diff --git a/lua_probject/extend_project/extend/zipai/hechi/EXPlayBackView.lua b/lua_probject/extend_project/extend/zipai/hechi/EXPlayBackView.lua
index 95953174..e9262df4 100644
--- a/lua_probject/extend_project/extend/zipai/hechi/EXPlayBackView.lua
+++ b/lua_probject/extend_project/extend/zipai/hechi/EXPlayBackView.lua
@@ -146,7 +146,7 @@ function M:BtnsSafe()
end
local text_playName = self._view:GetChild('text_playName')
if text_playName then
- text_playName.text = "放炮罚"
+ text_playName.text = "河池字牌"
end
end
diff --git a/lua_probject/extend_project/extend/zipai/hechi/PlayerCardInfoView.lua b/lua_probject/extend_project/extend/zipai/hechi/PlayerCardInfoView.lua
index a32c8ba8..ec1f1bf2 100644
--- a/lua_probject/extend_project/extend/zipai/hechi/PlayerCardInfoView.lua
+++ b/lua_probject/extend_project/extend/zipai/hechi/PlayerCardInfoView.lua
@@ -22,7 +22,7 @@ function M:GetHandCardPos(cards_view, cards)
y = 0 - (75 * cards_view.index_Y)
return Vector2.New(x, y)
end
-
+--对方
function M:UpdateFzList( fz_list ,ispaly,seat)
self._area_fz_list:RemoveChildren(0,-1,true)
for i = 1,#fz_list do
@@ -89,7 +89,7 @@ function M:UpdateFzList( fz_list ,ispaly,seat)
else
for j=1,4 do
if j==4 then
- fzcards:GetChild("card_"..j).icon =self:getCardItem("ui://Main_RunBeard/202_",fz_list[i].card)
+ fzcards:GetChild("card_"..j).icon ="ui://Main_RunBeard/202_1_300"
else
fzcards:GetChild("card_"..j).icon ="ui://Main_RunBeard/202_1_300"
end
diff --git a/lua_probject/extend_project/extend/zipai/hechi/PlayerSelfCardInfoView.lua b/lua_probject/extend_project/extend/zipai/hechi/PlayerSelfCardInfoView.lua
index 0d2e1884..b51c9f7b 100644
--- a/lua_probject/extend_project/extend/zipai/hechi/PlayerSelfCardInfoView.lua
+++ b/lua_probject/extend_project/extend/zipai/hechi/PlayerSelfCardInfoView.lua
@@ -22,7 +22,8 @@ function M:onTouchBegin(context)
if DataManager.CurrenRoom.curren_outcard_seat == DataManager.CurrenRoom.self_player.seat then
self:ShowHuTip(card.card_item)
end
- card.btn_card:GetChild("icon").icon = self:getCardItem("ui://Main_RunBeard/203_", card.card_item)
+ card.btn_card:GetChild("icon").icon = self:getCardItem("ui://Main_RunBeard/203_",card.card_item)
+ card.btn_card.height = card.btn_card.width/97*287
card.btn_card.sortingOrder = 100
local xy = self._area_handcard_list:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
card.btn_card.xy = Vector2.New(card.btn_card.x + 20, card.btn_card.y - 50)
@@ -317,7 +318,7 @@ function M:PlayingOutCardAnima(card)
self:ClearOutCard()
end)
end
-
+--自己
function M:UpdateFzList(fz_list, ispaly)
self._area_fz_list:RemoveChildren(0, -1, true)
for i = 1, #fz_list do
@@ -332,6 +333,7 @@ function M:UpdateFzList(fz_list, ispaly)
local fzcards = UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_3")
fzcards:GetChild("card_" .. 1).icon = self:getCardItem("ui://Main_RunBeard/202_", fz_list[i].active_card)
fzcards:GetController("c2").selectedIndex = 1
+ fzcards:GetController("c3").selectedIndex = 1
fzcards:GetChild("card_" .. 2).icon = self:getCardItem("ui://Main_RunBeard/202_", fz_list[i].opcard[1])
fzcards:GetChild("card_" .. 3).icon = self:getCardItem("ui://Main_RunBeard/202_", fz_list[i].opcard[2])
fzcards.x, fzcards.y = 0, 0
@@ -345,9 +347,14 @@ function M:UpdateFzList(fz_list, ispaly)
self:playAnim(fzitem, fzcards, #fz_list, i, ispaly)
elseif fz_list[i].type == RB_FZType.Wei then
local fzcards = UIPackage.CreateObjectFromURL("ui://Main_RunBeard/Fz_0_3")
- fzcards:GetController("c1").selectedIndex = 1
+ --fzcards:GetController("c1").selectedIndex = 1
for j = 1, 3 do
- fzcards:GetChild("card_" .. j).icon = self:getCardItem("ui://Main_RunBeard/202_", fz_list[i].card)
+ if j == 3 then
+ fzcards:GetChild("card_" .. j).icon = self:getCardItem("ui://Main_RunBeard/202_", fz_list[i].card)
+ else
+ fzcards:GetChild("card_" .. j).icon = "ui://Main_RunBeard/202_1_300"
+ end
+
end
fzcards.x, fzcards.y = 0, 0
self:playAnim(fzitem, fzcards, #fz_list, i, ispaly)
diff --git a/lua_probject/extend_project/extend/zipai/hechi/RunBeard_ResultView.lua b/lua_probject/extend_project/extend/zipai/hechi/RunBeard_ResultView.lua
index ebeebaff..decee647 100644
--- a/lua_probject/extend_project/extend/zipai/hechi/RunBeard_ResultView.lua
+++ b/lua_probject/extend_project/extend/zipai/hechi/RunBeard_ResultView.lua
@@ -276,7 +276,16 @@ function M:FillItemData(room, data, item)
win_data = info_list[i]
end
end
-
+ local terminationCtr = self._view:GetController('isNormalTerminationM')
+ if terminationCtr then
+ if Yes_win then
+ -- 如果有赢家 (is_win == true),设置为 0 (正常结束/有胡牌)
+ terminationCtr.selectedIndex = 0
+ else
+ -- 如果没有赢家 (is_win == false,如流局或解散无胡牌),设置为 1
+ terminationCtr.selectedIndex = 1
+ end
+ end
if win_data.seat == room.self_player.seat then
self._view:GetChild('show_win').visible = true
self._view:GetChild('show_low').visible = false
@@ -346,11 +355,23 @@ function M:FillItemData(room, data, item)
local dipais = UIPackage.CreateObjectFromURL('ui://Extend_Poker_HeChi/FullName')
dipais:GetChild('n0').icon = 'ui://Extend_Poker_HeChi/hu_' .. win_data.mingtang[i].mingtang
if win_data.mingtang[i].type == 1 and win_data.mingtang[i].score ~= 0 then
- dipais:GetChild('n2').text = ' x2'
+ if win_data.mingtang[i].mingtang == 21 then
+ dipais:GetChild('n2').text = ' +1'
+ else
+ dipais:GetChild('n2').text = ' x2'
+ end
elseif win_data.mingtang[i].type == 2 and win_data.mingtang[i].score ~= 0 then
- dipais:GetChild('n2').text = ' x2'
+ if win_data.mingtang[i].mingtang == 21 then
+ dipais:GetChild('n2').text = ' +1'
+ else
+ dipais:GetChild('n2').text = ' x2'
+ end
elseif win_data.mingtang[i].type == 3 and win_data.mingtang[i].score ~= 0 then
- dipais:GetChild('n2').text = ' x2'
+ if win_data.mingtang[i].mingtang == 21 then
+ dipais:GetChild('n2').text = ' +1'
+ else
+ dipais:GetChild('n2').text = ' x2'
+ end
end
fullname_list:AddChild(dipais)
end
diff --git a/lua_probject/extend_project/extend/zipai/hechi/main/HuTipView.lua b/lua_probject/extend_project/extend/zipai/hechi/main/HuTipView.lua
index d6e6e97b..c0251faf 100644
--- a/lua_probject/extend_project/extend/zipai/hechi/main/HuTipView.lua
+++ b/lua_probject/extend_project/extend/zipai/hechi/main/HuTipView.lua
@@ -58,12 +58,14 @@ function M:FillData(cards)
end
for i = 1, num do
local item = lst_card:AddItemFromPool()
+ printlog("tingpaishliang",cards[i])
item:GetChild("icon").icon = "ui://Main_RunBeard/202_1_" .. cards[i]
end
SetObjEnabled(self._view, true)
else
SetObjEnabled(self._view, false)
end
+
end
return M
\ No newline at end of file
diff --git a/lua_probject/extend_project/extend/zipai/hechi/main/ZPMainView.lua b/lua_probject/extend_project/extend/zipai/hechi/main/ZPMainView.lua
index 5e0a452a..199019f0 100644
--- a/lua_probject/extend_project/extend/zipai/hechi/main/ZPMainView.lua
+++ b/lua_probject/extend_project/extend/zipai/hechi/main/ZPMainView.lua
@@ -226,7 +226,7 @@ function M:BtnsSafe()
end
local text_playName = self._view:GetChild('text_playName')
if text_playName then
- text_playName.text = "放炮罚"
+ text_playName.text = "河池字牌"
end
end
diff --git a/lua_probject/main_project/main/zipai/CardCheck.lua b/lua_probject/main_project/main/zipai/CardCheck.lua
index d262d828..346155c3 100644
--- a/lua_probject/main_project/main/zipai/CardCheck.lua
+++ b/lua_probject/main_project/main/zipai/CardCheck.lua
@@ -192,12 +192,10 @@ function M:tryWin(player)
return true
end
return false
- else
- if (self.pair_count > 0) then
- return false
- end
- return true
- end
+ else
+ if (self.pair_count > 0) then return false end
+ return true -- 【这里允许了无将胡牌!】
+ end
end
local activeCard = 0
for i = 1, #self.cardList do
@@ -332,12 +330,15 @@ end
function M.tingPai(player, room)
local self = setmetatable({}, {__index = M})
local tingList = {}
- local cardInhand = player.handcard_list
+ -- 克隆手牌,保护原始数据
+ local cardInhand = membe_clone(player.handcard_list)
if not cardInhand or #cardInhand == 0 then
return tingList
end
+
local kan_huxi = 0
local kan_cards = {}
+ -- 计算坎牌胡息并移除
for j = 1, #player.fz_list do
for i = 1, #cardInhand do
if cardInhand[i] == player.fz_list[j].active_card and player.fz_list[j].type == 3 then
@@ -356,41 +357,64 @@ function M.tingPai(player, room)
removeCard(cardInhand, kan_cards[i], 3)
end
end
- player.tiCount = 0
- player.paoCount = 0
+
+ -- 【重要】不要修改原始 player 对象,创建一个临时表用于 init 调用
+ local tempPlayer = {
+ tiCount = 0,
+ paoCount = 0,
+ hu_xi = player.hu_xi, -- 确保 hu_xi 被正确引用
+ fz_list = player.fz_list
+ }
+
if #player.fz_list > 0 then
for i = 1, #player.fz_list do
if player.fz_list[i].type == 6 then
- player.paoCount = player.paoCount + 1
+ tempPlayer.paoCount = tempPlayer.paoCount + 1
elseif player.fz_list[i].type == 7 then
- player.tiCount = player.tiCount + 1
+ tempPlayer.tiCount = tempPlayer.tiCount + 1
end
end
end
+
+ local minHuXi = self:getHuxi(room)
+
for k = 100, 200, 100 do
for i = 1, 10 do
local tem = k + i
- local result = init(self, player, cardInhand, tem)
+ -- 使用 tempPlayer 进行判断,避免污染全局 player
+ local result = init(self, tempPlayer, cardInhand, tem)
+
local num = 0
for k = 1, #self.stackHuxi do
num = num + self.stackHuxi[k]
end
- if result == false or (player.hu_xi + num + kan_huxi) < (self:getHuxi(room)) then
+
+ local totalHuXi = (tempPlayer.hu_xi + num + kan_huxi)
+ local isZeroHuXiSpecial = (totalHuXi == 0)
+
+ -- 【核心修复】:必须首先保证牌型结构正确 (result == true)
+ if result then
+ -- 牌型正确的前提下,检查胡息
+ if (totalHuXi >= minHuXi) or isZeroHuXiSpecial then
+ tingList[#tingList + 1] = tem
+ end
+ else
+ -- 牌型结构不正确,尝试跑胡/补救逻辑
if #player.fz_list > 0 then
for k = 1, #player.fz_list do
if tem == player.fz_list[k].active_card then
local ctype = player.fz_list[k].type
if ctype == 2 or ctype == 3 or ctype == 4 or ctype == 5 then
- local paohu = init(self, player, cardInhand)
+ -- 跑胡检测:不带 tem,看剩余牌是否能胡(靠张)
+ local paohu = init(self, tempPlayer, cardInhand)
if paohu then
local num2 = 0
for j = 1, #self.stackHuxi do
num2 = num2 + self.stackHuxi[j]
end
- if
- (num2 + player.hu_xi + kan_huxi + self:GetFzData(tem, ctype)) >=
- (self:getHuxi(room))
- then
+ -- 跑胡胡息计算
+ local runHuTotal = num2 + tempPlayer.hu_xi + kan_huxi + self:GetFzData(tem, ctype)
+ if runHuTotal >= minHuXi then
tingList[#tingList + 1] = tem
end
end
@@ -398,20 +422,11 @@ function M.tingPai(player, room)
end
end
end
- else
- local num1 = 0
- for k = 1, #self.stackHuxi do
- num1 = num1 + self.stackHuxi[k]
- end
- if (player.hu_xi + num1 + kan_huxi) >= (self:getHuxi(room)) then
- tingList[#tingList + 1] = tem
- end
end
end
end
return tingList
end
-
function M:getHuxi(room)
if room.game_id == 301 then
return 8
@@ -419,6 +434,9 @@ function M:getHuxi(room)
if room.game_id == 15 then
return 15
end
+ if room.game_id == 16 then
+ return 10
+ end
if room.game_id == 17 then
return 15
end
diff --git a/lua_probject/main_project/main/zipai/ZPPlayerSelfCardInfoView.lua b/lua_probject/main_project/main/zipai/ZPPlayerSelfCardInfoView.lua
index f83ff601..834e58f5 100644
--- a/lua_probject/main_project/main/zipai/ZPPlayerSelfCardInfoView.lua
+++ b/lua_probject/main_project/main/zipai/ZPPlayerSelfCardInfoView.lua
@@ -54,8 +54,8 @@ function M:init()
self._isDrg = false
self.card_list = {} -- 牌的btn code type pos 等等
self.cards_count = 0 -- 牌的总列数
- self.card_width = 87
- self.card_hight = 110
+ self.card_width = 198
+ self.card_hight = 250
self.outcard_button = nil
self._room = DataManager.CurrenRoom
self._area_handcard_list = view:GetChild('area_handcard_list')
@@ -197,9 +197,9 @@ function M:InitHandCard(isPlayAni, index)
btn_card:GetChild('icon').icon = self:getCardItem('ui://Main_RunBeard/201_', card_code)
btn_card:GetChild('icon'):SetScale(self:getCardSize(), self:getCardSize())
btn_card:GetChild('n6'):SetScale(self:getCardSize(), self:getCardSize())
- self.card_width = 87 * self:getCardSize()
- self.card_hight = 110 * self:getCardSize()
- local x, y = 500, (j * 75) - 500
+ self.card_width = btn_card.width * self:getCardSize()
+ self.card_hight = btn_card.height * self:getCardSize()
+ local x, y = 500, (j * 85) - 500
btn_card:SetXY(x, y)
self._area_handcard_list:AddChild(btn_card)
self._area_handcard_list:SetChildIndex(btn_card, 5 - j)
@@ -245,8 +245,8 @@ function M:InitHandCard(isPlayAni, index)
btn_card:GetChild('icon').icon = self:getCardItem('ui://Main_RunBeard/201_', card_code)
btn_card:GetChild('icon'):SetScale(self:getCardSize(), self:getCardSize())
btn_card:GetChild('n6'):SetScale(self:getCardSize(), self:getCardSize())
- self.card_width = 87 * self:getCardSize()
- self.card_hight = 110 * self:getCardSize()
+ self.card_width = btn_card.width * self:getCardSize()
+ self.card_hight = btn_card.height * self:getCardSize()
self._area_handcard_list:AddChild(btn_card)
self._area_handcard_list:SetChildIndex(btn_card, 5 - j)
local card_view = NewCardView(btn_card, card_code, i, j)
@@ -284,8 +284,6 @@ function M:UpdateHandCards(list)
self.outcard_button = nil
local CountCards = {}
- -- print("lingmengUpdateHandCards")
- -- pt(list)
for i = 1, #list do
CountCards[list[i].index_X] = CountCards[list[i].index_X] == nil and 1 or CountCards[list[i].index_X] + 1
end
@@ -295,8 +293,8 @@ function M:UpdateHandCards(list)
btn_card:GetChild('icon').icon = self:getCardItem('ui://Main_RunBeard/201_', card_code)
btn_card:GetChild('icon'):SetScale(self:getCardSize(), self:getCardSize())
btn_card:GetChild('n6'):SetScale(self:getCardSize(), self:getCardSize())
- self.card_width = 87 * self:getCardSize()
- self.card_hight = 110 * self:getCardSize()
+ self.card_width = btn_card.width * self:getCardSize()
+ self.card_hight = btn_card.height * self:getCardSize()
local card_view = NewCardView(btn_card, card_code, list[i].index_X, list[i].index_Y)
--存牌堆
self.card_list[#self.card_list + 1] = card_view
@@ -440,9 +438,13 @@ function M:UpdateCardDisplay()
local card_view = self.card_list[i]
card_view.btn_card:RemoveFromParent()
card_view.btn_card:GetChild('icon').icon = self:getCardItem('ui://Main_RunBeard/201_', card_view.card_item)
+ self.card_width = card_view.btn_card.width * self:getCardSize()
+ self.card_hight = card_view.btn_card.height * self:getCardSize()
self._area_handcard_list:AddChild(card_view.btn_card)
card_view.btn_card:TweenMove(self:GetHandCardPos(card_view, #CountCards), 0.3)
end
+ self:UpdateOutLine()
+ self:UpdateHandCardsPos()
end
--更新手牌大小
@@ -458,11 +460,22 @@ function M:UpdateCardSize()
card_view.btn_card:GetChild('icon').icon = self:getCardItem('ui://Main_RunBeard/201_', card_view.card_item)
card_view.btn_card:GetChild('icon'):SetScale(self:getCardSize(), self:getCardSize())
card_view.btn_card:GetChild('n6'):SetScale(self:getCardSize(), self:getCardSize())
- self.card_width = 87 * self:getCardSize()
- self.card_hight = 110 * self:getCardSize()
+ self.card_width = card_view.btn_card.width * self:getCardSize()
+ self.card_hight = card_view.btn_card.height * self:getCardSize()
self._area_handcard_list:AddChild(card_view.btn_card)
card_view.btn_card:TweenMove(self:GetHandCardPos(card_view, #CountCards), 0.3)
end
+ self:UpdateOutLine()
+ self:UpdateHandCardsPos()
+end
+
+function M:UpdateOutLine()
+ if self:getCardSize() == 1.03 then
+ self._data_outLinePos = 90 - (125 * 3)
+ elseif self:getCardSize() == 1 then
+ self._data_outLinePos = 147 - (197 * 3)
+ end
+ self._view_outLine.y = self._data_outLinePos - 80
end
function M:UpdateIsOnClick(isOut)
@@ -722,17 +735,42 @@ end
--计算手牌位置
function M:GetHandCardPos(cards_view, cards)
local x, y = 0, 0
- local card_width = self.card_width -- 牌的宽度
+ local card_width = self.card_width - (self._room.change_card_display == "1_" and 8 or 1) -- 牌的宽度
+ local card_clounm = self._room.change_card_display == "1_" and 0 or 30
local middle_x = self._area_handcard_list.width / 2
local start_x = middle_x - (cards / 2 * (card_width))
x = start_x + (card_width) * (cards_view.index_X - 1)
- if self:getCardSize() == 1 then
- y = 90 - (85 * cards_view.index_Y)
- elseif self:getCardSize() == 1.2 then
- y = 70 - (100 * cards_view.index_Y)
- elseif self:getCardSize() == 0.8 then
- y = 100 - (65 * cards_view.index_Y)
+ -- local card_height = self.card_hight
+ -- y = 90 - card_height * 0.66 * cards_view.index_Y
+ if self:getCardSize() == 1.2 then
+ local icon = cards_view.btn_card:GetChild('icon')
+ local n7 = cards_view.btn_card:GetChild('n7')
+ local scaleX = icon.scaleX
+ local scaleY = icon.scaleY
+ -- 设置缩放
+ n7:SetScale(scaleX, scaleY)
+ local iconRight = icon.x + icon.width * scaleX -- 缩放后的右边缘
+ local iconTop = icon.y -- 缩放不影响 y 起始点,但影响高度显示
+ -- 计算 n7 缩放后的尺寸
+ local n7Width = n7.width * scaleX
+ n7:SetXY(iconRight - n7Width, iconTop)
+
+ y = 147 - ((203-card_clounm) * cards_view.index_Y)
+ elseif self:getCardSize() == 1 then
+ local icon = cards_view.btn_card:GetChild('icon')
+ local n7 = cards_view.btn_card:GetChild('n7')
+ local scaleX = icon.scaleX
+ local scaleY = icon.scaleY
+ -- 设置缩放
+ n7:SetScale(scaleX, scaleY)
+ local iconRight = icon.x + icon.width * scaleX -- 缩放后的右边缘
+ local iconTop = icon.y -- 缩放不影响 y 起始点,但影响高度显示
+ -- 计算 n7 缩放后的尺寸
+ local n7Width = n7.width * scaleX
+ n7:SetXY(iconRight - n7Width, iconTop)
+
+ y = 147 - ((197-card_clounm) * cards_view.index_Y)
end
return Vector2.New(x, y)
end
@@ -860,6 +898,9 @@ end
--得到设置的牌大小
function M:getCardSize()
if self._room.change_card_size ~= nil then
+ if self._room.change_card_size ~= 1.2 and self._room.change_card_size ~= 1 then
+ self._room.change_card_size = 1
+ end
return self._room.change_card_size
else
return 1
diff --git a/wb_new_ui/.objs/metas/h30s8vme/la4eb.info b/wb_new_ui/.objs/metas/h30s8vme/la4eb.info
index e631122c..f5c302b9 100644
--- a/wb_new_ui/.objs/metas/h30s8vme/la4eb.info
+++ b/wb_new_ui/.objs/metas/h30s8vme/la4eb.info
@@ -17,9 +17,6 @@
},
"n121_xevg": {
"hidden": true
- },
- "n116_xevg": {
- "collapsed": true
}
}
}
\ No newline at end of file
diff --git a/wb_new_ui/.objs/metas/lkq9ne9s/peuq8b.info b/wb_new_ui/.objs/metas/lkq9ne9s/peuq8b.info
index 0c21f596..18b7337b 100644
--- a/wb_new_ui/.objs/metas/lkq9ne9s/peuq8b.info
+++ b/wb_new_ui/.objs/metas/lkq9ne9s/peuq8b.info
@@ -16,6 +16,10 @@
"n154_r1mo": {
"collapsed": true
},
+ "n206_ib2w": {
+ "locked": true,
+ "hidden": true
+ },
"n179_kxwj": {
"hidden": true
},
@@ -25,6 +29,9 @@
"n170_o49p": {
"hidden": true
},
+ "n183_yfzf": {
+ "locked": true
+ },
"n35_k3io": {
"hidden": true
}
diff --git a/wb_new_ui/.objs/metas/mzvoz9ud/m1i335.info b/wb_new_ui/.objs/metas/mzvoz9ud/m1i335.info
index aeee2ee7..10a7c119 100644
--- a/wb_new_ui/.objs/metas/mzvoz9ud/m1i335.info
+++ b/wb_new_ui/.objs/metas/mzvoz9ud/m1i335.info
@@ -3,18 +3,6 @@
"n16_pt1r": {
"hidden": true
},
- "n33_n1ry": {
- "hidden": true
- },
- "n19_pt1r": {
- "collapsed": true
- },
- "n48_j5c2": {
- "hidden": true
- },
- "n35_n1ry": {
- "hidden": true
- },
"n40_n1ry": {
"hidden": true
},
@@ -36,20 +24,23 @@
"n17_pt1r": {
"hidden": true
},
- "n77_p9qe": {
+ "n48_j5c2": {
"hidden": true
},
"n15_pt1r": {
"hidden": true
},
+ "n58_fnpw": {
+ "collapsed": true
+ },
+ "n44_n1ry": {
+ "collapsed": true
+ },
"n32_n1ry": {
"hidden": true
},
- "n31_n1ry": {
- "hidden": true
- },
- "n43_n1ry": {
- "hidden": true
+ "n19_pt1r": {
+ "collapsed": true
},
"n68_w06x": {
"hidden": true
diff --git a/wb_new_ui/.objs/workspace.json b/wb_new_ui/.objs/workspace.json
index 4a4dfa9a..5f707803 100644
--- a/wb_new_ui/.objs/workspace.json
+++ b/wb_new_ui/.objs/workspace.json
@@ -4,8 +4,30 @@
"doc.openedDocs": [
"ui://v0j9abjygq7mgo",
"ui://hrxsdiixla4e2c",
+ "ui://s63l0suw6cpqv",
+ "ui://fnuxqeflnrnod",
+ "ui://egnzysm7ffp36a",
"ui://8wph7p8nyffnhr",
"ui://mzvoz9udm1i335",
+ "ui://lkq9ne9speuqc",
+ "ui://m7iejg46l679hws",
+ "ui://m7iejg46kwi0hmc",
+ "ui://m7iejg46kwi0hme",
+ "ui://mzvoz9udm1i382",
+ "ui://mzvoz9udm1i32b",
+ "ui://mzvoz9udm1i33m",
+ "ui://m7iejg4610snh5j",
+ "ui://m7iejg46h46p7ish",
+ "ui://mzvoz9udm1i32i",
+ "ui://h30s8vmela4eb",
+ "ui://mzvoz9udm1i34z",
+ "ui://mzvoz9udm1i35m",
+ "ui://mzvoz9udm1i35j",
+ "ui://mzvoz9udm1i358",
+ "ui://mzvoz9udm1i35f",
+ "ui://mzvoz9udm1i35b",
+ "ui://mtk9dj10m1i32v",
+ "ui://z3z0ysurygxgd",
"ui://8wph7p8nyffnmy",
"ui://8wph7p8nyffn8s",
"ui://v0j9abjygq7med",
@@ -14,14 +36,26 @@
"ui://lkq9ne9ssyh3rk",
"ui://mzvoz9udm1i33c",
"ui://1utjt0r2ufu92i",
+ "ui://ppu1wv76j4mf9j",
+ "ui://ypulwxjhl9mn14",
"ui://1utjt0r2ufu92t",
"ui://mzvoz9udm1i32j",
"ui://442j0uepygxga",
"ui://4skil1l6piv91ny",
+ "ui://niy3ldiwl9mn14",
+ "ui://9n9stu2eprgzee",
"ui://v0j9abjygq7mgp",
"ui://lkq9ne9speuqc6",
"ui://lkq9ne9speuq8b",
"ui://lkq9ne9speuq5a",
+ "ui://lkq9ne9speuq6e",
+ "ui://hrxsdiixla4e69",
+ "ui://lkq9ne9speuq2q",
+ "ui://lkq9ne9speuq3",
+ "ui://lkq9ne9speuq2",
+ "ui://v6yvqp7wcyprwq",
+ "ui://v0j9abjygq7mej",
+ "ui://lkq9ne9speuq9d",
"ui://lkq9ne9speuq6p",
"ui://lkq9ne9speuq8r",
"ui://lkq9ne9speuq8w",
@@ -42,12 +76,16 @@
"test.device": "1080p Phone",
"canvasColor": 10066329,
"auxline2": true,
- "doc.activeDoc": "ui://mzvoz9udm1i335",
+ "doc.activeDoc": "ui://lkq9ne9speuq3",
"libview.twoColumn": false,
"libview.expandedNodes": [
"27vd145b",
"/",
"27vd145b",
+ "/font/",
+ "27vd145b",
+ "/font/font_gameTableName/",
+ "27vd145b",
"/images/",
"egnzysm7",
"/",
@@ -81,6 +119,12 @@
"/",
"8wph7p8n",
"/image/",
+ "2d9xdj6z",
+ "/",
+ "2d9xdj6z",
+ "/images/",
+ "2d9xdj6z",
+ "/images/LobbyMui/",
"lkq9ne9s",
"/",
"lkq9ne9s",
@@ -88,17 +132,21 @@
"lkq9ne9s",
"/component/",
"lkq9ne9s",
+ "/component/HuTip/",
+ "lkq9ne9s",
"/component/Main/",
"lkq9ne9s",
+ "/component/Main/component/",
+ "lkq9ne9s",
"/component/cards/",
"lkq9ne9s",
+ "/component/chi_peng_effect/",
+ "lkq9ne9s",
"/image/",
"lkq9ne9s",
- "/image/MRBMui/",
- "lkq9ne9s",
- "/image/main_2/",
- "lkq9ne9s",
- "/images/"
+ "/images/",
+ "m7iejg46",
+ "/"
],
"auxline1": true,
"snapToGrid": true,
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/0 - 0.png b/wb_new_ui/assets/Common/font/font_gameTableName/0 - 0.png
index 48a94642..951b2ff8 100644
Binary files a/wb_new_ui/assets/Common/font/font_gameTableName/0 - 0.png and b/wb_new_ui/assets/Common/font/font_gameTableName/0 - 0.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/1 - 1.png b/wb_new_ui/assets/Common/font/font_gameTableName/1 - 1.png
index 6ecc86e1..481ce548 100644
Binary files a/wb_new_ui/assets/Common/font/font_gameTableName/1 - 1.png and b/wb_new_ui/assets/Common/font/font_gameTableName/1 - 1.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/10 - 红.png b/wb_new_ui/assets/Common/font/font_gameTableName/10 - 红.png
index faf11584..fee8831d 100644
Binary files a/wb_new_ui/assets/Common/font/font_gameTableName/10 - 红.png and b/wb_new_ui/assets/Common/font/font_gameTableName/10 - 红.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/11 - 中.png b/wb_new_ui/assets/Common/font/font_gameTableName/11 - 中.png
index 740a449f..05378d07 100644
Binary files a/wb_new_ui/assets/Common/font/font_gameTableName/11 - 中.png and b/wb_new_ui/assets/Common/font/font_gameTableName/11 - 中.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/12 - 麻.png b/wb_new_ui/assets/Common/font/font_gameTableName/12 - 麻.png
index bc63f7a7..9ad4934c 100644
Binary files a/wb_new_ui/assets/Common/font/font_gameTableName/12 - 麻.png and b/wb_new_ui/assets/Common/font/font_gameTableName/12 - 麻.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/13 - 将.png b/wb_new_ui/assets/Common/font/font_gameTableName/13 - 将.png
index 67a3b11e..c49b1482 100644
Binary files a/wb_new_ui/assets/Common/font/font_gameTableName/13 - 将.png and b/wb_new_ui/assets/Common/font/font_gameTableName/13 - 将.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/14 - 转.png b/wb_new_ui/assets/Common/font/font_gameTableName/14 - 转.png
index 916d8440..0cdf3619 100644
Binary files a/wb_new_ui/assets/Common/font/font_gameTableName/14 - 转.png and b/wb_new_ui/assets/Common/font/font_gameTableName/14 - 转.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/15 - 跑.png b/wb_new_ui/assets/Common/font/font_gameTableName/15 - 跑.png
index 47242904..2cd920a0 100644
Binary files a/wb_new_ui/assets/Common/font/font_gameTableName/15 - 跑.png and b/wb_new_ui/assets/Common/font/font_gameTableName/15 - 跑.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/16 - 得.png b/wb_new_ui/assets/Common/font/font_gameTableName/16 - 得.png
index dae419e8..432158c2 100644
Binary files a/wb_new_ui/assets/Common/font/font_gameTableName/16 - 得.png and b/wb_new_ui/assets/Common/font/font_gameTableName/16 - 得.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/17 - 快.png b/wb_new_ui/assets/Common/font/font_gameTableName/17 - 快.png
index 0090586a..72d3b461 100644
Binary files a/wb_new_ui/assets/Common/font/font_gameTableName/17 - 快.png and b/wb_new_ui/assets/Common/font/font_gameTableName/17 - 快.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/18 - 放.png b/wb_new_ui/assets/Common/font/font_gameTableName/18 - 放.png
index aad4a335..21889485 100644
Binary files a/wb_new_ui/assets/Common/font/font_gameTableName/18 - 放.png and b/wb_new_ui/assets/Common/font/font_gameTableName/18 - 放.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/19 - 炮.png b/wb_new_ui/assets/Common/font/font_gameTableName/19 - 炮.png
index 5eab7ef3..2e6f3599 100644
Binary files a/wb_new_ui/assets/Common/font/font_gameTableName/19 - 炮.png and b/wb_new_ui/assets/Common/font/font_gameTableName/19 - 炮.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/2 - 2.png b/wb_new_ui/assets/Common/font/font_gameTableName/2 - 2.png
index f67e2fe4..6c9627ef 100644
Binary files a/wb_new_ui/assets/Common/font/font_gameTableName/2 - 2.png and b/wb_new_ui/assets/Common/font/font_gameTableName/2 - 2.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/20 - 罚.png b/wb_new_ui/assets/Common/font/font_gameTableName/20 - 罚.png
index a285c8a3..a3fb5454 100644
Binary files a/wb_new_ui/assets/Common/font/font_gameTableName/20 - 罚.png and b/wb_new_ui/assets/Common/font/font_gameTableName/20 - 罚.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/21 - 把.png b/wb_new_ui/assets/Common/font/font_gameTableName/21 - 把.png
index a7fc3f2f..b862329e 100644
Binary files a/wb_new_ui/assets/Common/font/font_gameTableName/21 - 把.png and b/wb_new_ui/assets/Common/font/font_gameTableName/21 - 把.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/22 - 结.png b/wb_new_ui/assets/Common/font/font_gameTableName/22 - 结.png
index 233cc071..02ba18c0 100644
Binary files a/wb_new_ui/assets/Common/font/font_gameTableName/22 - 结.png and b/wb_new_ui/assets/Common/font/font_gameTableName/22 - 结.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/23 - ..png b/wb_new_ui/assets/Common/font/font_gameTableName/23 - ..png
index a99b948e..18ee1b44 100644
Binary files a/wb_new_ui/assets/Common/font/font_gameTableName/23 - ..png and b/wb_new_ui/assets/Common/font/font_gameTableName/23 - ..png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/24 - 河.png b/wb_new_ui/assets/Common/font/font_gameTableName/24 - 河.png
new file mode 100644
index 00000000..ec61e15e
Binary files /dev/null and b/wb_new_ui/assets/Common/font/font_gameTableName/24 - 河.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/24 -.png b/wb_new_ui/assets/Common/font/font_gameTableName/24 -.png
deleted file mode 100644
index 3330eb31..00000000
Binary files a/wb_new_ui/assets/Common/font/font_gameTableName/24 -.png and /dev/null differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/25 - 池.png b/wb_new_ui/assets/Common/font/font_gameTableName/25 - 池.png
new file mode 100644
index 00000000..dda1671f
Binary files /dev/null and b/wb_new_ui/assets/Common/font/font_gameTableName/25 - 池.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/26 - 胡.png b/wb_new_ui/assets/Common/font/font_gameTableName/26 - 胡.png
new file mode 100644
index 00000000..df11d83b
Binary files /dev/null and b/wb_new_ui/assets/Common/font/font_gameTableName/26 - 胡.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/27 - 子.png b/wb_new_ui/assets/Common/font/font_gameTableName/27 - 子.png
new file mode 100644
index 00000000..95c9f828
Binary files /dev/null and b/wb_new_ui/assets/Common/font/font_gameTableName/27 - 子.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/28 - 字.png b/wb_new_ui/assets/Common/font/font_gameTableName/28 - 字.png
new file mode 100644
index 00000000..06dad3f7
Binary files /dev/null and b/wb_new_ui/assets/Common/font/font_gameTableName/28 - 字.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/29 - 牌.png b/wb_new_ui/assets/Common/font/font_gameTableName/29 - 牌.png
new file mode 100644
index 00000000..364a2b16
Binary files /dev/null and b/wb_new_ui/assets/Common/font/font_gameTableName/29 - 牌.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/3 - 3.png b/wb_new_ui/assets/Common/font/font_gameTableName/3 - 3.png
index 66f6b1b5..097b43d2 100644
Binary files a/wb_new_ui/assets/Common/font/font_gameTableName/3 - 3.png and b/wb_new_ui/assets/Common/font/font_gameTableName/3 - 3.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/4 - 4.png b/wb_new_ui/assets/Common/font/font_gameTableName/4 - 4.png
index a2b4236c..d4066cdb 100644
Binary files a/wb_new_ui/assets/Common/font/font_gameTableName/4 - 4.png and b/wb_new_ui/assets/Common/font/font_gameTableName/4 - 4.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/5 - 5.png b/wb_new_ui/assets/Common/font/font_gameTableName/5 - 5.png
index e1b61928..5a23fbbe 100644
Binary files a/wb_new_ui/assets/Common/font/font_gameTableName/5 - 5.png and b/wb_new_ui/assets/Common/font/font_gameTableName/5 - 5.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/6 - 6.png b/wb_new_ui/assets/Common/font/font_gameTableName/6 - 6.png
index a4703498..8d5e3bdb 100644
Binary files a/wb_new_ui/assets/Common/font/font_gameTableName/6 - 6.png and b/wb_new_ui/assets/Common/font/font_gameTableName/6 - 6.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/7 - 7.png b/wb_new_ui/assets/Common/font/font_gameTableName/7 - 7.png
index 9e9da01c..e3914c87 100644
Binary files a/wb_new_ui/assets/Common/font/font_gameTableName/7 - 7.png and b/wb_new_ui/assets/Common/font/font_gameTableName/7 - 7.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/8 - 8.png b/wb_new_ui/assets/Common/font/font_gameTableName/8 - 8.png
index a7193c0c..891f5c18 100644
Binary files a/wb_new_ui/assets/Common/font/font_gameTableName/8 - 8.png and b/wb_new_ui/assets/Common/font/font_gameTableName/8 - 8.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/9 - 9.png b/wb_new_ui/assets/Common/font/font_gameTableName/9 - 9.png
index 027a8323..657adc3a 100644
Binary files a/wb_new_ui/assets/Common/font/font_gameTableName/9 - 9.png and b/wb_new_ui/assets/Common/font/font_gameTableName/9 - 9.png differ
diff --git a/wb_new_ui/assets/Common/font/font_gameTableName/font_gameTableName.fnt b/wb_new_ui/assets/Common/font/font_gameTableName/font_gameTableName.fnt
index 7cd5d6e6..f672c095 100644
--- a/wb_new_ui/assets/Common/font/font_gameTableName/font_gameTableName.fnt
+++ b/wb_new_ui/assets/Common/font/font_gameTableName/font_gameTableName.fnt
@@ -1,25 +1,31 @@
info size=200 resizable=true colored=false
-char id=48 img=u50h7j1b xoffset=0 yoffset=0 xadvance=0
-char id=49 img=u50h7j1v xoffset=0 yoffset=0 xadvance=0
-char id=32418 img=u50h7j1u xoffset=0 yoffset=0 xadvance=0
-char id=20013 img=u50h7j1t xoffset=0 yoffset=0 xadvance=0
-char id=40635 img=u50h7j1s xoffset=0 yoffset=0 xadvance=0
-char id=23558 img=u50h7j1r xoffset=0 yoffset=0 xadvance=0
-char id=36716 img=u50h7j1q xoffset=0 yoffset=0 xadvance=0
-char id=36305 img=u50h7j1p xoffset=0 yoffset=0 xadvance=0
-char id=24471 img=u50h7j1o xoffset=0 yoffset=0 xadvance=0
-char id=24555 img=u50h7j1n xoffset=0 yoffset=0 xadvance=0
-char id=25918 img=u50h7j1w xoffset=0 yoffset=0 xadvance=0
-char id=28846 img=u50h7j1m xoffset=0 yoffset=0 xadvance=0
-char id=50 img=u50h7j1k xoffset=0 yoffset=0 xadvance=0
-char id=32602 img=u50h7j1j xoffset=0 yoffset=0 xadvance=0
-char id=25226 img=u50h7j1i xoffset=0 yoffset=0 xadvance=0
-char id=32467 img=u50h7j1h xoffset=0 yoffset=0 xadvance=0
-char id=46 img=u50h7j1y xoffset=0 yoffset=0 xadvance=0
-char id=51 img=u50h7j1g xoffset=0 yoffset=0 xadvance=0
-char id=52 img=u50h7j1f xoffset=0 yoffset=0 xadvance=0
-char id=53 img=u50h7j1e xoffset=0 yoffset=0 xadvance=0
-char id=54 img=u50h7j1d xoffset=0 yoffset=0 xadvance=0
-char id=55 img=u50h7j1c xoffset=0 yoffset=0 xadvance=0
-char id=56 img=u50h7j1l xoffset=0 yoffset=0 xadvance=0
-char id=57 img=u50h7j1x xoffset=0 yoffset=0 xadvance=0
+char id=48 img=kra57j7d xoffset=0 yoffset=0 xadvance=0
+char id=49 img=kra57j84 xoffset=0 yoffset=0 xadvance=0
+char id=32418 img=kra57j7v xoffset=0 yoffset=0 xadvance=0
+char id=20013 img=kra57j7u xoffset=0 yoffset=0 xadvance=0
+char id=40635 img=kra57j7t xoffset=0 yoffset=0 xadvance=0
+char id=23558 img=kra57j7s xoffset=0 yoffset=0 xadvance=0
+char id=36716 img=kra57j7r xoffset=0 yoffset=0 xadvance=0
+char id=36305 img=kra57j7q xoffset=0 yoffset=0 xadvance=0
+char id=24471 img=kra57j7p xoffset=0 yoffset=0 xadvance=0
+char id=24555 img=kra57j7o xoffset=0 yoffset=0 xadvance=0
+char id=25918 img=kra57j7n xoffset=0 yoffset=0 xadvance=0
+char id=28846 img=kra57j7m xoffset=0 yoffset=0 xadvance=0
+char id=50 img=kra57j83 xoffset=0 yoffset=0 xadvance=0
+char id=32602 img=kra57j7l xoffset=0 yoffset=0 xadvance=0
+char id=25226 img=kra57j7k xoffset=0 yoffset=0 xadvance=0
+char id=32467 img=kra57j7j xoffset=0 yoffset=0 xadvance=0
+char id=46 img=kra57j7i xoffset=0 yoffset=0 xadvance=0
+char id=27827 img=kra57j7h xoffset=0 yoffset=0 xadvance=0
+char id=27744 img=kra57j7g xoffset=0 yoffset=0 xadvance=0
+char id=32993 img=kra57j7f xoffset=0 yoffset=0 xadvance=0
+char id=23376 img=kra57j7e xoffset=0 yoffset=0 xadvance=0
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+char id=29260 img=kra57j86 xoffset=0 yoffset=0 xadvance=0
+char id=51 img=kra57j82 xoffset=0 yoffset=0 xadvance=0
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+char id=53 img=kra57j80 xoffset=0 yoffset=0 xadvance=0
+char id=54 img=kra57j7z xoffset=0 yoffset=0 xadvance=0
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+char id=57 img=kra57j7w xoffset=0 yoffset=0 xadvance=0
diff --git a/wb_new_ui/assets/Common/package.xml b/wb_new_ui/assets/Common/package.xml
index ae838649..20f2d2f6 100644
--- a/wb_new_ui/assets/Common/package.xml
+++ b/wb_new_ui/assets/Common/package.xml
@@ -1433,31 +1433,6 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
@@ -1644,6 +1619,36 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/wb_new_ui/assets/Extend_Poker_HeChi/component/clearing/clearing.xml b/wb_new_ui/assets/Extend_Poker_HeChi/component/clearing/clearing.xml
index d66d760e..3e8f00d8 100644
--- a/wb_new_ui/assets/Extend_Poker_HeChi/component/clearing/clearing.xml
+++ b/wb_new_ui/assets/Extend_Poker_HeChi/component/clearing/clearing.xml
@@ -7,6 +7,7 @@
+
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diff --git a/wb_new_ui/assets/Main_RunBeard/component/Main/Main_2.xml b/wb_new_ui/assets/Main_RunBeard/component/Main/Main_2.xml
index fd96110c..d56eeb97 100644
--- a/wb_new_ui/assets/Main_RunBeard/component/Main/Main_2.xml
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diff --git a/wb_new_ui/assets/Main_RunBeard/component/Main/component/Player_card_info_1.xml b/wb_new_ui/assets/Main_RunBeard/component/Main/component/Player_card_info_1.xml
index 928e1c40..1e0d823c 100644
--- a/wb_new_ui/assets/Main_RunBeard/component/Main/component/Player_card_info_1.xml
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diff --git a/wb_new_ui/assets/Main_RunBeard/component/cards/Btn_Card.xml b/wb_new_ui/assets/Main_RunBeard/component/cards/Btn_Card.xml
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--- a/wb_new_ui/assets/Main_RunBeard/component/cards/Btn_Card.xml
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index e41335d9..e485046b 100644
--- a/wb_new_ui/assets/Main_RunBeard/component/cards/Fz_0_3.xml
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diff --git a/wb_new_ui/assets/Main_RunBeard/component/cards/Qipai.xml b/wb_new_ui/assets/Main_RunBeard/component/cards/Qipai.xml
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--- a/wb_new_ui/assets/Main_RunBeard/component/cards/Qipai.xml
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diff --git a/wb_new_ui/assets/Main_RunBeard/component/chi_peng_effect/胡.png b/wb_new_ui/assets/Main_RunBeard/component/chi_peng_effect/胡.png
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index 9b2eb961..671ae2f7 100644
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\ No newline at end of file
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