209 lines
7.3 KiB
Lua
209 lines
7.3 KiB
Lua
local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView")
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local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
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local CardCheck = import(".CardCheck")
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local M = {}
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--
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function M.new(view, mainView, record, direction)
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setmetatable(MJPlayerSelfCardInfoView, { __index = MJPlayerCardInfoView })
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setmetatable(M, { __index = MJPlayerSelfCardInfoView })
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local self = setmetatable({}, { __index = M })
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self.class = "PlayerSelfCardInfoView"
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self._view = view
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self._mainView = mainView
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self.direction = direction
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self:init()
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return self
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end
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function M:init()
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getmetatable(M).__index.init(self)
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end
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function M:ShowHuTip(card_list)
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self._mainView._hu_tip:FillData(self:GetTingList(card_list))
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end
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function M:GetTingList(card_list)
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return CardCheck.MuiltiplteCaculateTingPai(card_list, { _hu_qidui = true })
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end
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function M:UpdateHandCard(getcard, mp)
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MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)
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-- local _carViewList = self._carViewList
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-- if DataManager.CurrenRoom.laiziInfo and #self._carViewList > 0 then
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-- for i = 1, #self._carViewList do
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-- local obj = self._carViewList[i]
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-- if obj and obj.card then
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-- if IsHasDictionary(obj.card_item, DataManager.CurrenRoom.laiziInfo) then
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-- if obj.card.GetController then
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-- if obj.card:GetController("laizi") then
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-- obj.card:GetController("laizi").selectedIndex = 1
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-- end
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-- end
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-- else
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-- if obj.card.GetController then
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-- if obj.card:GetController("laizi") then
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-- obj.card:GetController("laizi").selectedIndex = 0
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-- end
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-- end
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-- end
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-- end
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-- end
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-- end
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-- local card_list = DataManager.CurrenRoom.self_player.card_list
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-- -- self:ShowHuTip(card_list)
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-- if getcard then
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-- self._out_card = true
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-- local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
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-- -- 记录需要标记听牌提示的牌
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-- local lst_mark = {}
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-- local total_num = 0
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-- for i = 1, #_carViewList do
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-- local btn = _carViewList[i].card
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-- local card = self:GetCard(btn)
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-- list_remove(card_list, card)
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-- local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true,
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-- DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
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-- if #tingList > 0 then
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-- local count = 0
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-- for j = 1, #tingList do
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-- count = count + self._mainView:CountCardLeftNum(tingList[j])
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-- end
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-- local tem = {}
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-- tem.item = btn
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-- tem.count = count
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-- total_num = total_num + count
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-- table.insert(lst_mark, tem)
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-- end
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-- table.insert(card_list, card)
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-- end
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-- table.sort(lst_mark, function(a, b)
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-- return a.count > b.count
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-- end)
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-- -- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多'
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-- local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false
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-- for i = 1, #lst_mark do
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-- local tem = lst_mark[i]
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-- if all_same or tem.count < lst_mark[1].count then
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-- tem.item:GetController("mark_ting").selectedIndex = 1
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-- else
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-- tem.item:GetController("mark_ting").selectedIndex = 2
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-- end
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-- end
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-- else
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-- for i = 1, #_carViewList do
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-- local btn = _carViewList[i].card
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-- if btn:GetController("mark_ting").selectedIndex ~= 0 then
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-- btn:GetController("mark_ting").selectedIndex = 0
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-- end
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-- end
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-- self._out_card = false
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-- end
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end
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-- function M:__OnClickHandCard(context)
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-- local button = context.sender
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-- local _carViewList = self._carViewList
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-- local refresh = true
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-- local card_list = {}
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-- for i = 1, #_carViewList do
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-- local btn = _carViewList[i].card
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-- local card = self:GetCard(btn)
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-- if btn ~= button and btn.selected == true then
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-- if button.data.card_item == card then
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-- refresh = false
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-- else
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-- self._mainView:markOutCards(false, card)
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-- end
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-- btn.selected = false
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-- end
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-- if not btn.selected then
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-- table.insert(card_list, card)
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-- end
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-- end
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-- if self._out_card then
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-- -- self:ShowHuTip(card_list)
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-- end
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-- -- 标记出牌
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-- if refresh then
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-- if button.selected then
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-- self._mainView:markOutCards(true, button.data.card_item)
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-- else
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-- self._mainView:markOutCards(false, button.data.card_item)
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-- end
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-- end
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-- local _room = DataManager.CurrenRoom
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-- if not button.selected and _room.curren_outcard_seat == _room.self_player.seat then
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-- local card = button.data
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-- self._mainView:OutCard(card.card_item)
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-- end
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-- end
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-- function M:__OnDragStart(card)
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-- local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
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-- list_remove(card_list, card)
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-- -- self:ShowHuTip(card_list)
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-- end
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-- function M:__OnDragEnd(context)
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-- if self.outcard_button then
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-- self.outcard_button:Dispose()
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-- self.outcard_button = nil
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-- end
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-- local button = context.sender
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-- --button:RemoveFromParent()
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-- local card = button.data
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-- local _room = DataManager.CurrenRoom
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-- -- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
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-- if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat and card.card_item ~= 0) then
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-- self._mainView:OutCard(card.card_item)
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-- button.touchable = false
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-- self.outcard_button = button
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-- else
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-- self._area_handcard_list:AddChildAt(button, card.index)
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-- button:TweenMove(card.old_postion, 0.2)
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-- end
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-- end
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-- function M:CheckPlayerOnlineState()
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-- local room = DataManager.CurrenRoom
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-- for i = 1, #room.player_list do
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-- if room.player_list[i].line_state == 0 then
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-- return false
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-- end
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-- end
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-- return true
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-- end
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function M:Clear(bskip)
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MJPlayerSelfCardInfoView.Clear(self)
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--self._ctr_state.selectedIndex = 0
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-- self._area_fz_list.x = self._src_fz_list.x
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-- self._area_fz_list.y = self._src_fz_list.y
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-- self._area_fz_list.width = self._src_fz_list.z
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-- self._area_fz_list.height = self._src_fz_list.w
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-- self._area_fz_list:RemoveChildren(0, -1, true)
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-- self._area_handcard_list:RemoveChildren(0, -1, true)
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-- self._area_outcard_list:RemoveChildren(0, -1, true)
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-- if bskip == nil or bskip == false then
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-- self._mask_liangpai:RemoveChildren(0, -1, true)
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-- end
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-- for i = 1, #self._carViewList do
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-- self._carViewList[i].card:Dispose()
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-- end
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-- self._carViewList = {}
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end
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return M
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