加上其余全求人,修复手牌只剩锁牌,替换部分ui
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@ -24,11 +24,11 @@ local CS_Win_Type = {
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"七大对",
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"七大对清一色",
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"七大对混一色",
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"双杠花",
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"双杠上炮",
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"三杠花",
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"三杠上炮",
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"四杠花",
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"清一色全求人",
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"混一色全求人",
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"碰碰胡清一色全求人",
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"碰碰胡混一色全求人",
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"碰碰胡全求人",
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"四杠上炮",
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"塘子七星",
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"塘子一般高",
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@ -435,7 +435,7 @@ function M:isQdPari(cardList)
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return false
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end
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local function init(self,cardInhand,addCard,isZhong,qidui,eightLaizi)
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local function init(self,cardInhand,addCard,isZhong,qidui,eightLaizi,isDeadLockResolved)
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self.stack = {}
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self.pair_count = 0
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self.cardList = membe_clone(cardInhand)
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@ -452,12 +452,15 @@ local function init(self,cardInhand,addCard,isZhong,qidui,eightLaizi)
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table.sort(self.cardList)
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--printlog("添加排序====>>>")
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--pt(self.cardList)
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if isDeadLockResolved then
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return false
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end
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return self:checkLanPai() or self:checkQidui() or self:tryWin()
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end
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local specialCardList={401,402,403,404,502,503,501}
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function M.tingPai(cardInhand,isZhong,qidui,eightLaizi)
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function M.tingPai(cardInhand,isZhong,qidui,eightLaizi,isDeadLockResolved)
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local self = setmetatable({}, {__index = M})
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local tingList = {}
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if not cardInhand or #cardInhand == 0 then
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@ -466,7 +469,7 @@ function M.tingPai(cardInhand,isZhong,qidui,eightLaizi)
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for k=100,300,100 do
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for i=1,9 do
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local tem = k + i
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local result = init(self,cardInhand,tem,isZhong,qidui,eightLaizi)
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local result = init(self,cardInhand,tem,isZhong,qidui,eightLaizi,isDeadLockResolved)
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--printlog("返回结果为===>>>",result)
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if(result) then
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tingList[#tingList + 1] = tem
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@ -477,7 +480,7 @@ function M.tingPai(cardInhand,isZhong,qidui,eightLaizi)
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for j=1,#specialCardList do
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local tem = specialCardList[j]
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local result = init(self,cardInhand,tem,isZhong,qidui,eightLaizi)
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local result = init(self,cardInhand,tem,isZhong,qidui,eightLaizi,isDeadLockResolved)
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if(result) then
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tingList[#tingList + 1] = tem
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end
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@ -486,14 +489,14 @@ function M.tingPai(cardInhand,isZhong,qidui,eightLaizi)
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return tingList
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end
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function M.MuiltiplteCaculateTingPai(cardInhand,isZhong,qidui,eightLaizi)
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function M.MuiltiplteCaculateTingPai(cardInhand,isZhong,qidui,eightLaizi, wuyonCanShu, isDeadLockResolved)
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if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo>0 then
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zhongid=DataManager.CurrenRoom.laiziInfo[1]
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local tempTingList2={}
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local tempTingList1=M.tingPai(cardInhand,isZhong,qidui,eightLaizi)
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local tempTingList1=M.tingPai(cardInhand,isZhong,qidui,eightLaizi,isDeadLockResolved)
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if DataManager.CurrenRoom.laiziInfo[2] then
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zhongid=DataManager.CurrenRoom.laiziInfo[2]
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tempTingList2=M.tingPai(cardInhand,isZhong,qidui,eightLaizi)
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tempTingList2=M.tingPai(cardInhand,isZhong,qidui,eightLaizi,isDeadLockResolved)
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zhongid=DataManager.CurrenRoom.laiziInfo[1]
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end
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local currentTingList={}
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@ -509,7 +512,7 @@ function M.MuiltiplteCaculateTingPai(cardInhand,isZhong,qidui,eightLaizi)
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else
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zhongid=501
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return M.tingPai(cardInhand,isZhong,qidui,eightLaizi)
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return M.tingPai(cardInhand,isZhong,qidui,eightLaizi,isDeadLockResolved)
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end
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end
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@ -116,7 +116,7 @@ function M:SelectedConfigData()
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end
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local fengdingTable = { 0, 40, 80, 160 }
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local fengdingTable = { [0] = 0, [1] =100,[2] =200}
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------
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local _data = {}
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@ -146,13 +146,13 @@ function M:SelectedConfigData()
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end
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function M:LoadConfigData(data)
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printlog("加载房间配置=========>>>")
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pt(data)
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-- printlog("加载房间配置=========>>>")
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-- pt(data)
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local _config = self._config
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_config:GetController("round").selectedIndex = data.opt - 1
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_config:GetController("play_list").selectedIndex = data.maxPlayers - 2
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local fengdingTable = { 0, 40, 80, 160 }
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local fengdingTable = { [0] = 0, [1] =100,[2] =200}
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for i, v in ipairs(fengdingTable) do
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if v == data.fengding then
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@ -16,6 +16,8 @@ function M.new()
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self.asset_group = "HeChi_MJ"
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-- 初始化锁定吃牌具体变量
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self._lockedCardForChi = nil
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-- 初始化是否进入死锁解除状态标记
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self.isDeadLockResolved = false
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self:init()
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@ -192,6 +194,8 @@ function M:EventInit()
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_gamectr:AddEventListener(TX_GameEvent.SendCards,function( ... )
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-- 每局发牌时,重置死锁标记,确保新一局干净
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self.isDeadLockResolved = false
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-- self:ShowHuTip()
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self:UpdateRound()
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self:reqResidueCard()
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@ -659,7 +663,6 @@ function M:OnFangziAction(...)
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local player = arg[2]
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local index = arg[3]
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printlog("OnFangziAction")
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-- 计算锁定状态,保存到 self._lockedCardForChi
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if player.seat == self._room.self_player.seat and fz.type == FZType.Chi then
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self:CalculateChiLockCard(fz)
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@ -734,15 +737,42 @@ function M:CalculateChiLockCard(fz)
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targetCard = nil
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end
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-- 验证目标牌是否真的在手牌中 (可选,为了严谨)
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-- 验证手牌是否只剩下锁定牌,如果是,则解除锁定防止死锁
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if targetCard then
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local hasCard = false
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for _, c in ipairs(self._room.self_player.card_list) do
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if c == targetCard then
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hasCard = true
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break
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local selfPlayer = self._room.self_player
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if selfPlayer and selfPlayer.card_list then
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local hasOtherCard = false
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for _, c in ipairs(selfPlayer.card_list) do
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if c ~= targetCard then
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hasOtherCard = true
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break
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end
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end
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-- 如果手牌里没有其他牌了(全是 targetCard),则不锁定
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if not hasOtherCard then
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printlog("警告:手牌仅剩被锁定牌,解除锁定以避免死锁")
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self._lockedCardForChi = nil
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-- 标记发生了死锁解除
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self.isDeadLockResolved = true
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return
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end
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end
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end
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-- 验证目标牌是否真的在手牌中 (原有逻辑)
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if targetCard then
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local hasCard = false
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local selfPlayer = self._room.self_player
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if selfPlayer and selfPlayer.card_list then
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for _, c in ipairs(selfPlayer.card_list) do
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if c == targetCard then
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hasCard = true
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break
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||||
end
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end
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||||
end
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if hasCard then
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self._lockedCardForChi = targetCard
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else
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@ -815,6 +845,8 @@ function M:__PiaoNiaoTip()
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end
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function M:ReloadRoom(bskip)
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-- 【新增】每局开始/重加载时,重置死锁标记
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self.isDeadLockResolved = false
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local room = self._room
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-- if not room.playing then
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-- self._state.selectedIndex = 2
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@ -17,7 +17,16 @@ end
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function M:ShowHuTip(card_list)
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printlog("ShowHuTip")
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local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, true, DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
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-- 1. 获取死锁状态
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local isDeadLock = self._mainView.isDeadLockResolved
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local tingList = CardCheck.MuiltiplteCaculateTingPai(
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card_list,
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true,
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true,
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DataManager.CurrenRoom.room_config.Qidui,
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DataManager.CurrenRoom.room_config.Laizi,
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isDeadLock
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)
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if #tingList > 0 then
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if DataManager.CurrenRoom.laiziInfo and #DataManager.CurrenRoom.laiziInfo>0 then
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for i=1,#DataManager.CurrenRoom.laiziInfo do
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@ -87,6 +96,8 @@ function M:UpdateHandCard(getcard, mp)
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-- 记录需要标记听牌提示的牌
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local lst_mark = {}
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local total_num = 0
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-- 在这里获取死锁状态,以便在下面循环中使用
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local isDeadLock = self._mainView.isDeadLockResolved
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for i = 1, #_carViewList do
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local btn = _carViewList[i].card
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local card = self:GetCard(btn)
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@ -100,7 +111,9 @@ function M:UpdateHandCard(getcard, mp)
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end
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list_remove(card_list, card)
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local tingList = CardCheck.MuiltiplteCaculateTingPai(card_list, true, true, DataManager.CurrenRoom.room_config.Qidui, DataManager.CurrenRoom.room_config.Laizi)
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local tingList = CardCheck.MuiltiplteCaculateTingPai(
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card_list, true, true, DataManager.CurrenRoom.room_config.Qidui,
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DataManager.CurrenRoom.room_config.Laizi,isDeadLock)
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||||
if #tingList > 0 then
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||||
local count = 0
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||||
for j = 1, #tingList do
|
||||
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@ -1,5 +1,8 @@
|
|||
{
|
||||
"objectStatus": {
|
||||
"n121_xevg": {
|
||||
"hidden": true
|
||||
},
|
||||
"n154_la4e": {
|
||||
"collapsed": true
|
||||
}
|
||||
|
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|
|||
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@ -43,6 +43,20 @@
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|||
"/images/",
|
||||
"27vd145b",
|
||||
"/images/COMMui/",
|
||||
"hrxsdiix",
|
||||
"/",
|
||||
"hrxsdiix",
|
||||
"/component/",
|
||||
"hrxsdiix",
|
||||
"/component/hu_effect/",
|
||||
"hrxsdiix",
|
||||
"/component/hu_effect/image/",
|
||||
"h30s8vme",
|
||||
"/",
|
||||
"h30s8vme",
|
||||
"/component/",
|
||||
"h30s8vme",
|
||||
"/component/create_room/",
|
||||
"v0j9abjy",
|
||||
"/",
|
||||
"v0j9abjy",
|
||||
|
|
|
|||
|
Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 221 KiB |
|
After Width: | Height: | Size: 33 KiB |
|
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 228 KiB |
|
After Width: | Height: | Size: 26 KiB |
|
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 389 KiB |
|
After Width: | Height: | Size: 31 KiB |
|
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 343 KiB |
|
After Width: | Height: | Size: 27 KiB |
|
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 284 KiB |
|
After Width: | Height: | Size: 32 KiB |
|
|
@ -208,11 +208,11 @@
|
|||
<image id="la4e5o" name="he23_1.png" path="/component/hu_effect/image/"/>
|
||||
<image id="la4e5p" name="he24_1.png" path="/component/hu_effect/image/"/>
|
||||
<image id="la4e5q" name="he25_1.png" path="/component/hu_effect/image/"/>
|
||||
<image id="la4e5r" name="he26.png" path="/component/hu_effect/image/" exported="true"/>
|
||||
<image id="la4e5s" name="he27.png" path="/component/hu_effect/image/" exported="true"/>
|
||||
<image id="la4e5t" name="he28.png" path="/component/hu_effect/image/" exported="true"/>
|
||||
<image id="la4e5u" name="he29.png" path="/component/hu_effect/image/" exported="true"/>
|
||||
<image id="la4e5v" name="he30.png" path="/component/hu_effect/image/" exported="true"/>
|
||||
<image id="la4e5r" name="he26_1.png" path="/component/hu_effect/image/"/>
|
||||
<image id="la4e5s" name="he27_1.png" path="/component/hu_effect/image/"/>
|
||||
<image id="la4e5t" name="he28_1.png" path="/component/hu_effect/image/"/>
|
||||
<image id="la4e5u" name="he29_1.png" path="/component/hu_effect/image/"/>
|
||||
<image id="la4e5v" name="he30_1.png" path="/component/hu_effect/image/"/>
|
||||
<image id="la4e5w" name="he31.png" path="/component/hu_effect/image/" exported="true"/>
|
||||
<image id="la4e5x" name="he35.png" path="/component/hu_effect/image/" exported="true"/>
|
||||
<image id="la4e5y" name="he32.png" path="/component/hu_effect/image/" exported="true"/>
|
||||
|
|
@ -236,6 +236,11 @@
|
|||
<image id="heaj6g" name="he23.png" path="/component/hu_effect/image/" exported="true" atlas="alone_npot"/>
|
||||
<image id="heaj6h" name="he25.png" path="/component/hu_effect/image/" exported="true" atlas="alone_npot"/>
|
||||
<image id="heaj6i" name="he24.png" path="/component/hu_effect/image/" exported="true" atlas="alone_npot"/>
|
||||
<image id="jeon6j" name="he26.png" path="/component/hu_effect/image/" exported="true" atlas="alone_npot"/>
|
||||
<image id="jeon6k" name="he27.png" path="/component/hu_effect/image/" exported="true" atlas="alone_npot"/>
|
||||
<image id="jeon6m" name="he29.png" path="/component/hu_effect/image/" exported="true" atlas="alone_npot"/>
|
||||
<image id="jeon6n" name="he30.png" path="/component/hu_effect/image/" exported="true" atlas="alone_npot"/>
|
||||
<image id="jeon6o" name="he28.png" path="/component/hu_effect/image/" exported="true" atlas="alone_npot"/>
|
||||
</resources>
|
||||
<publish name="Extend_MJ_HeChi" path="..\wb_unity_pro\Assets\ART\extend\majiang\hechi\ui" packageCount="2"/>
|
||||
</packageDescription>
|
||||
|
|
@ -53,17 +53,17 @@
|
|||
<component id="n117_xevg" name="n117" src="la4e5" fileName="component/create_room/di01.xml" xy="0,321" size="193,57" group="n124_xevg" controller="type,0">
|
||||
<Button title="封顶"/>
|
||||
</component>
|
||||
<component id="n118_xevg" name="fd1" src="la4e7" fileName="component/create_room/Btn_cr_checkbox.xml" xy="129,328" size="192,57" group="n122_xevg">
|
||||
<component id="n118_xevg" name="fd1" src="la4e7" fileName="component/create_room/Btn_cr_checkbox.xml" xy="129,328" size="135,43" group="n122_xevg">
|
||||
<Button checked="true" title="无封顶" controller="fengding" page="0"/>
|
||||
</component>
|
||||
<component id="n119_xevg" name="fd2" src="la4e7" fileName="component/create_room/Btn_cr_checkbox.xml" xy="273,328" size="192,57" group="n122_xevg">
|
||||
<Button title="40分封顶" controller="fengding" page="1"/>
|
||||
<component id="n119_xevg" name="fd2" src="la4e7" fileName="component/create_room/Btn_cr_checkbox.xml" xy="291,328" size="174,38" group="n122_xevg">
|
||||
<Button title="100分封顶" controller="fengding" page="1"/>
|
||||
</component>
|
||||
<component id="n120_xevg" name="fd3" src="la4e7" fileName="component/create_room/Btn_cr_checkbox.xml" xy="479,328" size="192,57" group="n122_xevg">
|
||||
<Button title="80分封顶" controller="fengding" page="2"/>
|
||||
<component id="n120_xevg" name="fd3" src="la4e7" fileName="component/create_room/Btn_cr_checkbox.xml" xy="505,328" size="166,47" group="n122_xevg">
|
||||
<Button title="200分封顶" controller="fengding" page="2"/>
|
||||
</component>
|
||||
<component id="n121_xevg" name="fd4" src="la4e7" fileName="component/create_room/Btn_cr_checkbox.xml" xy="676,328" size="192,57" group="n122_xevg">
|
||||
<Button title="160分封顶" controller="fengding" page="3"/>
|
||||
<component id="n121_xevg" name="fd4" src="la4e7" fileName="component/create_room/Btn_cr_checkbox.xml" xy="676,328" size="192,57" group="n122_xevg" visible="false">
|
||||
<Button title="200分封顶" controller="fengding" page="3"/>
|
||||
</component>
|
||||
<group id="n122_xevg" name="n122" xy="129,328" size="739,57" group="n123_xevg"/>
|
||||
<group id="n123_xevg" name="n123" xy="129,328" size="739,57" group="n124_xevg" advanced="true"/>
|
||||
|
|
|
|||
|
Before Width: | Height: | Size: 1.5 MiB After Width: | Height: | Size: 1.4 MiB |
|
Before Width: | Height: | Size: 944 KiB After Width: | Height: | Size: 944 KiB |
|
After Width: | Height: | Size: 221 KiB |
|
|
@ -0,0 +1,92 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6d732f43a7bcf8843b9d8f1b88d1eca7
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 11
|
||||
mipmaps:
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