client3/lua_probject/extend_project/extend/majiang/changsha/MJPlayerCardInfoView.lua

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local MJPlayerCardInfoView = require("main.majiang.MJPlayerCardInfoView")
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local ViewUtil = require("Game.View.ViewUtil")
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local M = {}
function M.new(view,mainView)
setmetatable(M, {__index = MJPlayerCardInfoView})
local self = setmetatable({},{__index = M})
self.class = "PlayerCardInfoView"
self._view = view
self._mainView = mainView
self:init()
return self
end
local function CardPos(obj, area, oder, loc, offset)
offset = offset or 0
local location = loc
if oder == AreaOderType.left_right then
obj.x = location + offset
location = obj.x + obj.width
elseif oder == AreaOderType.up_down then
obj.y = location + offset
location = obj.y + obj.height
elseif oder == AreaOderType.right_left then
obj.x = (area.width - obj.width) - location - offset
location = location + obj.width
elseif oder == AreaOderType.down_up then
obj.y = area.height - obj.height - location - offset
location = location + obj.height
end
return location
end
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-- function M:UpdateHandCard(getcard, mp, opcard)
-- -- mp 是否明牌
-- -- 如果不明牌,但是有 opcard 表示是起手胡
-- getcard = getcard or false
-- mp = mp or false
-- local handcard_list = self._mask_data["handcard_list"]
-- local oder = handcard_list["oder"]
-- local _player = self._player
-- local comp_back = handcard_list["comp_back"]
-- local comp = handcard_list["comp"]
-- local outcard_list = self._mask_data["outcard_list"]
-- local card = outcard_list["card"]
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-- self._area_handcard_list:RemoveChildren(0, -1, true)
-- local opnum = opcard and #opcard or -1
-- if not mp and opnum > -1 then
-- -- 起手胡板牌记录,手牌变化两次后,板牌收回
-- self.__show_qs_hu_times = 1
-- self.__qs_hu_cards = opcard
-- elseif self.__qs_hu_cards and opnum == -1 and self.__show_qs_hu_times > 0 then
-- self.__show_qs_hu_times = self.__show_qs_hu_times - 1
-- opcard = self.__qs_hu_cards
-- opnum = #opcard
-- end
-- local loc = 0
-- if not mp then
-- local comp_back = handcard_list["comp_back"]
-- if self._current_card_type == 2 then
-- comp_back = comp_back.."_3d"
-- end
-- for i = 0, _player.hand_left_count -1 do
-- local obj
-- local offset = (getcard and i == _player.hand_left_count - 1) and 15 or 0
-- if i < opnum then
-- obj = UIPackage.CreateObject("Main_Majiang", comp)
-- self:fillCard(obj, card, opcard[i + 1])
-- else
-- obj = UIPackage.CreateObject("Main_Majiang", comp_back)
-- end
-- if opnum ~= -1 then
-- loc = CardPos(obj, self._area_handcard_list, oder, loc, offset)
-- else
-- ViewUtil.CardPos(obj, self._area_handcard_list, oder, i, offset)
-- end
-- --改变左右两边的手牌的x值
-- if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then
-- obj.x = i * -7.0
-- end
-- if (oder == AreaOderType.down_up) then
-- self._area_handcard_list:AddChildAt(obj, 0)
-- else
-- self._area_handcard_list:AddChild(obj)
-- end
-- end
-- else
-- local outcard_list = self._mask_data["outcard_list"]
-- local comp = handcard_list["comp"]
-- local card = outcard_list["card"]
-- --print("comp"..comp)
-- -- print(vardump(_player.card_list))
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-- if self._current_card_type == 2 then
-- comp = comp.."_3d"
-- end
-- for i = 0, #_player.card_list -1 do
-- local obj = UIPackage.CreateObject("Main_Majiang", comp)
-- self:fillCard(obj,card,_player.card_list[i+1])
-- local offset = getcard and (i == _player.hand_left_count - 1 and 15 or 0)
-- ViewUtil.CardPos(obj, self._area_handcard_list, oder, i, offset)
-- --改变左右两边的手牌的x值
-- if self._current_card_type == 2 and (oder == AreaOderType.down_up or oder == AreaOderType.up_down) then
-- obj.x = i * -7
-- end
-- if (oder == AreaOderType.down_up) then
-- self._area_handcard_list:AddChildAt(obj, 0)
-- else
-- self._area_handcard_list:AddChild(obj)
-- end
-- end
-- end
-- end
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return M