207 lines
7.4 KiB
Lua
207 lines
7.4 KiB
Lua
local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView")
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local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
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local CardCheck = import(".CardCheck")
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local M = {}
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--
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function M.new(view,mainView)
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setmetatable(MJPlayerSelfCardInfoView, {__index = MJPlayerCardInfoView})
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setmetatable(M, {__index = MJPlayerSelfCardInfoView})
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local self = setmetatable({},{__index = M})
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self.class = "PlayerSelfCardInfoView"
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self._view = view
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self._mainView = mainView
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self:init()
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return self
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end
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function M:ShowHuTip(card_list)
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local fz_list = DataManager.CurrenRoom.self_player.fz_list
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local tingList = CardCheck.tingPai(card_list, fz_list, DataManager.CurrenRoom.room_config.no_jiang)
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self._mainView._hu_tip:FillData(tingList)
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end
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function M:UpdateHandCard(getcard, mp, opcard)
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MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)
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local _carViewList = self._carViewList
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local card_list = DataManager.CurrenRoom.self_player.card_list
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self:ShowHuTip(card_list)
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if getcard then
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self._out_card = true
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local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
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-- 记录需要标记听牌提示的牌
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local lst_mark = {}
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local total_num = 0
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for i = 1, #_carViewList do
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local btn = _carViewList[i].card
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local card = self:GetCard(btn)
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list_remove(card_list, card)
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local tingList = CardCheck.tingPai(card_list, DataManager.CurrenRoom.self_player.fz_list, DataManager.CurrenRoom.room_config.no_jiang)
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if #tingList > 0 then
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local count = 0
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for j = 1, #tingList do
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count = count + self._mainView:CountCardLeftNum(tingList[j])
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end
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local tem = {}
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tem.item = btn
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tem.count = count
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total_num = total_num + count
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table.insert(lst_mark, tem)
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end
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table.insert(card_list, card)
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end
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table.sort(lst_mark, function(a, b)
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return a.count > b.count
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end)
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-- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多'
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local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false
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for i = 1, #lst_mark do
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local tem = lst_mark[i]
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if all_same or tem.count < lst_mark[1].count then
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tem.item:GetController("mark_ting").selectedIndex = 1
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else
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tem.item:GetController("mark_ting").selectedIndex = 2
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end
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end
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else
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for i = 1, #_carViewList do
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local btn = _carViewList[i].card
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if btn:GetController("mark_ting").selectedIndex ~= 0 then
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btn:GetController("mark_ting").selectedIndex = 0
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end
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end
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self._out_card = false
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end
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local opnum = opcard and #opcard or -1
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if not mp and opnum > -1 then
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-- 起手胡板牌记录,手牌变化两次后,板牌收回
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self.__show_qs_hu_times = 2
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self.__qs_hu_cards = opcard
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elseif self.__qs_hu_cards and opnum == -1 and self.__show_qs_hu_times > 0 then
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self.__show_qs_hu_times = self.__show_qs_hu_times - 1
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opcard = self.__qs_hu_cards
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opnum = #opcard
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end
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if opcard then
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if #opcard > 0 then
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for i = #opcard, 1, -1 do
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for j = 1, #_carViewList do
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local btn = _carViewList[j].card
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local card = self:GetCard(btn)
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local tem = string.gsub(btn.icon, "ui://Main_Majiang/" .. self:GetPrefix(), "")
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if card == tonumber(opcard[i]) and string.sub(tem, 1, 3) == "201" then
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btn.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "202_" .. card
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-- list_remove(opcard, card)
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break
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end
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end
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end
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else
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for i = 1, #_carViewList do
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local btn = _carViewList[i].card
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local tem = string.gsub(btn.icon, "ui://Main_Majiang/", "")
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local tlist = string.split(tem, "_")
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btn.icon = "ui://Main_Majiang/" .. self:GetPrefix() .. "201_" .. tlist[2]
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end
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end
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end
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end
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function M:__OnClickHandCard(context)
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local button = context.sender
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local _carViewList = self._carViewList
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local refresh = true
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local card_list = {}
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for i=1,#_carViewList do
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local btn = _carViewList[i].card
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local card = self:GetCard(btn)
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if btn ~= button and btn.selected == true then
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if button.data.card_item == card then
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refresh = false
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else
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self._mainView:markOutCards(false, card)
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end
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btn.selected = false
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end
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if not btn.selected then
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table.insert(card_list, card)
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end
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end
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if self._out_card then
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self:ShowHuTip(card_list)
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end
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if refresh then
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if button.selected then
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self._mainView:markOutCards(true, button.data.card_item)
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else
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self._mainView:markOutCards(false, button.data.card_item)
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end
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end
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local _room = DataManager.CurrenRoom
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-- if (Utils.IsDoubleClick(context) and _room.curren_outcard_seat == _room.self_player.seat) then
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-- local card = button.data
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-- self._mainView:OutCard(card.card_item)
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-- end
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if not button.selected and _room.curren_outcard_seat == _room.self_player.seat then
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local card = button.data
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self._mainView:OutCard(card.card_item)
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end
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end
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function M:__OnDragEnd(context, offset)
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if self.outcard_button then
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self.outcard_button:Dispose()
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self.outcard_button = nil
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end
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local button = context.sender
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--
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--button:RemoveFromParent()
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local card = button.data
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local _room = DataManager.CurrenRoom
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-- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
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-- print(button.y - card.old_postion.y)
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-- if (button.y < -55 and _room.curren_outcard_seat == _room.self_player.seat) and self:CheckPlayerOnlineState() then
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if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat) then
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self._mainView:OutCard(card.card_item)
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button.touchable = false
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self.outcard_button = button
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else
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self._area_handcard_list:AddChildAt(button, card.index)
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button:TweenMove(card.old_postion, 0.2)
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end
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end
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function M:CheckPlayerOnlineState()
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local room = DataManager.CurrenRoom
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for i = 1, #room.player_list do
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if room.player_list[i].line_state == 0 then
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return false
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end
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end
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return true
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end
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function M:Clear(bskip)
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--self._ctr_state.selectedIndex = 0
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self._area_fz_list.x = self._src_fz_list.x
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self._area_fz_list.y = self._src_fz_list.y
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self._area_fz_list.width = self._src_fz_list.z
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self._area_fz_list.height = self._src_fz_list.w
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self._area_fz_list:RemoveChildren(0, -1, true)
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self._area_handcard_list:RemoveChildren(0, -1, true)
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self._area_outcard_list:RemoveChildren(0, -1, true)
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if bskip == nil or bskip == false then
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self._mask_liangpai:RemoveChildren(0, -1, true)
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end
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for i=1,#self._carViewList do
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self._carViewList[i].card:Dispose()
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end
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self._carViewList = {}
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end
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return M |