235 lines
5.7 KiB
C#
235 lines
5.7 KiB
C#
//this source code was auto-generated by tolua#, do not modify it
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using System;
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using LuaInterface;
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public class UnityEngine_MeshRendererWrap
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{
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public static void Register(LuaState L)
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{
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L.BeginClass(typeof(UnityEngine.MeshRenderer), typeof(UnityEngine.Renderer));
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L.RegFunction("New", _CreateUnityEngine_MeshRenderer);
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L.RegFunction("__eq", op_Equality);
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L.RegFunction("__tostring", ToLua.op_ToString);
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L.RegVar("additionalVertexStreams", get_additionalVertexStreams, set_additionalVertexStreams);
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L.RegVar("subMeshStartIndex", get_subMeshStartIndex, null);
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L.RegVar("scaleInLightmap", get_scaleInLightmap, set_scaleInLightmap);
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L.RegVar("receiveGI", get_receiveGI, set_receiveGI);
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L.RegVar("stitchLightmapSeams", get_stitchLightmapSeams, set_stitchLightmapSeams);
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L.EndClass();
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _CreateUnityEngine_MeshRenderer(IntPtr L)
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{
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try
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{
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int count = LuaDLL.lua_gettop(L);
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if (count == 0)
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{
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UnityEngine.MeshRenderer obj = new UnityEngine.MeshRenderer();
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ToLua.Push(L, obj);
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return 1;
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}
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else
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{
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return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.MeshRenderer.New");
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}
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int op_Equality(IntPtr L)
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{
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try
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{
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ToLua.CheckArgsCount(L, 2);
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UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
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UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
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bool o = arg0 == arg1;
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LuaDLL.lua_pushboolean(L, o);
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return 1;
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}
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catch (Exception e)
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{
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return LuaDLL.toluaL_exception(L, e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_additionalVertexStreams(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o;
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UnityEngine.Mesh ret = obj.additionalVertexStreams;
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ToLua.PushSealed(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index additionalVertexStreams on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_subMeshStartIndex(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o;
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int ret = obj.subMeshStartIndex;
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LuaDLL.lua_pushinteger(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index subMeshStartIndex on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_scaleInLightmap(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o;
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float ret = obj.scaleInLightmap;
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LuaDLL.lua_pushnumber(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index scaleInLightmap on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_receiveGI(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o;
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UnityEngine.ReceiveGI ret = obj.receiveGI;
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ToLua.Push(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index receiveGI on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int get_stitchLightmapSeams(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o;
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bool ret = obj.stitchLightmapSeams;
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LuaDLL.lua_pushboolean(L, ret);
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return 1;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index stitchLightmapSeams on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_additionalVertexStreams(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o;
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UnityEngine.Mesh arg0 = (UnityEngine.Mesh)ToLua.CheckObject(L, 2, typeof(UnityEngine.Mesh));
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obj.additionalVertexStreams = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index additionalVertexStreams on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_scaleInLightmap(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o;
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float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
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obj.scaleInLightmap = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index scaleInLightmap on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_receiveGI(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o;
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UnityEngine.ReceiveGI arg0 = (UnityEngine.ReceiveGI)ToLua.CheckObject(L, 2, typeof(UnityEngine.ReceiveGI));
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obj.receiveGI = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index receiveGI on a nil value");
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int set_stitchLightmapSeams(IntPtr L)
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{
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object o = null;
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try
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{
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o = ToLua.ToObject(L, 1);
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UnityEngine.MeshRenderer obj = (UnityEngine.MeshRenderer)o;
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bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
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obj.stitchLightmapSeams = arg0;
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return 0;
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}
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catch(Exception e)
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{
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return LuaDLL.toluaL_exception(L, e, o, "attempt to index stitchLightmapSeams on a nil value");
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}
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}
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}
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