367 lines
12 KiB
Lua
367 lines
12 KiB
Lua
local EXRoomConfig = import(".EXRoomConfig")
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local EXClearingView = import(".EXClearingView")
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local TX_GameEvent = import(".GameEvent")
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local PlayerInfoView = import(".EXPlayerInfoView")
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local MJPlayerSelfCardInfoView = import(".MJPlayerSelfCardInfoView")
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local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
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local TableBG = require("Game.Data.TableBG")
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local Record_Event = import(".RecordEvent")
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local bg_config = {
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{ id = 1, url = "base/main_majiang/bg/bg1", thumb = "ui://Main_Majiang/b01" },
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{ id = 2, url = "base/main_majiang/bg/bg2", thumb = "ui://Main_Majiang/b02" },
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{ id = 3, url = "base/main_majiang/bg/bg3", thumb = "ui://Main_Majiang/b03" }
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}
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local M = {}
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--- Create a new
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function M.new()
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setmetatable(M, { __index = BaseView })
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local self = setmetatable({}, { __index = M })
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self.class = "EXMJWitness"
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self:init()
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return self
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end
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function M:init()
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self._gamectr = ControllerManager.GetController(GameController)
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self._room = DataManager.CurrenRoom
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self._room.Witness = true
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UIPackage.AddPackage('base/chat/ui/Chat')
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UIPackage.AddPackage("base/main_majiang/ui/Main_Majiang")
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self._eventmap = {}
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-- self._full = true
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self._put_map = false
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self._new_hide = false
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self._queue = false
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self._style = 1
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self._popEvent = true
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self:InitView()
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end
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function M:InitView(url)
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local room = self._room
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UIPackage.AddPackage("extend/majiang/lichuan/ui/Extend_MJ_LiChuan")
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BaseView.InitView(self, string.format("ui://Main_Majiang/Main_new_%d_jiangxi", room.room_config.people_num))
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self:EventInit()
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UpdateBeat:Add(self.OnUpdate, self)
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local centerBox = self._view:GetChild("Comp_ConterBox")
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self._ctr_cardbox = centerBox:GetController("seat")
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self._tex_leftTime = centerBox:GetChild("Text_Time")
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self._tex_round = self._view:GetChild("tex_round")
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self._tex_LeftCard = self._view:GetChild("remaining_card")
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self._anchor = self._view:GetChild("mask_tips")
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------------------渲染桌面信息--------------------------
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local use_custom_bg = true
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local default_bg = 1
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if use_custom_bg then
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TableBG.LoadTableBG(default_bg, self._room.game_id, self._root_view, bg_config)
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end
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local config = ExtendManager.GetExtendConfig(room.game_id)
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local mode = config:GetGameInfo()
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local gamePlay = mode:LoadConfigToDetail(json.encode(room.room_config.config))
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self._view:GetChild('text_time').text = os.date("%H:%M", os.time())
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self._view:GetChild('text_roomId').text = room.room_id
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self._view:GetChild('wanfa_text').text = gamePlay
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self._ctr_state = self._view:GetController("state")
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self._text_remined = self._view:GetChild('remaining_card')
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self._text_round = self._view:GetChild('text_round')
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self._cursor = UIPackage.CreateObjectFromURL("ui://Main_Majiang/Ani_play_bj")
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self:InitPlayerInfoView()
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self._player_card_info = {}
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local _player_card_info = self._player_card_info
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for i = 1, #room.player_list do
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local p = room.player_list[i]
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local index = self:GetPos(p.seat)
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print("lingmeng index", index)
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local info = self._player_info[index]
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local tem = self._view:GetChild("player_card_info" .. index)
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_player_card_info[index] = self:NewMJPlayerCardInfoView(tem, index)
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local cardInfo = _player_card_info[index]
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cardInfo:SetPlayer(p)
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cardInfo:UpdateHandCardWitness(false)
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cardInfo:UpdateOutCardList(nil, nil, self._cursor)
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for i = 1, #p.fz_list do
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cardInfo:UpdateFzList(p.fz_list[i], -1)
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end
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info:FillData(p)
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info._view.visible = true
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end
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-------------按钮初始化------------------------------
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local changeTable = self._view:GetChild('btn_change')
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if changeTable then
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changeTable.onClick:Set(function()
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default_bg = default_bg + 1 > #bg_config and 1 or default_bg + 1
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TableBG.LoadTableBG(default_bg, self._room.game_id, self._root_view, bg_config)
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end)
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end
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local btn_rule = self._view:GetChild('btn_rule')
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if btn_rule ~= nil then
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btn_rule.onClick:Set(function()
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if self.RuleView == nil or self.RuleView._is_destroy then
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self.RuleView = RoomInfoView.new(self._room)
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end
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self.RuleView:Show()
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end)
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end
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-------------------------------------------------------
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self._ctr_state.selectedIndex = 4
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end
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function M:EventInit()
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-- UIPackage.AddPackage("extend/majiang/hongzhong/ui/Extend_MJ_HongZhong")
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MainView.EventInit(self)
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local _room = self._room
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local _view = self._view
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local _gcm_outcard_url = UIPackage.GetItemURL("Main_Majiang", "Gcm_OutCard")
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local _player_info = self._player_info
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local _gamectr = self._gamectr
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_gamectr:AddEventListener(TX_GameEvent.SendLaiZi, function(...)
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local arg = { ... }
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print("lingmeng witness SendLaiZi")
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end)
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_gamectr:AddEventListener(TX_GameEvent.SendGangZi, function(...)
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local arg = { ... }
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print("lingmeng witness SendGangZi")
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end)
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_gamectr:AddEventListener(TX_GameEvent.EventBuGang, function(...)
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local arg = { ... }
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print("lingmeng witness EventBuGang")
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end)
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_gamectr:AddEventListener(TX_GameEvent.SendCards, function(...)
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print("lingmeng witness SendCards")
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end)
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_gamectr:AddEventListener(TX_GameEvent.EventTurn, function(...)
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print("lingmeng witness EventTurn")
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local arg = { ... }
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self._left_time = 15
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local seat = arg[1]
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self:UpdateCardBox(self:GetPos(seat))
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local playerInfo = self._player_info[self:GetPos(seat)]
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playerInfo.hand_left_count = info.hand_left_count + 1
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local info = self._player_card_info[self:GetPos(seat)]
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info:UpdateHandCardWitness(true)
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end)
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_gamectr:AddEventListener(TX_GameEvent.OutHint, function(...)
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print("lingmeng witness OutHint")
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end)
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local _gcm_outcard_url = "ui://Main_Majiang/Gcm_OutCard"
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_gamectr:AddEventListener(TX_GameEvent.OutCard, function(...)
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print("lingmeng witness OutCard")
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self._left_time = 0
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local arg = { ... }
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local p = arg[1]
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local card = arg[2]
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local seat = p.seat
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local info = self._player_card_info[self:GetPos(seat)]
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print("lingmeng witness OutCard1", self:GetPos(seat), info)
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self:RemoveCursor()
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print("lingmeng witness OutCard1-2")
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info:UpdateHandCardWitness(false)
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print("lingmeng witness OutCard2")
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info:UpdateOutCardList(nil, nil, self._cursor)
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print("ling 2zhihouq")
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self:PlaySound("LiChuan_MJ", p.self_user.sex, tostring(card))
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self:PlayMJSound("chupai.mp3")
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print("ling 2zhihou")
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if seat == _room.self_player.seat then
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_room.curren_outcard_seat = -1
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end
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print("ling 2zhihou2")
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end)
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_gamectr:AddEventListener(TX_GameEvent.GetCard, function(...)
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print("lingmeng witness GetCard")
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end)
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_gamectr:AddEventListener(TX_GameEvent.FZTips, function(...)
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print("lingmeng witness FZTips")
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end)
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_gamectr:AddEventListener(TX_GameEvent.FangziAction, handler(self, self.OnFangziAction))
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_gamectr:AddEventListener(TX_GameEvent.ZPHuCard, function(...)
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print("lingmeng witness ZPHuCard")
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end)
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_gamectr:AddEventListener(TX_GameEvent.EventNiao, function(...)
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print("lingmeng witness EventNiao")
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end)
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_gamectr:AddEventListener(TX_GameEvent.ZPResult1, function(...)
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print("lingmeng witness ZPResult1")
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end)
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_gamectr:AddEventListener(TX_GameEvent.ZPResult2, function(...)
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print("lingmeng witness ZPResult2")
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end)
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_gamectr:AddEventListener(TX_GameEvent.EvnetPiaoTip, function()
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print("lingmeng witness EvnetPiaoTip")
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end)
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_gamectr:AddEventListener(TX_GameEvent.EvnetPiao, function(...)
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print("lingmeng witness EvnetPiao")
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end)
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_gamectr:AddEventListener(TX_GameEvent.EventResidueCard, function(...)
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print("lingmeng witness EventResidueCard")
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end)
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end
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function M:InitPlayerInfoView()
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self._player_info = {}
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local _player_info = self._player_info
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for i = 1, self._room.room_config.people_num do
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local tem = self._view:GetChild(string.format("player_info%d_2", i))
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_player_info[i] = PlayerInfoView.new(tem, self)
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tem.visible = false
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end
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end
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function M:NewMJPlayerCardInfoView(view, index)
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if index == 1 then
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return MJPlayerSelfCardInfoView.new(view, self)
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end
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return MJPlayerCardInfoView.new(view, self)
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end
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function M:RemoveCursor()
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self._cursor:RemoveFromParent()
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end
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function M:UpdateCardBox(seat)
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local index = seat - 1
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local people_num = self._room.room_config.people_num
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if people_num == 2 and seat == 2 then
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index = 2
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end
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self._ctr_cardbox.selectedIndex = index
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end
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function M:OnFangziAction(...)
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self:__CloseTip()
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local arg = { ... }
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local _player_card_info = self._player_card_info
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local fz = arg[1]
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local player = arg[2]
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local index = arg[3]
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printlog("OnFangziAction")
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local info = _player_card_info[self:GetPos(player.seat)]
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-- local pNode = info._mask_liangpai
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local effect = UIPackage.CreateObject("Extend_MJ_LiChuan", "FzEffect")
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if fz.type == FZType.Peng then
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self:PlaySound("LiChuan_MJ", player.self_user.sex, "peng" .. math.random(1, 3))
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effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "碰")
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effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "碰")
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-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "碰框")
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elseif fz.type == FZType.Chi then
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self:PlaySound("LiChuan_MJ", player.self_user.sex, "chi" .. math.random(1, 3))
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effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "吃")
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effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "吃")
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else
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self:PlaySound("LiChuan_MJ", player.self_user.sex, "gang" .. math.random(1, 2))
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effect:GetChild("word1").icon = UIPackage.GetItemURL("Main_Majiang", "杠")
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effect:GetChild("word2").icon = UIPackage.GetItemURL("Main_Majiang", "杠")
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-- effect:GetChild("kuang").icon = UIPackage.GetItemURL("Main_Majiang", "杠框")
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end
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effect.touchable = false
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effect:GetTransition("t2"):Play()
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-- pNode:AddChild(effect)
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coroutine.start(function()
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coroutine.wait(0.3)
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self._popEvent = true
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end)
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coroutine.start(function()
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coroutine.wait(2)
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effect:Dispose()
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end)
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self:RemoveCursor()
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if (player.seat ~= fz.from_seat) then
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local fs_info = _player_card_info[self:GetPos(fz.from_seat)]
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fs_info:UpdateOutCardList()
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end
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info:UpdateFzList(fz, index, true)
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local getcard = fz.type == FZType.Peng or fz.type == FZType.Chi
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printlog(getcard)
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info:UpdateHandCard(getcard)
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self:__CloseTip()
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end
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function M:OnUpdate()
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if (self._popEvent) then
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local func = self._gamectr:PopEvent()
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if (func ~= nil) then
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if pcall(func) then
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else
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print("错误报错,不准重连")
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-- self._gamectr = ControllerManager.GetController(GameController)
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-- if self._gamectr then
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-- self._gamectr:ResetConnect()
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-- end
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end
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--func()
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end
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end
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end
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function M:GetPos(seat)
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return ViewUtil.GetPos(self._room.self_player.seat, seat, self._room.room_config.people_num)
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end
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function M.HandCardSortAndJing(a, b)
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local jing = DataManager.CurrenRoom.jing
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if a == jing or b == jing then
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if a == b then
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return a < b
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end
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return a == jing
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else
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if a < 200 then
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a = a + 1000
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elseif a < 300 then
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a = a + 3000
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elseif a < 400 then
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a = a + 2000
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else
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a = a + 4000
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end
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if b < 200 then
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b = b + 1000
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elseif b < 300 then
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b = b + 3000
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elseif b < 400 then
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b = b + 2000
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else
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b = b + 4000
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end
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return a < b
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end
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end
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return M
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