333 lines
11 KiB
Lua
333 lines
11 KiB
Lua
local EXGameInfo = {}
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local M = EXGameInfo
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function EXGameInfo.new(blur_view)
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setmetatable(M, { __index = IGameInfo })
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local self = setmetatable({}, { __index = M })
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self.class = "EXGameInfo"
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UIPackage.AddPackage("extend/majiang/hongzhong/ui/Info_MJ_HongZhong")
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return self
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end
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function M:FillData()
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self._maxPlayer = 4 -- 默认玩家人数
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self._roundChoice = 3 -- 回合选项数
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self._config = UIPackage.CreateObjectFromURL("ui://Info_MJ_HongZhong/Label_Detail_83")
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local com_editSetting = self._config:GetChild("com_editSetting")
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com_editSetting:GetController("cGps").selectedIndex = 2
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local ctr_round = self._config:GetController("round")
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if ctr_round.selectedIndex == 0 then
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com_editSetting:GetController("oneRound").selectedIndex = 1
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else
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com_editSetting:GetController("oneRound").selectedIndex = 0
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end
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self._config:GetController("round").onChanged:Set(function()
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if ctr_round.selectedIndex == 0 then
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com_editSetting:GetController("oneRound").selectedIndex = 1
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else
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com_editSetting:GetController("oneRound").selectedIndex = 0
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end
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end)
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end
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local _help_url = "ui://Info_MJ_HongZhong/Com_help"
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function M:GetHelpUrl()
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return _help_url
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end
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local _icon_url = "ui://Info_MJ_HongZhong/icon"
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function M:GetIconUrl()
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return "ui://Lobby/hongzhongmajiang2", "ui://Lobby/hongzhongmajiang1"
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end
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local _icon_url1 = "ui://Info_MJ_HongZhong/icon1"
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function M:GetIconUrl1()
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return _icon_url1
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end
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local _play_list = {}
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function M:GetPlayList()
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return _play_list
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end
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function M:GetPageURL()
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return "ui://Info_MJ_HongZhong/Label_Detail_83"
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end
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function M:SelectedConfigData()
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local _config = self._config
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local round = _config:GetController("round").selectedIndex + 1
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local people = _config:GetController("play_list").selectedIndex + 2
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local qiangkong = _config:GetChild("btn_qgh").selected and true or false
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local qiangkong_niao = _config:GetChild("btn_qghjm").selected and true or false
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local seven_pair = _config:GetChild("btn_qidui").selected and true or false
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local niao_type = _config:GetController("NiaoType").selectedIndex + 1
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local zha_ma = _config:GetController("zha").selectedIndex + 1
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local wo_niao = _config:GetController("wowoniao").selectedIndex + 1
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local laizi = _config:GetChild("btn_laizi").selected and true or false
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local aa = _config:GetController("Cost").selectedIndex
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-- local zhuangxian = _config:GetChild("btn_zhuangxian").selected and true or false
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local piao_niao = _config:GetChild("btn_piao_niao").selected
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local jiangma = _config:GetController("jiangma").selectedIndex
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local wuguizhuopaojiabei = _config:GetChild("btn_wuhongzhongzuobaofanbei").selected
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----------
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local piao_niao1 = 0
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if _config:GetController('piao') then
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piao_niao1 = _config:GetController('piao').selectedIndex
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end
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local piao1 = false
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local piao2 = false
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local piao3 = false
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local piao_niao_opt = 0
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if piao_niao1 == 2 then
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piao_niao_opt = _config:GetController("piaofen").selectedIndex
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end
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local laizi4_hu = false
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if _config:GetChild("btn_sihongzhong") then
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laizi4_hu = _config:GetChild("btn_sihongzhong").selected
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end
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local hz_hu = false
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if _config:GetChild("btn_wuhongzhong") then
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hz_hu = _config:GetChild("btn_wuhongzhong").selected
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end
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local wuguijiabei = false
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if _config:GetChild("btn_wuhongzhongzimo") then
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wuguijiabei = _config:GetChild("btn_wuhongzhongzimo").selected
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end
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local dianpaohu = false
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if _config:GetChild("btn_dianpaohu") then
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dianpaohu = _config:GetChild("btn_dianpaohu").selected
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end
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local di_fen = false
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if _config:GetController('difen') then
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di_fen = _config:GetController('difen').selectedIndex
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end
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local xi_pai = false
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if _config:GetChild("xipai") then
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xi_pai = _config:GetChild("xipai").selected
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end
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local fengding_score = 0
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if _config:GetController("fengding") then
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fengding_score = _config:GetController("fengding").selectedIndex
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end
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----------
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local _data = {}
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_data["opt"] = round
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_data["maxPlayers"] = people
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-- _data["maxPlayers"] = 2
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-- _data["zhuangxian"] = zhuangxian
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_data["qidui"] = seven_pair
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_data["qiangkong"] = qiangkong
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_data["qiangkong_niao"] = not qiangkong and false or qiangkong_niao
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_data["niao"] = niao_type
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if oldGameVersion == 1 then
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_data["niao_opt"] = niao_type == 2 and 1 or (niao_type == 3 and wo_niao or zha_ma)
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else
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_data["niao_opt"] = niao_type == 2 and 1 or (niao_type == 3 and wo_niao or zha_ma)
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end
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_data["niao_opt_score"] = wo_niao
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_data["laizi8"] = laizi
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_data["AA"] = aa
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if oldGameVersion == 1 then
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_data["piao_niao"] = piao_niao
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else
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_data["piao_niao"] = piao_niao1
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end
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_data["jiangma"] = jiangma
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_data['piao1'] = piao1
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_data['piao2'] = piao2
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_data['piao3'] = piao3
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_data['laizi4_hu'] = laizi4_hu
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_data['hz_hu'] = hz_hu
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_data['wuguijiabei'] = wuguijiabei
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_data['di_fen'] = di_fen
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_data['xi_pai'] = xi_pai
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auto_piao = false
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if piao_niao == 2 then
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if piao1 or piao2 or piao3 then
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auto_piao = true
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end
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end
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_data['auto_piao'] = auto_piao
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_data['piao_niao_opt'] = piao_niao_opt
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local xi_pai_score = 0
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local an_chou_score = 0
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if oldGameVersion == 2 then
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xi_pai_score = self.xipaiValue
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an_chou_score = self.anchouValue
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end
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-- _data['xi_pai_score'] = xi_pai_score * 100
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-- _data['an_chou_score'] = an_chou_score * 100
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-- _data["fengding_score"] = fengding_score
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-- _data["wuguizhuopaojiabei"] = wuguizhuopaojiabei
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-- _data["dianpaohu"] = dianpaohu
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return _data
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end
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function M:LoadConfigData(data)
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--printlog("加载房间配置=========>>>")
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--pt(data)
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-- local _config = self._config
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-- _config:GetController("round").selectedIndex = data.opt - 1
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-- _config:GetController("peopleNum").selectedIndex = data.maxPlayers - 2
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-- _config:GetController("ZiMo").selectedIndex = data.zimo
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-- _config:GetController("ShaoZhuang").selectedIndex = data.shaozhuang
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-- _config:GetController("FengDing").selectedIndex = data.fengding
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-- _config:GetController("TianDiHu").selectedIndex = data.Tiandihu
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-- _config:GetController("ZiKeChengShun").selectedIndex = data.zikechengshun
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-- _config:GetController('ZhuangFenFanBei').selectedIndex = data.zhuangfenfanbei
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-- _config:GetChild("n92").value = data.jiangma
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-- self._config:GetChild("n93").text = string.format("奖%s马", data.jiangma * 2)
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end
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function M:LoadConfigToDetailOnlyPlay(data, hpdata)
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local configData = data
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-- if type(data) == 'string' then
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-- configData = json.decode(data)
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-- end
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-- local hpData = configData.hpData or hpdata
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-- if type(hpData) == 'string' then
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-- if hpData == "null" then
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-- hpData = nil
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-- else
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-- hpData = json.decode(hpData)
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-- end
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-- end
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local returnString = ""
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-- if hpData then
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-- returnString = string.format("%s倍", hpData.times / 1000)
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-- end
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-- returnString = string.format("%s人数%s人", returnString, configData.maxPlayers)
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-- if hpData then
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-- returnString = string.format("%s %s局", returnString, hpData.maxRound)
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-- end
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-- if configData.zimo then
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-- returnString = string.format("%s,%s", returnString, configData.zimo == 0 and "可点炮,可自摸" or "必须自摸")
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-- end
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-- if configData.shaozhuang then
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-- returnString = string.format("%s%s", returnString, configData.shaozhuang == 0 and ",不烧庄" or ",烧庄")
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-- end
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-- if configData.fengding then
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-- local matString = "%s%s"
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-- if configData.fengding == 0 then
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-- returnString = string.format(matString, returnString, ",封顶20炮")
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-- else
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-- returnString = string.format(matString, returnString, ",不封顶")
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-- end
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-- end
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-- if configData.TianDiHu then
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-- returnString = string.format("%s%s", returnString, configData.TianDiHu == 0 and ",天地胡玩法" or ",没有天地胡")
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-- end
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-- if configData.jiangma then
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-- returnString = string.format("%s,%s马", returnString,
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-- configData.jiangma == 0 and "不奖" or string.format("奖%s", configData.jiangma * 2))
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-- end
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-- if configData.zikechengshun then
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-- returnString = string.format("%s%s", returnString, configData.zikechengshun == 0 and ",字可成顺" or ",字不可成顺")
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-- end
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-- if configData.zhuangfenfanbei then
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-- returnString = string.format("%s%s", returnString, configData.zhuangfenfanbei == 0 and ",庄家积分翻倍" or ",庄家积分不翻倍")
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-- end
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-- if hpData then
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-- if hpData.BanChat then
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-- returnString = string.format("%s%s", returnString, hpData.BanChat == 1 and ",不允许快捷聊天" or "")
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-- end
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-- end
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return returnString
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end
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function M:LoadConfigToDetail(data, hpdata)
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-- local configData = data
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-- if type(data) == 'string' then
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-- configData = json.decode(data)
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-- end
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-- local hpData = configData.hpData or hpdata
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-- if type(hpData) == 'string' then
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-- if hpData == "null" then
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-- hpData = nil
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-- else
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-- hpData = json.decode(hpData)
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-- end
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-- end
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local returnString = ""
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-- if hpData then
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-- returnString = string.format("%s倍,", hpData.times / 1000)
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-- end
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-- returnString = string.format("%s人数%s人", returnString, configData.maxPlayers)
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-- if hpData then
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-- returnString = string.format("%s %s局", returnString, hpData.maxRound)
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-- end
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-- if configData.zimo then
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-- returnString = string.format("%s,%s", returnString, configData.zimo == 0 and "可点炮,可自摸" or "必须自摸")
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-- end
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-- if configData.shaozhuang then
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-- returnString = string.format("%s%s", returnString, configData.shaozhuang == 0 and ",不烧庄" or ",烧庄")
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-- end
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-- if configData.fengding then
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-- local matString = "%s%s"
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-- if configData.fengding == 0 then
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-- returnString = string.format(matString, returnString, ",封顶20炮")
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-- else
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-- returnString = string.format(matString, returnString, ",不封顶")
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-- end
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-- end
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-- if configData.TianDiHu then
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-- returnString = string.format("%s%s", returnString, configData.TianDiHu == 0 and ",天地胡玩法" or ",没有天地胡")
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-- end
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-- if configData.jiangma then
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-- returnString = string.format("%s,%s马", returnString,
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-- configData.jiangma == 0 and "不奖" or string.format("奖%s", configData.jiangma * 2))
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-- end
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-- if configData.zikechengshun then
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-- returnString = string.format("%s%s", returnString, configData.zikechengshun == 0 and ",字可成顺" or ",字不可成顺")
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-- end
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-- if configData.zhuangfenfanbei then
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-- returnString = string.format("%s%s", returnString, configData.zhuangfenfanbei == 0 and ",庄家积分翻倍" or ",庄家积分不翻倍")
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-- end
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-- returnString = returnString .. IGameInfo.LoadConfigToDetail(self, configData, hpData)
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return returnString
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end
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return M
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