enum FontType { Sprites = 0, Fnt = 1, TTF = 2 }
|
|
|
|
}
|
|
namespace UnityEngine.TextCore.LowLevel {
|
|
enum GlyphRenderMode { SMOOTH_HINTED = 4121, SMOOTH = 4117, RASTER_HINTED = 4122, RASTER = 4118, SDF = 4138, SDF8 = 8234, SDF16 = 16426, SDF32 = 32810, SDFAA_HINTED = 4169, SDFAA = 4165 }
|
|
|
|
}
|
|
namespace Spine.Unity {
|
|
class SkeletonDataAsset extends UnityEngine.ScriptableObject {
|
|
|
|
}
|
|
class SkeletonAnimation extends Spine.Unity.SkeletonRenderer {
|
|
|
|
}
|
|
class SkeletonRenderer extends UnityEngine.MonoBehaviour {
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyEditor.Framework.Gears {
|
|
interface IGear {
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyEditor.FTree {
|
|
type TreeNodeRenderDelegate = (node: FairyEditor.FTreeNode, obj: FairyEditor.FComponent) => void;
|
|
var TreeNodeRenderDelegate: {new (func: (node: FairyEditor.FTreeNode, obj: FairyEditor.FComponent) => void): TreeNodeRenderDelegate;}
|
|
type TreeNodeWillExpandDelegate = (node: FairyEditor.FTreeNode, expand: boolean) => void;
|
|
var TreeNodeWillExpandDelegate: {new (func: (node: FairyEditor.FTreeNode, expand: boolean) => void): TreeNodeWillExpandDelegate;}
|
|
|
|
}
|
|
namespace FairyGUI.GPathPoint {
|
|
enum CurveType { CRSpline = 0, Bezier = 1, CubicBezier = 2, Straight = 3 }
|
|
|
|
}
|
|
namespace System.IO.Compression {
|
|
class ZipStorer extends System.Object {
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyEditor.PublishHandler {
|
|
class ClassInfo extends System.Object {
|
|
public className: string;
|
|
public superClassName: string;
|
|
public resId: string;
|
|
public resName: string;
|
|
public res: FairyEditor.FPackageItem;
|
|
public members: System.Collections.Generic.List$1<FairyEditor.PublishHandler.MemberInfo>;
|
|
public references: System.Collections.Generic.List$1<string>;
|
|
public constructor();
|
|
|
|
}
|
|
class MemberInfo extends System.Object {
|
|
public name: string;
|
|
public varName: string;
|
|
public type: string;
|
|
public index: number;
|
|
public group: number;
|
|
public res: FairyEditor.FPackageItem;
|
|
public constructor();
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyEditor.DependencyQuery {
|
|
enum SeekLevel { SELECTION = 0, SAME_PACKAGE_BUT_NOT_EXPORTED = 1, SAME_PACKAGE = 2, ALL = 3 }
|
|
|
|
}
|
|
namespace FairyEditor.CopyHandler {
|
|
enum OverrideOption { RENAME = 0, REPLACE = 1, SKIP = 2 }
|
|
|
|
}
|
|
namespace FairyEditor.HotkeyManager {
|
|
class FunctionDef extends System.Object {
|
|
public id: string;
|
|
public hotkey: string;
|
|
public desc: string;
|
|
public isCustomized: boolean;
|
|
public constructor($id: string, $hotkey: string, $desc: string);
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyEditor.PluginManager {
|
|
class PluginInfo extends System.Object {
|
|
public name: string;
|
|
public displayName: string;
|
|
public description: string;
|
|
public version: string;
|
|
public author: FairyEditor.PluginManager.PluginInfo.Author;
|
|
public icon: string;
|
|
public main: string;
|
|
public onPublish: System.Action$1<FairyEditor.PublishHandler>;
|
|
public onDestroy: System.Action;
|
|
public constructor();
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyEditor.ReferenceInfo {
|
|
enum ValueType { ID = 0, URL = 1, URL_COMPLEX = 2, CHAR_IMG = 3, ASSET_PROP = 4 }
|
|
|
|
}
|
|
namespace FairyEditor.AdaptationSettings {
|
|
class DeviceInfo extends System.ValueType {
|
|
public name: string;
|
|
public resolutionX: number;
|
|
public resolutionY: number;
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyEditor.CommonSettings {
|
|
class ScrollBarConfig extends System.Object {
|
|
public horizontal: string;
|
|
public vertical: string;
|
|
public defaultDisplay: string;
|
|
public constructor();
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyEditor.GlobalPublishSettings {
|
|
class CodeGenerationConfig extends System.Object {
|
|
public allowGenCode: boolean;
|
|
public codePath: string;
|
|
public classNamePrefix: string;
|
|
public memberNamePrefix: string;
|
|
public packageName: string;
|
|
public ignoreNoname: boolean;
|
|
public getMemberByName: boolean;
|
|
public codeType: string;
|
|
public constructor();
|
|
|
|
}
|
|
class AtlasSetting extends System.Object {
|
|
public maxSize: number;
|
|
public paging: boolean;
|
|
public sizeOption: string;
|
|
public forceSquare: boolean;
|
|
public allowRotation: boolean;
|
|
public trimImage: boolean;
|
|
public constructor();
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyEditor.I18nSettings {
|
|
class LanguageFile extends System.Object {
|
|
public name: string;
|
|
public path: string;
|
|
public modificationDate: Date;
|
|
public constructor();
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyEditor.PackageGroupSettings {
|
|
class PackageGroup extends System.Object {
|
|
public name: string;
|
|
public pkgs: System.Collections.Generic.List$1<string>;
|
|
public constructor();
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyEditor.AssetSizeUtil {
|
|
class Result extends System.ValueType {
|
|
public width: number;
|
|
public height: number;
|
|
public type: string;
|
|
public bitDepth: number;
|
|
public colorType: number;
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyEditor.FontUtil {
|
|
class FontInfo extends System.Object {
|
|
public family: string;
|
|
public localeFamily: string;
|
|
public file: string;
|
|
public externalLoad: boolean;
|
|
public constructor();
|
|
|
|
}
|
|
class FontName extends System.Object {
|
|
public family: string;
|
|
public localeFamily: string;
|
|
public constructor();
|
|
|
|
}
|
|
|
|
}
|
|
namespace SFB {
|
|
class ExtensionFilter extends System.ValueType {
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyEditor.VImage {
|
|
enum Kernel { NEAREST = 0, LINEAR = 1, CUBIC = 2, MITCHELL = 3, LANCZOS2 = 4, LANCZOS3 = 5, LAST = 6 }
|
|
enum Extend { BLACK = 0, COPY = 1, REPEAT = 2, MIRROR = 3, WHITE = 4, BACKGROUND = 5, LAST = 6 }
|
|
enum BlendMode { CLEAR = 0, SOURCE = 1, OVER = 2, IN = 3, OUT = 4, ATOP = 5, DEST = 6, DEST_OVER = 7, DEST_IN = 8, DEST_OUT = 9, DEST_ATOP = 10, XOR = 11, ADD = 12, SATURATE = 13, MULTIPLY = 14, SCREEN = 15, OVERLAY = 16, DARKEN = 17, LIGHTEN = 18, COLOUR_DODGE = 19, COLOUR_BURN = 20, HARD_LIGHT = 21, SOFT_LIGHT = 22, DIFFERENCE = 23, EXCLUSION = 24, LAST = 25 }
|
|
class Animation extends System.ValueType {
|
|
public frames: System.Array$1<FairyEditor.VImage>;
|
|
public frameDelays: System.Array$1<number>;
|
|
public loopDelay: number;
|
|
|
|
}
|
|
|
|
}
|
|
namespace XLua {
|
|
class LuaTable extends XLua.LuaBase {
|
|
|
|
}
|
|
class LuaBase extends System.Object {
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyEditor.View.ProjectView {
|
|
type OnContextMenuDelegate = (pi: FairyEditor.FPackageItem, context: FairyGUI.EventContext) => void;
|
|
var OnContextMenuDelegate: {new (func: (pi: FairyEditor.FPackageItem, context: FairyGUI.EventContext) => void): OnContextMenuDelegate;}
|
|
type OnGetItemListingDelegate = (folder: FairyEditor.FPackageItem, filters: System.Array$1<string>, result: System.Collections.Generic.List$1<FairyEditor.FPackageItem>) => System.Collections.Generic.List$1<FairyEditor.FPackageItem>;
|
|
var OnGetItemListingDelegate: {new (func: (folder: FairyEditor.FPackageItem, filters: System.Array$1<string>, result: System.Collections.Generic.List$1<FairyEditor.FPackageItem>) => System.Collections.Generic.List$1<FairyEditor.FPackageItem>): OnGetItemListingDelegate;}
|
|
|
|
}
|
|
namespace FairyEditor.Component.InputElement {
|
|
class OptionalValue$1<T> extends System.ValueType {
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyEditor.Component.FormHelper {
|
|
type OnPropChangedDelegate = (propName: string, propValue: any, extData: any) => boolean;
|
|
var OnPropChangedDelegate: {new (func: (propName: string, propValue: any, extData: any) => boolean): OnPropChangedDelegate;}
|
|
|
|
}
|
|
namespace System.Text.RegularExpressions {
|
|
class Regex extends System.Object {
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyEditor.Component.ViewGridGroup {
|
|
type EachGridCallback = (grid: FairyEditor.Component.ViewGrid) => boolean;
|
|
var EachGridCallback: {new (func: (grid: FairyEditor.Component.ViewGrid) => boolean): EachGridCallback;}
|
|
|
|
}
|
|
namespace FairyEditor.PluginManager.PluginInfo {
|
|
class Author extends System.Object {
|
|
public name: string;
|
|
public constructor();
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyGUI.BlendModeUtils {
|
|
class BlendFactor extends System.Object {
|
|
public srcFactor: UnityEngine.Rendering.BlendMode;
|
|
public dstFactor: UnityEngine.Rendering.BlendMode;
|
|
public pma: boolean;
|
|
public constructor($srcFactor: UnityEngine.Rendering.BlendMode, $dstFactor: UnityEngine.Rendering.BlendMode, $pma?: boolean);
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyGUI.MovieClip {
|
|
class Frame extends System.Object {
|
|
public texture: FairyGUI.NTexture;
|
|
public addDelay: number;
|
|
public constructor();
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyGUI.NGraphics {
|
|
class VertexMatrix extends System.Object {
|
|
public cameraPos: UnityEngine.Vector3;
|
|
public matrix: UnityEngine.Matrix4x4;
|
|
public constructor();
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyGUI.ShaderConfig {
|
|
type GetFunction = (name: string) => UnityEngine.Shader;
|
|
var GetFunction: {new (func: (name: string) => UnityEngine.Shader): GetFunction;}
|
|
|
|
}
|
|
namespace FairyGUI.BitmapFont {
|
|
class BMGlyph extends System.Object {
|
|
public x: number;
|
|
public y: number;
|
|
public width: number;
|
|
public height: number;
|
|
public advance: number;
|
|
public lineHeight: number;
|
|
public uv: System.Array$1<UnityEngine.Vector2>;
|
|
public channel: number;
|
|
public constructor();
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyGUI.RTLSupport {
|
|
enum DirectionType { UNKNOW = 0, LTR = 1, RTL = 2, NEUTRAL = 3 }
|
|
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}
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namespace FairyGUI.TextField {
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class LineInfo extends System.Object {
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public width: number;
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public height: number;
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public baseline: number;
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public charIndex: number;
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public charCount: number;
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public y: number;
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public constructor();
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public static Borrow():FairyGUI.TextField.LineInfo;
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public static Return($value: FairyGUI.TextField.LineInfo):void;
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public static Return($values: System.Collections.Generic.List$1<FairyGUI.TextField.LineInfo>):void;
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}
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class CharPosition extends System.ValueType {
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public charIndex: number;
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public lineIndex: number;
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public offsetX: number;
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public vertCount: number;
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public width: number;
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public imgIndex: number;
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}
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class LineCharInfo extends System.ValueType {
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public width: number;
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public height: number;
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public baseline: number;
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}
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}
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namespace FairyGUI.TextFormat {
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enum SpecialStyle { None = 0, Superscript = 1, Subscript = 2 }
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}
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namespace FairyGUI.UpdateContext {
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class ClipInfo extends System.ValueType {
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public rect: UnityEngine.Rect;
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public clipBox: UnityEngine.Vector4;
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|
public soft: boolean;
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public softness: UnityEngine.Vector4;
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public clipId: number;
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public rectMaskDepth: number;
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public referenceValue: number;
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public reversed: boolean;
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}
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}
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namespace TMPro {
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class TMP_FontAsset extends TMPro.TMP_Asset {
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}
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class TMP_Asset extends UnityEngine.ScriptableObject {
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}
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enum FontWeight { Thin = 100, ExtraLight = 200, Light = 300, Regular = 400, Medium = 500, SemiBold = 600, Bold = 700, Heavy = 800, Black = 900 }
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}
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namespace FairyGUI.ControllerAction {
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enum ActionType { PlayTransition = 0, ChangePage = 1 }
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}
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namespace FairyGUI.UIPackage {
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type CreateObjectCallback = (result: FairyGUI.GObject) => void;
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var CreateObjectCallback: {new (func: (result: FairyGUI.GObject) => void): CreateObjectCallback;}
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type LoadResource = (name: string, extension: string, type: System.Type, destroyMethod: $Ref<FairyGUI.DestroyMethod>) => any;
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var LoadResource: {new (func: (name: string, extension: string, type: System.Type, destroyMethod: $Ref<FairyGUI.DestroyMethod>) => any): LoadResource;}
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type LoadResourceAsync = (name: string, extension: string, type: System.Type, item: FairyGUI.PackageItem) => void;
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|
var LoadResourceAsync: {new (func: (name: string, extension: string, type: System.Type, item: FairyGUI.PackageItem) => void): LoadResourceAsync;}
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}
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namespace FairyGUI.GObjectPool {
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|
type InitCallbackDelegate = (obj: FairyGUI.GObject) => void;
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|
var InitCallbackDelegate: {new (func: (obj: FairyGUI.GObject) => void): InitCallbackDelegate;}
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}
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|
namespace FairyGUI.UIContentScaler {
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|
enum ScreenMatchMode { MatchWidthOrHeight = 0, MatchWidth = 1, MatchHeight = 2 }
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|
enum ScaleMode { ConstantPixelSize = 0, ScaleWithScreenSize = 1, ConstantPhysicalSize = 2 }
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|
|
|
}
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|
namespace FairyGUI.GTree {
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|
type TreeNodeRenderDelegate = (node: FairyGUI.GTreeNode, obj: FairyGUI.GComponent) => void;
|
|
var TreeNodeRenderDelegate: {new (func: (node: FairyGUI.GTreeNode, obj: FairyGUI.GComponent) => void): TreeNodeRenderDelegate;}
|
|
type TreeNodeWillExpandDelegate = (node: FairyGUI.GTreeNode, expand: boolean) => void;
|
|
var TreeNodeWillExpandDelegate: {new (func: (node: FairyGUI.GTreeNode, expand: boolean) => void): TreeNodeWillExpandDelegate;}
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|
|
|
}
|
|
namespace FairyGUI.UIObjectFactory {
|
|
type GComponentCreator = () => FairyGUI.GComponent;
|
|
var GComponentCreator: {new (func: () => FairyGUI.GComponent): GComponentCreator;}
|
|
type GLoaderCreator = () => FairyGUI.GLoader;
|
|
var GLoaderCreator: {new (func: () => FairyGUI.GLoader): GLoaderCreator;}
|
|
|
|
}
|
|
namespace FairyGUI.TreeView {
|
|
type TreeNodeCreateCellDelegate = (node: FairyGUI.TreeNode) => FairyGUI.GComponent;
|
|
var TreeNodeCreateCellDelegate: {new (func: (node: FairyGUI.TreeNode) => FairyGUI.GComponent): TreeNodeCreateCellDelegate;}
|
|
type TreeNodeRenderDelegate = (node: FairyGUI.TreeNode) => void;
|
|
var TreeNodeRenderDelegate: {new (func: (node: FairyGUI.TreeNode) => void): TreeNodeRenderDelegate;}
|
|
type TreeNodeWillExpandDelegate = (node: FairyGUI.TreeNode, expand: boolean) => void;
|
|
var TreeNodeWillExpandDelegate: {new (func: (node: FairyGUI.TreeNode, expand: boolean) => void): TreeNodeWillExpandDelegate;}
|
|
|
|
}
|
|
namespace FairyGUI.UIConfig {
|
|
class ConfigValue extends System.Object {
|
|
public valid: boolean;
|
|
public s: string;
|
|
public i: number;
|
|
public f: number;
|
|
public b: boolean;
|
|
public c: UnityEngine.Color;
|
|
public constructor();
|
|
public Reset():void;
|
|
|
|
}
|
|
type SoundLoader = (url: string) => FairyGUI.NAudioClip;
|
|
var SoundLoader: {new (func: (url: string) => FairyGUI.NAudioClip): SoundLoader;}
|
|
enum ConfigKey { DefaultFont = 0, ButtonSound = 1, ButtonSoundVolumeScale = 2, HorizontalScrollBar = 3, VerticalScrollBar = 4, DefaultScrollStep = 5, DefaultScrollBarDisplay = 6, DefaultScrollTouchEffect = 7, DefaultScrollBounceEffect = 8, TouchScrollSensitivity = 9, WindowModalWaiting = 10, GlobalModalWaiting = 11, PopupMenu = 12, PopupMenu_seperator = 13, LoaderErrorSign = 14, TooltipsWin = 15, DefaultComboBoxVisibleItemCount = 16, TouchDragSensitivity = 17, ClickDragSensitivity = 18, ModalLayerColor = 19, RenderingTextBrighterOnDesktop = 20, AllowSoftnessOnTopOrLeftSide = 21, InputCaretSize = 22, InputHighlightColor = 23, EnhancedTextOutlineEffect = 24, DepthSupportForPaintingMode = 25, RichTextRowVerticalAlign = 26, Branch = 27, PleaseSelect = 100 }
|
|
|
|
}
|
|
namespace FairyGUI.Utils.UBBParser {
|
|
type TagHandler = (tagName: string, end: boolean, attr: string) => string;
|
|
var TagHandler: {new (func: (tagName: string, end: boolean, attr: string) => string): TagHandler;}
|
|
|
|
}
|
|
namespace FairyGUI.Utils.XMLList {
|
|
class Enumerator extends System.ValueType {
|
|
public Current: FairyGUI.Utils.XML;
|
|
public constructor($source: System.Collections.Generic.List$1<FairyGUI.Utils.XML>, $selector: string);
|
|
public MoveNext():boolean;
|
|
public Erase():void;
|
|
public Reset():void;
|
|
|
|
}
|
|
|
|
}
|
|
namespace FairyGUI.Utils.ZipReader {
|
|
class ZipEntry extends System.Object {
|
|
public name: string;
|
|
public compress: number;
|
|
public crc: number;
|
|
public size: number;
|
|
public sourceSize: number;
|
|
public offset: number;
|
|
public isDirectory: boolean;
|
|
public constructor();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} |