local EXGameInfo = {} local M = EXGameInfo function EXGameInfo.new(blur_view) setmetatable(M, { __index = IGameInfo }) local self = setmetatable({}, { __index = M }) self.class = "EXGameInfo" UIPackage.AddPackage("extend/majiang/hongzhong/ui/Info_MJ_HongZhong") return self end function M:FillData() self._maxPlayer = 4 -- 默认玩家人数 self._roundChoice = 3 -- 回合选项数 self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_HongZhong/Label_Detail_83") local com_editSetting = self._config:GetChild("com_editSetting") com_editSetting:GetController("cGps").selectedIndex = 2 local ctr_round = self._config:GetController("round") if ctr_round.selectedIndex == 0 then com_editSetting:GetController("oneRound").selectedIndex = 1 else com_editSetting:GetController("oneRound").selectedIndex = 0 end self._config:GetController("round").onChanged:Set(function() if ctr_round.selectedIndex == 0 then com_editSetting:GetController("oneRound").selectedIndex = 1 else com_editSetting:GetController("oneRound").selectedIndex = 0 end end) end local _help_url = "ui://Info_MJ_HongZhong/Com_help" function M:GetHelpUrl() return _help_url end local _icon_url = "ui://Info_MJ_HongZhong/icon" function M:GetIconUrl() return "ui://Lobby/hongzhongmajiang2", "ui://Lobby/hongzhongmajiang1" end local _icon_url1 = "ui://Info_MJ_HongZhong/icon1" function M:GetIconUrl1() return _icon_url1 end local _play_list = {} function M:GetPlayList() return _play_list end function M:GetPageURL() return "ui://Info_MJ_HongZhong/Label_Detail_83" end function M:SelectedConfigData() local _config = self._config local round = _config:GetController("round").selectedIndex + 1 local people = _config:GetController("play_list").selectedIndex + 2 local qiangkong = _config:GetChild("btn_qgh").selected and true or false local qiangkong_niao = _config:GetChild("btn_qghjm").selected and true or false local seven_pair = _config:GetChild("btn_qidui").selected and true or false local niao_type = _config:GetController("NiaoType").selectedIndex + 1 local zha_ma = _config:GetController("zha").selectedIndex + 1 local wo_niao = _config:GetController("wowoniao").selectedIndex + 1 local laizi = _config:GetChild("btn_laizi").selected and true or false local aa = _config:GetController("Cost").selectedIndex -- local zhuangxian = _config:GetChild("btn_zhuangxian").selected and true or false local piao_niao = _config:GetChild("btn_piao_niao").selected local jiangma = _config:GetController("jiangma").selectedIndex local wuguizhuopaojiabei = _config:GetChild("btn_wuhongzhongzuobaofanbei").selected ---------- local piao_niao1 = 0 if _config:GetController('piao') then piao_niao1 = _config:GetController('piao').selectedIndex end local piao1 = false local piao2 = false local piao3 = false local piao_niao_opt = 0 if piao_niao1 == 2 then piao_niao_opt = _config:GetController("piaofen").selectedIndex end local laizi4_hu = false if _config:GetChild("btn_sihongzhong") then laizi4_hu = _config:GetChild("btn_sihongzhong").selected end local hz_hu = false if _config:GetChild("btn_wuhongzhong") then hz_hu = _config:GetChild("btn_wuhongzhong").selected end local wuguijiabei = false if _config:GetChild("btn_wuhongzhongzimo") then wuguijiabei = _config:GetChild("btn_wuhongzhongzimo").selected end local dianpaohu = false if _config:GetChild("btn_dianpaohu") then dianpaohu = _config:GetChild("btn_dianpaohu").selected end local di_fen = false if _config:GetController('difen') then di_fen = _config:GetController('difen').selectedIndex end local xi_pai = false if _config:GetChild("xipai") then xi_pai = _config:GetChild("xipai").selected end local fengding_score = 0 if _config:GetController("fengding") then fengding_score = _config:GetController("fengding").selectedIndex end ---------- local _data = {} _data["opt"] = round _data["maxPlayers"] = people -- _data["maxPlayers"] = 2 -- _data["zhuangxian"] = zhuangxian _data["qidui"] = seven_pair _data["qiangkong"] = qiangkong _data["qiangkong_niao"] = not qiangkong and false or qiangkong_niao _data["niao"] = niao_type if oldGameVersion == 1 then _data["niao_opt"] = niao_type == 2 and 1 or (niao_type == 3 and wo_niao or zha_ma) else _data["niao_opt"] = niao_type == 2 and 1 or (niao_type == 3 and wo_niao or zha_ma) end _data["niao_opt_score"] = wo_niao _data["laizi8"] = laizi _data["AA"] = aa if oldGameVersion == 1 then _data["piao_niao"] = piao_niao else _data["piao_niao"] = piao_niao1 end _data["jiangma"] = jiangma _data['piao1'] = piao1 _data['piao2'] = piao2 _data['piao3'] = piao3 _data['laizi4_hu'] = laizi4_hu _data['hz_hu'] = hz_hu _data['wuguijiabei'] = wuguijiabei _data['di_fen'] = di_fen _data['xi_pai'] = xi_pai auto_piao = false if piao_niao == 2 then if piao1 or piao2 or piao3 then auto_piao = true end end _data['auto_piao'] = auto_piao _data['piao_niao_opt'] = piao_niao_opt local xi_pai_score = 0 local an_chou_score = 0 if oldGameVersion == 2 then xi_pai_score = self.xipaiValue an_chou_score = self.anchouValue end -- _data['xi_pai_score'] = xi_pai_score * 100 -- _data['an_chou_score'] = an_chou_score * 100 -- _data["fengding_score"] = fengding_score -- _data["wuguizhuopaojiabei"] = wuguizhuopaojiabei -- _data["dianpaohu"] = dianpaohu return _data end function M:LoadConfigData(data) --printlog("加载房间配置=========>>>") --pt(data) -- local _config = self._config -- _config:GetController("round").selectedIndex = data.opt - 1 -- _config:GetController("peopleNum").selectedIndex = data.maxPlayers - 2 -- _config:GetController("ZiMo").selectedIndex = data.zimo -- _config:GetController("ShaoZhuang").selectedIndex = data.shaozhuang -- _config:GetController("FengDing").selectedIndex = data.fengding -- _config:GetController("TianDiHu").selectedIndex = data.Tiandihu -- _config:GetController("ZiKeChengShun").selectedIndex = data.zikechengshun -- _config:GetController('ZhuangFenFanBei').selectedIndex = data.zhuangfenfanbei -- _config:GetChild("n92").value = data.jiangma -- self._config:GetChild("n93").text = string.format("奖%s马", data.jiangma * 2) end function M:LoadConfigToDetailOnlyPlay(data, hpdata) local configData = data -- if type(data) == 'string' then -- configData = json.decode(data) -- end -- local hpData = configData.hpData or hpdata -- if type(hpData) == 'string' then -- if hpData == "null" then -- hpData = nil -- else -- hpData = json.decode(hpData) -- end -- end local returnString = "" -- if hpData then -- returnString = string.format("%s倍", hpData.times / 1000) -- end -- returnString = string.format("%s人数%s人", returnString, configData.maxPlayers) -- if hpData then -- returnString = string.format("%s %s局", returnString, hpData.maxRound) -- end -- if configData.zimo then -- returnString = string.format("%s,%s", returnString, configData.zimo == 0 and "可点炮,可自摸" or "必须自摸") -- end -- if configData.shaozhuang then -- returnString = string.format("%s%s", returnString, configData.shaozhuang == 0 and ",不烧庄" or ",烧庄") -- end -- if configData.fengding then -- local matString = "%s%s" -- if configData.fengding == 0 then -- returnString = string.format(matString, returnString, ",封顶20炮") -- else -- returnString = string.format(matString, returnString, ",不封顶") -- end -- end -- if configData.TianDiHu then -- returnString = string.format("%s%s", returnString, configData.TianDiHu == 0 and ",天地胡玩法" or ",没有天地胡") -- end -- if configData.jiangma then -- returnString = string.format("%s,%s马", returnString, -- configData.jiangma == 0 and "不奖" or string.format("奖%s", configData.jiangma * 2)) -- end -- if configData.zikechengshun then -- returnString = string.format("%s%s", returnString, configData.zikechengshun == 0 and ",字可成顺" or ",字不可成顺") -- end -- if configData.zhuangfenfanbei then -- returnString = string.format("%s%s", returnString, configData.zhuangfenfanbei == 0 and ",庄家积分翻倍" or ",庄家积分不翻倍") -- end -- if hpData then -- if hpData.BanChat then -- returnString = string.format("%s%s", returnString, hpData.BanChat == 1 and ",不允许快捷聊天" or "") -- end -- end return returnString end function M:LoadConfigToDetail(data, hpdata) -- local configData = data -- if type(data) == 'string' then -- configData = json.decode(data) -- end -- local hpData = configData.hpData or hpdata -- if type(hpData) == 'string' then -- if hpData == "null" then -- hpData = nil -- else -- hpData = json.decode(hpData) -- end -- end local returnString = "" -- if hpData then -- returnString = string.format("%s倍,", hpData.times / 1000) -- end -- returnString = string.format("%s人数%s人", returnString, configData.maxPlayers) -- if hpData then -- returnString = string.format("%s %s局", returnString, hpData.maxRound) -- end -- if configData.zimo then -- returnString = string.format("%s,%s", returnString, configData.zimo == 0 and "可点炮,可自摸" or "必须自摸") -- end -- if configData.shaozhuang then -- returnString = string.format("%s%s", returnString, configData.shaozhuang == 0 and ",不烧庄" or ",烧庄") -- end -- if configData.fengding then -- local matString = "%s%s" -- if configData.fengding == 0 then -- returnString = string.format(matString, returnString, ",封顶20炮") -- else -- returnString = string.format(matString, returnString, ",不封顶") -- end -- end -- if configData.TianDiHu then -- returnString = string.format("%s%s", returnString, configData.TianDiHu == 0 and ",天地胡玩法" or ",没有天地胡") -- end -- if configData.jiangma then -- returnString = string.format("%s,%s马", returnString, -- configData.jiangma == 0 and "不奖" or string.format("奖%s", configData.jiangma * 2)) -- end -- if configData.zikechengshun then -- returnString = string.format("%s%s", returnString, configData.zikechengshun == 0 and ",字可成顺" or ",字不可成顺") -- end -- if configData.zhuangfenfanbei then -- returnString = string.format("%s%s", returnString, configData.zhuangfenfanbei == 0 and ",庄家积分翻倍" or ",庄家积分不翻倍") -- end -- returnString = returnString .. IGameInfo.LoadConfigToDetail(self, configData, hpData) return returnString end return M