--- --- Created by 谌建军. --- DateTime: 2017/12/19 11:05 --- require("Game.View.ResultView") local EXResultView = {} local M = EXResultView function EXResultView.new(root, data, over, win_seat) setmetatable(M, { __index = ResultView }) local self = setmetatable({}, { __index = M }) self.class = "EXResultView" self._currenIndex = 0 self._close_zone = false self._root_runFast = root self._gamectr = ControllerManager.GetController(GameController) self:init("ui://Extend_Poker_SanDaHa/clearing_new", data, over, win_seat) return self end function M:init(url, data, over, win_seat) ResultView.init(self, url, true) local room = DataManager.CurrenRoom self._view:GetController('over').selectedIndex = 0 if over == 2 and room.curren_round <= 0 then if room._flag_lobby then ViewManager.ChangeView(ViewManager.View_Lobby) else ViewManager.ChangeView(ViewManager.View_Family) end end ------------------ --只有一人直接退,有两人才进正常结算 if not over and #data == 1 then if room._flag_lobby then ViewManager.ChangeView(ViewManager.View_Lobby) else ViewManager.ChangeView(ViewManager.View_Family) end end self._view:GetChild('btn_nextRound').onClick:Set(function() if over == 0 then local _gamectr = ControllerManager.GetController(GameController) _gamectr:ConformToNextGame() self:Destroy() else self._view:GetController('over').selectedIndex = 1 end end) self._view:GetChild('btn_closeRound').onClick:Set(function() if room._flag_lobby then ViewManager.ChangeView(ViewManager.View_Lobby) else ViewManager.ChangeView(ViewManager.View_Family) end end) self._view:GetController('win').selectedIndex = win_seat == room.self_player.seat and 1 or 0 self:FillOver0(data,room) self:FillOver1(over,room,data) -- local Btn_Share = self._view:GetChild('btn_shareRecord') -- if Btn_Share then -- Btn_Share.onClick:Set(function() -- self:SaveRenderTextureToPNG() -- end) -- end -- local Btn_Copy = self._view:GetChild('btn_copyRecord') -- if Btn_Copy then -- Btn_Copy.onClick:Set(function() -- local resultStr = "" -- if room.group_id ~= 0 then -- local group = DataManager.groups:get(room.group_id) -- resultStr = string.format("【%s】俱乐部,", group.name) -- end -- resultStr = string.format("%s%s\n", resultStr, room.game_info.name) -- for i = 1, #data do -- local info = data[i] -- local playerInfo = room:GetPlayerBySeat(info.seat) -- resultStr = string.format("%s%s\nID:%s【%s】\n", resultStr, playerInfo.self_user.nick_name, -- playerInfo.self_user.account_id, -- info.total_score) -- end -- resultStr = string.format("%s房号:%s 局数:%s/%s局\n结束时间:%s", resultStr, room.room_id, room.curren_round, -- room.room_config.Times, os.date("%Y-%m-%d %H:%M:%S", os.time())) -- ViewUtil.__openWx() -- GameApplication.Instance:CopyToClipboard(resultStr) -- end) -- end end --填充小结算信息 function M:FillOver0(data,room) --先把庄家拖出来 local bankerInfo = {} local otherInfo = {} for i,v in ipairs(data) do if v.seat == room.banker_seat then bankerInfo = v else table.insert(otherInfo,v) end end local over0List = self._view:GetChild('list_over0') over0List.itemRenderer = function(index, obj) local info = data[index + 1] local playerInfo = room:GetPlayerBySeat(info.seat) obj:GetChild('text_name').text = playerInfo.self_user.nick_name obj:GetChild('text_score').text = info.winscore ImageLoad.Load(playerInfo.self_user.head_url,obj:GetChild('btn_head')._iconObject) obj:GetController('seat').selectedIndex = (room.banker_seat + info.seat)%3 end over0List.numItems = #otherInfo local playerInfo = room:GetPlayerBySeat(bankerInfo.seat) ImageLoad.Load(playerInfo.self_user.head_url,self._view:GetChild('icon_zhuangHead')._iconObject) self._view:GetChild('text_zhuangName').text = playerInfo.self_user.nick_name self._view:GetChild('text_zhuangScore').text = bankerInfo.winscore self._view:GetChild('text_jiao').text = room.jiaofen self._view:GetChild('text_get').text = room.getfen self._view:GetChild('text_yu').text = room.yufen end --填充大结算信息 function M:FillOver1(over,room,data) if over == 1 or (over == 2 and room.curren_round > 0) then self._view:GetChild('text_roomID').text = room.room_id self._view:GetChild('text_time').text = os.date('%m-%d %H:%M', os.time()) for i = 1, #data do local info = data[i] local playerInfo = room:GetPlayerBySeat(info.seat) self:FillPlayerInfoEnd(self._view:GetChild(string.format("comp_playerInfo%d_over1", i)), info, playerInfo) end coroutine.start(function() coroutine.wait(2) self._view:GetController('over').selectedIndex = 1 end) end end function M:FillPlayerInfoEnd(view, info, playerInfo, bigWin) -- local room = DataManager.CurrenRoom -- self:FillPlayerHead(view:GetChild('comp_playerInfo'), playerInfo, bigWin) -- local detailList = view:GetChild('list_detail') -- self:FillDetailChild(detailList:AddItemFromPool(), 0, info.settle_log.maxscore) -- self:FillDetailChild(detailList:AddItemFromPool(), 1, info.settle_log.boomnum) -- self:FillDetailChild(detailList:AddItemFromPool(), 2, -- string.format("%d赢%d输", info.settle_log.winnum, room.room_config.Times - info.settle_log.winnum)) -- self:FillDetailChild(detailList:AddItemFromPool(), 3, info.total_score) end function M:FillPlayerHead(view, playerInfo, bigWin) -- ImageLoad.Load(playerInfo.self_user.head_url, view:GetChild('btn_head')._iconObject) -- view:GetChild('text_name').text = ViewUtil.stringEllipsis(playerInfo.self_user.nick_name) -- view:GetChild('text|_ID').text = playerInfo.self_user.account_id -- view:GetController('bigWin').selectedIndex = bigWin and 1 or 0 end function M:FillDetailChild(view, index, value) -- view:GetController('ShowTitle').selectedIndex = index -- view:GetChild('text_value').text = value end function M:SetDestroryCallback(fct) self._destoryCallback = fct end function M:Destroy() if self._destoryCallback then self._destoryCallback() end getmetatable(M).__index.Destroy(self) end return M