hengyang_client/lua_probject/extend_project/extend/majiang/jinxi/MJPlayerSelfCardInfoView.lua

212 lines
7.7 KiB
Lua

local MJPlayerSelfCardInfoView = require("main.majiang.MJPlayerSelfCardInfoView_jiangxi")
local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView_jiangxi")
local CardCheck = import(".CardCheck")
local M = {}
--
function M.new(view, mainView)
setmetatable(MJPlayerSelfCardInfoView, { __index = MJPlayerCardInfoView })
setmetatable(M, { __index = MJPlayerSelfCardInfoView })
local self = setmetatable({}, { __index = M })
self.class = "PlayerSelfCardInfoView"
self._view = view
self._mainView = mainView
self:init()
return self
end
-- function M:ShowHuTip(card_list)
-- printlog("ShowHuTip")
-- local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, DataManager.CurrenRoom.room_config.Qidui,
-- DataManager.CurrenRoom.room_config.Laizi)
-- if #tingList > 0 then
-- if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo > 0 then
-- for i = 1, #DataManager.CurrenRoom.laiziInfo do
-- if IsHasDictionary(DataManager.CurrenRoom.laiziInfo[i], tingList) == false then
-- table.insert(tingList, DataManager.CurrenRoom.laiziInfo[i])
-- end
-- end
-- end
-- end
-- self._mainView._hu_tip:FillData(tingList)
-- end
function M:UpdateHandCard(getcard, mp)
MJPlayerSelfCardInfoView.UpdateHandCard(self, getcard, mp)
-- local _carViewList = self._carViewList
-- if DataManager.CurrenRoom.laiziInfo and #self._carViewList > 0 then
-- for i = 1, #self._carViewList do
-- local obj = self._carViewList[i]
-- if obj and obj.card then
-- if IsHasDictionary(obj.card_item, DataManager.CurrenRoom.laiziInfo) then
-- if obj.card.GetController then
-- if obj.card:GetController("laizi") then
-- obj.card:GetController("laizi").selectedIndex = 1
-- end
-- end
-- else
-- if obj.card.GetController then
-- if obj.card:GetController("laizi") then
-- obj.card:GetController("laizi").selectedIndex = 0
-- end
-- end
-- end
-- end
-- end
-- end
-- local card_list = DataManager.CurrenRoom.self_player.card_list
-- -- self:ShowHuTip(card_list)
-- if getcard then
-- self._out_card = true
-- local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
-- -- 记录需要标记听牌提示的牌
-- local lst_mark = {}
-- local total_num = 0
-- for i = 1, #_carViewList do
-- local btn = _carViewList[i].card
-- local card = self:GetCard(btn)
-- list_remove(card_list, card)
-- local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true,
-- DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
-- if #tingList > 0 then
-- local count = 0
-- for j = 1, #tingList do
-- count = count + self._mainView:CountCardLeftNum(tingList[j])
-- end
-- local tem = {}
-- tem.item = btn
-- tem.count = count
-- total_num = total_num + count
-- table.insert(lst_mark, tem)
-- end
-- table.insert(card_list, card)
-- end
-- table.sort(lst_mark, function(a, b)
-- return a.count > b.count
-- end)
-- -- 如果几张牌的可胡牌数一致,也只显示'三角',可胡牌数不一致才显示'多'
-- local all_same = #lst_mark ~= 0 and lst_mark[1].count == total_num / #lst_mark or false
-- for i = 1, #lst_mark do
-- local tem = lst_mark[i]
-- if all_same or tem.count < lst_mark[1].count then
-- tem.item:GetController("mark_ting").selectedIndex = 1
-- else
-- tem.item:GetController("mark_ting").selectedIndex = 2
-- end
-- end
-- else
-- for i = 1, #_carViewList do
-- local btn = _carViewList[i].card
-- if btn:GetController("mark_ting").selectedIndex ~= 0 then
-- btn:GetController("mark_ting").selectedIndex = 0
-- end
-- end
-- self._out_card = false
-- end
end
-- function M:__OnClickHandCard(context)
-- local button = context.sender
-- local _carViewList = self._carViewList
-- local refresh = true
-- local card_list = {}
-- for i = 1, #_carViewList do
-- local btn = _carViewList[i].card
-- local card = self:GetCard(btn)
-- if btn ~= button and btn.selected == true then
-- if button.data.card_item == card then
-- refresh = false
-- else
-- self._mainView:markOutCards(false, card)
-- end
-- btn.selected = false
-- end
-- if not btn.selected then
-- table.insert(card_list, card)
-- end
-- end
-- if self._out_card then
-- -- self:ShowHuTip(card_list)
-- end
-- -- 标记出牌
-- if refresh then
-- if button.selected then
-- self._mainView:markOutCards(true, button.data.card_item)
-- else
-- self._mainView:markOutCards(false, button.data.card_item)
-- end
-- end
-- local _room = DataManager.CurrenRoom
-- if not button.selected and _room.curren_outcard_seat == _room.self_player.seat then
-- local card = button.data
-- self._mainView:OutCard(card.card_item)
-- end
-- end
-- function M:__OnDragStart(card)
-- local card_list = membe_clone(DataManager.CurrenRoom.self_player.card_list)
-- list_remove(card_list, card)
-- -- self:ShowHuTip(card_list)
-- end
-- function M:__OnDragEnd(context)
-- if self.outcard_button then
-- self.outcard_button:Dispose()
-- self.outcard_button = nil
-- end
-- local button = context.sender
-- --button:RemoveFromParent()
-- local card = button.data
-- local _room = DataManager.CurrenRoom
-- -- -- print("button.y"..button.y .. "_room.curren_outcard_seat".._room.curren_outcard_seat)
-- if (button.y - card.old_postion.y < -50 and _room.curren_outcard_seat == _room.self_player.seat and card.card_item ~= 0) then
-- self._mainView:OutCard(card.card_item)
-- button.touchable = false
-- self.outcard_button = button
-- else
-- self._area_handcard_list:AddChildAt(button, card.index)
-- button:TweenMove(card.old_postion, 0.2)
-- end
-- end
-- function M:CheckPlayerOnlineState()
-- local room = DataManager.CurrenRoom
-- for i = 1, #room.player_list do
-- if room.player_list[i].line_state == 0 then
-- return false
-- end
-- end
-- return true
-- end
function M:Clear(bskip)
MJPlayerSelfCardInfoView.Clear(self)
--self._ctr_state.selectedIndex = 0
-- self._area_fz_list.x = self._src_fz_list.x
-- self._area_fz_list.y = self._src_fz_list.y
-- self._area_fz_list.width = self._src_fz_list.z
-- self._area_fz_list.height = self._src_fz_list.w
-- self._area_fz_list:RemoveChildren(0, -1, true)
-- self._area_handcard_list:RemoveChildren(0, -1, true)
-- self._area_outcard_list:RemoveChildren(0, -1, true)
-- if bskip == nil or bskip == false then
-- self._mask_liangpai:RemoveChildren(0, -1, true)
-- end
-- for i = 1, #self._carViewList do
-- self._carViewList[i].card:Dispose()
-- end
-- self._carViewList = {}
end
return M