hengyang_client/lua_probject/base_project/Game/View/FamilyZuo/FamilyMenberManagerDisDetai...

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local FamilyMenberManagerDisDetailView = {}
local M = FamilyMenberManagerDisDetailView
function FamilyMenberManagerDisDetailView.new(data, callback)
setmetatable(M, { __index = BaseWindow })
local self = setmetatable({}, { __index = M })
self.class = "FamilyMenberManagerDisDetailView"
self._data = data or {}
self._callback = callback
self._close_destroy = true
self._new_hide = false
self:init("ui://Family/FamilyMenberManagerDisDetail")
return self
end
function M:init(url)
getmetatable(M).__index.init(self, url)
self._data.type = self._data.type or 1
local view = self._view
self._viewList_player = view:GetChild('list_player')
self._viewList_player.itemRenderer = handler(self, self.PlayerRenderer)
self._viewText_search = self._view:GetChild('input_search')
view:GetChild('btn_search').onClick:Set(handler(self,self.ClickSearch))
view:GetChild('btn_return').onClick:Set(handler(self,self.ShowAllMenber))
self:FillData()
end
function M:ClickSearch()
local text = self._viewText_search.text
local tmpTable = self._fillData
local searchData = {}
for i,v in ipairs(tmpTable) do
if v.uid == tonumber(text) or string.find(v.nick,text) then
table.insert(searchData,v)
end
end
self._fillData= searchData
self._viewList_player.numItems = #self._fillData
self._view:GetController('search').selectedIndex = 1
end
function M:PlayerRenderer(index, obj)
local info = self._fillData[index + 1]
ImageLoad.Load(info.portrait, obj:GetChild('btn_head')._iconObject)
obj:GetChild('text_name').text = info.nick
obj:GetChild('text_id').text = string.format("标识:%s", info.uid)
obj:GetChild('btn_add').onClick:Set(function()
ViewUtil:ErrorTip("暂时还未开放此功能。")
end)
end
function M:ShowAllMenber()
self._viewText_search.text = ""
self._fillData = DataManager.CurrenGroup.members
self._viewList_player.numItems = #self._fillData
end
function M:FillData()
self:ShowAllMenber()
self:Show()
end
-- 打开窗口
function M:Show()
getmetatable(M).__index.Show(self)
end
-- 关闭窗口
function M:Close()
getmetatable(M).__index.Close(self)
end
-- 销毁窗口
function M:Destroy()
getmetatable(M).__index.Destroy(self)
end
return M