214 lines
6.5 KiB
Lua
214 lines
6.5 KiB
Lua
---创建房间View对象
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local GameListView = import(".GameListView")
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local CreateRoomView = {}
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local M = CreateRoomView
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function CreateRoomView.new(index)
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setmetatable(M, { __index = BaseWindow })
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local self = setmetatable({}, { __index = M })
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self.class = "CreateRoomView"
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self._animation = false
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--self._full = true
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self._scale = true
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self._full_offset = false
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self._modeMap = {}
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self.selectedIndex = index
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self._close_destroy = true
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self._put_map = false
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self._new_hide = false
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self._queue = false
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-- self:init("ui://Lobby/Win_CreateRoom")
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self:init("ui://Lobby/CreatePlay")
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return self
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end
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function M:init(url)
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BaseWindow.init(self, url)
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self.gl_view = GameListView.new(self._view, 1, 1, nil, function(mode_data)
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self:OnCreateRoom(mode_data)
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end, true, { _lobby_create = true })
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--self.gl_view.IsHallGame=true
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end
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local tuoguanTimeList = { 10, 30, 60, 120, 180, 240, 300 }
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-- 显示玩法体力值配置
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function M:OnCreateRoom(mode_data)
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if mode_data.type == 0 then
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local tex_times = self._view:GetChild("tex_times")
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-- 通用设置
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local com_editSetting = self.gl_view:GetModeData().data._config:GetChild("com_editSetting")
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self.cGps = com_editSetting:GetController("cGps")
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self.cTuoguan = com_editSetting:GetController("cTuoguan")
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self.cJiesan = com_editSetting:GetController("cJiesan")
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self.cGongneng = com_editSetting:GetController("cGongneng")
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self.cChat = com_editSetting:GetController("cChat")
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self.cMisslie = com_editSetting:GetController("cMisslie")
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self.hpData = {}
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local mode = mode_data.data
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--点击建房按钮后保存当前游戏的config
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local btn_ok = self._view:GetChild("btn_ok")
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local _data = mode:SelectedConfigData()
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_data.game_id = mode.game_data.game_id
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_data.isNonnegative = 0
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_data.hp_no_limit = 0
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_data.tuoguan = true
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_data.tuoguan_active_timeIndex = 0
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_data.tuoguan_result_type = 0
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_data.isHidden = 0
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_data.isvip = 0
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-- GPS设置
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local dis = 0
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if self.cGps.selectedIndex == 0 then
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dis = 100
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elseif self.cGps.selectedIndex == 1 then
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dis = 500
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elseif self.cGps.selectedIndex == 2 then
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dis = 0
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end
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_data.GPSDetection = dis
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-- 托管
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local time = 0
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if self.cTuoguan.selectedIndex == 1 then
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time = 30
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elseif self.cTuoguan.selectedIndex == 2 then
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time = 60
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elseif self.cTuoguan.selectedIndex == 3 then
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time = 120
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end
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_data.tuoguan_active_time = time
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-- 解散
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self.hpData.JieShan = self.cJiesan.selectedIndex + 1
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-- 功能
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self.hpData.GongNeng = self.cGongneng.selectedIndex + 1
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-- 开启聊天
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self.hpData.BanChat = self.cChat.selectedIndex
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-- 开启表情互动
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self.hpData.BanMissile = self.cMisslie.selectedIndex
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local hpType = mode.game_data.hpType
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self.hpData.limitInRoom = 0
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self.hpData.limitPlay = 0
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self.hpData.limitloot = 0
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self.hpData.robot_room = 0
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self.hpData.type = self._type
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self.hpData.limitPump = self._limitPump
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local hpOnOff = 0
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if hpType > 1 and hpOnOff == 1 then
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if self.hpData.limitInRoom < self.hpData.limitPlay then
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ViewUtil.ErrorMsg(self._root_view, -9, "进入限制必须大于等于退出限制")
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return
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end
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if self.hpData.limitPlay == 0 then
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ViewUtil.ErrorMsg(self._root_view, -9, "退出房间限制不能为0")
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return
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end
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end
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local times = tonumber(tex_times.text)
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self.hpData.times = ad2d(tonumber(times))
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self.hpData.tex_times_room = 1
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self.hpData.basePump = 0
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self.hpData.rewards_list = {}
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self.hpData.rewards_type = 1
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self.hpData.rewardValueType = 1
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self.hpData.xipai_rewardType = 1
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self.hpData.xipai_rewardValueType = 1
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self.hpData.anchou_rewardType = 1
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self.hpData.anchou_rewardValueType = 1
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if self.hpData.rewardValueType == 1 then
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self.hpData.rewards_val = 100
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else
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self.hpData.rewards_val = ad2d(10000)
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end
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if self.hpData.xipai_rewardValueType == 1 then
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self.hpData.xipai_rewards_val = 100
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else
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self.hpData.xipai_rewards_val = ad2d(10000)
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end
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if self.hpData.anchou_rewardValueType == 1 then
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self.hpData.anchou_rewards_val = 100
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else
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self.hpData.anchou_rewards_val = ad2d(10000)
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end
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local com_editSetting = self._view:GetChild("tex_name")
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local tex_name = self._view:GetChild("tex_name")
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local name = " "
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-- print("jefe:")
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pt(self.hpData)
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---- print("OnCreateRoom================")
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--pt(_data)
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if not _data["stamina"] then _data["stamina"] = 0 end
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local user_id = DataManager.SelfUser.account_id
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local config_data = {}
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local game_id = mode.game_data.game_id
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config_data["game_id"] = game_id
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config_data["version"] = mode.game_data.version
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config_data["config"] = _data
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Utils.SaveLocalFile(user_id, json.encode(config_data))
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local loddyCtr = ControllerManager.GetController(LoddyController)
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-- 对强制开启gps的玩法进行判断
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if not DataManager.SelfUser.location then
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DataManager.SelfUser.location = Location.new()
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end
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if _data["GPSDetection"] and _data["GPSDetection"] > 0 and DataManager.SelfUser.location:Location2String() == "" then
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ViewUtil.ErrorTip(nil, "正在获取GPS定位,请稍候重试。")
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get_gps()
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return
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end
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ViewUtil.ShowModalWait(self._root_view, "正在创建房间...")
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loddyCtr:CreateRoom(game_id, { _data = _data, hpData = self.hpData, name = name }, function(res)
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self:__OnCreateRoomAction(res)
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end)
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end
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end
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function M:__OnCreateRoomAction(response)
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ViewUtil.CloseModalWait()
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if (response.ReturnCode == -2) then
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return
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end
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if (response.ReturnCode ~= 0) then
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ViewUtil.ErrorTip(response.ReturnCode, "创建房间失败")
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return
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end
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self:Destroy()
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if self.onCeateRoom then self.onCeateRoom() end
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end
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function M:Destroy()
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self.gl_view:Destroy()
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BaseWindow.Destroy(self)
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end
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return M
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