From f44977f375b2a3d313172bce6ceff3952c941140 Mon Sep 17 00:00:00 2001 From: jannieheyes005 Date: Wed, 22 Jul 2026 14:43:29 +0800 Subject: [PATCH] Add Mastering Siege Decks in Tower Rush --- Mastering-Siege-Decks-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 Mastering-Siege-Decks-in-Tower-Rush.md diff --git a/Mastering-Siege-Decks-in-Tower-Rush.md b/Mastering-Siege-Decks-in-Tower-Rush.md new file mode 100644 index 0000000..1658c75 --- /dev/null +++ b/Mastering-Siege-Decks-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
In the diverse ecosystem of arena battlers, almost every strategy relies on sending troops across the river to physically attack the enemy tower.
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This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.
+The Defensive Wall +
Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.
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You are essentially building a localized, impenetrable wall of cheap units directly in front of the X-Bow, creating a defensive meat-grinder.
+If you know they will use a Skeleton Army to distract the X-Bow, hover your Log and drop it the second the X-Bow deploys.If the X-Bow locks onto an enemy tank instead of the tower, do not overcommit.In double elixir, you can often place a defensive X-Bow in the center of the map. +Choosing Your Artillery +
While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.
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The Mortar's blind spot also makes it uniquely difficult to destroy with melee units, as it will simply ignore them and continue firing at the tower while your cheap troops defend it.
+Siege WeaponAttributesIdeal StrategyThe Machine Gun6 Elixir, fast firing, high overall DPSRequires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-onSplash Artillery4 Elixir, slow firing, splash damageCan be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match +The Most Hated Archetype +
Playing a Siege deck is incredibly stressful; every match feels like a frantic puzzle of perfect placements and micro-interactions.
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Welcome to the artillery division.
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