package extend.mj;

public class Config {
	public static final int XIPAI_SCORE = 10;
	public static final String	ROOM_CONFIG_CHUIPAI				= "chipai"; //吃牌
	public static final String	ROOM_CONFIG_DIANPAO				= "dianpao"; //接炮胡
	public static final String	ROOM_CONFIG_HUNYISE			= "hunyise"; //混一色
	public static final String	ROOM_CONFIG_QINGYISE			= "qingyise"; //清一色
	public static final String	ROOM_CONFIG_PENGPENGHU			= "pengpenghu"; //碰碰胡
	public static final String	ROOM_CONFIG_QIDUI				= "qidui";		//七小对
	public static final String	ROOM_CONFIG_HAOHUA_QIDUI		= "haohua_qidui"; //豪华七小对
	public static final String	ROOM_CONFIG_HAOHUA2_QIDUI		= "haohua2_qidui"; //双豪华七小对
	public static final String	ROOM_CONFIG_HAOHUA3_QIDUI		= "haohua3_qidui"; //三豪华七小对
	public static final String ROOM_CONFIG_GANGSHANGKAIHUA_2bei = "gangshangkaihua"; //杠上开花2倍
	public static final String ROOM_CONFIG_GANGSHANGPAO_2bei = "gangshangpao_2bei"; //杠上炮2倍
	public static final String	ROOM_CONFIG_SHISHANGYAO			= "shishanyao"; //十三幺
	public static final String	ROOM_CONFIG_TIANDIHU			= "tiandihu"; //天地胡
	public static final String	ROOM_CONFIG_SHIBALUOHAN			= "shibaluohan"; //十八罗汉
	public static final String	ROOM_CONFIG_XIAOSHANYUAN		= "xiaoshanyuan"; //小三元
	public static final String	ROOM_CONFIG_XIAOSIXI			= "xiaosixi"; //小四喜
	public static final String	ROOM_CONFIG_DASHANYUAN		= "dashanyuan"; //大三元
	public static final String	ROOM_CONFIG_DASIXI			= "dasixi"; //大四喜
	public static final String ROOM_CONFIG_LOUHU = "louhu"; //漏胡
	public static final String	ROOM_CONFIG_GUO_PENG		= "guopeng"; //过碰不碰
	public static final String	ROOM_CONFIG_GUO_GONG		= "guogang"; //过杠不杠
	public static final String	ROOM_CONFIG_YAO_JIU			= "yao_jiu"; //混幺九
	public static final String	ROOM_CONFIG_QING_YAO_JIU			= "qing_yao_jiu"; //清幺九
	public static final String  ROOM_CONFIG_LAIZI4_HU 			= "laizi4_hu"; //四鬼胡牌
	public static final String  ROOM_CONFIG_LAIZI4_HU_2BEI 		= "laizi4_hu_2bei"; //四鬼胡牌两倍
	public static final String	ROOM_CONFIG_QUAN_FENG			= "quan_feng"; //全风
	public static final String 	ROOM_CONFIG_12ZHANG_LUODI_QUANBAO = "twelve_zhang_luodi_quanbao";//12张落地全包
	public static final String  ROOM_CONFIG_QUAN_FENG_SCORE	= "quan_qiu_ren"; //全求人
	public static final String  ROOM_CONFIG_han19 = "han19"; //含19即可
	public static final String  ROOM_CONFIG_ZIYISE = "ziyise"; //字一色
	public static final String  ROOM_CONFIG_HAI_DI_NAO_YUE = "haidinaoyue"; //海底捞月

	public static final String	ROOM_CONFIG_XIPAI				= "xi_pai";
	public static final String	ROOM_CONFIG_XIPAI_SCORE			= "xi_pai_score";

	/**
	 * 飘分玩法
	 */
	public static final String ROOM_CONFIG_PIAO = "piao";	// 0:不嫖 1:热票 2:冷票 3：固定票分
	public static final String ROOM_CONFIG_PIAO_FEN = "piao_fen";	// 固定票分时， 票分
	public static final String	ROOM_CONFIG_ZHUANGXIAN			= "zhuangxian";
	public static final String	ROOM_CONFIG_QIDUI_JIA_FAN		= "qidui_jiafan"; //七对2倍
	public static final String	ROOM_CONFIG_QIDUI_4BEI			= "qidui_4bei"; //七对4倍
	public static final String	ROOM_CONFIG_NIAO				= "niao";	//0无马 1有马 2爆炸马 3抓马
	public static final String	ROOM_CONFIG_NIAO_OPT			= "niao_opt"; //爆炸马 0 加分 1 加倍
	public static final String	ROOM_CONFIG_MAI_NIAO			= "mai_niao"; //0无马 1有马
	public static final String	ROOM_CONFIG_MAI_NIAO_OPT		= "mai_niao_opt"; //1买一码 2买二马 3罚一码 4罚二马
	public static final String  ROOM_CONFIG_WU_FENG				= "wu_feng";
	public static final String  ROOM_CONFIG_LAIZI 				= "laizi"; ////0 无鬼 1白板做鬼 2翻鬼（随机一个牌做鬼) 3翻双鬼 4红中做鬼

	public static final String 	ROOM_CONFIG_QIANGKONG			= "qiangkong";	//可抢杠胡
	public static final String 	ROOM_CONFIG_QIANGKONG_2BEI		= "qiangkong_2bei";	//可抢杠胡2倍
	public static final String 	ROOM_CONFIG_QIANGKONG_MING		= "qiangkong_ming";	//明杠可抢
	public static final String 	ROOM_CONFIG_QIANGKONG_NIAO		= "qiangkong_niao";
	public static final String 	ROOM_CONFIG_NONEALL				= "none_is_all";
	public static final String 	ROOM_CONFIG_NIAO_SCORE			= "niao_score";
	public static final String 	ROOM_CONFIG_QG_TYPE				= "qianggang_type"; //抢杠全包
	public static final String 	ROOM_CONFIG_GANGBAO_TYPE		= "gangbao_type";	//杠爆全包
	public static final String 	ROOM_CONFIG_JIANGMA				= "jiangma";
	public static final String 	ROOM_CONFIG_HZ_HU				= "hz_hu";
	public static final String 	ROOM_CONFIG_GENGZHUAN			= "geng_zhuan";
	public static final String 	ROOM_CONFIG_JIEJIEGAO			= "jiejiegao";
	public static final String 	ROOM_CONFIG_JIEJIEGAO_FIRST_NO	= "jiejiegao_first";
	public static final String 	ROOM_CONFIG_LIAN_ZHUANG = "lian_zhuang";
	public static final String 	ROOM_CONFIG_WUGUI_JIABEI		= "wuguijiabei";
	public static final String 	ROOM_CONFIG_NO_WAN				= "no_wan";
	public static final String 	ROOM_CONFIG_MA_GEN_DI_FEN		= "ma_gen_di_fen";//马跟底分
	public static final String 	ROOM_CONFIG_MA_GEN_GONG			= "ma_gen_gong";//马跟杠
	public static final String 	ROOM_CONFIG_LIU_GOU_MA			= "liu_gou_ma";//留够马牌
	public static final String 	ROOM_CONFIG_HUANGZHUANGHUANGGANG = "huangzhuang_huanggang";//荒庄荒杠
	public static final String 	ROOM_CONFIG_LIUJU_2BEI		= "liuju_2bei";//流局翻倍
	public static final String 	ROOM_CONFIG_DAHU_CHENG		= "da_hu_cheng";//大胡相乘
	public static final String  ROOM_CONFIG_JIHU_NOTCHIHU	= "jihunotchihu"; //鸡胡不能吃胡
	public static final String ROOM_CONFIG_XIAOHU_BEI = "xiaohu_bei"; //小胡的倍数另算
	public static final String  ROOM_CONFIG_SPECAIL_ZIMO	= "special_zimo"; //潮州特殊自摸
	public static final String  ROOM_CONFIG_MUST_HU	= "must_hu"; //必胡，必须胡牌，不能过
	public static final String  ROOM_CONFIG_10_BEI_BUJIFEN = "10bei_bu_jifen"; //十倍不计分
	public static final String  ROOM_CONFIG_10_BEI_FENGDING = "10bei_fengding"; //封顶十倍
	public static final String  ROOM_CONFIG_ZI_DONG_HU = "zi_dong_hu"; //自动胡
	public static final String  ROOM_CONFIG_USE_BASE_HU_SCORE = "use_base_hu_score"; //使用默认基础胡分
	public static final String  ROOM_CONFIG_MENG_QING = "men qing"; //门清
	public static final String  ROOM_CONFIG_JIHU_SHI_PINGHU = "ji hu shi ping hu"; //没有鸡胡，统一叫平胡

	public static final String ROOM_CONFIG_XUAN_ZHUANG = "xuan_zhuang";	// 0:轮庄 1：胡牌庄
	public static final String ROOM_CONFIG_QING_ZUI_HU = "qing_zui_hu";	// 0:亲嘴0胡 1：亲嘴2胡
	public static final String ROOM_CONFIG_GANG_ZHAO_LIU_XI = "gang_zhao_liu_xi"; //杠招6息 bool
	public static final String ROOM_CONFIG_SPECIAL_PENG_PENG_HU = "special_peng_peng_hu"; //碰碰胡每个字不少于2个
	public static final String ROOM_CONFIG_FEN_DIEJIA = "fen_diejia"; //算分叠加



	public static final String	SETTLE_DIAN_PAO					= "dian_pao";
	public static final String	SETTLE_JIE_PAO					= "jie_pao";
	public static final String	SETTLE_ZIMO						= "zimo";
	public static final String	SETTLE_AN_KONG					= "an_kong";
	public static final String	SETTLE_MING_KONG				= "ming_kong";

	public static final int MING_GANG_SCORE	= 3;
	public static final int BU_GANG_SCORE	= 1;
	public static final int AN_GANG_SCORE	= 2;


	public static final int NIAO_TYPE_WU				=0;
	public static final int NIAO_TYPE_159				=1;
	public static final int NIAO_TYPE_ALL				=2;		//爆炸马
	public static final int NIAO_TYPE_ZHUAMA				=3;
	
	/**
	 *
	 */
	public static final String	GAME_EVT_PLAYER_DEAL			= "811";

	/**
	 *
	 */
	public static final String	GAME_DIS_CARD					= "611";

	/**
	 *
	 */
	public static final String	GAME_EVT_DISCARD				= "812";

	/**
	 *
	 */
	public static final String	GAME_EVT_DISCARD_TIP			= "813";

	/**
	 *
	 */
	public static final String	GAME_EVT_FZTIPS					= "814";

	/**
	 *
	 */
	public static final String	GAME_ACTION						= "612";

	/**
	 *
	 */

	public static final String	GAME_EVT_ACTION					= "815";

	/**
	 *
	 */
	public static final String	GAME_EVT_HU						= "816";

	/**
	 *
	 */
	public static final String	GAME_EVT_RESULT1				= "817";

	/**
	 *
	 */
	public static final String	GAME_EVT_RESULT2				= "818";

	/**
	 *
	 */
	public static final String	GAME_EVT_DRAW					= "819";

	/**
	 *
	 */
	public static final String	GAME_EVT_CHANGE_ACTIVE_PLAYER	= "820";

	/**
	 *
	 */
	public static final String	GAME_EVT_NIAO					= "821";

	/**
	 *
	 */
	public static final String	GAME_EVT_MAI_NIAO					= "20822";
	
	/**
	 *
	 */
	public static final String	GAME_EVT_PIAONIAO_TIP			= "833";

	/**
	 *
	 */
	public static final String GAME_PIAO = "1015";

	/**
	 * 飘鸟提示
	 */
	public static final String GAME_EVT_PIAO_TIP = "2031";
	public static final String GAME_EVT_PIAO = "2032";

}
