-- Edit by ChenGY --@type IGameInfo --扩展UI: --需要两个控制器,agent控制支付类型显示,Cost控制目前选中的支付类型 --回合数对应的显示价格组件统一命名为:tex_price1、tex_price2、... --房主支付、AA支付显示价格的组件需要统一名称:tex_owner、tex_aa IGameInfo = { -- 回合选项数量,必填 _roundChoice = 2, -- 玩家数量,在子类中赋值,如果玩家数量可选,需要重载 OnChangeOption 方法, 详见长沙麻将 _maxPlayer = 2, _game_data = nil, } local M = IGameInfo function M:SelectedCardNum() return 0 end function M:SelectedConfigData() local data = {} local com_editSetting = self.gl_view:GetModeData().data._config:GetChild("com_editSetting") self.cGps = com_editSetting:GetController("cGps") self.cTuoguan = com_editSetting:GetController("cTuoguan") -- GPS设置 local dis = 0 if self.cGps.selectedIndex == 0 then dis = 100 elseif self.cGps.selectedIndex == 1 then dis = 500 elseif self.cGps.selectedIndex == 2 then dis = 0 end data.GPSDetection = dis -- 托管 local time = 0 if self.cTuoguan.selectedIndex == 1 then time = 30 elseif self.cTuoguan.selectedIndex == 2 then time = 60 elseif self.cTuoguan.selectedIndex == 3 then time = 120 end data.tuoguan_active_time = time --其余默认值 data.isNonnegative = 1 data.hp_no_limit = 0 data.tuoguan = true data.tuoguan_active_timeIndex = self.cTuoguan.selectedIndex data.tuoguan_result_type = 1 return data end function M:FillData() end function M:ShowRoomPrice(ctype) local list = DataManager.SelfUser.games if not self._game_data then for i = 1, #list do if list[i].game_id == self.game_data.game_id then self._game_data = list[i] end end end self:ShowVariablePrice(ctype) end function M:OnChangeOption(ctype) self:ShowRoomPrice(ctype) -- local round = self._config:GetController("round") -- round.onChanged:Set(function() -- self:ShowVariablePrice(ctype) -- end) end function M:ShowVariablePrice(ctype) -- 显示回合数后面的价格,tex_price1、tex_price2 for i = 1, self._roundChoice do local price = "0" price = self._game_data[string.format("pay%s_%s", i, self._maxPlayer)] local tex_price = self._config:GetChild("tex_price" .. i) if tex_price then tex_price.text = price end end end function M:SetDefault() end function M:LoadConfigToDetail(configData, hpData) local returnString = "" if configData.GPSDetection then returnString = string.format("%s%s", returnString, configData.GPSDetection == 0 and ",距离不限制" or string.format(",距离限制%s米", configData.GPSDetection)) end if configData.tuoguan_active_time then returnString = string.format("%s%s", returnString, configData.tuoguan_active_time == 0 and ",不自动托管" or string.format(",%s秒托管", configData.tuoguan_active_time)) end if hpData then if hpData.JieShan then returnString = string.format("%s%s", returnString, hpData.JieShan == 1 and ",托管结束后不解散" or string.format(",托管%s结束后强制解散", hpData.JieShan == 2 and "当局" or string.format("%s局", hpData.JieShan - 1))) end if hpData.BanChat then returnString = string.format("%s%s", returnString, hpData.BanChat == 1 and ",不允许快捷聊天" or "") end if hpData.BanMissile then returnString = string.format("%s%s", returnString, hpData.BanMissile == 1 and ",关闭互动表情" or "") end end return returnString end function M:LoadConfigOneInfo(data, hpdata, name) local configData = data if type(data) == 'string' then configData = json.decode(data) end local hpData = configData.hpData or hpdata if type(hpData) == 'string' then if hpData == "null" then hpData = nil else hpData = json.decode(hpData) end end local returnString = nil if configData[name] then returnString = configData[name] end if hpData[name] then returnString = hpData[name] end return returnString end function M:GetHpData() local hpData = {} -- 通用设置 local com_editSetting = self._config:GetChild("com_editSetting") local cJiesan = com_editSetting:GetController("cJiesan") local cGongneng = com_editSetting:GetController("cGongneng") local cChat = com_editSetting:GetController("cChat") local cMisslie = com_editSetting:GetController("cMisslie") -- 解散 hpData.JieShan = cJiesan.selectedIndex + 1 -- 功能 hpData.GongNeng = cGongneng.selectedIndex + 1 -- 开启聊天 hpData.BanChat = cChat.selectedIndex -- 开启表情互动 hpData.BanMissile = cMisslie.selectedIndex --一下是大联盟数据,全部采取默认值 hpData.type = 1 hpData.rewards_val = 100 hpData.anchou_rewards_val = 100 hpData.xipai_rewards_val = 100 hpData.rewards_type = 1 hpData.xipai_rewardType = 3 hpData.anchou_rewardType = 3 hpData.rewardValueType = 1 hpData.anchou_rewardValueType = 1 hpData.xipai_rewardValueType = 1 hpData.limitPlay = 1000 hpData.limitloot = 0 hpData.limitInRoom = 0 hpData.limitPump = 0 hpData.basePump = 0 hpData.robot_room = 0 hpData.tex_times_room = 1000 hpData.times = 1000 hpData.rewards_list = {} hpData.rewards_list.cb_proportion = 0 hpData.rewards_list.UpperLimit = 0 hpData.rewards_list.UpperLimitReward = 0 return hpData end return M