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Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.
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The hero you choose dictates your entire playstyle, defensive capabilities, and offensive win conditions.
+Heavy Melee Commanders
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The most popular class for beginners is the heavy melee bruiser, designed to absorb insane amounts of punishment.
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Once a fully supported bruiser connects with the enemy tower, the game is usually over in a matter of seconds.
+Positioning is key.The 'Skeleton King' archetype relies on summoning backup.Bait out the inferno tower first.
+Utility and Sniper Heroes
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These commanders usually sit safely behind your towers, picking off enemy troops from a massive distance.
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When kept alive, a ranged hero can generate absurd amounts of positive elixir trades over the course of a match.
+Ability TypeTactical UsageTarget DropUse right before the enemy tower locks on to reset aggro onto a nearby tankMinion GenerationActivate when the enemy has exhausted their splash damage spells
+Finding Your Playstyle
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A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.
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Once you find the leader that clicks with your brain, stick with them and master every single interaction.
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