修改麻将排序,替换个人信息ui

master
mxj 2026-05-22 17:41:20 +08:00
parent 0c2d4edad5
commit 411697ab74
41 changed files with 284 additions and 79 deletions

View File

@ -229,30 +229,55 @@ function M:FillItemData(room, data, item, active_player, niao)
local hand_cards = data["hand_card"]
--table.sort( hand_cards, ViewUtil.HandCardSort)
-- 癞子(501)排第一,其他牌按 ViewUtil.HandCardSort 规则排序
--癞子(501)排第一,字牌风牌排最后,其他牌按 ViewUtil.HandCardSort 规则排序
if hand_cards and #hand_cards > 1 then
table.sort(hand_cards, function(a, b)
local isLaiziA = (a == 501)
local isLaiziB = (b == 501)
-- 1. 如果 A 是癞子B 不是A 排前面 (返回 true)
if isLaiziA and not isLaiziB then
return true
end
-- 2. 如果 A 不是癞子B 是A 排后面 (返回 false)
if not isLaiziA and isLaiziB then
-- 判断是否为字牌 (东南西北中发白)
local function IsZiPai(cardId)
-- 排除癞子
if cardId == 501 then return false end
-- 根据实际项目ID定义判断字牌范围
-- 常见定义31 <= id <= 37
if cardId >= 401 and cardId <= 503 then
return true
end
return false
end
-- 3. 如果两者都是癞子,或都不是癞子,使用标准排序规则
-- 尝试获取比较结果
local result = ViewUtil.HandCardSort(a, b)
-- 兼容处理:如果 ViewUtil.HandCardSort 返回的是数字 (-1, 0, 1)
if type(result) == "number" then
return result < 0
end
-- 如果返回的是布尔值,直接返回
return result
end)
table.sort(hand_cards, function(a, b)
local isLaiziA = (a == 501)
local isLaiziB = (b == 501)
-- 1. 癞子永远排第一,如果 A 是癞子B 不是A 排前面 (返回 true)
if isLaiziA and not isLaiziB then
return true
end
-- 2. 如果 A 不是癞子B 是A 排后面 (返回 false)
if not isLaiziA and isLaiziB then
return false
end
local isZiA = IsZiPai(a)
local isZiB = IsZiPai(b)
-- 2. 处理字牌与数牌的相对位置
if isZiA ~= isZiB then
-- 字牌在后
if true then
-- A是字牌B不是 -> A排后面 (返回 false)
if isZiA then return false end
-- A不是字牌B是 -> A排前面 (返回 true)
return true
end
end
-- 3. 如果两者都是癞子,或都不是癞子,使用标准排序规则
-- 尝试获取比较结果
local result = ViewUtil.HandCardSort(a, b)
-- 兼容处理:如果 ViewUtil.HandCardSort 返回的是数字 (-1, 0, 1)
if type(result) == "number" then
return result < 0
end
-- 如果返回的是布尔值,直接返回
return result
end)
end

View File

@ -78,31 +78,55 @@ function M:SendOutCard(card, callback)
list_remove(p.card_list, card)
--table.sort(p.card_list, ViewUtil.HandCardSort)
-- 癞子(501)排第一,其他牌按 ViewUtil.HandCardSort 规则排序
--癞子(501)排第一,字牌风牌排最后,其他牌按 ViewUtil.HandCardSort 规则排序
if p.card_list and #p.card_list > 1 then
table.sort(p.card_list, function(a, b)
local isLaiziA = (a == 501)
local isLaiziB = (b == 501)
-- 1. 如果 A 是癞子B 不是A 排前面 (返回 true)
if isLaiziA and not isLaiziB then
return true
end
-- 2. 如果 A 不是癞子B 是A 排后面 (返回 false)
if not isLaiziA and isLaiziB then
-- 判断是否为字牌 (东南西北中发白)
local function IsZiPai(cardId)
-- 排除癞子
if cardId == 501 then return false end
-- 根据实际项目ID定义判断字牌范围
-- 常见定义31 <= id <= 37
if cardId >= 401 and cardId <= 503 then
return true
end
return false
end
-- 3. 如果两者都是癞子,或都不是癞子,使用标准排序规则
-- 尝试获取比较结果
local result = ViewUtil.HandCardSort(a, b)
-- 兼容处理:如果 ViewUtil.HandCardSort 返回的是数字 (-1, 0, 1)
if type(result) == "number" then
return result < 0
end
-- 如果返回的是布尔值,直接返回
return result
end)
table.sort(p.card_list, function(a, b)
local isLaiziA = (a == 501)
local isLaiziB = (b == 501)
-- 1. 癞子永远排第一,如果 A 是癞子B 不是A 排前面 (返回 true)
if isLaiziA and not isLaiziB then
return true
end
-- 2. 如果 A 不是癞子B 是A 排后面 (返回 false)
if not isLaiziA and isLaiziB then
return false
end
local isZiA = IsZiPai(a)
local isZiB = IsZiPai(b)
-- 2. 处理字牌与数牌的相对位置
if isZiA ~= isZiB then
-- 字牌在后
if true then
-- A是字牌B不是 -> A排后面 (返回 false)
if isZiA then return false end
-- A不是字牌B是 -> A排前面 (返回 true)
return true
end
end
-- 3. 如果两者都是癞子,或都不是癞子,使用标准排序规则
-- 尝试获取比较结果
local result = ViewUtil.HandCardSort(a, b)
-- 兼容处理:如果 ViewUtil.HandCardSort 返回的是数字 (-1, 0, 1)
if type(result) == "number" then
return result < 0
end
-- 如果返回的是布尔值,直接返回
return result
end)
end
@ -158,8 +182,8 @@ function M:OnEventSendCards(evt_data)
end
if _room.curren_round > 0 then _room.playing = true end
printlog("开始发牌===========>>>")
pt(evt_data)
-- printlog("开始发牌===========>>>")
-- pt(evt_data)
local room = DataManager.CurrenRoom
--printlog(evt_data.laiziCard)
@ -186,12 +210,23 @@ function M:OnEventSendCards(evt_data)
p.card_list = handcards
self._room.self_player.hand_left_count = #handcards
--table.sort(handcards, ViewUtil.HandCardSort)
-- 癞子(501)排第一,其他牌按 ViewUtil.HandCardSort 规则排序
--癞子(501)排第一,字牌风牌排最后,其他牌按 ViewUtil.HandCardSort 规则排序
if handcards and #handcards > 1 then
-- 判断是否为字牌 (东南西北中发白)
local function IsZiPai(cardId)
-- 排除癞子
if cardId == 501 then return false end
-- 根据实际项目ID定义判断字牌范围
-- 常见定义31 <= id <= 37
if cardId >= 401 and cardId <= 503 then
return true
end
return false
end
table.sort(handcards, function(a, b)
local isLaiziA = (a == 501)
local isLaiziB = (b == 501)
-- 1. 如果 A 是癞子B 不是A 排前面 (返回 true)
-- 1. 癞子永远排第一,如果 A 是癞子B 不是A 排前面 (返回 true)
if isLaiziA and not isLaiziB then
return true
end
@ -199,6 +234,20 @@ function M:OnEventSendCards(evt_data)
if not isLaiziA and isLaiziB then
return false
end
local isZiA = IsZiPai(a)
local isZiB = IsZiPai(b)
-- 2. 处理字牌与数牌的相对位置
if isZiA ~= isZiB then
-- 字牌在后
if true then
-- A是字牌B不是 -> A排后面 (返回 false)
if isZiA then return false end
-- A不是字牌B是 -> A排前面 (返回 true)
return true
end
end
-- 3. 如果两者都是癞子,或都不是癞子,使用标准排序规则
-- 尝试获取比较结果
local result = ViewUtil.HandCardSort(a, b)
@ -218,8 +267,8 @@ end
function M:OnEventOutCard(evt_data)
local seat = evt_data["seat"]
local card = evt_data["card"]
printlog("OnEventOutCard----------------------------------------------")
pt(evt_data)
-- printlog("OnEventOutCard----------------------------------------------")
-- pt(evt_data)
local ting_list = nil
local p = self._room:GetPlayerBySeat(seat)
self._cacheEvent:Enqueue(function()

View File

@ -0,0 +1,10 @@
{
"objectStatus": {
"n14_10i2p": {
"hidden": true
},
"n16_10i2p": {
"hidden": true
}
}
}

View File

@ -3,12 +3,18 @@
"n259_imp5": {
"collapsed": true
},
"n78_i7lq": {
"hidden": true
"n294_ik9v": {
"collapsed": true
},
"n251_ilon": {
"hidden": true
},
"n78_i7lq": {
"hidden": true
},
"n176_mn85": {
"collapsed": true
},
"n290_ik9v": {
"hidden": true
}

View File

@ -8,31 +8,35 @@
"ui://v0j9abjygq7m7m",
"ui://v0j9abjygq7mgx",
"ui://v0j9abjygq7m8f",
"ui://27vd145bhez87j20",
"ui://v0j9abjygq7med",
"ui://m7iejg4610snh5j",
"ui://m7iejg46e5q7hu2",
"ui://2d9xdj6zl0lzb",
"ui://2d9xdj6zomkm7cna",
"ui://2d9xdj6zxbqujn",
"ui://27vd145bst2l7ijp",
"ui://2d9xdj6znaupko",
"ui://27vd145bhez87j27",
"ui://v0j9abjygq7m8u"
],
"test.device": "iPhone XR",
"canvasColor": 10066329,
"auxline2": true,
"doc.activeDoc": "ui://v0j9abjygq7m8f",
"doc.activeDoc": "ui://2d9xdj6zl0lzb",
"libview.twoColumn": false,
"libview.expandedNodes": [
"l0ds4ys6",
"/",
"l0ds4ys6",
"/images/",
"l0ds4ys6",
"/images/chatMui/",
"27vd145b",
"/",
"27vd145b",
"/buttons/",
"27vd145b",
"/images/",
"27vd145b",
"/images/COMMui/",
"v0j9abjy",
"/",
"v0j9abjy",
"/Main_style_2/",
"v0j9abjy",
"/buttons/",
"v0j9abjy",
"/image/",
@ -40,10 +44,18 @@
"/images/",
"v0j9abjy",
"/images/MMaJiangMui/",
"v0j9abjy",
"/images/cards/",
"v0j9abjy",
"/images/cards/1/",
"v0j9abjy",
"/images/cards/2/",
"m7iejg46",
"/",
"m7iejg46",
"/NGMui/"
"/NGMui/",
"m7iejg46",
"/images/"
],
"auxline1": true,
"snapToGrid": true,

View File

@ -1,9 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<component size="325,180" pivot="0.5,0.5" extention="Button">
<controller name="button" pages="0,up,1,down" selected="1"/>
<controller name="button" pages="0,up,1,down" selected="0"/>
<displayList>
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<gearColor controller="button" pages="1" values="#f5ffc0" default="#f9ffd9"/>
<relation target="" sidePair="width-width,height-height"/>
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<loader id="n4_qmc1" name="icon" xy="0,0" size="325,180" url="ui://27vd145bhez87j28" align="center" vAlign="middle" fill="scale">
<relation target="" sidePair="width-width,height-height"/>

View File

@ -1,32 +1,37 @@
<?xml version="1.0" encoding="utf-8"?>
<component size="1500,930">
<component size="1342,917">
<controller name="cMissile" pages="0,,1," selected="1">
<remark page="1" value="开启互动栏"/>
</controller>
<displayList>
<component id="n14_10i2p" name="n14" src="st2l7ijp" fileName="component/Win_BaseWindow.xml" xy="0,0" size="1500,930">
<image id="n17_q8fq" name="n17" src="khop7j65" fileName="images/COMMui/Frame 1259.png" xy="0,0" size="1342,917"/>
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<component id="n14_10i2p" name="n14" src="st2l7ijp" fileName="component/Win_BaseWindow.xml" xy="0,0" size="1500,930" visible="false">
<Button title="个人信息"/>
</component>
<component id="n15_10i2p" name="btn_close" src="vg2c4" fileName="buttons/Btn_Close.xml" xy="1407,-14" size="107,107"/>
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<Button icon="ui://27vd145bkhop7j64"/>
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<Button icon="ui://27vd145bhez87j2b"/>
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<gearDisplay controller="cMissile" pages="1"/>
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@ -1107,7 +1107,7 @@
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<image id="ik9v7ik0" name="btn_confirm1.png" path="/images/" exported="true"/>
<font id="ik9v7imb" name="fontTitle.fnt" path="/font/fontTitle/" exported="true"/>
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<image id="ik9v7imc" name="bg_window.png" path="/images/" exported="true" scale="9grid" scale9grid="375,232,750,464"/>
<image id="ik9v7imd" name="bg_windowTitle.png" path="/images/"/>
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<font id="ik9v7imf" name="AlimamaFangYuanTi-MediumRound.ttf" path="/font/" renderMode="" samplePointSize="16"/>
@ -1631,6 +1631,9 @@
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<publish name="Common" path="..\wb_unity_pro\Assets\ART\base\common\ui" packageCount="2">
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@ -2,6 +2,7 @@
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@ -3,6 +3,7 @@
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<Button title="个人信息"/>
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@ -141,7 +141,7 @@
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