hengyang_client/lua_probject/extend_project/extend/poker/mushi/EXPlayerInfoView.lua

147 lines
4.0 KiB
Lua

local PlayerInfoView = require("Game.View.PlayerInfoView")
local M = {}
function M.new(view, mainView)
setmetatable(M, {__index = PlayerInfoView})
local self = setmetatable({}, {__index = M})
self._view = view
self._main_view = mainView
DataManager.CurrenRoom.IsShowTG=false
self:init()
self.qiang = self._view:GetChild("qiang")
self.qiang.visible = false
self.qiangIcon = self.qiang:GetChild("n0")
self.qiangAni = self.qiang:GetTransition("t0")
self.ctr_zhuang = self._view:GetController("zhuang")
self.point = self._view:GetChild("point")
self.clock = self._view:GetChild("clock")
self.time = self.clock:GetChild("title")
self.kuang = self._view:GetChild("kuang")
self.kuang.visible = false
self.clock.visible = false
self._tex_score.visible=true
if self._tex_n4 then
self._tex_n4.visible=true
end
if self._tex_n5 then
self._tex_n5.visible=true
end
self.colKuang = false
self.colTime = 0
return self
end
function M:SetKuang(bol)
self.kuang.visible = bol
end
function M:SetShowTGTips(isShow,time)
printlog("isShowisShowisShow==== ",isShow," time ",time)
self.currentTime=0
if self.clock then
self.clock.visible=isShow
end
end
function M:UpdateKuang()
-- if self.colKuang then
-- self.colTime=self.colTime+Time.deltaTime
-- self.kuang.fillAmount = self.colTime / 20.0
-- self.kuang.visible = true
-- if self.colTime >= 20 then
-- self.kuang.visible = false
-- self.kuang.fillAmount = 1
-- self.colTime = 0
-- self.colKuang = false
-- end
-- else
-- self.kuang.visible = false
-- self.kuang.fillAmount = 1
-- self.colTime = 0
-- self.colKuang = false
-- end
end
function M:muShiPlayerUpdate()
--printlog("rrrrrrrrrrr111111111111111")
if self.clock then
self.time.text=self.totalTime
if self.totalTime<=0 then
if self.clock.visible == true then
self.clock.visible =false
end
end
end
end
function M:FillData(player)
PlayerInfoView.FillData(self, player)
if player.cur_hp ~= nil then
self:UpdateScore(d2ad(player.cur_hp))
else
local rt = 1
if self._main_view._room.hpOnOff == 1 then
rt = self._main_view._room.score_times
end
self:UpdateScore(player.total_score * rt)
end
end
function M:UpdateFen(iType,index)
--printlog("aaaaaaaaaaaaaaaaaaaaaaaaaa ",index)
if (iType == 0) then
self.qiangIcon.icon = "ui://Extend_Poker_MuShi/ms_icon_qiang_"..index
self.qiang.visible = true
self.qiangAni:Play()
elseif (iType == 1) then
self.qiangIcon.icon = "ui://Extend_Poker_MuShi/ms_icon_point_1_"..index
self.qiang.visible = true
self.ctr_zhuang.selectedIndex = 1
self.qiangAni:Play()
elseif (iType == 2) then
self.qiangIcon.icon = "ui://Extend_Poker_MuShi/ms_icon_point_2_"..index
self.qiang.visible = true
self.ctr_zhuang.selectedIndex = 2
self.qiangAni:Play()
else
self.qiang.visible = false
self.ctr_zhuang.selectedIndex = 0
end
end
function M:UpdatePiao(piao)
if piao == nil or piao == -1 then
self._view:GetChild("piao").text = ""
elseif piao == 0 then
self._view:GetChild("piao").text = "不飘"
elseif piao == 1 then
self._view:GetChild("piao").text = "飘1分"
elseif piao == 2 then
self._view:GetChild("piao").text = "飘2分"
elseif piao == 3 then
self._view:GetChild("piao").text = "飘3分"
elseif piao == 5 then
self._view:GetChild("piao").text = "飘5分"
elseif piao == 8 then
self._view:GetChild("piao").text = "飘8分"
end
end
function M:Destroy1()
--printlog("2222222222222222222222222222222222222")
self.muShiPlayerUpdate = nil
self.clock=nil
self.colKuang = false
self.colTime = 0
end
return M