143 lines
4.9 KiB
Lua
143 lines
4.9 KiB
Lua
--设置窗口对象
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local PasswordUpdateView = import(".PasswordUpdateView")
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local LobbyPlayerInfoView = {}
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local M = LobbyPlayerInfoView
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setmetatable(M, { __index = BaseWindow })
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function LobbyPlayerInfoView.new(user, callback)
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local self = setmetatable({}, { __index = M })
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self.class = 'LobbyPlayerInfoView'
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self._close_destroy = true
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self.user = user
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self._callback = callback
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self._loadAll = 0
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self:init('ui://Lobby/PlayerInfo')
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return self
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end
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function M:init(url)
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BaseWindow.init(self, url)
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local view = self._view
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local user = self.user;
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--show
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view:GetChild('name').text = user.nick_name
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view:GetChild('phone').text = user.phone
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view:GetChild('id').text = user.account_id
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view:GetChild('diamo').text = user.diamo
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view:GetChild('sex').text = user.sex == 1 and "男" or "女"
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view:GetController('ctr_sex').selectedIndex = user.sex - 1
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view:GetChild('ip').text = DataManager.SelfUser.currenIp
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ImageLoad.Load(DataManager.SelfUser.head_url, view:GetChild("btn_PlayerHead")._iconObject)
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if DataManager.SelfUser.currenIp then
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self._loadAll = self._loadAll + 1
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else
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GameApplication.Instance:GetPublicIP(function(ip)
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DataManager.SelfUser.currenIp = ip
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view:GetChild('ip').text = DataManager.SelfUser.currenIp
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self:CheckAllload()
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end)
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end
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--change
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view:GetChild('choose_id').text = user.account_id
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view:GetChild('choose_diamo').text = user.diamo
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-- if user.phone and #user.phone == 11 then
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-- self._view:GetChild('btn_changeInfo').visible = false
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-- self._view:GetChild('btn_changeInfo').touchable = false
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-- end
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self.Lable_name = view:GetChild('Lable_name'):GetChild('text')
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self.Lable_name.text = user.nick_name
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self.group_sex = view:GetController('group_sex')
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self.group_sex.selectedIndex = user.sex - 1
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self.Lable_phone = view:GetChild('Lable_phone'):GetChild('text')
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local bind = view:GetController('bind')
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if user.phone then
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self.Lable_phone.text = user.phone
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else
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self.Lable_phone.text = ""
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end
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view:GetChild('btn_headChange').onClick:Add(function()
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local guo_msg = MsgWindow.new(self._root_view, "暂不支持更换头像", MsgWindow.MsgMode.OnlyOk)
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guo_msg:Show()
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end)
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view:GetChild('btn_changePhone').onClick:Add(function()
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local guo_msg = MsgWindow.new(self._root_view, "绑定页面正在优化中,请稍后绑定", MsgWindow.MsgMode.OnlyOk)
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guo_msg:Show()
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end)
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view:GetChild('btn_bindPhone').onClick:Add(function()
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local guo_msg = MsgWindow.new(self._root_view, "绑定页面正在优化中,请稍后绑定", MsgWindow.MsgMode.OnlyOk)
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guo_msg.onOk(function()
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end)
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guo_msg:Show()
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end)
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local type = view:GetController('type')
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view:GetChild('btn_save').onClick:Add(function()
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local cnt = 0
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if self.Lable_name.text ~= user.nick_name then
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cnt = 1
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end
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if self.group_sex.selectedIndex ~= tonumber(user.sex) then
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cnt = cnt + 2
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end
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if cnt > 0 then
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local guo_msg = MsgWindow.new(self._root_view,
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string.format("确定要修改%s%s%s吗?", cnt % 2 == 1 and "昵称" or "", cnt == 3 and "、" or "",
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cnt >= 2 and "性别" or ""), MsgWindow.MsgMode.OnlyOk)
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guo_msg.onOk(function()
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type.selectedIndex = 0
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end)
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guo_msg:Show()
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else
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type.selectedIndex = 0
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end
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end)
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view:GetController('ctr_sex').onChanged:Set(function(context)
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user.sex = context.sender.selectedIndex + 1
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ViewUtil.ShowModalWait2(self._root_view)
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local loddyctr = ControllerManager.GetController(LoddyController)
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local _data = {}
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_data.sex = context.sender.selectedIndex + 1
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_data.type = 7
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loddyctr:UpdateUserInfo(_data, function(res)
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ViewUtil.CloseModalWait2()
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if (res.ReturnCode == 0) then
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else
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ViewUtil.ErrorTip(res.ReturnCode, "切换性别失败")
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end
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end)
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end)
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local pswType = DataManager.SelfUser.havaPsw and 1 or 0
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local btn_changeInfo = self._view:GetChild('btn_changeInfo')
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btn_changeInfo:GetController('type').selectedIndex = pswType
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btn_changeInfo.onClick:Set(function()
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local passwordUpdateView = PasswordUpdateView.new(pswType, function(res)
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pswType = DataManager.SelfUser.havaPsw and 1 or 0
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btn_changeInfo:GetController('type').selectedIndex = pswType
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end)
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passwordUpdateView:Show()
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end)
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local loddyCtr1 = ControllerManager.GetController(LoddyController)
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loddyCtr1:GetUserInfo(function(res)
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if res.ReturnCode == 0 then
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self:CheckAllload()
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end
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end)
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end
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function M:CheckAllload()
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self._loadAll = self._loadAll + 1
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if self._loadAll >= 2 then
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self:Show()
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end
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end
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return M
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