hengyang_client/lua_probject/extend_project/extend/majiang/zhuanzhuan/EXGameInfo.lua

291 lines
7.7 KiB
Lua

local EXGameInfo = {}
local M = EXGameInfo
function EXGameInfo.new(blur_view)
setmetatable(M, {__index = IGameInfo})
local self = setmetatable({}, {__index = M})
self.class = "EXGameInfo"
UIPackage.AddPackage("extend/majiang/zhuanzhuan/ui/Info_MJ_ZhuanZhuan")
return self
end
function M:FillData()
self._maxPlayer = 4 -- 默认玩家人数
self._roundChoice = 4 -- 回合选项数
if oldGameVersion==1 then
self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_ZhuanZhuan/Cgm_create_room")
else
self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_ZhuanZhuan/Cgm_create_room")
end
if oldGameVersion==2 then
self._config:GetController("xipai").selectedIndex=0
self.xipaiValueText=self._config:GetChild('xipaifen')
self.xipaiValueText.text=1
self.xipaiValue=1
self.anchouValueText=self._config:GetChild('anchoufen')
self.anchouValueText.text=1
self.anchouValue=1
local btn_cr = self._config:GetChild('sdsrbtn')
btn_cr.onClick:Set(
function()
local gniv = GroupNumberInputView_Game.new(nil, function(num)
local value = limit
if otype == 1 then
value = value + ad2d(num)
elseif otype == - 1 then
value = value - ad2d(num)
else
value = ad2d(num)
end
if value < 0 then
ViewUtil.ErrorTip(1,"输入数据异常!")
end
self.xipaiValueText.text=value/1000
self.xipaiValue=value/1000
end, 3, nil)
gniv:Show()
end
)
local btn_cr2 = self._config:GetChild('anchoubtn')
btn_cr2.onClick:Set(
function()
local gniv = GroupNumberInputView_Game.new(nil, function(num)
local value = limit
if otype == 1 then
value = value + ad2d(num)
elseif otype == - 1 then
value = value - ad2d(num)
else
value = ad2d(num)
end
if value < 0 then
ViewUtil.ErrorTip(1,"输入数据异常!")
end
self.anchouValueText.text=value/1000
self.anchouValue=value/1000
end, 3, nil)
gniv:Show()
end
)
end
end
local _help_url= "ui://Info_MJ_ZhuanZhuan/Com_help"
function M:GetHelpUrl()
return _help_url
end
local _icon_url = "ui://Info_MJ_ZhuanZhuan/icon"
function M:GetIconUrl()
return _icon_url
end
local _icon_url1 = "ui://Info_MJ_ZhuanZhuan/icon1"
function M:GetIconUrl1()
return _icon_url1
end
local _play_list = {}--{"红中麻将","三人红中","二人红中"}
function M:GetPlayList()
return _play_list
end
function M:SelectedConfigData()
local _config = self._config
local round = _config:GetController("round").selectedIndex + 1
local people = _config:GetController("play_list").selectedIndex+2
local niao_type = _config:GetController("NiaoType").selectedIndex + 1
local zha_ma = _config:GetController("zha").selectedIndex + 1
local wo_niao = _config:GetController("wowoniao").selectedIndex + 1
local aa = _config:GetController("Cost").selectedIndex
local piao_niao = _config:GetChild("btn_piao_niao").selected
----------
-- local piao_niao1=0
-- if _config:GetController('piao') then
-- piao_niao1=_config:GetController('piao').selectedIndex
-- end
-- local piao1=false
-- local piao2=false
-- local piao3=false
-- local piao_niao_opt=0
-- if piao_niao1==2 then
-- piao_niao_opt=_config:GetController("piaofen").selectedIndex
-- end
local xi_pai=false
local xi_paifen=0
if _config:GetChild("xipai") then
xi_pai=_config:GetChild("xipai").selected
end
-- local fengding_score=0
-- if _config:GetController("fengding") then
-- fengding_score=_config:GetController("fengding").selectedIndex
-- end
local dianpao = _config:GetChild("btn_dianpaohu").selected
local seven_pair = _config:GetChild("btn_qidui").selected
local laizi = _config:GetChild("btn_hongzhong").selected
local bi_hu = _config:GetChild("btn_bihu").selected
local hz_hu = _config:GetChild("btn_wuzhong").selected
local buzhong = _config:GetChild("btn_buzhongsuanquanzhong").selected
local zhuangxian = _config:GetChild("btn_zhuangxiansuanfen").selected
local qgdp =_config:GetController("qianggang").selectedIndex
local qianggang_dianpao=false
if qgdp==1 then
qianggang_dianpao=true
end
----------
local _data = {}
_data["opt"] = round
_data["maxPlayers"] = people
_data["niao"] = niao_type
if oldGameVersion==1 then
_data["niao_opt"] = niao_type == 2 and 1 or (niao_type == 3 and wo_niao or zha_ma)
else
_data["niao_opt"] = niao_type == 2 and 1 or (niao_type == 3 and wo_niao or zha_ma)
end
_data["niao_opt_score"] = wo_niao
_data["zhuangxian"] = zhuangxian
_data["qidui"] = seven_pair
_data["hz_hu"] = hz_hu
_data["dianpao"] = dianpao
_data["bi_hu"] = bi_hu
_data["laizi"] = laizi
_data["qianggang_dianpao"] = qianggang_dianpao
_data["AA"] = aa
_data["piao_niao"] = piao_niao
-- _data['piao1'] = piao1
-- _data['piao2'] = piao2
-- _data['piao3'] = piao3
_data['xi_pai'] = xi_pai
-- auto_piao=false
-- if piao_niao==2 then
-- if piao1 or piao2 or piao3 then
-- auto_piao=true
-- end
-- end
-- _data['auto_piao'] = auto_piao
-- _data['piao_niao_opt'] = piao_niao_opt
local xi_pai_score=0
local an_chou_score=0
if oldGameVersion==2 then
xi_pai_score=self.xipaiValue
an_chou_score=self.anchouValue
end
_data['xi_pai_score'] = xi_pai_score*1000
_data['an_chou_score'] = an_chou_score*1000
--_data["fengding_score"] = fengding_score
return _data
end
function M:LoadConfigData(data)
local _config = self._config
_config:GetController("round").selectedIndex = data.opt -1 -- == 1 and 0 or 1
_config:GetController("play_list").selectedIndex = data.maxPlayers-2
_config:GetChild("btn_qidui").selected = data.qidui
_config:GetChild("btn_zhuangxiansuanfen").selected = data.zhuangxian
_config:GetChild("btn_hongzhong").selected = data.laizi
_config:GetChild("btn_wuzhong").selected=data.hz_hu
_config:GetChild("btn_dianpaohu").selected=data.dianpao
_config:GetChild("btn_bihu").selected=data.bi_hu
--_config:GetChild("btn_buzhongsuanquanzhong").selected=data.buzhong
if data.qianggang_dianpao==true then
_config:GetController("qianggang").selectedIndex=1
else
_config:GetController("qianggang").selectedIndex=0
end
_config:GetController("NiaoType").selectedIndex = data.niao - 1
if data.niao == 1 then
_config:GetController("zha").selectedIndex = data.niao_opt - 1
elseif data.niao == 3 then
_config:GetController("wowoniao").selectedIndex = data.niao_opt - 1
end
_config:GetController("wowoniao").selectedIndex=data.niao_opt_score-1
_config:GetController("Cost").selectedIndex = data.AA or 0
_config:GetChild("btn_piao_niao").selected=data.piao_niao
-- if _config:GetController("piao") then
-- _config:GetController("piao").selectedIndex=data.piao_niao
-- _config:GetChild('pf1').selected=data.piao1
-- _config:GetChild('pf2').selected=data.piao2
-- _config:GetChild('pf3').selected=data.piao3
-- end
if _config:GetChild("xipai") then
_config:GetChild("xipai").selected=data.xi_pai
end
-- if _config:GetController("piaofen") then
-- _config:GetController("piaofen").selectedIndex=data.piao_niao_opt
-- end
if oldGameVersion==2 then
self.xipaiValueText.text=data.xi_pai_score/1000
self.xipaiValue=data.xi_pai_score/1000
self.anchouValueText.text=data.an_chou_score/1000
self.anchouValue=data.an_chou_score/1000
end
-- if _config:GetController("fengding") then
-- _config:GetController("fengding").selectedIndex=data.fengding_score
-- end
end
return M