879 lines
32 KiB
Lua
879 lines
32 KiB
Lua
---
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--- Created by 谌建军.
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--- DateTime: 2017/12/18 9:41
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---
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local PKMainView = import("main.poker2.PKMainView")
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local EXPlayerPokerInfoView = import(".EXPlayerPokerInfoView")
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local EXPlayerSelfPokerInfoView = import(".EXPlayerSelfPokerInfoView")
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local EXGameEvent = import(".EXGameEvent")
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local EXResultView = import(".EXResultView")
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local EXRightPanelView = import(".EXRightPanelView")
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local PlayerInfoView = import(".EXPlayerInfoView")
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local TableBG = import('Game.Data.TableBG')
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local M = {}
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function M.new()
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setmetatable(M, { __index = PKMainView })
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local self = setmetatable({}, { __index = M })
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self.class = "EXMainView"
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self:init()
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self._gamectr = ControllerManager.GetController(GameController)
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return self
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end
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local default_bg = 1
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local bg_config = {
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{ id = 1, url = 'extend/poker2/suoha/bg/bg1', thumb = 'ui://Extend_Poker_SuoHa/table_bg1' },
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{ id = 2, url = 'extend/poker2/suoha/bg/bg2', thumb = 'ui://Extend_Poker_SuoHa/table_bg2' },
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{ id = 3, url = 'extend/poker2/suoha/bg/bg3', thumb = 'ui://Extend_Poker_SuoHa/table_bg3' }
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}
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function M:InitView(url)
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local room = self._room
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UIPackage.AddPackage("extend/poker2/suoha/ui/Extend_Poker_SuoHa")
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-- UIPackage.AddPackage("extend/poker/runfast/ui/Extend_Poker_RunFastNew")
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PKMainView.InitView(self, "ui://Extend_Poker_SuoHa/Main", nil, 1,
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default_bg, bg_config, nil)
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local _room = DataManager.CurrenRoom
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local user_id = DataManager.SelfUser.account_id
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local json_data = Utils.LoadLocalFile(user_id .. _room.game_id .. "pai")
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if json_data == nil then
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local _gamectr = self._gamectr
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self._room.pai = 0
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else
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local _data = json.decode(json_data)
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local pai = _data["pai"]
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self._room.pai = pai
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end
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json_data = Utils.LoadLocalFile(user_id .. _room.game_id .. "cardsize")
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if json_data == nil then
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local _gamectr = self._gamectr
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self._room.cardsize = 1
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else
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local _data = json.decode(json_data)
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local cardsize = _data["cardsize"]
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self._room.cardsize = cardsize
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end
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self._player_info = {}
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local _player_info = self._player_info
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for i = 1, self._room.room_config.people_num do
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local tem = self._view:GetChild("player_info" .. i)
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_player_info[i] = PlayerInfoView.new(tem, self)
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tem.visible = false
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end
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local list = self._room.player_list
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for i = 1, #list do
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local p = list[i]
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local info = _player_info[self:GetPos(p.seat)]
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info._view.visible = true
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info:FillData(p)
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end
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local rightpanel = self._view:GetChild("right_panel")
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if self._rightPanelView ~= nil then
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self._rightPanelView:Destroy()
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end
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self._rightPanelView = EXRightPanelView.new(self, rightpanel)
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for i = 1, #self._room.player_list do
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if self._room.self_player.seat == self._room.player_list[i].seat and self._room.self_player.self_user.account_id ~= self._room.player_list[i].self_user.account_id then
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-- body
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local ErrorMsgTip = UIPackage.CreateObject("Common", "Win_ConnectTip")
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local _action = self._view:AddChild(ErrorMsgTip)
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_action.xy = Vector2((self._view.width - _action.width) / 4, self._view.height / 4)
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local text = _action:GetChild("tex_message")
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local btn1 = _action:GetChild("btn_connect")
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local btn2 = _action:GetChild("btn_back")
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text.text = "您来晚了,座位有人,请重新进牌桌"
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btn1.visible = false
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btn2:Center()
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btn2.y = btn2.y + 50
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btn2.onClick:Set(function()
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-- body
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ErrorMsgTip:Destroy()
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ErrorMsgTip = nil
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self._gamectr:LevelRoom(function(res)
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ViewUtil.CloseModalWait()
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NetResetConnectWindow.CloseNetReset()
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ControllerManager.ChangeController(LoddyController)
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ViewManager.ChangeView(ViewManager.View_Lobby)
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end)
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end)
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end
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end
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if self._room.hpOnOff == 1 and self._room.score_times ~= 1 then
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-- body
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self._view:GetChild("roominfo_panel1"):GetChild("tex_beishu").text = self._room.score_times .. "倍"
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else
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self._view:GetChild("roominfo_panel1"):GetChild("tex_beishu").text = ""
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end
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self.ctr_state = self._view:GetController("state")
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self._ctr_action = self._view:GetController("action")
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self._tex_leftTime = self._view:GetChild("time"):GetChild("title")
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self.ctr_time = self._view:GetController("time")
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self._text_round = self._view:GetChild("round")
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self.ctr_card_eff = self._view:GetController("card_eff")
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self._player_card_info = {}
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local _player_card_info = self._player_card_info
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for i = 1, room.room_config.people_num do
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local tem = self._view:GetChild("player_card_info" .. i)
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_player_card_info[i] = self:NewPlayerCardInfoView(tem, i)
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end
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--默认直接展示准备按钮
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self._ctr_action.selectedIndex = 1
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self._left_time = 0
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self.bgm_index = 1
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local state = self._room.CurnrenState
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if room.CurnrenState ~= StateType.PalyingWait then
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self._state.selectedIndex = state
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if room.CurnrenState == StateType.Palying then
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self:ReConnectForStart()
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end
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else
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self._state.selectedIndex = StateType.Palying
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self:ReconnectForClearing()
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end
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self._view:GetChild("btn_back_jiesan").onClick:Set(function()
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if self.dismiss_room_cd_time > 0 then
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ViewUtil.ErrorTip(nil, "您还处于解散冷却时间当中,请稍后重试!")
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else
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local _gamectr = ControllerManager.GetController(GameController)
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_gamectr:AskDismissRoom()
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end
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end)
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--local tempdsaf=self._view:GetChild("btn_back_jiesan")
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--tempdsaf:GetChild("n3").displayObject.gameObject:SetActive(false)
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--self._view:GetChild("btn_back_jiesan").displayObject.gameObject:SetActive(false)
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self:ChangeBgmMusic()
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self:EventInit()
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self._view:GetChild("bg_mask").onClick:Set(function()
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-- self:ResetPoker()
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end)
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local btn_rule = self._view:GetChild("right_panel"):GetChild("btn_log")
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self._view:GetChild('info_text'):GetChild('text').text = room.room_config:GetDes()
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if room.room_config.Leaf == 1 then
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if room.room_config.people_num == 2 then
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self._view:GetChild('wanfa_text').text = '十五张' .. '二人跑得快' .. room.score_times .. '倍'
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else
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self._view:GetChild('wanfa_text').text = '十五张' .. '三人跑得快' .. room.score_times .. '倍'
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end
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else
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if room.room_config.people_num == 2 then
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self._view:GetChild('wanfa_text').text = '十六张' .. '二人跑得快' .. room.score_times .. '倍'
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else
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self._view:GetChild('wanfa_text').text = '十六张' .. '三人跑得快' .. room.score_times .. '倍'
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end
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end
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if self._view:GetChild("shengyu") ~= nil then
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-- body
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if room.room_config.Leaf == 1 then
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-- body
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self._view:GetChild("shengyu"):GetChild("shengyu").text = "剩余15张"
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else
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self._view:GetChild("shengyu"):GetChild("shengyu").text = "剩余16张"
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end
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end
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------------------lingmeng--------------------------
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self._tex_leftTime = self._view:GetChild('Comp_Clock'):GetChild('time') -- 重写
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self._text_currenRound = self._view:GetChild('Text_CurrenRound')
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self._text_maxRound = self._view:GetChild('Text_MaxMaxRound')
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self:UpdateRound(0)
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--按钮功能全部未开放
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self._view:GetChild('Btn_Spectator').onClick:Set(function()
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ViewUtil.ErrorMsg(self._view, "", "该功能还未开放")
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end)
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self._view:GetChild('Btn_GamePlay').onClick:Set(function()
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ViewUtil.ErrorMsg(self._view, "", "该功能还未开放")
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end)
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self._view:GetChild('Btn_Check').onClick:Set(function()
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ViewUtil.ErrorMsg(self._view, "", "该功能还未开放")
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end)
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self._view:GetChild('Btn_Message').onClick:Set(function()
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ViewUtil.ErrorMsg(self._view, "", "该功能还未开放")
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end)
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self._view:GetChild('Btn_Invite').onClick:Set(function()
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ViewUtil.ErrorMsg(self._view, "", "该功能还未开放")
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end)
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----------------------------------------------------
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-------------梭哈-------------------
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self._viewText_allScore = self._view:GetChild('text_AllScore')
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------------------------------------
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end
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function M:UpdateCard(index)
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self._room.pai = index
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local card_info = self._player_card_info[1]
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-- for i=1,#self._room.player_list do
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-- -- print(i)
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-- end
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card_info:updatePoker()
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for _, player in ipairs(self._room.player_list) do
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local player_card_info = self._player_card_info[self:GetPos(player.seat)]
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if self._room.curren_turn_seat ~= player.seat then
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if player.out_card_list[1] == 0 then
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player_card_info:SetOutCardInfo(nil, true)
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else
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player_card_info:SetOutCardInfo(player.out_card_list, false)
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end
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end
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end
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if self.caozuo == 1 then
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local ctr_number = self.pass == nil and 2 or 1
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local lastCardList = self._gamectr:GetLastCardList(self._room.self_player.seat)
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local cardType, cardNum, cardLength = self._gamectr:GetCardListInfo(lastCardList)
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local m = false
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local next_seat = self._room.self_player.seat + 1
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if next_seat > self._room.room_config.people_num then
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next_seat = next_seat - self._room.room_config.people_num
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end
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if self._room:GetPlayerBySeat(next_seat).hand_count == 1 and self._room.room_config.WillBeOut == 1 then
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m = true
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end
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local zdts = self._view:GetController("zidongtishi").selectedIndex
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self._player_card_info[1]:ShowOutCardOption(ctr_number, cardType, cardNum, cardLength, m)
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end
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end
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function M:UpdateCardSize(index)
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self._room.cardsize = index
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local card_info = self._player_card_info[1]
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card_info:updatePoker()
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end
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function M:NewPlayerCardInfoView(tem, index)
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if index == 1 then
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return EXPlayerSelfPokerInfoView.new(tem, self)
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end
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return EXPlayerPokerInfoView.new(tem, self)
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end
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function M:OnPlayerEnter(...)
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MainView.OnPlayerEnter(self, ...)
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local arg = { ... }
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local p = arg[1]
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local index = self:GetPos(p.seat)
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local info = self._player_info[index]
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local selecet_seat = self._view:GetChild("seat_" .. index)
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if selecet_seat ~= nil then
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selecet_seat.visible = true
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end
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info:FillData(p)
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end
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function M:OnPlayerReady(...)
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print('thislingmengOnPlayerReady')
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local arg = { ... }
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local p = arg[1]
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local _room = self._room
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local _player_info = self._player_info
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if p.seat == _room.self_player.seat then
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self._ctr_action.selectedIndex = 0
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end
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local info = _player_info[self:GetPos(p.seat)]
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info:Ready(true)
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end
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function M:OnPlayerLeave(...)
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MainView.OnPlayerLeave(self, ...)
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local _room = self._room
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end
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function M:EventInit()
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local _gamectr = ControllerManager.GetController(GameController)
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MainView.EventInit(self)
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local _player_info = self._player_info
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local _player_card_info = self._player_card_info
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local _room = self._room
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_gamectr:AddEventListener(EXGameEvent.OnSendCard, function(...)
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local arg = { ... }
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local data = arg[1]
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local round = data.round
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local bank_seat = data.bank_seat
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self:UpdateRound(round)
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self._state.selectedIndex = 1
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local list = _room.player_list
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for i = 1, #list do
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local cardList = data[string.format("seat_%d", i)]
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pt(cardList)
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local cardInfo = _player_card_info[self:GetPos(i)]
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if cardList then
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cardInfo:UpdateHandPoker(cardList)
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end
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local playerInfo = _player_info[self:GetPos(i)]
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playerInfo:FillData(list[i])
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playerInfo:Ready(false)
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end
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end)
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_gamectr:AddEventListener(EXGameEvent.OnTipAction, function(...)
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local arg = { ... }
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end)
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_gamectr:AddEventListener(EXGameEvent.OnResult1, function(...)
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local arg = { ... }
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self.result_view = EXResultView.new(self._root_view, self._room.player_list, self._room.room_id, 0, win_seat, 0,
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remaincards)
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self.result_view:InitBackReady(function()
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self._state.selectedIndex = 0
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self._ctr_action.selectedIndex = 1
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end)
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self.result_view:Show()
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end)
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_gamectr:AddEventListener(EXGameEvent.OnResult2, function(...)
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local arg = { ... }
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ViewManager.ChangeView(ViewManager.View_Family)
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end)
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_gamectr:AddEventListener(EXGameEvent.OnUpdateScore, function(...)
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local arg = { ... }
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local data = arg[1]
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local sidePot = data.sidePot
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self._viewText_allScore.text = sidePot
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local maxPeopleNum = _room.room_config.people_num
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for i = 1, maxPeopleNum do
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local score = data[string.format("seat_%d", i)]
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print(score)
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local player = _player_info[self:GetPos(i)]
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if score then
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player:UpdateScore(score)
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end
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end
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end)
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_gamectr:AddEventListener(EXGameEvent.OnTurnAction, function(...)
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print("lingmengOnTurnAction")
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pt(arg)
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local arg = { ... }
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local data = arg[1]
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local seat = data.seat
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if seat == _room.self_player.seat then
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_player_card_info[1]:ShowTips(data.actions)
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end
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end)
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end
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function M:ReConnectForStart()
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local _gamectr = ControllerManager.GetController(GameController)
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self._room.is_new_bout = _gamectr:GetIsNewBout(self._room.curren_turn_seat)
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self._state.selectedIndex = 1
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self._view:GetController("time").selectedIndex = self:GetPos(self._room.curren_turn_seat)
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for _, player in ipairs(self._room.player_list) do
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local player_card_info = self._player_card_info[self:GetPos(player.seat)]
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local head_info = self._player_info[self:GetPos(player.seat)]
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head_info:Ready(false)
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--如果是体力值不可负分模式 则显示当前的hp值
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if player.hp_info ~= nil and player.hp_info.cur_hp ~= nil then
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head_info:UpdateScore(d2ad(player.hp_info.cur_hp))
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head_info._view:GetChild('zhanji').visible = true
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local num = player.hp_info.total_hp
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if num > 0 then
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head_info._view:GetController('text_color').selectedIndex = 0
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head_info._view:GetChild('text_score').text = '+' .. d2ad(player.hp_info.total_hp)
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else
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head_info._view:GetController('text_color').selectedIndex = 1
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head_info._view:GetChild('text_score').text = d2ad(player.hp_info.total_hp)
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end
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else
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local rt = 1
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if self._room.hpOnOff == 1 then
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rt = self._room.score_times
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end
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head_info:UpdateScore(player.total_score * rt)
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end
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head_info:UpdateLineState(player.line_state)
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head_info:UpdatePiao(player.piao)
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if head_info._view:GetChild("shengyu") ~= nil and head_info._view:GetController("shengyu") ~= nil then
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-- body
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if self._room.room_config.showlength == 1 then
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-- body
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head_info._view:GetController("shengyu").selectedIndex = 1
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else
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head_info._view:GetController("shengyu").selectedIndex = 0
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end
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-- body
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head_info._view:GetChild("shengyu"):GetChild("shengyu").text = "剩" .. player.hand_count .. "张"
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end
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print("lingmengReConnectForStart")
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pt(player)
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-- if player.seat == self._room.self_player.seat then
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-- if player.open ~= nil and player.open == 0 and self._room.room_config.people_num == 3 and self._room.room_config.fangzuobi == 1 then
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-- -- body
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-- self.MypokerList = player.hand_list
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-- player_card_info:InitPoker(player.hand_list, false, 1)
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-- else
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-- player_card_info:InitPoker(player.hand_list, false)
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-- end
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-- else
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-- player_card_info:SetRemainCardNumber(player.hand_count == 1)
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-- if player.hand_count == 1 then
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-- self.bgm_index = 2
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-- end
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-- end
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player_card_info:UpdateHandPoker(player.hand_list)
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-- if self._room.curren_turn_seat ~= player.seat then
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-- -- head_info:MarkBank(false)
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-- if player.out_card_list[1] == 0 then
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-- player_card_info:SetOutCardInfo(nil, false)
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-- else
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-- player_card_info:SetOutCardInfo(player.out_card_list, false)
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-- end
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-- else
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|
-- -- head_info:MarkBank(true)
|
|
-- end
|
|
end
|
|
end
|
|
|
|
function M:ReconnectForClearing()
|
|
self:UpdateRound(self._room.curren_round)
|
|
local win_seat = 0
|
|
--self.rank_view = self:CreateRankEff(self._room.winseat)
|
|
for _, player in ipairs(self._room.player_list) do
|
|
local head_info = self._player_info[self:GetPos(player.seat)]
|
|
local player_card_info = self._player_card_info[self:GetPos(player.seat)]
|
|
|
|
--如果是体力值不可负分模式 则显示当前的hp值
|
|
if player.hp_info ~= nil and player.hp_info.cur_hp ~= nil then
|
|
head_info:UpdateScore(d2ad(player.hp_info.cur_hp))
|
|
head_info._view:GetChild('zhanji').visible = true
|
|
local num = player.hp_info.total_hp
|
|
if num > 0 then
|
|
head_info._view:GetController('text_color').selectedIndex = 0
|
|
head_info._view:GetChild('text_score').text = '+' .. d2ad(player.hp_info.total_hp)
|
|
else
|
|
head_info._view:GetController('text_color').selectedIndex = 1
|
|
head_info._view:GetChild('text_score').text = d2ad(player.hp_info.total_hp)
|
|
end
|
|
-- player_card_info:PlayScore(d2ad(player.hp_info.round_actual_hp))
|
|
else
|
|
local rt = 1
|
|
if self._room.hpOnOff == 1 then
|
|
rt = self._room.score_times
|
|
end
|
|
head_info:UpdateScore(player.total_score * rt)
|
|
-- player_card_info:PlayScore(player.winscore * rt, false, self._room.winseat)
|
|
end
|
|
|
|
head_info:UpdateLineState(player.line_state)
|
|
--head_info._view:GetController("Oener").selectedIndex=0
|
|
head_info:UpdatePiao(player.piao)
|
|
if head_info._view:GetChild("shengyu") ~= nil and head_info._view:GetController("shengyu") ~= nil then
|
|
-- body
|
|
|
|
if self._room.room_config.showlength == 1 then
|
|
-- body
|
|
head_info._view:GetController("shengyu").selectedIndex = 1
|
|
else
|
|
head_info._view:GetController("shengyu").selectedIndex = 0
|
|
end
|
|
|
|
-- body
|
|
head_info._view:GetChild("shengyu"):GetChild("shengyu").text = "剩" .. player.hand_count .. "张"
|
|
end
|
|
|
|
|
|
-- if player.seat == self._room.self_player.seat then
|
|
-- player_card_info:InitPoker(player.hand_list, false)
|
|
-- else
|
|
-- player_card_info:UpdateHandPoker(player.hand_list, false, true)
|
|
-- end
|
|
player_card_info:UpdateHandPoker(player.hand_list)
|
|
-- if player.out_card_list[1] == 0 then
|
|
-- player_card_info:SetOutCardInfo(nil, false)
|
|
-- else
|
|
-- player_card_info:SetOutCardInfo(player.out_card_list, false)
|
|
-- end
|
|
end
|
|
win_seat = self._room.winseat
|
|
self._room.winseat = nil
|
|
|
|
local remaincards = self._room.remaincards
|
|
if self._room.game_status == 1 then
|
|
-- body
|
|
coroutine.start(function()
|
|
coroutine.wait(0.3)
|
|
|
|
self.result_view = EXResultView.new(self._root_view, self._room.player_list, self._room.room_id, 0,
|
|
win_seat, 0, remaincards)
|
|
self.result_view:Show()
|
|
local card_info = self._player_card_info[1]
|
|
card_info._view:GetChild("out_card_list").visible = true
|
|
end)
|
|
if remaincards then
|
|
local newremaincards = self._gamectr:ChangeCodeByFrom(remaincards, true)
|
|
|
|
-- body
|
|
local otherpoker_list = self._view:GetChild("otherpoker_list")
|
|
|
|
if otherpoker_list ~= nil then
|
|
-- body
|
|
otherpoker_list:RemoveChildrenToPool()
|
|
otherpoker_list.visible = true
|
|
end
|
|
|
|
for i = #newremaincards, 1, -1 do
|
|
coroutine.start(function()
|
|
coroutine.wait(0.1 * (15 - i))
|
|
|
|
|
|
local flow = newremaincards[i] % 10
|
|
local num = (newremaincards[i] - (newremaincards[i] % 10)) / 10
|
|
local card_n = flow * 100 + num
|
|
local poker_item = UIPackage.CreateObject("Extend_Poker_SuoHa", "poker6")
|
|
|
|
--local code = self:ChangeCodeByTo(card_n)
|
|
-- local card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_suoha/" .. card_n)
|
|
-- local card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. card_n .. "_2")
|
|
local card_code_obj
|
|
if DataManager.CurrenRoom.pai == 0 then
|
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_SuoHa/" .. card_n)
|
|
else
|
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. card_n .. "_2")
|
|
end
|
|
if card_n == 310 and DataManager.CurrenRoom.room_config.Heart10 == 2 then
|
|
-- body
|
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_SuoHa/" .. card_n .. "_1")
|
|
end
|
|
card_code_obj:SetScale(0.6, 0.6)
|
|
poker_item:AddChild(card_code_obj)
|
|
otherpoker_list:AddChild(poker_item)
|
|
end)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function M:CreateRankEff()
|
|
self.rank_view = UIPackage.CreateObjectFromURL("ui://Extend_Poker_SuoHa/rank_eff")
|
|
self._view:AddChild(self.rank_view)
|
|
self.rank_view:Center()
|
|
self.rank_view:GetTransition("t0"):Play()
|
|
end
|
|
|
|
function M:_Effect(type1, player)
|
|
-- body
|
|
|
|
if type1 < 7 and type1 ~= 4 and type1 ~= 5 then
|
|
return
|
|
end
|
|
local eff_code = 0
|
|
if type1 == 10 then
|
|
eff_code = 2
|
|
elseif type1 == 11 then
|
|
eff_code = 3
|
|
elseif type1 == 4 then
|
|
eff_code = 4
|
|
elseif type1 == 12 then
|
|
return
|
|
elseif type1 == 5 then
|
|
eff_code = 5
|
|
else
|
|
eff_code = 1
|
|
end
|
|
local info = self._player_card_info[self:GetPos(player.seat)]
|
|
local pNode = info._mask_liangpai
|
|
local effect = UIPackage.CreateObjectFromURL("ui://Extend_Poker_SuoHa/eff_" .. eff_code)
|
|
-- local effect = UIPackage.CreateObjectFromURL("ui://Extend_Poker_SuoHa/eff2_1")
|
|
effect.touchable = false
|
|
effect:GetTransition("t0"):Play()
|
|
-- effect:SetXY((self._view.width - effect.width) / 2,(self._view.hight - effect.hight) / 2)
|
|
if eff_code == 3 then
|
|
self._view:AddChild(effect)
|
|
else
|
|
pNode:AddChild(effect)
|
|
end
|
|
|
|
|
|
if eff_code == 1 then
|
|
self.eff_feiji = UIPackage.CreateObjectFromURL("ui://Extend_Poker_SuoHa/eff_feiji")
|
|
self._view:AddChild(self.eff_feiji)
|
|
self.eff_feiji:Center()
|
|
self.eff_feiji:GetTransition("t0"):Play()
|
|
end
|
|
if eff_code == 3 then
|
|
effect:Center()
|
|
else
|
|
if self:GetPos(player.seat) == 1 then
|
|
effect.x, effect.y = 0, 24
|
|
else
|
|
effect.x, effect.y = 24, 67
|
|
end
|
|
end
|
|
|
|
|
|
-- effect:Center()
|
|
-- if eff_code ==3 then
|
|
-- coroutine.start(function()
|
|
-- coroutine.wait(1)
|
|
-- effect:Dispose()
|
|
-- end)
|
|
-- else
|
|
coroutine.start(function()
|
|
coroutine.wait(1)
|
|
if self.eff_feiji ~= nil then
|
|
self.eff_feiji:Dispose()
|
|
end
|
|
effect:Dispose()
|
|
end)
|
|
-- end
|
|
end
|
|
|
|
-- function M:_Effect(type1, player)
|
|
-- if type1 < 7 and type1 ~= 4 then return end
|
|
-- local eff_code = 0
|
|
-- if type1 == 10 then --顺子
|
|
-- eff_code = 2
|
|
-- elseif type1 == 11 then --炸
|
|
-- eff_code = 3
|
|
-- elseif type1 == 4 then --连对
|
|
-- eff_code = 4
|
|
-- else
|
|
-- eff_code = 6
|
|
-- end
|
|
-- local info = self._player_card_info[self:GetPos(player.seat)]
|
|
-- local pNode = info._mask_liangpai
|
|
-- local effect = UIPackage.CreateObjectFromURL("ui://Extend_Poker_suoha/MovieClip" .. eff_code)
|
|
|
|
-- effect.touchable = false
|
|
|
|
-- --effect:SetXY((self._view.width - effect.width) / 2,(self._view.hight - effect.hight) / 2)
|
|
-- pNode:AddChild(effect)
|
|
-- if type1 == 10 then --顺子
|
|
-- effect.x, effect.y = -400, -200
|
|
-- elseif type1 == 11 then --炸
|
|
-- effect.x, effect.y = -80, -225
|
|
-- elseif type1 == 4 then --连对
|
|
-- effect.x, effect.y = -400, -200
|
|
-- else
|
|
-- effect.x, effect.y = -157, -140
|
|
-- end
|
|
-- coroutine.start(function()
|
|
-- if type1== 10 or type1== 11 or type1== 4 then
|
|
-- -- body
|
|
-- coroutine.wait(2)
|
|
-- effect:Dispose()
|
|
-- else
|
|
-- coroutine.wait(1.2)
|
|
-- effect:Dispose()
|
|
-- end
|
|
|
|
-- end)
|
|
-- if eff_code ==3 then
|
|
-- coroutine.start(function()
|
|
-- coroutine.wait(1)
|
|
-- effect:Dispose()
|
|
-- end)
|
|
-- else
|
|
-- coroutine.start(function()
|
|
-- coroutine.wait(2)
|
|
-- effect:Dispose()
|
|
-- end)
|
|
-- end
|
|
-- end
|
|
|
|
|
|
function M:UpdateRound(round)
|
|
local total_round = self._room.room_config.Times
|
|
-- self._text_round.text = string.format("%d / %d 局", round, total_round)
|
|
if not self._text_currenRound then
|
|
self._text_currenRound = self._view:GetChild('Text_CurrenRound')
|
|
end
|
|
if not self._text_maxRound then
|
|
self._text_maxRound = self._view:GetChild('Text_MaxMaxRound')
|
|
end
|
|
self._text_currenRound.text = round
|
|
self._text_maxRound.text = string.format("/%s局", total_round)
|
|
end
|
|
|
|
function M:GetSoundFileName(type, num, isNewBout)
|
|
local fileName
|
|
if isNewBout then
|
|
if type > 6 or type == 4 then
|
|
if type == 8 or type == 9 then
|
|
type = 7
|
|
end
|
|
fileName = tostring(type)
|
|
elseif type > 2 then
|
|
fileName = string.format("3_%d", num)
|
|
else
|
|
fileName = string.format("%d_%d", type, num)
|
|
end
|
|
else
|
|
math.randomseed(os.time())
|
|
if type > 2 and type ~= 11 then
|
|
local r = math.random(1, 3)
|
|
fileName = "dani_" .. r
|
|
elseif type == 11 then
|
|
fileName = tostring(type)
|
|
else
|
|
fileName = string.format("%d_%d", type, num)
|
|
end
|
|
end
|
|
return fileName
|
|
end
|
|
|
|
function M:GetSpringSeats(player_info)
|
|
local seat_list = {}
|
|
local card_max_length = self._room.room_config.Leaf + 14
|
|
for i = 1, #player_info do
|
|
local player = player_info[i]
|
|
if #player.cards == card_max_length then
|
|
seat_list[#seat_list + 1] = player.seat
|
|
end
|
|
end
|
|
return seat_list
|
|
end
|
|
|
|
function M:PlayCardEff(card)
|
|
if self.cor_card_eff ~= nil then
|
|
coroutine.stop(self.cor_card_eff)
|
|
end
|
|
self.cor_card_eff = nil
|
|
local cor_time = 0.1
|
|
self.cor_card_eff = coroutine.start(function()
|
|
self._popEvent = false
|
|
local eff = self._view:GetChild("poker_eff")
|
|
local poker_obj = eff:GetChild("poker2")
|
|
local poker_back = eff:GetChild("di")
|
|
poker_back.visible = false
|
|
-- local card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_suoha/" .. card)
|
|
-- local card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. card .. "_2")
|
|
local card_code_obj
|
|
if DataManager.CurrenRoom.pai == 0 then
|
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Extend_Poker_SuoHa/" .. card)
|
|
else
|
|
card_code_obj = UIPackage.CreateObjectFromURL("ui://Main_Poker/" .. card .. "_2")
|
|
end
|
|
if card_code_obj then
|
|
card_code_obj:SetScale(1, 1)
|
|
poker_obj:AddChild(card_code_obj)
|
|
card_code_obj.visible = true
|
|
end
|
|
|
|
self.tween = TweenUtils.TweenFloat(0, 2340, cor_time, function(x)
|
|
poker_back.rotationY = x
|
|
poker_obj.rotationY = -180 + x
|
|
local x_1 = x % 360
|
|
if (x_1 > 90 and x_1 < 270) then
|
|
poker_obj.visible = true
|
|
poker_back.visible = false
|
|
else
|
|
poker_obj.visible = false
|
|
poker_back.visible = true
|
|
end
|
|
end)
|
|
coroutine.wait(1)
|
|
self._popEvent = true
|
|
end)
|
|
end
|
|
|
|
function M:ResetPoker()
|
|
-- if self._room.curren_turn_seat == self._room.self_player.seat then
|
|
-- self._player_card_info[1]:ResetPoker()
|
|
-- end
|
|
self._player_card_info[1]:ResetPoker()
|
|
end
|
|
|
|
function M:PlaySound(sex, path)
|
|
local sex_path = ViewUtil.Sex_Chat[sex] -- 1 男 2 女
|
|
local sound_path = string.format("extend/poker2/suoha/sound/%s/%s.mp3", sex_path, path)
|
|
ViewUtil.PlaySound("SuoHa_PK", sound_path)
|
|
end
|
|
|
|
function M:ChangeBgmMusic(bgm_index)
|
|
if bgm_index == nil then
|
|
bgm_index = self.bgm_index
|
|
else
|
|
self.bgm_index = bgm_index
|
|
end
|
|
ViewUtil.PlayMuisc("SuoHa_PK", string.format("extend/poker2/suoha/sound/bgm%d.mp3", 1))
|
|
end
|
|
|
|
function M:OnPlayerEnter(...)
|
|
local arg = { ... }
|
|
local p = arg[1]
|
|
for i = 1, #self._room.player_list do
|
|
if self._room.self_player.seat == self._room.player_list[i].seat and self._room.self_player.self_user.account_id ~= self._room.player_list[i].self_user.account_id then
|
|
-- body
|
|
local ErrorMsgTip = UIPackage.CreateObject("Common", "Win_ConnectTip")
|
|
local _action = self._view:AddChild(ErrorMsgTip)
|
|
_action.xy = Vector2((self._view.width - _action.width) / 4, self._view.height / 4)
|
|
local text = _action:GetChild("tex_message")
|
|
local btn1 = _action:GetChild("btn_connect")
|
|
local btn2 = _action:GetChild("btn_back")
|
|
text.text = "您来晚了,座位有人,请重新进牌桌"
|
|
btn1.visible = false
|
|
btn2:Center()
|
|
btn2.y = btn2.y + 50
|
|
btn2.onClick:Set(function()
|
|
-- body
|
|
ErrorMsgTip:Destroy()
|
|
ErrorMsgTip = nil
|
|
self._gamectr:LevelRoom(function(res)
|
|
ViewUtil.CloseModalWait()
|
|
NetResetConnectWindow.CloseNetReset()
|
|
ControllerManager.ChangeController(LoddyController)
|
|
ViewManager.ChangeView(ViewManager.View_Lobby)
|
|
end)
|
|
end)
|
|
end
|
|
end
|
|
-- if p ~= self._room.self_player and self._room.room_config.people_num <= 4 and self._room.room_config.people_num >= 3 and self._gamectr:CheckGPS() then
|
|
-- if self.distance_view then
|
|
-- self.distance_view:Destroy()
|
|
-- end
|
|
-- self.distance_view = PlayerDistanceView.new(true)
|
|
-- self.distance_view:Show()
|
|
-- end
|
|
-- local info = self._player_info[self:GetPos(p.seat)]
|
|
-- info:FillData(p)
|
|
-- info._view.visible = true
|
|
MainView.OnPlayerEnter(self, ...)
|
|
end
|
|
|
|
function M:Destroy()
|
|
for i = 1, #self._room.player_list do
|
|
local player = self._room.player_list[i]
|
|
local card_info_i = self._player_card_info[self:GetPos(player.seat)]
|
|
|
|
card_info_i:Destroy()
|
|
if card_info_i ~= nil and card_info_i.cor_init_poker ~= nil then
|
|
coroutine.stop(card_info_i.cor_init_poker)
|
|
end
|
|
end
|
|
PKMainView.Destroy(self)
|
|
UIPackage.RemovePackage("extend/poker2/suoha/ui/Extend_Poker_SuoHa")
|
|
end
|
|
|
|
return M
|