hengyang_client/lua_probject/extend_project/extend/majiang/nancheng/EXGameInfo.lua

186 lines
4.8 KiB
Lua

local EXGameInfo = {}
local M = EXGameInfo
function EXGameInfo.new(blur_view)
setmetatable(M, { __index = IGameInfo })
local self = setmetatable({}, { __index = M })
self.class = "EXGameInfo"
UIPackage.AddPackage("extend/majiang/nancheng/ui/Info_MJ_NanCheng")
return self
end
function M:FillData()
self._maxPlayer = 4 -- 默认玩家人数
self._roundChoice = 3 -- 回合选项数
self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_NanCheng/Label_Detail_83")
-- if oldGameVersion == 2 then
-- self._config:GetController("xipai").selectedIndex = 0
-- self.xipaiValueText = self._config:GetChild('xipaifen')
-- self.xipaiValueText.text = 1
-- self.xipaiValue = 1
-- self.anchouValueText = self._config:GetChild('anchoufen')
-- self.anchouValueText.text = 1
-- self.anchouValue = 1
-- local btn_cr = self._config:GetChild('sdsrbtn')
-- btn_cr.onClick:Set(
-- function()
-- local gniv = GroupNumberInputView_Game.new(nil, function(num)
-- local value = limit
-- if otype == 1 then
-- value = value + ad2d(num)
-- elseif otype == -1 then
-- value = value - ad2d(num)
-- else
-- value = ad2d(num)
-- end
-- if value < 0 then
-- ViewUtil.ErrorTip(1, "输入数据异常!")
-- end
-- self.xipaiValueText.text = value / 1000
-- self.xipaiValue = value / 1000
-- end, 3, nil)
-- gniv:Show()
-- end
-- )
-- local btn_cr2 = self._config:GetChild('anchoubtn')
-- btn_cr2.onClick:Set(
-- function()
-- local gniv = GroupNumberInputView_Game.new(nil, function(num)
-- local value = limit
-- if otype == 1 then
-- value = value + ad2d(num)
-- elseif otype == -1 then
-- value = value - ad2d(num)
-- else
-- value = ad2d(num)
-- end
-- if value < 0 then
-- ViewUtil.ErrorTip(1, "输入数据异常!")
-- end
-- self.anchouValueText.text = value / 1000
-- self.anchouValue = value / 1000
-- end, 3, nil)
-- gniv:Show()
-- end
-- )
-- end
end
local _help_url = "ui://Info_MJ_NanCheng/Com_help"
function M:GetHelpUrl()
return _help_url
end
local _icon_url = "ui://Info_MJ_NanCheng/icon"
function M:GetIconUrl()
return _icon_url
end
local _icon_url1 = "ui://Info_MJ_NanCheng/icon1"
function M:GetIconUrl1()
return _icon_url1
end
local _play_list = {}
function M:GetPlayList()
return _play_list
end
function M:SelectedConfigData()
local _config = self._config
local round = _config:GetController("round").selectedIndex + 1
local people = _config:GetController("peopleNum").selectedIndex + 2
local zimo = _config:GetController("ZiMo").selectedIndex
local shaozhuang = _config:GetController("ShaoZhuang").selectedIndex
local fengding = _config:GetController("FengDing").selectedIndex
local zuoma = _config:GetController("ZuoMa").selectedIndex
local zhuanwan = _config:GetController("ZhuanWan").selectedIndex
local jiahu = _config:GetController("JiaHu").selectedIndex
local jiangma = _config:GetChild("n92").value
local xi_pai = false
local xi_paifen = 0
if _config:GetChild("xipai") then
xi_pai = _config:GetChild("xipai").selected
end
------
local _data = {}
_data["opt"] = round
_data["maxPlayers"] = people
_data["zimo"] = zimo
_data["shaozhuang"] = shaozhuang
_data["fengding"] = fengding
_data["zuoma"] = zuoma
_data["zhuanwan"] = zhuanwan
_data["jiahu"] = jiahu
_data["jiangma"] = jiangma
_data['xi_pai'] = xi_pai
local xi_pai_score = 0
local an_chou_score = 0
-- if oldGameVersion == 2 then
-- xi_pai_score = self.xipaiValue
-- an_chou_score = self.anchouValue
-- end
_data['xi_pai_score'] = xi_pai_score * 1000
_data['an_chou_score'] = an_chou_score * 1000
return _data
end
function M:LoadConfigData(data)
--printlog("加载房间配置=========>>>")
--pt(data)
local _config = self._config
_config:GetController("round").selectedIndex = data.opt - 1
_config:GetController("play_list").selectedIndex = data.maxPlayers - 2
_config:GetController("fengding").selectedIndex = data.fengding
_config:GetController("wanfa").selectedIndex = data.wanfa
_config:GetChild("btn_qidui").selected = data.qiduijiafan
_config:GetChild("btn_shoudailong").selected = data.shoudailongjiafan
_config:GetChild("btn_loudilong").selected = data.loudilongjiafan
_config:GetChild("btn_bunengchi").selected = data.bunengchi
_config:GetChild("btn_doudizhu").selected = data.doudizhu
_config:GetChild("btn_doudizhufanbei").selected = data.doudizhufanbei
if _config:GetChild("xipai") then
_config:GetChild("xipai").selected = data.xi_pai
end
-- if oldGameVersion == 2 then
-- self.xipaiValueText.text = data.xi_pai_score / 1000
-- self.xipaiValue = data.xi_pai_score / 1000
-- self.anchouValueText.text = data.an_chou_score / 1000
-- self.anchouValue = data.an_chou_score / 1000
-- end
end
return M