333 lines
6.8 KiB
Lua
333 lines
6.8 KiB
Lua
-- 检测牌是否存在
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local function checkCard(eventCard,cardList,num)
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num = num == nil and 1 or num
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local result = 0
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for i = 1,#cardList do
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if (cardList[i] == eventCard) then
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result = result + 1
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if(result ==num) then
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return true
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end
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end
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end
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return false
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end
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-- 移除指定数量的牌
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local function removeCard(cardList, card,count)
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for i=1,count do
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list_remove(cardList,card)
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end
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end
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local function checkCardAndRomve(eventCard,cardList,num)
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if(checkCard(eventCard,cardList,num)) then
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removeCard(cardList,eventCard,num)
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return true
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end
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return false
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end
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-- 获取列表中牌数量
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local function cardNum(eventCard,cardList)
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local result = 0
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for i=1,#cardList do
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local card = cardList[i]
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if (card == eventCard) then
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result = result + 1
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end
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end
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return result
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end
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local zhongid = 412
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local M = {
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pair_count = 0,
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cardList = nil,
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stack = nil,
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zhong_count = 0,
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qidui = false,
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hongzhong_count = 0,
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qidui_pari_count = 0
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}
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function M:push(cardGroup)
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self.stack[#self.stack+1] = cardGroup
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end
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function M:rollBack()
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local cardGroup = self.stack[#self.stack]
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table.remove(self.stack,#self.stack)
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for _,card in ipairs(cardGroup) do
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if (card == zhongid) then
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self.zhong_count = self.zhong_count +1
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else
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self.cardList[#self.cardList + 1] = card
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end
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end
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table.sort(self.cardList)
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end
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function M:tryShunzi(card)
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if (card < 400 and card % 100 > 7) then
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return false
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end
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if (checkCard(card + 1, self.cardList) and checkCard(card + 2, self.cardList)) then
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removeCard(self.cardList, card, 1)
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removeCard(self.cardList, card + 1, 1)
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removeCard(self.cardList, card + 2, 1)
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local cardGroup = {card,card+1,card+2}
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self:push(cardGroup)
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return true
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end
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return false
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end
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function M:tryKezi(card)
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if (checkCardAndRomve(card, self.cardList, 3)) then
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local cardGroup = {card,card,card}
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self:push(cardGroup)
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return true
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end
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return false
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end
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function M:tryPair(card)
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if (self.pair_count > 0) then
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return false
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end
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if (checkCardAndRomve(card, self.cardList, 2)) then
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local cardGroup = {card,card}
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self:push(cardGroup)
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self.pair_count = 1
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return true
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end
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return false
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end
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function M:tryKezi1Zhong(card)
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if (self.zhong_count >= 1 and checkCardAndRomve(card, self.cardList,2)) then
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local cardGroup = {card,card,zhongid}
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self:push(cardGroup)
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self.zhong_count = self.zhong_count -1
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return true
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end
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return false
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end
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function M:tryKezi2Zhong(card)
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if (self.zhong_count >= 2 and checkCardAndRomve(card, self.cardList,1)) then
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local cardGroup = {card,zhongid,zhongid}
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self:push(cardGroup)
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self.zhong_count = self.zhong_count -2
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return true
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end
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return false
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end
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function M:tryShunzi1Zhong(card)
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if (card % 100 > 8) then
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return false
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end
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if (self.zhong_count < 1) then
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return false
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end
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if (checkCard(card + 1, self.cardList)) then
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removeCard(self.cardList, card, 1)
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removeCard(self.cardList, card + 1, 1)
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self.zhong_count = self.zhong_count -1
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local cardGroup = {card,card+1,zhongid}
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self:push(cardGroup)
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return true
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end
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if (checkCard(card + 2, self.cardList) and ((card + 1) % 100 ~= 0)) then
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removeCard(self.cardList, card, 1)
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removeCard(self.cardList, card + 2, 1)
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self.zhong_count = self.zhong_count -1
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local cardGroup = {card,zhongid,card+2}
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self:push(cardGroup)
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return true
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end
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return false
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end
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function M:tryPair1Zhong(card)
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if (self.pair_count > 0) then
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return false
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end
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if (self.zhong_count < 1) then
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return false
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end
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removeCard(self.cardList, card, 1)
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local cardGroup = {card,zhongid}
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self:push(cardGroup)
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self.zhong_count = self.zhong_count -1
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self.pair_count = 1
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return true
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end
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function M:tryPair2Zhong()
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if (self.pair_count > 0) then
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return false
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end
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if (self.zhong_count < 2) then
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return false
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end
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local cardGroup = {zhongid,zhongid}
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self:push(cardGroup)
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self.zhong_count = self.zhong_count -2
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self.pair_count = 1
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return true
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end
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function M:tryWin()
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if (self.zhong_count == 4 and not self.eight_laizi) or (self.zhong_count == 8 and self.eight_laizi) then
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return true
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end
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if (#self.cardList == 0 and self.pair_count == 1) then
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return true
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end
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if (#self.cardList == 0 and self.pair_count == 0) then
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return self:tryPair2Zhong()
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end
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if (#self.cardList == 0) then
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return false
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end
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local activeCard = self.cardList[1]
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if (self:tryPair(activeCard)) then
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if (self:tryWin()) then
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return true
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end
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self.pair_count = 0
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self:rollBack()
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end
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if (self:tryKezi(activeCard)) then
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if (self:tryWin()) then
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return true
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end
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self:rollBack()
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end
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if (self:tryShunzi(activeCard)) then
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if (self:tryWin()) then
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return true
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end
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self:rollBack()
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end
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if (self:tryKezi1Zhong(activeCard)) then
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if (self:tryWin()) then
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return true
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end
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self:rollBack()
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end
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if (self:tryKezi2Zhong(activeCard)) then
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if (self:tryWin()) then
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return true
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end
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self:rollBack()
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end
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if (self:tryShunzi1Zhong(activeCard)) then
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if (self:tryWin()) then
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return true
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end
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self:rollBack()
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end
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if (self:tryPair1Zhong(activeCard)) then
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if (self:tryWin()) then
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return true
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end
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self.pair_count = 0
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self:rollBack()
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end
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return false
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end
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function M:checkQidui()
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if (not self.qidui) then
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return false
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end
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if ((#self.cardList + self.zhong_count) ~= 14) then
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return false
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end
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local cardList = membe_clone(self.cardList)
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self.qidui_pari_count = 0
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self.hongzhong_count = self.zhong_count
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return self:isQdPari(cardList)
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end
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function M:isQdPari(cardList)
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if(self.qidui_pari_count == 7) then
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return true
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end
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if (#cardList== 0) then
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return true
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end
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local card = cardList[1]
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if (cardNum(card, cardList) >= 2) then
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removeCard(cardList, card, 2)
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self.qidui_pari_count = self.qidui_pari_count +1
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if (self:isQdPari(cardList)) then
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return true
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end
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end
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if (self.hongzhong_count > 0) then
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removeCard(cardList, card, 1)
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self.hongzhong_count = self.hongzhong_count - 1
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self.qidui_pari_count = self.qidui_pari_count +1
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if (self:isQdPari(cardList)) then
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return true
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end
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end
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return false
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end
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local function init(self,cardInhand,addCard,isZhong,qidui,eightLaizi)
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self.stack = {}
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self.pair_count = 0
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self.cardList = membe_clone(cardInhand)
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self.qidui = qidui
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self.eight_laizi = eightLaizi
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self.cardList[#self.cardList+1] = addCard
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if (isZhong) then
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self.zhong_count = cardNum(zhongid, self.cardList)
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removeCard(self.cardList, zhongid, self.zhong_count)
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end
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table.sort(self.cardList)
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return self:checkQidui() or self:tryWin()
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end
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function M.tingPai(cardInhand,isZhong,qidui,eightLaizi)
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local self = setmetatable({}, {__index = M})
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local tingList = {}
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if not cardInhand or #cardInhand == 0 then
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return tingList
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end
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for k=100,300,100 do
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for i=1,9 do
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local tem = k + i
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local result = init(self,cardInhand,tem,isZhong,qidui,eightLaizi)
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if(result) then
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tingList[#tingList + 1] = tem
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end
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end
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end
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return tingList
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end
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return M |