332 lines
9.4 KiB
Lua
332 lines
9.4 KiB
Lua
local MJPlayBackView = require("main.majiang.MJPlayBackView")
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local EXRoomConfig = import(".EXRoomConfig")
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local EXClearingView = import(".EXClearingView")
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local Record_Event = import(".RecordEvent")
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local M = {}
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--- Create a new
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function M.new()
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setmetatable(M, { __index = MJPlayBackView })
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local self = setmetatable({}, { __index = M })
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self.class = "PlayBackView"
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self:init()
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return self
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end
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function M:InitView(url)
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local room = self._room
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UIPackage.AddPackage("extend/majiang/nancheng/ui/Extend_MJ_NanCheng")
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MJPlayBackView.InitView(self, string.format("ui://Main_Majiang/Main_new_%d_jiangxi", room.room_config.people_num))
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local _cardbox = self._view:GetChild("cardbox")
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--self._view:GetChild("panel_record"):GetChild("btn_LastStep").enabled = false
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self._ctr_cardbox = _cardbox:GetController("c1")
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self._tex_round = self._view:GetChild("tex_round")
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self._tex_LeftCard = self._view:GetChild("remaining_card")
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self._anchor = self._view:GetChild("mask_tips")
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self._eventmap = {}
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self._cmdmap = {}
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self._cmdmap[Record_Event.Evt_GetCard] = self.CmdGetCard
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self._cmdmap[Record_Event.Evt_OutCard] = self.CmdOutCard
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self._cmdmap[Record_Event.Evt_Action] = self.CmdAction
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self._cmdmap[Record_Event.Evt_Win] = self.CmdWin
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self._cmdmap[Record_Event.Evt_Niao] = self.CmdNiao
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self._cmdmap[Record_Event.Evt_Piao] = self.CmdPiao
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self._cmdmap[Record_Event.Evt_Result] = self.CmdResult
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self.com_logocType.selectedIndex = 1
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end
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function M:FillRoomData(data)
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MJPlayBackView.FillRoomData(self)
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if self._win_pic then self._win_pic:Dispose() end
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if self._niao then self._niao:Dispose() end
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self._currentStep = 0
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local room = DataManager.CurrenRoom
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local _player_card_info = self._player_card_info
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local left_count = data.info.left_card
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self:UpdateLeftCard(left_count)
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local round = data.info.round
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self:UpdateRound(round)
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local roominfo_panel = self._view:GetChild("roominfo_panel1")
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roominfo_panel:GetChild("tex_roomid").text = room.room_id
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roominfo_panel:GetChild("tex_gametype").text = room.room_config:GetGameName()
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for i = 1, #room.player_list do
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local p = room.player_list[i]
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local card_info = _player_card_info[self:GetPos(p.seat)]
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card_info:Clear()
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table.sort(p.card_list, self.HandCardSortAndJing)
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card_info:UpdateHandCard(false, true)
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self._player_info[i]._view:GetController("piao_niao").selectedIndex = 0
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end
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self:GenerateAllStepData(data)
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self:UpdateStep(1)
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self:Play()
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-- self:ShowStep(0)
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end
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function M:ShowStep(index)
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local step = self._step[index + 1]
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self:UpdateLeftCard(step.left_card)
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-- self._ctr_cardbox.selectedIndex = step.current_out_seat
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self:UpdateCardBox(self:GetPos(step.current_out_seat))
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self:UpdateStep(index + 1)
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if step.cmd ~= Record_Event.Evt_OutCard then
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self:RemoveCursor()
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end
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for i = 1, #step.player_card_data do
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local p = self._room:GetPlayerBySeat(i)
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local info = self._player_card_info[self:GetPos(i)]
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p.card_list = step.player_card_data[i].card_list
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p.outcard_list = step.player_card_data[i].outcard_list
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p.fz_list = step.player_card_data[i].fz_list
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p.hand_left_count = #p.card_list
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info:Clear()
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info:ResetFzList()
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p.piao_niao = step.player_card_data[i].piao_niao
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local head_info = self._player_info[self:GetPos(i)]
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if p.piao_niao and p.piao_niao > 0 then
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head_info._view:GetChild("mask_piao").title = "飘分 " .. p.piao_niao
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head_info._view:GetController("piao_niao").selectedIndex = 1
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else
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head_info._view:GetController("piao_niao").selectedIndex = 0
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end
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if step.cmd == Record_Event.Evt_OutCard and i == step.last_out_seat then
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local card = p.outcard_list[#p.outcard_list]
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info:UpdateOutCardList(nil, nil, self._cursor)
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else
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info:UpdateOutCardList()
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end
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if (step.cmd == Record_Event.Evt_GetCard and p.seat == step.current_out_seat) or step.cmd == Record_Event.Evt_Action then
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info:UpdateHandCard(true, true)
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else
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info:UpdateHandCard(false, true)
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end
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end
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if step.cmd == Record_Event.Evt_Win then
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self._win_pic = UIPackage.CreateObjectFromURL("ui://Main_Majiang/胡")
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local info = self._player_card_info[self:GetPos(step.win)]
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info._view:AddChild(self._win_pic)
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self._win_pic:Center()
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else
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if self._win_pic then
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self._win_pic:Dispose()
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end
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end
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if step.cmd == Record_Event.Evt_Niao then
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local niao_list = step.niao
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self._niao = UIPackage.CreateObjectFromURL("ui://Extend_MJ_NanCheng/Panel_Birds")
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local list = self._niao:GetChild("Lst_birds")
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list:RemoveChildrenToPool()
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for i = 1, #niao_list do
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local item = list:AddItemFromPool()
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item.icon = UIPackage.GetItemURL("Main_Majiang", "b201_" .. niao_list[i].card)
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if niao_list[i].score > 0 then
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item:GetController("bg").selectedIndex = 2
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end
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end
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self._view:AddChild(self._niao)
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self._view:AddChild(self._view:GetChild("panel_record"))
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self._niao:Center()
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else
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if self._niao then
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self._niao:Dispose()
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end
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end
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if step.cmd == Record_Event.Evt_Result then
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if not self.result then
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self.result = EXClearingView.new(self, { flag_back = true })
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self.result:InitData(0, self._room, step.result_data)
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self.result._view.x = (GRoot.inst.width - self.result._view.width) * -0.5
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self.result._view.width = GRoot.inst.width
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self.result._view.height = GRoot.inst.height
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-- self.result._view:GetChild("btn_confirm").visible = false
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self._anchor:AddChild(self.result._view)
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self.result._view.x = self._anchor.x * -1
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self.result._view.y = self._anchor.y * -1
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else
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self.result._view.visible = true
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end
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-- self.result._view:Center()
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-- else
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-- if self.result then
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-- self.result._view.visible = false
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-- end
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end
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end
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function M:GenerateAllStepData(data)
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local cmdList = self.cmdList
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self._step = {}
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local step = {}
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local info = data.info
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step.cmd = ""
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step.left_card = info.left_card
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step.last_out_seat = 0
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step.current_out_seat = 1
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step.win = 0
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step.niao = 0
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step.player_card_data = {}
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for i = 1, #self._room.player_list do
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local p = info.playerData[i]
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local u = {}
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u.seat = p.seat
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u.card_list = p.hand_card
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u.hand_left_count = #u.card_list
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u.fz_list = {}
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u.outcard_list = {}
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u.piao_niao = p.piao_niao
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step.player_card_data[u.seat] = u
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end
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self._step[#self._step + 1] = step
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for i = 1, #cmdList do
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local tem = cmdList[i]
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self._cmdmap[tem.cmd](self, tem, i)
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end
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end
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function M:CmdGetCard(cmd, index)
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local data = self:CopyLastStep(index)
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data.cmd = cmd.cmd
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data.current_out_seat = cmd.seat
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data.left_card = cmd.data.left_count
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local u = data.player_card_data[cmd.seat]
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u.card_list[#u.card_list + 1] = cmd.data.card
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end
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function M:CmdOutCard(cmd, index)
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local data = self:CopyLastStep(index)
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data.cmd = cmd.cmd
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data.last_out_seat = cmd.seat
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local u = data.player_card_data[cmd.seat]
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list_remove(u.card_list, cmd.data.card)
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table.sort(u.card_list, self.HandCardSortAndJing)
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u.outcard_list[#u.outcard_list + 1] = cmd.data.card
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end
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function M:CmdAction(cmd, index)
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local data = self:CopyLastStep(index)
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data.cmd = cmd.cmd
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data.last_out_seat = 0
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data.current_out_seat = cmd.seat
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local u = data.player_card_data[cmd.seat]
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for i = 1, #cmd.data.opcard do
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list_remove(u.card_list, cmd.data.opcard[i])
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end
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local fz = {}
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fz.type = cmd.data.type
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fz.card = cmd.data.card
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fz.opcard = cmd.data.opcard
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fz.from_seat = cmd.data.from_seat
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local uf = data.player_card_data[cmd.data.from_seat]
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if fz.type ~= FZType.Gang_An and fz.type ~= FZType.Gang_Peng then
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table.remove(uf.outcard_list, #uf.outcard_list)
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end
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if fz.type ~= FZType.Gang_Peng then
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u.fz_list[#u.fz_list + 1] = fz
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else
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for i = 1, #u.fz_list do
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if u.fz_list[i].type == FZType.Peng and u.fz_list[i].card == fz.card then
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u.fz_list[i].type = FZType.Gang_Peng
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end
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end
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end
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end
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function M:CmdWin(cmd, index)
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local data = self:CopyLastStep(index)
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data.cmd = cmd.cmd
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data.win = cmd.seat
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end
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function M:CmdNiao(cmd, index)
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local data = self:CopyLastStep(index)
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data.cmd = cmd.cmd
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data.niao = cmd.data.niao
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end
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function M:CmdPiao(cmd, index)
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local data = self:CopyLastStep(index)
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data.cmd = cmd.cmd
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data.player_card_data[cmd.seat].piao_niao = cmd.data.num
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end
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function M:CmdResult(cmd, index)
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local data = self:CopyLastStep(index)
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data.cmd = cmd.cmd
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data.result_data = cmd.data
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end
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function M:CopyLastStep(index)
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local step = {}
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local last_step = self._step[index]
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step = membe_deep_clone(last_step)
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self._step[#self._step + 1] = step
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step.result_data = nil
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return step
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end
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function M:UpdateLeftCard(num)
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self._tex_LeftCard.text = "余" .. num .. "张"
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end
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function M:UpdateCardBox(seat)
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local index = seat
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local people_num = self._room.room_config.people_num
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if people_num == 2 and seat == 2 then
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index = 3
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elseif people_num == 3 and seat == 3 then
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index = 4
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end
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self._ctr_cardbox.selectedIndex = index
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end
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function M:UpdateRound()
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self._view:GetChild("text_round").text = string.format("局数:%d/%d", self._room.curren_round,
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self._room.room_config.round)
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end
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function M:UpdateStep(step)
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self._record:GetChild("tex_step").text = "第 " .. step .. " / " .. #self._step .. "步"
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end
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function M.HandCardSortAndJing(a, b)
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local jing = DataManager.CurrenRoom.jing
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if a == jing or b == jing then
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if a == b then
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return a < b
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end
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return a == jing
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else
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if a < 200 then
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a = a + 1000
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elseif a < 300 then
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a = a + 3000
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elseif a < 400 then
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a = a + 2000
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else
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a = a + 4000
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end
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if b < 200 then
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b = b + 1000
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elseif b < 300 then
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b = b + 3000
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elseif b < 400 then
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b = b + 2000
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else
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b = b + 4000
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end
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return a < b
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end
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end
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return M
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