2025-09-22 17:27:49 +08:00
# include " il2cpp-config.h "
# ifndef _MSC_VER
# include <alloca.h>
# else
# include <malloc.h>
# endif
# include <cstring>
# include <string.h>
# include <stdio.h>
# include <cmath>
# include <limits>
# include <assert.h>
# include <stdint.h>
# include "codegen/il2cpp-codegen.h"
# include "il2cpp-object-internals.h"
template < typename R , typename T1 >
struct VirtFuncInvoker1
{
typedef R ( * Func ) ( void * , T1 , const RuntimeMethod * ) ;
static inline R Invoke ( Il2CppMethodSlot slot , RuntimeObject * obj , T1 p1 )
{
const VirtualInvokeData & invokeData = il2cpp_codegen_get_virtual_invoke_data ( slot , obj ) ;
return ( ( Func ) invokeData . methodPtr ) ( obj , p1 , invokeData . method ) ;
}
} ;
template < typename R >
struct VirtFuncInvoker0
{
typedef R ( * Func ) ( void * , const RuntimeMethod * ) ;
static inline R Invoke ( Il2CppMethodSlot slot , RuntimeObject * obj )
{
const VirtualInvokeData & invokeData = il2cpp_codegen_get_virtual_invoke_data ( slot , obj ) ;
return ( ( Func ) invokeData . methodPtr ) ( obj , invokeData . method ) ;
}
} ;
struct VirtActionInvoker0
{
typedef void ( * Action ) ( void * , const RuntimeMethod * ) ;
static inline void Invoke ( Il2CppMethodSlot slot , RuntimeObject * obj )
{
const VirtualInvokeData & invokeData = il2cpp_codegen_get_virtual_invoke_data ( slot , obj ) ;
( ( Action ) invokeData . methodPtr ) ( obj , invokeData . method ) ;
}
} ;
struct GenericVirtActionInvoker0
{
typedef void ( * Action ) ( void * , const RuntimeMethod * ) ;
static inline void Invoke ( const RuntimeMethod * method , RuntimeObject * obj )
{
VirtualInvokeData invokeData ;
il2cpp_codegen_get_generic_virtual_invoke_data ( method , obj , & invokeData ) ;
( ( Action ) invokeData . methodPtr ) ( obj , invokeData . method ) ;
}
} ;
struct InterfaceActionInvoker0
{
typedef void ( * Action ) ( void * , const RuntimeMethod * ) ;
static inline void Invoke ( Il2CppMethodSlot slot , RuntimeClass * declaringInterface , RuntimeObject * obj )
{
const VirtualInvokeData & invokeData = il2cpp_codegen_get_interface_invoke_data ( slot , obj , declaringInterface ) ;
( ( Action ) invokeData . methodPtr ) ( obj , invokeData . method ) ;
}
} ;
struct GenericInterfaceActionInvoker0
{
typedef void ( * Action ) ( void * , const RuntimeMethod * ) ;
static inline void Invoke ( const RuntimeMethod * method , RuntimeObject * obj )
{
VirtualInvokeData invokeData ;
il2cpp_codegen_get_generic_interface_invoke_data ( method , obj , & invokeData ) ;
( ( Action ) invokeData . methodPtr ) ( obj , invokeData . method ) ;
}
} ;
// System.ArgumentNullException
struct ArgumentNullException_t581DF992B1F3E0EC6EFB30CC5DC43519A79B27AD ;
// System.AsyncCallback
struct AsyncCallback_t3F3DA3BEDAEE81DD1D24125DF8EB30E85EE14DA4 ;
// System.Char[]
struct CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2 ;
// System.Collections.Generic.List`1<UnityEngine.AnimatorClipInfo>
struct List_1_t34BD75698B68DE47D684862A345F6F9797CE3F9B ;
// System.Collections.IDictionary
struct IDictionary_t1BD5C1546718A374EA8122FBD6C6EE45331E8CE7 ;
// System.Collections.IEnumerator
struct IEnumerator_t8789118187258CC88B77AFAC6315B5AF87D3E18A ;
// System.Delegate
struct Delegate_t ;
// System.DelegateData
struct DelegateData_t1BF9F691B56DAE5F8C28C5E084FDE94F15F27BBE ;
// System.Delegate[]
struct DelegateU5BU5D_tDFCDEE2A6322F96C0FE49AF47E9ADB8C4B294E86 ;
// System.Diagnostics.StackTrace[]
struct StackTraceU5BU5D_t855F09649EA34DEE7C1B6F088E0538E3CCC3F196 ;
// System.IAsyncResult
struct IAsyncResult_t8E194308510B375B42432981AE5E7488C458D598 ;
// System.IndexOutOfRangeException
struct IndexOutOfRangeException_tEC7665FC66525AB6A6916A7EB505E5591683F0CF ;
// System.IntPtr[]
struct IntPtrU5BU5D_t4DC01DCB9A6DF6C9792A6513595D7A11E637DCDD ;
// System.InvalidCastException
struct InvalidCastException_t91DF9E7D7FCCDA6C562CB4A9A18903E016680FDA ;
// System.InvalidOperationException
struct InvalidOperationException_t0530E734D823F78310CAFAFA424CA5164D93A1F1 ;
// System.Reflection.Binder
struct Binder_t4D5CB06963501D32847C057B57157D6DC49CA759 ;
// System.Reflection.MemberFilter
struct MemberFilter_t25C1BD92C42BE94426E300787C13C452CB89B381 ;
// System.Reflection.MethodInfo
struct MethodInfo_t ;
// System.Runtime.Serialization.SafeSerializationManager
struct SafeSerializationManager_t4A754D86B0F784B18CBC36C073BA564BED109770 ;
// System.String
struct String_t ;
// System.Type
struct Type_t ;
// System.Type[]
struct TypeU5BU5D_t7FE623A666B49176DE123306221193E888A12F5F ;
// System.Void
struct Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017 ;
// UnityEngine.Animation
struct Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C ;
// UnityEngine.Animation/Enumerator
struct Enumerator_t6F97AECE1A160A668D8D8798607BE29B1D8CD92C ;
// UnityEngine.AnimationClip
struct AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE ;
// UnityEngine.AnimationCurve
struct AnimationCurve_tD2F265379583AAF1BF8D84F1BB8DB12980FA504C ;
// UnityEngine.AnimationEvent
struct AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F ;
// UnityEngine.AnimationEvent[]
struct AnimationEventU5BU5D_tAC055C4BB4A734012C3F2C1067E25C46952DB824 ;
// UnityEngine.AnimationState
struct AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 ;
// UnityEngine.Animator
struct Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A ;
// UnityEngine.AnimatorClipInfo[]
struct AnimatorClipInfoU5BU5D_tCAC39F9AE6CEE1EA08285D9D5C44DB3ADD6C1ED6 ;
// UnityEngine.AnimatorControllerParameter
struct AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 ;
// UnityEngine.AnimatorControllerParameter[]
struct AnimatorControllerParameterU5BU5D_t7B886A2A1648ECF218447ED1DE8D241652F863FD ;
// UnityEngine.AnimatorOverrideController
struct AnimatorOverrideController_t130F04B57E753FD4288EF3235699ABE7C88FF312 ;
// UnityEngine.AnimatorOverrideController/OnOverrideControllerDirtyCallback
struct OnOverrideControllerDirtyCallback_t73560E6E30067C09BC58A15F9D2726051B077E2E ;
// UnityEngine.Avatar
struct Avatar_t14B515893D5504566D487FFE046DCB8C8C50D02B ;
// UnityEngine.Behaviour
struct Behaviour_tBDC7E9C3C898AD8348891B82D3E345801D920CA8 ;
// UnityEngine.GameObject
struct GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F ;
// UnityEngine.Motion
struct Motion_t497BF9244B6A769D1AE925C3876B187C56C8CF8F ;
// UnityEngine.Object
struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 ;
// UnityEngine.RuntimeAnimatorController
struct RuntimeAnimatorController_tDA6672C8194522C2F60F8F2F241657E57C3520BD ;
// UnityEngine.ScriptableObject
struct ScriptableObject_tAB015486CEAB714DA0D5C1BA389B84FB90427734 ;
// UnityEngine.ScriptableObject[]
struct ScriptableObjectU5BU5D_t741850250F9CBD2D71480094B194D61DEC247739 ;
// UnityEngine.StateMachineBehaviour
struct StateMachineBehaviour_t698612ED92024B087045C388731B7673550C786C ;
// UnityEngine.StateMachineBehaviour[]
struct StateMachineBehaviourU5BU5D_tD7944A6A1F662507F17D170ECB320AA56EDEBED3 ;
// UnityEngine.TrackedReference
struct TrackedReference_tE93229EF7055CBB35B2A98DD2493947428D06107 ;
// UnityEngine.Transform
struct Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA ;
IL2CPP_EXTERN_C RuntimeClass * AnimationEventU5BU5D_tAC055C4BB4A734012C3F2C1067E25C46952DB824_il2cpp_TypeInfo_var ;
IL2CPP_EXTERN_C RuntimeClass * AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371_il2cpp_TypeInfo_var ;
IL2CPP_EXTERN_C RuntimeClass * AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A_il2cpp_TypeInfo_var ;
IL2CPP_EXTERN_C RuntimeClass * AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC_il2cpp_TypeInfo_var ;
IL2CPP_EXTERN_C RuntimeClass * AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E_il2cpp_TypeInfo_var ;
IL2CPP_EXTERN_C RuntimeClass * AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07_il2cpp_TypeInfo_var ;
IL2CPP_EXTERN_C RuntimeClass * AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B_il2cpp_TypeInfo_var ;
IL2CPP_EXTERN_C RuntimeClass * AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E_il2cpp_TypeInfo_var ;
IL2CPP_EXTERN_C RuntimeClass * AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68_il2cpp_TypeInfo_var ;
IL2CPP_EXTERN_C RuntimeClass * AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B_il2cpp_TypeInfo_var ;
IL2CPP_EXTERN_C RuntimeClass * ArgumentNullException_t581DF992B1F3E0EC6EFB30CC5DC43519A79B27AD_il2cpp_TypeInfo_var ;
IL2CPP_EXTERN_C RuntimeClass * Debug_t7B5FCB117E2FD63B6838BC52821B252E2BFB61C4_il2cpp_TypeInfo_var ;
IL2CPP_EXTERN_C RuntimeClass * Enumerator_t6F97AECE1A160A668D8D8798607BE29B1D8CD92C_il2cpp_TypeInfo_var ;
IL2CPP_EXTERN_C RuntimeClass * HumanBodyBones_t84CDC0803F451E10186E589016F33D8404227892_il2cpp_TypeInfo_var ;
IL2CPP_EXTERN_C RuntimeClass * IndexOutOfRangeException_tEC7665FC66525AB6A6916A7EB505E5591683F0CF_il2cpp_TypeInfo_var ;
IL2CPP_EXTERN_C RuntimeClass * Int32_t585191389E07734F19F3156FF88FB3EF4800D102_il2cpp_TypeInfo_var ;
IL2CPP_EXTERN_C RuntimeClass * InvalidCastException_t91DF9E7D7FCCDA6C562CB4A9A18903E016680FDA_il2cpp_TypeInfo_var ;
IL2CPP_EXTERN_C RuntimeClass * InvalidOperationException_t0530E734D823F78310CAFAFA424CA5164D93A1F1_il2cpp_TypeInfo_var ;
IL2CPP_EXTERN_C RuntimeClass * Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var ;
IL2CPP_EXTERN_C RuntimeClass * PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182_il2cpp_TypeInfo_var ;
IL2CPP_EXTERN_C RuntimeClass * StateMachineBehaviourU5BU5D_tD7944A6A1F662507F17D170ECB320AA56EDEBED3_il2cpp_TypeInfo_var ;
IL2CPP_EXTERN_C RuntimeClass * Type_t_il2cpp_TypeInfo_var ;
IL2CPP_EXTERN_C String_t * _stringLiteral04E4E32AA834F9BA9336C5388E9470F196EB0891 ;
IL2CPP_EXTERN_C String_t * _stringLiteral35482DF98E7DEED2FC6BDE9BDD1E273E27CF1F2C ;
IL2CPP_EXTERN_C String_t * _stringLiteral3961130C5B3A669464A4F5B64813E7A72DDCE2AC ;
IL2CPP_EXTERN_C String_t * _stringLiteral3DB192144788919FBAC5C900D49CE390D3FFF2C0 ;
IL2CPP_EXTERN_C String_t * _stringLiteral4518459D262696CF9B5DAB1E0A1BC3AC2F9BD9DF ;
IL2CPP_EXTERN_C String_t * _stringLiteral488203F92B6BE929591A420476D70A53696658FE ;
IL2CPP_EXTERN_C String_t * _stringLiteral59BDBA16999CF4EF3F7712740907B2C5E860459C ;
IL2CPP_EXTERN_C String_t * _stringLiteral6502516F734DD885173E353D47AAEB82BC7070A9 ;
IL2CPP_EXTERN_C String_t * _stringLiteral7E3996230D9AF0349B43FF7B536FC25AF0C19C71 ;
IL2CPP_EXTERN_C String_t * _stringLiteral90DB30F1092F19237481D194C23E43DF265AE3D6 ;
IL2CPP_EXTERN_C String_t * _stringLiteralB47C26932C83DD7E0C54FC87EDDE2F3B50E5104C ;
IL2CPP_EXTERN_C String_t * _stringLiteralB9DF0CBB713EC6E9DFD70C9BFB0B820148433428 ;
IL2CPP_EXTERN_C String_t * _stringLiteralC2ACAB5E124D2B5E2EDF7FBA3930A0441C66BBD4 ;
IL2CPP_EXTERN_C String_t * _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709 ;
IL2CPP_EXTERN_C String_t * _stringLiteralFCF5307272E4A4426DDA9E4E6930E2B834B95B2C ;
IL2CPP_EXTERN_C const RuntimeMethod * AnimationClip_AddEvent_m09367D827FC274A158CE2B408EE0083CB1DD330B_RuntimeMethod_var ;
IL2CPP_EXTERN_C const RuntimeMethod * AnimationLayerMixerPlayable__ctor_mA2156DFDEA435F14446528098837ED3FF6B7147C_RuntimeMethod_var ;
IL2CPP_EXTERN_C const RuntimeMethod * AnimationMixerPlayable__ctor_mD446E3257F803A3D4C04D394A75AA5376533CF43_RuntimeMethod_var ;
IL2CPP_EXTERN_C const RuntimeMethod * AnimationMotionXToDeltaPlayable__ctor_mC51D5F76DD0CE29B305932303A4A5AA42ACCD9E6_RuntimeMethod_var ;
IL2CPP_EXTERN_C const RuntimeMethod * AnimationOffsetPlayable__ctor_m380B4761BE82E4684F82A18933DBBC79E3D5F607_RuntimeMethod_var ;
IL2CPP_EXTERN_C const RuntimeMethod * AnimationPosePlayable__ctor_mF02468DCD2C8C0226C89C4DF90454DD9D230595D_RuntimeMethod_var ;
IL2CPP_EXTERN_C const RuntimeMethod * AnimationRemoveScalePlayable__ctor_mB06216973E6B635E7F4A3C8E372E5F7E89D327E1_RuntimeMethod_var ;
IL2CPP_EXTERN_C const RuntimeMethod * AnimationScriptPlayable__ctor_mDA5EA55852F0A1079954B2DCB90398C4D7FFC412_RuntimeMethod_var ;
IL2CPP_EXTERN_C const RuntimeMethod * AnimatorControllerPlayable_SetHandle_m2CAE8DABC4B19AB6BD90249D0D7FC7A9E07C3A96_RuntimeMethod_var ;
IL2CPP_EXTERN_C const RuntimeMethod * Animator_GetBoneTransform_m44760610785563E713D82AC1FC0771B38CDBB16F_RuntimeMethod_var ;
IL2CPP_EXTERN_C const RuntimeMethod * Animator_GetCurrentAnimatorClipInfo_m8625554630FDFEC6AD60E38B2CFD4D5B1DC6036F_RuntimeMethod_var ;
IL2CPP_EXTERN_C const RuntimeMethod * Animator_GetNextAnimatorClipInfo_mA7E644BD404E93AE54AA61BBF9C6925485895A49_RuntimeMethod_var ;
IL2CPP_EXTERN_C const RuntimeMethod * Animator_GetParameter_m1FB640ED7AE379EC9DAE8E2EA169763EC1609FB6_RuntimeMethod_var ;
IL2CPP_EXTERN_C const RuntimeMethod * PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371_mC3942EB4B00EAC10035AA7EBE23CA679C8790D20_RuntimeMethod_var ;
IL2CPP_EXTERN_C const RuntimeMethod * PlayableHandle_IsPlayableOfType_TisAnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A_m172B8D6DA48AD49F0740833F7D18CD468B072E5E_RuntimeMethod_var ;
IL2CPP_EXTERN_C const RuntimeMethod * PlayableHandle_IsPlayableOfType_TisAnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC_mCC63F3E0D55A21A9E56D80D26150AD2B78C6EC50_RuntimeMethod_var ;
IL2CPP_EXTERN_C const RuntimeMethod * PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E_mF434E44E279E1DBD0887921B38A5C57812B1371A_RuntimeMethod_var ;
IL2CPP_EXTERN_C const RuntimeMethod * PlayableHandle_IsPlayableOfType_TisAnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07_m35A103AAF8E80E7C007214546C71B4E90901C2A2_RuntimeMethod_var ;
IL2CPP_EXTERN_C const RuntimeMethod * PlayableHandle_IsPlayableOfType_TisAnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B_m1E16540EE6283270E3DE85D46C3BE1F8B85E73C2_RuntimeMethod_var ;
IL2CPP_EXTERN_C const RuntimeMethod * PlayableHandle_IsPlayableOfType_TisAnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E_m1767ADED196AAA8B4D6FBB9313003E33A967E799_RuntimeMethod_var ;
IL2CPP_EXTERN_C const RuntimeMethod * PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B_mC6A8CB67F39B0B39BF77ED6177B3C2DF1BC91533_RuntimeMethod_var ;
IL2CPP_EXTERN_C const RuntimeType * StateMachineBehaviour_t698612ED92024B087045C388731B7673550C786C_0_0_0_var ;
IL2CPP_EXTERN_C const uint32_t AnimationClipPlayable_Equals_m06BA3E1C3AE0CC205C8531CCF6596C99C8D927EE_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimationClip_AddEvent_m09367D827FC274A158CE2B408EE0083CB1DD330B_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimationClip_get_events_m78276F54C4645121443127B75014F49901E749EF_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimationEvent__ctor_m6C228EB716B6B53DE2665091C056428EFB90897F_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimationLayerMixerPlayable_Equals_m0A6A86FEDCE98E63B84BD01D0D362D03EA733E59_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimationLayerMixerPlayable__cctor_m3712A5D44F275E70624C0D734C9CED9BD12D0AC9_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimationLayerMixerPlayable__ctor_mA2156DFDEA435F14446528098837ED3FF6B7147C_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimationMixerPlayable_Equals_m7CB1B61B74A6BE00A35AD072490F07D4C7A17B0F_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimationMixerPlayable__cctor_m820F56C1D4257D4F5446BD66402D4428E0DF8E3E_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimationMixerPlayable__ctor_mD446E3257F803A3D4C04D394A75AA5376533CF43_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimationMotionXToDeltaPlayable_Equals_m53B4AAB54D7F3633C3954056F8C334BB8B7D590E_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimationMotionXToDeltaPlayable__cctor_mCB948CE31E0AAEC53CB1D6746D091604413C5EEE_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimationMotionXToDeltaPlayable__ctor_mC51D5F76DD0CE29B305932303A4A5AA42ACCD9E6_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimationOffsetPlayable_Equals_m30B207FC6287EABF6FC1FDA47784322A3ABB98DF_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimationOffsetPlayable__cctor_m174AD41778526FA15E41C6A11303A4F190A4CEA6_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimationOffsetPlayable__ctor_m380B4761BE82E4684F82A18933DBBC79E3D5F607_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimationPosePlayable_Equals_m4417430115DCF9B39D3E4B64424120CE7E555961_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimationPosePlayable__cctor_mDE42A26BC2624427AA8086C4AB69FB531949153F_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimationPosePlayable__ctor_mF02468DCD2C8C0226C89C4DF90454DD9D230595D_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimationRemoveScalePlayable_Equals_m58B139243E3B27CE86CA4CC470895BF719CD9BAD_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimationRemoveScalePlayable__cctor_m7BA13559FDA2BF8E061839B333085C402DED6829_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimationRemoveScalePlayable__ctor_mB06216973E6B635E7F4A3C8E372E5F7E89D327E1_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimationScriptPlayable_Equals_m4995D1AD353F43FE3FA854A8384601F58156E69E_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimationScriptPlayable__cctor_m3FA9E1E2E1EADACBC718598BEFECB25F867E454E_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimationScriptPlayable__ctor_mDA5EA55852F0A1079954B2DCB90398C4D7FFC412_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t Animation_GetEnumerator_m1AA556FBFDF08728D25984E9C3123C187DC76191_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimatorControllerParameter_Equals_m71402007E47A2C82599B74BE7E95476B89838682_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimatorControllerParameter__ctor_mCCC1C8C5E13550B5745B4F10D0FCF6F948517797_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimatorControllerPlayable_Equals_m04685CCA5A5FC388A0387D3453A677C0CB47D173_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimatorControllerPlayable_SetHandle_m2CAE8DABC4B19AB6BD90249D0D7FC7A9E07C3A96_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimatorControllerPlayable__cctor_m6FCC197F3BF33EAFC37D5217617FCDC64E8B304E_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t AnimatorControllerPlayable__ctor_m739B1BFC592B6C160410141057F1B2BA1B971897_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t Animator_CheckIfInIKPass_mD5AD9B7BD27B551BD8EA8EA13384237A4DC02E10_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t Animator_GetBehaviours_mC759364926B1EF7853444D1731CC54F59F6D0D90_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t Animator_GetBoneTransform_m44760610785563E713D82AC1FC0771B38CDBB16F_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t Animator_GetCurrentAnimatorClipInfo_m8625554630FDFEC6AD60E38B2CFD4D5B1DC6036F_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t Animator_GetNextAnimatorClipInfo_mA7E644BD404E93AE54AA61BBF9C6925485895A49_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t Animator_GetParameter_m1FB640ED7AE379EC9DAE8E2EA169763EC1609FB6_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t Avatar__ctor_mD1FEFAE6B86B1AFE6097AD2E84AA1B56FF1C04AE_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t Motion__ctor_mAED8097767A0FD4F3B5A8E687D569E33DB6F8443_MetadataUsageId ;
IL2CPP_EXTERN_C const uint32_t RuntimeAnimatorController__ctor_mF55B0DDD5700D725CD4E59521E5A16BD774ABC32_MetadataUsageId ;
struct Delegate_t_marshaled_com ;
struct Delegate_t_marshaled_pinvoke ;
struct Exception_t_marshaled_com ;
struct Exception_t_marshaled_pinvoke ;
struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 ; ;
struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_com ;
struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_com ; ;
struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_pinvoke ;
struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_pinvoke ; ;
struct DelegateU5BU5D_tDFCDEE2A6322F96C0FE49AF47E9ADB8C4B294E86 ;
struct AnimationEventU5BU5D_tAC055C4BB4A734012C3F2C1067E25C46952DB824 ;
struct AnimatorClipInfoU5BU5D_tCAC39F9AE6CEE1EA08285D9D5C44DB3ADD6C1ED6 ;
struct AnimatorControllerParameterU5BU5D_t7B886A2A1648ECF218447ED1DE8D241652F863FD ;
struct ScriptableObjectU5BU5D_t741850250F9CBD2D71480094B194D61DEC247739 ;
struct StateMachineBehaviourU5BU5D_tD7944A6A1F662507F17D170ECB320AA56EDEBED3 ;
IL2CPP_EXTERN_C_BEGIN
IL2CPP_EXTERN_C_END
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
// <Module>
struct U3CModuleU3E_t6EFABDA0B2A020FB3DD6CA286799D867733667F1
{
public :
public :
} ;
// System.Object
struct Il2CppArrayBounds ;
// System.Array
// System.Attribute
struct Attribute_tF048C13FB3C8CFCC53F82290E4A3F621089F9A74 : public RuntimeObject
{
public :
public :
} ;
// System.Collections.Generic.List`1<UnityEngine.AnimatorClipInfo>
struct List_1_t34BD75698B68DE47D684862A345F6F9797CE3F9B : public RuntimeObject
{
public :
// T[] System.Collections.Generic.List`1::_items
AnimatorClipInfoU5BU5D_tCAC39F9AE6CEE1EA08285D9D5C44DB3ADD6C1ED6 * ____items_1 ;
// System.Int32 System.Collections.Generic.List`1::_size
int32_t ____size_2 ;
// System.Int32 System.Collections.Generic.List`1::_version
int32_t ____version_3 ;
// System.Object System.Collections.Generic.List`1::_syncRoot
RuntimeObject * ____syncRoot_4 ;
public :
inline static int32_t get_offset_of__items_1 ( ) { return static_cast < int32_t > ( offsetof ( List_1_t34BD75698B68DE47D684862A345F6F9797CE3F9B , ____items_1 ) ) ; }
inline AnimatorClipInfoU5BU5D_tCAC39F9AE6CEE1EA08285D9D5C44DB3ADD6C1ED6 * get__items_1 ( ) const { return ____items_1 ; }
inline AnimatorClipInfoU5BU5D_tCAC39F9AE6CEE1EA08285D9D5C44DB3ADD6C1ED6 * * get_address_of__items_1 ( ) { return & ____items_1 ; }
inline void set__items_1 ( AnimatorClipInfoU5BU5D_tCAC39F9AE6CEE1EA08285D9D5C44DB3ADD6C1ED6 * value )
{
____items_1 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ____items_1 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of__size_2 ( ) { return static_cast < int32_t > ( offsetof ( List_1_t34BD75698B68DE47D684862A345F6F9797CE3F9B , ____size_2 ) ) ; }
inline int32_t get__size_2 ( ) const { return ____size_2 ; }
inline int32_t * get_address_of__size_2 ( ) { return & ____size_2 ; }
inline void set__size_2 ( int32_t value )
{
____size_2 = value ;
}
inline static int32_t get_offset_of__version_3 ( ) { return static_cast < int32_t > ( offsetof ( List_1_t34BD75698B68DE47D684862A345F6F9797CE3F9B , ____version_3 ) ) ; }
inline int32_t get__version_3 ( ) const { return ____version_3 ; }
inline int32_t * get_address_of__version_3 ( ) { return & ____version_3 ; }
inline void set__version_3 ( int32_t value )
{
____version_3 = value ;
}
inline static int32_t get_offset_of__syncRoot_4 ( ) { return static_cast < int32_t > ( offsetof ( List_1_t34BD75698B68DE47D684862A345F6F9797CE3F9B , ____syncRoot_4 ) ) ; }
inline RuntimeObject * get__syncRoot_4 ( ) const { return ____syncRoot_4 ; }
inline RuntimeObject * * get_address_of__syncRoot_4 ( ) { return & ____syncRoot_4 ; }
inline void set__syncRoot_4 ( RuntimeObject * value )
{
____syncRoot_4 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ____syncRoot_4 ) , ( void * ) value ) ;
}
} ;
struct List_1_t34BD75698B68DE47D684862A345F6F9797CE3F9B_StaticFields
{
public :
// T[] System.Collections.Generic.List`1::_emptyArray
AnimatorClipInfoU5BU5D_tCAC39F9AE6CEE1EA08285D9D5C44DB3ADD6C1ED6 * ____emptyArray_5 ;
public :
inline static int32_t get_offset_of__emptyArray_5 ( ) { return static_cast < int32_t > ( offsetof ( List_1_t34BD75698B68DE47D684862A345F6F9797CE3F9B_StaticFields , ____emptyArray_5 ) ) ; }
inline AnimatorClipInfoU5BU5D_tCAC39F9AE6CEE1EA08285D9D5C44DB3ADD6C1ED6 * get__emptyArray_5 ( ) const { return ____emptyArray_5 ; }
inline AnimatorClipInfoU5BU5D_tCAC39F9AE6CEE1EA08285D9D5C44DB3ADD6C1ED6 * * get_address_of__emptyArray_5 ( ) { return & ____emptyArray_5 ; }
inline void set__emptyArray_5 ( AnimatorClipInfoU5BU5D_tCAC39F9AE6CEE1EA08285D9D5C44DB3ADD6C1ED6 * value )
{
____emptyArray_5 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ____emptyArray_5 ) , ( void * ) value ) ;
}
} ;
// System.Reflection.MemberInfo
struct MemberInfo_t : public RuntimeObject
{
public :
public :
} ;
// System.String
struct String_t : public RuntimeObject
{
public :
// System.Int32 System.String::m_stringLength
int32_t ___m_stringLength_0 ;
// System.Char System.String::m_firstChar
Il2CppChar ___m_firstChar_1 ;
public :
inline static int32_t get_offset_of_m_stringLength_0 ( ) { return static_cast < int32_t > ( offsetof ( String_t , ___m_stringLength_0 ) ) ; }
inline int32_t get_m_stringLength_0 ( ) const { return ___m_stringLength_0 ; }
inline int32_t * get_address_of_m_stringLength_0 ( ) { return & ___m_stringLength_0 ; }
inline void set_m_stringLength_0 ( int32_t value )
{
___m_stringLength_0 = value ;
}
inline static int32_t get_offset_of_m_firstChar_1 ( ) { return static_cast < int32_t > ( offsetof ( String_t , ___m_firstChar_1 ) ) ; }
inline Il2CppChar get_m_firstChar_1 ( ) const { return ___m_firstChar_1 ; }
inline Il2CppChar * get_address_of_m_firstChar_1 ( ) { return & ___m_firstChar_1 ; }
inline void set_m_firstChar_1 ( Il2CppChar value )
{
___m_firstChar_1 = value ;
}
} ;
struct String_t_StaticFields
{
public :
// System.String System.String::Empty
String_t * ___Empty_5 ;
public :
inline static int32_t get_offset_of_Empty_5 ( ) { return static_cast < int32_t > ( offsetof ( String_t_StaticFields , ___Empty_5 ) ) ; }
inline String_t * get_Empty_5 ( ) const { return ___Empty_5 ; }
inline String_t * * get_address_of_Empty_5 ( ) { return & ___Empty_5 ; }
inline void set_Empty_5 ( String_t * value )
{
___Empty_5 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___Empty_5 ) , ( void * ) value ) ;
}
} ;
// System.ValueType
struct ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF : public RuntimeObject
{
public :
public :
} ;
// Native definition for P/Invoke marshalling of System.ValueType
struct ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF_marshaled_pinvoke
{
} ;
// Native definition for COM marshalling of System.ValueType
struct ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF_marshaled_com
{
} ;
// UnityEngine.Animation_Enumerator
struct Enumerator_t6F97AECE1A160A668D8D8798607BE29B1D8CD92C : public RuntimeObject
{
public :
// UnityEngine.Animation UnityEngine.Animation_Enumerator::m_Outer
Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * ___m_Outer_0 ;
// System.Int32 UnityEngine.Animation_Enumerator::m_CurrentIndex
int32_t ___m_CurrentIndex_1 ;
public :
inline static int32_t get_offset_of_m_Outer_0 ( ) { return static_cast < int32_t > ( offsetof ( Enumerator_t6F97AECE1A160A668D8D8798607BE29B1D8CD92C , ___m_Outer_0 ) ) ; }
inline Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * get_m_Outer_0 ( ) const { return ___m_Outer_0 ; }
inline Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * * get_address_of_m_Outer_0 ( ) { return & ___m_Outer_0 ; }
inline void set_m_Outer_0 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * value )
{
___m_Outer_0 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___m_Outer_0 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of_m_CurrentIndex_1 ( ) { return static_cast < int32_t > ( offsetof ( Enumerator_t6F97AECE1A160A668D8D8798607BE29B1D8CD92C , ___m_CurrentIndex_1 ) ) ; }
inline int32_t get_m_CurrentIndex_1 ( ) const { return ___m_CurrentIndex_1 ; }
inline int32_t * get_address_of_m_CurrentIndex_1 ( ) { return & ___m_CurrentIndex_1 ; }
inline void set_m_CurrentIndex_1 ( int32_t value )
{
___m_CurrentIndex_1 = value ;
}
} ;
// UnityEngine.HumanTrait
struct HumanTrait_tCD3BF6F692C3AE5803A1872F826932F07BA1ADE9 : public RuntimeObject
{
public :
public :
} ;
// System.Boolean
struct Boolean_tB53F6830F670160873277339AA58F15CAED4399C
{
public :
// System.Boolean System.Boolean::m_value
bool ___m_value_0 ;
public :
inline static int32_t get_offset_of_m_value_0 ( ) { return static_cast < int32_t > ( offsetof ( Boolean_tB53F6830F670160873277339AA58F15CAED4399C , ___m_value_0 ) ) ; }
inline bool get_m_value_0 ( ) const { return ___m_value_0 ; }
inline bool * get_address_of_m_value_0 ( ) { return & ___m_value_0 ; }
inline void set_m_value_0 ( bool value )
{
___m_value_0 = value ;
}
} ;
struct Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields
{
public :
// System.String System.Boolean::TrueString
String_t * ___TrueString_5 ;
// System.String System.Boolean::FalseString
String_t * ___FalseString_6 ;
public :
inline static int32_t get_offset_of_TrueString_5 ( ) { return static_cast < int32_t > ( offsetof ( Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields , ___TrueString_5 ) ) ; }
inline String_t * get_TrueString_5 ( ) const { return ___TrueString_5 ; }
inline String_t * * get_address_of_TrueString_5 ( ) { return & ___TrueString_5 ; }
inline void set_TrueString_5 ( String_t * value )
{
___TrueString_5 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___TrueString_5 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of_FalseString_6 ( ) { return static_cast < int32_t > ( offsetof ( Boolean_tB53F6830F670160873277339AA58F15CAED4399C_StaticFields , ___FalseString_6 ) ) ; }
inline String_t * get_FalseString_6 ( ) const { return ___FalseString_6 ; }
inline String_t * * get_address_of_FalseString_6 ( ) { return & ___FalseString_6 ; }
inline void set_FalseString_6 ( String_t * value )
{
___FalseString_6 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___FalseString_6 ) , ( void * ) value ) ;
}
} ;
// System.Enum
struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521 : public ValueType_t4D0C27076F7C36E76190FB3328E232BCB1CD1FFF
{
public :
public :
} ;
struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_StaticFields
{
public :
// System.Char[] System.Enum::enumSeperatorCharArray
CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2 * ___enumSeperatorCharArray_0 ;
public :
inline static int32_t get_offset_of_enumSeperatorCharArray_0 ( ) { return static_cast < int32_t > ( offsetof ( Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_StaticFields , ___enumSeperatorCharArray_0 ) ) ; }
inline CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2 * get_enumSeperatorCharArray_0 ( ) const { return ___enumSeperatorCharArray_0 ; }
inline CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2 * * get_address_of_enumSeperatorCharArray_0 ( ) { return & ___enumSeperatorCharArray_0 ; }
inline void set_enumSeperatorCharArray_0 ( CharU5BU5D_t4CC6ABF0AD71BEC97E3C2F1E9C5677E46D3A75C2 * value )
{
___enumSeperatorCharArray_0 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___enumSeperatorCharArray_0 ) , ( void * ) value ) ;
}
} ;
// Native definition for P/Invoke marshalling of System.Enum
struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_marshaled_pinvoke
{
} ;
// Native definition for COM marshalling of System.Enum
struct Enum_t2AF27C02B8653AE29442467390005ABC74D8F521_marshaled_com
{
} ;
// System.Int32
struct Int32_t585191389E07734F19F3156FF88FB3EF4800D102
{
public :
// System.Int32 System.Int32::m_value
int32_t ___m_value_0 ;
public :
inline static int32_t get_offset_of_m_value_0 ( ) { return static_cast < int32_t > ( offsetof ( Int32_t585191389E07734F19F3156FF88FB3EF4800D102 , ___m_value_0 ) ) ; }
inline int32_t get_m_value_0 ( ) const { return ___m_value_0 ; }
inline int32_t * get_address_of_m_value_0 ( ) { return & ___m_value_0 ; }
inline void set_m_value_0 ( int32_t value )
{
___m_value_0 = value ;
}
} ;
// System.IntPtr
struct IntPtr_t
{
public :
// System.Void* System.IntPtr::m_value
void * ___m_value_0 ;
public :
inline static int32_t get_offset_of_m_value_0 ( ) { return static_cast < int32_t > ( offsetof ( IntPtr_t , ___m_value_0 ) ) ; }
inline void * get_m_value_0 ( ) const { return ___m_value_0 ; }
inline void * * get_address_of_m_value_0 ( ) { return & ___m_value_0 ; }
inline void set_m_value_0 ( void * value )
{
___m_value_0 = value ;
}
} ;
struct IntPtr_t_StaticFields
{
public :
// System.IntPtr System.IntPtr::Zero
intptr_t ___Zero_1 ;
public :
inline static int32_t get_offset_of_Zero_1 ( ) { return static_cast < int32_t > ( offsetof ( IntPtr_t_StaticFields , ___Zero_1 ) ) ; }
inline intptr_t get_Zero_1 ( ) const { return ___Zero_1 ; }
inline intptr_t * get_address_of_Zero_1 ( ) { return & ___Zero_1 ; }
inline void set_Zero_1 ( intptr_t value )
{
___Zero_1 = value ;
}
} ;
// System.Single
struct Single_tDDDA9169C4E4E308AC6D7A824F9B28DC82204AE1
{
public :
// System.Single System.Single::m_value
float ___m_value_0 ;
public :
inline static int32_t get_offset_of_m_value_0 ( ) { return static_cast < int32_t > ( offsetof ( Single_tDDDA9169C4E4E308AC6D7A824F9B28DC82204AE1 , ___m_value_0 ) ) ; }
inline float get_m_value_0 ( ) const { return ___m_value_0 ; }
inline float * get_address_of_m_value_0 ( ) { return & ___m_value_0 ; }
inline void set_m_value_0 ( float value )
{
___m_value_0 = value ;
}
} ;
// System.Void
struct Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017
{
public :
union
{
struct
{
} ;
uint8_t Void_t22962CB4C05B1D89B55A6E1139F0E87A90987017__padding [ 1 ] ;
} ;
public :
} ;
// UnityEngine.Animations.NotKeyableAttribute
struct NotKeyableAttribute_tC0F8DAA85C33BBE045EFE59BB65D9A060D4282BE : public Attribute_tF048C13FB3C8CFCC53F82290E4A3F621089F9A74
{
public :
public :
} ;
// UnityEngine.AnimatorClipInfo
struct AnimatorClipInfo_t78457ABBA83D388EDFF26F436F5E61A29CF4E180
{
public :
// System.Int32 UnityEngine.AnimatorClipInfo::m_ClipInstanceID
int32_t ___m_ClipInstanceID_0 ;
// System.Single UnityEngine.AnimatorClipInfo::m_Weight
float ___m_Weight_1 ;
public :
inline static int32_t get_offset_of_m_ClipInstanceID_0 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorClipInfo_t78457ABBA83D388EDFF26F436F5E61A29CF4E180 , ___m_ClipInstanceID_0 ) ) ; }
inline int32_t get_m_ClipInstanceID_0 ( ) const { return ___m_ClipInstanceID_0 ; }
inline int32_t * get_address_of_m_ClipInstanceID_0 ( ) { return & ___m_ClipInstanceID_0 ; }
inline void set_m_ClipInstanceID_0 ( int32_t value )
{
___m_ClipInstanceID_0 = value ;
}
inline static int32_t get_offset_of_m_Weight_1 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorClipInfo_t78457ABBA83D388EDFF26F436F5E61A29CF4E180 , ___m_Weight_1 ) ) ; }
inline float get_m_Weight_1 ( ) const { return ___m_Weight_1 ; }
inline float * get_address_of_m_Weight_1 ( ) { return & ___m_Weight_1 ; }
inline void set_m_Weight_1 ( float value )
{
___m_Weight_1 = value ;
}
} ;
// UnityEngine.AnimatorStateInfo
struct AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2
{
public :
// System.Int32 UnityEngine.AnimatorStateInfo::m_Name
int32_t ___m_Name_0 ;
// System.Int32 UnityEngine.AnimatorStateInfo::m_Path
int32_t ___m_Path_1 ;
// System.Int32 UnityEngine.AnimatorStateInfo::m_FullPath
int32_t ___m_FullPath_2 ;
// System.Single UnityEngine.AnimatorStateInfo::m_NormalizedTime
float ___m_NormalizedTime_3 ;
// System.Single UnityEngine.AnimatorStateInfo::m_Length
float ___m_Length_4 ;
// System.Single UnityEngine.AnimatorStateInfo::m_Speed
float ___m_Speed_5 ;
// System.Single UnityEngine.AnimatorStateInfo::m_SpeedMultiplier
float ___m_SpeedMultiplier_6 ;
// System.Int32 UnityEngine.AnimatorStateInfo::m_Tag
int32_t ___m_Tag_7 ;
// System.Int32 UnityEngine.AnimatorStateInfo::m_Loop
int32_t ___m_Loop_8 ;
public :
inline static int32_t get_offset_of_m_Name_0 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 , ___m_Name_0 ) ) ; }
inline int32_t get_m_Name_0 ( ) const { return ___m_Name_0 ; }
inline int32_t * get_address_of_m_Name_0 ( ) { return & ___m_Name_0 ; }
inline void set_m_Name_0 ( int32_t value )
{
___m_Name_0 = value ;
}
inline static int32_t get_offset_of_m_Path_1 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 , ___m_Path_1 ) ) ; }
inline int32_t get_m_Path_1 ( ) const { return ___m_Path_1 ; }
inline int32_t * get_address_of_m_Path_1 ( ) { return & ___m_Path_1 ; }
inline void set_m_Path_1 ( int32_t value )
{
___m_Path_1 = value ;
}
inline static int32_t get_offset_of_m_FullPath_2 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 , ___m_FullPath_2 ) ) ; }
inline int32_t get_m_FullPath_2 ( ) const { return ___m_FullPath_2 ; }
inline int32_t * get_address_of_m_FullPath_2 ( ) { return & ___m_FullPath_2 ; }
inline void set_m_FullPath_2 ( int32_t value )
{
___m_FullPath_2 = value ;
}
inline static int32_t get_offset_of_m_NormalizedTime_3 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 , ___m_NormalizedTime_3 ) ) ; }
inline float get_m_NormalizedTime_3 ( ) const { return ___m_NormalizedTime_3 ; }
inline float * get_address_of_m_NormalizedTime_3 ( ) { return & ___m_NormalizedTime_3 ; }
inline void set_m_NormalizedTime_3 ( float value )
{
___m_NormalizedTime_3 = value ;
}
inline static int32_t get_offset_of_m_Length_4 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 , ___m_Length_4 ) ) ; }
inline float get_m_Length_4 ( ) const { return ___m_Length_4 ; }
inline float * get_address_of_m_Length_4 ( ) { return & ___m_Length_4 ; }
inline void set_m_Length_4 ( float value )
{
___m_Length_4 = value ;
}
inline static int32_t get_offset_of_m_Speed_5 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 , ___m_Speed_5 ) ) ; }
inline float get_m_Speed_5 ( ) const { return ___m_Speed_5 ; }
inline float * get_address_of_m_Speed_5 ( ) { return & ___m_Speed_5 ; }
inline void set_m_Speed_5 ( float value )
{
___m_Speed_5 = value ;
}
inline static int32_t get_offset_of_m_SpeedMultiplier_6 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 , ___m_SpeedMultiplier_6 ) ) ; }
inline float get_m_SpeedMultiplier_6 ( ) const { return ___m_SpeedMultiplier_6 ; }
inline float * get_address_of_m_SpeedMultiplier_6 ( ) { return & ___m_SpeedMultiplier_6 ; }
inline void set_m_SpeedMultiplier_6 ( float value )
{
___m_SpeedMultiplier_6 = value ;
}
inline static int32_t get_offset_of_m_Tag_7 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 , ___m_Tag_7 ) ) ; }
inline int32_t get_m_Tag_7 ( ) const { return ___m_Tag_7 ; }
inline int32_t * get_address_of_m_Tag_7 ( ) { return & ___m_Tag_7 ; }
inline void set_m_Tag_7 ( int32_t value )
{
___m_Tag_7 = value ;
}
inline static int32_t get_offset_of_m_Loop_8 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 , ___m_Loop_8 ) ) ; }
inline int32_t get_m_Loop_8 ( ) const { return ___m_Loop_8 ; }
inline int32_t * get_address_of_m_Loop_8 ( ) { return & ___m_Loop_8 ; }
inline void set_m_Loop_8 ( int32_t value )
{
___m_Loop_8 = value ;
}
} ;
// UnityEngine.AnimatorTransitionInfo
struct AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B
{
public :
// System.Int32 UnityEngine.AnimatorTransitionInfo::m_FullPath
int32_t ___m_FullPath_0 ;
// System.Int32 UnityEngine.AnimatorTransitionInfo::m_UserName
int32_t ___m_UserName_1 ;
// System.Int32 UnityEngine.AnimatorTransitionInfo::m_Name
int32_t ___m_Name_2 ;
// System.Boolean UnityEngine.AnimatorTransitionInfo::m_HasFixedDuration
bool ___m_HasFixedDuration_3 ;
// System.Single UnityEngine.AnimatorTransitionInfo::m_Duration
float ___m_Duration_4 ;
// System.Single UnityEngine.AnimatorTransitionInfo::m_NormalizedTime
float ___m_NormalizedTime_5 ;
// System.Boolean UnityEngine.AnimatorTransitionInfo::m_AnyState
bool ___m_AnyState_6 ;
// System.Int32 UnityEngine.AnimatorTransitionInfo::m_TransitionType
int32_t ___m_TransitionType_7 ;
public :
inline static int32_t get_offset_of_m_FullPath_0 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B , ___m_FullPath_0 ) ) ; }
inline int32_t get_m_FullPath_0 ( ) const { return ___m_FullPath_0 ; }
inline int32_t * get_address_of_m_FullPath_0 ( ) { return & ___m_FullPath_0 ; }
inline void set_m_FullPath_0 ( int32_t value )
{
___m_FullPath_0 = value ;
}
inline static int32_t get_offset_of_m_UserName_1 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B , ___m_UserName_1 ) ) ; }
inline int32_t get_m_UserName_1 ( ) const { return ___m_UserName_1 ; }
inline int32_t * get_address_of_m_UserName_1 ( ) { return & ___m_UserName_1 ; }
inline void set_m_UserName_1 ( int32_t value )
{
___m_UserName_1 = value ;
}
inline static int32_t get_offset_of_m_Name_2 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B , ___m_Name_2 ) ) ; }
inline int32_t get_m_Name_2 ( ) const { return ___m_Name_2 ; }
inline int32_t * get_address_of_m_Name_2 ( ) { return & ___m_Name_2 ; }
inline void set_m_Name_2 ( int32_t value )
{
___m_Name_2 = value ;
}
inline static int32_t get_offset_of_m_HasFixedDuration_3 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B , ___m_HasFixedDuration_3 ) ) ; }
inline bool get_m_HasFixedDuration_3 ( ) const { return ___m_HasFixedDuration_3 ; }
inline bool * get_address_of_m_HasFixedDuration_3 ( ) { return & ___m_HasFixedDuration_3 ; }
inline void set_m_HasFixedDuration_3 ( bool value )
{
___m_HasFixedDuration_3 = value ;
}
inline static int32_t get_offset_of_m_Duration_4 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B , ___m_Duration_4 ) ) ; }
inline float get_m_Duration_4 ( ) const { return ___m_Duration_4 ; }
inline float * get_address_of_m_Duration_4 ( ) { return & ___m_Duration_4 ; }
inline void set_m_Duration_4 ( float value )
{
___m_Duration_4 = value ;
}
inline static int32_t get_offset_of_m_NormalizedTime_5 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B , ___m_NormalizedTime_5 ) ) ; }
inline float get_m_NormalizedTime_5 ( ) const { return ___m_NormalizedTime_5 ; }
inline float * get_address_of_m_NormalizedTime_5 ( ) { return & ___m_NormalizedTime_5 ; }
inline void set_m_NormalizedTime_5 ( float value )
{
___m_NormalizedTime_5 = value ;
}
inline static int32_t get_offset_of_m_AnyState_6 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B , ___m_AnyState_6 ) ) ; }
inline bool get_m_AnyState_6 ( ) const { return ___m_AnyState_6 ; }
inline bool * get_address_of_m_AnyState_6 ( ) { return & ___m_AnyState_6 ; }
inline void set_m_AnyState_6 ( bool value )
{
___m_AnyState_6 = value ;
}
inline static int32_t get_offset_of_m_TransitionType_7 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B , ___m_TransitionType_7 ) ) ; }
inline int32_t get_m_TransitionType_7 ( ) const { return ___m_TransitionType_7 ; }
inline int32_t * get_address_of_m_TransitionType_7 ( ) { return & ___m_TransitionType_7 ; }
inline void set_m_TransitionType_7 ( int32_t value )
{
___m_TransitionType_7 = value ;
}
} ;
// Native definition for P/Invoke marshalling of UnityEngine.AnimatorTransitionInfo
struct AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B_marshaled_pinvoke
{
int32_t ___m_FullPath_0 ;
int32_t ___m_UserName_1 ;
int32_t ___m_Name_2 ;
int32_t ___m_HasFixedDuration_3 ;
float ___m_Duration_4 ;
float ___m_NormalizedTime_5 ;
int32_t ___m_AnyState_6 ;
int32_t ___m_TransitionType_7 ;
} ;
// Native definition for COM marshalling of UnityEngine.AnimatorTransitionInfo
struct AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B_marshaled_com
{
int32_t ___m_FullPath_0 ;
int32_t ___m_UserName_1 ;
int32_t ___m_Name_2 ;
int32_t ___m_HasFixedDuration_3 ;
float ___m_Duration_4 ;
float ___m_NormalizedTime_5 ;
int32_t ___m_AnyState_6 ;
int32_t ___m_TransitionType_7 ;
} ;
// UnityEngine.Quaternion
struct Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357
{
public :
// System.Single UnityEngine.Quaternion::x
float ___x_0 ;
// System.Single UnityEngine.Quaternion::y
float ___y_1 ;
// System.Single UnityEngine.Quaternion::z
float ___z_2 ;
// System.Single UnityEngine.Quaternion::w
float ___w_3 ;
public :
inline static int32_t get_offset_of_x_0 ( ) { return static_cast < int32_t > ( offsetof ( Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 , ___x_0 ) ) ; }
inline float get_x_0 ( ) const { return ___x_0 ; }
inline float * get_address_of_x_0 ( ) { return & ___x_0 ; }
inline void set_x_0 ( float value )
{
___x_0 = value ;
}
inline static int32_t get_offset_of_y_1 ( ) { return static_cast < int32_t > ( offsetof ( Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 , ___y_1 ) ) ; }
inline float get_y_1 ( ) const { return ___y_1 ; }
inline float * get_address_of_y_1 ( ) { return & ___y_1 ; }
inline void set_y_1 ( float value )
{
___y_1 = value ;
}
inline static int32_t get_offset_of_z_2 ( ) { return static_cast < int32_t > ( offsetof ( Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 , ___z_2 ) ) ; }
inline float get_z_2 ( ) const { return ___z_2 ; }
inline float * get_address_of_z_2 ( ) { return & ___z_2 ; }
inline void set_z_2 ( float value )
{
___z_2 = value ;
}
inline static int32_t get_offset_of_w_3 ( ) { return static_cast < int32_t > ( offsetof ( Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 , ___w_3 ) ) ; }
inline float get_w_3 ( ) const { return ___w_3 ; }
inline float * get_address_of_w_3 ( ) { return & ___w_3 ; }
inline void set_w_3 ( float value )
{
___w_3 = value ;
}
} ;
struct Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357_StaticFields
{
public :
// UnityEngine.Quaternion UnityEngine.Quaternion::identityQuaternion
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___identityQuaternion_4 ;
public :
inline static int32_t get_offset_of_identityQuaternion_4 ( ) { return static_cast < int32_t > ( offsetof ( Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357_StaticFields , ___identityQuaternion_4 ) ) ; }
inline Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 get_identityQuaternion_4 ( ) const { return ___identityQuaternion_4 ; }
inline Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * get_address_of_identityQuaternion_4 ( ) { return & ___identityQuaternion_4 ; }
inline void set_identityQuaternion_4 ( Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 value )
{
___identityQuaternion_4 = value ;
}
} ;
// UnityEngine.SharedBetweenAnimatorsAttribute
struct SharedBetweenAnimatorsAttribute_tD52C4EACCF9B8F7A21A34D11D3971A823B131F03 : public Attribute_tF048C13FB3C8CFCC53F82290E4A3F621089F9A74
{
public :
public :
} ;
// UnityEngine.Vector3
struct Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720
{
public :
// System.Single UnityEngine.Vector3::x
float ___x_2 ;
// System.Single UnityEngine.Vector3::y
float ___y_3 ;
// System.Single UnityEngine.Vector3::z
float ___z_4 ;
public :
inline static int32_t get_offset_of_x_2 ( ) { return static_cast < int32_t > ( offsetof ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 , ___x_2 ) ) ; }
inline float get_x_2 ( ) const { return ___x_2 ; }
inline float * get_address_of_x_2 ( ) { return & ___x_2 ; }
inline void set_x_2 ( float value )
{
___x_2 = value ;
}
inline static int32_t get_offset_of_y_3 ( ) { return static_cast < int32_t > ( offsetof ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 , ___y_3 ) ) ; }
inline float get_y_3 ( ) const { return ___y_3 ; }
inline float * get_address_of_y_3 ( ) { return & ___y_3 ; }
inline void set_y_3 ( float value )
{
___y_3 = value ;
}
inline static int32_t get_offset_of_z_4 ( ) { return static_cast < int32_t > ( offsetof ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 , ___z_4 ) ) ; }
inline float get_z_4 ( ) const { return ___z_4 ; }
inline float * get_address_of_z_4 ( ) { return & ___z_4 ; }
inline void set_z_4 ( float value )
{
___z_4 = value ;
}
} ;
struct Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields
{
public :
// UnityEngine.Vector3 UnityEngine.Vector3::zeroVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___zeroVector_5 ;
// UnityEngine.Vector3 UnityEngine.Vector3::oneVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___oneVector_6 ;
// UnityEngine.Vector3 UnityEngine.Vector3::upVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___upVector_7 ;
// UnityEngine.Vector3 UnityEngine.Vector3::downVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___downVector_8 ;
// UnityEngine.Vector3 UnityEngine.Vector3::leftVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___leftVector_9 ;
// UnityEngine.Vector3 UnityEngine.Vector3::rightVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___rightVector_10 ;
// UnityEngine.Vector3 UnityEngine.Vector3::forwardVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___forwardVector_11 ;
// UnityEngine.Vector3 UnityEngine.Vector3::backVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___backVector_12 ;
// UnityEngine.Vector3 UnityEngine.Vector3::positiveInfinityVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___positiveInfinityVector_13 ;
// UnityEngine.Vector3 UnityEngine.Vector3::negativeInfinityVector
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___negativeInfinityVector_14 ;
public :
inline static int32_t get_offset_of_zeroVector_5 ( ) { return static_cast < int32_t > ( offsetof ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields , ___zeroVector_5 ) ) ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_zeroVector_5 ( ) const { return ___zeroVector_5 ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_zeroVector_5 ( ) { return & ___zeroVector_5 ; }
inline void set_zeroVector_5 ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value )
{
___zeroVector_5 = value ;
}
inline static int32_t get_offset_of_oneVector_6 ( ) { return static_cast < int32_t > ( offsetof ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields , ___oneVector_6 ) ) ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_oneVector_6 ( ) const { return ___oneVector_6 ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_oneVector_6 ( ) { return & ___oneVector_6 ; }
inline void set_oneVector_6 ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value )
{
___oneVector_6 = value ;
}
inline static int32_t get_offset_of_upVector_7 ( ) { return static_cast < int32_t > ( offsetof ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields , ___upVector_7 ) ) ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_upVector_7 ( ) const { return ___upVector_7 ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_upVector_7 ( ) { return & ___upVector_7 ; }
inline void set_upVector_7 ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value )
{
___upVector_7 = value ;
}
inline static int32_t get_offset_of_downVector_8 ( ) { return static_cast < int32_t > ( offsetof ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields , ___downVector_8 ) ) ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_downVector_8 ( ) const { return ___downVector_8 ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_downVector_8 ( ) { return & ___downVector_8 ; }
inline void set_downVector_8 ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value )
{
___downVector_8 = value ;
}
inline static int32_t get_offset_of_leftVector_9 ( ) { return static_cast < int32_t > ( offsetof ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields , ___leftVector_9 ) ) ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_leftVector_9 ( ) const { return ___leftVector_9 ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_leftVector_9 ( ) { return & ___leftVector_9 ; }
inline void set_leftVector_9 ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value )
{
___leftVector_9 = value ;
}
inline static int32_t get_offset_of_rightVector_10 ( ) { return static_cast < int32_t > ( offsetof ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields , ___rightVector_10 ) ) ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_rightVector_10 ( ) const { return ___rightVector_10 ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_rightVector_10 ( ) { return & ___rightVector_10 ; }
inline void set_rightVector_10 ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value )
{
___rightVector_10 = value ;
}
inline static int32_t get_offset_of_forwardVector_11 ( ) { return static_cast < int32_t > ( offsetof ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields , ___forwardVector_11 ) ) ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_forwardVector_11 ( ) const { return ___forwardVector_11 ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_forwardVector_11 ( ) { return & ___forwardVector_11 ; }
inline void set_forwardVector_11 ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value )
{
___forwardVector_11 = value ;
}
inline static int32_t get_offset_of_backVector_12 ( ) { return static_cast < int32_t > ( offsetof ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields , ___backVector_12 ) ) ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_backVector_12 ( ) const { return ___backVector_12 ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_backVector_12 ( ) { return & ___backVector_12 ; }
inline void set_backVector_12 ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value )
{
___backVector_12 = value ;
}
inline static int32_t get_offset_of_positiveInfinityVector_13 ( ) { return static_cast < int32_t > ( offsetof ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields , ___positiveInfinityVector_13 ) ) ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_positiveInfinityVector_13 ( ) const { return ___positiveInfinityVector_13 ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_positiveInfinityVector_13 ( ) { return & ___positiveInfinityVector_13 ; }
inline void set_positiveInfinityVector_13 ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value )
{
___positiveInfinityVector_13 = value ;
}
inline static int32_t get_offset_of_negativeInfinityVector_14 ( ) { return static_cast < int32_t > ( offsetof ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720_StaticFields , ___negativeInfinityVector_14 ) ) ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_negativeInfinityVector_14 ( ) const { return ___negativeInfinityVector_14 ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_negativeInfinityVector_14 ( ) { return & ___negativeInfinityVector_14 ; }
inline void set_negativeInfinityVector_14 ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value )
{
___negativeInfinityVector_14 = value ;
}
} ;
// System.Delegate
struct Delegate_t : public RuntimeObject
{
public :
// System.IntPtr System.Delegate::method_ptr
Il2CppMethodPointer ___method_ptr_0 ;
// System.IntPtr System.Delegate::invoke_impl
intptr_t ___invoke_impl_1 ;
// System.Object System.Delegate::m_target
RuntimeObject * ___m_target_2 ;
// System.IntPtr System.Delegate::method
intptr_t ___method_3 ;
// System.IntPtr System.Delegate::delegate_trampoline
intptr_t ___delegate_trampoline_4 ;
// System.IntPtr System.Delegate::extra_arg
intptr_t ___extra_arg_5 ;
// System.IntPtr System.Delegate::method_code
intptr_t ___method_code_6 ;
// System.Reflection.MethodInfo System.Delegate::method_info
MethodInfo_t * ___method_info_7 ;
// System.Reflection.MethodInfo System.Delegate::original_method_info
MethodInfo_t * ___original_method_info_8 ;
// System.DelegateData System.Delegate::data
DelegateData_t1BF9F691B56DAE5F8C28C5E084FDE94F15F27BBE * ___data_9 ;
// System.Boolean System.Delegate::method_is_virtual
bool ___method_is_virtual_10 ;
public :
inline static int32_t get_offset_of_method_ptr_0 ( ) { return static_cast < int32_t > ( offsetof ( Delegate_t , ___method_ptr_0 ) ) ; }
inline Il2CppMethodPointer get_method_ptr_0 ( ) const { return ___method_ptr_0 ; }
inline Il2CppMethodPointer * get_address_of_method_ptr_0 ( ) { return & ___method_ptr_0 ; }
inline void set_method_ptr_0 ( Il2CppMethodPointer value )
{
___method_ptr_0 = value ;
}
inline static int32_t get_offset_of_invoke_impl_1 ( ) { return static_cast < int32_t > ( offsetof ( Delegate_t , ___invoke_impl_1 ) ) ; }
inline intptr_t get_invoke_impl_1 ( ) const { return ___invoke_impl_1 ; }
inline intptr_t * get_address_of_invoke_impl_1 ( ) { return & ___invoke_impl_1 ; }
inline void set_invoke_impl_1 ( intptr_t value )
{
___invoke_impl_1 = value ;
}
inline static int32_t get_offset_of_m_target_2 ( ) { return static_cast < int32_t > ( offsetof ( Delegate_t , ___m_target_2 ) ) ; }
inline RuntimeObject * get_m_target_2 ( ) const { return ___m_target_2 ; }
inline RuntimeObject * * get_address_of_m_target_2 ( ) { return & ___m_target_2 ; }
inline void set_m_target_2 ( RuntimeObject * value )
{
___m_target_2 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___m_target_2 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of_method_3 ( ) { return static_cast < int32_t > ( offsetof ( Delegate_t , ___method_3 ) ) ; }
inline intptr_t get_method_3 ( ) const { return ___method_3 ; }
inline intptr_t * get_address_of_method_3 ( ) { return & ___method_3 ; }
inline void set_method_3 ( intptr_t value )
{
___method_3 = value ;
}
inline static int32_t get_offset_of_delegate_trampoline_4 ( ) { return static_cast < int32_t > ( offsetof ( Delegate_t , ___delegate_trampoline_4 ) ) ; }
inline intptr_t get_delegate_trampoline_4 ( ) const { return ___delegate_trampoline_4 ; }
inline intptr_t * get_address_of_delegate_trampoline_4 ( ) { return & ___delegate_trampoline_4 ; }
inline void set_delegate_trampoline_4 ( intptr_t value )
{
___delegate_trampoline_4 = value ;
}
inline static int32_t get_offset_of_extra_arg_5 ( ) { return static_cast < int32_t > ( offsetof ( Delegate_t , ___extra_arg_5 ) ) ; }
inline intptr_t get_extra_arg_5 ( ) const { return ___extra_arg_5 ; }
inline intptr_t * get_address_of_extra_arg_5 ( ) { return & ___extra_arg_5 ; }
inline void set_extra_arg_5 ( intptr_t value )
{
___extra_arg_5 = value ;
}
inline static int32_t get_offset_of_method_code_6 ( ) { return static_cast < int32_t > ( offsetof ( Delegate_t , ___method_code_6 ) ) ; }
inline intptr_t get_method_code_6 ( ) const { return ___method_code_6 ; }
inline intptr_t * get_address_of_method_code_6 ( ) { return & ___method_code_6 ; }
inline void set_method_code_6 ( intptr_t value )
{
___method_code_6 = value ;
}
inline static int32_t get_offset_of_method_info_7 ( ) { return static_cast < int32_t > ( offsetof ( Delegate_t , ___method_info_7 ) ) ; }
inline MethodInfo_t * get_method_info_7 ( ) const { return ___method_info_7 ; }
inline MethodInfo_t * * get_address_of_method_info_7 ( ) { return & ___method_info_7 ; }
inline void set_method_info_7 ( MethodInfo_t * value )
{
___method_info_7 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___method_info_7 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of_original_method_info_8 ( ) { return static_cast < int32_t > ( offsetof ( Delegate_t , ___original_method_info_8 ) ) ; }
inline MethodInfo_t * get_original_method_info_8 ( ) const { return ___original_method_info_8 ; }
inline MethodInfo_t * * get_address_of_original_method_info_8 ( ) { return & ___original_method_info_8 ; }
inline void set_original_method_info_8 ( MethodInfo_t * value )
{
___original_method_info_8 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___original_method_info_8 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of_data_9 ( ) { return static_cast < int32_t > ( offsetof ( Delegate_t , ___data_9 ) ) ; }
inline DelegateData_t1BF9F691B56DAE5F8C28C5E084FDE94F15F27BBE * get_data_9 ( ) const { return ___data_9 ; }
inline DelegateData_t1BF9F691B56DAE5F8C28C5E084FDE94F15F27BBE * * get_address_of_data_9 ( ) { return & ___data_9 ; }
inline void set_data_9 ( DelegateData_t1BF9F691B56DAE5F8C28C5E084FDE94F15F27BBE * value )
{
___data_9 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___data_9 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of_method_is_virtual_10 ( ) { return static_cast < int32_t > ( offsetof ( Delegate_t , ___method_is_virtual_10 ) ) ; }
inline bool get_method_is_virtual_10 ( ) const { return ___method_is_virtual_10 ; }
inline bool * get_address_of_method_is_virtual_10 ( ) { return & ___method_is_virtual_10 ; }
inline void set_method_is_virtual_10 ( bool value )
{
___method_is_virtual_10 = value ;
}
} ;
// Native definition for P/Invoke marshalling of System.Delegate
struct Delegate_t_marshaled_pinvoke
{
intptr_t ___method_ptr_0 ;
intptr_t ___invoke_impl_1 ;
Il2CppIUnknown * ___m_target_2 ;
intptr_t ___method_3 ;
intptr_t ___delegate_trampoline_4 ;
intptr_t ___extra_arg_5 ;
intptr_t ___method_code_6 ;
MethodInfo_t * ___method_info_7 ;
MethodInfo_t * ___original_method_info_8 ;
DelegateData_t1BF9F691B56DAE5F8C28C5E084FDE94F15F27BBE * ___data_9 ;
int32_t ___method_is_virtual_10 ;
} ;
// Native definition for COM marshalling of System.Delegate
struct Delegate_t_marshaled_com
{
intptr_t ___method_ptr_0 ;
intptr_t ___invoke_impl_1 ;
Il2CppIUnknown * ___m_target_2 ;
intptr_t ___method_3 ;
intptr_t ___delegate_trampoline_4 ;
intptr_t ___extra_arg_5 ;
intptr_t ___method_code_6 ;
MethodInfo_t * ___method_info_7 ;
MethodInfo_t * ___original_method_info_8 ;
DelegateData_t1BF9F691B56DAE5F8C28C5E084FDE94F15F27BBE * ___data_9 ;
int32_t ___method_is_virtual_10 ;
} ;
// System.Exception
struct Exception_t : public RuntimeObject
{
public :
// System.String System.Exception::_className
String_t * ____className_1 ;
// System.String System.Exception::_message
String_t * ____message_2 ;
// System.Collections.IDictionary System.Exception::_data
RuntimeObject * ____data_3 ;
// System.Exception System.Exception::_innerException
Exception_t * ____innerException_4 ;
// System.String System.Exception::_helpURL
String_t * ____helpURL_5 ;
// System.Object System.Exception::_stackTrace
RuntimeObject * ____stackTrace_6 ;
// System.String System.Exception::_stackTraceString
String_t * ____stackTraceString_7 ;
// System.String System.Exception::_remoteStackTraceString
String_t * ____remoteStackTraceString_8 ;
// System.Int32 System.Exception::_remoteStackIndex
int32_t ____remoteStackIndex_9 ;
// System.Object System.Exception::_dynamicMethods
RuntimeObject * ____dynamicMethods_10 ;
// System.Int32 System.Exception::_HResult
int32_t ____HResult_11 ;
// System.String System.Exception::_source
String_t * ____source_12 ;
// System.Runtime.Serialization.SafeSerializationManager System.Exception::_safeSerializationManager
SafeSerializationManager_t4A754D86B0F784B18CBC36C073BA564BED109770 * ____safeSerializationManager_13 ;
// System.Diagnostics.StackTrace[] System.Exception::captured_traces
StackTraceU5BU5D_t855F09649EA34DEE7C1B6F088E0538E3CCC3F196 * ___captured_traces_14 ;
// System.IntPtr[] System.Exception::native_trace_ips
IntPtrU5BU5D_t4DC01DCB9A6DF6C9792A6513595D7A11E637DCDD * ___native_trace_ips_15 ;
public :
inline static int32_t get_offset_of__className_1 ( ) { return static_cast < int32_t > ( offsetof ( Exception_t , ____className_1 ) ) ; }
inline String_t * get__className_1 ( ) const { return ____className_1 ; }
inline String_t * * get_address_of__className_1 ( ) { return & ____className_1 ; }
inline void set__className_1 ( String_t * value )
{
____className_1 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ____className_1 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of__message_2 ( ) { return static_cast < int32_t > ( offsetof ( Exception_t , ____message_2 ) ) ; }
inline String_t * get__message_2 ( ) const { return ____message_2 ; }
inline String_t * * get_address_of__message_2 ( ) { return & ____message_2 ; }
inline void set__message_2 ( String_t * value )
{
____message_2 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ____message_2 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of__data_3 ( ) { return static_cast < int32_t > ( offsetof ( Exception_t , ____data_3 ) ) ; }
inline RuntimeObject * get__data_3 ( ) const { return ____data_3 ; }
inline RuntimeObject * * get_address_of__data_3 ( ) { return & ____data_3 ; }
inline void set__data_3 ( RuntimeObject * value )
{
____data_3 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ____data_3 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of__innerException_4 ( ) { return static_cast < int32_t > ( offsetof ( Exception_t , ____innerException_4 ) ) ; }
inline Exception_t * get__innerException_4 ( ) const { return ____innerException_4 ; }
inline Exception_t * * get_address_of__innerException_4 ( ) { return & ____innerException_4 ; }
inline void set__innerException_4 ( Exception_t * value )
{
____innerException_4 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ____innerException_4 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of__helpURL_5 ( ) { return static_cast < int32_t > ( offsetof ( Exception_t , ____helpURL_5 ) ) ; }
inline String_t * get__helpURL_5 ( ) const { return ____helpURL_5 ; }
inline String_t * * get_address_of__helpURL_5 ( ) { return & ____helpURL_5 ; }
inline void set__helpURL_5 ( String_t * value )
{
____helpURL_5 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ____helpURL_5 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of__stackTrace_6 ( ) { return static_cast < int32_t > ( offsetof ( Exception_t , ____stackTrace_6 ) ) ; }
inline RuntimeObject * get__stackTrace_6 ( ) const { return ____stackTrace_6 ; }
inline RuntimeObject * * get_address_of__stackTrace_6 ( ) { return & ____stackTrace_6 ; }
inline void set__stackTrace_6 ( RuntimeObject * value )
{
____stackTrace_6 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ____stackTrace_6 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of__stackTraceString_7 ( ) { return static_cast < int32_t > ( offsetof ( Exception_t , ____stackTraceString_7 ) ) ; }
inline String_t * get__stackTraceString_7 ( ) const { return ____stackTraceString_7 ; }
inline String_t * * get_address_of__stackTraceString_7 ( ) { return & ____stackTraceString_7 ; }
inline void set__stackTraceString_7 ( String_t * value )
{
____stackTraceString_7 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ____stackTraceString_7 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of__remoteStackTraceString_8 ( ) { return static_cast < int32_t > ( offsetof ( Exception_t , ____remoteStackTraceString_8 ) ) ; }
inline String_t * get__remoteStackTraceString_8 ( ) const { return ____remoteStackTraceString_8 ; }
inline String_t * * get_address_of__remoteStackTraceString_8 ( ) { return & ____remoteStackTraceString_8 ; }
inline void set__remoteStackTraceString_8 ( String_t * value )
{
____remoteStackTraceString_8 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ____remoteStackTraceString_8 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of__remoteStackIndex_9 ( ) { return static_cast < int32_t > ( offsetof ( Exception_t , ____remoteStackIndex_9 ) ) ; }
inline int32_t get__remoteStackIndex_9 ( ) const { return ____remoteStackIndex_9 ; }
inline int32_t * get_address_of__remoteStackIndex_9 ( ) { return & ____remoteStackIndex_9 ; }
inline void set__remoteStackIndex_9 ( int32_t value )
{
____remoteStackIndex_9 = value ;
}
inline static int32_t get_offset_of__dynamicMethods_10 ( ) { return static_cast < int32_t > ( offsetof ( Exception_t , ____dynamicMethods_10 ) ) ; }
inline RuntimeObject * get__dynamicMethods_10 ( ) const { return ____dynamicMethods_10 ; }
inline RuntimeObject * * get_address_of__dynamicMethods_10 ( ) { return & ____dynamicMethods_10 ; }
inline void set__dynamicMethods_10 ( RuntimeObject * value )
{
____dynamicMethods_10 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ____dynamicMethods_10 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of__HResult_11 ( ) { return static_cast < int32_t > ( offsetof ( Exception_t , ____HResult_11 ) ) ; }
inline int32_t get__HResult_11 ( ) const { return ____HResult_11 ; }
inline int32_t * get_address_of__HResult_11 ( ) { return & ____HResult_11 ; }
inline void set__HResult_11 ( int32_t value )
{
____HResult_11 = value ;
}
inline static int32_t get_offset_of__source_12 ( ) { return static_cast < int32_t > ( offsetof ( Exception_t , ____source_12 ) ) ; }
inline String_t * get__source_12 ( ) const { return ____source_12 ; }
inline String_t * * get_address_of__source_12 ( ) { return & ____source_12 ; }
inline void set__source_12 ( String_t * value )
{
____source_12 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ____source_12 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of__safeSerializationManager_13 ( ) { return static_cast < int32_t > ( offsetof ( Exception_t , ____safeSerializationManager_13 ) ) ; }
inline SafeSerializationManager_t4A754D86B0F784B18CBC36C073BA564BED109770 * get__safeSerializationManager_13 ( ) const { return ____safeSerializationManager_13 ; }
inline SafeSerializationManager_t4A754D86B0F784B18CBC36C073BA564BED109770 * * get_address_of__safeSerializationManager_13 ( ) { return & ____safeSerializationManager_13 ; }
inline void set__safeSerializationManager_13 ( SafeSerializationManager_t4A754D86B0F784B18CBC36C073BA564BED109770 * value )
{
____safeSerializationManager_13 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ____safeSerializationManager_13 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of_captured_traces_14 ( ) { return static_cast < int32_t > ( offsetof ( Exception_t , ___captured_traces_14 ) ) ; }
inline StackTraceU5BU5D_t855F09649EA34DEE7C1B6F088E0538E3CCC3F196 * get_captured_traces_14 ( ) const { return ___captured_traces_14 ; }
inline StackTraceU5BU5D_t855F09649EA34DEE7C1B6F088E0538E3CCC3F196 * * get_address_of_captured_traces_14 ( ) { return & ___captured_traces_14 ; }
inline void set_captured_traces_14 ( StackTraceU5BU5D_t855F09649EA34DEE7C1B6F088E0538E3CCC3F196 * value )
{
___captured_traces_14 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___captured_traces_14 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of_native_trace_ips_15 ( ) { return static_cast < int32_t > ( offsetof ( Exception_t , ___native_trace_ips_15 ) ) ; }
inline IntPtrU5BU5D_t4DC01DCB9A6DF6C9792A6513595D7A11E637DCDD * get_native_trace_ips_15 ( ) const { return ___native_trace_ips_15 ; }
inline IntPtrU5BU5D_t4DC01DCB9A6DF6C9792A6513595D7A11E637DCDD * * get_address_of_native_trace_ips_15 ( ) { return & ___native_trace_ips_15 ; }
inline void set_native_trace_ips_15 ( IntPtrU5BU5D_t4DC01DCB9A6DF6C9792A6513595D7A11E637DCDD * value )
{
___native_trace_ips_15 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___native_trace_ips_15 ) , ( void * ) value ) ;
}
} ;
struct Exception_t_StaticFields
{
public :
// System.Object System.Exception::s_EDILock
RuntimeObject * ___s_EDILock_0 ;
public :
inline static int32_t get_offset_of_s_EDILock_0 ( ) { return static_cast < int32_t > ( offsetof ( Exception_t_StaticFields , ___s_EDILock_0 ) ) ; }
inline RuntimeObject * get_s_EDILock_0 ( ) const { return ___s_EDILock_0 ; }
inline RuntimeObject * * get_address_of_s_EDILock_0 ( ) { return & ___s_EDILock_0 ; }
inline void set_s_EDILock_0 ( RuntimeObject * value )
{
___s_EDILock_0 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___s_EDILock_0 ) , ( void * ) value ) ;
}
} ;
// Native definition for P/Invoke marshalling of System.Exception
struct Exception_t_marshaled_pinvoke
{
char * ____className_1 ;
char * ____message_2 ;
RuntimeObject * ____data_3 ;
Exception_t_marshaled_pinvoke * ____innerException_4 ;
char * ____helpURL_5 ;
Il2CppIUnknown * ____stackTrace_6 ;
char * ____stackTraceString_7 ;
char * ____remoteStackTraceString_8 ;
int32_t ____remoteStackIndex_9 ;
Il2CppIUnknown * ____dynamicMethods_10 ;
int32_t ____HResult_11 ;
char * ____source_12 ;
SafeSerializationManager_t4A754D86B0F784B18CBC36C073BA564BED109770 * ____safeSerializationManager_13 ;
StackTraceU5BU5D_t855F09649EA34DEE7C1B6F088E0538E3CCC3F196 * ___captured_traces_14 ;
Il2CppSafeArray /*NONE*/ * ___native_trace_ips_15 ;
} ;
// Native definition for COM marshalling of System.Exception
struct Exception_t_marshaled_com
{
Il2CppChar * ____className_1 ;
Il2CppChar * ____message_2 ;
RuntimeObject * ____data_3 ;
Exception_t_marshaled_com * ____innerException_4 ;
Il2CppChar * ____helpURL_5 ;
Il2CppIUnknown * ____stackTrace_6 ;
Il2CppChar * ____stackTraceString_7 ;
Il2CppChar * ____remoteStackTraceString_8 ;
int32_t ____remoteStackIndex_9 ;
Il2CppIUnknown * ____dynamicMethods_10 ;
int32_t ____HResult_11 ;
Il2CppChar * ____source_12 ;
SafeSerializationManager_t4A754D86B0F784B18CBC36C073BA564BED109770 * ____safeSerializationManager_13 ;
StackTraceU5BU5D_t855F09649EA34DEE7C1B6F088E0538E3CCC3F196 * ___captured_traces_14 ;
Il2CppSafeArray /*NONE*/ * ___native_trace_ips_15 ;
} ;
// System.Reflection.BindingFlags
struct BindingFlags_tE35C91D046E63A1B92BB9AB909FCF9DA84379ED0
{
public :
// System.Int32 System.Reflection.BindingFlags::value__
int32_t ___value___2 ;
public :
inline static int32_t get_offset_of_value___2 ( ) { return static_cast < int32_t > ( offsetof ( BindingFlags_tE35C91D046E63A1B92BB9AB909FCF9DA84379ED0 , ___value___2 ) ) ; }
inline int32_t get_value___2 ( ) const { return ___value___2 ; }
inline int32_t * get_address_of_value___2 ( ) { return & ___value___2 ; }
inline void set_value___2 ( int32_t value )
{
___value___2 = value ;
}
} ;
// System.RuntimeTypeHandle
struct RuntimeTypeHandle_t7B542280A22F0EC4EAC2061C29178845847A8B2D
{
public :
// System.IntPtr System.RuntimeTypeHandle::value
intptr_t ___value_0 ;
public :
inline static int32_t get_offset_of_value_0 ( ) { return static_cast < int32_t > ( offsetof ( RuntimeTypeHandle_t7B542280A22F0EC4EAC2061C29178845847A8B2D , ___value_0 ) ) ; }
inline intptr_t get_value_0 ( ) const { return ___value_0 ; }
inline intptr_t * get_address_of_value_0 ( ) { return & ___value_0 ; }
inline void set_value_0 ( intptr_t value )
{
___value_0 = value ;
}
} ;
// UnityEngine.AnimationBlendMode
struct AnimationBlendMode_t7981379446E70FEF43C331B00D812A5954A36503
{
public :
// System.Int32 UnityEngine.AnimationBlendMode::value__
int32_t ___value___2 ;
public :
inline static int32_t get_offset_of_value___2 ( ) { return static_cast < int32_t > ( offsetof ( AnimationBlendMode_t7981379446E70FEF43C331B00D812A5954A36503 , ___value___2 ) ) ; }
inline int32_t get_value___2 ( ) const { return ___value___2 ; }
inline int32_t * get_address_of_value___2 ( ) { return & ___value___2 ; }
inline void set_value___2 ( int32_t value )
{
___value___2 = value ;
}
} ;
// UnityEngine.AnimationCullingType
struct AnimationCullingType_tA919F6AFDDBDCB81BED4A3F03448F744A8FECD0C
{
public :
// System.Int32 UnityEngine.AnimationCullingType::value__
int32_t ___value___2 ;
public :
inline static int32_t get_offset_of_value___2 ( ) { return static_cast < int32_t > ( offsetof ( AnimationCullingType_tA919F6AFDDBDCB81BED4A3F03448F744A8FECD0C , ___value___2 ) ) ; }
inline int32_t get_value___2 ( ) const { return ___value___2 ; }
inline int32_t * get_address_of_value___2 ( ) { return & ___value___2 ; }
inline void set_value___2 ( int32_t value )
{
___value___2 = value ;
}
} ;
// UnityEngine.AnimationCurve
struct AnimationCurve_tD2F265379583AAF1BF8D84F1BB8DB12980FA504C : public RuntimeObject
{
public :
// System.IntPtr UnityEngine.AnimationCurve::m_Ptr
intptr_t ___m_Ptr_0 ;
public :
inline static int32_t get_offset_of_m_Ptr_0 ( ) { return static_cast < int32_t > ( offsetof ( AnimationCurve_tD2F265379583AAF1BF8D84F1BB8DB12980FA504C , ___m_Ptr_0 ) ) ; }
inline intptr_t get_m_Ptr_0 ( ) const { return ___m_Ptr_0 ; }
inline intptr_t * get_address_of_m_Ptr_0 ( ) { return & ___m_Ptr_0 ; }
inline void set_m_Ptr_0 ( intptr_t value )
{
___m_Ptr_0 = value ;
}
} ;
// Native definition for P/Invoke marshalling of UnityEngine.AnimationCurve
struct AnimationCurve_tD2F265379583AAF1BF8D84F1BB8DB12980FA504C_marshaled_pinvoke
{
intptr_t ___m_Ptr_0 ;
} ;
// Native definition for COM marshalling of UnityEngine.AnimationCurve
struct AnimationCurve_tD2F265379583AAF1BF8D84F1BB8DB12980FA504C_marshaled_com
{
intptr_t ___m_Ptr_0 ;
} ;
// UnityEngine.AnimationEventSource
struct AnimationEventSource_t0CA86CB3D775209B46F475A99887C93530F20702
{
public :
// System.Int32 UnityEngine.AnimationEventSource::value__
int32_t ___value___2 ;
public :
inline static int32_t get_offset_of_value___2 ( ) { return static_cast < int32_t > ( offsetof ( AnimationEventSource_t0CA86CB3D775209B46F475A99887C93530F20702 , ___value___2 ) ) ; }
inline int32_t get_value___2 ( ) const { return ___value___2 ; }
inline int32_t * get_address_of_value___2 ( ) { return & ___value___2 ; }
inline void set_value___2 ( int32_t value )
{
___value___2 = value ;
}
} ;
// UnityEngine.Animations.AnimationHumanStream
struct AnimationHumanStream_t4E6A2B8E37C9F4DCC77F8B2A802AD604EDEC4FB2
{
public :
// System.IntPtr UnityEngine.Animations.AnimationHumanStream::stream
intptr_t ___stream_0 ;
public :
inline static int32_t get_offset_of_stream_0 ( ) { return static_cast < int32_t > ( offsetof ( AnimationHumanStream_t4E6A2B8E37C9F4DCC77F8B2A802AD604EDEC4FB2 , ___stream_0 ) ) ; }
inline intptr_t get_stream_0 ( ) const { return ___stream_0 ; }
inline intptr_t * get_address_of_stream_0 ( ) { return & ___stream_0 ; }
inline void set_stream_0 ( intptr_t value )
{
___stream_0 = value ;
}
} ;
// UnityEngine.Animations.AnimationStream
struct AnimationStream_t2104CE46F2C21C34F635E991A1BEE4B8924D188E
{
public :
// System.UInt32 UnityEngine.Animations.AnimationStream::m_AnimatorBindingsVersion
uint32_t ___m_AnimatorBindingsVersion_0 ;
// System.IntPtr UnityEngine.Animations.AnimationStream::constant
intptr_t ___constant_1 ;
// System.IntPtr UnityEngine.Animations.AnimationStream::input
intptr_t ___input_2 ;
// System.IntPtr UnityEngine.Animations.AnimationStream::output
intptr_t ___output_3 ;
// System.IntPtr UnityEngine.Animations.AnimationStream::workspace
intptr_t ___workspace_4 ;
// System.IntPtr UnityEngine.Animations.AnimationStream::inputStreamAccessor
intptr_t ___inputStreamAccessor_5 ;
// System.IntPtr UnityEngine.Animations.AnimationStream::animationHandleBinder
intptr_t ___animationHandleBinder_6 ;
public :
inline static int32_t get_offset_of_m_AnimatorBindingsVersion_0 ( ) { return static_cast < int32_t > ( offsetof ( AnimationStream_t2104CE46F2C21C34F635E991A1BEE4B8924D188E , ___m_AnimatorBindingsVersion_0 ) ) ; }
inline uint32_t get_m_AnimatorBindingsVersion_0 ( ) const { return ___m_AnimatorBindingsVersion_0 ; }
inline uint32_t * get_address_of_m_AnimatorBindingsVersion_0 ( ) { return & ___m_AnimatorBindingsVersion_0 ; }
inline void set_m_AnimatorBindingsVersion_0 ( uint32_t value )
{
___m_AnimatorBindingsVersion_0 = value ;
}
inline static int32_t get_offset_of_constant_1 ( ) { return static_cast < int32_t > ( offsetof ( AnimationStream_t2104CE46F2C21C34F635E991A1BEE4B8924D188E , ___constant_1 ) ) ; }
inline intptr_t get_constant_1 ( ) const { return ___constant_1 ; }
inline intptr_t * get_address_of_constant_1 ( ) { return & ___constant_1 ; }
inline void set_constant_1 ( intptr_t value )
{
___constant_1 = value ;
}
inline static int32_t get_offset_of_input_2 ( ) { return static_cast < int32_t > ( offsetof ( AnimationStream_t2104CE46F2C21C34F635E991A1BEE4B8924D188E , ___input_2 ) ) ; }
inline intptr_t get_input_2 ( ) const { return ___input_2 ; }
inline intptr_t * get_address_of_input_2 ( ) { return & ___input_2 ; }
inline void set_input_2 ( intptr_t value )
{
___input_2 = value ;
}
inline static int32_t get_offset_of_output_3 ( ) { return static_cast < int32_t > ( offsetof ( AnimationStream_t2104CE46F2C21C34F635E991A1BEE4B8924D188E , ___output_3 ) ) ; }
inline intptr_t get_output_3 ( ) const { return ___output_3 ; }
inline intptr_t * get_address_of_output_3 ( ) { return & ___output_3 ; }
inline void set_output_3 ( intptr_t value )
{
___output_3 = value ;
}
inline static int32_t get_offset_of_workspace_4 ( ) { return static_cast < int32_t > ( offsetof ( AnimationStream_t2104CE46F2C21C34F635E991A1BEE4B8924D188E , ___workspace_4 ) ) ; }
inline intptr_t get_workspace_4 ( ) const { return ___workspace_4 ; }
inline intptr_t * get_address_of_workspace_4 ( ) { return & ___workspace_4 ; }
inline void set_workspace_4 ( intptr_t value )
{
___workspace_4 = value ;
}
inline static int32_t get_offset_of_inputStreamAccessor_5 ( ) { return static_cast < int32_t > ( offsetof ( AnimationStream_t2104CE46F2C21C34F635E991A1BEE4B8924D188E , ___inputStreamAccessor_5 ) ) ; }
inline intptr_t get_inputStreamAccessor_5 ( ) const { return ___inputStreamAccessor_5 ; }
inline intptr_t * get_address_of_inputStreamAccessor_5 ( ) { return & ___inputStreamAccessor_5 ; }
inline void set_inputStreamAccessor_5 ( intptr_t value )
{
___inputStreamAccessor_5 = value ;
}
inline static int32_t get_offset_of_animationHandleBinder_6 ( ) { return static_cast < int32_t > ( offsetof ( AnimationStream_t2104CE46F2C21C34F635E991A1BEE4B8924D188E , ___animationHandleBinder_6 ) ) ; }
inline intptr_t get_animationHandleBinder_6 ( ) const { return ___animationHandleBinder_6 ; }
inline intptr_t * get_address_of_animationHandleBinder_6 ( ) { return & ___animationHandleBinder_6 ; }
inline void set_animationHandleBinder_6 ( intptr_t value )
{
___animationHandleBinder_6 = value ;
}
} ;
// UnityEngine.AnimatorControllerParameterType
struct AnimatorControllerParameterType_t340CE2BBAB87F4684FEA76C24F1BCB9FC10D5B1F
{
public :
// System.Int32 UnityEngine.AnimatorControllerParameterType::value__
int32_t ___value___2 ;
public :
inline static int32_t get_offset_of_value___2 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorControllerParameterType_t340CE2BBAB87F4684FEA76C24F1BCB9FC10D5B1F , ___value___2 ) ) ; }
inline int32_t get_value___2 ( ) const { return ___value___2 ; }
inline int32_t * get_address_of_value___2 ( ) { return & ___value___2 ; }
inline void set_value___2 ( int32_t value )
{
___value___2 = value ;
}
} ;
// UnityEngine.AnimatorCullingMode
struct AnimatorCullingMode_t9E72A730F46CAED8736352678469610F391D22C9
{
public :
// System.Int32 UnityEngine.AnimatorCullingMode::value__
int32_t ___value___2 ;
public :
inline static int32_t get_offset_of_value___2 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorCullingMode_t9E72A730F46CAED8736352678469610F391D22C9 , ___value___2 ) ) ; }
inline int32_t get_value___2 ( ) const { return ___value___2 ; }
inline int32_t * get_address_of_value___2 ( ) { return & ___value___2 ; }
inline void set_value___2 ( int32_t value )
{
___value___2 = value ;
}
} ;
// UnityEngine.AnimatorRecorderMode
struct AnimatorRecorderMode_t01A6A766010DB418514F48BEB2A7CABCFFCB74A8
{
public :
// System.Int32 UnityEngine.AnimatorRecorderMode::value__
int32_t ___value___2 ;
public :
inline static int32_t get_offset_of_value___2 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorRecorderMode_t01A6A766010DB418514F48BEB2A7CABCFFCB74A8 , ___value___2 ) ) ; }
inline int32_t get_value___2 ( ) const { return ___value___2 ; }
inline int32_t * get_address_of_value___2 ( ) { return & ___value___2 ; }
inline void set_value___2 ( int32_t value )
{
___value___2 = value ;
}
} ;
// UnityEngine.AnimatorUpdateMode
struct AnimatorUpdateMode_tDD2D2D131F4E5D2D2A5AF9EFDE368B1C1548EEA0
{
public :
// System.Int32 UnityEngine.AnimatorUpdateMode::value__
int32_t ___value___2 ;
public :
inline static int32_t get_offset_of_value___2 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorUpdateMode_tDD2D2D131F4E5D2D2A5AF9EFDE368B1C1548EEA0 , ___value___2 ) ) ; }
inline int32_t get_value___2 ( ) const { return ___value___2 ; }
inline int32_t * get_address_of_value___2 ( ) { return & ___value___2 ; }
inline void set_value___2 ( int32_t value )
{
___value___2 = value ;
}
} ;
// UnityEngine.AvatarIKGoal
struct AvatarIKGoal_t15BB8118646D4C1217A2A8F4098ACB473B9C4C11
{
public :
// System.Int32 UnityEngine.AvatarIKGoal::value__
int32_t ___value___2 ;
public :
inline static int32_t get_offset_of_value___2 ( ) { return static_cast < int32_t > ( offsetof ( AvatarIKGoal_t15BB8118646D4C1217A2A8F4098ACB473B9C4C11 , ___value___2 ) ) ; }
inline int32_t get_value___2 ( ) const { return ___value___2 ; }
inline int32_t * get_address_of_value___2 ( ) { return & ___value___2 ; }
inline void set_value___2 ( int32_t value )
{
___value___2 = value ;
}
} ;
// UnityEngine.AvatarIKHint
struct AvatarIKHint_t028BCD8BF2C863037216C614C5610AE0BE226E26
{
public :
// System.Int32 UnityEngine.AvatarIKHint::value__
int32_t ___value___2 ;
public :
inline static int32_t get_offset_of_value___2 ( ) { return static_cast < int32_t > ( offsetof ( AvatarIKHint_t028BCD8BF2C863037216C614C5610AE0BE226E26 , ___value___2 ) ) ; }
inline int32_t get_value___2 ( ) const { return ___value___2 ; }
inline int32_t * get_address_of_value___2 ( ) { return & ___value___2 ; }
inline void set_value___2 ( int32_t value )
{
___value___2 = value ;
}
} ;
// UnityEngine.AvatarTarget
struct AvatarTarget_t1CC16E1E066BB1C49B8B8662388FD349F5E1976D
{
public :
// System.Int32 UnityEngine.AvatarTarget::value__
int32_t ___value___2 ;
public :
inline static int32_t get_offset_of_value___2 ( ) { return static_cast < int32_t > ( offsetof ( AvatarTarget_t1CC16E1E066BB1C49B8B8662388FD349F5E1976D , ___value___2 ) ) ; }
inline int32_t get_value___2 ( ) const { return ___value___2 ; }
inline int32_t * get_address_of_value___2 ( ) { return & ___value___2 ; }
inline void set_value___2 ( int32_t value )
{
___value___2 = value ;
}
} ;
// UnityEngine.Bounds
struct Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890
{
public :
// UnityEngine.Vector3 UnityEngine.Bounds::m_Center
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Center_0 ;
// UnityEngine.Vector3 UnityEngine.Bounds::m_Extents
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Extents_1 ;
public :
inline static int32_t get_offset_of_m_Center_0 ( ) { return static_cast < int32_t > ( offsetof ( Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 , ___m_Center_0 ) ) ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Center_0 ( ) const { return ___m_Center_0 ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Center_0 ( ) { return & ___m_Center_0 ; }
inline void set_m_Center_0 ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value )
{
___m_Center_0 = value ;
}
inline static int32_t get_offset_of_m_Extents_1 ( ) { return static_cast < int32_t > ( offsetof ( Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 , ___m_Extents_1 ) ) ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Extents_1 ( ) const { return ___m_Extents_1 ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Extents_1 ( ) { return & ___m_Extents_1 ; }
inline void set_m_Extents_1 ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value )
{
___m_Extents_1 = value ;
}
} ;
// UnityEngine.HumanBodyBones
struct HumanBodyBones_t84CDC0803F451E10186E589016F33D8404227892
{
public :
// System.Int32 UnityEngine.HumanBodyBones::value__
int32_t ___value___2 ;
public :
inline static int32_t get_offset_of_value___2 ( ) { return static_cast < int32_t > ( offsetof ( HumanBodyBones_t84CDC0803F451E10186E589016F33D8404227892 , ___value___2 ) ) ; }
inline int32_t get_value___2 ( ) const { return ___value___2 ; }
inline int32_t * get_address_of_value___2 ( ) { return & ___value___2 ; }
inline void set_value___2 ( int32_t value )
{
___value___2 = value ;
}
} ;
// UnityEngine.HumanLimit
struct HumanLimit_t6AB2A599FC9E1F7E1598954FA9A0E568ECA5B6F3
{
public :
// UnityEngine.Vector3 UnityEngine.HumanLimit::m_Min
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Min_0 ;
// UnityEngine.Vector3 UnityEngine.HumanLimit::m_Max
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Max_1 ;
// UnityEngine.Vector3 UnityEngine.HumanLimit::m_Center
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_Center_2 ;
// System.Single UnityEngine.HumanLimit::m_AxisLength
float ___m_AxisLength_3 ;
// System.Int32 UnityEngine.HumanLimit::m_UseDefaultValues
int32_t ___m_UseDefaultValues_4 ;
public :
inline static int32_t get_offset_of_m_Min_0 ( ) { return static_cast < int32_t > ( offsetof ( HumanLimit_t6AB2A599FC9E1F7E1598954FA9A0E568ECA5B6F3 , ___m_Min_0 ) ) ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Min_0 ( ) const { return ___m_Min_0 ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Min_0 ( ) { return & ___m_Min_0 ; }
inline void set_m_Min_0 ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value )
{
___m_Min_0 = value ;
}
inline static int32_t get_offset_of_m_Max_1 ( ) { return static_cast < int32_t > ( offsetof ( HumanLimit_t6AB2A599FC9E1F7E1598954FA9A0E568ECA5B6F3 , ___m_Max_1 ) ) ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Max_1 ( ) const { return ___m_Max_1 ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Max_1 ( ) { return & ___m_Max_1 ; }
inline void set_m_Max_1 ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value )
{
___m_Max_1 = value ;
}
inline static int32_t get_offset_of_m_Center_2 ( ) { return static_cast < int32_t > ( offsetof ( HumanLimit_t6AB2A599FC9E1F7E1598954FA9A0E568ECA5B6F3 , ___m_Center_2 ) ) ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_Center_2 ( ) const { return ___m_Center_2 ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_Center_2 ( ) { return & ___m_Center_2 ; }
inline void set_m_Center_2 ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value )
{
___m_Center_2 = value ;
}
inline static int32_t get_offset_of_m_AxisLength_3 ( ) { return static_cast < int32_t > ( offsetof ( HumanLimit_t6AB2A599FC9E1F7E1598954FA9A0E568ECA5B6F3 , ___m_AxisLength_3 ) ) ; }
inline float get_m_AxisLength_3 ( ) const { return ___m_AxisLength_3 ; }
inline float * get_address_of_m_AxisLength_3 ( ) { return & ___m_AxisLength_3 ; }
inline void set_m_AxisLength_3 ( float value )
{
___m_AxisLength_3 = value ;
}
inline static int32_t get_offset_of_m_UseDefaultValues_4 ( ) { return static_cast < int32_t > ( offsetof ( HumanLimit_t6AB2A599FC9E1F7E1598954FA9A0E568ECA5B6F3 , ___m_UseDefaultValues_4 ) ) ; }
inline int32_t get_m_UseDefaultValues_4 ( ) const { return ___m_UseDefaultValues_4 ; }
inline int32_t * get_address_of_m_UseDefaultValues_4 ( ) { return & ___m_UseDefaultValues_4 ; }
inline void set_m_UseDefaultValues_4 ( int32_t value )
{
___m_UseDefaultValues_4 = value ;
}
} ;
// UnityEngine.MatchTargetWeightMask
struct MatchTargetWeightMask_tD0E4BC703C9314CF1F7EA5AAFA1826D1133CFF9B
{
public :
// UnityEngine.Vector3 UnityEngine.MatchTargetWeightMask::m_PositionXYZWeight
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___m_PositionXYZWeight_0 ;
// System.Single UnityEngine.MatchTargetWeightMask::m_RotationWeight
float ___m_RotationWeight_1 ;
public :
inline static int32_t get_offset_of_m_PositionXYZWeight_0 ( ) { return static_cast < int32_t > ( offsetof ( MatchTargetWeightMask_tD0E4BC703C9314CF1F7EA5AAFA1826D1133CFF9B , ___m_PositionXYZWeight_0 ) ) ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_m_PositionXYZWeight_0 ( ) const { return ___m_PositionXYZWeight_0 ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_m_PositionXYZWeight_0 ( ) { return & ___m_PositionXYZWeight_0 ; }
inline void set_m_PositionXYZWeight_0 ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value )
{
___m_PositionXYZWeight_0 = value ;
}
inline static int32_t get_offset_of_m_RotationWeight_1 ( ) { return static_cast < int32_t > ( offsetof ( MatchTargetWeightMask_tD0E4BC703C9314CF1F7EA5AAFA1826D1133CFF9B , ___m_RotationWeight_1 ) ) ; }
inline float get_m_RotationWeight_1 ( ) const { return ___m_RotationWeight_1 ; }
inline float * get_address_of_m_RotationWeight_1 ( ) { return & ___m_RotationWeight_1 ; }
inline void set_m_RotationWeight_1 ( float value )
{
___m_RotationWeight_1 = value ;
}
} ;
// UnityEngine.Object
struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 : public RuntimeObject
{
public :
// System.IntPtr UnityEngine.Object::m_CachedPtr
intptr_t ___m_CachedPtr_0 ;
public :
inline static int32_t get_offset_of_m_CachedPtr_0 ( ) { return static_cast < int32_t > ( offsetof ( Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 , ___m_CachedPtr_0 ) ) ; }
inline intptr_t get_m_CachedPtr_0 ( ) const { return ___m_CachedPtr_0 ; }
inline intptr_t * get_address_of_m_CachedPtr_0 ( ) { return & ___m_CachedPtr_0 ; }
inline void set_m_CachedPtr_0 ( intptr_t value )
{
___m_CachedPtr_0 = value ;
}
} ;
struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_StaticFields
{
public :
// System.Int32 UnityEngine.Object::OffsetOfInstanceIDInCPlusPlusObject
int32_t ___OffsetOfInstanceIDInCPlusPlusObject_1 ;
public :
inline static int32_t get_offset_of_OffsetOfInstanceIDInCPlusPlusObject_1 ( ) { return static_cast < int32_t > ( offsetof ( Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_StaticFields , ___OffsetOfInstanceIDInCPlusPlusObject_1 ) ) ; }
inline int32_t get_OffsetOfInstanceIDInCPlusPlusObject_1 ( ) const { return ___OffsetOfInstanceIDInCPlusPlusObject_1 ; }
inline int32_t * get_address_of_OffsetOfInstanceIDInCPlusPlusObject_1 ( ) { return & ___OffsetOfInstanceIDInCPlusPlusObject_1 ; }
inline void set_OffsetOfInstanceIDInCPlusPlusObject_1 ( int32_t value )
{
___OffsetOfInstanceIDInCPlusPlusObject_1 = value ;
}
} ;
// Native definition for P/Invoke marshalling of UnityEngine.Object
struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_pinvoke
{
intptr_t ___m_CachedPtr_0 ;
} ;
// Native definition for COM marshalling of UnityEngine.Object
struct Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_com
{
intptr_t ___m_CachedPtr_0 ;
} ;
// UnityEngine.PlayMode
struct PlayMode_tE55342CFE774475487030D6B30D815DEF4C509C3
{
public :
// System.Int32 UnityEngine.PlayMode::value__
int32_t ___value___2 ;
public :
inline static int32_t get_offset_of_value___2 ( ) { return static_cast < int32_t > ( offsetof ( PlayMode_tE55342CFE774475487030D6B30D815DEF4C509C3 , ___value___2 ) ) ; }
inline int32_t get_value___2 ( ) const { return ___value___2 ; }
inline int32_t * get_address_of_value___2 ( ) { return & ___value___2 ; }
inline void set_value___2 ( int32_t value )
{
___value___2 = value ;
}
} ;
// UnityEngine.Playables.PlayableGraph
struct PlayableGraph_tEC38BBCA59BDD496F75037F220984D41339AB8BA
{
public :
// System.IntPtr UnityEngine.Playables.PlayableGraph::m_Handle
intptr_t ___m_Handle_0 ;
// System.UInt32 UnityEngine.Playables.PlayableGraph::m_Version
uint32_t ___m_Version_1 ;
public :
inline static int32_t get_offset_of_m_Handle_0 ( ) { return static_cast < int32_t > ( offsetof ( PlayableGraph_tEC38BBCA59BDD496F75037F220984D41339AB8BA , ___m_Handle_0 ) ) ; }
inline intptr_t get_m_Handle_0 ( ) const { return ___m_Handle_0 ; }
inline intptr_t * get_address_of_m_Handle_0 ( ) { return & ___m_Handle_0 ; }
inline void set_m_Handle_0 ( intptr_t value )
{
___m_Handle_0 = value ;
}
inline static int32_t get_offset_of_m_Version_1 ( ) { return static_cast < int32_t > ( offsetof ( PlayableGraph_tEC38BBCA59BDD496F75037F220984D41339AB8BA , ___m_Version_1 ) ) ; }
inline uint32_t get_m_Version_1 ( ) const { return ___m_Version_1 ; }
inline uint32_t * get_address_of_m_Version_1 ( ) { return & ___m_Version_1 ; }
inline void set_m_Version_1 ( uint32_t value )
{
___m_Version_1 = value ;
}
} ;
// UnityEngine.Playables.PlayableHandle
struct PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182
{
public :
// System.IntPtr UnityEngine.Playables.PlayableHandle::m_Handle
intptr_t ___m_Handle_0 ;
// System.UInt32 UnityEngine.Playables.PlayableHandle::m_Version
uint32_t ___m_Version_1 ;
public :
inline static int32_t get_offset_of_m_Handle_0 ( ) { return static_cast < int32_t > ( offsetof ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 , ___m_Handle_0 ) ) ; }
inline intptr_t get_m_Handle_0 ( ) const { return ___m_Handle_0 ; }
inline intptr_t * get_address_of_m_Handle_0 ( ) { return & ___m_Handle_0 ; }
inline void set_m_Handle_0 ( intptr_t value )
{
___m_Handle_0 = value ;
}
inline static int32_t get_offset_of_m_Version_1 ( ) { return static_cast < int32_t > ( offsetof ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 , ___m_Version_1 ) ) ; }
inline uint32_t get_m_Version_1 ( ) const { return ___m_Version_1 ; }
inline uint32_t * get_address_of_m_Version_1 ( ) { return & ___m_Version_1 ; }
inline void set_m_Version_1 ( uint32_t value )
{
___m_Version_1 = value ;
}
} ;
struct PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182_StaticFields
{
public :
// UnityEngine.Playables.PlayableHandle UnityEngine.Playables.PlayableHandle::m_Null
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___m_Null_2 ;
public :
inline static int32_t get_offset_of_m_Null_2 ( ) { return static_cast < int32_t > ( offsetof ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182_StaticFields , ___m_Null_2 ) ) ; }
inline PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 get_m_Null_2 ( ) const { return ___m_Null_2 ; }
inline PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * get_address_of_m_Null_2 ( ) { return & ___m_Null_2 ; }
inline void set_m_Null_2 ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 value )
{
___m_Null_2 = value ;
}
} ;
// UnityEngine.Playables.PlayableOutputHandle
struct PlayableOutputHandle_t0D0C9D8ACC1A4061BD4EAEB61F3EE0357052F922
{
public :
// System.IntPtr UnityEngine.Playables.PlayableOutputHandle::m_Handle
intptr_t ___m_Handle_0 ;
// System.UInt32 UnityEngine.Playables.PlayableOutputHandle::m_Version
uint32_t ___m_Version_1 ;
public :
inline static int32_t get_offset_of_m_Handle_0 ( ) { return static_cast < int32_t > ( offsetof ( PlayableOutputHandle_t0D0C9D8ACC1A4061BD4EAEB61F3EE0357052F922 , ___m_Handle_0 ) ) ; }
inline intptr_t get_m_Handle_0 ( ) const { return ___m_Handle_0 ; }
inline intptr_t * get_address_of_m_Handle_0 ( ) { return & ___m_Handle_0 ; }
inline void set_m_Handle_0 ( intptr_t value )
{
___m_Handle_0 = value ;
}
inline static int32_t get_offset_of_m_Version_1 ( ) { return static_cast < int32_t > ( offsetof ( PlayableOutputHandle_t0D0C9D8ACC1A4061BD4EAEB61F3EE0357052F922 , ___m_Version_1 ) ) ; }
inline uint32_t get_m_Version_1 ( ) const { return ___m_Version_1 ; }
inline uint32_t * get_address_of_m_Version_1 ( ) { return & ___m_Version_1 ; }
inline void set_m_Version_1 ( uint32_t value )
{
___m_Version_1 = value ;
}
} ;
struct PlayableOutputHandle_t0D0C9D8ACC1A4061BD4EAEB61F3EE0357052F922_StaticFields
{
public :
// UnityEngine.Playables.PlayableOutputHandle UnityEngine.Playables.PlayableOutputHandle::m_Null
PlayableOutputHandle_t0D0C9D8ACC1A4061BD4EAEB61F3EE0357052F922 ___m_Null_2 ;
public :
inline static int32_t get_offset_of_m_Null_2 ( ) { return static_cast < int32_t > ( offsetof ( PlayableOutputHandle_t0D0C9D8ACC1A4061BD4EAEB61F3EE0357052F922_StaticFields , ___m_Null_2 ) ) ; }
inline PlayableOutputHandle_t0D0C9D8ACC1A4061BD4EAEB61F3EE0357052F922 get_m_Null_2 ( ) const { return ___m_Null_2 ; }
inline PlayableOutputHandle_t0D0C9D8ACC1A4061BD4EAEB61F3EE0357052F922 * get_address_of_m_Null_2 ( ) { return & ___m_Null_2 ; }
inline void set_m_Null_2 ( PlayableOutputHandle_t0D0C9D8ACC1A4061BD4EAEB61F3EE0357052F922 value )
{
___m_Null_2 = value ;
}
} ;
// UnityEngine.QueueMode
struct QueueMode_tDCE68A36B6B5512E9D21340513C9AA64FDA946DA
{
public :
// System.Int32 UnityEngine.QueueMode::value__
int32_t ___value___2 ;
public :
inline static int32_t get_offset_of_value___2 ( ) { return static_cast < int32_t > ( offsetof ( QueueMode_tDCE68A36B6B5512E9D21340513C9AA64FDA946DA , ___value___2 ) ) ; }
inline int32_t get_value___2 ( ) const { return ___value___2 ; }
inline int32_t * get_address_of_value___2 ( ) { return & ___value___2 ; }
inline void set_value___2 ( int32_t value )
{
___value___2 = value ;
}
} ;
// UnityEngine.SkeletonBone
struct SkeletonBone_tCDF297229129311214294465F3FA353DB09726F5
{
public :
// System.String UnityEngine.SkeletonBone::name
String_t * ___name_0 ;
// System.String UnityEngine.SkeletonBone::parentName
String_t * ___parentName_1 ;
// UnityEngine.Vector3 UnityEngine.SkeletonBone::position
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position_2 ;
// UnityEngine.Quaternion UnityEngine.SkeletonBone::rotation
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___rotation_3 ;
// UnityEngine.Vector3 UnityEngine.SkeletonBone::scale
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___scale_4 ;
public :
inline static int32_t get_offset_of_name_0 ( ) { return static_cast < int32_t > ( offsetof ( SkeletonBone_tCDF297229129311214294465F3FA353DB09726F5 , ___name_0 ) ) ; }
inline String_t * get_name_0 ( ) const { return ___name_0 ; }
inline String_t * * get_address_of_name_0 ( ) { return & ___name_0 ; }
inline void set_name_0 ( String_t * value )
{
___name_0 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___name_0 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of_parentName_1 ( ) { return static_cast < int32_t > ( offsetof ( SkeletonBone_tCDF297229129311214294465F3FA353DB09726F5 , ___parentName_1 ) ) ; }
inline String_t * get_parentName_1 ( ) const { return ___parentName_1 ; }
inline String_t * * get_address_of_parentName_1 ( ) { return & ___parentName_1 ; }
inline void set_parentName_1 ( String_t * value )
{
___parentName_1 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___parentName_1 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of_position_2 ( ) { return static_cast < int32_t > ( offsetof ( SkeletonBone_tCDF297229129311214294465F3FA353DB09726F5 , ___position_2 ) ) ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_position_2 ( ) const { return ___position_2 ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_position_2 ( ) { return & ___position_2 ; }
inline void set_position_2 ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value )
{
___position_2 = value ;
}
inline static int32_t get_offset_of_rotation_3 ( ) { return static_cast < int32_t > ( offsetof ( SkeletonBone_tCDF297229129311214294465F3FA353DB09726F5 , ___rotation_3 ) ) ; }
inline Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 get_rotation_3 ( ) const { return ___rotation_3 ; }
inline Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * get_address_of_rotation_3 ( ) { return & ___rotation_3 ; }
inline void set_rotation_3 ( Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 value )
{
___rotation_3 = value ;
}
inline static int32_t get_offset_of_scale_4 ( ) { return static_cast < int32_t > ( offsetof ( SkeletonBone_tCDF297229129311214294465F3FA353DB09726F5 , ___scale_4 ) ) ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 get_scale_4 ( ) const { return ___scale_4 ; }
inline Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * get_address_of_scale_4 ( ) { return & ___scale_4 ; }
inline void set_scale_4 ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 value )
{
___scale_4 = value ;
}
} ;
// Native definition for P/Invoke marshalling of UnityEngine.SkeletonBone
struct SkeletonBone_tCDF297229129311214294465F3FA353DB09726F5_marshaled_pinvoke
{
char * ___name_0 ;
char * ___parentName_1 ;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position_2 ;
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___rotation_3 ;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___scale_4 ;
} ;
// Native definition for COM marshalling of UnityEngine.SkeletonBone
struct SkeletonBone_tCDF297229129311214294465F3FA353DB09726F5_marshaled_com
{
Il2CppChar * ___name_0 ;
Il2CppChar * ___parentName_1 ;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___position_2 ;
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___rotation_3 ;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___scale_4 ;
} ;
// UnityEngine.StateInfoIndex
struct StateInfoIndex_tB33643A51F1038D1AA318A291031162A6A79814E
{
public :
// System.Int32 UnityEngine.StateInfoIndex::value__
int32_t ___value___2 ;
public :
inline static int32_t get_offset_of_value___2 ( ) { return static_cast < int32_t > ( offsetof ( StateInfoIndex_tB33643A51F1038D1AA318A291031162A6A79814E , ___value___2 ) ) ; }
inline int32_t get_value___2 ( ) const { return ___value___2 ; }
inline int32_t * get_address_of_value___2 ( ) { return & ___value___2 ; }
inline void set_value___2 ( int32_t value )
{
___value___2 = value ;
}
} ;
// UnityEngine.TrackedReference
struct TrackedReference_tE93229EF7055CBB35B2A98DD2493947428D06107 : public RuntimeObject
{
public :
// System.IntPtr UnityEngine.TrackedReference::m_Ptr
intptr_t ___m_Ptr_0 ;
public :
inline static int32_t get_offset_of_m_Ptr_0 ( ) { return static_cast < int32_t > ( offsetof ( TrackedReference_tE93229EF7055CBB35B2A98DD2493947428D06107 , ___m_Ptr_0 ) ) ; }
inline intptr_t get_m_Ptr_0 ( ) const { return ___m_Ptr_0 ; }
inline intptr_t * get_address_of_m_Ptr_0 ( ) { return & ___m_Ptr_0 ; }
inline void set_m_Ptr_0 ( intptr_t value )
{
___m_Ptr_0 = value ;
}
} ;
// Native definition for P/Invoke marshalling of UnityEngine.TrackedReference
struct TrackedReference_tE93229EF7055CBB35B2A98DD2493947428D06107_marshaled_pinvoke
{
intptr_t ___m_Ptr_0 ;
} ;
// Native definition for COM marshalling of UnityEngine.TrackedReference
struct TrackedReference_tE93229EF7055CBB35B2A98DD2493947428D06107_marshaled_com
{
intptr_t ___m_Ptr_0 ;
} ;
// UnityEngine.WrapMode
struct WrapMode_t3704F0388A4F801D2F54B1EA1EE8DC014D667AFD
{
public :
// System.Int32 UnityEngine.WrapMode::value__
int32_t ___value___2 ;
public :
inline static int32_t get_offset_of_value___2 ( ) { return static_cast < int32_t > ( offsetof ( WrapMode_t3704F0388A4F801D2F54B1EA1EE8DC014D667AFD , ___value___2 ) ) ; }
inline int32_t get_value___2 ( ) const { return ___value___2 ; }
inline int32_t * get_address_of_value___2 ( ) { return & ___value___2 ; }
inline void set_value___2 ( int32_t value )
{
___value___2 = value ;
}
} ;
// System.MulticastDelegate
struct MulticastDelegate_t : public Delegate_t
{
public :
// System.Delegate[] System.MulticastDelegate::delegates
DelegateU5BU5D_tDFCDEE2A6322F96C0FE49AF47E9ADB8C4B294E86 * ___delegates_11 ;
public :
inline static int32_t get_offset_of_delegates_11 ( ) { return static_cast < int32_t > ( offsetof ( MulticastDelegate_t , ___delegates_11 ) ) ; }
inline DelegateU5BU5D_tDFCDEE2A6322F96C0FE49AF47E9ADB8C4B294E86 * get_delegates_11 ( ) const { return ___delegates_11 ; }
inline DelegateU5BU5D_tDFCDEE2A6322F96C0FE49AF47E9ADB8C4B294E86 * * get_address_of_delegates_11 ( ) { return & ___delegates_11 ; }
inline void set_delegates_11 ( DelegateU5BU5D_tDFCDEE2A6322F96C0FE49AF47E9ADB8C4B294E86 * value )
{
___delegates_11 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___delegates_11 ) , ( void * ) value ) ;
}
} ;
// Native definition for P/Invoke marshalling of System.MulticastDelegate
struct MulticastDelegate_t_marshaled_pinvoke : public Delegate_t_marshaled_pinvoke
{
Delegate_t_marshaled_pinvoke * * ___delegates_11 ;
} ;
// Native definition for COM marshalling of System.MulticastDelegate
struct MulticastDelegate_t_marshaled_com : public Delegate_t_marshaled_com
{
Delegate_t_marshaled_com * * ___delegates_11 ;
} ;
// System.SystemException
struct SystemException_t5380468142AA850BE4A341D7AF3EAB9C78746782 : public Exception_t
{
public :
public :
} ;
// System.Type
struct Type_t : public MemberInfo_t
{
public :
// System.RuntimeTypeHandle System.Type::_impl
RuntimeTypeHandle_t7B542280A22F0EC4EAC2061C29178845847A8B2D ____impl_9 ;
public :
inline static int32_t get_offset_of__impl_9 ( ) { return static_cast < int32_t > ( offsetof ( Type_t , ____impl_9 ) ) ; }
inline RuntimeTypeHandle_t7B542280A22F0EC4EAC2061C29178845847A8B2D get__impl_9 ( ) const { return ____impl_9 ; }
inline RuntimeTypeHandle_t7B542280A22F0EC4EAC2061C29178845847A8B2D * get_address_of__impl_9 ( ) { return & ____impl_9 ; }
inline void set__impl_9 ( RuntimeTypeHandle_t7B542280A22F0EC4EAC2061C29178845847A8B2D value )
{
____impl_9 = value ;
}
} ;
struct Type_t_StaticFields
{
public :
// System.Reflection.MemberFilter System.Type::FilterAttribute
MemberFilter_t25C1BD92C42BE94426E300787C13C452CB89B381 * ___FilterAttribute_0 ;
// System.Reflection.MemberFilter System.Type::FilterName
MemberFilter_t25C1BD92C42BE94426E300787C13C452CB89B381 * ___FilterName_1 ;
// System.Reflection.MemberFilter System.Type::FilterNameIgnoreCase
MemberFilter_t25C1BD92C42BE94426E300787C13C452CB89B381 * ___FilterNameIgnoreCase_2 ;
// System.Object System.Type::Missing
RuntimeObject * ___Missing_3 ;
// System.Char System.Type::Delimiter
Il2CppChar ___Delimiter_4 ;
// System.Type[] System.Type::EmptyTypes
TypeU5BU5D_t7FE623A666B49176DE123306221193E888A12F5F * ___EmptyTypes_5 ;
// System.Reflection.Binder System.Type::defaultBinder
Binder_t4D5CB06963501D32847C057B57157D6DC49CA759 * ___defaultBinder_6 ;
public :
inline static int32_t get_offset_of_FilterAttribute_0 ( ) { return static_cast < int32_t > ( offsetof ( Type_t_StaticFields , ___FilterAttribute_0 ) ) ; }
inline MemberFilter_t25C1BD92C42BE94426E300787C13C452CB89B381 * get_FilterAttribute_0 ( ) const { return ___FilterAttribute_0 ; }
inline MemberFilter_t25C1BD92C42BE94426E300787C13C452CB89B381 * * get_address_of_FilterAttribute_0 ( ) { return & ___FilterAttribute_0 ; }
inline void set_FilterAttribute_0 ( MemberFilter_t25C1BD92C42BE94426E300787C13C452CB89B381 * value )
{
___FilterAttribute_0 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___FilterAttribute_0 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of_FilterName_1 ( ) { return static_cast < int32_t > ( offsetof ( Type_t_StaticFields , ___FilterName_1 ) ) ; }
inline MemberFilter_t25C1BD92C42BE94426E300787C13C452CB89B381 * get_FilterName_1 ( ) const { return ___FilterName_1 ; }
inline MemberFilter_t25C1BD92C42BE94426E300787C13C452CB89B381 * * get_address_of_FilterName_1 ( ) { return & ___FilterName_1 ; }
inline void set_FilterName_1 ( MemberFilter_t25C1BD92C42BE94426E300787C13C452CB89B381 * value )
{
___FilterName_1 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___FilterName_1 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of_FilterNameIgnoreCase_2 ( ) { return static_cast < int32_t > ( offsetof ( Type_t_StaticFields , ___FilterNameIgnoreCase_2 ) ) ; }
inline MemberFilter_t25C1BD92C42BE94426E300787C13C452CB89B381 * get_FilterNameIgnoreCase_2 ( ) const { return ___FilterNameIgnoreCase_2 ; }
inline MemberFilter_t25C1BD92C42BE94426E300787C13C452CB89B381 * * get_address_of_FilterNameIgnoreCase_2 ( ) { return & ___FilterNameIgnoreCase_2 ; }
inline void set_FilterNameIgnoreCase_2 ( MemberFilter_t25C1BD92C42BE94426E300787C13C452CB89B381 * value )
{
___FilterNameIgnoreCase_2 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___FilterNameIgnoreCase_2 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of_Missing_3 ( ) { return static_cast < int32_t > ( offsetof ( Type_t_StaticFields , ___Missing_3 ) ) ; }
inline RuntimeObject * get_Missing_3 ( ) const { return ___Missing_3 ; }
inline RuntimeObject * * get_address_of_Missing_3 ( ) { return & ___Missing_3 ; }
inline void set_Missing_3 ( RuntimeObject * value )
{
___Missing_3 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___Missing_3 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of_Delimiter_4 ( ) { return static_cast < int32_t > ( offsetof ( Type_t_StaticFields , ___Delimiter_4 ) ) ; }
inline Il2CppChar get_Delimiter_4 ( ) const { return ___Delimiter_4 ; }
inline Il2CppChar * get_address_of_Delimiter_4 ( ) { return & ___Delimiter_4 ; }
inline void set_Delimiter_4 ( Il2CppChar value )
{
___Delimiter_4 = value ;
}
inline static int32_t get_offset_of_EmptyTypes_5 ( ) { return static_cast < int32_t > ( offsetof ( Type_t_StaticFields , ___EmptyTypes_5 ) ) ; }
inline TypeU5BU5D_t7FE623A666B49176DE123306221193E888A12F5F * get_EmptyTypes_5 ( ) const { return ___EmptyTypes_5 ; }
inline TypeU5BU5D_t7FE623A666B49176DE123306221193E888A12F5F * * get_address_of_EmptyTypes_5 ( ) { return & ___EmptyTypes_5 ; }
inline void set_EmptyTypes_5 ( TypeU5BU5D_t7FE623A666B49176DE123306221193E888A12F5F * value )
{
___EmptyTypes_5 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___EmptyTypes_5 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of_defaultBinder_6 ( ) { return static_cast < int32_t > ( offsetof ( Type_t_StaticFields , ___defaultBinder_6 ) ) ; }
inline Binder_t4D5CB06963501D32847C057B57157D6DC49CA759 * get_defaultBinder_6 ( ) const { return ___defaultBinder_6 ; }
inline Binder_t4D5CB06963501D32847C057B57157D6DC49CA759 * * get_address_of_defaultBinder_6 ( ) { return & ___defaultBinder_6 ; }
inline void set_defaultBinder_6 ( Binder_t4D5CB06963501D32847C057B57157D6DC49CA759 * value )
{
___defaultBinder_6 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___defaultBinder_6 ) , ( void * ) value ) ;
}
} ;
// UnityEngine.AnimationEvent
struct AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F : public RuntimeObject
{
public :
// System.Single UnityEngine.AnimationEvent::m_Time
float ___m_Time_0 ;
// System.String UnityEngine.AnimationEvent::m_FunctionName
String_t * ___m_FunctionName_1 ;
// System.String UnityEngine.AnimationEvent::m_StringParameter
String_t * ___m_StringParameter_2 ;
// UnityEngine.Object UnityEngine.AnimationEvent::m_ObjectReferenceParameter
Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___m_ObjectReferenceParameter_3 ;
// System.Single UnityEngine.AnimationEvent::m_FloatParameter
float ___m_FloatParameter_4 ;
// System.Int32 UnityEngine.AnimationEvent::m_IntParameter
int32_t ___m_IntParameter_5 ;
// System.Int32 UnityEngine.AnimationEvent::m_MessageOptions
int32_t ___m_MessageOptions_6 ;
// UnityEngine.AnimationEventSource UnityEngine.AnimationEvent::m_Source
int32_t ___m_Source_7 ;
// UnityEngine.AnimationState UnityEngine.AnimationEvent::m_StateSender
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * ___m_StateSender_8 ;
// UnityEngine.AnimatorStateInfo UnityEngine.AnimationEvent::m_AnimatorStateInfo
AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 ___m_AnimatorStateInfo_9 ;
// UnityEngine.AnimatorClipInfo UnityEngine.AnimationEvent::m_AnimatorClipInfo
AnimatorClipInfo_t78457ABBA83D388EDFF26F436F5E61A29CF4E180 ___m_AnimatorClipInfo_10 ;
public :
inline static int32_t get_offset_of_m_Time_0 ( ) { return static_cast < int32_t > ( offsetof ( AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F , ___m_Time_0 ) ) ; }
inline float get_m_Time_0 ( ) const { return ___m_Time_0 ; }
inline float * get_address_of_m_Time_0 ( ) { return & ___m_Time_0 ; }
inline void set_m_Time_0 ( float value )
{
___m_Time_0 = value ;
}
inline static int32_t get_offset_of_m_FunctionName_1 ( ) { return static_cast < int32_t > ( offsetof ( AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F , ___m_FunctionName_1 ) ) ; }
inline String_t * get_m_FunctionName_1 ( ) const { return ___m_FunctionName_1 ; }
inline String_t * * get_address_of_m_FunctionName_1 ( ) { return & ___m_FunctionName_1 ; }
inline void set_m_FunctionName_1 ( String_t * value )
{
___m_FunctionName_1 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___m_FunctionName_1 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of_m_StringParameter_2 ( ) { return static_cast < int32_t > ( offsetof ( AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F , ___m_StringParameter_2 ) ) ; }
inline String_t * get_m_StringParameter_2 ( ) const { return ___m_StringParameter_2 ; }
inline String_t * * get_address_of_m_StringParameter_2 ( ) { return & ___m_StringParameter_2 ; }
inline void set_m_StringParameter_2 ( String_t * value )
{
___m_StringParameter_2 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___m_StringParameter_2 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of_m_ObjectReferenceParameter_3 ( ) { return static_cast < int32_t > ( offsetof ( AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F , ___m_ObjectReferenceParameter_3 ) ) ; }
inline Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * get_m_ObjectReferenceParameter_3 ( ) const { return ___m_ObjectReferenceParameter_3 ; }
inline Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * * get_address_of_m_ObjectReferenceParameter_3 ( ) { return & ___m_ObjectReferenceParameter_3 ; }
inline void set_m_ObjectReferenceParameter_3 ( Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * value )
{
___m_ObjectReferenceParameter_3 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___m_ObjectReferenceParameter_3 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of_m_FloatParameter_4 ( ) { return static_cast < int32_t > ( offsetof ( AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F , ___m_FloatParameter_4 ) ) ; }
inline float get_m_FloatParameter_4 ( ) const { return ___m_FloatParameter_4 ; }
inline float * get_address_of_m_FloatParameter_4 ( ) { return & ___m_FloatParameter_4 ; }
inline void set_m_FloatParameter_4 ( float value )
{
___m_FloatParameter_4 = value ;
}
inline static int32_t get_offset_of_m_IntParameter_5 ( ) { return static_cast < int32_t > ( offsetof ( AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F , ___m_IntParameter_5 ) ) ; }
inline int32_t get_m_IntParameter_5 ( ) const { return ___m_IntParameter_5 ; }
inline int32_t * get_address_of_m_IntParameter_5 ( ) { return & ___m_IntParameter_5 ; }
inline void set_m_IntParameter_5 ( int32_t value )
{
___m_IntParameter_5 = value ;
}
inline static int32_t get_offset_of_m_MessageOptions_6 ( ) { return static_cast < int32_t > ( offsetof ( AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F , ___m_MessageOptions_6 ) ) ; }
inline int32_t get_m_MessageOptions_6 ( ) const { return ___m_MessageOptions_6 ; }
inline int32_t * get_address_of_m_MessageOptions_6 ( ) { return & ___m_MessageOptions_6 ; }
inline void set_m_MessageOptions_6 ( int32_t value )
{
___m_MessageOptions_6 = value ;
}
inline static int32_t get_offset_of_m_Source_7 ( ) { return static_cast < int32_t > ( offsetof ( AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F , ___m_Source_7 ) ) ; }
inline int32_t get_m_Source_7 ( ) const { return ___m_Source_7 ; }
inline int32_t * get_address_of_m_Source_7 ( ) { return & ___m_Source_7 ; }
inline void set_m_Source_7 ( int32_t value )
{
___m_Source_7 = value ;
}
inline static int32_t get_offset_of_m_StateSender_8 ( ) { return static_cast < int32_t > ( offsetof ( AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F , ___m_StateSender_8 ) ) ; }
inline AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * get_m_StateSender_8 ( ) const { return ___m_StateSender_8 ; }
inline AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * * get_address_of_m_StateSender_8 ( ) { return & ___m_StateSender_8 ; }
inline void set_m_StateSender_8 ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * value )
{
___m_StateSender_8 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___m_StateSender_8 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of_m_AnimatorStateInfo_9 ( ) { return static_cast < int32_t > ( offsetof ( AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F , ___m_AnimatorStateInfo_9 ) ) ; }
inline AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 get_m_AnimatorStateInfo_9 ( ) const { return ___m_AnimatorStateInfo_9 ; }
inline AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 * get_address_of_m_AnimatorStateInfo_9 ( ) { return & ___m_AnimatorStateInfo_9 ; }
inline void set_m_AnimatorStateInfo_9 ( AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 value )
{
___m_AnimatorStateInfo_9 = value ;
}
inline static int32_t get_offset_of_m_AnimatorClipInfo_10 ( ) { return static_cast < int32_t > ( offsetof ( AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F , ___m_AnimatorClipInfo_10 ) ) ; }
inline AnimatorClipInfo_t78457ABBA83D388EDFF26F436F5E61A29CF4E180 get_m_AnimatorClipInfo_10 ( ) const { return ___m_AnimatorClipInfo_10 ; }
inline AnimatorClipInfo_t78457ABBA83D388EDFF26F436F5E61A29CF4E180 * get_address_of_m_AnimatorClipInfo_10 ( ) { return & ___m_AnimatorClipInfo_10 ; }
inline void set_m_AnimatorClipInfo_10 ( AnimatorClipInfo_t78457ABBA83D388EDFF26F436F5E61A29CF4E180 value )
{
___m_AnimatorClipInfo_10 = value ;
}
} ;
// Native definition for P/Invoke marshalling of UnityEngine.AnimationEvent
struct AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F_marshaled_pinvoke
{
float ___m_Time_0 ;
char * ___m_FunctionName_1 ;
char * ___m_StringParameter_2 ;
Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_pinvoke ___m_ObjectReferenceParameter_3 ;
float ___m_FloatParameter_4 ;
int32_t ___m_IntParameter_5 ;
int32_t ___m_MessageOptions_6 ;
int32_t ___m_Source_7 ;
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * ___m_StateSender_8 ;
AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 ___m_AnimatorStateInfo_9 ;
AnimatorClipInfo_t78457ABBA83D388EDFF26F436F5E61A29CF4E180 ___m_AnimatorClipInfo_10 ;
} ;
// Native definition for COM marshalling of UnityEngine.AnimationEvent
struct AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F_marshaled_com
{
float ___m_Time_0 ;
Il2CppChar * ___m_FunctionName_1 ;
Il2CppChar * ___m_StringParameter_2 ;
Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_com * ___m_ObjectReferenceParameter_3 ;
float ___m_FloatParameter_4 ;
int32_t ___m_IntParameter_5 ;
int32_t ___m_MessageOptions_6 ;
int32_t ___m_Source_7 ;
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * ___m_StateSender_8 ;
AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 ___m_AnimatorStateInfo_9 ;
AnimatorClipInfo_t78457ABBA83D388EDFF26F436F5E61A29CF4E180 ___m_AnimatorClipInfo_10 ;
} ;
// UnityEngine.AnimationState
struct AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 : public TrackedReference_tE93229EF7055CBB35B2A98DD2493947428D06107
{
public :
public :
} ;
// UnityEngine.Animations.AnimationClipPlayable
struct AnimationClipPlayable_t6EF38F9EED94096D4793638AFC8D11D285B43183
{
public :
// UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationClipPlayable::m_Handle
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___m_Handle_0 ;
public :
inline static int32_t get_offset_of_m_Handle_0 ( ) { return static_cast < int32_t > ( offsetof ( AnimationClipPlayable_t6EF38F9EED94096D4793638AFC8D11D285B43183 , ___m_Handle_0 ) ) ; }
inline PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 get_m_Handle_0 ( ) const { return ___m_Handle_0 ; }
inline PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * get_address_of_m_Handle_0 ( ) { return & ___m_Handle_0 ; }
inline void set_m_Handle_0 ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 value )
{
___m_Handle_0 = value ;
}
} ;
// UnityEngine.Animations.AnimationLayerMixerPlayable
struct AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371
{
public :
// UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationLayerMixerPlayable::m_Handle
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___m_Handle_0 ;
public :
inline static int32_t get_offset_of_m_Handle_0 ( ) { return static_cast < int32_t > ( offsetof ( AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371 , ___m_Handle_0 ) ) ; }
inline PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 get_m_Handle_0 ( ) const { return ___m_Handle_0 ; }
inline PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * get_address_of_m_Handle_0 ( ) { return & ___m_Handle_0 ; }
inline void set_m_Handle_0 ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 value )
{
___m_Handle_0 = value ;
}
} ;
struct AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371_StaticFields
{
public :
// UnityEngine.Animations.AnimationLayerMixerPlayable UnityEngine.Animations.AnimationLayerMixerPlayable::m_NullPlayable
AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371 ___m_NullPlayable_1 ;
public :
inline static int32_t get_offset_of_m_NullPlayable_1 ( ) { return static_cast < int32_t > ( offsetof ( AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371_StaticFields , ___m_NullPlayable_1 ) ) ; }
inline AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371 get_m_NullPlayable_1 ( ) const { return ___m_NullPlayable_1 ; }
inline AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371 * get_address_of_m_NullPlayable_1 ( ) { return & ___m_NullPlayable_1 ; }
inline void set_m_NullPlayable_1 ( AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371 value )
{
___m_NullPlayable_1 = value ;
}
} ;
// UnityEngine.Animations.AnimationMixerPlayable
struct AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A
{
public :
// UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMixerPlayable::m_Handle
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___m_Handle_0 ;
public :
inline static int32_t get_offset_of_m_Handle_0 ( ) { return static_cast < int32_t > ( offsetof ( AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A , ___m_Handle_0 ) ) ; }
inline PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 get_m_Handle_0 ( ) const { return ___m_Handle_0 ; }
inline PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * get_address_of_m_Handle_0 ( ) { return & ___m_Handle_0 ; }
inline void set_m_Handle_0 ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 value )
{
___m_Handle_0 = value ;
}
} ;
struct AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A_StaticFields
{
public :
// UnityEngine.Animations.AnimationMixerPlayable UnityEngine.Animations.AnimationMixerPlayable::m_NullPlayable
AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A ___m_NullPlayable_1 ;
public :
inline static int32_t get_offset_of_m_NullPlayable_1 ( ) { return static_cast < int32_t > ( offsetof ( AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A_StaticFields , ___m_NullPlayable_1 ) ) ; }
inline AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A get_m_NullPlayable_1 ( ) const { return ___m_NullPlayable_1 ; }
inline AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A * get_address_of_m_NullPlayable_1 ( ) { return & ___m_NullPlayable_1 ; }
inline void set_m_NullPlayable_1 ( AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A value )
{
___m_NullPlayable_1 = value ;
}
} ;
// UnityEngine.Animations.AnimationMotionXToDeltaPlayable
struct AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC
{
public :
// UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMotionXToDeltaPlayable::m_Handle
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___m_Handle_0 ;
public :
inline static int32_t get_offset_of_m_Handle_0 ( ) { return static_cast < int32_t > ( offsetof ( AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC , ___m_Handle_0 ) ) ; }
inline PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 get_m_Handle_0 ( ) const { return ___m_Handle_0 ; }
inline PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * get_address_of_m_Handle_0 ( ) { return & ___m_Handle_0 ; }
inline void set_m_Handle_0 ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 value )
{
___m_Handle_0 = value ;
}
} ;
struct AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC_StaticFields
{
public :
// UnityEngine.Animations.AnimationMotionXToDeltaPlayable UnityEngine.Animations.AnimationMotionXToDeltaPlayable::m_NullPlayable
AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC ___m_NullPlayable_1 ;
public :
inline static int32_t get_offset_of_m_NullPlayable_1 ( ) { return static_cast < int32_t > ( offsetof ( AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC_StaticFields , ___m_NullPlayable_1 ) ) ; }
inline AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC get_m_NullPlayable_1 ( ) const { return ___m_NullPlayable_1 ; }
inline AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC * get_address_of_m_NullPlayable_1 ( ) { return & ___m_NullPlayable_1 ; }
inline void set_m_NullPlayable_1 ( AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC value )
{
___m_NullPlayable_1 = value ;
}
} ;
// UnityEngine.Animations.AnimationOffsetPlayable
struct AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E
{
public :
// UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationOffsetPlayable::m_Handle
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___m_Handle_0 ;
public :
inline static int32_t get_offset_of_m_Handle_0 ( ) { return static_cast < int32_t > ( offsetof ( AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E , ___m_Handle_0 ) ) ; }
inline PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 get_m_Handle_0 ( ) const { return ___m_Handle_0 ; }
inline PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * get_address_of_m_Handle_0 ( ) { return & ___m_Handle_0 ; }
inline void set_m_Handle_0 ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 value )
{
___m_Handle_0 = value ;
}
} ;
struct AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E_StaticFields
{
public :
// UnityEngine.Animations.AnimationOffsetPlayable UnityEngine.Animations.AnimationOffsetPlayable::m_NullPlayable
AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E ___m_NullPlayable_1 ;
public :
inline static int32_t get_offset_of_m_NullPlayable_1 ( ) { return static_cast < int32_t > ( offsetof ( AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E_StaticFields , ___m_NullPlayable_1 ) ) ; }
inline AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E get_m_NullPlayable_1 ( ) const { return ___m_NullPlayable_1 ; }
inline AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E * get_address_of_m_NullPlayable_1 ( ) { return & ___m_NullPlayable_1 ; }
inline void set_m_NullPlayable_1 ( AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E value )
{
___m_NullPlayable_1 = value ;
}
} ;
// UnityEngine.Animations.AnimationPlayableOutput
struct AnimationPlayableOutput_tA10178429D6528BDB4516F6788CE680E349553E6
{
public :
// UnityEngine.Playables.PlayableOutputHandle UnityEngine.Animations.AnimationPlayableOutput::m_Handle
PlayableOutputHandle_t0D0C9D8ACC1A4061BD4EAEB61F3EE0357052F922 ___m_Handle_0 ;
public :
inline static int32_t get_offset_of_m_Handle_0 ( ) { return static_cast < int32_t > ( offsetof ( AnimationPlayableOutput_tA10178429D6528BDB4516F6788CE680E349553E6 , ___m_Handle_0 ) ) ; }
inline PlayableOutputHandle_t0D0C9D8ACC1A4061BD4EAEB61F3EE0357052F922 get_m_Handle_0 ( ) const { return ___m_Handle_0 ; }
inline PlayableOutputHandle_t0D0C9D8ACC1A4061BD4EAEB61F3EE0357052F922 * get_address_of_m_Handle_0 ( ) { return & ___m_Handle_0 ; }
inline void set_m_Handle_0 ( PlayableOutputHandle_t0D0C9D8ACC1A4061BD4EAEB61F3EE0357052F922 value )
{
___m_Handle_0 = value ;
}
} ;
// UnityEngine.Animations.AnimationPosePlayable
struct AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07
{
public :
// UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationPosePlayable::m_Handle
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___m_Handle_0 ;
public :
inline static int32_t get_offset_of_m_Handle_0 ( ) { return static_cast < int32_t > ( offsetof ( AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07 , ___m_Handle_0 ) ) ; }
inline PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 get_m_Handle_0 ( ) const { return ___m_Handle_0 ; }
inline PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * get_address_of_m_Handle_0 ( ) { return & ___m_Handle_0 ; }
inline void set_m_Handle_0 ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 value )
{
___m_Handle_0 = value ;
}
} ;
struct AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07_StaticFields
{
public :
// UnityEngine.Animations.AnimationPosePlayable UnityEngine.Animations.AnimationPosePlayable::m_NullPlayable
AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07 ___m_NullPlayable_1 ;
public :
inline static int32_t get_offset_of_m_NullPlayable_1 ( ) { return static_cast < int32_t > ( offsetof ( AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07_StaticFields , ___m_NullPlayable_1 ) ) ; }
inline AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07 get_m_NullPlayable_1 ( ) const { return ___m_NullPlayable_1 ; }
inline AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07 * get_address_of_m_NullPlayable_1 ( ) { return & ___m_NullPlayable_1 ; }
inline void set_m_NullPlayable_1 ( AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07 value )
{
___m_NullPlayable_1 = value ;
}
} ;
// UnityEngine.Animations.AnimationRemoveScalePlayable
struct AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B
{
public :
// UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationRemoveScalePlayable::m_Handle
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___m_Handle_0 ;
public :
inline static int32_t get_offset_of_m_Handle_0 ( ) { return static_cast < int32_t > ( offsetof ( AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B , ___m_Handle_0 ) ) ; }
inline PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 get_m_Handle_0 ( ) const { return ___m_Handle_0 ; }
inline PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * get_address_of_m_Handle_0 ( ) { return & ___m_Handle_0 ; }
inline void set_m_Handle_0 ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 value )
{
___m_Handle_0 = value ;
}
} ;
struct AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B_StaticFields
{
public :
// UnityEngine.Animations.AnimationRemoveScalePlayable UnityEngine.Animations.AnimationRemoveScalePlayable::m_NullPlayable
AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B ___m_NullPlayable_1 ;
public :
inline static int32_t get_offset_of_m_NullPlayable_1 ( ) { return static_cast < int32_t > ( offsetof ( AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B_StaticFields , ___m_NullPlayable_1 ) ) ; }
inline AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B get_m_NullPlayable_1 ( ) const { return ___m_NullPlayable_1 ; }
inline AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B * get_address_of_m_NullPlayable_1 ( ) { return & ___m_NullPlayable_1 ; }
inline void set_m_NullPlayable_1 ( AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B value )
{
___m_NullPlayable_1 = value ;
}
} ;
// UnityEngine.Animations.AnimationScriptPlayable
struct AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E
{
public :
// UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationScriptPlayable::m_Handle
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___m_Handle_0 ;
public :
inline static int32_t get_offset_of_m_Handle_0 ( ) { return static_cast < int32_t > ( offsetof ( AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E , ___m_Handle_0 ) ) ; }
inline PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 get_m_Handle_0 ( ) const { return ___m_Handle_0 ; }
inline PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * get_address_of_m_Handle_0 ( ) { return & ___m_Handle_0 ; }
inline void set_m_Handle_0 ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 value )
{
___m_Handle_0 = value ;
}
} ;
struct AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E_StaticFields
{
public :
// UnityEngine.Animations.AnimationScriptPlayable UnityEngine.Animations.AnimationScriptPlayable::m_NullPlayable
AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E ___m_NullPlayable_1 ;
public :
inline static int32_t get_offset_of_m_NullPlayable_1 ( ) { return static_cast < int32_t > ( offsetof ( AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E_StaticFields , ___m_NullPlayable_1 ) ) ; }
inline AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E get_m_NullPlayable_1 ( ) const { return ___m_NullPlayable_1 ; }
inline AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E * get_address_of_m_NullPlayable_1 ( ) { return & ___m_NullPlayable_1 ; }
inline void set_m_NullPlayable_1 ( AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E value )
{
___m_NullPlayable_1 = value ;
}
} ;
// UnityEngine.Animations.AnimatorControllerPlayable
struct AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B
{
public :
// UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimatorControllerPlayable::m_Handle
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___m_Handle_0 ;
public :
inline static int32_t get_offset_of_m_Handle_0 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B , ___m_Handle_0 ) ) ; }
inline PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 get_m_Handle_0 ( ) const { return ___m_Handle_0 ; }
inline PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * get_address_of_m_Handle_0 ( ) { return & ___m_Handle_0 ; }
inline void set_m_Handle_0 ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 value )
{
___m_Handle_0 = value ;
}
} ;
struct AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B_StaticFields
{
public :
// UnityEngine.Animations.AnimatorControllerPlayable UnityEngine.Animations.AnimatorControllerPlayable::m_NullPlayable
AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B ___m_NullPlayable_1 ;
public :
inline static int32_t get_offset_of_m_NullPlayable_1 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B_StaticFields , ___m_NullPlayable_1 ) ) ; }
inline AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B get_m_NullPlayable_1 ( ) const { return ___m_NullPlayable_1 ; }
inline AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B * get_address_of_m_NullPlayable_1 ( ) { return & ___m_NullPlayable_1 ; }
inline void set_m_NullPlayable_1 ( AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B value )
{
___m_NullPlayable_1 = value ;
}
} ;
// UnityEngine.AnimatorControllerParameter
struct AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 : public RuntimeObject
{
public :
// System.String UnityEngine.AnimatorControllerParameter::m_Name
String_t * ___m_Name_0 ;
// UnityEngine.AnimatorControllerParameterType UnityEngine.AnimatorControllerParameter::m_Type
int32_t ___m_Type_1 ;
// System.Single UnityEngine.AnimatorControllerParameter::m_DefaultFloat
float ___m_DefaultFloat_2 ;
// System.Int32 UnityEngine.AnimatorControllerParameter::m_DefaultInt
int32_t ___m_DefaultInt_3 ;
// System.Boolean UnityEngine.AnimatorControllerParameter::m_DefaultBool
bool ___m_DefaultBool_4 ;
public :
inline static int32_t get_offset_of_m_Name_0 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 , ___m_Name_0 ) ) ; }
inline String_t * get_m_Name_0 ( ) const { return ___m_Name_0 ; }
inline String_t * * get_address_of_m_Name_0 ( ) { return & ___m_Name_0 ; }
inline void set_m_Name_0 ( String_t * value )
{
___m_Name_0 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___m_Name_0 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of_m_Type_1 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 , ___m_Type_1 ) ) ; }
inline int32_t get_m_Type_1 ( ) const { return ___m_Type_1 ; }
inline int32_t * get_address_of_m_Type_1 ( ) { return & ___m_Type_1 ; }
inline void set_m_Type_1 ( int32_t value )
{
___m_Type_1 = value ;
}
inline static int32_t get_offset_of_m_DefaultFloat_2 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 , ___m_DefaultFloat_2 ) ) ; }
inline float get_m_DefaultFloat_2 ( ) const { return ___m_DefaultFloat_2 ; }
inline float * get_address_of_m_DefaultFloat_2 ( ) { return & ___m_DefaultFloat_2 ; }
inline void set_m_DefaultFloat_2 ( float value )
{
___m_DefaultFloat_2 = value ;
}
inline static int32_t get_offset_of_m_DefaultInt_3 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 , ___m_DefaultInt_3 ) ) ; }
inline int32_t get_m_DefaultInt_3 ( ) const { return ___m_DefaultInt_3 ; }
inline int32_t * get_address_of_m_DefaultInt_3 ( ) { return & ___m_DefaultInt_3 ; }
inline void set_m_DefaultInt_3 ( int32_t value )
{
___m_DefaultInt_3 = value ;
}
inline static int32_t get_offset_of_m_DefaultBool_4 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 , ___m_DefaultBool_4 ) ) ; }
inline bool get_m_DefaultBool_4 ( ) const { return ___m_DefaultBool_4 ; }
inline bool * get_address_of_m_DefaultBool_4 ( ) { return & ___m_DefaultBool_4 ; }
inline void set_m_DefaultBool_4 ( bool value )
{
___m_DefaultBool_4 = value ;
}
} ;
// Native definition for P/Invoke marshalling of UnityEngine.AnimatorControllerParameter
struct AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68_marshaled_pinvoke
{
char * ___m_Name_0 ;
int32_t ___m_Type_1 ;
float ___m_DefaultFloat_2 ;
int32_t ___m_DefaultInt_3 ;
int32_t ___m_DefaultBool_4 ;
} ;
// Native definition for COM marshalling of UnityEngine.AnimatorControllerParameter
struct AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68_marshaled_com
{
Il2CppChar * ___m_Name_0 ;
int32_t ___m_Type_1 ;
float ___m_DefaultFloat_2 ;
int32_t ___m_DefaultInt_3 ;
int32_t ___m_DefaultBool_4 ;
} ;
// UnityEngine.Avatar
struct Avatar_t14B515893D5504566D487FFE046DCB8C8C50D02B : public Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0
{
public :
public :
} ;
// UnityEngine.Component
struct Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621 : public Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0
{
public :
public :
} ;
// UnityEngine.GameObject
struct GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F : public Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0
{
public :
public :
} ;
// UnityEngine.HumanBone
struct HumanBone_t2CE168CF8638CEABF48FB7B7CCF77BBE0CECF995
{
public :
// System.String UnityEngine.HumanBone::m_BoneName
String_t * ___m_BoneName_0 ;
// System.String UnityEngine.HumanBone::m_HumanName
String_t * ___m_HumanName_1 ;
// UnityEngine.HumanLimit UnityEngine.HumanBone::limit
HumanLimit_t6AB2A599FC9E1F7E1598954FA9A0E568ECA5B6F3 ___limit_2 ;
public :
inline static int32_t get_offset_of_m_BoneName_0 ( ) { return static_cast < int32_t > ( offsetof ( HumanBone_t2CE168CF8638CEABF48FB7B7CCF77BBE0CECF995 , ___m_BoneName_0 ) ) ; }
inline String_t * get_m_BoneName_0 ( ) const { return ___m_BoneName_0 ; }
inline String_t * * get_address_of_m_BoneName_0 ( ) { return & ___m_BoneName_0 ; }
inline void set_m_BoneName_0 ( String_t * value )
{
___m_BoneName_0 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___m_BoneName_0 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of_m_HumanName_1 ( ) { return static_cast < int32_t > ( offsetof ( HumanBone_t2CE168CF8638CEABF48FB7B7CCF77BBE0CECF995 , ___m_HumanName_1 ) ) ; }
inline String_t * get_m_HumanName_1 ( ) const { return ___m_HumanName_1 ; }
inline String_t * * get_address_of_m_HumanName_1 ( ) { return & ___m_HumanName_1 ; }
inline void set_m_HumanName_1 ( String_t * value )
{
___m_HumanName_1 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___m_HumanName_1 ) , ( void * ) value ) ;
}
inline static int32_t get_offset_of_limit_2 ( ) { return static_cast < int32_t > ( offsetof ( HumanBone_t2CE168CF8638CEABF48FB7B7CCF77BBE0CECF995 , ___limit_2 ) ) ; }
inline HumanLimit_t6AB2A599FC9E1F7E1598954FA9A0E568ECA5B6F3 get_limit_2 ( ) const { return ___limit_2 ; }
inline HumanLimit_t6AB2A599FC9E1F7E1598954FA9A0E568ECA5B6F3 * get_address_of_limit_2 ( ) { return & ___limit_2 ; }
inline void set_limit_2 ( HumanLimit_t6AB2A599FC9E1F7E1598954FA9A0E568ECA5B6F3 value )
{
___limit_2 = value ;
}
} ;
// Native definition for P/Invoke marshalling of UnityEngine.HumanBone
struct HumanBone_t2CE168CF8638CEABF48FB7B7CCF77BBE0CECF995_marshaled_pinvoke
{
char * ___m_BoneName_0 ;
char * ___m_HumanName_1 ;
HumanLimit_t6AB2A599FC9E1F7E1598954FA9A0E568ECA5B6F3 ___limit_2 ;
} ;
// Native definition for COM marshalling of UnityEngine.HumanBone
struct HumanBone_t2CE168CF8638CEABF48FB7B7CCF77BBE0CECF995_marshaled_com
{
Il2CppChar * ___m_BoneName_0 ;
Il2CppChar * ___m_HumanName_1 ;
HumanLimit_t6AB2A599FC9E1F7E1598954FA9A0E568ECA5B6F3 ___limit_2 ;
} ;
// UnityEngine.Motion
struct Motion_t497BF9244B6A769D1AE925C3876B187C56C8CF8F : public Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0
{
public :
public :
} ;
// UnityEngine.RuntimeAnimatorController
struct RuntimeAnimatorController_tDA6672C8194522C2F60F8F2F241657E57C3520BD : public Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0
{
public :
public :
} ;
// UnityEngine.ScriptableObject
struct ScriptableObject_tAB015486CEAB714DA0D5C1BA389B84FB90427734 : public Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0
{
public :
public :
} ;
// Native definition for P/Invoke marshalling of UnityEngine.ScriptableObject
struct ScriptableObject_tAB015486CEAB714DA0D5C1BA389B84FB90427734_marshaled_pinvoke : public Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_pinvoke
{
} ;
// Native definition for COM marshalling of UnityEngine.ScriptableObject
struct ScriptableObject_tAB015486CEAB714DA0D5C1BA389B84FB90427734_marshaled_com : public Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_com
{
} ;
// System.ArgumentException
struct ArgumentException_tEDCD16F20A09ECE461C3DA766C16EDA8864057D1 : public SystemException_t5380468142AA850BE4A341D7AF3EAB9C78746782
{
public :
// System.String System.ArgumentException::m_paramName
String_t * ___m_paramName_17 ;
public :
inline static int32_t get_offset_of_m_paramName_17 ( ) { return static_cast < int32_t > ( offsetof ( ArgumentException_tEDCD16F20A09ECE461C3DA766C16EDA8864057D1 , ___m_paramName_17 ) ) ; }
inline String_t * get_m_paramName_17 ( ) const { return ___m_paramName_17 ; }
inline String_t * * get_address_of_m_paramName_17 ( ) { return & ___m_paramName_17 ; }
inline void set_m_paramName_17 ( String_t * value )
{
___m_paramName_17 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___m_paramName_17 ) , ( void * ) value ) ;
}
} ;
// System.AsyncCallback
struct AsyncCallback_t3F3DA3BEDAEE81DD1D24125DF8EB30E85EE14DA4 : public MulticastDelegate_t
{
public :
public :
} ;
// System.IndexOutOfRangeException
struct IndexOutOfRangeException_tEC7665FC66525AB6A6916A7EB505E5591683F0CF : public SystemException_t5380468142AA850BE4A341D7AF3EAB9C78746782
{
public :
public :
} ;
// System.InvalidCastException
struct InvalidCastException_t91DF9E7D7FCCDA6C562CB4A9A18903E016680FDA : public SystemException_t5380468142AA850BE4A341D7AF3EAB9C78746782
{
public :
public :
} ;
// System.InvalidOperationException
struct InvalidOperationException_t0530E734D823F78310CAFAFA424CA5164D93A1F1 : public SystemException_t5380468142AA850BE4A341D7AF3EAB9C78746782
{
public :
public :
} ;
// UnityEngine.AnimationClip
struct AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE : public Motion_t497BF9244B6A769D1AE925C3876B187C56C8CF8F
{
public :
public :
} ;
// UnityEngine.AnimatorOverrideController
struct AnimatorOverrideController_t130F04B57E753FD4288EF3235699ABE7C88FF312 : public RuntimeAnimatorController_tDA6672C8194522C2F60F8F2F241657E57C3520BD
{
public :
// UnityEngine.AnimatorOverrideController_OnOverrideControllerDirtyCallback UnityEngine.AnimatorOverrideController::OnOverrideControllerDirty
OnOverrideControllerDirtyCallback_t73560E6E30067C09BC58A15F9D2726051B077E2E * ___OnOverrideControllerDirty_4 ;
public :
inline static int32_t get_offset_of_OnOverrideControllerDirty_4 ( ) { return static_cast < int32_t > ( offsetof ( AnimatorOverrideController_t130F04B57E753FD4288EF3235699ABE7C88FF312 , ___OnOverrideControllerDirty_4 ) ) ; }
inline OnOverrideControllerDirtyCallback_t73560E6E30067C09BC58A15F9D2726051B077E2E * get_OnOverrideControllerDirty_4 ( ) const { return ___OnOverrideControllerDirty_4 ; }
inline OnOverrideControllerDirtyCallback_t73560E6E30067C09BC58A15F9D2726051B077E2E * * get_address_of_OnOverrideControllerDirty_4 ( ) { return & ___OnOverrideControllerDirty_4 ; }
inline void set_OnOverrideControllerDirty_4 ( OnOverrideControllerDirtyCallback_t73560E6E30067C09BC58A15F9D2726051B077E2E * value )
{
___OnOverrideControllerDirty_4 = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) ( & ___OnOverrideControllerDirty_4 ) , ( void * ) value ) ;
}
} ;
// UnityEngine.AnimatorOverrideController_OnOverrideControllerDirtyCallback
struct OnOverrideControllerDirtyCallback_t73560E6E30067C09BC58A15F9D2726051B077E2E : public MulticastDelegate_t
{
public :
public :
} ;
// UnityEngine.Behaviour
struct Behaviour_tBDC7E9C3C898AD8348891B82D3E345801D920CA8 : public Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621
{
public :
public :
} ;
// UnityEngine.StateMachineBehaviour
struct StateMachineBehaviour_t698612ED92024B087045C388731B7673550C786C : public ScriptableObject_tAB015486CEAB714DA0D5C1BA389B84FB90427734
{
public :
public :
} ;
// UnityEngine.Transform
struct Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA : public Component_t05064EF382ABCAF4B8C94F8A350EA85184C26621
{
public :
public :
} ;
// System.ArgumentNullException
struct ArgumentNullException_t581DF992B1F3E0EC6EFB30CC5DC43519A79B27AD : public ArgumentException_tEDCD16F20A09ECE461C3DA766C16EDA8864057D1
{
public :
public :
} ;
// UnityEngine.Animation
struct Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C : public Behaviour_tBDC7E9C3C898AD8348891B82D3E345801D920CA8
{
public :
public :
} ;
// UnityEngine.Animator
struct Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A : public Behaviour_tBDC7E9C3C898AD8348891B82D3E345801D920CA8
{
public :
public :
} ;
# ifdef __clang__
# pragma clang diagnostic pop
# endif
// UnityEngine.AnimationEvent[]
struct AnimationEventU5BU5D_tAC055C4BB4A734012C3F2C1067E25C46952DB824 : public RuntimeArray
{
public :
ALIGN_FIELD ( 8 ) AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F * m_Items [ 1 ] ;
public :
inline AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F * GetAt ( il2cpp_array_size_t index ) const
{
IL2CPP_ARRAY_BOUNDS_CHECK ( index , ( uint32_t ) ( this ) - > max_length ) ;
return m_Items [ index ] ;
}
inline AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F * * GetAddressAt ( il2cpp_array_size_t index )
{
IL2CPP_ARRAY_BOUNDS_CHECK ( index , ( uint32_t ) ( this ) - > max_length ) ;
return m_Items + index ;
}
inline void SetAt ( il2cpp_array_size_t index , AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F * value )
{
IL2CPP_ARRAY_BOUNDS_CHECK ( index , ( uint32_t ) ( this ) - > max_length ) ;
m_Items [ index ] = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) m_Items + index , ( void * ) value ) ;
}
inline AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F * GetAtUnchecked ( il2cpp_array_size_t index ) const
{
return m_Items [ index ] ;
}
inline AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F * * GetAddressAtUnchecked ( il2cpp_array_size_t index )
{
return m_Items + index ;
}
inline void SetAtUnchecked ( il2cpp_array_size_t index , AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F * value )
{
m_Items [ index ] = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) m_Items + index , ( void * ) value ) ;
}
} ;
// UnityEngine.StateMachineBehaviour[]
struct StateMachineBehaviourU5BU5D_tD7944A6A1F662507F17D170ECB320AA56EDEBED3 : public RuntimeArray
{
public :
ALIGN_FIELD ( 8 ) StateMachineBehaviour_t698612ED92024B087045C388731B7673550C786C * m_Items [ 1 ] ;
public :
inline StateMachineBehaviour_t698612ED92024B087045C388731B7673550C786C * GetAt ( il2cpp_array_size_t index ) const
{
IL2CPP_ARRAY_BOUNDS_CHECK ( index , ( uint32_t ) ( this ) - > max_length ) ;
return m_Items [ index ] ;
}
inline StateMachineBehaviour_t698612ED92024B087045C388731B7673550C786C * * GetAddressAt ( il2cpp_array_size_t index )
{
IL2CPP_ARRAY_BOUNDS_CHECK ( index , ( uint32_t ) ( this ) - > max_length ) ;
return m_Items + index ;
}
inline void SetAt ( il2cpp_array_size_t index , StateMachineBehaviour_t698612ED92024B087045C388731B7673550C786C * value )
{
IL2CPP_ARRAY_BOUNDS_CHECK ( index , ( uint32_t ) ( this ) - > max_length ) ;
m_Items [ index ] = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) m_Items + index , ( void * ) value ) ;
}
inline StateMachineBehaviour_t698612ED92024B087045C388731B7673550C786C * GetAtUnchecked ( il2cpp_array_size_t index ) const
{
return m_Items [ index ] ;
}
inline StateMachineBehaviour_t698612ED92024B087045C388731B7673550C786C * * GetAddressAtUnchecked ( il2cpp_array_size_t index )
{
return m_Items + index ;
}
inline void SetAtUnchecked ( il2cpp_array_size_t index , StateMachineBehaviour_t698612ED92024B087045C388731B7673550C786C * value )
{
m_Items [ index ] = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) m_Items + index , ( void * ) value ) ;
}
} ;
// UnityEngine.ScriptableObject[]
struct ScriptableObjectU5BU5D_t741850250F9CBD2D71480094B194D61DEC247739 : public RuntimeArray
{
public :
ALIGN_FIELD ( 8 ) ScriptableObject_tAB015486CEAB714DA0D5C1BA389B84FB90427734 * m_Items [ 1 ] ;
public :
inline ScriptableObject_tAB015486CEAB714DA0D5C1BA389B84FB90427734 * GetAt ( il2cpp_array_size_t index ) const
{
IL2CPP_ARRAY_BOUNDS_CHECK ( index , ( uint32_t ) ( this ) - > max_length ) ;
return m_Items [ index ] ;
}
inline ScriptableObject_tAB015486CEAB714DA0D5C1BA389B84FB90427734 * * GetAddressAt ( il2cpp_array_size_t index )
{
IL2CPP_ARRAY_BOUNDS_CHECK ( index , ( uint32_t ) ( this ) - > max_length ) ;
return m_Items + index ;
}
inline void SetAt ( il2cpp_array_size_t index , ScriptableObject_tAB015486CEAB714DA0D5C1BA389B84FB90427734 * value )
{
IL2CPP_ARRAY_BOUNDS_CHECK ( index , ( uint32_t ) ( this ) - > max_length ) ;
m_Items [ index ] = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) m_Items + index , ( void * ) value ) ;
}
inline ScriptableObject_tAB015486CEAB714DA0D5C1BA389B84FB90427734 * GetAtUnchecked ( il2cpp_array_size_t index ) const
{
return m_Items [ index ] ;
}
inline ScriptableObject_tAB015486CEAB714DA0D5C1BA389B84FB90427734 * * GetAddressAtUnchecked ( il2cpp_array_size_t index )
{
return m_Items + index ;
}
inline void SetAtUnchecked ( il2cpp_array_size_t index , ScriptableObject_tAB015486CEAB714DA0D5C1BA389B84FB90427734 * value )
{
m_Items [ index ] = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) m_Items + index , ( void * ) value ) ;
}
} ;
// UnityEngine.AnimatorClipInfo[]
struct AnimatorClipInfoU5BU5D_tCAC39F9AE6CEE1EA08285D9D5C44DB3ADD6C1ED6 : public RuntimeArray
{
public :
ALIGN_FIELD ( 8 ) AnimatorClipInfo_t78457ABBA83D388EDFF26F436F5E61A29CF4E180 m_Items [ 1 ] ;
public :
inline AnimatorClipInfo_t78457ABBA83D388EDFF26F436F5E61A29CF4E180 GetAt ( il2cpp_array_size_t index ) const
{
IL2CPP_ARRAY_BOUNDS_CHECK ( index , ( uint32_t ) ( this ) - > max_length ) ;
return m_Items [ index ] ;
}
inline AnimatorClipInfo_t78457ABBA83D388EDFF26F436F5E61A29CF4E180 * GetAddressAt ( il2cpp_array_size_t index )
{
IL2CPP_ARRAY_BOUNDS_CHECK ( index , ( uint32_t ) ( this ) - > max_length ) ;
return m_Items + index ;
}
inline void SetAt ( il2cpp_array_size_t index , AnimatorClipInfo_t78457ABBA83D388EDFF26F436F5E61A29CF4E180 value )
{
IL2CPP_ARRAY_BOUNDS_CHECK ( index , ( uint32_t ) ( this ) - > max_length ) ;
m_Items [ index ] = value ;
}
inline AnimatorClipInfo_t78457ABBA83D388EDFF26F436F5E61A29CF4E180 GetAtUnchecked ( il2cpp_array_size_t index ) const
{
return m_Items [ index ] ;
}
inline AnimatorClipInfo_t78457ABBA83D388EDFF26F436F5E61A29CF4E180 * GetAddressAtUnchecked ( il2cpp_array_size_t index )
{
return m_Items + index ;
}
inline void SetAtUnchecked ( il2cpp_array_size_t index , AnimatorClipInfo_t78457ABBA83D388EDFF26F436F5E61A29CF4E180 value )
{
m_Items [ index ] = value ;
}
} ;
// UnityEngine.AnimatorControllerParameter[]
struct AnimatorControllerParameterU5BU5D_t7B886A2A1648ECF218447ED1DE8D241652F863FD : public RuntimeArray
{
public :
ALIGN_FIELD ( 8 ) AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 * m_Items [ 1 ] ;
public :
inline AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 * GetAt ( il2cpp_array_size_t index ) const
{
IL2CPP_ARRAY_BOUNDS_CHECK ( index , ( uint32_t ) ( this ) - > max_length ) ;
return m_Items [ index ] ;
}
inline AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 * * GetAddressAt ( il2cpp_array_size_t index )
{
IL2CPP_ARRAY_BOUNDS_CHECK ( index , ( uint32_t ) ( this ) - > max_length ) ;
return m_Items + index ;
}
inline void SetAt ( il2cpp_array_size_t index , AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 * value )
{
IL2CPP_ARRAY_BOUNDS_CHECK ( index , ( uint32_t ) ( this ) - > max_length ) ;
m_Items [ index ] = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) m_Items + index , ( void * ) value ) ;
}
inline AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 * GetAtUnchecked ( il2cpp_array_size_t index ) const
{
return m_Items [ index ] ;
}
inline AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 * * GetAddressAtUnchecked ( il2cpp_array_size_t index )
{
return m_Items + index ;
}
inline void SetAtUnchecked ( il2cpp_array_size_t index , AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 * value )
{
m_Items [ index ] = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) m_Items + index , ( void * ) value ) ;
}
} ;
// System.Delegate[]
struct DelegateU5BU5D_tDFCDEE2A6322F96C0FE49AF47E9ADB8C4B294E86 : public RuntimeArray
{
public :
ALIGN_FIELD ( 8 ) Delegate_t * m_Items [ 1 ] ;
public :
inline Delegate_t * GetAt ( il2cpp_array_size_t index ) const
{
IL2CPP_ARRAY_BOUNDS_CHECK ( index , ( uint32_t ) ( this ) - > max_length ) ;
return m_Items [ index ] ;
}
inline Delegate_t * * GetAddressAt ( il2cpp_array_size_t index )
{
IL2CPP_ARRAY_BOUNDS_CHECK ( index , ( uint32_t ) ( this ) - > max_length ) ;
return m_Items + index ;
}
inline void SetAt ( il2cpp_array_size_t index , Delegate_t * value )
{
IL2CPP_ARRAY_BOUNDS_CHECK ( index , ( uint32_t ) ( this ) - > max_length ) ;
m_Items [ index ] = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) m_Items + index , ( void * ) value ) ;
}
inline Delegate_t * GetAtUnchecked ( il2cpp_array_size_t index ) const
{
return m_Items [ index ] ;
}
inline Delegate_t * * GetAddressAtUnchecked ( il2cpp_array_size_t index )
{
return m_Items + index ;
}
inline void SetAtUnchecked ( il2cpp_array_size_t index , Delegate_t * value )
{
m_Items [ index ] = value ;
Il2CppCodeGenWriteBarrier ( ( void * * ) m_Items + index , ( void * ) value ) ;
}
} ;
IL2CPP_EXTERN_C void Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshal_pinvoke ( const Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 & unmarshaled , Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_pinvoke & marshaled ) ;
IL2CPP_EXTERN_C void Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshal_pinvoke_back ( const Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_pinvoke & marshaled , Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 & unmarshaled ) ;
IL2CPP_EXTERN_C void Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshal_pinvoke_cleanup ( Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_pinvoke & marshaled ) ;
IL2CPP_EXTERN_C void Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshal_com ( const Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 & unmarshaled , Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_com & marshaled ) ;
IL2CPP_EXTERN_C void Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshal_com_back ( const Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_com & marshaled , Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 & unmarshaled ) ;
IL2CPP_EXTERN_C void Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshal_com_cleanup ( Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_marshaled_com & marshaled ) ;
// System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationLayerMixerPlayable>()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371_mC3942EB4B00EAC10035AA7EBE23CA679C8790D20_gshared ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * __this , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationMixerPlayable>()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A_m172B8D6DA48AD49F0740833F7D18CD468B072E5E_gshared ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * __this , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationMotionXToDeltaPlayable>()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC_mCC63F3E0D55A21A9E56D80D26150AD2B78C6EC50_gshared ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * __this , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationOffsetPlayable>()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E_mF434E44E279E1DBD0887921B38A5C57812B1371A_gshared ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * __this , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationPosePlayable>()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07_m35A103AAF8E80E7C007214546C71B4E90901C2A2_gshared ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * __this , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationRemoveScalePlayable>()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B_m1E16540EE6283270E3DE85D46C3BE1F8B85E73C2_gshared ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * __this , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationScriptPlayable>()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E_m1767ADED196AAA8B4D6FBB9313003E33A967E799_gshared ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * __this , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimatorControllerPlayable>()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B_mC6A8CB67F39B0B39BF77ED6177B3C2DF1BC91533_gshared ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * __this , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animation::INTERNAL_CALL_Stop(UnityEngine.Animation)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_INTERNAL_CALL_Stop_mB618F3753B63E9FF2CB6A664E4AF849F95964A66 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * ___self0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animation::Internal_StopByName(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_Internal_StopByName_m63247E1BE6C536F9E5A8014E83C082F0C23C365B ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___name0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animation::Internal_RewindByName(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_Internal_RewindByName_m7FD1374BF8128B20B0960F2301505905A69EBF23 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___name0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animation::INTERNAL_CALL_Rewind(UnityEngine.Animation)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_INTERNAL_CALL_Rewind_m56A2EA451BA487CF3479F687F0939A01D46FFDD5 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * ___self0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animation::INTERNAL_CALL_Sample(UnityEngine.Animation)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_INTERNAL_CALL_Sample_mC122990C5E1E96C6FFF1EC94DFB8DBF202937E40 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * ___self0 , const RuntimeMethod * method ) ;
// UnityEngine.AnimationState UnityEngine.Animation::GetState(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * Animation_GetState_mA9C3339C7F4E26737EED4E0509DA5214105FFA5C ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___name0 , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Animation::Play(UnityEngine.PlayMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animation_Play_mD134EE8853844F098E4D1F3F734CBE4C47C9B8B4 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , int32_t ___mode0 , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animation_PlayDefaultAnimation_m406A78CA23531AF46EA6DEA35C436DB3CCB9CFE2 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , int32_t ___mode0 , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Animation::Play(System.String,UnityEngine.PlayMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animation_Play_mE08973B841DBC7FAD198F1D2183CA7BA8AD3D331 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___animation0 , int32_t ___mode1 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animation::CrossFade(System.String,System.Single,UnityEngine.PlayMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_CrossFade_mF596DAFB8AE061D03DA3CE7BEEE659CB8FB5D308 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___animation0 , float ___fadeLength1 , int32_t ___mode2 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animation::Blend(System.String,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_Blend_mEC461952584EED1F4A121FF5DAD84C7C30A04698 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___animation0 , float ___targetWeight1 , float ___fadeLength2 , const RuntimeMethod * method ) ;
// UnityEngine.AnimationState UnityEngine.Animation::CrossFadeQueued(System.String,System.Single,UnityEngine.QueueMode,UnityEngine.PlayMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * Animation_CrossFadeQueued_mAADE2E9BF940D749575E7E7B0104D846DEE817EF ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___animation0 , float ___fadeLength1 , int32_t ___queue2 , int32_t ___mode3 , const RuntimeMethod * method ) ;
// UnityEngine.AnimationState UnityEngine.Animation::PlayQueued(System.String,UnityEngine.QueueMode,UnityEngine.PlayMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * Animation_PlayQueued_m6A79744E0DC847D392011A19BCDD020EC6B3B347 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___animation0 , int32_t ___queue1 , int32_t ___mode2 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_AddClip_m654E46075C4F216F54C05F7519C15D392211A727 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ___clip0 , String_t * ___newName1 , int32_t ___firstFrame2 , int32_t ___lastFrame3 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_AddClip_m4D305FA97612D44A1EE2A1D8D1BC147B3CE3DD81 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ___clip0 , String_t * ___newName1 , int32_t ___firstFrame2 , int32_t ___lastFrame3 , bool ___addLoopFrame4 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animation::RemoveClip2(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_RemoveClip2_m86CF46CA460AADCE9373872AD22B2EE51BFB1FB1 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___clipName0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animation::INTERNAL_CALL_SyncLayer(UnityEngine.Animation,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_INTERNAL_CALL_SyncLayer_mFB27BDAD7D14C91456B2508248BEBA9ADE53C0B2 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * ___self0 , int32_t ___layer1 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animation/Enumerator::.ctor(UnityEngine.Animation)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Enumerator__ctor_mE90274D68218FACBF1EC2BBB177244F49E446E11 ( Enumerator_t6F97AECE1A160A668D8D8798607BE29B1D8CD92C * __this , Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * ___outer0 , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.TrackedReference::op_Implicit(UnityEngine.TrackedReference)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool TrackedReference_op_Implicit_mE2F202D7C4D71679836CC2AE2CA08645E3208E44 ( TrackedReference_tE93229EF7055CBB35B2A98DD2493947428D06107 * ___exists0 , const RuntimeMethod * method ) ;
// UnityEngine.AnimationClip UnityEngine.AnimationState::get_clip()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * AnimationState_get_clip_m099599D843F26BA5EF7541F1B1782AFD80F69092 ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * __this , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animation::INTERNAL_get_localBounds(UnityEngine.Bounds&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_INTERNAL_get_localBounds_m7650F745DCB21773EFC056A3D958C8DD9B69B0E7 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 * ___value0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animation::INTERNAL_set_localBounds(UnityEngine.Bounds&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_INTERNAL_set_localBounds_mCE745D9678A2941780F1FFAEDBE769F1DC105DC8 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 * ___value0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Behaviour::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Behaviour__ctor_m409AEC21511ACF9A4CC0654DF4B8253E0D81D22C ( Behaviour_tBDC7E9C3C898AD8348891B82D3E345801D920CA8 * __this , const RuntimeMethod * method ) ;
// System.Void System.Object::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_m925ECA5E85CA100E3FB86A4F9E15C120E9A184C0 ( RuntimeObject * __this , const RuntimeMethod * method ) ;
// UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * Animation_GetStateAtIndex_mC1F37F66327704F8DD88BE26AD73B2D5051698CA ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , int32_t ___index0 , const RuntimeMethod * method ) ;
// System.Int32 UnityEngine.Animation::GetStateCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Animation_GetStateCount_m9E1764870EAF179CD0D21E3FB5D2DB3086962650 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Motion::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Motion__ctor_mAED8097767A0FD4F3B5A8E687D569E33DB6F8443 ( Motion_t497BF9244B6A769D1AE925C3876B187C56C8CF8F * __this , const RuntimeMethod * method ) ;
// System.Void UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationClip_Internal_CreateAnimationClip_m87F8D1F5CA59266F288F97C2D1B041EE161C047C ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ___self0 , const RuntimeMethod * method ) ;
// UnityEngine.WrapMode UnityEngine.AnimationClip::get_wrapMode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t AnimationClip_get_wrapMode_m931A996622B39AA833BFE7D02F76B78A2132193E ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , const RuntimeMethod * method ) ;
// System.Void UnityEngine.AnimationClip::SampleAnimation(UnityEngine.GameObject,UnityEngine.AnimationClip,System.Single,UnityEngine.WrapMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationClip_SampleAnimation_m231B25987E821249C2C34B719D2084055F371C6F ( GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F * ___go0 , AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ___clip1 , float ___inTime2 , int32_t ___wrapMode3 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.AnimationClip::get_localBounds_Injected(UnityEngine.Bounds&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationClip_get_localBounds_Injected_m277865BE1FE12E500BC0B790AB87B3CF78CC4219 ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 * ___ret0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.AnimationClip::set_localBounds_Injected(UnityEngine.Bounds&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationClip_set_localBounds_Injected_m860E505029DD0A28844EA28C6A4E813E245EDA8F ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 * ___value0 , const RuntimeMethod * method ) ;
// System.Void System.ArgumentNullException::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ArgumentNullException__ctor_mEE0C0D6FCB2D08CD7967DBB1329A0854BBED49ED ( ArgumentNullException_t581DF992B1F3E0EC6EFB30CC5DC43519A79B27AD * __this , String_t * ___paramName0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.AnimationClip::AddEventInternal(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationClip_AddEventInternal_mA9B809BFABC24C3F2619F552074EEC085A41623C ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , RuntimeObject * ___evt0 , const RuntimeMethod * method ) ;
// System.Array UnityEngine.AnimationClip::GetEventsInternal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeArray * AnimationClip_GetEventsInternal_m777F9D070F4C4F91554DDB1C2E06F044590CE9C3 ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , const RuntimeMethod * method ) ;
// System.Void UnityEngine.AnimationClip::SetEventsInternal(System.Array)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationClip_SetEventsInternal_m40054ECBDADC5E963060414DF2E5334F2A4ED33A ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , RuntimeArray * ___value0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.AnimationState::AddMixingTransform(UnityEngine.Transform,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationState_AddMixingTransform_m435853E2106E774F8F3E18F1B556ABFBE45D31C3 ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * __this , Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * ___mix0 , bool ___recursive1 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.TrackedReference::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void TrackedReference__ctor_m3F870F888D748E167296D3434305F6769CDB5B04 ( TrackedReference_tE93229EF7055CBB35B2A98DD2493947428D06107 * __this , const RuntimeMethod * method ) ;
// UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationClipPlayable::GetHandle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 AnimationClipPlayable_GetHandle_mB1B706B9ADB194766DC938C332469AC698AD0D9E ( AnimationClipPlayable_t6EF38F9EED94096D4793638AFC8D11D285B43183 * __this , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Playables.PlayableHandle::op_Equality(UnityEngine.Playables.PlayableHandle,UnityEngine.Playables.PlayableHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableHandle_op_Equality_mBA774AE123AF794A1EB55148206CDD52DAFA42DF ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___x0 , PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___y1 , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Animations.AnimationClipPlayable::Equals(UnityEngine.Animations.AnimationClipPlayable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationClipPlayable_Equals_m06BA3E1C3AE0CC205C8531CCF6596C99C8D927EE ( AnimationClipPlayable_t6EF38F9EED94096D4793638AFC8D11D285B43183 * __this , AnimationClipPlayable_t6EF38F9EED94096D4793638AFC8D11D285B43183 ___other0 , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Playables.PlayableHandle::IsValid()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool PlayableHandle_IsValid_mDA0A998EA6E2442C5F3B6CDFAF07EBA9A6873059 ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * __this , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationLayerMixerPlayable>()
inline bool PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371_mC3942EB4B00EAC10035AA7EBE23CA679C8790D20 ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * __this , const RuntimeMethod * method )
{
return ( ( bool ( * ) ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * , const RuntimeMethod * ) ) PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371_mC3942EB4B00EAC10035AA7EBE23CA679C8790D20_gshared ) ( __this , method ) ;
}
// System.Void System.InvalidCastException::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InvalidCastException__ctor_m3795145150387C6C362DA693613505C604AB8812 ( InvalidCastException_t91DF9E7D7FCCDA6C562CB4A9A18903E016680FDA * __this , String_t * ___message0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationLayerMixerPlayable__ctor_mA2156DFDEA435F14446528098837ED3FF6B7147C ( AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371 * __this , PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___handle0 , const RuntimeMethod * method ) ;
// UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationLayerMixerPlayable::GetHandle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 AnimationLayerMixerPlayable_GetHandle_mD4159505D29B17D507599ED6FA3BEC1370691DB8 ( AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371 * __this , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Animations.AnimationLayerMixerPlayable::Equals(UnityEngine.Animations.AnimationLayerMixerPlayable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationLayerMixerPlayable_Equals_m0A6A86FEDCE98E63B84BD01D0D362D03EA733E59 ( AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371 * __this , AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371 ___other0 , const RuntimeMethod * method ) ;
// UnityEngine.Playables.PlayableHandle UnityEngine.Playables.PlayableHandle::get_Null()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 PlayableHandle_get_Null_m09DE585EF795EFA2811950173C80F4FA24CBAAD1 ( const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationMixerPlayable>()
inline bool PlayableHandle_IsPlayableOfType_TisAnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A_m172B8D6DA48AD49F0740833F7D18CD468B072E5E ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * __this , const RuntimeMethod * method )
{
return ( ( bool ( * ) ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * , const RuntimeMethod * ) ) PlayableHandle_IsPlayableOfType_TisAnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A_m172B8D6DA48AD49F0740833F7D18CD468B072E5E_gshared ) ( __this , method ) ;
}
// System.Void UnityEngine.Animations.AnimationMixerPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationMixerPlayable__ctor_mD446E3257F803A3D4C04D394A75AA5376533CF43 ( AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A * __this , PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___handle0 , const RuntimeMethod * method ) ;
// UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMixerPlayable::GetHandle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 AnimationMixerPlayable_GetHandle_mC5939239D7C47C6E0FF4EC72021EE793863BC567 ( AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A * __this , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Animations.AnimationMixerPlayable::Equals(UnityEngine.Animations.AnimationMixerPlayable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationMixerPlayable_Equals_m7CB1B61B74A6BE00A35AD072490F07D4C7A17B0F ( AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A * __this , AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A ___other0 , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationMotionXToDeltaPlayable>()
inline bool PlayableHandle_IsPlayableOfType_TisAnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC_mCC63F3E0D55A21A9E56D80D26150AD2B78C6EC50 ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * __this , const RuntimeMethod * method )
{
return ( ( bool ( * ) ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * , const RuntimeMethod * ) ) PlayableHandle_IsPlayableOfType_TisAnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC_mCC63F3E0D55A21A9E56D80D26150AD2B78C6EC50_gshared ) ( __this , method ) ;
}
// System.Void UnityEngine.Animations.AnimationMotionXToDeltaPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationMotionXToDeltaPlayable__ctor_mC51D5F76DD0CE29B305932303A4A5AA42ACCD9E6 ( AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC * __this , PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___handle0 , const RuntimeMethod * method ) ;
// UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMotionXToDeltaPlayable::GetHandle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 AnimationMotionXToDeltaPlayable_GetHandle_mE36F0671962333EAF5B434A062930D9E76A79076 ( AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC * __this , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Animations.AnimationMotionXToDeltaPlayable::Equals(UnityEngine.Animations.AnimationMotionXToDeltaPlayable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationMotionXToDeltaPlayable_Equals_m53B4AAB54D7F3633C3954056F8C334BB8B7D590E ( AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC * __this , AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC ___other0 , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationOffsetPlayable>()
inline bool PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E_mF434E44E279E1DBD0887921B38A5C57812B1371A ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * __this , const RuntimeMethod * method )
{
return ( ( bool ( * ) ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * , const RuntimeMethod * ) ) PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E_mF434E44E279E1DBD0887921B38A5C57812B1371A_gshared ) ( __this , method ) ;
}
// System.Void UnityEngine.Animations.AnimationOffsetPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationOffsetPlayable__ctor_m380B4761BE82E4684F82A18933DBBC79E3D5F607 ( AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E * __this , PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___handle0 , const RuntimeMethod * method ) ;
// UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationOffsetPlayable::GetHandle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 AnimationOffsetPlayable_GetHandle_m5213878A6D7F29801F74CD3A8B866D444793665E ( AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E * __this , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Animations.AnimationOffsetPlayable::Equals(UnityEngine.Animations.AnimationOffsetPlayable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationOffsetPlayable_Equals_m30B207FC6287EABF6FC1FDA47784322A3ABB98DF ( AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E * __this , AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E ___other0 , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationPosePlayable>()
inline bool PlayableHandle_IsPlayableOfType_TisAnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07_m35A103AAF8E80E7C007214546C71B4E90901C2A2 ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * __this , const RuntimeMethod * method )
{
return ( ( bool ( * ) ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * , const RuntimeMethod * ) ) PlayableHandle_IsPlayableOfType_TisAnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07_m35A103AAF8E80E7C007214546C71B4E90901C2A2_gshared ) ( __this , method ) ;
}
// System.Void UnityEngine.Animations.AnimationPosePlayable::.ctor(UnityEngine.Playables.PlayableHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationPosePlayable__ctor_mF02468DCD2C8C0226C89C4DF90454DD9D230595D ( AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07 * __this , PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___handle0 , const RuntimeMethod * method ) ;
// UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationPosePlayable::GetHandle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 AnimationPosePlayable_GetHandle_m9D856E83755A447ABCD6C0D8FE011AFF659A016E ( AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07 * __this , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Animations.AnimationPosePlayable::Equals(UnityEngine.Animations.AnimationPosePlayable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationPosePlayable_Equals_m4417430115DCF9B39D3E4B64424120CE7E555961 ( AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07 * __this , AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07 ___other0 , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationRemoveScalePlayable>()
inline bool PlayableHandle_IsPlayableOfType_TisAnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B_m1E16540EE6283270E3DE85D46C3BE1F8B85E73C2 ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * __this , const RuntimeMethod * method )
{
return ( ( bool ( * ) ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * , const RuntimeMethod * ) ) PlayableHandle_IsPlayableOfType_TisAnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B_m1E16540EE6283270E3DE85D46C3BE1F8B85E73C2_gshared ) ( __this , method ) ;
}
// System.Void UnityEngine.Animations.AnimationRemoveScalePlayable::.ctor(UnityEngine.Playables.PlayableHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationRemoveScalePlayable__ctor_mB06216973E6B635E7F4A3C8E372E5F7E89D327E1 ( AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B * __this , PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___handle0 , const RuntimeMethod * method ) ;
// UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationRemoveScalePlayable::GetHandle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 AnimationRemoveScalePlayable_GetHandle_mA5063F10E01C8546F88E9ABE07B71373BF290EED ( AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B * __this , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Animations.AnimationRemoveScalePlayable::Equals(UnityEngine.Animations.AnimationRemoveScalePlayable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationRemoveScalePlayable_Equals_m58B139243E3B27CE86CA4CC470895BF719CD9BAD ( AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B * __this , AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B ___other0 , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimationScriptPlayable>()
inline bool PlayableHandle_IsPlayableOfType_TisAnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E_m1767ADED196AAA8B4D6FBB9313003E33A967E799 ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * __this , const RuntimeMethod * method )
{
return ( ( bool ( * ) ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * , const RuntimeMethod * ) ) PlayableHandle_IsPlayableOfType_TisAnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E_m1767ADED196AAA8B4D6FBB9313003E33A967E799_gshared ) ( __this , method ) ;
}
// System.Void UnityEngine.Animations.AnimationScriptPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationScriptPlayable__ctor_mDA5EA55852F0A1079954B2DCB90398C4D7FFC412 ( AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E * __this , PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___handle0 , const RuntimeMethod * method ) ;
// UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationScriptPlayable::GetHandle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 AnimationScriptPlayable_GetHandle_m661730E4C17F10A8D3C46492A9AD1D61EF0F4315 ( AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E * __this , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Animations.AnimationScriptPlayable::Equals(UnityEngine.Animations.AnimationScriptPlayable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationScriptPlayable_Equals_m4995D1AD353F43FE3FA854A8384601F58156E69E ( AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E * __this , AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E ___other0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animations.AnimatorControllerPlayable::SetHandle(UnityEngine.Playables.PlayableHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimatorControllerPlayable_SetHandle_m2CAE8DABC4B19AB6BD90249D0D7FC7A9E07C3A96 ( AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B * __this , PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___handle0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animations.AnimatorControllerPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimatorControllerPlayable__ctor_m739B1BFC592B6C160410141057F1B2BA1B971897 ( AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B * __this , PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___handle0 , const RuntimeMethod * method ) ;
// UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimatorControllerPlayable::GetHandle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 AnimatorControllerPlayable_GetHandle_mB83731910E1534BECA36F64BA22AA68A71D08CA8 ( AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B * __this , const RuntimeMethod * method ) ;
// System.Void System.InvalidOperationException::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void InvalidOperationException__ctor_m72027D5F1D513C25C05137E203EEED8FD8297706 ( InvalidOperationException_t0530E734D823F78310CAFAFA424CA5164D93A1F1 * __this , String_t * ___message0 , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Playables.PlayableHandle::IsPlayableOfType<UnityEngine.Animations.AnimatorControllerPlayable>()
inline bool PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B_mC6A8CB67F39B0B39BF77ED6177B3C2DF1BC91533 ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * __this , const RuntimeMethod * method )
{
return ( ( bool ( * ) ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * , const RuntimeMethod * ) ) PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B_mC6A8CB67F39B0B39BF77ED6177B3C2DF1BC91533_gshared ) ( __this , method ) ;
}
// System.Boolean UnityEngine.Animations.AnimatorControllerPlayable::Equals(UnityEngine.Animations.AnimatorControllerPlayable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimatorControllerPlayable_Equals_m04685CCA5A5FC388A0387D3453A677C0CB47D173 ( AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B * __this , AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B ___other0 , const RuntimeMethod * method ) ;
// System.Single UnityEngine.Animator::GetFloatString(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_GetFloatString_mB1518F1964EE15625814C558BB3565330491F3C2 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , const RuntimeMethod * method ) ;
// System.Single UnityEngine.Animator::GetFloatID(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_GetFloatID_m651CA5557BCABC522FAC92CF89CFE39240E82BD8 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::SetFloatString(System.String,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetFloatString_mE425F554C50682E41D362D7593B3B069609B7091 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , float ___value1 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::SetFloatStringDamp(System.String,System.Single,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetFloatStringDamp_m2DFC0ED89DB0DBF202DF6A1A20D6A91CA6C20B70 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , float ___value1 , float ___dampTime2 , float ___deltaTime3 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::SetFloatID(System.Int32,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetFloatID_mC8049D4DC5D19929FF51172902E35D496F9EB805 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , float ___value1 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::SetFloatIDDamp(System.Int32,System.Single,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetFloatIDDamp_m8AA9834CFFE57CC417688157BD10A22312FA2C2F ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , float ___value1 , float ___dampTime2 , float ___deltaTime3 , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Animator::GetBoolString(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_GetBoolString_m8A5CDC7098636F88CA4DADCA80CCBAAFABECE8EC ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Animator::GetBoolID(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_GetBoolID_m69B15F09CC6076D1778A729FD2CF360C30666C1E ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::SetBoolString(System.String,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetBoolString_mA61F1A44D13EF82A7C2CAF466EBA81E65D054D46 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , bool ___value1 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::SetBoolID(System.Int32,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetBoolID_m03BC09B1F267F9B07FF9F8EDDBAA4D0AA8D61EF0 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , bool ___value1 , const RuntimeMethod * method ) ;
// System.Int32 UnityEngine.Animator::GetIntegerString(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Animator_GetIntegerString_m2A45CD7EA21DBC7A1EA8DA26BE132E00925DC0D3 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , const RuntimeMethod * method ) ;
// System.Int32 UnityEngine.Animator::GetIntegerID(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Animator_GetIntegerID_m7BE46FDFA31412B2F0F604989D1074381158ACF8 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::SetIntegerString(System.String,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetIntegerString_m6D069E7F310547EA883ABC2D72BA41C3CDA6B1C4 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , int32_t ___value1 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::SetIntegerID(System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetIntegerID_mF9CF13102019C3714F927B3827EEF4473C0AB5BA ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , int32_t ___value1 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::SetTriggerString(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetTriggerString_m77CE57996467D0C973FA2D0CB4DF87BD062C8A1E ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::SetTriggerID(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetTriggerID_mD08597B567A91FC132350A343E69A084EC958040 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::ResetTriggerString(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_ResetTriggerString_m31B233F948D7551D220FEDA56B002E6724B89851 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::ResetTriggerID(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_ResetTriggerID_m2E7AD9D9943EC2B4CF5D571197DC84D64F4DDEEB ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Animator::IsParameterControlledByCurveString(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_IsParameterControlledByCurveString_m47670461F4728B925592D4054D331E636F1CBD40 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Animator::IsParameterControlledByCurveID(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_IsParameterControlledByCurveID_mBA13406D9BC43297A366EB83E1BA4A3F906E3A16 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::get_deltaPosition_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_get_deltaPosition_Injected_mB3C1937C55150A4E113BB2D8D6FEC323268C7BBA ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::get_deltaRotation_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_get_deltaRotation_Injected_mC688777CD9ACA48B55E760856F0B653047238F08 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___ret0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::get_velocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_get_velocity_Injected_m48D33C181B2B87A5CCAA25FEC5D70F97C547996B ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::get_angularVelocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_get_angularVelocity_Injected_m24880936B97814434A5742D4063C88651838D9DF ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::get_rootPosition_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_get_rootPosition_Injected_m37A98F61D180A4C6136664A85A930D91507774C7 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::set_rootPosition_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_rootPosition_Injected_m22D0A61CA143C2F980EF1C8256CF566BBA5E8F0D ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::get_rootRotation_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_get_rootRotation_Injected_mD1D15DA26C4949050CE7F7B314F1F0D4F41D400D ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___ret0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::set_rootRotation_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_rootRotation_Injected_m5D8A4B89E2E5BDFB91A3F6AB097B8C60BC037D9A ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___value0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::CheckIfInIKPass()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_CheckIfInIKPass_mD5AD9B7BD27B551BD8EA8EA13384237A4DC02E10 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method ) ;
// UnityEngine.Vector3 UnityEngine.Animator::get_bodyPositionInternal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Animator_get_bodyPositionInternal_mCF2F9CCE09284EE6919E6D7BBCD16A22B82196DD ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::set_bodyPositionInternal(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_bodyPositionInternal_m4C64A42A3636EF434302F92E6B801E2715FC0230 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::get_bodyPositionInternal_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_get_bodyPositionInternal_Injected_m2B436C16A410688B8907F11AD22B92772AD8DE58 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::set_bodyPositionInternal_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_bodyPositionInternal_Injected_mA6D0FEB76F7F2126AA8DA760B1C87905E2DC3FA8 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0 , const RuntimeMethod * method ) ;
// UnityEngine.Quaternion UnityEngine.Animator::get_bodyRotationInternal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 Animator_get_bodyRotationInternal_mC5410345EC3CEB0F28CE018307B8B4F40F3C7751 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::set_bodyRotationInternal(UnityEngine.Quaternion)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_bodyRotationInternal_mEFA1CD332553A417FCAE2ED56F1178F64E6515D3 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___value0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::get_bodyRotationInternal_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_get_bodyRotationInternal_Injected_m6A49C5393DDAE53924C5C81D83B21B24C72B7216 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___ret0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::set_bodyRotationInternal_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_bodyRotationInternal_Injected_m0FBF45C6C1AB5D6483A31DC5D2200864AD7D9F8E ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___value0 , const RuntimeMethod * method ) ;
// UnityEngine.Vector3 UnityEngine.Animator::GetGoalPosition(UnityEngine.AvatarIKGoal)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Animator_GetGoalPosition_m106F8E21B06DA2464698EE75485FAD053DD0BE4E ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::GetGoalPosition_Injected(UnityEngine.AvatarIKGoal,UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_GetGoalPosition_Injected_mE542057F582AB3FD1301E9F2940BE2B3607A2DF4 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret1 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::SetGoalPosition(UnityEngine.AvatarIKGoal,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetGoalPosition_m27E296D914F30F2C0BAE57149A4B7E430959E61F ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___goalPosition1 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::SetGoalPosition_Injected(UnityEngine.AvatarIKGoal,UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetGoalPosition_Injected_m3FCA5A1E8B603902FDEC306CF4324BC4551D3737 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___goalPosition1 , const RuntimeMethod * method ) ;
// UnityEngine.Quaternion UnityEngine.Animator::GetGoalRotation(UnityEngine.AvatarIKGoal)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 Animator_GetGoalRotation_m741B3B9895B02D6147D05854D3930931BA195E4C ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::GetGoalRotation_Injected(UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_GetGoalRotation_Injected_m4011F9579BE99CDC1BEBAF4280EB5F5472A109DC ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___ret1 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::SetGoalRotation(UnityEngine.AvatarIKGoal,UnityEngine.Quaternion)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetGoalRotation_mEF3F4FDFC5C77775B3DF86C1D2A213AA2FCEA465 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___goalRotation1 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::SetGoalRotation_Injected(UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetGoalRotation_Injected_m37692B68D8CC4D92559553F9AAE52D714C4699A9 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___goalRotation1 , const RuntimeMethod * method ) ;
// System.Single UnityEngine.Animator::GetGoalWeightPosition(UnityEngine.AvatarIKGoal)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_GetGoalWeightPosition_m4888D7926BB35DAD60197FA1BC613EAB87D254BE ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::SetGoalWeightPosition(UnityEngine.AvatarIKGoal,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetGoalWeightPosition_m890B8E9CCFF48C094B5E34EE35CC105567F83481 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , float ___value1 , const RuntimeMethod * method ) ;
// System.Single UnityEngine.Animator::GetGoalWeightRotation(UnityEngine.AvatarIKGoal)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_GetGoalWeightRotation_m3BB804D79095653CD1F63D0D114930C0A01C2157 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::SetGoalWeightRotation(UnityEngine.AvatarIKGoal,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetGoalWeightRotation_mC32F9430FA93AD28AC309F724398A1CAAEF88904 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , float ___value1 , const RuntimeMethod * method ) ;
// UnityEngine.Vector3 UnityEngine.Animator::GetHintPosition(UnityEngine.AvatarIKHint)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Animator_GetHintPosition_m93D6D38CEDCC44A7B80482E0F9D581A73FE27270 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___hint0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::GetHintPosition_Injected(UnityEngine.AvatarIKHint,UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_GetHintPosition_Injected_mBE63368CFFFA9F9D54CD0917B6FBB5CB28FD0CA5 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___hint0 , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret1 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::SetHintPosition(UnityEngine.AvatarIKHint,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetHintPosition_m79B9695B2348B5B3C6A6DC2CE81C08D7DF8D4C7E ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___hint0 , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___hintPosition1 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::SetHintPosition_Injected(UnityEngine.AvatarIKHint,UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetHintPosition_Injected_m15557B68009F083A23C3DA250E7BCAFF3804C064 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___hint0 , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___hintPosition1 , const RuntimeMethod * method ) ;
// System.Single UnityEngine.Animator::GetHintWeightPosition(UnityEngine.AvatarIKHint)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_GetHintWeightPosition_m10A180D6957586E77C2A05D49365DB65C542A9F3 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___hint0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::SetHintWeightPosition(UnityEngine.AvatarIKHint,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetHintWeightPosition_m9A39FA8AB2D028F3E242387D85554D7D8720CD00 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___hint0 , float ___value1 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::SetLookAtPositionInternal(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetLookAtPositionInternal_mD621D4C229D132ECD57B1D9F90783A16FEBA5A84 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___lookAtPosition0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::SetLookAtPositionInternal_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetLookAtPositionInternal_Injected_mE43763E88F5BEA74AE47D478B1137A48090A38DB ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___lookAtPosition0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::SetLookAtWeightInternal(System.Single,System.Single,System.Single,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetLookAtWeightInternal_mFE3EA212AD2159F6A66BF80D30385227E836A4BE ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , float ___weight0 , float ___bodyWeight1 , float ___headWeight2 , float ___eyesWeight3 , float ___clampWeight4 , const RuntimeMethod * method ) ;
// System.Int32 UnityEngine.HumanTrait::GetBoneIndexFromMono(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t HumanTrait_GetBoneIndexFromMono_mEE030DE71CE19611BB3CC881799CCF3828D0928E ( int32_t ___humanId0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::SetBoneLocalRotationInternal(System.Int32,UnityEngine.Quaternion)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetBoneLocalRotationInternal_m608EB22856A73BDE07A3B75A43D235637C1078CB ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___humanBoneId0 , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___rotation1 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::SetBoneLocalRotationInternal_Injected(System.Int32,UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetBoneLocalRotationInternal_Injected_m8EC895FF336BF559BDC47AFCDABD457750DD0DF3 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___humanBoneId0 , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___rotation1 , const RuntimeMethod * method ) ;
// System.Type System.Type::GetTypeFromHandle(System.RuntimeTypeHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Type_t * Type_GetTypeFromHandle_m9DC58ADF0512987012A8A016FB64B068F3B1AFF6 ( RuntimeTypeHandle_t7B542280A22F0EC4EAC2061C29178845847A8B2D ___handle0 , const RuntimeMethod * method ) ;
// UnityEngine.ScriptableObject[] UnityEngine.Animator::InternalGetBehavioursByKey(System.Int32,System.Int32,System.Type)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ScriptableObjectU5BU5D_t741850250F9CBD2D71480094B194D61DEC247739 * Animator_InternalGetBehavioursByKey_m52F3AE2E7511170953E268CA9B52B47F4A25F133 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___fullPathHash0 , int32_t ___layerIndex1 , Type_t * ___type2 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::GetAnimatorStateInfo(System.Int32,UnityEngine.StateInfoIndex,UnityEngine.AnimatorStateInfo&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_GetAnimatorStateInfo_mBDC199173734AF60218E4727E74F689180BC8D8B ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___layerIndex0 , int32_t ___stateInfoIndex1 , AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 * ___info2 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::GetAnimatorTransitionInfo(System.Int32,UnityEngine.AnimatorTransitionInfo&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_GetAnimatorTransitionInfo_m729E8495EC0CEC63E0968BDCFC92D72392589F48 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___layerIndex0 , AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B * ___info1 , const RuntimeMethod * method ) ;
// System.Int32 UnityEngine.Animator::GetAnimatorClipInfoCount(System.Int32,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Animator_GetAnimatorClipInfoCount_m0C22B3029680BA11CA78809ECCB8AED1249D8D8E ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___layerIndex0 , bool ___current1 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::GetAnimatorClipInfoInternal(System.Int32,System.Boolean,System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_GetAnimatorClipInfoInternal_mD1DD5AC22F4A108D72E26E9CBCCC4FF8379E757E ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___layerIndex0 , bool ___isCurrent1 , RuntimeObject * ___clips2 , const RuntimeMethod * method ) ;
// UnityEngine.AnimatorControllerParameter[] UnityEngine.Animator::get_parameters()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimatorControllerParameterU5BU5D_t7B886A2A1648ECF218447ED1DE8D241652F863FD * Animator_get_parameters_m1BD5F40B26D17498C0DD24E7720A2788953542FA ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method ) ;
// System.String System.String::Concat(System.Object,System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t * String_Concat_mBB19C73816BDD1C3519F248E1ADC8E11A6FDB495 ( RuntimeObject * ___arg00 , RuntimeObject * ___arg11 , const RuntimeMethod * method ) ;
// System.Void System.IndexOutOfRangeException::.ctor(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void IndexOutOfRangeException__ctor_mCCE2EFF47A0ACB4B2636F63140F94FCEA71A9BCA ( IndexOutOfRangeException_tEC7665FC66525AB6A6916A7EB505E5591683F0CF * __this , String_t * ___message0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::get_pivotPosition_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_get_pivotPosition_Injected_mB1F3E5A4C30ACA150523947ADE54820B5AA03C68 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::MatchTarget_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.MatchTargetWeightMask&,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_MatchTarget_Injected_m07028D8BD6DF22DC75C55B07CC08E7579611A6AA ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___matchPosition0 , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___matchRotation1 , int32_t ___targetBodyPart2 , MatchTargetWeightMask_tD0E4BC703C9314CF1F7EA5AAFA1826D1133CFF9B * ___weightMask3 , float ___startNormalizedTime4 , float ___targetNormalizedTime5 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::MatchTarget(UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.MatchTargetWeightMask,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_MatchTarget_m503525DC32BF7379C617C7D25C6A32B7FD91A785 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___matchPosition0 , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___matchRotation1 , int32_t ___targetBodyPart2 , MatchTargetWeightMask_tD0E4BC703C9314CF1F7EA5AAFA1826D1133CFF9B ___weightMask3 , float ___startNormalizedTime4 , float ___targetNormalizedTime5 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::InterruptMatchTarget(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_InterruptMatchTarget_mDACB5CE4A57F0B22117DAD8A86825F508F033209 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , bool ___completeMatch0 , const RuntimeMethod * method ) ;
// System.Int32 UnityEngine.Animator::StringToHash(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Animator_StringToHash_m80E4CCCB84AAD032A5D84EF5832B7F35C1E5AE3F ( String_t * ___name0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single,System.Int32,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_mEB4506D9054E5FD7EA0CC8C55467C1263866F062 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___stateHashName0 , float ___fixedTransitionDuration1 , int32_t ___layer2 , float ___fixedTimeOffset3 , float ___normalizedTransitionTime4 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::CrossFade(System.String,System.Single,System.Int32,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_CrossFade_mD8D1644B1A474D3B6A0C80EE9457EB1A6CC9A13C ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___stateName0 , float ___normalizedTransitionDuration1 , int32_t ___layer2 , float ___normalizedTimeOffset3 , float ___normalizedTransitionTime4 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_CrossFade_m7EA2465E0FFFEF1989F0F7286B6EB09FC0D8BD08 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___stateHashName0 , float ___normalizedTransitionDuration1 , int32_t ___layer2 , float ___normalizedTimeOffset3 , float ___normalizedTransitionTime4 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::PlayInFixedTime(System.String,System.Int32,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_PlayInFixedTime_m3F342CB712406BE5FCB6713CF138487FAB29903E ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___stateName0 , int32_t ___layer1 , float ___fixedTime2 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::PlayInFixedTime(System.Int32,System.Int32,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_PlayInFixedTime_m865434CF725839D134EBD716DD4A4A9D0508F605 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___stateNameHash0 , int32_t ___layer1 , float ___fixedTime2 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::Play(System.String,System.Int32,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_Play_m1942D7FB37F84959D2C6A859E11F70791E95FA50 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___stateName0 , int32_t ___layer1 , float ___normalizedTime2 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::Play(System.Int32,System.Int32,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_Play_m20B525F785DA59888E645125DB2DDC071E924F3E ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___stateNameHash0 , int32_t ___layer1 , float ___normalizedTime2 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::get_targetPosition_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_get_targetPosition_Injected_m26226EA598D61D35ABB8FDEBEA502C761C59202E ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::get_targetRotation_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_get_targetRotation_Injected_mE10A5B0C9C14F9E3D9613052B36C7E105054A04F ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___ret0 , const RuntimeMethod * method ) ;
// UnityEngine.Transform UnityEngine.Animator::GetBoneTransformInternal(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * Animator_GetBoneTransformInternal_mC33B048536349D354D9FE17D46377B8E467599E5 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___humanBoneId0 , const RuntimeMethod * method ) ;
// System.Single UnityEngine.Animator::GetRecorderStartTime()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_GetRecorderStartTime_m841DBA0E0108A11BB3FB8650AC3599CFB20A5C20 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method ) ;
// System.Single UnityEngine.Animator::GetRecorderStopTime()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_GetRecorderStopTime_m94ED7A05A5DD6FC9468753E8B763966743EF3D02 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::GetCurrentGraph(UnityEngine.Playables.PlayableGraph&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_GetCurrentGraph_mC84D76AF70D99C6151BE20F76FAB9840E39FD77D ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , PlayableGraph_tEC38BBCA59BDD496F75037F220984D41339AB8BA * ___graph0 , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Animator::get_logWarnings()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_get_logWarnings_mE755494196C56C22909C97125F48EC6A7CFED617 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method ) ;
// System.Boolean UnityEngine.Animator::IsInIKPass()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_IsInIKPass_m464BA0915D3FF398D1356A65187DACD74633D973 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Debug::LogWarning(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Debug_LogWarning_m37338644DC81F640CCDFEAE35A223F0E965F0568 ( RuntimeObject * ___message0 , const RuntimeMethod * method ) ;
// System.Void UnityEngine.Animator::Rebind(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_Rebind_m34E593057D8424474C06FDEF6BDF0130E659EA5A ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , bool ___writeDefaultValues0 , const RuntimeMethod * method ) ;
// System.Boolean System.String::op_Equality(System.String,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool String_op_Equality_m139F0E4195AE2F856019E63B241F36F016997FCE ( String_t * ___a0 , String_t * ___b1 , const RuntimeMethod * method ) ;
// System.String UnityEngine.AnimatorControllerParameter::get_name()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t * AnimatorControllerParameter_get_name_mBC6037CF46E647026CF3AD51E76B4003A181EB60 ( AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 * __this , const RuntimeMethod * method ) ;
// System.Void UnityEngine.AnimatorOverrideController/OnOverrideControllerDirtyCallback::Invoke()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void OnOverrideControllerDirtyCallback_Invoke_m002CFC2CE3C42A058380BE98F015E654D5F9F177 ( OnOverrideControllerDirtyCallback_t73560E6E30067C09BC58A15F9D2726051B077E2E * __this , const RuntimeMethod * method ) ;
2026-01-13 18:35:26 +08:00
// System.Int32 UnityEngine.AnimatorStateInfo::get_fullPathHash()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t AnimatorStateInfo_get_fullPathHash_m2865A5467A1201025DAD3E58E420D0870CDF90C2 ( AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 * __this , const RuntimeMethod * method ) ;
// System.Single UnityEngine.AnimatorStateInfo::get_normalizedTime()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float AnimatorStateInfo_get_normalizedTime_m3AB6A2DB592BB9CA0B9A4EF8A382C4DF3F5F6BBD ( AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 * __this , const RuntimeMethod * method ) ;
// System.Int32 UnityEngine.AnimatorTransitionInfo::get_fullPathHash()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t AnimatorTransitionInfo_get_fullPathHash_mCB00E82B499A9F4084FEFFE8757F352541EA055E ( AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B * __this , const RuntimeMethod * method ) ;
2025-09-22 17:27:49 +08:00
// System.Void UnityEngine.Object::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Object__ctor_m091EBAEBC7919B0391ABDAFB7389ADC12206525B ( Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * __this , const RuntimeMethod * method ) ;
// System.Void UnityEngine.ScriptableObject::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void ScriptableObject__ctor_m6E2B3821A4A361556FC12E9B1C71E1D5DC002C5B ( ScriptableObject_tAB015486CEAB714DA0D5C1BA389B84FB90427734 * __this , const RuntimeMethod * method ) ;
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
// UnityEngine.AnimationClip UnityEngine.Animation::get_clip()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * Animation_get_clip_m7E1F846B79C143FC538A143503B0BF025560F02F ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , const RuntimeMethod * method )
{
typedef AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ( * Animation_get_clip_m7E1F846B79C143FC538A143503B0BF025560F02F_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * ) ;
static Animation_get_clip_m7E1F846B79C143FC538A143503B0BF025560F02F_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_get_clip_m7E1F846B79C143FC538A143503B0BF025560F02F_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::get_clip() " ) ;
AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.Animation::set_clip(UnityEngine.AnimationClip)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_set_clip_m06FE7EA35E27FC7797B271B7F3CB30B8A668E8AF ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ___value0 , const RuntimeMethod * method )
{
typedef void ( * Animation_set_clip_m06FE7EA35E27FC7797B271B7F3CB30B8A668E8AF_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * , AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ) ;
static Animation_set_clip_m06FE7EA35E27FC7797B271B7F3CB30B8A668E8AF_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_set_clip_m06FE7EA35E27FC7797B271B7F3CB30B8A668E8AF_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::set_clip(UnityEngine.AnimationClip) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Boolean UnityEngine.Animation::get_playAutomatically()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animation_get_playAutomatically_m610636CAC8FE5ED11625AF1296FC40F5B56FA85E ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , const RuntimeMethod * method )
{
typedef bool ( * Animation_get_playAutomatically_m610636CAC8FE5ED11625AF1296FC40F5B56FA85E_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * ) ;
static Animation_get_playAutomatically_m610636CAC8FE5ED11625AF1296FC40F5B56FA85E_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_get_playAutomatically_m610636CAC8FE5ED11625AF1296FC40F5B56FA85E_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::get_playAutomatically() " ) ;
bool retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.Animation::set_playAutomatically(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_set_playAutomatically_mCDD868E1071E64C036871FF4E842FB982B3FD780 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , bool ___value0 , const RuntimeMethod * method )
{
typedef void ( * Animation_set_playAutomatically_mCDD868E1071E64C036871FF4E842FB982B3FD780_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * , bool ) ;
static Animation_set_playAutomatically_mCDD868E1071E64C036871FF4E842FB982B3FD780_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_set_playAutomatically_mCDD868E1071E64C036871FF4E842FB982B3FD780_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::set_playAutomatically(System.Boolean) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// UnityEngine.WrapMode UnityEngine.Animation::get_wrapMode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Animation_get_wrapMode_mEF788CA2DB020A082719E93F29BC4B297E7889CD ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , const RuntimeMethod * method )
{
typedef int32_t ( * Animation_get_wrapMode_mEF788CA2DB020A082719E93F29BC4B297E7889CD_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * ) ;
static Animation_get_wrapMode_mEF788CA2DB020A082719E93F29BC4B297E7889CD_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_get_wrapMode_mEF788CA2DB020A082719E93F29BC4B297E7889CD_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::get_wrapMode() " ) ;
int32_t retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.Animation::set_wrapMode(UnityEngine.WrapMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_set_wrapMode_mA415B14FC56EE193C1C59CFAD02B2BA0F9549F48 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , int32_t ___value0 , const RuntimeMethod * method )
{
typedef void ( * Animation_set_wrapMode_mA415B14FC56EE193C1C59CFAD02B2BA0F9549F48_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * , int32_t ) ;
static Animation_set_wrapMode_mA415B14FC56EE193C1C59CFAD02B2BA0F9549F48_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_set_wrapMode_mA415B14FC56EE193C1C59CFAD02B2BA0F9549F48_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::set_wrapMode(UnityEngine.WrapMode) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Void UnityEngine.Animation::Stop()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_Stop_mDEEBC36F3D8E57380C0161D8A744AE7019282B36 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , const RuntimeMethod * method )
{
{
Animation_INTERNAL_CALL_Stop_mB618F3753B63E9FF2CB6A664E4AF849F95964A66 ( __this , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animation::INTERNAL_CALL_Stop(UnityEngine.Animation)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_INTERNAL_CALL_Stop_mB618F3753B63E9FF2CB6A664E4AF849F95964A66 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * ___self0 , const RuntimeMethod * method )
{
typedef void ( * Animation_INTERNAL_CALL_Stop_mB618F3753B63E9FF2CB6A664E4AF849F95964A66_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * ) ;
static Animation_INTERNAL_CALL_Stop_mB618F3753B63E9FF2CB6A664E4AF849F95964A66_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_INTERNAL_CALL_Stop_mB618F3753B63E9FF2CB6A664E4AF849F95964A66_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::INTERNAL_CALL_Stop(UnityEngine.Animation) " ) ;
_il2cpp_icall_func ( ___self0 ) ;
}
// System.Void UnityEngine.Animation::Stop(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_Stop_m91C96AFB0DE13B6B26A7A047D1B7B1A936CA0784 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___name0 , const RuntimeMethod * method )
{
{
String_t * L_0 = ___name0 ;
Animation_Internal_StopByName_m63247E1BE6C536F9E5A8014E83C082F0C23C365B ( __this , L_0 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animation::Internal_StopByName(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_Internal_StopByName_m63247E1BE6C536F9E5A8014E83C082F0C23C365B ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___name0 , const RuntimeMethod * method )
{
typedef void ( * Animation_Internal_StopByName_m63247E1BE6C536F9E5A8014E83C082F0C23C365B_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * , String_t * ) ;
static Animation_Internal_StopByName_m63247E1BE6C536F9E5A8014E83C082F0C23C365B_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_Internal_StopByName_m63247E1BE6C536F9E5A8014E83C082F0C23C365B_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::Internal_StopByName(System.String) " ) ;
_il2cpp_icall_func ( __this , ___name0 ) ;
}
// System.Void UnityEngine.Animation::Rewind(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_Rewind_mC507D039CEFF4F256AB7535FBBF689DF33292084 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___name0 , const RuntimeMethod * method )
{
{
String_t * L_0 = ___name0 ;
Animation_Internal_RewindByName_m7FD1374BF8128B20B0960F2301505905A69EBF23 ( __this , L_0 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animation::Internal_RewindByName(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_Internal_RewindByName_m7FD1374BF8128B20B0960F2301505905A69EBF23 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___name0 , const RuntimeMethod * method )
{
typedef void ( * Animation_Internal_RewindByName_m7FD1374BF8128B20B0960F2301505905A69EBF23_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * , String_t * ) ;
static Animation_Internal_RewindByName_m7FD1374BF8128B20B0960F2301505905A69EBF23_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_Internal_RewindByName_m7FD1374BF8128B20B0960F2301505905A69EBF23_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::Internal_RewindByName(System.String) " ) ;
_il2cpp_icall_func ( __this , ___name0 ) ;
}
// System.Void UnityEngine.Animation::Rewind()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_Rewind_m5CF607FB602ECA56B225EAC9FFC80454638677BE ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , const RuntimeMethod * method )
{
{
Animation_INTERNAL_CALL_Rewind_m56A2EA451BA487CF3479F687F0939A01D46FFDD5 ( __this , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animation::INTERNAL_CALL_Rewind(UnityEngine.Animation)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_INTERNAL_CALL_Rewind_m56A2EA451BA487CF3479F687F0939A01D46FFDD5 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * ___self0 , const RuntimeMethod * method )
{
typedef void ( * Animation_INTERNAL_CALL_Rewind_m56A2EA451BA487CF3479F687F0939A01D46FFDD5_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * ) ;
static Animation_INTERNAL_CALL_Rewind_m56A2EA451BA487CF3479F687F0939A01D46FFDD5_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_INTERNAL_CALL_Rewind_m56A2EA451BA487CF3479F687F0939A01D46FFDD5_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::INTERNAL_CALL_Rewind(UnityEngine.Animation) " ) ;
_il2cpp_icall_func ( ___self0 ) ;
}
// System.Void UnityEngine.Animation::Sample()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_Sample_mACF20C888D7DB129968422C59DE081BCFCBFABEB ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , const RuntimeMethod * method )
{
{
Animation_INTERNAL_CALL_Sample_mC122990C5E1E96C6FFF1EC94DFB8DBF202937E40 ( __this , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animation::INTERNAL_CALL_Sample(UnityEngine.Animation)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_INTERNAL_CALL_Sample_mC122990C5E1E96C6FFF1EC94DFB8DBF202937E40 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * ___self0 , const RuntimeMethod * method )
{
typedef void ( * Animation_INTERNAL_CALL_Sample_mC122990C5E1E96C6FFF1EC94DFB8DBF202937E40_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * ) ;
static Animation_INTERNAL_CALL_Sample_mC122990C5E1E96C6FFF1EC94DFB8DBF202937E40_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_INTERNAL_CALL_Sample_mC122990C5E1E96C6FFF1EC94DFB8DBF202937E40_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::INTERNAL_CALL_Sample(UnityEngine.Animation) " ) ;
_il2cpp_icall_func ( ___self0 ) ;
}
// System.Boolean UnityEngine.Animation::get_isPlaying()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animation_get_isPlaying_m3091CFE1195B480F55212EE4128FF4452ACAC8AC ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , const RuntimeMethod * method )
{
typedef bool ( * Animation_get_isPlaying_m3091CFE1195B480F55212EE4128FF4452ACAC8AC_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * ) ;
static Animation_get_isPlaying_m3091CFE1195B480F55212EE4128FF4452ACAC8AC_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_get_isPlaying_m3091CFE1195B480F55212EE4128FF4452ACAC8AC_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::get_isPlaying() " ) ;
bool retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Boolean UnityEngine.Animation::IsPlaying(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animation_IsPlaying_m7E78EE738A3A1F0B2B0365171EFE2B55B1E421A0 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___name0 , const RuntimeMethod * method )
{
typedef bool ( * Animation_IsPlaying_m7E78EE738A3A1F0B2B0365171EFE2B55B1E421A0_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * , String_t * ) ;
static Animation_IsPlaying_m7E78EE738A3A1F0B2B0365171EFE2B55B1E421A0_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_IsPlaying_m7E78EE738A3A1F0B2B0365171EFE2B55B1E421A0_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::IsPlaying(System.String) " ) ;
bool retVal = _il2cpp_icall_func ( __this , ___name0 ) ;
return retVal ;
}
// UnityEngine.AnimationState UnityEngine.Animation::get_Item(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * Animation_get_Item_mA50F89B91D6170D6824B0B562790470586445AB9 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___name0 , const RuntimeMethod * method )
{
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * V_0 = NULL ;
{
String_t * L_0 = ___name0 ;
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * L_1 = Animation_GetState_mA9C3339C7F4E26737EED4E0509DA5214105FFA5C ( __this , L_0 , /*hidden argument*/ NULL ) ;
V_0 = L_1 ;
goto IL_000b ;
}
IL_000b :
{
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * L_2 = V_0 ;
return L_2 ;
}
}
// System.Boolean UnityEngine.Animation::Play()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animation_Play_mEC9F6C1F931E11D4D69043AD44CC71698B776A51 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , const RuntimeMethod * method )
{
int32_t V_0 = 0 ;
bool V_1 = false ;
{
V_0 = 0 ;
int32_t L_0 = V_0 ;
bool L_1 = Animation_Play_mD134EE8853844F098E4D1F3F734CBE4C47C9B8B4 ( __this , L_0 , /*hidden argument*/ NULL ) ;
V_1 = L_1 ;
goto IL_000d ;
}
IL_000d :
{
bool L_2 = V_1 ;
return L_2 ;
}
}
// System.Boolean UnityEngine.Animation::Play(UnityEngine.PlayMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animation_Play_mD134EE8853844F098E4D1F3F734CBE4C47C9B8B4 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , int32_t ___mode0 , const RuntimeMethod * method )
{
bool V_0 = false ;
{
int32_t L_0 = ___mode0 ;
bool L_1 = Animation_PlayDefaultAnimation_m406A78CA23531AF46EA6DEA35C436DB3CCB9CFE2 ( __this , L_0 , /*hidden argument*/ NULL ) ;
V_0 = L_1 ;
goto IL_000b ;
}
IL_000b :
{
bool L_2 = V_0 ;
return L_2 ;
}
}
// System.Boolean UnityEngine.Animation::Play(System.String,UnityEngine.PlayMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animation_Play_mE08973B841DBC7FAD198F1D2183CA7BA8AD3D331 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___animation0 , int32_t ___mode1 , const RuntimeMethod * method )
{
typedef bool ( * Animation_Play_mE08973B841DBC7FAD198F1D2183CA7BA8AD3D331_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * , String_t * , int32_t ) ;
static Animation_Play_mE08973B841DBC7FAD198F1D2183CA7BA8AD3D331_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_Play_mE08973B841DBC7FAD198F1D2183CA7BA8AD3D331_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::Play(System.String,UnityEngine.PlayMode) " ) ;
bool retVal = _il2cpp_icall_func ( __this , ___animation0 , ___mode1 ) ;
return retVal ;
}
// System.Boolean UnityEngine.Animation::Play(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animation_Play_m743CCCF04B64977460915D9E7007B0859BDF6AE9 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___animation0 , const RuntimeMethod * method )
{
int32_t V_0 = 0 ;
bool V_1 = false ;
{
V_0 = 0 ;
String_t * L_0 = ___animation0 ;
int32_t L_1 = V_0 ;
bool L_2 = Animation_Play_mE08973B841DBC7FAD198F1D2183CA7BA8AD3D331 ( __this , L_0 , L_1 , /*hidden argument*/ NULL ) ;
V_1 = L_2 ;
goto IL_000e ;
}
IL_000e :
{
bool L_3 = V_1 ;
return L_3 ;
}
}
// System.Void UnityEngine.Animation::CrossFade(System.String,System.Single,UnityEngine.PlayMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_CrossFade_mF596DAFB8AE061D03DA3CE7BEEE659CB8FB5D308 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___animation0 , float ___fadeLength1 , int32_t ___mode2 , const RuntimeMethod * method )
{
typedef void ( * Animation_CrossFade_mF596DAFB8AE061D03DA3CE7BEEE659CB8FB5D308_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * , String_t * , float , int32_t ) ;
static Animation_CrossFade_mF596DAFB8AE061D03DA3CE7BEEE659CB8FB5D308_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_CrossFade_mF596DAFB8AE061D03DA3CE7BEEE659CB8FB5D308_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::CrossFade(System.String,System.Single,UnityEngine.PlayMode) " ) ;
_il2cpp_icall_func ( __this , ___animation0 , ___fadeLength1 , ___mode2 ) ;
}
// System.Void UnityEngine.Animation::CrossFade(System.String,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_CrossFade_mC00AB685359B01B55AC9B096D73A83D9D21BEBF9 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___animation0 , float ___fadeLength1 , const RuntimeMethod * method )
{
int32_t V_0 = 0 ;
{
V_0 = 0 ;
String_t * L_0 = ___animation0 ;
float L_1 = ___fadeLength1 ;
int32_t L_2 = V_0 ;
Animation_CrossFade_mF596DAFB8AE061D03DA3CE7BEEE659CB8FB5D308 ( __this , L_0 , L_1 , L_2 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animation::CrossFade(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_CrossFade_m74707094D426BF239F6905EDE78D78A74D78FE38 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___animation0 , const RuntimeMethod * method )
{
int32_t V_0 = 0 ;
float V_1 = 0.0f ;
{
V_0 = 0 ;
V_1 = ( 0.3f ) ;
String_t * L_0 = ___animation0 ;
float L_1 = V_1 ;
int32_t L_2 = V_0 ;
Animation_CrossFade_mF596DAFB8AE061D03DA3CE7BEEE659CB8FB5D308 ( __this , L_0 , L_1 , L_2 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animation::Blend(System.String,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_Blend_mEC461952584EED1F4A121FF5DAD84C7C30A04698 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___animation0 , float ___targetWeight1 , float ___fadeLength2 , const RuntimeMethod * method )
{
typedef void ( * Animation_Blend_mEC461952584EED1F4A121FF5DAD84C7C30A04698_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * , String_t * , float , float ) ;
static Animation_Blend_mEC461952584EED1F4A121FF5DAD84C7C30A04698_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_Blend_mEC461952584EED1F4A121FF5DAD84C7C30A04698_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::Blend(System.String,System.Single,System.Single) " ) ;
_il2cpp_icall_func ( __this , ___animation0 , ___targetWeight1 , ___fadeLength2 ) ;
}
// System.Void UnityEngine.Animation::Blend(System.String,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_Blend_mFACB2256AA87D83B9BF295F2FD76B1F4473B8BB8 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___animation0 , float ___targetWeight1 , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
{
V_0 = ( 0.3f ) ;
String_t * L_0 = ___animation0 ;
float L_1 = ___targetWeight1 ;
float L_2 = V_0 ;
Animation_Blend_mEC461952584EED1F4A121FF5DAD84C7C30A04698 ( __this , L_0 , L_1 , L_2 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animation::Blend(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_Blend_m33E12340D2A9E65015C0DFAE91B38C6FD8A73B99 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___animation0 , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
float V_1 = 0.0f ;
{
V_0 = ( 0.3f ) ;
V_1 = ( 1.0f ) ;
String_t * L_0 = ___animation0 ;
float L_1 = V_1 ;
float L_2 = V_0 ;
Animation_Blend_mEC461952584EED1F4A121FF5DAD84C7C30A04698 ( __this , L_0 , L_1 , L_2 , /*hidden argument*/ NULL ) ;
return ;
}
}
// UnityEngine.AnimationState UnityEngine.Animation::CrossFadeQueued(System.String,System.Single,UnityEngine.QueueMode,UnityEngine.PlayMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * Animation_CrossFadeQueued_mAADE2E9BF940D749575E7E7B0104D846DEE817EF ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___animation0 , float ___fadeLength1 , int32_t ___queue2 , int32_t ___mode3 , const RuntimeMethod * method )
{
typedef AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * ( * Animation_CrossFadeQueued_mAADE2E9BF940D749575E7E7B0104D846DEE817EF_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * , String_t * , float , int32_t , int32_t ) ;
static Animation_CrossFadeQueued_mAADE2E9BF940D749575E7E7B0104D846DEE817EF_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_CrossFadeQueued_mAADE2E9BF940D749575E7E7B0104D846DEE817EF_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::CrossFadeQueued(System.String,System.Single,UnityEngine.QueueMode,UnityEngine.PlayMode) " ) ;
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * retVal = _il2cpp_icall_func ( __this , ___animation0 , ___fadeLength1 , ___queue2 , ___mode3 ) ;
return retVal ;
}
// UnityEngine.AnimationState UnityEngine.Animation::CrossFadeQueued(System.String,System.Single,UnityEngine.QueueMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * Animation_CrossFadeQueued_mE6373701C29A74C51883F5CB596744BCD15D3D20 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___animation0 , float ___fadeLength1 , int32_t ___queue2 , const RuntimeMethod * method )
{
int32_t V_0 = 0 ;
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * V_1 = NULL ;
{
V_0 = 0 ;
String_t * L_0 = ___animation0 ;
float L_1 = ___fadeLength1 ;
int32_t L_2 = ___queue2 ;
int32_t L_3 = V_0 ;
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * L_4 = Animation_CrossFadeQueued_mAADE2E9BF940D749575E7E7B0104D846DEE817EF ( __this , L_0 , L_1 , L_2 , L_3 , /*hidden argument*/ NULL ) ;
V_1 = L_4 ;
goto IL_0010 ;
}
IL_0010 :
{
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * L_5 = V_1 ;
return L_5 ;
}
}
// UnityEngine.AnimationState UnityEngine.Animation::CrossFadeQueued(System.String,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * Animation_CrossFadeQueued_mBCEE6B90F1730CC2C9A3CAF9BA845F942F1F4C4E ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___animation0 , float ___fadeLength1 , const RuntimeMethod * method )
{
int32_t V_0 = 0 ;
int32_t V_1 = 0 ;
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * V_2 = NULL ;
{
V_0 = 0 ;
V_1 = 0 ;
String_t * L_0 = ___animation0 ;
float L_1 = ___fadeLength1 ;
int32_t L_2 = V_1 ;
int32_t L_3 = V_0 ;
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * L_4 = Animation_CrossFadeQueued_mAADE2E9BF940D749575E7E7B0104D846DEE817EF ( __this , L_0 , L_1 , L_2 , L_3 , /*hidden argument*/ NULL ) ;
V_2 = L_4 ;
goto IL_0012 ;
}
IL_0012 :
{
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * L_5 = V_2 ;
return L_5 ;
}
}
// UnityEngine.AnimationState UnityEngine.Animation::CrossFadeQueued(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * Animation_CrossFadeQueued_mD2CA74BA565DA54717C1A4E1DA727A2A5A849412 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___animation0 , const RuntimeMethod * method )
{
int32_t V_0 = 0 ;
int32_t V_1 = 0 ;
float V_2 = 0.0f ;
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * V_3 = NULL ;
{
V_0 = 0 ;
V_1 = 0 ;
V_2 = ( 0.3f ) ;
String_t * L_0 = ___animation0 ;
float L_1 = V_2 ;
int32_t L_2 = V_1 ;
int32_t L_3 = V_0 ;
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * L_4 = Animation_CrossFadeQueued_mAADE2E9BF940D749575E7E7B0104D846DEE817EF ( __this , L_0 , L_1 , L_2 , L_3 , /*hidden argument*/ NULL ) ;
V_3 = L_4 ;
goto IL_0018 ;
}
IL_0018 :
{
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * L_5 = V_3 ;
return L_5 ;
}
}
// UnityEngine.AnimationState UnityEngine.Animation::PlayQueued(System.String,UnityEngine.QueueMode,UnityEngine.PlayMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * Animation_PlayQueued_m6A79744E0DC847D392011A19BCDD020EC6B3B347 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___animation0 , int32_t ___queue1 , int32_t ___mode2 , const RuntimeMethod * method )
{
typedef AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * ( * Animation_PlayQueued_m6A79744E0DC847D392011A19BCDD020EC6B3B347_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * , String_t * , int32_t , int32_t ) ;
static Animation_PlayQueued_m6A79744E0DC847D392011A19BCDD020EC6B3B347_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_PlayQueued_m6A79744E0DC847D392011A19BCDD020EC6B3B347_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::PlayQueued(System.String,UnityEngine.QueueMode,UnityEngine.PlayMode) " ) ;
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * retVal = _il2cpp_icall_func ( __this , ___animation0 , ___queue1 , ___mode2 ) ;
return retVal ;
}
// UnityEngine.AnimationState UnityEngine.Animation::PlayQueued(System.String,UnityEngine.QueueMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * Animation_PlayQueued_m9137537F7D5541C7202F3A145B58987C88B97212 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___animation0 , int32_t ___queue1 , const RuntimeMethod * method )
{
int32_t V_0 = 0 ;
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * V_1 = NULL ;
{
V_0 = 0 ;
String_t * L_0 = ___animation0 ;
int32_t L_1 = ___queue1 ;
int32_t L_2 = V_0 ;
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * L_3 = Animation_PlayQueued_m6A79744E0DC847D392011A19BCDD020EC6B3B347 ( __this , L_0 , L_1 , L_2 , /*hidden argument*/ NULL ) ;
V_1 = L_3 ;
goto IL_000f ;
}
IL_000f :
{
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * L_4 = V_1 ;
return L_4 ;
}
}
// UnityEngine.AnimationState UnityEngine.Animation::PlayQueued(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * Animation_PlayQueued_mCE4E05F3A61656E91CB7ADF1DE489477A463F040 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___animation0 , const RuntimeMethod * method )
{
int32_t V_0 = 0 ;
int32_t V_1 = 0 ;
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * V_2 = NULL ;
{
V_0 = 0 ;
V_1 = 0 ;
String_t * L_0 = ___animation0 ;
int32_t L_1 = V_1 ;
int32_t L_2 = V_0 ;
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * L_3 = Animation_PlayQueued_m6A79744E0DC847D392011A19BCDD020EC6B3B347 ( __this , L_0 , L_1 , L_2 , /*hidden argument*/ NULL ) ;
V_2 = L_3 ;
goto IL_0011 ;
}
IL_0011 :
{
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * L_4 = V_2 ;
return L_4 ;
}
}
// System.Void UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_AddClip_m2576942FA38EC558109C6D81D3CEEA51EE8DEF97 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ___clip0 , String_t * ___newName1 , const RuntimeMethod * method )
{
{
AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * L_0 = ___clip0 ;
String_t * L_1 = ___newName1 ;
Animation_AddClip_m654E46075C4F216F54C05F7519C15D392211A727 ( __this , L_0 , L_1 , ( ( int32_t ) - 2147483648LL ) , ( ( int32_t ) 2147483647LL ) , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_AddClip_m4D305FA97612D44A1EE2A1D8D1BC147B3CE3DD81 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ___clip0 , String_t * ___newName1 , int32_t ___firstFrame2 , int32_t ___lastFrame3 , bool ___addLoopFrame4 , const RuntimeMethod * method )
{
typedef void ( * Animation_AddClip_m4D305FA97612D44A1EE2A1D8D1BC147B3CE3DD81_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * , AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * , String_t * , int32_t , int32_t , bool ) ;
static Animation_AddClip_m4D305FA97612D44A1EE2A1D8D1BC147B3CE3DD81_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_AddClip_m4D305FA97612D44A1EE2A1D8D1BC147B3CE3DD81_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32,System.Boolean) " ) ;
_il2cpp_icall_func ( __this , ___clip0 , ___newName1 , ___firstFrame2 , ___lastFrame3 , ___addLoopFrame4 ) ;
}
// System.Void UnityEngine.Animation::AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_AddClip_m654E46075C4F216F54C05F7519C15D392211A727 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ___clip0 , String_t * ___newName1 , int32_t ___firstFrame2 , int32_t ___lastFrame3 , const RuntimeMethod * method )
{
bool V_0 = false ;
{
V_0 = ( bool ) 0 ;
AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * L_0 = ___clip0 ;
String_t * L_1 = ___newName1 ;
int32_t L_2 = ___firstFrame2 ;
int32_t L_3 = ___lastFrame3 ;
bool L_4 = V_0 ;
Animation_AddClip_m4D305FA97612D44A1EE2A1D8D1BC147B3CE3DD81 ( __this , L_0 , L_1 , L_2 , L_3 , L_4 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animation::RemoveClip(UnityEngine.AnimationClip)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_RemoveClip_mCAF86DC0DB854829130C150D26B38155DC8F3906 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ___clip0 , const RuntimeMethod * method )
{
typedef void ( * Animation_RemoveClip_mCAF86DC0DB854829130C150D26B38155DC8F3906_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * , AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ) ;
static Animation_RemoveClip_mCAF86DC0DB854829130C150D26B38155DC8F3906_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_RemoveClip_mCAF86DC0DB854829130C150D26B38155DC8F3906_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::RemoveClip(UnityEngine.AnimationClip) " ) ;
_il2cpp_icall_func ( __this , ___clip0 ) ;
}
// System.Void UnityEngine.Animation::RemoveClip(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_RemoveClip_m69424A8DE54C49790BB9BA56936D91F67DA94203 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___clipName0 , const RuntimeMethod * method )
{
{
String_t * L_0 = ___clipName0 ;
Animation_RemoveClip2_m86CF46CA460AADCE9373872AD22B2EE51BFB1FB1 ( __this , L_0 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Int32 UnityEngine.Animation::GetClipCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Animation_GetClipCount_mE0FAE290AA3CF1CF80915339876DAAD5485E9C4A ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , const RuntimeMethod * method )
{
typedef int32_t ( * Animation_GetClipCount_mE0FAE290AA3CF1CF80915339876DAAD5485E9C4A_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * ) ;
static Animation_GetClipCount_mE0FAE290AA3CF1CF80915339876DAAD5485E9C4A_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_GetClipCount_mE0FAE290AA3CF1CF80915339876DAAD5485E9C4A_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::GetClipCount() " ) ;
int32_t retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.Animation::RemoveClip2(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_RemoveClip2_m86CF46CA460AADCE9373872AD22B2EE51BFB1FB1 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___clipName0 , const RuntimeMethod * method )
{
typedef void ( * Animation_RemoveClip2_m86CF46CA460AADCE9373872AD22B2EE51BFB1FB1_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * , String_t * ) ;
static Animation_RemoveClip2_m86CF46CA460AADCE9373872AD22B2EE51BFB1FB1_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_RemoveClip2_m86CF46CA460AADCE9373872AD22B2EE51BFB1FB1_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::RemoveClip2(System.String) " ) ;
_il2cpp_icall_func ( __this , ___clipName0 ) ;
}
// System.Boolean UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animation_PlayDefaultAnimation_m406A78CA23531AF46EA6DEA35C436DB3CCB9CFE2 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , int32_t ___mode0 , const RuntimeMethod * method )
{
typedef bool ( * Animation_PlayDefaultAnimation_m406A78CA23531AF46EA6DEA35C436DB3CCB9CFE2_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * , int32_t ) ;
static Animation_PlayDefaultAnimation_m406A78CA23531AF46EA6DEA35C436DB3CCB9CFE2_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_PlayDefaultAnimation_m406A78CA23531AF46EA6DEA35C436DB3CCB9CFE2_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::PlayDefaultAnimation(UnityEngine.PlayMode) " ) ;
bool retVal = _il2cpp_icall_func ( __this , ___mode0 ) ;
return retVal ;
}
// System.Void UnityEngine.Animation::SyncLayer(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_SyncLayer_m6B0CB662B5E777E26B227FD18E9069493FF5042B ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , int32_t ___layer0 , const RuntimeMethod * method )
{
{
int32_t L_0 = ___layer0 ;
Animation_INTERNAL_CALL_SyncLayer_mFB27BDAD7D14C91456B2508248BEBA9ADE53C0B2 ( __this , L_0 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animation::INTERNAL_CALL_SyncLayer(UnityEngine.Animation,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_INTERNAL_CALL_SyncLayer_mFB27BDAD7D14C91456B2508248BEBA9ADE53C0B2 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * ___self0 , int32_t ___layer1 , const RuntimeMethod * method )
{
typedef void ( * Animation_INTERNAL_CALL_SyncLayer_mFB27BDAD7D14C91456B2508248BEBA9ADE53C0B2_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * , int32_t ) ;
static Animation_INTERNAL_CALL_SyncLayer_mFB27BDAD7D14C91456B2508248BEBA9ADE53C0B2_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_INTERNAL_CALL_SyncLayer_mFB27BDAD7D14C91456B2508248BEBA9ADE53C0B2_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::INTERNAL_CALL_SyncLayer(UnityEngine.Animation,System.Int32) " ) ;
_il2cpp_icall_func ( ___self0 , ___layer1 ) ;
}
// System.Collections.IEnumerator UnityEngine.Animation::GetEnumerator()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * Animation_GetEnumerator_m1AA556FBFDF08728D25984E9C3123C187DC76191 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( Animation_GetEnumerator_m1AA556FBFDF08728D25984E9C3123C187DC76191_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
RuntimeObject * V_0 = NULL ;
{
Enumerator_t6F97AECE1A160A668D8D8798607BE29B1D8CD92C * L_0 = ( Enumerator_t6F97AECE1A160A668D8D8798607BE29B1D8CD92C * ) il2cpp_codegen_object_new ( Enumerator_t6F97AECE1A160A668D8D8798607BE29B1D8CD92C_il2cpp_TypeInfo_var ) ;
Enumerator__ctor_mE90274D68218FACBF1EC2BBB177244F49E446E11 ( L_0 , __this , /*hidden argument*/ NULL ) ;
V_0 = L_0 ;
goto IL_000a ;
}
IL_000a :
{
RuntimeObject * L_1 = V_0 ;
return L_1 ;
}
}
// UnityEngine.AnimationState UnityEngine.Animation::GetState(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * Animation_GetState_mA9C3339C7F4E26737EED4E0509DA5214105FFA5C ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___name0 , const RuntimeMethod * method )
{
typedef AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * ( * Animation_GetState_mA9C3339C7F4E26737EED4E0509DA5214105FFA5C_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * , String_t * ) ;
static Animation_GetState_mA9C3339C7F4E26737EED4E0509DA5214105FFA5C_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_GetState_mA9C3339C7F4E26737EED4E0509DA5214105FFA5C_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::GetState(System.String) " ) ;
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * retVal = _il2cpp_icall_func ( __this , ___name0 ) ;
return retVal ;
}
// UnityEngine.AnimationState UnityEngine.Animation::GetStateAtIndex(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * Animation_GetStateAtIndex_mC1F37F66327704F8DD88BE26AD73B2D5051698CA ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , int32_t ___index0 , const RuntimeMethod * method )
{
typedef AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * ( * Animation_GetStateAtIndex_mC1F37F66327704F8DD88BE26AD73B2D5051698CA_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * , int32_t ) ;
static Animation_GetStateAtIndex_mC1F37F66327704F8DD88BE26AD73B2D5051698CA_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_GetStateAtIndex_mC1F37F66327704F8DD88BE26AD73B2D5051698CA_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::GetStateAtIndex(System.Int32) " ) ;
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * retVal = _il2cpp_icall_func ( __this , ___index0 ) ;
return retVal ;
}
// System.Int32 UnityEngine.Animation::GetStateCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Animation_GetStateCount_m9E1764870EAF179CD0D21E3FB5D2DB3086962650 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , const RuntimeMethod * method )
{
typedef int32_t ( * Animation_GetStateCount_m9E1764870EAF179CD0D21E3FB5D2DB3086962650_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * ) ;
static Animation_GetStateCount_m9E1764870EAF179CD0D21E3FB5D2DB3086962650_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_GetStateCount_m9E1764870EAF179CD0D21E3FB5D2DB3086962650_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::GetStateCount() " ) ;
int32_t retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// UnityEngine.AnimationClip UnityEngine.Animation::GetClip(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * Animation_GetClip_m969655322B952D724332615B75AAD0092CDD59D1 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , String_t * ___name0 , const RuntimeMethod * method )
{
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * V_0 = NULL ;
bool V_1 = false ;
AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * V_2 = NULL ;
{
String_t * L_0 = ___name0 ;
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * L_1 = Animation_GetState_mA9C3339C7F4E26737EED4E0509DA5214105FFA5C ( __this , L_0 , /*hidden argument*/ NULL ) ;
V_0 = L_1 ;
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * L_2 = V_0 ;
bool L_3 = TrackedReference_op_Implicit_mE2F202D7C4D71679836CC2AE2CA08645E3208E44 ( L_2 , /*hidden argument*/ NULL ) ;
V_1 = L_3 ;
bool L_4 = V_1 ;
if ( ! L_4 )
{
goto IL_001c ;
}
}
{
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * L_5 = V_0 ;
NullCheck ( L_5 ) ;
AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * L_6 = AnimationState_get_clip_m099599D843F26BA5EF7541F1B1782AFD80F69092 ( L_5 , /*hidden argument*/ NULL ) ;
V_2 = L_6 ;
goto IL_0020 ;
}
IL_001c :
{
V_2 = ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ) NULL ;
goto IL_0020 ;
}
IL_0020 :
{
AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * L_7 = V_2 ;
return L_7 ;
}
}
// System.Boolean UnityEngine.Animation::get_animatePhysics()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animation_get_animatePhysics_m923EC44ADFB100AAD3EE72A9F7C24A479958256E ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , const RuntimeMethod * method )
{
typedef bool ( * Animation_get_animatePhysics_m923EC44ADFB100AAD3EE72A9F7C24A479958256E_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * ) ;
static Animation_get_animatePhysics_m923EC44ADFB100AAD3EE72A9F7C24A479958256E_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_get_animatePhysics_m923EC44ADFB100AAD3EE72A9F7C24A479958256E_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::get_animatePhysics() " ) ;
bool retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.Animation::set_animatePhysics(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_set_animatePhysics_m420F6751AE842725DDA4D742CE53CF534D0BADA4 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , bool ___value0 , const RuntimeMethod * method )
{
typedef void ( * Animation_set_animatePhysics_m420F6751AE842725DDA4D742CE53CF534D0BADA4_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * , bool ) ;
static Animation_set_animatePhysics_m420F6751AE842725DDA4D742CE53CF534D0BADA4_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_set_animatePhysics_m420F6751AE842725DDA4D742CE53CF534D0BADA4_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::set_animatePhysics(System.Boolean) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// UnityEngine.AnimationCullingType UnityEngine.Animation::get_cullingType()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Animation_get_cullingType_m8D6141CFEA7E913CEE58A2652071C9390D1E447D ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , const RuntimeMethod * method )
{
typedef int32_t ( * Animation_get_cullingType_m8D6141CFEA7E913CEE58A2652071C9390D1E447D_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * ) ;
static Animation_get_cullingType_m8D6141CFEA7E913CEE58A2652071C9390D1E447D_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_get_cullingType_m8D6141CFEA7E913CEE58A2652071C9390D1E447D_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::get_cullingType() " ) ;
int32_t retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.Animation::set_cullingType(UnityEngine.AnimationCullingType)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_set_cullingType_m57AF53973E8751532BD09F564895C292CB20E1B5 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , int32_t ___value0 , const RuntimeMethod * method )
{
typedef void ( * Animation_set_cullingType_m57AF53973E8751532BD09F564895C292CB20E1B5_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * , int32_t ) ;
static Animation_set_cullingType_m57AF53973E8751532BD09F564895C292CB20E1B5_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_set_cullingType_m57AF53973E8751532BD09F564895C292CB20E1B5_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::set_cullingType(UnityEngine.AnimationCullingType) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// UnityEngine.Bounds UnityEngine.Animation::get_localBounds()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 Animation_get_localBounds_mD384DFBADB2EB74C1E04D26DBC216E4740BD3227 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , const RuntimeMethod * method )
{
Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 V_1 ;
memset ( ( & V_1 ) , 0 , sizeof ( V_1 ) ) ;
{
Animation_INTERNAL_get_localBounds_m7650F745DCB21773EFC056A3D958C8DD9B69B0E7 ( __this , ( Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 * ) ( & V_0 ) , /*hidden argument*/ NULL ) ;
Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 L_0 = V_0 ;
V_1 = L_0 ;
goto IL_000e ;
}
IL_000e :
{
Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 L_1 = V_1 ;
return L_1 ;
}
}
// System.Void UnityEngine.Animation::set_localBounds(UnityEngine.Bounds)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_set_localBounds_mB5C8DF67DF84DC6A5F0BF194C6D45A4FB4AE7C26 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 ___value0 , const RuntimeMethod * method )
{
{
Animation_INTERNAL_set_localBounds_mCE745D9678A2941780F1FFAEDBE769F1DC105DC8 ( __this , ( Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 * ) ( & ___value0 ) , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animation::INTERNAL_get_localBounds(UnityEngine.Bounds&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_INTERNAL_get_localBounds_m7650F745DCB21773EFC056A3D958C8DD9B69B0E7 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 * ___value0 , const RuntimeMethod * method )
{
typedef void ( * Animation_INTERNAL_get_localBounds_m7650F745DCB21773EFC056A3D958C8DD9B69B0E7_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * , Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 * ) ;
static Animation_INTERNAL_get_localBounds_m7650F745DCB21773EFC056A3D958C8DD9B69B0E7_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_INTERNAL_get_localBounds_m7650F745DCB21773EFC056A3D958C8DD9B69B0E7_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::INTERNAL_get_localBounds(UnityEngine.Bounds&) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Void UnityEngine.Animation::INTERNAL_set_localBounds(UnityEngine.Bounds&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation_INTERNAL_set_localBounds_mCE745D9678A2941780F1FFAEDBE769F1DC105DC8 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 * ___value0 , const RuntimeMethod * method )
{
typedef void ( * Animation_INTERNAL_set_localBounds_mCE745D9678A2941780F1FFAEDBE769F1DC105DC8_ftn ) ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * , Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 * ) ;
static Animation_INTERNAL_set_localBounds_mCE745D9678A2941780F1FFAEDBE769F1DC105DC8_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animation_INTERNAL_set_localBounds_mCE745D9678A2941780F1FFAEDBE769F1DC105DC8_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animation::INTERNAL_set_localBounds(UnityEngine.Bounds&) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Void UnityEngine.Animation::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animation__ctor_mA77CD633A8D3F1400CDC9CB2D3C5952B9AAD7E29 ( Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * __this , const RuntimeMethod * method )
{
{
Behaviour__ctor_m409AEC21511ACF9A4CC0654DF4B8253E0D81D22C ( __this , /*hidden argument*/ NULL ) ;
return ;
}
}
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
// System.Void UnityEngine.Animation_Enumerator::.ctor(UnityEngine.Animation)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Enumerator__ctor_mE90274D68218FACBF1EC2BBB177244F49E446E11 ( Enumerator_t6F97AECE1A160A668D8D8798607BE29B1D8CD92C * __this , Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * ___outer0 , const RuntimeMethod * method )
{
{
__this - > set_m_CurrentIndex_1 ( ( - 1 ) ) ;
Object__ctor_m925ECA5E85CA100E3FB86A4F9E15C120E9A184C0 ( __this , /*hidden argument*/ NULL ) ;
Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * L_0 = ___outer0 ;
__this - > set_m_Outer_0 ( L_0 ) ;
return ;
}
}
// System.Object UnityEngine.Animation_Enumerator::get_Current()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * Enumerator_get_Current_m7E017EDF8269D883AB26739301E19787C385F315 ( Enumerator_t6F97AECE1A160A668D8D8798607BE29B1D8CD92C * __this , const RuntimeMethod * method )
{
RuntimeObject * V_0 = NULL ;
{
Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * L_0 = __this - > get_m_Outer_0 ( ) ;
int32_t L_1 = __this - > get_m_CurrentIndex_1 ( ) ;
NullCheck ( L_0 ) ;
AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * L_2 = Animation_GetStateAtIndex_mC1F37F66327704F8DD88BE26AD73B2D5051698CA ( L_0 , L_1 , /*hidden argument*/ NULL ) ;
V_0 = L_2 ;
goto IL_0015 ;
}
IL_0015 :
{
RuntimeObject * L_3 = V_0 ;
return L_3 ;
}
}
// System.Boolean UnityEngine.Animation_Enumerator::MoveNext()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Enumerator_MoveNext_mC4528CDA0A6BA22B421D8ABB26F0C1843B710195 ( Enumerator_t6F97AECE1A160A668D8D8798607BE29B1D8CD92C * __this , const RuntimeMethod * method )
{
int32_t V_0 = 0 ;
bool V_1 = false ;
{
Animation_tCFC171459D159DDEC6500B55543A76219D49BB9C * L_0 = __this - > get_m_Outer_0 ( ) ;
NullCheck ( L_0 ) ;
int32_t L_1 = Animation_GetStateCount_m9E1764870EAF179CD0D21E3FB5D2DB3086962650 ( L_0 , /*hidden argument*/ NULL ) ;
V_0 = L_1 ;
int32_t L_2 = __this - > get_m_CurrentIndex_1 ( ) ;
__this - > set_m_CurrentIndex_1 ( ( ( int32_t ) il2cpp_codegen_add ( ( int32_t ) L_2 , ( int32_t ) 1 ) ) ) ;
int32_t L_3 = __this - > get_m_CurrentIndex_1 ( ) ;
int32_t L_4 = V_0 ;
V_1 = ( bool ) ( ( ( ( int32_t ) L_3 ) < ( ( int32_t ) L_4 ) ) ? 1 : 0 ) ;
goto IL_0027 ;
}
IL_0027 :
{
bool L_5 = V_1 ;
return L_5 ;
}
}
// System.Void UnityEngine.Animation_Enumerator::Reset()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Enumerator_Reset_mB6DD93470BE4B0948C32BE2919B76788E5C1C1D3 ( Enumerator_t6F97AECE1A160A668D8D8798607BE29B1D8CD92C * __this , const RuntimeMethod * method )
{
{
__this - > set_m_CurrentIndex_1 ( ( - 1 ) ) ;
return ;
}
}
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
// System.Void UnityEngine.AnimationClip::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationClip__ctor_mD6CF66D5B878C5D717E86A241A6D3C16542427C3 ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , const RuntimeMethod * method )
{
{
Motion__ctor_mAED8097767A0FD4F3B5A8E687D569E33DB6F8443 ( __this , /*hidden argument*/ NULL ) ;
AnimationClip_Internal_CreateAnimationClip_m87F8D1F5CA59266F288F97C2D1B041EE161C047C ( __this , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationClip_Internal_CreateAnimationClip_m87F8D1F5CA59266F288F97C2D1B041EE161C047C ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ___self0 , const RuntimeMethod * method )
{
typedef void ( * AnimationClip_Internal_CreateAnimationClip_m87F8D1F5CA59266F288F97C2D1B041EE161C047C_ftn ) ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ) ;
static AnimationClip_Internal_CreateAnimationClip_m87F8D1F5CA59266F288F97C2D1B041EE161C047C_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationClip_Internal_CreateAnimationClip_m87F8D1F5CA59266F288F97C2D1B041EE161C047C_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationClip::Internal_CreateAnimationClip(UnityEngine.AnimationClip) " ) ;
_il2cpp_icall_func ( ___self0 ) ;
}
// System.Void UnityEngine.AnimationClip::SampleAnimation(UnityEngine.GameObject,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationClip_SampleAnimation_m0B2FF5496BB41415D97BEB4F3D6DEAA6C3C18F20 ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F * ___go0 , float ___time1 , const RuntimeMethod * method )
{
{
GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F * L_0 = ___go0 ;
float L_1 = ___time1 ;
int32_t L_2 = AnimationClip_get_wrapMode_m931A996622B39AA833BFE7D02F76B78A2132193E ( __this , /*hidden argument*/ NULL ) ;
AnimationClip_SampleAnimation_m231B25987E821249C2C34B719D2084055F371C6F ( L_0 , __this , L_1 , L_2 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.AnimationClip::SampleAnimation(UnityEngine.GameObject,UnityEngine.AnimationClip,System.Single,UnityEngine.WrapMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationClip_SampleAnimation_m231B25987E821249C2C34B719D2084055F371C6F ( GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F * ___go0 , AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ___clip1 , float ___inTime2 , int32_t ___wrapMode3 , const RuntimeMethod * method )
{
typedef void ( * AnimationClip_SampleAnimation_m231B25987E821249C2C34B719D2084055F371C6F_ftn ) ( GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F * , AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * , float , int32_t ) ;
static AnimationClip_SampleAnimation_m231B25987E821249C2C34B719D2084055F371C6F_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationClip_SampleAnimation_m231B25987E821249C2C34B719D2084055F371C6F_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationClip::SampleAnimation(UnityEngine.GameObject,UnityEngine.AnimationClip,System.Single,UnityEngine.WrapMode) " ) ;
_il2cpp_icall_func ( ___go0 , ___clip1 , ___inTime2 , ___wrapMode3 ) ;
}
// System.Single UnityEngine.AnimationClip::get_length()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float AnimationClip_get_length_m55DCD61003D76E19AB0B3649A3C0F072D829CD4A ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , const RuntimeMethod * method )
{
typedef float ( * AnimationClip_get_length_m55DCD61003D76E19AB0B3649A3C0F072D829CD4A_ftn ) ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ) ;
static AnimationClip_get_length_m55DCD61003D76E19AB0B3649A3C0F072D829CD4A_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationClip_get_length_m55DCD61003D76E19AB0B3649A3C0F072D829CD4A_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationClip::get_length() " ) ;
float retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Single UnityEngine.AnimationClip::get_frameRate()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float AnimationClip_get_frameRate_mDDD2917F025BD64718024A30201EAFADD230C197 ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , const RuntimeMethod * method )
{
typedef float ( * AnimationClip_get_frameRate_mDDD2917F025BD64718024A30201EAFADD230C197_ftn ) ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ) ;
static AnimationClip_get_frameRate_mDDD2917F025BD64718024A30201EAFADD230C197_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationClip_get_frameRate_mDDD2917F025BD64718024A30201EAFADD230C197_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationClip::get_frameRate() " ) ;
float retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.AnimationClip::set_frameRate(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationClip_set_frameRate_m67AFA111B36DB56C9F44922470F1B9DADF79F2B6 ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , float ___value0 , const RuntimeMethod * method )
{
typedef void ( * AnimationClip_set_frameRate_m67AFA111B36DB56C9F44922470F1B9DADF79F2B6_ftn ) ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * , float ) ;
static AnimationClip_set_frameRate_m67AFA111B36DB56C9F44922470F1B9DADF79F2B6_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationClip_set_frameRate_m67AFA111B36DB56C9F44922470F1B9DADF79F2B6_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationClip::set_frameRate(System.Single) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Void UnityEngine.AnimationClip::SetCurve(System.String,System.Type,System.String,UnityEngine.AnimationCurve)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationClip_SetCurve_m2012B8495566C4CFB7AAD00564499A101B0394D9 ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , String_t * ___relativePath0 , Type_t * ___type1 , String_t * ___propertyName2 , AnimationCurve_tD2F265379583AAF1BF8D84F1BB8DB12980FA504C * ___curve3 , const RuntimeMethod * method )
{
typedef void ( * AnimationClip_SetCurve_m2012B8495566C4CFB7AAD00564499A101B0394D9_ftn ) ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * , String_t * , Type_t * , String_t * , AnimationCurve_tD2F265379583AAF1BF8D84F1BB8DB12980FA504C * ) ;
static AnimationClip_SetCurve_m2012B8495566C4CFB7AAD00564499A101B0394D9_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationClip_SetCurve_m2012B8495566C4CFB7AAD00564499A101B0394D9_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationClip::SetCurve(System.String,System.Type,System.String,UnityEngine.AnimationCurve) " ) ;
_il2cpp_icall_func ( __this , ___relativePath0 , ___type1 , ___propertyName2 , ___curve3 ) ;
}
// System.Void UnityEngine.AnimationClip::EnsureQuaternionContinuity()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationClip_EnsureQuaternionContinuity_m0C59F0A551284C16DA1C594266BB1BE00160006F ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , const RuntimeMethod * method )
{
typedef void ( * AnimationClip_EnsureQuaternionContinuity_m0C59F0A551284C16DA1C594266BB1BE00160006F_ftn ) ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ) ;
static AnimationClip_EnsureQuaternionContinuity_m0C59F0A551284C16DA1C594266BB1BE00160006F_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationClip_EnsureQuaternionContinuity_m0C59F0A551284C16DA1C594266BB1BE00160006F_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationClip::EnsureQuaternionContinuity() " ) ;
_il2cpp_icall_func ( __this ) ;
}
// System.Void UnityEngine.AnimationClip::ClearCurves()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationClip_ClearCurves_mEF0DFAC6FC1EAC3A5DF07C000268B77F74AD9F60 ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , const RuntimeMethod * method )
{
typedef void ( * AnimationClip_ClearCurves_mEF0DFAC6FC1EAC3A5DF07C000268B77F74AD9F60_ftn ) ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ) ;
static AnimationClip_ClearCurves_mEF0DFAC6FC1EAC3A5DF07C000268B77F74AD9F60_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationClip_ClearCurves_mEF0DFAC6FC1EAC3A5DF07C000268B77F74AD9F60_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationClip::ClearCurves() " ) ;
_il2cpp_icall_func ( __this ) ;
}
// UnityEngine.WrapMode UnityEngine.AnimationClip::get_wrapMode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t AnimationClip_get_wrapMode_m931A996622B39AA833BFE7D02F76B78A2132193E ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , const RuntimeMethod * method )
{
typedef int32_t ( * AnimationClip_get_wrapMode_m931A996622B39AA833BFE7D02F76B78A2132193E_ftn ) ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ) ;
static AnimationClip_get_wrapMode_m931A996622B39AA833BFE7D02F76B78A2132193E_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationClip_get_wrapMode_m931A996622B39AA833BFE7D02F76B78A2132193E_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationClip::get_wrapMode() " ) ;
int32_t retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.AnimationClip::set_wrapMode(UnityEngine.WrapMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationClip_set_wrapMode_m22F4B300902F25F64B85EF448D7D86A2074E6AFD ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , int32_t ___value0 , const RuntimeMethod * method )
{
typedef void ( * AnimationClip_set_wrapMode_m22F4B300902F25F64B85EF448D7D86A2074E6AFD_ftn ) ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * , int32_t ) ;
static AnimationClip_set_wrapMode_m22F4B300902F25F64B85EF448D7D86A2074E6AFD_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationClip_set_wrapMode_m22F4B300902F25F64B85EF448D7D86A2074E6AFD_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationClip::set_wrapMode(UnityEngine.WrapMode) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// UnityEngine.Bounds UnityEngine.AnimationClip::get_localBounds()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 AnimationClip_get_localBounds_m73F80CDE00380C309B7A9E2D8B887F51CA1C58AD ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , const RuntimeMethod * method )
{
Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
AnimationClip_get_localBounds_Injected_m277865BE1FE12E500BC0B790AB87B3CF78CC4219 ( __this , ( Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 * ) ( & V_0 ) , /*hidden argument*/ NULL ) ;
Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 L_0 = V_0 ;
return L_0 ;
}
}
// System.Void UnityEngine.AnimationClip::set_localBounds(UnityEngine.Bounds)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationClip_set_localBounds_m7BD49685DBD99B57E4DBBD395A16CB6CE2CA7D40 ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 ___value0 , const RuntimeMethod * method )
{
{
AnimationClip_set_localBounds_Injected_m860E505029DD0A28844EA28C6A4E813E245EDA8F ( __this , ( Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 * ) ( & ___value0 ) , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Boolean UnityEngine.AnimationClip::get_legacy()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationClip_get_legacy_mD5ACD53883943150B90378B86216E8330F499485 ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , const RuntimeMethod * method )
{
typedef bool ( * AnimationClip_get_legacy_mD5ACD53883943150B90378B86216E8330F499485_ftn ) ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ) ;
static AnimationClip_get_legacy_mD5ACD53883943150B90378B86216E8330F499485_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationClip_get_legacy_mD5ACD53883943150B90378B86216E8330F499485_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationClip::get_legacy() " ) ;
bool retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.AnimationClip::set_legacy(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationClip_set_legacy_m810FC1E97431C532BC03F9A99334A78C212521DB ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , bool ___value0 , const RuntimeMethod * method )
{
typedef void ( * AnimationClip_set_legacy_m810FC1E97431C532BC03F9A99334A78C212521DB_ftn ) ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * , bool ) ;
static AnimationClip_set_legacy_m810FC1E97431C532BC03F9A99334A78C212521DB_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationClip_set_legacy_m810FC1E97431C532BC03F9A99334A78C212521DB_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationClip::set_legacy(System.Boolean) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Boolean UnityEngine.AnimationClip::get_humanMotion()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationClip_get_humanMotion_mAC111B1F869FBFDED993607BB5050423BAF89469 ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , const RuntimeMethod * method )
{
typedef bool ( * AnimationClip_get_humanMotion_mAC111B1F869FBFDED993607BB5050423BAF89469_ftn ) ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ) ;
static AnimationClip_get_humanMotion_mAC111B1F869FBFDED993607BB5050423BAF89469_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationClip_get_humanMotion_mAC111B1F869FBFDED993607BB5050423BAF89469_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationClip::get_humanMotion() " ) ;
bool retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Boolean UnityEngine.AnimationClip::get_empty()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationClip_get_empty_mA4F9A8D03636F9F93AEC6A6B103EA610F3E8ADB5 ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , const RuntimeMethod * method )
{
typedef bool ( * AnimationClip_get_empty_mA4F9A8D03636F9F93AEC6A6B103EA610F3E8ADB5_ftn ) ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ) ;
static AnimationClip_get_empty_mA4F9A8D03636F9F93AEC6A6B103EA610F3E8ADB5_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationClip_get_empty_mA4F9A8D03636F9F93AEC6A6B103EA610F3E8ADB5_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationClip::get_empty() " ) ;
bool retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Boolean UnityEngine.AnimationClip::get_hasGenericRootTransform()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationClip_get_hasGenericRootTransform_m3B36D07BF202E7563509916BA53728FC6A144E6E ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , const RuntimeMethod * method )
{
typedef bool ( * AnimationClip_get_hasGenericRootTransform_m3B36D07BF202E7563509916BA53728FC6A144E6E_ftn ) ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ) ;
static AnimationClip_get_hasGenericRootTransform_m3B36D07BF202E7563509916BA53728FC6A144E6E_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationClip_get_hasGenericRootTransform_m3B36D07BF202E7563509916BA53728FC6A144E6E_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationClip::get_hasGenericRootTransform() " ) ;
bool retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Boolean UnityEngine.AnimationClip::get_hasMotionFloatCurves()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationClip_get_hasMotionFloatCurves_m7CE6DB4BABDA95132DFA8B3D765F97F057B8BC63 ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , const RuntimeMethod * method )
{
typedef bool ( * AnimationClip_get_hasMotionFloatCurves_m7CE6DB4BABDA95132DFA8B3D765F97F057B8BC63_ftn ) ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ) ;
static AnimationClip_get_hasMotionFloatCurves_m7CE6DB4BABDA95132DFA8B3D765F97F057B8BC63_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationClip_get_hasMotionFloatCurves_m7CE6DB4BABDA95132DFA8B3D765F97F057B8BC63_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationClip::get_hasMotionFloatCurves() " ) ;
bool retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Boolean UnityEngine.AnimationClip::get_hasMotionCurves()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationClip_get_hasMotionCurves_m6805BC5D8C22A62C166EDF50A6A1191D76F99EC4 ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , const RuntimeMethod * method )
{
typedef bool ( * AnimationClip_get_hasMotionCurves_m6805BC5D8C22A62C166EDF50A6A1191D76F99EC4_ftn ) ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ) ;
static AnimationClip_get_hasMotionCurves_m6805BC5D8C22A62C166EDF50A6A1191D76F99EC4_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationClip_get_hasMotionCurves_m6805BC5D8C22A62C166EDF50A6A1191D76F99EC4_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationClip::get_hasMotionCurves() " ) ;
bool retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Boolean UnityEngine.AnimationClip::get_hasRootCurves()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationClip_get_hasRootCurves_m54E4627B00FDA2EEF1AA24227060F60D462233FB ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , const RuntimeMethod * method )
{
typedef bool ( * AnimationClip_get_hasRootCurves_m54E4627B00FDA2EEF1AA24227060F60D462233FB_ftn ) ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ) ;
static AnimationClip_get_hasRootCurves_m54E4627B00FDA2EEF1AA24227060F60D462233FB_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationClip_get_hasRootCurves_m54E4627B00FDA2EEF1AA24227060F60D462233FB_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationClip::get_hasRootCurves() " ) ;
bool retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.AnimationClip::AddEvent(UnityEngine.AnimationEvent)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationClip_AddEvent_m09367D827FC274A158CE2B408EE0083CB1DD330B ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F * ___evt0 , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimationClip_AddEvent_m09367D827FC274A158CE2B408EE0083CB1DD330B_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
bool V_0 = false ;
{
AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F * L_0 = ___evt0 ;
V_0 = ( bool ) ( ( ( ( RuntimeObject * ) ( AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F * ) L_0 ) = = ( ( RuntimeObject * ) ( RuntimeObject * ) NULL ) ) ? 1 : 0 ) ;
bool L_1 = V_0 ;
if ( ! L_1 )
{
goto IL_0014 ;
}
}
{
ArgumentNullException_t581DF992B1F3E0EC6EFB30CC5DC43519A79B27AD * L_2 = ( ArgumentNullException_t581DF992B1F3E0EC6EFB30CC5DC43519A79B27AD * ) il2cpp_codegen_object_new ( ArgumentNullException_t581DF992B1F3E0EC6EFB30CC5DC43519A79B27AD_il2cpp_TypeInfo_var ) ;
ArgumentNullException__ctor_mEE0C0D6FCB2D08CD7967DBB1329A0854BBED49ED ( L_2 , _stringLiteral90DB30F1092F19237481D194C23E43DF265AE3D6 , /*hidden argument*/ NULL ) ;
IL2CPP_RAISE_MANAGED_EXCEPTION ( L_2 , AnimationClip_AddEvent_m09367D827FC274A158CE2B408EE0083CB1DD330B_RuntimeMethod_var ) ;
}
IL_0014 :
{
AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F * L_3 = ___evt0 ;
AnimationClip_AddEventInternal_mA9B809BFABC24C3F2619F552074EEC085A41623C ( __this , L_3 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.AnimationClip::AddEventInternal(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationClip_AddEventInternal_mA9B809BFABC24C3F2619F552074EEC085A41623C ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , RuntimeObject * ___evt0 , const RuntimeMethod * method )
{
typedef void ( * AnimationClip_AddEventInternal_mA9B809BFABC24C3F2619F552074EEC085A41623C_ftn ) ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * , RuntimeObject * ) ;
static AnimationClip_AddEventInternal_mA9B809BFABC24C3F2619F552074EEC085A41623C_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationClip_AddEventInternal_mA9B809BFABC24C3F2619F552074EEC085A41623C_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationClip::AddEventInternal(System.Object) " ) ;
_il2cpp_icall_func ( __this , ___evt0 ) ;
}
// UnityEngine.AnimationEvent[] UnityEngine.AnimationClip::get_events()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationEventU5BU5D_tAC055C4BB4A734012C3F2C1067E25C46952DB824 * AnimationClip_get_events_m78276F54C4645121443127B75014F49901E749EF ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimationClip_get_events_m78276F54C4645121443127B75014F49901E749EF_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
AnimationEventU5BU5D_tAC055C4BB4A734012C3F2C1067E25C46952DB824 * V_0 = NULL ;
{
RuntimeArray * L_0 = AnimationClip_GetEventsInternal_m777F9D070F4C4F91554DDB1C2E06F044590CE9C3 ( __this , /*hidden argument*/ NULL ) ;
V_0 = ( ( AnimationEventU5BU5D_tAC055C4BB4A734012C3F2C1067E25C46952DB824 * ) Castclass ( ( RuntimeObject * ) L_0 , AnimationEventU5BU5D_tAC055C4BB4A734012C3F2C1067E25C46952DB824_il2cpp_TypeInfo_var ) ) ;
goto IL_000f ;
}
IL_000f :
{
AnimationEventU5BU5D_tAC055C4BB4A734012C3F2C1067E25C46952DB824 * L_1 = V_0 ;
return L_1 ;
}
}
// System.Void UnityEngine.AnimationClip::set_events(UnityEngine.AnimationEvent[])
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationClip_set_events_mC7DAB8003F8007DC47A1CF239F26A4B35BFFA371 ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , AnimationEventU5BU5D_tAC055C4BB4A734012C3F2C1067E25C46952DB824 * ___value0 , const RuntimeMethod * method )
{
{
AnimationEventU5BU5D_tAC055C4BB4A734012C3F2C1067E25C46952DB824 * L_0 = ___value0 ;
AnimationClip_SetEventsInternal_m40054ECBDADC5E963060414DF2E5334F2A4ED33A ( __this , ( RuntimeArray * ) ( RuntimeArray * ) L_0 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.AnimationClip::SetEventsInternal(System.Array)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationClip_SetEventsInternal_m40054ECBDADC5E963060414DF2E5334F2A4ED33A ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , RuntimeArray * ___value0 , const RuntimeMethod * method )
{
typedef void ( * AnimationClip_SetEventsInternal_m40054ECBDADC5E963060414DF2E5334F2A4ED33A_ftn ) ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * , RuntimeArray * ) ;
static AnimationClip_SetEventsInternal_m40054ECBDADC5E963060414DF2E5334F2A4ED33A_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationClip_SetEventsInternal_m40054ECBDADC5E963060414DF2E5334F2A4ED33A_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationClip::SetEventsInternal(System.Array) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Array UnityEngine.AnimationClip::GetEventsInternal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeArray * AnimationClip_GetEventsInternal_m777F9D070F4C4F91554DDB1C2E06F044590CE9C3 ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , const RuntimeMethod * method )
{
typedef RuntimeArray * ( * AnimationClip_GetEventsInternal_m777F9D070F4C4F91554DDB1C2E06F044590CE9C3_ftn ) ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ) ;
static AnimationClip_GetEventsInternal_m777F9D070F4C4F91554DDB1C2E06F044590CE9C3_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationClip_GetEventsInternal_m777F9D070F4C4F91554DDB1C2E06F044590CE9C3_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationClip::GetEventsInternal() " ) ;
RuntimeArray * retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.AnimationClip::get_localBounds_Injected(UnityEngine.Bounds&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationClip_get_localBounds_Injected_m277865BE1FE12E500BC0B790AB87B3CF78CC4219 ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 * ___ret0 , const RuntimeMethod * method )
{
typedef void ( * AnimationClip_get_localBounds_Injected_m277865BE1FE12E500BC0B790AB87B3CF78CC4219_ftn ) ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * , Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 * ) ;
static AnimationClip_get_localBounds_Injected_m277865BE1FE12E500BC0B790AB87B3CF78CC4219_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationClip_get_localBounds_Injected_m277865BE1FE12E500BC0B790AB87B3CF78CC4219_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationClip::get_localBounds_Injected(UnityEngine.Bounds&) " ) ;
_il2cpp_icall_func ( __this , ___ret0 ) ;
}
// System.Void UnityEngine.AnimationClip::set_localBounds_Injected(UnityEngine.Bounds&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationClip_set_localBounds_Injected_m860E505029DD0A28844EA28C6A4E813E245EDA8F ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * __this , Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 * ___value0 , const RuntimeMethod * method )
{
typedef void ( * AnimationClip_set_localBounds_Injected_m860E505029DD0A28844EA28C6A4E813E245EDA8F_ftn ) ( AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * , Bounds_tA2716F5212749C61B0E7B7B77E0CD3D79B742890 * ) ;
static AnimationClip_set_localBounds_Injected_m860E505029DD0A28844EA28C6A4E813E245EDA8F_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationClip_set_localBounds_Injected_m860E505029DD0A28844EA28C6A4E813E245EDA8F_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationClip::set_localBounds_Injected(UnityEngine.Bounds&) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
// Conversion methods for marshalling of: UnityEngine.AnimationEvent
IL2CPP_EXTERN_C void AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F_marshal_pinvoke ( const AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F & unmarshaled , AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F_marshaled_pinvoke & marshaled )
{
Exception_t * ___m_StateSender_8Exception = il2cpp_codegen_get_marshal_directive_exception ( " Cannot marshal field 'm_StateSender' of type 'AnimationEvent': Reference type field marshaling is not supported. " ) ;
IL2CPP_RAISE_MANAGED_EXCEPTION ( ___m_StateSender_8Exception , NULL ) ;
}
IL2CPP_EXTERN_C void AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F_marshal_pinvoke_back ( const AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F_marshaled_pinvoke & marshaled , AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F & unmarshaled )
{
Exception_t * ___m_StateSender_8Exception = il2cpp_codegen_get_marshal_directive_exception ( " Cannot marshal field 'm_StateSender' of type 'AnimationEvent': Reference type field marshaling is not supported. " ) ;
IL2CPP_RAISE_MANAGED_EXCEPTION ( ___m_StateSender_8Exception , NULL ) ;
}
// Conversion method for clean up from marshalling of: UnityEngine.AnimationEvent
IL2CPP_EXTERN_C void AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F_marshal_pinvoke_cleanup ( AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F_marshaled_pinvoke & marshaled )
{
}
// Conversion methods for marshalling of: UnityEngine.AnimationEvent
IL2CPP_EXTERN_C void AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F_marshal_com ( const AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F & unmarshaled , AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F_marshaled_com & marshaled )
{
Exception_t * ___m_StateSender_8Exception = il2cpp_codegen_get_marshal_directive_exception ( " Cannot marshal field 'm_StateSender' of type 'AnimationEvent': Reference type field marshaling is not supported. " ) ;
IL2CPP_RAISE_MANAGED_EXCEPTION ( ___m_StateSender_8Exception , NULL ) ;
}
IL2CPP_EXTERN_C void AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F_marshal_com_back ( const AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F_marshaled_com & marshaled , AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F & unmarshaled )
{
Exception_t * ___m_StateSender_8Exception = il2cpp_codegen_get_marshal_directive_exception ( " Cannot marshal field 'm_StateSender' of type 'AnimationEvent': Reference type field marshaling is not supported. " ) ;
IL2CPP_RAISE_MANAGED_EXCEPTION ( ___m_StateSender_8Exception , NULL ) ;
}
// Conversion method for clean up from marshalling of: UnityEngine.AnimationEvent
IL2CPP_EXTERN_C void AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F_marshal_com_cleanup ( AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F_marshaled_com & marshaled )
{
}
// System.Void UnityEngine.AnimationEvent::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationEvent__ctor_m6C228EB716B6B53DE2665091C056428EFB90897F ( AnimationEvent_tEDD4E45FEA5CA4657CBBF1E0CFF657191D90673F * __this , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimationEvent__ctor_m6C228EB716B6B53DE2665091C056428EFB90897F_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
{
Object__ctor_m925ECA5E85CA100E3FB86A4F9E15C120E9A184C0 ( __this , /*hidden argument*/ NULL ) ;
__this - > set_m_Time_0 ( ( 0.0f ) ) ;
__this - > set_m_FunctionName_1 ( _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709 ) ;
__this - > set_m_StringParameter_2 ( _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709 ) ;
__this - > set_m_ObjectReferenceParameter_3 ( ( Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ) NULL ) ;
__this - > set_m_FloatParameter_4 ( ( 0.0f ) ) ;
__this - > set_m_IntParameter_5 ( 0 ) ;
__this - > set_m_MessageOptions_6 ( 0 ) ;
__this - > set_m_Source_7 ( 0 ) ;
__this - > set_m_StateSender_8 ( ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * ) NULL ) ;
return ;
}
}
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
// System.Boolean UnityEngine.AnimationState::get_enabled()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationState_get_enabled_mB18062EE687D604641619045699A4A81938AD2E1 ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * __this , const RuntimeMethod * method )
{
typedef bool ( * AnimationState_get_enabled_mB18062EE687D604641619045699A4A81938AD2E1_ftn ) ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * ) ;
static AnimationState_get_enabled_mB18062EE687D604641619045699A4A81938AD2E1_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationState_get_enabled_mB18062EE687D604641619045699A4A81938AD2E1_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationState::get_enabled() " ) ;
bool retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.AnimationState::set_enabled(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationState_set_enabled_mC3FDC72667F35BD592AD4AD230AB5E0749500C3A ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * __this , bool ___value0 , const RuntimeMethod * method )
{
typedef void ( * AnimationState_set_enabled_mC3FDC72667F35BD592AD4AD230AB5E0749500C3A_ftn ) ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * , bool ) ;
static AnimationState_set_enabled_mC3FDC72667F35BD592AD4AD230AB5E0749500C3A_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationState_set_enabled_mC3FDC72667F35BD592AD4AD230AB5E0749500C3A_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationState::set_enabled(System.Boolean) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Single UnityEngine.AnimationState::get_weight()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float AnimationState_get_weight_m06A6A7C84FF92E9E88C24FB792E40708487A1726 ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * __this , const RuntimeMethod * method )
{
typedef float ( * AnimationState_get_weight_m06A6A7C84FF92E9E88C24FB792E40708487A1726_ftn ) ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * ) ;
static AnimationState_get_weight_m06A6A7C84FF92E9E88C24FB792E40708487A1726_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationState_get_weight_m06A6A7C84FF92E9E88C24FB792E40708487A1726_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationState::get_weight() " ) ;
float retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.AnimationState::set_weight(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationState_set_weight_mE26047D0DD051513770B38AC9F3D2C79785E68D9 ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * __this , float ___value0 , const RuntimeMethod * method )
{
typedef void ( * AnimationState_set_weight_mE26047D0DD051513770B38AC9F3D2C79785E68D9_ftn ) ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * , float ) ;
static AnimationState_set_weight_mE26047D0DD051513770B38AC9F3D2C79785E68D9_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationState_set_weight_mE26047D0DD051513770B38AC9F3D2C79785E68D9_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationState::set_weight(System.Single) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// UnityEngine.WrapMode UnityEngine.AnimationState::get_wrapMode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t AnimationState_get_wrapMode_m41C8F2650ACD479C19A27B72E5F9BCED9A34A8BF ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * __this , const RuntimeMethod * method )
{
typedef int32_t ( * AnimationState_get_wrapMode_m41C8F2650ACD479C19A27B72E5F9BCED9A34A8BF_ftn ) ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * ) ;
static AnimationState_get_wrapMode_m41C8F2650ACD479C19A27B72E5F9BCED9A34A8BF_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationState_get_wrapMode_m41C8F2650ACD479C19A27B72E5F9BCED9A34A8BF_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationState::get_wrapMode() " ) ;
int32_t retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.AnimationState::set_wrapMode(UnityEngine.WrapMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationState_set_wrapMode_m1602B498E28EAB28157E6E3A34F0C554962153C9 ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * __this , int32_t ___value0 , const RuntimeMethod * method )
{
typedef void ( * AnimationState_set_wrapMode_m1602B498E28EAB28157E6E3A34F0C554962153C9_ftn ) ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * , int32_t ) ;
static AnimationState_set_wrapMode_m1602B498E28EAB28157E6E3A34F0C554962153C9_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationState_set_wrapMode_m1602B498E28EAB28157E6E3A34F0C554962153C9_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationState::set_wrapMode(UnityEngine.WrapMode) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Single UnityEngine.AnimationState::get_time()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float AnimationState_get_time_m42982821F5AD7C3221B70C5D14349AECAF9CEC74 ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * __this , const RuntimeMethod * method )
{
typedef float ( * AnimationState_get_time_m42982821F5AD7C3221B70C5D14349AECAF9CEC74_ftn ) ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * ) ;
static AnimationState_get_time_m42982821F5AD7C3221B70C5D14349AECAF9CEC74_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationState_get_time_m42982821F5AD7C3221B70C5D14349AECAF9CEC74_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationState::get_time() " ) ;
float retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.AnimationState::set_time(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationState_set_time_mC2C603420498B05E17FA07D6F36152D57FF714F5 ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * __this , float ___value0 , const RuntimeMethod * method )
{
typedef void ( * AnimationState_set_time_mC2C603420498B05E17FA07D6F36152D57FF714F5_ftn ) ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * , float ) ;
static AnimationState_set_time_mC2C603420498B05E17FA07D6F36152D57FF714F5_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationState_set_time_mC2C603420498B05E17FA07D6F36152D57FF714F5_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationState::set_time(System.Single) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Single UnityEngine.AnimationState::get_normalizedTime()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float AnimationState_get_normalizedTime_mED221F5E677282D3BA6955A99504B6FB963A735A ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * __this , const RuntimeMethod * method )
{
typedef float ( * AnimationState_get_normalizedTime_mED221F5E677282D3BA6955A99504B6FB963A735A_ftn ) ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * ) ;
static AnimationState_get_normalizedTime_mED221F5E677282D3BA6955A99504B6FB963A735A_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationState_get_normalizedTime_mED221F5E677282D3BA6955A99504B6FB963A735A_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationState::get_normalizedTime() " ) ;
float retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.AnimationState::set_normalizedTime(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationState_set_normalizedTime_mC643FCA7FFB6521D247D3BE9B771E4B5650B69DA ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * __this , float ___value0 , const RuntimeMethod * method )
{
typedef void ( * AnimationState_set_normalizedTime_mC643FCA7FFB6521D247D3BE9B771E4B5650B69DA_ftn ) ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * , float ) ;
static AnimationState_set_normalizedTime_mC643FCA7FFB6521D247D3BE9B771E4B5650B69DA_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationState_set_normalizedTime_mC643FCA7FFB6521D247D3BE9B771E4B5650B69DA_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationState::set_normalizedTime(System.Single) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Single UnityEngine.AnimationState::get_speed()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float AnimationState_get_speed_mC2276513AEFC7944D8B8A01E41D29189D1222157 ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * __this , const RuntimeMethod * method )
{
typedef float ( * AnimationState_get_speed_mC2276513AEFC7944D8B8A01E41D29189D1222157_ftn ) ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * ) ;
static AnimationState_get_speed_mC2276513AEFC7944D8B8A01E41D29189D1222157_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationState_get_speed_mC2276513AEFC7944D8B8A01E41D29189D1222157_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationState::get_speed() " ) ;
float retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.AnimationState::set_speed(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationState_set_speed_m858CD8CC55491E8FA1017462296628C63AD86DD0 ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * __this , float ___value0 , const RuntimeMethod * method )
{
typedef void ( * AnimationState_set_speed_m858CD8CC55491E8FA1017462296628C63AD86DD0_ftn ) ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * , float ) ;
static AnimationState_set_speed_m858CD8CC55491E8FA1017462296628C63AD86DD0_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationState_set_speed_m858CD8CC55491E8FA1017462296628C63AD86DD0_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationState::set_speed(System.Single) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Single UnityEngine.AnimationState::get_normalizedSpeed()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float AnimationState_get_normalizedSpeed_m2F134C64C93DE20CDFDCA4F71559F1830163B974 ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * __this , const RuntimeMethod * method )
{
typedef float ( * AnimationState_get_normalizedSpeed_m2F134C64C93DE20CDFDCA4F71559F1830163B974_ftn ) ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * ) ;
static AnimationState_get_normalizedSpeed_m2F134C64C93DE20CDFDCA4F71559F1830163B974_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationState_get_normalizedSpeed_m2F134C64C93DE20CDFDCA4F71559F1830163B974_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationState::get_normalizedSpeed() " ) ;
float retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.AnimationState::set_normalizedSpeed(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationState_set_normalizedSpeed_m9BB25F91F8A6B5145531439F0806586D8532DCED ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * __this , float ___value0 , const RuntimeMethod * method )
{
typedef void ( * AnimationState_set_normalizedSpeed_m9BB25F91F8A6B5145531439F0806586D8532DCED_ftn ) ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * , float ) ;
static AnimationState_set_normalizedSpeed_m9BB25F91F8A6B5145531439F0806586D8532DCED_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationState_set_normalizedSpeed_m9BB25F91F8A6B5145531439F0806586D8532DCED_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationState::set_normalizedSpeed(System.Single) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Single UnityEngine.AnimationState::get_length()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float AnimationState_get_length_mC42253B5D8A65EBE7AC51E86E4C4AF6AE719230F ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * __this , const RuntimeMethod * method )
{
typedef float ( * AnimationState_get_length_mC42253B5D8A65EBE7AC51E86E4C4AF6AE719230F_ftn ) ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * ) ;
static AnimationState_get_length_mC42253B5D8A65EBE7AC51E86E4C4AF6AE719230F_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationState_get_length_mC42253B5D8A65EBE7AC51E86E4C4AF6AE719230F_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationState::get_length() " ) ;
float retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Int32 UnityEngine.AnimationState::get_layer()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t AnimationState_get_layer_mEFAEFA4543441F3418A16F92A6D3517256DB8633 ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * __this , const RuntimeMethod * method )
{
typedef int32_t ( * AnimationState_get_layer_mEFAEFA4543441F3418A16F92A6D3517256DB8633_ftn ) ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * ) ;
static AnimationState_get_layer_mEFAEFA4543441F3418A16F92A6D3517256DB8633_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationState_get_layer_mEFAEFA4543441F3418A16F92A6D3517256DB8633_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationState::get_layer() " ) ;
int32_t retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.AnimationState::set_layer(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationState_set_layer_m93A0868EF90112F5C3D98AFC68799E03CDDE17B0 ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * __this , int32_t ___value0 , const RuntimeMethod * method )
{
typedef void ( * AnimationState_set_layer_m93A0868EF90112F5C3D98AFC68799E03CDDE17B0_ftn ) ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * , int32_t ) ;
static AnimationState_set_layer_m93A0868EF90112F5C3D98AFC68799E03CDDE17B0_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationState_set_layer_m93A0868EF90112F5C3D98AFC68799E03CDDE17B0_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationState::set_layer(System.Int32) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// UnityEngine.AnimationClip UnityEngine.AnimationState::get_clip()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * AnimationState_get_clip_m099599D843F26BA5EF7541F1B1782AFD80F69092 ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * __this , const RuntimeMethod * method )
{
typedef AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * ( * AnimationState_get_clip_m099599D843F26BA5EF7541F1B1782AFD80F69092_ftn ) ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * ) ;
static AnimationState_get_clip_m099599D843F26BA5EF7541F1B1782AFD80F69092_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationState_get_clip_m099599D843F26BA5EF7541F1B1782AFD80F69092_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationState::get_clip() " ) ;
AnimationClip_t336CFC94F6275526DC0B9BEEF833D4D89D6DEDDE * retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.AnimationState::AddMixingTransform(UnityEngine.Transform,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationState_AddMixingTransform_m435853E2106E774F8F3E18F1B556ABFBE45D31C3 ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * __this , Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * ___mix0 , bool ___recursive1 , const RuntimeMethod * method )
{
typedef void ( * AnimationState_AddMixingTransform_m435853E2106E774F8F3E18F1B556ABFBE45D31C3_ftn ) ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * , Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * , bool ) ;
static AnimationState_AddMixingTransform_m435853E2106E774F8F3E18F1B556ABFBE45D31C3_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationState_AddMixingTransform_m435853E2106E774F8F3E18F1B556ABFBE45D31C3_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationState::AddMixingTransform(UnityEngine.Transform,System.Boolean) " ) ;
_il2cpp_icall_func ( __this , ___mix0 , ___recursive1 ) ;
}
// System.Void UnityEngine.AnimationState::AddMixingTransform(UnityEngine.Transform)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationState_AddMixingTransform_mEDE311B0E6AA1AB5E2C278C42B16E7F381B98351 ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * __this , Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * ___mix0 , const RuntimeMethod * method )
{
bool V_0 = false ;
{
V_0 = ( bool ) 1 ;
Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * L_0 = ___mix0 ;
bool L_1 = V_0 ;
AnimationState_AddMixingTransform_m435853E2106E774F8F3E18F1B556ABFBE45D31C3 ( __this , L_0 , L_1 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.AnimationState::RemoveMixingTransform(UnityEngine.Transform)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationState_RemoveMixingTransform_m21A47834168B3D0711871976F56359DB13BABAC4 ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * __this , Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * ___mix0 , const RuntimeMethod * method )
{
typedef void ( * AnimationState_RemoveMixingTransform_m21A47834168B3D0711871976F56359DB13BABAC4_ftn ) ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * , Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * ) ;
static AnimationState_RemoveMixingTransform_m21A47834168B3D0711871976F56359DB13BABAC4_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationState_RemoveMixingTransform_m21A47834168B3D0711871976F56359DB13BABAC4_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationState::RemoveMixingTransform(UnityEngine.Transform) " ) ;
_il2cpp_icall_func ( __this , ___mix0 ) ;
}
// System.String UnityEngine.AnimationState::get_name()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t * AnimationState_get_name_mA737BFE99C5B3FF5C4A89F16C61F6DC15A637451 ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * __this , const RuntimeMethod * method )
{
typedef String_t * ( * AnimationState_get_name_mA737BFE99C5B3FF5C4A89F16C61F6DC15A637451_ftn ) ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * ) ;
static AnimationState_get_name_mA737BFE99C5B3FF5C4A89F16C61F6DC15A637451_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationState_get_name_mA737BFE99C5B3FF5C4A89F16C61F6DC15A637451_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationState::get_name() " ) ;
String_t * retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.AnimationState::set_name(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationState_set_name_m16725340BBC3D3A3A636F76D53A7B8B8C0784414 ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * __this , String_t * ___value0 , const RuntimeMethod * method )
{
typedef void ( * AnimationState_set_name_m16725340BBC3D3A3A636F76D53A7B8B8C0784414_ftn ) ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * , String_t * ) ;
static AnimationState_set_name_m16725340BBC3D3A3A636F76D53A7B8B8C0784414_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationState_set_name_m16725340BBC3D3A3A636F76D53A7B8B8C0784414_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationState::set_name(System.String) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// UnityEngine.AnimationBlendMode UnityEngine.AnimationState::get_blendMode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t AnimationState_get_blendMode_m5BAE370A49A1F474177D119E956AFEB02AB0AB9C ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * __this , const RuntimeMethod * method )
{
typedef int32_t ( * AnimationState_get_blendMode_m5BAE370A49A1F474177D119E956AFEB02AB0AB9C_ftn ) ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * ) ;
static AnimationState_get_blendMode_m5BAE370A49A1F474177D119E956AFEB02AB0AB9C_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationState_get_blendMode_m5BAE370A49A1F474177D119E956AFEB02AB0AB9C_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationState::get_blendMode() " ) ;
int32_t retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.AnimationState::set_blendMode(UnityEngine.AnimationBlendMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationState_set_blendMode_mFB31693D06433FDCF20418265D8835420D475ECA ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * __this , int32_t ___value0 , const RuntimeMethod * method )
{
typedef void ( * AnimationState_set_blendMode_mFB31693D06433FDCF20418265D8835420D475ECA_ftn ) ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * , int32_t ) ;
static AnimationState_set_blendMode_mFB31693D06433FDCF20418265D8835420D475ECA_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( AnimationState_set_blendMode_mFB31693D06433FDCF20418265D8835420D475ECA_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.AnimationState::set_blendMode(UnityEngine.AnimationBlendMode) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Void UnityEngine.AnimationState::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationState__ctor_mD763623A91BDF7F4AA95507A977F815103284E06 ( AnimationState_t48FF4D41FEF3492F8286100BE3758CE3A4656386 * __this , const RuntimeMethod * method )
{
{
TrackedReference__ctor_m3F870F888D748E167296D3434305F6769CDB5B04 ( __this , /*hidden argument*/ NULL ) ;
return ;
}
}
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
// UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationClipPlayable::GetHandle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 AnimationClipPlayable_GetHandle_mB1B706B9ADB194766DC938C332469AC698AD0D9E ( AnimationClipPlayable_t6EF38F9EED94096D4793638AFC8D11D285B43183 * __this , const RuntimeMethod * method )
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_0 = __this - > get_m_Handle_0 ( ) ;
V_0 = L_0 ;
goto IL_000a ;
}
IL_000a :
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_1 = V_0 ;
return L_1 ;
}
}
IL2CPP_EXTERN_C PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 AnimationClipPlayable_GetHandle_mB1B706B9ADB194766DC938C332469AC698AD0D9E_AdjustorThunk ( RuntimeObject * __this , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimationClipPlayable_t6EF38F9EED94096D4793638AFC8D11D285B43183 * _thisAdjusted = reinterpret_cast < AnimationClipPlayable_t6EF38F9EED94096D4793638AFC8D11D285B43183 * > ( __this + _offset ) ;
return AnimationClipPlayable_GetHandle_mB1B706B9ADB194766DC938C332469AC698AD0D9E ( _thisAdjusted , method ) ;
}
// System.Boolean UnityEngine.Animations.AnimationClipPlayable::Equals(UnityEngine.Animations.AnimationClipPlayable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationClipPlayable_Equals_m06BA3E1C3AE0CC205C8531CCF6596C99C8D927EE ( AnimationClipPlayable_t6EF38F9EED94096D4793638AFC8D11D285B43183 * __this , AnimationClipPlayable_t6EF38F9EED94096D4793638AFC8D11D285B43183 ___other0 , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimationClipPlayable_Equals_m06BA3E1C3AE0CC205C8531CCF6596C99C8D927EE_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
bool V_0 = false ;
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_0 = AnimationClipPlayable_GetHandle_mB1B706B9ADB194766DC938C332469AC698AD0D9E ( ( AnimationClipPlayable_t6EF38F9EED94096D4793638AFC8D11D285B43183 * ) __this , /*hidden argument*/ NULL ) ;
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_1 = AnimationClipPlayable_GetHandle_mB1B706B9ADB194766DC938C332469AC698AD0D9E ( ( AnimationClipPlayable_t6EF38F9EED94096D4793638AFC8D11D285B43183 * ) ( & ___other0 ) , /*hidden argument*/ NULL ) ;
IL2CPP_RUNTIME_CLASS_INIT ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182_il2cpp_TypeInfo_var ) ;
bool L_2 = PlayableHandle_op_Equality_mBA774AE123AF794A1EB55148206CDD52DAFA42DF ( L_0 , L_1 , /*hidden argument*/ NULL ) ;
V_0 = L_2 ;
goto IL_0016 ;
}
IL_0016 :
{
bool L_3 = V_0 ;
return L_3 ;
}
}
IL2CPP_EXTERN_C bool AnimationClipPlayable_Equals_m06BA3E1C3AE0CC205C8531CCF6596C99C8D927EE_AdjustorThunk ( RuntimeObject * __this , AnimationClipPlayable_t6EF38F9EED94096D4793638AFC8D11D285B43183 ___other0 , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimationClipPlayable_t6EF38F9EED94096D4793638AFC8D11D285B43183 * _thisAdjusted = reinterpret_cast < AnimationClipPlayable_t6EF38F9EED94096D4793638AFC8D11D285B43183 * > ( __this + _offset ) ;
return AnimationClipPlayable_Equals_m06BA3E1C3AE0CC205C8531CCF6596C99C8D927EE ( _thisAdjusted , ___other0 , method ) ;
}
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
// System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationLayerMixerPlayable__ctor_mA2156DFDEA435F14446528098837ED3FF6B7147C ( AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371 * __this , PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___handle0 , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimationLayerMixerPlayable__ctor_mA2156DFDEA435F14446528098837ED3FF6B7147C_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
bool V_0 = false ;
bool V_1 = false ;
{
bool L_0 = PlayableHandle_IsValid_mDA0A998EA6E2442C5F3B6CDFAF07EBA9A6873059 ( ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * ) ( & ___handle0 ) , /*hidden argument*/ NULL ) ;
V_0 = L_0 ;
bool L_1 = V_0 ;
if ( ! L_1 )
{
goto IL_0027 ;
}
}
{
bool L_2 = PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371_mC3942EB4B00EAC10035AA7EBE23CA679C8790D20 ( ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * ) ( & ___handle0 ) , /*hidden argument*/ PlayableHandle_IsPlayableOfType_TisAnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371_mC3942EB4B00EAC10035AA7EBE23CA679C8790D20_RuntimeMethod_var ) ;
V_1 = ( bool ) ( ( ( ( int32_t ) L_2 ) = = ( ( int32_t ) 0 ) ) ? 1 : 0 ) ;
bool L_3 = V_1 ;
if ( ! L_3 )
{
goto IL_0026 ;
}
}
{
InvalidCastException_t91DF9E7D7FCCDA6C562CB4A9A18903E016680FDA * L_4 = ( InvalidCastException_t91DF9E7D7FCCDA6C562CB4A9A18903E016680FDA * ) il2cpp_codegen_object_new ( InvalidCastException_t91DF9E7D7FCCDA6C562CB4A9A18903E016680FDA_il2cpp_TypeInfo_var ) ;
InvalidCastException__ctor_m3795145150387C6C362DA693613505C604AB8812 ( L_4 , _stringLiteral6502516F734DD885173E353D47AAEB82BC7070A9 , /*hidden argument*/ NULL ) ;
IL2CPP_RAISE_MANAGED_EXCEPTION ( L_4 , AnimationLayerMixerPlayable__ctor_mA2156DFDEA435F14446528098837ED3FF6B7147C_RuntimeMethod_var ) ;
}
IL_0026 :
{
}
IL_0027 :
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_5 = ___handle0 ;
__this - > set_m_Handle_0 ( L_5 ) ;
return ;
}
}
IL2CPP_EXTERN_C void AnimationLayerMixerPlayable__ctor_mA2156DFDEA435F14446528098837ED3FF6B7147C_AdjustorThunk ( RuntimeObject * __this , PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___handle0 , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371 * _thisAdjusted = reinterpret_cast < AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371 * > ( __this + _offset ) ;
AnimationLayerMixerPlayable__ctor_mA2156DFDEA435F14446528098837ED3FF6B7147C ( _thisAdjusted , ___handle0 , method ) ;
}
// UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationLayerMixerPlayable::GetHandle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 AnimationLayerMixerPlayable_GetHandle_mD4159505D29B17D507599ED6FA3BEC1370691DB8 ( AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371 * __this , const RuntimeMethod * method )
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_0 = __this - > get_m_Handle_0 ( ) ;
V_0 = L_0 ;
goto IL_000a ;
}
IL_000a :
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_1 = V_0 ;
return L_1 ;
}
}
IL2CPP_EXTERN_C PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 AnimationLayerMixerPlayable_GetHandle_mD4159505D29B17D507599ED6FA3BEC1370691DB8_AdjustorThunk ( RuntimeObject * __this , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371 * _thisAdjusted = reinterpret_cast < AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371 * > ( __this + _offset ) ;
return AnimationLayerMixerPlayable_GetHandle_mD4159505D29B17D507599ED6FA3BEC1370691DB8 ( _thisAdjusted , method ) ;
}
// System.Boolean UnityEngine.Animations.AnimationLayerMixerPlayable::Equals(UnityEngine.Animations.AnimationLayerMixerPlayable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationLayerMixerPlayable_Equals_m0A6A86FEDCE98E63B84BD01D0D362D03EA733E59 ( AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371 * __this , AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371 ___other0 , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimationLayerMixerPlayable_Equals_m0A6A86FEDCE98E63B84BD01D0D362D03EA733E59_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
bool V_0 = false ;
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_0 = AnimationLayerMixerPlayable_GetHandle_mD4159505D29B17D507599ED6FA3BEC1370691DB8 ( ( AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371 * ) __this , /*hidden argument*/ NULL ) ;
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_1 = AnimationLayerMixerPlayable_GetHandle_mD4159505D29B17D507599ED6FA3BEC1370691DB8 ( ( AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371 * ) ( & ___other0 ) , /*hidden argument*/ NULL ) ;
IL2CPP_RUNTIME_CLASS_INIT ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182_il2cpp_TypeInfo_var ) ;
bool L_2 = PlayableHandle_op_Equality_mBA774AE123AF794A1EB55148206CDD52DAFA42DF ( L_0 , L_1 , /*hidden argument*/ NULL ) ;
V_0 = L_2 ;
goto IL_0016 ;
}
IL_0016 :
{
bool L_3 = V_0 ;
return L_3 ;
}
}
IL2CPP_EXTERN_C bool AnimationLayerMixerPlayable_Equals_m0A6A86FEDCE98E63B84BD01D0D362D03EA733E59_AdjustorThunk ( RuntimeObject * __this , AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371 ___other0 , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371 * _thisAdjusted = reinterpret_cast < AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371 * > ( __this + _offset ) ;
return AnimationLayerMixerPlayable_Equals_m0A6A86FEDCE98E63B84BD01D0D362D03EA733E59 ( _thisAdjusted , ___other0 , method ) ;
}
// System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationLayerMixerPlayable__cctor_m3712A5D44F275E70624C0D734C9CED9BD12D0AC9 ( const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimationLayerMixerPlayable__cctor_m3712A5D44F275E70624C0D734C9CED9BD12D0AC9_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
{
IL2CPP_RUNTIME_CLASS_INIT ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182_il2cpp_TypeInfo_var ) ;
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_0 = PlayableHandle_get_Null_m09DE585EF795EFA2811950173C80F4FA24CBAAD1 ( /*hidden argument*/ NULL ) ;
AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371 L_1 ;
memset ( ( & L_1 ) , 0 , sizeof ( L_1 ) ) ;
AnimationLayerMixerPlayable__ctor_mA2156DFDEA435F14446528098837ED3FF6B7147C ( ( & L_1 ) , L_0 , /*hidden argument*/ NULL ) ;
( ( AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371_StaticFields * ) il2cpp_codegen_static_fields_for ( AnimationLayerMixerPlayable_t699CCDE32ABD6FC79BFC09064E473D785D9F9371_il2cpp_TypeInfo_var ) ) - > set_m_NullPlayable_1 ( L_1 ) ;
return ;
}
}
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
// System.Void UnityEngine.Animations.AnimationMixerPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationMixerPlayable__ctor_mD446E3257F803A3D4C04D394A75AA5376533CF43 ( AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A * __this , PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___handle0 , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimationMixerPlayable__ctor_mD446E3257F803A3D4C04D394A75AA5376533CF43_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
bool V_0 = false ;
bool V_1 = false ;
{
bool L_0 = PlayableHandle_IsValid_mDA0A998EA6E2442C5F3B6CDFAF07EBA9A6873059 ( ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * ) ( & ___handle0 ) , /*hidden argument*/ NULL ) ;
V_0 = L_0 ;
bool L_1 = V_0 ;
if ( ! L_1 )
{
goto IL_0027 ;
}
}
{
bool L_2 = PlayableHandle_IsPlayableOfType_TisAnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A_m172B8D6DA48AD49F0740833F7D18CD468B072E5E ( ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * ) ( & ___handle0 ) , /*hidden argument*/ PlayableHandle_IsPlayableOfType_TisAnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A_m172B8D6DA48AD49F0740833F7D18CD468B072E5E_RuntimeMethod_var ) ;
V_1 = ( bool ) ( ( ( ( int32_t ) L_2 ) = = ( ( int32_t ) 0 ) ) ? 1 : 0 ) ;
bool L_3 = V_1 ;
if ( ! L_3 )
{
goto IL_0026 ;
}
}
{
InvalidCastException_t91DF9E7D7FCCDA6C562CB4A9A18903E016680FDA * L_4 = ( InvalidCastException_t91DF9E7D7FCCDA6C562CB4A9A18903E016680FDA * ) il2cpp_codegen_object_new ( InvalidCastException_t91DF9E7D7FCCDA6C562CB4A9A18903E016680FDA_il2cpp_TypeInfo_var ) ;
InvalidCastException__ctor_m3795145150387C6C362DA693613505C604AB8812 ( L_4 , _stringLiteral35482DF98E7DEED2FC6BDE9BDD1E273E27CF1F2C , /*hidden argument*/ NULL ) ;
IL2CPP_RAISE_MANAGED_EXCEPTION ( L_4 , AnimationMixerPlayable__ctor_mD446E3257F803A3D4C04D394A75AA5376533CF43_RuntimeMethod_var ) ;
}
IL_0026 :
{
}
IL_0027 :
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_5 = ___handle0 ;
__this - > set_m_Handle_0 ( L_5 ) ;
return ;
}
}
IL2CPP_EXTERN_C void AnimationMixerPlayable__ctor_mD446E3257F803A3D4C04D394A75AA5376533CF43_AdjustorThunk ( RuntimeObject * __this , PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___handle0 , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A * _thisAdjusted = reinterpret_cast < AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A * > ( __this + _offset ) ;
AnimationMixerPlayable__ctor_mD446E3257F803A3D4C04D394A75AA5376533CF43 ( _thisAdjusted , ___handle0 , method ) ;
}
// UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMixerPlayable::GetHandle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 AnimationMixerPlayable_GetHandle_mC5939239D7C47C6E0FF4EC72021EE793863BC567 ( AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A * __this , const RuntimeMethod * method )
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_0 = __this - > get_m_Handle_0 ( ) ;
V_0 = L_0 ;
goto IL_000a ;
}
IL_000a :
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_1 = V_0 ;
return L_1 ;
}
}
IL2CPP_EXTERN_C PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 AnimationMixerPlayable_GetHandle_mC5939239D7C47C6E0FF4EC72021EE793863BC567_AdjustorThunk ( RuntimeObject * __this , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A * _thisAdjusted = reinterpret_cast < AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A * > ( __this + _offset ) ;
return AnimationMixerPlayable_GetHandle_mC5939239D7C47C6E0FF4EC72021EE793863BC567 ( _thisAdjusted , method ) ;
}
// System.Boolean UnityEngine.Animations.AnimationMixerPlayable::Equals(UnityEngine.Animations.AnimationMixerPlayable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationMixerPlayable_Equals_m7CB1B61B74A6BE00A35AD072490F07D4C7A17B0F ( AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A * __this , AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A ___other0 , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimationMixerPlayable_Equals_m7CB1B61B74A6BE00A35AD072490F07D4C7A17B0F_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
bool V_0 = false ;
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_0 = AnimationMixerPlayable_GetHandle_mC5939239D7C47C6E0FF4EC72021EE793863BC567 ( ( AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A * ) __this , /*hidden argument*/ NULL ) ;
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_1 = AnimationMixerPlayable_GetHandle_mC5939239D7C47C6E0FF4EC72021EE793863BC567 ( ( AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A * ) ( & ___other0 ) , /*hidden argument*/ NULL ) ;
IL2CPP_RUNTIME_CLASS_INIT ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182_il2cpp_TypeInfo_var ) ;
bool L_2 = PlayableHandle_op_Equality_mBA774AE123AF794A1EB55148206CDD52DAFA42DF ( L_0 , L_1 , /*hidden argument*/ NULL ) ;
V_0 = L_2 ;
goto IL_0016 ;
}
IL_0016 :
{
bool L_3 = V_0 ;
return L_3 ;
}
}
IL2CPP_EXTERN_C bool AnimationMixerPlayable_Equals_m7CB1B61B74A6BE00A35AD072490F07D4C7A17B0F_AdjustorThunk ( RuntimeObject * __this , AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A ___other0 , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A * _thisAdjusted = reinterpret_cast < AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A * > ( __this + _offset ) ;
return AnimationMixerPlayable_Equals_m7CB1B61B74A6BE00A35AD072490F07D4C7A17B0F ( _thisAdjusted , ___other0 , method ) ;
}
// System.Void UnityEngine.Animations.AnimationMixerPlayable::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationMixerPlayable__cctor_m820F56C1D4257D4F5446BD66402D4428E0DF8E3E ( const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimationMixerPlayable__cctor_m820F56C1D4257D4F5446BD66402D4428E0DF8E3E_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
{
IL2CPP_RUNTIME_CLASS_INIT ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182_il2cpp_TypeInfo_var ) ;
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_0 = PlayableHandle_get_Null_m09DE585EF795EFA2811950173C80F4FA24CBAAD1 ( /*hidden argument*/ NULL ) ;
AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A L_1 ;
memset ( ( & L_1 ) , 0 , sizeof ( L_1 ) ) ;
AnimationMixerPlayable__ctor_mD446E3257F803A3D4C04D394A75AA5376533CF43 ( ( & L_1 ) , L_0 , /*hidden argument*/ NULL ) ;
( ( AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A_StaticFields * ) il2cpp_codegen_static_fields_for ( AnimationMixerPlayable_tA71C834654979CF92B034B537EE5A3DA9713030A_il2cpp_TypeInfo_var ) ) - > set_m_NullPlayable_1 ( L_1 ) ;
return ;
}
}
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
// System.Void UnityEngine.Animations.AnimationMotionXToDeltaPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationMotionXToDeltaPlayable__ctor_mC51D5F76DD0CE29B305932303A4A5AA42ACCD9E6 ( AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC * __this , PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___handle0 , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimationMotionXToDeltaPlayable__ctor_mC51D5F76DD0CE29B305932303A4A5AA42ACCD9E6_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
bool V_0 = false ;
bool V_1 = false ;
{
bool L_0 = PlayableHandle_IsValid_mDA0A998EA6E2442C5F3B6CDFAF07EBA9A6873059 ( ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * ) ( & ___handle0 ) , /*hidden argument*/ NULL ) ;
V_0 = L_0 ;
bool L_1 = V_0 ;
if ( ! L_1 )
{
goto IL_0027 ;
}
}
{
bool L_2 = PlayableHandle_IsPlayableOfType_TisAnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC_mCC63F3E0D55A21A9E56D80D26150AD2B78C6EC50 ( ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * ) ( & ___handle0 ) , /*hidden argument*/ PlayableHandle_IsPlayableOfType_TisAnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC_mCC63F3E0D55A21A9E56D80D26150AD2B78C6EC50_RuntimeMethod_var ) ;
V_1 = ( bool ) ( ( ( ( int32_t ) L_2 ) = = ( ( int32_t ) 0 ) ) ? 1 : 0 ) ;
bool L_3 = V_1 ;
if ( ! L_3 )
{
goto IL_0026 ;
}
}
{
InvalidCastException_t91DF9E7D7FCCDA6C562CB4A9A18903E016680FDA * L_4 = ( InvalidCastException_t91DF9E7D7FCCDA6C562CB4A9A18903E016680FDA * ) il2cpp_codegen_object_new ( InvalidCastException_t91DF9E7D7FCCDA6C562CB4A9A18903E016680FDA_il2cpp_TypeInfo_var ) ;
InvalidCastException__ctor_m3795145150387C6C362DA693613505C604AB8812 ( L_4 , _stringLiteral59BDBA16999CF4EF3F7712740907B2C5E860459C , /*hidden argument*/ NULL ) ;
IL2CPP_RAISE_MANAGED_EXCEPTION ( L_4 , AnimationMotionXToDeltaPlayable__ctor_mC51D5F76DD0CE29B305932303A4A5AA42ACCD9E6_RuntimeMethod_var ) ;
}
IL_0026 :
{
}
IL_0027 :
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_5 = ___handle0 ;
__this - > set_m_Handle_0 ( L_5 ) ;
return ;
}
}
IL2CPP_EXTERN_C void AnimationMotionXToDeltaPlayable__ctor_mC51D5F76DD0CE29B305932303A4A5AA42ACCD9E6_AdjustorThunk ( RuntimeObject * __this , PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___handle0 , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC * _thisAdjusted = reinterpret_cast < AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC * > ( __this + _offset ) ;
AnimationMotionXToDeltaPlayable__ctor_mC51D5F76DD0CE29B305932303A4A5AA42ACCD9E6 ( _thisAdjusted , ___handle0 , method ) ;
}
// UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationMotionXToDeltaPlayable::GetHandle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 AnimationMotionXToDeltaPlayable_GetHandle_mE36F0671962333EAF5B434A062930D9E76A79076 ( AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC * __this , const RuntimeMethod * method )
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_0 = __this - > get_m_Handle_0 ( ) ;
V_0 = L_0 ;
goto IL_000a ;
}
IL_000a :
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_1 = V_0 ;
return L_1 ;
}
}
IL2CPP_EXTERN_C PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 AnimationMotionXToDeltaPlayable_GetHandle_mE36F0671962333EAF5B434A062930D9E76A79076_AdjustorThunk ( RuntimeObject * __this , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC * _thisAdjusted = reinterpret_cast < AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC * > ( __this + _offset ) ;
return AnimationMotionXToDeltaPlayable_GetHandle_mE36F0671962333EAF5B434A062930D9E76A79076 ( _thisAdjusted , method ) ;
}
// System.Boolean UnityEngine.Animations.AnimationMotionXToDeltaPlayable::Equals(UnityEngine.Animations.AnimationMotionXToDeltaPlayable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationMotionXToDeltaPlayable_Equals_m53B4AAB54D7F3633C3954056F8C334BB8B7D590E ( AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC * __this , AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC ___other0 , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimationMotionXToDeltaPlayable_Equals_m53B4AAB54D7F3633C3954056F8C334BB8B7D590E_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
bool V_0 = false ;
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_0 = AnimationMotionXToDeltaPlayable_GetHandle_mE36F0671962333EAF5B434A062930D9E76A79076 ( ( AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC * ) __this , /*hidden argument*/ NULL ) ;
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_1 = AnimationMotionXToDeltaPlayable_GetHandle_mE36F0671962333EAF5B434A062930D9E76A79076 ( ( AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC * ) ( & ___other0 ) , /*hidden argument*/ NULL ) ;
IL2CPP_RUNTIME_CLASS_INIT ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182_il2cpp_TypeInfo_var ) ;
bool L_2 = PlayableHandle_op_Equality_mBA774AE123AF794A1EB55148206CDD52DAFA42DF ( L_0 , L_1 , /*hidden argument*/ NULL ) ;
V_0 = L_2 ;
goto IL_0016 ;
}
IL_0016 :
{
bool L_3 = V_0 ;
return L_3 ;
}
}
IL2CPP_EXTERN_C bool AnimationMotionXToDeltaPlayable_Equals_m53B4AAB54D7F3633C3954056F8C334BB8B7D590E_AdjustorThunk ( RuntimeObject * __this , AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC ___other0 , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC * _thisAdjusted = reinterpret_cast < AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC * > ( __this + _offset ) ;
return AnimationMotionXToDeltaPlayable_Equals_m53B4AAB54D7F3633C3954056F8C334BB8B7D590E ( _thisAdjusted , ___other0 , method ) ;
}
// System.Void UnityEngine.Animations.AnimationMotionXToDeltaPlayable::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationMotionXToDeltaPlayable__cctor_mCB948CE31E0AAEC53CB1D6746D091604413C5EEE ( const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimationMotionXToDeltaPlayable__cctor_mCB948CE31E0AAEC53CB1D6746D091604413C5EEE_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
{
IL2CPP_RUNTIME_CLASS_INIT ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182_il2cpp_TypeInfo_var ) ;
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_0 = PlayableHandle_get_Null_m09DE585EF795EFA2811950173C80F4FA24CBAAD1 ( /*hidden argument*/ NULL ) ;
AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC L_1 ;
memset ( ( & L_1 ) , 0 , sizeof ( L_1 ) ) ;
AnimationMotionXToDeltaPlayable__ctor_mC51D5F76DD0CE29B305932303A4A5AA42ACCD9E6 ( ( & L_1 ) , L_0 , /*hidden argument*/ NULL ) ;
( ( AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC_StaticFields * ) il2cpp_codegen_static_fields_for ( AnimationMotionXToDeltaPlayable_tA5F0BE3BA966E1A6661311F185C1544F90302CDC_il2cpp_TypeInfo_var ) ) - > set_m_NullPlayable_1 ( L_1 ) ;
return ;
}
}
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
// System.Void UnityEngine.Animations.AnimationOffsetPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationOffsetPlayable__ctor_m380B4761BE82E4684F82A18933DBBC79E3D5F607 ( AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E * __this , PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___handle0 , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimationOffsetPlayable__ctor_m380B4761BE82E4684F82A18933DBBC79E3D5F607_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
bool V_0 = false ;
bool V_1 = false ;
{
bool L_0 = PlayableHandle_IsValid_mDA0A998EA6E2442C5F3B6CDFAF07EBA9A6873059 ( ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * ) ( & ___handle0 ) , /*hidden argument*/ NULL ) ;
V_0 = L_0 ;
bool L_1 = V_0 ;
if ( ! L_1 )
{
goto IL_0027 ;
}
}
{
bool L_2 = PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E_mF434E44E279E1DBD0887921B38A5C57812B1371A ( ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * ) ( & ___handle0 ) , /*hidden argument*/ PlayableHandle_IsPlayableOfType_TisAnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E_mF434E44E279E1DBD0887921B38A5C57812B1371A_RuntimeMethod_var ) ;
V_1 = ( bool ) ( ( ( ( int32_t ) L_2 ) = = ( ( int32_t ) 0 ) ) ? 1 : 0 ) ;
bool L_3 = V_1 ;
if ( ! L_3 )
{
goto IL_0026 ;
}
}
{
InvalidCastException_t91DF9E7D7FCCDA6C562CB4A9A18903E016680FDA * L_4 = ( InvalidCastException_t91DF9E7D7FCCDA6C562CB4A9A18903E016680FDA * ) il2cpp_codegen_object_new ( InvalidCastException_t91DF9E7D7FCCDA6C562CB4A9A18903E016680FDA_il2cpp_TypeInfo_var ) ;
InvalidCastException__ctor_m3795145150387C6C362DA693613505C604AB8812 ( L_4 , _stringLiteral04E4E32AA834F9BA9336C5388E9470F196EB0891 , /*hidden argument*/ NULL ) ;
IL2CPP_RAISE_MANAGED_EXCEPTION ( L_4 , AnimationOffsetPlayable__ctor_m380B4761BE82E4684F82A18933DBBC79E3D5F607_RuntimeMethod_var ) ;
}
IL_0026 :
{
}
IL_0027 :
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_5 = ___handle0 ;
__this - > set_m_Handle_0 ( L_5 ) ;
return ;
}
}
IL2CPP_EXTERN_C void AnimationOffsetPlayable__ctor_m380B4761BE82E4684F82A18933DBBC79E3D5F607_AdjustorThunk ( RuntimeObject * __this , PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___handle0 , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E * _thisAdjusted = reinterpret_cast < AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E * > ( __this + _offset ) ;
AnimationOffsetPlayable__ctor_m380B4761BE82E4684F82A18933DBBC79E3D5F607 ( _thisAdjusted , ___handle0 , method ) ;
}
// UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationOffsetPlayable::GetHandle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 AnimationOffsetPlayable_GetHandle_m5213878A6D7F29801F74CD3A8B866D444793665E ( AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E * __this , const RuntimeMethod * method )
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_0 = __this - > get_m_Handle_0 ( ) ;
V_0 = L_0 ;
goto IL_000a ;
}
IL_000a :
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_1 = V_0 ;
return L_1 ;
}
}
IL2CPP_EXTERN_C PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 AnimationOffsetPlayable_GetHandle_m5213878A6D7F29801F74CD3A8B866D444793665E_AdjustorThunk ( RuntimeObject * __this , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E * _thisAdjusted = reinterpret_cast < AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E * > ( __this + _offset ) ;
return AnimationOffsetPlayable_GetHandle_m5213878A6D7F29801F74CD3A8B866D444793665E ( _thisAdjusted , method ) ;
}
// System.Boolean UnityEngine.Animations.AnimationOffsetPlayable::Equals(UnityEngine.Animations.AnimationOffsetPlayable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationOffsetPlayable_Equals_m30B207FC6287EABF6FC1FDA47784322A3ABB98DF ( AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E * __this , AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E ___other0 , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimationOffsetPlayable_Equals_m30B207FC6287EABF6FC1FDA47784322A3ABB98DF_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
bool V_0 = false ;
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_0 = AnimationOffsetPlayable_GetHandle_m5213878A6D7F29801F74CD3A8B866D444793665E ( ( AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E * ) ( & ___other0 ) , /*hidden argument*/ NULL ) ;
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_1 = L_0 ;
RuntimeObject * L_2 = Box ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182_il2cpp_TypeInfo_var , & L_1 ) ;
RuntimeObject * L_3 = Box ( AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E_il2cpp_TypeInfo_var , __this ) ;
NullCheck ( L_3 ) ;
bool L_4 = VirtFuncInvoker1 < bool , RuntimeObject * > : : Invoke ( 0 /* System.Boolean System.Object::Equals(System.Object) */ , L_3 , L_2 ) ;
* __this = * ( AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E * ) UnBox ( L_3 ) ;
V_0 = L_4 ;
goto IL_001c ;
}
IL_001c :
{
bool L_5 = V_0 ;
return L_5 ;
}
}
IL2CPP_EXTERN_C bool AnimationOffsetPlayable_Equals_m30B207FC6287EABF6FC1FDA47784322A3ABB98DF_AdjustorThunk ( RuntimeObject * __this , AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E ___other0 , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E * _thisAdjusted = reinterpret_cast < AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E * > ( __this + _offset ) ;
return AnimationOffsetPlayable_Equals_m30B207FC6287EABF6FC1FDA47784322A3ABB98DF ( _thisAdjusted , ___other0 , method ) ;
}
// System.Void UnityEngine.Animations.AnimationOffsetPlayable::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationOffsetPlayable__cctor_m174AD41778526FA15E41C6A11303A4F190A4CEA6 ( const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimationOffsetPlayable__cctor_m174AD41778526FA15E41C6A11303A4F190A4CEA6_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
{
IL2CPP_RUNTIME_CLASS_INIT ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182_il2cpp_TypeInfo_var ) ;
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_0 = PlayableHandle_get_Null_m09DE585EF795EFA2811950173C80F4FA24CBAAD1 ( /*hidden argument*/ NULL ) ;
AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E L_1 ;
memset ( ( & L_1 ) , 0 , sizeof ( L_1 ) ) ;
AnimationOffsetPlayable__ctor_m380B4761BE82E4684F82A18933DBBC79E3D5F607 ( ( & L_1 ) , L_0 , /*hidden argument*/ NULL ) ;
( ( AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E_StaticFields * ) il2cpp_codegen_static_fields_for ( AnimationOffsetPlayable_t1534674D22C39D6ED74F24A108C3475C7301A93E_il2cpp_TypeInfo_var ) ) - > set_m_NullPlayable_1 ( L_1 ) ;
return ;
}
}
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
// System.Void UnityEngine.Animations.AnimationPosePlayable::.ctor(UnityEngine.Playables.PlayableHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationPosePlayable__ctor_mF02468DCD2C8C0226C89C4DF90454DD9D230595D ( AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07 * __this , PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___handle0 , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimationPosePlayable__ctor_mF02468DCD2C8C0226C89C4DF90454DD9D230595D_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
bool V_0 = false ;
bool V_1 = false ;
{
bool L_0 = PlayableHandle_IsValid_mDA0A998EA6E2442C5F3B6CDFAF07EBA9A6873059 ( ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * ) ( & ___handle0 ) , /*hidden argument*/ NULL ) ;
V_0 = L_0 ;
bool L_1 = V_0 ;
if ( ! L_1 )
{
goto IL_0027 ;
}
}
{
bool L_2 = PlayableHandle_IsPlayableOfType_TisAnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07_m35A103AAF8E80E7C007214546C71B4E90901C2A2 ( ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * ) ( & ___handle0 ) , /*hidden argument*/ PlayableHandle_IsPlayableOfType_TisAnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07_m35A103AAF8E80E7C007214546C71B4E90901C2A2_RuntimeMethod_var ) ;
V_1 = ( bool ) ( ( ( ( int32_t ) L_2 ) = = ( ( int32_t ) 0 ) ) ? 1 : 0 ) ;
bool L_3 = V_1 ;
if ( ! L_3 )
{
goto IL_0026 ;
}
}
{
InvalidCastException_t91DF9E7D7FCCDA6C562CB4A9A18903E016680FDA * L_4 = ( InvalidCastException_t91DF9E7D7FCCDA6C562CB4A9A18903E016680FDA * ) il2cpp_codegen_object_new ( InvalidCastException_t91DF9E7D7FCCDA6C562CB4A9A18903E016680FDA_il2cpp_TypeInfo_var ) ;
InvalidCastException__ctor_m3795145150387C6C362DA693613505C604AB8812 ( L_4 , _stringLiteralFCF5307272E4A4426DDA9E4E6930E2B834B95B2C , /*hidden argument*/ NULL ) ;
IL2CPP_RAISE_MANAGED_EXCEPTION ( L_4 , AnimationPosePlayable__ctor_mF02468DCD2C8C0226C89C4DF90454DD9D230595D_RuntimeMethod_var ) ;
}
IL_0026 :
{
}
IL_0027 :
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_5 = ___handle0 ;
__this - > set_m_Handle_0 ( L_5 ) ;
return ;
}
}
IL2CPP_EXTERN_C void AnimationPosePlayable__ctor_mF02468DCD2C8C0226C89C4DF90454DD9D230595D_AdjustorThunk ( RuntimeObject * __this , PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___handle0 , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07 * _thisAdjusted = reinterpret_cast < AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07 * > ( __this + _offset ) ;
AnimationPosePlayable__ctor_mF02468DCD2C8C0226C89C4DF90454DD9D230595D ( _thisAdjusted , ___handle0 , method ) ;
}
// UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationPosePlayable::GetHandle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 AnimationPosePlayable_GetHandle_m9D856E83755A447ABCD6C0D8FE011AFF659A016E ( AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07 * __this , const RuntimeMethod * method )
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_0 = __this - > get_m_Handle_0 ( ) ;
V_0 = L_0 ;
goto IL_000a ;
}
IL_000a :
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_1 = V_0 ;
return L_1 ;
}
}
IL2CPP_EXTERN_C PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 AnimationPosePlayable_GetHandle_m9D856E83755A447ABCD6C0D8FE011AFF659A016E_AdjustorThunk ( RuntimeObject * __this , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07 * _thisAdjusted = reinterpret_cast < AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07 * > ( __this + _offset ) ;
return AnimationPosePlayable_GetHandle_m9D856E83755A447ABCD6C0D8FE011AFF659A016E ( _thisAdjusted , method ) ;
}
// System.Boolean UnityEngine.Animations.AnimationPosePlayable::Equals(UnityEngine.Animations.AnimationPosePlayable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationPosePlayable_Equals_m4417430115DCF9B39D3E4B64424120CE7E555961 ( AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07 * __this , AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07 ___other0 , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimationPosePlayable_Equals_m4417430115DCF9B39D3E4B64424120CE7E555961_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
bool V_0 = false ;
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_0 = AnimationPosePlayable_GetHandle_m9D856E83755A447ABCD6C0D8FE011AFF659A016E ( ( AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07 * ) ( & ___other0 ) , /*hidden argument*/ NULL ) ;
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_1 = L_0 ;
RuntimeObject * L_2 = Box ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182_il2cpp_TypeInfo_var , & L_1 ) ;
RuntimeObject * L_3 = Box ( AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07_il2cpp_TypeInfo_var , __this ) ;
NullCheck ( L_3 ) ;
bool L_4 = VirtFuncInvoker1 < bool , RuntimeObject * > : : Invoke ( 0 /* System.Boolean System.Object::Equals(System.Object) */ , L_3 , L_2 ) ;
* __this = * ( AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07 * ) UnBox ( L_3 ) ;
V_0 = L_4 ;
goto IL_001c ;
}
IL_001c :
{
bool L_5 = V_0 ;
return L_5 ;
}
}
IL2CPP_EXTERN_C bool AnimationPosePlayable_Equals_m4417430115DCF9B39D3E4B64424120CE7E555961_AdjustorThunk ( RuntimeObject * __this , AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07 ___other0 , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07 * _thisAdjusted = reinterpret_cast < AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07 * > ( __this + _offset ) ;
return AnimationPosePlayable_Equals_m4417430115DCF9B39D3E4B64424120CE7E555961 ( _thisAdjusted , ___other0 , method ) ;
}
// System.Void UnityEngine.Animations.AnimationPosePlayable::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationPosePlayable__cctor_mDE42A26BC2624427AA8086C4AB69FB531949153F ( const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimationPosePlayable__cctor_mDE42A26BC2624427AA8086C4AB69FB531949153F_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
{
IL2CPP_RUNTIME_CLASS_INIT ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182_il2cpp_TypeInfo_var ) ;
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_0 = PlayableHandle_get_Null_m09DE585EF795EFA2811950173C80F4FA24CBAAD1 ( /*hidden argument*/ NULL ) ;
AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07 L_1 ;
memset ( ( & L_1 ) , 0 , sizeof ( L_1 ) ) ;
AnimationPosePlayable__ctor_mF02468DCD2C8C0226C89C4DF90454DD9D230595D ( ( & L_1 ) , L_0 , /*hidden argument*/ NULL ) ;
( ( AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07_StaticFields * ) il2cpp_codegen_static_fields_for ( AnimationPosePlayable_t92EAB5BB4093D236F90ED0242488039EA87AFA07_il2cpp_TypeInfo_var ) ) - > set_m_NullPlayable_1 ( L_1 ) ;
return ;
}
}
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
// System.Void UnityEngine.Animations.AnimationRemoveScalePlayable::.ctor(UnityEngine.Playables.PlayableHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationRemoveScalePlayable__ctor_mB06216973E6B635E7F4A3C8E372E5F7E89D327E1 ( AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B * __this , PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___handle0 , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimationRemoveScalePlayable__ctor_mB06216973E6B635E7F4A3C8E372E5F7E89D327E1_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
bool V_0 = false ;
bool V_1 = false ;
{
bool L_0 = PlayableHandle_IsValid_mDA0A998EA6E2442C5F3B6CDFAF07EBA9A6873059 ( ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * ) ( & ___handle0 ) , /*hidden argument*/ NULL ) ;
V_0 = L_0 ;
bool L_1 = V_0 ;
if ( ! L_1 )
{
goto IL_0027 ;
}
}
{
bool L_2 = PlayableHandle_IsPlayableOfType_TisAnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B_m1E16540EE6283270E3DE85D46C3BE1F8B85E73C2 ( ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * ) ( & ___handle0 ) , /*hidden argument*/ PlayableHandle_IsPlayableOfType_TisAnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B_m1E16540EE6283270E3DE85D46C3BE1F8B85E73C2_RuntimeMethod_var ) ;
V_1 = ( bool ) ( ( ( ( int32_t ) L_2 ) = = ( ( int32_t ) 0 ) ) ? 1 : 0 ) ;
bool L_3 = V_1 ;
if ( ! L_3 )
{
goto IL_0026 ;
}
}
{
InvalidCastException_t91DF9E7D7FCCDA6C562CB4A9A18903E016680FDA * L_4 = ( InvalidCastException_t91DF9E7D7FCCDA6C562CB4A9A18903E016680FDA * ) il2cpp_codegen_object_new ( InvalidCastException_t91DF9E7D7FCCDA6C562CB4A9A18903E016680FDA_il2cpp_TypeInfo_var ) ;
InvalidCastException__ctor_m3795145150387C6C362DA693613505C604AB8812 ( L_4 , _stringLiteralB9DF0CBB713EC6E9DFD70C9BFB0B820148433428 , /*hidden argument*/ NULL ) ;
IL2CPP_RAISE_MANAGED_EXCEPTION ( L_4 , AnimationRemoveScalePlayable__ctor_mB06216973E6B635E7F4A3C8E372E5F7E89D327E1_RuntimeMethod_var ) ;
}
IL_0026 :
{
}
IL_0027 :
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_5 = ___handle0 ;
__this - > set_m_Handle_0 ( L_5 ) ;
return ;
}
}
IL2CPP_EXTERN_C void AnimationRemoveScalePlayable__ctor_mB06216973E6B635E7F4A3C8E372E5F7E89D327E1_AdjustorThunk ( RuntimeObject * __this , PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___handle0 , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B * _thisAdjusted = reinterpret_cast < AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B * > ( __this + _offset ) ;
AnimationRemoveScalePlayable__ctor_mB06216973E6B635E7F4A3C8E372E5F7E89D327E1 ( _thisAdjusted , ___handle0 , method ) ;
}
// UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationRemoveScalePlayable::GetHandle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 AnimationRemoveScalePlayable_GetHandle_mA5063F10E01C8546F88E9ABE07B71373BF290EED ( AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B * __this , const RuntimeMethod * method )
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_0 = __this - > get_m_Handle_0 ( ) ;
V_0 = L_0 ;
goto IL_000a ;
}
IL_000a :
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_1 = V_0 ;
return L_1 ;
}
}
IL2CPP_EXTERN_C PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 AnimationRemoveScalePlayable_GetHandle_mA5063F10E01C8546F88E9ABE07B71373BF290EED_AdjustorThunk ( RuntimeObject * __this , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B * _thisAdjusted = reinterpret_cast < AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B * > ( __this + _offset ) ;
return AnimationRemoveScalePlayable_GetHandle_mA5063F10E01C8546F88E9ABE07B71373BF290EED ( _thisAdjusted , method ) ;
}
// System.Boolean UnityEngine.Animations.AnimationRemoveScalePlayable::Equals(UnityEngine.Animations.AnimationRemoveScalePlayable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationRemoveScalePlayable_Equals_m58B139243E3B27CE86CA4CC470895BF719CD9BAD ( AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B * __this , AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B ___other0 , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimationRemoveScalePlayable_Equals_m58B139243E3B27CE86CA4CC470895BF719CD9BAD_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
bool V_0 = false ;
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_0 = AnimationRemoveScalePlayable_GetHandle_mA5063F10E01C8546F88E9ABE07B71373BF290EED ( ( AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B * ) ( & ___other0 ) , /*hidden argument*/ NULL ) ;
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_1 = L_0 ;
RuntimeObject * L_2 = Box ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182_il2cpp_TypeInfo_var , & L_1 ) ;
RuntimeObject * L_3 = Box ( AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B_il2cpp_TypeInfo_var , __this ) ;
NullCheck ( L_3 ) ;
bool L_4 = VirtFuncInvoker1 < bool , RuntimeObject * > : : Invoke ( 0 /* System.Boolean System.Object::Equals(System.Object) */ , L_3 , L_2 ) ;
* __this = * ( AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B * ) UnBox ( L_3 ) ;
V_0 = L_4 ;
goto IL_001c ;
}
IL_001c :
{
bool L_5 = V_0 ;
return L_5 ;
}
}
IL2CPP_EXTERN_C bool AnimationRemoveScalePlayable_Equals_m58B139243E3B27CE86CA4CC470895BF719CD9BAD_AdjustorThunk ( RuntimeObject * __this , AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B ___other0 , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B * _thisAdjusted = reinterpret_cast < AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B * > ( __this + _offset ) ;
return AnimationRemoveScalePlayable_Equals_m58B139243E3B27CE86CA4CC470895BF719CD9BAD ( _thisAdjusted , ___other0 , method ) ;
}
// System.Void UnityEngine.Animations.AnimationRemoveScalePlayable::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationRemoveScalePlayable__cctor_m7BA13559FDA2BF8E061839B333085C402DED6829 ( const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimationRemoveScalePlayable__cctor_m7BA13559FDA2BF8E061839B333085C402DED6829_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
{
IL2CPP_RUNTIME_CLASS_INIT ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182_il2cpp_TypeInfo_var ) ;
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_0 = PlayableHandle_get_Null_m09DE585EF795EFA2811950173C80F4FA24CBAAD1 ( /*hidden argument*/ NULL ) ;
AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B L_1 ;
memset ( ( & L_1 ) , 0 , sizeof ( L_1 ) ) ;
AnimationRemoveScalePlayable__ctor_mB06216973E6B635E7F4A3C8E372E5F7E89D327E1 ( ( & L_1 ) , L_0 , /*hidden argument*/ NULL ) ;
( ( AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B_StaticFields * ) il2cpp_codegen_static_fields_for ( AnimationRemoveScalePlayable_t02381EE856ADF73C82C1EA6D2AD1878EC5879A7B_il2cpp_TypeInfo_var ) ) - > set_m_NullPlayable_1 ( L_1 ) ;
return ;
}
}
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
// System.Void UnityEngine.Animations.AnimationScriptPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationScriptPlayable__ctor_mDA5EA55852F0A1079954B2DCB90398C4D7FFC412 ( AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E * __this , PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___handle0 , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimationScriptPlayable__ctor_mDA5EA55852F0A1079954B2DCB90398C4D7FFC412_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
bool V_0 = false ;
bool V_1 = false ;
{
bool L_0 = PlayableHandle_IsValid_mDA0A998EA6E2442C5F3B6CDFAF07EBA9A6873059 ( ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * ) ( & ___handle0 ) , /*hidden argument*/ NULL ) ;
V_0 = L_0 ;
bool L_1 = V_0 ;
if ( ! L_1 )
{
goto IL_0027 ;
}
}
{
bool L_2 = PlayableHandle_IsPlayableOfType_TisAnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E_m1767ADED196AAA8B4D6FBB9313003E33A967E799 ( ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * ) ( & ___handle0 ) , /*hidden argument*/ PlayableHandle_IsPlayableOfType_TisAnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E_m1767ADED196AAA8B4D6FBB9313003E33A967E799_RuntimeMethod_var ) ;
V_1 = ( bool ) ( ( ( ( int32_t ) L_2 ) = = ( ( int32_t ) 0 ) ) ? 1 : 0 ) ;
bool L_3 = V_1 ;
if ( ! L_3 )
{
goto IL_0026 ;
}
}
{
InvalidCastException_t91DF9E7D7FCCDA6C562CB4A9A18903E016680FDA * L_4 = ( InvalidCastException_t91DF9E7D7FCCDA6C562CB4A9A18903E016680FDA * ) il2cpp_codegen_object_new ( InvalidCastException_t91DF9E7D7FCCDA6C562CB4A9A18903E016680FDA_il2cpp_TypeInfo_var ) ;
InvalidCastException__ctor_m3795145150387C6C362DA693613505C604AB8812 ( L_4 , _stringLiteral4518459D262696CF9B5DAB1E0A1BC3AC2F9BD9DF , /*hidden argument*/ NULL ) ;
IL2CPP_RAISE_MANAGED_EXCEPTION ( L_4 , AnimationScriptPlayable__ctor_mDA5EA55852F0A1079954B2DCB90398C4D7FFC412_RuntimeMethod_var ) ;
}
IL_0026 :
{
}
IL_0027 :
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_5 = ___handle0 ;
__this - > set_m_Handle_0 ( L_5 ) ;
return ;
}
}
IL2CPP_EXTERN_C void AnimationScriptPlayable__ctor_mDA5EA55852F0A1079954B2DCB90398C4D7FFC412_AdjustorThunk ( RuntimeObject * __this , PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___handle0 , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E * _thisAdjusted = reinterpret_cast < AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E * > ( __this + _offset ) ;
AnimationScriptPlayable__ctor_mDA5EA55852F0A1079954B2DCB90398C4D7FFC412 ( _thisAdjusted , ___handle0 , method ) ;
}
// UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimationScriptPlayable::GetHandle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 AnimationScriptPlayable_GetHandle_m661730E4C17F10A8D3C46492A9AD1D61EF0F4315 ( AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E * __this , const RuntimeMethod * method )
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_0 = __this - > get_m_Handle_0 ( ) ;
V_0 = L_0 ;
goto IL_000a ;
}
IL_000a :
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_1 = V_0 ;
return L_1 ;
}
}
IL2CPP_EXTERN_C PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 AnimationScriptPlayable_GetHandle_m661730E4C17F10A8D3C46492A9AD1D61EF0F4315_AdjustorThunk ( RuntimeObject * __this , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E * _thisAdjusted = reinterpret_cast < AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E * > ( __this + _offset ) ;
return AnimationScriptPlayable_GetHandle_m661730E4C17F10A8D3C46492A9AD1D61EF0F4315 ( _thisAdjusted , method ) ;
}
// System.Boolean UnityEngine.Animations.AnimationScriptPlayable::Equals(UnityEngine.Animations.AnimationScriptPlayable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimationScriptPlayable_Equals_m4995D1AD353F43FE3FA854A8384601F58156E69E ( AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E * __this , AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E ___other0 , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimationScriptPlayable_Equals_m4995D1AD353F43FE3FA854A8384601F58156E69E_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
bool V_0 = false ;
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_0 = AnimationScriptPlayable_GetHandle_m661730E4C17F10A8D3C46492A9AD1D61EF0F4315 ( ( AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E * ) __this , /*hidden argument*/ NULL ) ;
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_1 = AnimationScriptPlayable_GetHandle_m661730E4C17F10A8D3C46492A9AD1D61EF0F4315 ( ( AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E * ) ( & ___other0 ) , /*hidden argument*/ NULL ) ;
IL2CPP_RUNTIME_CLASS_INIT ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182_il2cpp_TypeInfo_var ) ;
bool L_2 = PlayableHandle_op_Equality_mBA774AE123AF794A1EB55148206CDD52DAFA42DF ( L_0 , L_1 , /*hidden argument*/ NULL ) ;
V_0 = L_2 ;
goto IL_0016 ;
}
IL_0016 :
{
bool L_3 = V_0 ;
return L_3 ;
}
}
IL2CPP_EXTERN_C bool AnimationScriptPlayable_Equals_m4995D1AD353F43FE3FA854A8384601F58156E69E_AdjustorThunk ( RuntimeObject * __this , AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E ___other0 , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E * _thisAdjusted = reinterpret_cast < AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E * > ( __this + _offset ) ;
return AnimationScriptPlayable_Equals_m4995D1AD353F43FE3FA854A8384601F58156E69E ( _thisAdjusted , ___other0 , method ) ;
}
// System.Void UnityEngine.Animations.AnimationScriptPlayable::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimationScriptPlayable__cctor_m3FA9E1E2E1EADACBC718598BEFECB25F867E454E ( const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimationScriptPlayable__cctor_m3FA9E1E2E1EADACBC718598BEFECB25F867E454E_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
{
IL2CPP_RUNTIME_CLASS_INIT ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182_il2cpp_TypeInfo_var ) ;
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_0 = PlayableHandle_get_Null_m09DE585EF795EFA2811950173C80F4FA24CBAAD1 ( /*hidden argument*/ NULL ) ;
AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E L_1 ;
memset ( ( & L_1 ) , 0 , sizeof ( L_1 ) ) ;
AnimationScriptPlayable__ctor_mDA5EA55852F0A1079954B2DCB90398C4D7FFC412 ( ( & L_1 ) , L_0 , /*hidden argument*/ NULL ) ;
( ( AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E_StaticFields * ) il2cpp_codegen_static_fields_for ( AnimationScriptPlayable_t1EDF8E51A9ED180BB012656916323FA4F68CA27E_il2cpp_TypeInfo_var ) ) - > set_m_NullPlayable_1 ( L_1 ) ;
return ;
}
}
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
// System.Void UnityEngine.Animations.AnimatorControllerPlayable::.ctor(UnityEngine.Playables.PlayableHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimatorControllerPlayable__ctor_m739B1BFC592B6C160410141057F1B2BA1B971897 ( AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B * __this , PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___handle0 , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimatorControllerPlayable__ctor_m739B1BFC592B6C160410141057F1B2BA1B971897_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
{
IL2CPP_RUNTIME_CLASS_INIT ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182_il2cpp_TypeInfo_var ) ;
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_0 = PlayableHandle_get_Null_m09DE585EF795EFA2811950173C80F4FA24CBAAD1 ( /*hidden argument*/ NULL ) ;
__this - > set_m_Handle_0 ( L_0 ) ;
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_1 = ___handle0 ;
AnimatorControllerPlayable_SetHandle_m2CAE8DABC4B19AB6BD90249D0D7FC7A9E07C3A96 ( ( AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B * ) __this , L_1 , /*hidden argument*/ NULL ) ;
return ;
}
}
IL2CPP_EXTERN_C void AnimatorControllerPlayable__ctor_m739B1BFC592B6C160410141057F1B2BA1B971897_AdjustorThunk ( RuntimeObject * __this , PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___handle0 , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B * _thisAdjusted = reinterpret_cast < AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B * > ( __this + _offset ) ;
AnimatorControllerPlayable__ctor_m739B1BFC592B6C160410141057F1B2BA1B971897 ( _thisAdjusted , ___handle0 , method ) ;
}
// UnityEngine.Playables.PlayableHandle UnityEngine.Animations.AnimatorControllerPlayable::GetHandle()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 AnimatorControllerPlayable_GetHandle_mB83731910E1534BECA36F64BA22AA68A71D08CA8 ( AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B * __this , const RuntimeMethod * method )
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_0 = __this - > get_m_Handle_0 ( ) ;
V_0 = L_0 ;
goto IL_000a ;
}
IL_000a :
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_1 = V_0 ;
return L_1 ;
}
}
IL2CPP_EXTERN_C PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 AnimatorControllerPlayable_GetHandle_mB83731910E1534BECA36F64BA22AA68A71D08CA8_AdjustorThunk ( RuntimeObject * __this , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B * _thisAdjusted = reinterpret_cast < AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B * > ( __this + _offset ) ;
return AnimatorControllerPlayable_GetHandle_mB83731910E1534BECA36F64BA22AA68A71D08CA8 ( _thisAdjusted , method ) ;
}
// System.Void UnityEngine.Animations.AnimatorControllerPlayable::SetHandle(UnityEngine.Playables.PlayableHandle)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimatorControllerPlayable_SetHandle_m2CAE8DABC4B19AB6BD90249D0D7FC7A9E07C3A96 ( AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B * __this , PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___handle0 , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimatorControllerPlayable_SetHandle_m2CAE8DABC4B19AB6BD90249D0D7FC7A9E07C3A96_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
bool V_0 = false ;
bool V_1 = false ;
bool V_2 = false ;
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * L_0 = __this - > get_address_of_m_Handle_0 ( ) ;
bool L_1 = PlayableHandle_IsValid_mDA0A998EA6E2442C5F3B6CDFAF07EBA9A6873059 ( ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * ) L_0 , /*hidden argument*/ NULL ) ;
V_0 = L_1 ;
bool L_2 = V_0 ;
if ( ! L_2 )
{
goto IL_001b ;
}
}
{
InvalidOperationException_t0530E734D823F78310CAFAFA424CA5164D93A1F1 * L_3 = ( InvalidOperationException_t0530E734D823F78310CAFAFA424CA5164D93A1F1 * ) il2cpp_codegen_object_new ( InvalidOperationException_t0530E734D823F78310CAFAFA424CA5164D93A1F1_il2cpp_TypeInfo_var ) ;
InvalidOperationException__ctor_m72027D5F1D513C25C05137E203EEED8FD8297706 ( L_3 , _stringLiteral7E3996230D9AF0349B43FF7B536FC25AF0C19C71 , /*hidden argument*/ NULL ) ;
IL2CPP_RAISE_MANAGED_EXCEPTION ( L_3 , AnimatorControllerPlayable_SetHandle_m2CAE8DABC4B19AB6BD90249D0D7FC7A9E07C3A96_RuntimeMethod_var ) ;
}
IL_001b :
{
bool L_4 = PlayableHandle_IsValid_mDA0A998EA6E2442C5F3B6CDFAF07EBA9A6873059 ( ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * ) ( & ___handle0 ) , /*hidden argument*/ NULL ) ;
V_1 = L_4 ;
bool L_5 = V_1 ;
if ( ! L_5 )
{
goto IL_0041 ;
}
}
{
bool L_6 = PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B_mC6A8CB67F39B0B39BF77ED6177B3C2DF1BC91533 ( ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 * ) ( & ___handle0 ) , /*hidden argument*/ PlayableHandle_IsPlayableOfType_TisAnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B_mC6A8CB67F39B0B39BF77ED6177B3C2DF1BC91533_RuntimeMethod_var ) ;
V_2 = ( bool ) ( ( ( ( int32_t ) L_6 ) = = ( ( int32_t ) 0 ) ) ? 1 : 0 ) ;
bool L_7 = V_2 ;
if ( ! L_7 )
{
goto IL_0040 ;
}
}
{
InvalidCastException_t91DF9E7D7FCCDA6C562CB4A9A18903E016680FDA * L_8 = ( InvalidCastException_t91DF9E7D7FCCDA6C562CB4A9A18903E016680FDA * ) il2cpp_codegen_object_new ( InvalidCastException_t91DF9E7D7FCCDA6C562CB4A9A18903E016680FDA_il2cpp_TypeInfo_var ) ;
InvalidCastException__ctor_m3795145150387C6C362DA693613505C604AB8812 ( L_8 , _stringLiteralB47C26932C83DD7E0C54FC87EDDE2F3B50E5104C , /*hidden argument*/ NULL ) ;
IL2CPP_RAISE_MANAGED_EXCEPTION ( L_8 , AnimatorControllerPlayable_SetHandle_m2CAE8DABC4B19AB6BD90249D0D7FC7A9E07C3A96_RuntimeMethod_var ) ;
}
IL_0040 :
{
}
IL_0041 :
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_9 = ___handle0 ;
__this - > set_m_Handle_0 ( L_9 ) ;
return ;
}
}
IL2CPP_EXTERN_C void AnimatorControllerPlayable_SetHandle_m2CAE8DABC4B19AB6BD90249D0D7FC7A9E07C3A96_AdjustorThunk ( RuntimeObject * __this , PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 ___handle0 , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B * _thisAdjusted = reinterpret_cast < AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B * > ( __this + _offset ) ;
AnimatorControllerPlayable_SetHandle_m2CAE8DABC4B19AB6BD90249D0D7FC7A9E07C3A96 ( _thisAdjusted , ___handle0 , method ) ;
}
// System.Boolean UnityEngine.Animations.AnimatorControllerPlayable::Equals(UnityEngine.Animations.AnimatorControllerPlayable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimatorControllerPlayable_Equals_m04685CCA5A5FC388A0387D3453A677C0CB47D173 ( AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B * __this , AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B ___other0 , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimatorControllerPlayable_Equals_m04685CCA5A5FC388A0387D3453A677C0CB47D173_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
bool V_0 = false ;
{
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_0 = AnimatorControllerPlayable_GetHandle_mB83731910E1534BECA36F64BA22AA68A71D08CA8 ( ( AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B * ) __this , /*hidden argument*/ NULL ) ;
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_1 = AnimatorControllerPlayable_GetHandle_mB83731910E1534BECA36F64BA22AA68A71D08CA8 ( ( AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B * ) ( & ___other0 ) , /*hidden argument*/ NULL ) ;
IL2CPP_RUNTIME_CLASS_INIT ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182_il2cpp_TypeInfo_var ) ;
bool L_2 = PlayableHandle_op_Equality_mBA774AE123AF794A1EB55148206CDD52DAFA42DF ( L_0 , L_1 , /*hidden argument*/ NULL ) ;
V_0 = L_2 ;
goto IL_0016 ;
}
IL_0016 :
{
bool L_3 = V_0 ;
return L_3 ;
}
}
IL2CPP_EXTERN_C bool AnimatorControllerPlayable_Equals_m04685CCA5A5FC388A0387D3453A677C0CB47D173_AdjustorThunk ( RuntimeObject * __this , AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B ___other0 , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B * _thisAdjusted = reinterpret_cast < AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B * > ( __this + _offset ) ;
return AnimatorControllerPlayable_Equals_m04685CCA5A5FC388A0387D3453A677C0CB47D173 ( _thisAdjusted , ___other0 , method ) ;
}
// System.Void UnityEngine.Animations.AnimatorControllerPlayable::.cctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimatorControllerPlayable__cctor_m6FCC197F3BF33EAFC37D5217617FCDC64E8B304E ( const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimatorControllerPlayable__cctor_m6FCC197F3BF33EAFC37D5217617FCDC64E8B304E_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
{
IL2CPP_RUNTIME_CLASS_INIT ( PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182_il2cpp_TypeInfo_var ) ;
PlayableHandle_t9D3B4E540D4413CED81DDD6A24C5373BEFA1D182 L_0 = PlayableHandle_get_Null_m09DE585EF795EFA2811950173C80F4FA24CBAAD1 ( /*hidden argument*/ NULL ) ;
AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B L_1 ;
memset ( ( & L_1 ) , 0 , sizeof ( L_1 ) ) ;
AnimatorControllerPlayable__ctor_m739B1BFC592B6C160410141057F1B2BA1B971897 ( ( & L_1 ) , L_0 , /*hidden argument*/ NULL ) ;
( ( AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B_StaticFields * ) il2cpp_codegen_static_fields_for ( AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B_il2cpp_TypeInfo_var ) ) - > set_m_NullPlayable_1 ( L_1 ) ;
return ;
}
}
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
// System.Boolean UnityEngine.Animator::get_isOptimizable()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_get_isOptimizable_mD6CA0D573A848FB25F0664F1FA346BC5A7304484 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef bool ( * Animator_get_isOptimizable_mD6CA0D573A848FB25F0664F1FA346BC5A7304484_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_isOptimizable_mD6CA0D573A848FB25F0664F1FA346BC5A7304484_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_isOptimizable_mD6CA0D573A848FB25F0664F1FA346BC5A7304484_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_isOptimizable() " ) ;
bool retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Boolean UnityEngine.Animator::get_isHuman()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_get_isHuman_mFD0E2CDDB50DE69A6048B2D7575EE1E9F4E22AE9 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef bool ( * Animator_get_isHuman_mFD0E2CDDB50DE69A6048B2D7575EE1E9F4E22AE9_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_isHuman_mFD0E2CDDB50DE69A6048B2D7575EE1E9F4E22AE9_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_isHuman_mFD0E2CDDB50DE69A6048B2D7575EE1E9F4E22AE9_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_isHuman() " ) ;
bool retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Boolean UnityEngine.Animator::get_hasRootMotion()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_get_hasRootMotion_mD77AF741113D388C6AB56C463F66C2AA25E4377A ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef bool ( * Animator_get_hasRootMotion_mD77AF741113D388C6AB56C463F66C2AA25E4377A_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_hasRootMotion_mD77AF741113D388C6AB56C463F66C2AA25E4377A_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_hasRootMotion_mD77AF741113D388C6AB56C463F66C2AA25E4377A_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_hasRootMotion() " ) ;
bool retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Single UnityEngine.Animator::get_humanScale()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_get_humanScale_m3D0BCB1800320DB76758593AD60D433937E5D352 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef float ( * Animator_get_humanScale_m3D0BCB1800320DB76758593AD60D433937E5D352_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_humanScale_m3D0BCB1800320DB76758593AD60D433937E5D352_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_humanScale_m3D0BCB1800320DB76758593AD60D433937E5D352_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_humanScale() " ) ;
float retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Boolean UnityEngine.Animator::get_isInitialized()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_get_isInitialized_mC4B380F4376B55D1D019C2A9650AA31C6090CA9F ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef bool ( * Animator_get_isInitialized_mC4B380F4376B55D1D019C2A9650AA31C6090CA9F_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_isInitialized_mC4B380F4376B55D1D019C2A9650AA31C6090CA9F_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_isInitialized_mC4B380F4376B55D1D019C2A9650AA31C6090CA9F_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_isInitialized() " ) ;
bool retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Single UnityEngine.Animator::GetFloat(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_GetFloat_m1C8B853CA82031CE4775FBDCDEDDB3C9E702695F ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
{
String_t * L_0 = ___name0 ;
float L_1 = Animator_GetFloatString_mB1518F1964EE15625814C558BB3565330491F3C2 ( __this , L_0 , /*hidden argument*/ NULL ) ;
V_0 = L_1 ;
goto IL_000b ;
}
IL_000b :
{
float L_2 = V_0 ;
return L_2 ;
}
}
// System.Single UnityEngine.Animator::GetFloat(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_GetFloat_mD81DFC8E86940E023CF5512DC8E7003A5FF63260 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
{
int32_t L_0 = ___id0 ;
float L_1 = Animator_GetFloatID_m651CA5557BCABC522FAC92CF89CFE39240E82BD8 ( __this , L_0 , /*hidden argument*/ NULL ) ;
V_0 = L_1 ;
goto IL_000b ;
}
IL_000b :
{
float L_2 = V_0 ;
return L_2 ;
}
}
// System.Void UnityEngine.Animator::SetFloat(System.String,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetFloat_mE4C29F6980EBBBD954637721E6E13A0BE2B13C43 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , float ___value1 , const RuntimeMethod * method )
{
{
String_t * L_0 = ___name0 ;
float L_1 = ___value1 ;
Animator_SetFloatString_mE425F554C50682E41D362D7593B3B069609B7091 ( __this , L_0 , L_1 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::SetFloat(System.String,System.Single,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetFloat_mC260C82EF3FD1DB6B66FE898C595D5F901E59681 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , float ___value1 , float ___dampTime2 , float ___deltaTime3 , const RuntimeMethod * method )
{
{
String_t * L_0 = ___name0 ;
float L_1 = ___value1 ;
float L_2 = ___dampTime2 ;
float L_3 = ___deltaTime3 ;
Animator_SetFloatStringDamp_m2DFC0ED89DB0DBF202DF6A1A20D6A91CA6C20B70 ( __this , L_0 , L_1 , L_2 , L_3 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::SetFloat(System.Int32,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetFloat_mF9C412D31B389EC3305BB8FC299A09AA95A8A415 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , float ___value1 , const RuntimeMethod * method )
{
{
int32_t L_0 = ___id0 ;
float L_1 = ___value1 ;
Animator_SetFloatID_mC8049D4DC5D19929FF51172902E35D496F9EB805 ( __this , L_0 , L_1 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::SetFloat(System.Int32,System.Single,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetFloat_mDB08D164D3B75C6C71B053DCC759ECC606E88FF9 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , float ___value1 , float ___dampTime2 , float ___deltaTime3 , const RuntimeMethod * method )
{
{
int32_t L_0 = ___id0 ;
float L_1 = ___value1 ;
float L_2 = ___dampTime2 ;
float L_3 = ___deltaTime3 ;
Animator_SetFloatIDDamp_m8AA9834CFFE57CC417688157BD10A22312FA2C2F ( __this , L_0 , L_1 , L_2 , L_3 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Boolean UnityEngine.Animator::GetBool(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_GetBool_mA8837B3CA5790D26D1FDB51DF5DD9B846B898717 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , const RuntimeMethod * method )
{
bool V_0 = false ;
{
String_t * L_0 = ___name0 ;
bool L_1 = Animator_GetBoolString_m8A5CDC7098636F88CA4DADCA80CCBAAFABECE8EC ( __this , L_0 , /*hidden argument*/ NULL ) ;
V_0 = L_1 ;
goto IL_000b ;
}
IL_000b :
{
bool L_2 = V_0 ;
return L_2 ;
}
}
// System.Boolean UnityEngine.Animator::GetBool(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_GetBool_m3EF049B6FDEE9452A1F23A4B0710B49F43342A66 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , const RuntimeMethod * method )
{
bool V_0 = false ;
{
int32_t L_0 = ___id0 ;
bool L_1 = Animator_GetBoolID_m69B15F09CC6076D1778A729FD2CF360C30666C1E ( __this , L_0 , /*hidden argument*/ NULL ) ;
V_0 = L_1 ;
goto IL_000b ;
}
IL_000b :
{
bool L_2 = V_0 ;
return L_2 ;
}
}
// System.Void UnityEngine.Animator::SetBool(System.String,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetBool_m497805BA217139E42808899782FA05C15BC9879E ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , bool ___value1 , const RuntimeMethod * method )
{
{
String_t * L_0 = ___name0 ;
bool L_1 = ___value1 ;
Animator_SetBoolString_mA61F1A44D13EF82A7C2CAF466EBA81E65D054D46 ( __this , L_0 , L_1 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::SetBool(System.Int32,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetBool_m706B7DB1DAED4AE10ECD1BF6876FB0B524082A10 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , bool ___value1 , const RuntimeMethod * method )
{
{
int32_t L_0 = ___id0 ;
bool L_1 = ___value1 ;
Animator_SetBoolID_m03BC09B1F267F9B07FF9F8EDDBAA4D0AA8D61EF0 ( __this , L_0 , L_1 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Int32 UnityEngine.Animator::GetInteger(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Animator_GetInteger_m16203A9DA336AED55D110B790DC65B0E168D808A ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , const RuntimeMethod * method )
{
int32_t V_0 = 0 ;
{
String_t * L_0 = ___name0 ;
int32_t L_1 = Animator_GetIntegerString_m2A45CD7EA21DBC7A1EA8DA26BE132E00925DC0D3 ( __this , L_0 , /*hidden argument*/ NULL ) ;
V_0 = L_1 ;
goto IL_000b ;
}
IL_000b :
{
int32_t L_2 = V_0 ;
return L_2 ;
}
}
// System.Int32 UnityEngine.Animator::GetInteger(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Animator_GetInteger_m1DDF7A3E992C16F0DB2FF02BF37A280181BE90BC ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , const RuntimeMethod * method )
{
int32_t V_0 = 0 ;
{
int32_t L_0 = ___id0 ;
int32_t L_1 = Animator_GetIntegerID_m7BE46FDFA31412B2F0F604989D1074381158ACF8 ( __this , L_0 , /*hidden argument*/ NULL ) ;
V_0 = L_1 ;
goto IL_000b ;
}
IL_000b :
{
int32_t L_2 = V_0 ;
return L_2 ;
}
}
// System.Void UnityEngine.Animator::SetInteger(System.String,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetInteger_m1E6D66416F48D6E02E7618A0142D70F5232BCC22 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , int32_t ___value1 , const RuntimeMethod * method )
{
{
String_t * L_0 = ___name0 ;
int32_t L_1 = ___value1 ;
Animator_SetIntegerString_m6D069E7F310547EA883ABC2D72BA41C3CDA6B1C4 ( __this , L_0 , L_1 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::SetInteger(System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetInteger_m89D0F15197F3B4D75E02194B432685F68F458B70 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , int32_t ___value1 , const RuntimeMethod * method )
{
{
int32_t L_0 = ___id0 ;
int32_t L_1 = ___value1 ;
Animator_SetIntegerID_mF9CF13102019C3714F927B3827EEF4473C0AB5BA ( __this , L_0 , L_1 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::SetTrigger(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetTrigger_m68D29B7FA54C2F230F5AD780D462612B18E74245 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , const RuntimeMethod * method )
{
{
String_t * L_0 = ___name0 ;
Animator_SetTriggerString_m77CE57996467D0C973FA2D0CB4DF87BD062C8A1E ( __this , L_0 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::SetTrigger(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetTrigger_m2ED217B225743B9C9EB3E7B0B8905FFEEB221002 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , const RuntimeMethod * method )
{
{
int32_t L_0 = ___id0 ;
Animator_SetTriggerID_mD08597B567A91FC132350A343E69A084EC958040 ( __this , L_0 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::ResetTrigger(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_ResetTrigger_m70120C9A00EA482BF0880D2C02EC814CE3D71FD1 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , const RuntimeMethod * method )
{
{
String_t * L_0 = ___name0 ;
Animator_ResetTriggerString_m31B233F948D7551D220FEDA56B002E6724B89851 ( __this , L_0 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::ResetTrigger(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_ResetTrigger_mE0784AD15610BB61C5A59663BD9E11FF73ACDABC ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , const RuntimeMethod * method )
{
{
int32_t L_0 = ___id0 ;
Animator_ResetTriggerID_m2E7AD9D9943EC2B4CF5D571197DC84D64F4DDEEB ( __this , L_0 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Boolean UnityEngine.Animator::IsParameterControlledByCurve(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_IsParameterControlledByCurve_m82BC703CA3BAF21FBA3C975E2EEC2324430F3340 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , const RuntimeMethod * method )
{
bool V_0 = false ;
{
String_t * L_0 = ___name0 ;
bool L_1 = Animator_IsParameterControlledByCurveString_m47670461F4728B925592D4054D331E636F1CBD40 ( __this , L_0 , /*hidden argument*/ NULL ) ;
V_0 = L_1 ;
goto IL_000b ;
}
IL_000b :
{
bool L_2 = V_0 ;
return L_2 ;
}
}
// System.Boolean UnityEngine.Animator::IsParameterControlledByCurve(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_IsParameterControlledByCurve_m9ED3A58307F5928EA276A460BC4EAC6543C5BB28 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , const RuntimeMethod * method )
{
bool V_0 = false ;
{
int32_t L_0 = ___id0 ;
bool L_1 = Animator_IsParameterControlledByCurveID_mBA13406D9BC43297A366EB83E1BA4A3F906E3A16 ( __this , L_0 , /*hidden argument*/ NULL ) ;
V_0 = L_1 ;
goto IL_000b ;
}
IL_000b :
{
bool L_2 = V_0 ;
return L_2 ;
}
}
// UnityEngine.Vector3 UnityEngine.Animator::get_deltaPosition()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Animator_get_deltaPosition_m85287AA699C50B6AA7489CD313F8CFED5D998533 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
Animator_get_deltaPosition_Injected_mB3C1937C55150A4E113BB2D8D6FEC323268C7BBA ( __this , ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ( & V_0 ) , /*hidden argument*/ NULL ) ;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0 ;
return L_0 ;
}
}
// UnityEngine.Quaternion UnityEngine.Animator::get_deltaRotation()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 Animator_get_deltaRotation_m933C75B70C9BB65406836F97FDE973EAA6E1F7A3 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
Animator_get_deltaRotation_Injected_mC688777CD9ACA48B55E760856F0B653047238F08 ( __this , ( Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ) ( & V_0 ) , /*hidden argument*/ NULL ) ;
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_0 = V_0 ;
return L_0 ;
}
}
// UnityEngine.Vector3 UnityEngine.Animator::get_velocity()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Animator_get_velocity_m9AD156A57EEBC07FEDF54DABE02115539DC4D3A7 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
Animator_get_velocity_Injected_m48D33C181B2B87A5CCAA25FEC5D70F97C547996B ( __this , ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ( & V_0 ) , /*hidden argument*/ NULL ) ;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0 ;
return L_0 ;
}
}
// UnityEngine.Vector3 UnityEngine.Animator::get_angularVelocity()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Animator_get_angularVelocity_m0BDC5AAAF2D45A47DF06C3CDEA2AD30811581AE0 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
Animator_get_angularVelocity_Injected_m24880936B97814434A5742D4063C88651838D9DF ( __this , ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ( & V_0 ) , /*hidden argument*/ NULL ) ;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0 ;
return L_0 ;
}
}
// UnityEngine.Vector3 UnityEngine.Animator::get_rootPosition()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Animator_get_rootPosition_m13E24EA82E61F8EE2454C899C30FFA3A7247F298 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
Animator_get_rootPosition_Injected_m37A98F61D180A4C6136664A85A930D91507774C7 ( __this , ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ( & V_0 ) , /*hidden argument*/ NULL ) ;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0 ;
return L_0 ;
}
}
// System.Void UnityEngine.Animator::set_rootPosition(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_rootPosition_m946DB4E102AE031F1D25EF49AAA25F85C5BED5FB ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0 , const RuntimeMethod * method )
{
{
Animator_set_rootPosition_Injected_m22D0A61CA143C2F980EF1C8256CF566BBA5E8F0D ( __this , ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ( & ___value0 ) , /*hidden argument*/ NULL ) ;
return ;
}
}
// UnityEngine.Quaternion UnityEngine.Animator::get_rootRotation()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 Animator_get_rootRotation_m68969AC7E749C182149EF6A05307930613FAB6B0 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
Animator_get_rootRotation_Injected_mD1D15DA26C4949050CE7F7B314F1F0D4F41D400D ( __this , ( Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ) ( & V_0 ) , /*hidden argument*/ NULL ) ;
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_0 = V_0 ;
return L_0 ;
}
}
// System.Void UnityEngine.Animator::set_rootRotation(UnityEngine.Quaternion)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_rootRotation_m8CA6095289815E6248C6F16F48D2BB385E18245D ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___value0 , const RuntimeMethod * method )
{
{
Animator_set_rootRotation_Injected_m5D8A4B89E2E5BDFB91A3F6AB097B8C60BC037D9A ( __this , ( Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ) ( & ___value0 ) , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Boolean UnityEngine.Animator::get_applyRootMotion()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_get_applyRootMotion_mD07C6372485DDF19274F1C70CE1540549F91EA2F ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef bool ( * Animator_get_applyRootMotion_mD07C6372485DDF19274F1C70CE1540549F91EA2F_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_applyRootMotion_mD07C6372485DDF19274F1C70CE1540549F91EA2F_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_applyRootMotion_mD07C6372485DDF19274F1C70CE1540549F91EA2F_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_applyRootMotion() " ) ;
bool retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.Animator::set_applyRootMotion(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_applyRootMotion_mD25B7FCFCDAD7C5D107E860D2E46AB765271A982 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , bool ___value0 , const RuntimeMethod * method )
{
typedef void ( * Animator_set_applyRootMotion_mD25B7FCFCDAD7C5D107E860D2E46AB765271A982_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , bool ) ;
static Animator_set_applyRootMotion_mD25B7FCFCDAD7C5D107E860D2E46AB765271A982_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_set_applyRootMotion_mD25B7FCFCDAD7C5D107E860D2E46AB765271A982_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::set_applyRootMotion(System.Boolean) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// UnityEngine.AnimatorUpdateMode UnityEngine.Animator::get_updateMode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Animator_get_updateMode_m0116C4E46BD6837B24F75012D7FF8ECEA9525017 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef int32_t ( * Animator_get_updateMode_m0116C4E46BD6837B24F75012D7FF8ECEA9525017_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_updateMode_m0116C4E46BD6837B24F75012D7FF8ECEA9525017_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_updateMode_m0116C4E46BD6837B24F75012D7FF8ECEA9525017_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_updateMode() " ) ;
int32_t retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.Animator::set_updateMode(UnityEngine.AnimatorUpdateMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_updateMode_mE9B6BEDF6F0684E86ED34A0C748A759C218EA96B ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___value0 , const RuntimeMethod * method )
{
typedef void ( * Animator_set_updateMode_mE9B6BEDF6F0684E86ED34A0C748A759C218EA96B_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t ) ;
static Animator_set_updateMode_mE9B6BEDF6F0684E86ED34A0C748A759C218EA96B_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_set_updateMode_mE9B6BEDF6F0684E86ED34A0C748A759C218EA96B_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::set_updateMode(UnityEngine.AnimatorUpdateMode) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Boolean UnityEngine.Animator::get_hasTransformHierarchy()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_get_hasTransformHierarchy_m5BD42C4CB5F13AF56A3071C0D9921852AB1CB230 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef bool ( * Animator_get_hasTransformHierarchy_m5BD42C4CB5F13AF56A3071C0D9921852AB1CB230_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_hasTransformHierarchy_m5BD42C4CB5F13AF56A3071C0D9921852AB1CB230_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_hasTransformHierarchy_m5BD42C4CB5F13AF56A3071C0D9921852AB1CB230_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_hasTransformHierarchy() " ) ;
bool retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Single UnityEngine.Animator::get_gravityWeight()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_get_gravityWeight_mA6208FEAB09B698B0624B1D1AAAB7F44D9FE2E53 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef float ( * Animator_get_gravityWeight_mA6208FEAB09B698B0624B1D1AAAB7F44D9FE2E53_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_gravityWeight_mA6208FEAB09B698B0624B1D1AAAB7F44D9FE2E53_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_gravityWeight_mA6208FEAB09B698B0624B1D1AAAB7F44D9FE2E53_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_gravityWeight() " ) ;
float retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// UnityEngine.Vector3 UnityEngine.Animator::get_bodyPosition()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Animator_get_bodyPosition_m4594168CE51A9DD05E8A51FB27C0F81A3775B770 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
Animator_CheckIfInIKPass_mD5AD9B7BD27B551BD8EA8EA13384237A4DC02E10 ( __this , /*hidden argument*/ NULL ) ;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = Animator_get_bodyPositionInternal_mCF2F9CCE09284EE6919E6D7BBCD16A22B82196DD ( __this , /*hidden argument*/ NULL ) ;
V_0 = L_0 ;
goto IL_0011 ;
}
IL_0011 :
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = V_0 ;
return L_1 ;
}
}
// System.Void UnityEngine.Animator::set_bodyPosition(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_bodyPosition_mD270AAECA3037B2795B5C8DC8F5BA1EA18E90F3A ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0 , const RuntimeMethod * method )
{
{
Animator_CheckIfInIKPass_mD5AD9B7BD27B551BD8EA8EA13384237A4DC02E10 ( __this , /*hidden argument*/ NULL ) ;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___value0 ;
Animator_set_bodyPositionInternal_m4C64A42A3636EF434302F92E6B801E2715FC0230 ( __this , L_0 , /*hidden argument*/ NULL ) ;
return ;
}
}
// UnityEngine.Vector3 UnityEngine.Animator::get_bodyPositionInternal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Animator_get_bodyPositionInternal_mCF2F9CCE09284EE6919E6D7BBCD16A22B82196DD ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
Animator_get_bodyPositionInternal_Injected_m2B436C16A410688B8907F11AD22B92772AD8DE58 ( __this , ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ( & V_0 ) , /*hidden argument*/ NULL ) ;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0 ;
return L_0 ;
}
}
// System.Void UnityEngine.Animator::set_bodyPositionInternal(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_bodyPositionInternal_m4C64A42A3636EF434302F92E6B801E2715FC0230 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___value0 , const RuntimeMethod * method )
{
{
Animator_set_bodyPositionInternal_Injected_mA6D0FEB76F7F2126AA8DA760B1C87905E2DC3FA8 ( __this , ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ( & ___value0 ) , /*hidden argument*/ NULL ) ;
return ;
}
}
// UnityEngine.Quaternion UnityEngine.Animator::get_bodyRotation()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 Animator_get_bodyRotation_mB4CBBBA2BC15DE87005412E34C134B023D16DE4F ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
Animator_CheckIfInIKPass_mD5AD9B7BD27B551BD8EA8EA13384237A4DC02E10 ( __this , /*hidden argument*/ NULL ) ;
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_0 = Animator_get_bodyRotationInternal_mC5410345EC3CEB0F28CE018307B8B4F40F3C7751 ( __this , /*hidden argument*/ NULL ) ;
V_0 = L_0 ;
goto IL_0011 ;
}
IL_0011 :
{
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_1 = V_0 ;
return L_1 ;
}
}
// System.Void UnityEngine.Animator::set_bodyRotation(UnityEngine.Quaternion)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_bodyRotation_mB51FBE97714BF4A8BE2A79AFFCBFC71B23232D48 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___value0 , const RuntimeMethod * method )
{
{
Animator_CheckIfInIKPass_mD5AD9B7BD27B551BD8EA8EA13384237A4DC02E10 ( __this , /*hidden argument*/ NULL ) ;
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_0 = ___value0 ;
Animator_set_bodyRotationInternal_mEFA1CD332553A417FCAE2ED56F1178F64E6515D3 ( __this , L_0 , /*hidden argument*/ NULL ) ;
return ;
}
}
// UnityEngine.Quaternion UnityEngine.Animator::get_bodyRotationInternal()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 Animator_get_bodyRotationInternal_mC5410345EC3CEB0F28CE018307B8B4F40F3C7751 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
Animator_get_bodyRotationInternal_Injected_m6A49C5393DDAE53924C5C81D83B21B24C72B7216 ( __this , ( Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ) ( & V_0 ) , /*hidden argument*/ NULL ) ;
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_0 = V_0 ;
return L_0 ;
}
}
// System.Void UnityEngine.Animator::set_bodyRotationInternal(UnityEngine.Quaternion)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_bodyRotationInternal_mEFA1CD332553A417FCAE2ED56F1178F64E6515D3 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___value0 , const RuntimeMethod * method )
{
{
Animator_set_bodyRotationInternal_Injected_m0FBF45C6C1AB5D6483A31DC5D2200864AD7D9F8E ( __this , ( Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ) ( & ___value0 ) , /*hidden argument*/ NULL ) ;
return ;
}
}
// UnityEngine.Vector3 UnityEngine.Animator::GetIKPosition(UnityEngine.AvatarIKGoal)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Animator_GetIKPosition_mFD78C939315E6B8A337CE99C48621BEF0C163133 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , const RuntimeMethod * method )
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
Animator_CheckIfInIKPass_mD5AD9B7BD27B551BD8EA8EA13384237A4DC02E10 ( __this , /*hidden argument*/ NULL ) ;
int32_t L_0 = ___goal0 ;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Animator_GetGoalPosition_m106F8E21B06DA2464698EE75485FAD053DD0BE4E ( __this , L_0 , /*hidden argument*/ NULL ) ;
V_0 = L_1 ;
goto IL_0012 ;
}
IL_0012 :
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = V_0 ;
return L_2 ;
}
}
// UnityEngine.Vector3 UnityEngine.Animator::GetGoalPosition(UnityEngine.AvatarIKGoal)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Animator_GetGoalPosition_m106F8E21B06DA2464698EE75485FAD053DD0BE4E ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , const RuntimeMethod * method )
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
int32_t L_0 = ___goal0 ;
Animator_GetGoalPosition_Injected_mE542057F582AB3FD1301E9F2940BE2B3607A2DF4 ( __this , L_0 , ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ( & V_0 ) , /*hidden argument*/ NULL ) ;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = V_0 ;
return L_1 ;
}
}
// System.Void UnityEngine.Animator::SetIKPosition(UnityEngine.AvatarIKGoal,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetIKPosition_m2A57FAB29642C1C7E19F85F0DFD5421DA32598C4 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___goalPosition1 , const RuntimeMethod * method )
{
{
Animator_CheckIfInIKPass_mD5AD9B7BD27B551BD8EA8EA13384237A4DC02E10 ( __this , /*hidden argument*/ NULL ) ;
int32_t L_0 = ___goal0 ;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___goalPosition1 ;
Animator_SetGoalPosition_m27E296D914F30F2C0BAE57149A4B7E430959E61F ( __this , L_0 , L_1 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::SetGoalPosition(UnityEngine.AvatarIKGoal,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetGoalPosition_m27E296D914F30F2C0BAE57149A4B7E430959E61F ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___goalPosition1 , const RuntimeMethod * method )
{
{
int32_t L_0 = ___goal0 ;
Animator_SetGoalPosition_Injected_m3FCA5A1E8B603902FDEC306CF4324BC4551D3737 ( __this , L_0 , ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ( & ___goalPosition1 ) , /*hidden argument*/ NULL ) ;
return ;
}
}
// UnityEngine.Quaternion UnityEngine.Animator::GetIKRotation(UnityEngine.AvatarIKGoal)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 Animator_GetIKRotation_mCA2582EAD91AE8E9C0E533EDBAF73C7196B4922A ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , const RuntimeMethod * method )
{
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
Animator_CheckIfInIKPass_mD5AD9B7BD27B551BD8EA8EA13384237A4DC02E10 ( __this , /*hidden argument*/ NULL ) ;
int32_t L_0 = ___goal0 ;
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_1 = Animator_GetGoalRotation_m741B3B9895B02D6147D05854D3930931BA195E4C ( __this , L_0 , /*hidden argument*/ NULL ) ;
V_0 = L_1 ;
goto IL_0012 ;
}
IL_0012 :
{
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_2 = V_0 ;
return L_2 ;
}
}
// UnityEngine.Quaternion UnityEngine.Animator::GetGoalRotation(UnityEngine.AvatarIKGoal)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 Animator_GetGoalRotation_m741B3B9895B02D6147D05854D3930931BA195E4C ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , const RuntimeMethod * method )
{
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
int32_t L_0 = ___goal0 ;
Animator_GetGoalRotation_Injected_m4011F9579BE99CDC1BEBAF4280EB5F5472A109DC ( __this , L_0 , ( Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ) ( & V_0 ) , /*hidden argument*/ NULL ) ;
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_1 = V_0 ;
return L_1 ;
}
}
// System.Void UnityEngine.Animator::SetIKRotation(UnityEngine.AvatarIKGoal,UnityEngine.Quaternion)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetIKRotation_mE871B19486D3E41AF8A361EF1C0393D22F5F0E15 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___goalRotation1 , const RuntimeMethod * method )
{
{
Animator_CheckIfInIKPass_mD5AD9B7BD27B551BD8EA8EA13384237A4DC02E10 ( __this , /*hidden argument*/ NULL ) ;
int32_t L_0 = ___goal0 ;
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_1 = ___goalRotation1 ;
Animator_SetGoalRotation_mEF3F4FDFC5C77775B3DF86C1D2A213AA2FCEA465 ( __this , L_0 , L_1 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::SetGoalRotation(UnityEngine.AvatarIKGoal,UnityEngine.Quaternion)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetGoalRotation_mEF3F4FDFC5C77775B3DF86C1D2A213AA2FCEA465 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___goalRotation1 , const RuntimeMethod * method )
{
{
int32_t L_0 = ___goal0 ;
Animator_SetGoalRotation_Injected_m37692B68D8CC4D92559553F9AAE52D714C4699A9 ( __this , L_0 , ( Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ) ( & ___goalRotation1 ) , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Single UnityEngine.Animator::GetIKPositionWeight(UnityEngine.AvatarIKGoal)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_GetIKPositionWeight_m280493E1191D8D13291465ADC26BF0EC4444FE49 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
{
Animator_CheckIfInIKPass_mD5AD9B7BD27B551BD8EA8EA13384237A4DC02E10 ( __this , /*hidden argument*/ NULL ) ;
int32_t L_0 = ___goal0 ;
float L_1 = Animator_GetGoalWeightPosition_m4888D7926BB35DAD60197FA1BC613EAB87D254BE ( __this , L_0 , /*hidden argument*/ NULL ) ;
V_0 = L_1 ;
goto IL_0012 ;
}
IL_0012 :
{
float L_2 = V_0 ;
return L_2 ;
}
}
// System.Single UnityEngine.Animator::GetGoalWeightPosition(UnityEngine.AvatarIKGoal)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_GetGoalWeightPosition_m4888D7926BB35DAD60197FA1BC613EAB87D254BE ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , const RuntimeMethod * method )
{
typedef float ( * Animator_GetGoalWeightPosition_m4888D7926BB35DAD60197FA1BC613EAB87D254BE_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t ) ;
static Animator_GetGoalWeightPosition_m4888D7926BB35DAD60197FA1BC613EAB87D254BE_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_GetGoalWeightPosition_m4888D7926BB35DAD60197FA1BC613EAB87D254BE_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::GetGoalWeightPosition(UnityEngine.AvatarIKGoal) " ) ;
float retVal = _il2cpp_icall_func ( __this , ___goal0 ) ;
return retVal ;
}
// System.Void UnityEngine.Animator::SetIKPositionWeight(UnityEngine.AvatarIKGoal,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetIKPositionWeight_m443110C146EEBAFFC49C0194A721070A2D9F2D10 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , float ___value1 , const RuntimeMethod * method )
{
{
Animator_CheckIfInIKPass_mD5AD9B7BD27B551BD8EA8EA13384237A4DC02E10 ( __this , /*hidden argument*/ NULL ) ;
int32_t L_0 = ___goal0 ;
float L_1 = ___value1 ;
Animator_SetGoalWeightPosition_m890B8E9CCFF48C094B5E34EE35CC105567F83481 ( __this , L_0 , L_1 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::SetGoalWeightPosition(UnityEngine.AvatarIKGoal,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetGoalWeightPosition_m890B8E9CCFF48C094B5E34EE35CC105567F83481 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , float ___value1 , const RuntimeMethod * method )
{
typedef void ( * Animator_SetGoalWeightPosition_m890B8E9CCFF48C094B5E34EE35CC105567F83481_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t , float ) ;
static Animator_SetGoalWeightPosition_m890B8E9CCFF48C094B5E34EE35CC105567F83481_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_SetGoalWeightPosition_m890B8E9CCFF48C094B5E34EE35CC105567F83481_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::SetGoalWeightPosition(UnityEngine.AvatarIKGoal,System.Single) " ) ;
_il2cpp_icall_func ( __this , ___goal0 , ___value1 ) ;
}
// System.Single UnityEngine.Animator::GetIKRotationWeight(UnityEngine.AvatarIKGoal)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_GetIKRotationWeight_mEE99C7491BA09BF53FAA2BA7FB5C49D7CA1FADAF ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
{
Animator_CheckIfInIKPass_mD5AD9B7BD27B551BD8EA8EA13384237A4DC02E10 ( __this , /*hidden argument*/ NULL ) ;
int32_t L_0 = ___goal0 ;
float L_1 = Animator_GetGoalWeightRotation_m3BB804D79095653CD1F63D0D114930C0A01C2157 ( __this , L_0 , /*hidden argument*/ NULL ) ;
V_0 = L_1 ;
goto IL_0012 ;
}
IL_0012 :
{
float L_2 = V_0 ;
return L_2 ;
}
}
// System.Single UnityEngine.Animator::GetGoalWeightRotation(UnityEngine.AvatarIKGoal)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_GetGoalWeightRotation_m3BB804D79095653CD1F63D0D114930C0A01C2157 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , const RuntimeMethod * method )
{
typedef float ( * Animator_GetGoalWeightRotation_m3BB804D79095653CD1F63D0D114930C0A01C2157_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t ) ;
static Animator_GetGoalWeightRotation_m3BB804D79095653CD1F63D0D114930C0A01C2157_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_GetGoalWeightRotation_m3BB804D79095653CD1F63D0D114930C0A01C2157_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::GetGoalWeightRotation(UnityEngine.AvatarIKGoal) " ) ;
float retVal = _il2cpp_icall_func ( __this , ___goal0 ) ;
return retVal ;
}
// System.Void UnityEngine.Animator::SetIKRotationWeight(UnityEngine.AvatarIKGoal,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetIKRotationWeight_m3730BB1FF4712D6863B7A32AA2096821CEC3A8CE ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , float ___value1 , const RuntimeMethod * method )
{
{
Animator_CheckIfInIKPass_mD5AD9B7BD27B551BD8EA8EA13384237A4DC02E10 ( __this , /*hidden argument*/ NULL ) ;
int32_t L_0 = ___goal0 ;
float L_1 = ___value1 ;
Animator_SetGoalWeightRotation_mC32F9430FA93AD28AC309F724398A1CAAEF88904 ( __this , L_0 , L_1 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::SetGoalWeightRotation(UnityEngine.AvatarIKGoal,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetGoalWeightRotation_mC32F9430FA93AD28AC309F724398A1CAAEF88904 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , float ___value1 , const RuntimeMethod * method )
{
typedef void ( * Animator_SetGoalWeightRotation_mC32F9430FA93AD28AC309F724398A1CAAEF88904_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t , float ) ;
static Animator_SetGoalWeightRotation_mC32F9430FA93AD28AC309F724398A1CAAEF88904_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_SetGoalWeightRotation_mC32F9430FA93AD28AC309F724398A1CAAEF88904_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::SetGoalWeightRotation(UnityEngine.AvatarIKGoal,System.Single) " ) ;
_il2cpp_icall_func ( __this , ___goal0 , ___value1 ) ;
}
// UnityEngine.Vector3 UnityEngine.Animator::GetIKHintPosition(UnityEngine.AvatarIKHint)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Animator_GetIKHintPosition_mABCA44DFB484059F1CF1EB988465A70DE2A17587 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___hint0 , const RuntimeMethod * method )
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
Animator_CheckIfInIKPass_mD5AD9B7BD27B551BD8EA8EA13384237A4DC02E10 ( __this , /*hidden argument*/ NULL ) ;
int32_t L_0 = ___hint0 ;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = Animator_GetHintPosition_m93D6D38CEDCC44A7B80482E0F9D581A73FE27270 ( __this , L_0 , /*hidden argument*/ NULL ) ;
V_0 = L_1 ;
goto IL_0012 ;
}
IL_0012 :
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_2 = V_0 ;
return L_2 ;
}
}
// UnityEngine.Vector3 UnityEngine.Animator::GetHintPosition(UnityEngine.AvatarIKHint)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Animator_GetHintPosition_m93D6D38CEDCC44A7B80482E0F9D581A73FE27270 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___hint0 , const RuntimeMethod * method )
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
int32_t L_0 = ___hint0 ;
Animator_GetHintPosition_Injected_mBE63368CFFFA9F9D54CD0917B6FBB5CB28FD0CA5 ( __this , L_0 , ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ( & V_0 ) , /*hidden argument*/ NULL ) ;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = V_0 ;
return L_1 ;
}
}
// System.Void UnityEngine.Animator::SetIKHintPosition(UnityEngine.AvatarIKHint,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetIKHintPosition_mFB76758DA8445A766C2F29FCBD7D199DCE54193B ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___hint0 , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___hintPosition1 , const RuntimeMethod * method )
{
{
Animator_CheckIfInIKPass_mD5AD9B7BD27B551BD8EA8EA13384237A4DC02E10 ( __this , /*hidden argument*/ NULL ) ;
int32_t L_0 = ___hint0 ;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_1 = ___hintPosition1 ;
Animator_SetHintPosition_m79B9695B2348B5B3C6A6DC2CE81C08D7DF8D4C7E ( __this , L_0 , L_1 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::SetHintPosition(UnityEngine.AvatarIKHint,UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetHintPosition_m79B9695B2348B5B3C6A6DC2CE81C08D7DF8D4C7E ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___hint0 , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___hintPosition1 , const RuntimeMethod * method )
{
{
int32_t L_0 = ___hint0 ;
Animator_SetHintPosition_Injected_m15557B68009F083A23C3DA250E7BCAFF3804C064 ( __this , L_0 , ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ( & ___hintPosition1 ) , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Single UnityEngine.Animator::GetIKHintPositionWeight(UnityEngine.AvatarIKHint)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_GetIKHintPositionWeight_mD178E65CFE4690EBBDC86419F4321278715BBFD6 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___hint0 , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
{
Animator_CheckIfInIKPass_mD5AD9B7BD27B551BD8EA8EA13384237A4DC02E10 ( __this , /*hidden argument*/ NULL ) ;
int32_t L_0 = ___hint0 ;
float L_1 = Animator_GetHintWeightPosition_m10A180D6957586E77C2A05D49365DB65C542A9F3 ( __this , L_0 , /*hidden argument*/ NULL ) ;
V_0 = L_1 ;
goto IL_0012 ;
}
IL_0012 :
{
float L_2 = V_0 ;
return L_2 ;
}
}
// System.Single UnityEngine.Animator::GetHintWeightPosition(UnityEngine.AvatarIKHint)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_GetHintWeightPosition_m10A180D6957586E77C2A05D49365DB65C542A9F3 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___hint0 , const RuntimeMethod * method )
{
typedef float ( * Animator_GetHintWeightPosition_m10A180D6957586E77C2A05D49365DB65C542A9F3_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t ) ;
static Animator_GetHintWeightPosition_m10A180D6957586E77C2A05D49365DB65C542A9F3_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_GetHintWeightPosition_m10A180D6957586E77C2A05D49365DB65C542A9F3_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::GetHintWeightPosition(UnityEngine.AvatarIKHint) " ) ;
float retVal = _il2cpp_icall_func ( __this , ___hint0 ) ;
return retVal ;
}
// System.Void UnityEngine.Animator::SetIKHintPositionWeight(UnityEngine.AvatarIKHint,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetIKHintPositionWeight_m96A474393FF2F05D2A1B5F631790DEF908FE00CD ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___hint0 , float ___value1 , const RuntimeMethod * method )
{
{
Animator_CheckIfInIKPass_mD5AD9B7BD27B551BD8EA8EA13384237A4DC02E10 ( __this , /*hidden argument*/ NULL ) ;
int32_t L_0 = ___hint0 ;
float L_1 = ___value1 ;
Animator_SetHintWeightPosition_m9A39FA8AB2D028F3E242387D85554D7D8720CD00 ( __this , L_0 , L_1 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::SetHintWeightPosition(UnityEngine.AvatarIKHint,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetHintWeightPosition_m9A39FA8AB2D028F3E242387D85554D7D8720CD00 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___hint0 , float ___value1 , const RuntimeMethod * method )
{
typedef void ( * Animator_SetHintWeightPosition_m9A39FA8AB2D028F3E242387D85554D7D8720CD00_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t , float ) ;
static Animator_SetHintWeightPosition_m9A39FA8AB2D028F3E242387D85554D7D8720CD00_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_SetHintWeightPosition_m9A39FA8AB2D028F3E242387D85554D7D8720CD00_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::SetHintWeightPosition(UnityEngine.AvatarIKHint,System.Single) " ) ;
_il2cpp_icall_func ( __this , ___hint0 , ___value1 ) ;
}
// System.Void UnityEngine.Animator::SetLookAtPosition(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetLookAtPosition_mDE13BABEC48388F30A268099BBE6E6E9780BA8F8 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___lookAtPosition0 , const RuntimeMethod * method )
{
{
Animator_CheckIfInIKPass_mD5AD9B7BD27B551BD8EA8EA13384237A4DC02E10 ( __this , /*hidden argument*/ NULL ) ;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___lookAtPosition0 ;
Animator_SetLookAtPositionInternal_mD621D4C229D132ECD57B1D9F90783A16FEBA5A84 ( __this , L_0 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::SetLookAtPositionInternal(UnityEngine.Vector3)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetLookAtPositionInternal_mD621D4C229D132ECD57B1D9F90783A16FEBA5A84 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___lookAtPosition0 , const RuntimeMethod * method )
{
{
Animator_SetLookAtPositionInternal_Injected_mE43763E88F5BEA74AE47D478B1137A48090A38DB ( __this , ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ( & ___lookAtPosition0 ) , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::SetLookAtWeight(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetLookAtWeight_m2983E7C852140D99418B82A32523F9D4F945C7D0 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , float ___weight0 , const RuntimeMethod * method )
{
{
Animator_CheckIfInIKPass_mD5AD9B7BD27B551BD8EA8EA13384237A4DC02E10 ( __this , /*hidden argument*/ NULL ) ;
float L_0 = ___weight0 ;
Animator_SetLookAtWeightInternal_mFE3EA212AD2159F6A66BF80D30385227E836A4BE ( __this , L_0 , ( 0.0f ) , ( 1.0f ) , ( 0.0f ) , ( 0.5f ) , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::SetLookAtWeight(System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetLookAtWeight_mB1386785E5D4F8B53AD5106A3F34C07CE63C9CDC ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , float ___weight0 , float ___bodyWeight1 , const RuntimeMethod * method )
{
{
Animator_CheckIfInIKPass_mD5AD9B7BD27B551BD8EA8EA13384237A4DC02E10 ( __this , /*hidden argument*/ NULL ) ;
float L_0 = ___weight0 ;
float L_1 = ___bodyWeight1 ;
Animator_SetLookAtWeightInternal_mFE3EA212AD2159F6A66BF80D30385227E836A4BE ( __this , L_0 , L_1 , ( 1.0f ) , ( 0.0f ) , ( 0.5f ) , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::SetLookAtWeight(System.Single,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetLookAtWeight_mA2896325CE8033D1EEC400544B49A76B95541688 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , float ___weight0 , float ___bodyWeight1 , float ___headWeight2 , const RuntimeMethod * method )
{
{
Animator_CheckIfInIKPass_mD5AD9B7BD27B551BD8EA8EA13384237A4DC02E10 ( __this , /*hidden argument*/ NULL ) ;
float L_0 = ___weight0 ;
float L_1 = ___bodyWeight1 ;
float L_2 = ___headWeight2 ;
Animator_SetLookAtWeightInternal_mFE3EA212AD2159F6A66BF80D30385227E836A4BE ( __this , L_0 , L_1 , L_2 , ( 0.0f ) , ( 0.5f ) , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::SetLookAtWeight(System.Single,System.Single,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetLookAtWeight_mF1F1303AB83C5CE55A2E89948CFDE52B009FC50C ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , float ___weight0 , float ___bodyWeight1 , float ___headWeight2 , float ___eyesWeight3 , const RuntimeMethod * method )
{
{
Animator_CheckIfInIKPass_mD5AD9B7BD27B551BD8EA8EA13384237A4DC02E10 ( __this , /*hidden argument*/ NULL ) ;
float L_0 = ___weight0 ;
float L_1 = ___bodyWeight1 ;
float L_2 = ___headWeight2 ;
float L_3 = ___eyesWeight3 ;
Animator_SetLookAtWeightInternal_mFE3EA212AD2159F6A66BF80D30385227E836A4BE ( __this , L_0 , L_1 , L_2 , L_3 , ( 0.5f ) , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::SetLookAtWeight(System.Single,System.Single,System.Single,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetLookAtWeight_m6211EF8CF73CD7747A54A8F749099647921A2730 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , float ___weight0 , float ___bodyWeight1 , float ___headWeight2 , float ___eyesWeight3 , float ___clampWeight4 , const RuntimeMethod * method )
{
{
Animator_CheckIfInIKPass_mD5AD9B7BD27B551BD8EA8EA13384237A4DC02E10 ( __this , /*hidden argument*/ NULL ) ;
float L_0 = ___weight0 ;
float L_1 = ___bodyWeight1 ;
float L_2 = ___headWeight2 ;
float L_3 = ___eyesWeight3 ;
float L_4 = ___clampWeight4 ;
Animator_SetLookAtWeightInternal_mFE3EA212AD2159F6A66BF80D30385227E836A4BE ( __this , L_0 , L_1 , L_2 , L_3 , L_4 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::SetLookAtWeightInternal(System.Single,System.Single,System.Single,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetLookAtWeightInternal_mFE3EA212AD2159F6A66BF80D30385227E836A4BE ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , float ___weight0 , float ___bodyWeight1 , float ___headWeight2 , float ___eyesWeight3 , float ___clampWeight4 , const RuntimeMethod * method )
{
typedef void ( * Animator_SetLookAtWeightInternal_mFE3EA212AD2159F6A66BF80D30385227E836A4BE_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , float , float , float , float , float ) ;
static Animator_SetLookAtWeightInternal_mFE3EA212AD2159F6A66BF80D30385227E836A4BE_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_SetLookAtWeightInternal_mFE3EA212AD2159F6A66BF80D30385227E836A4BE_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::SetLookAtWeightInternal(System.Single,System.Single,System.Single,System.Single,System.Single) " ) ;
_il2cpp_icall_func ( __this , ___weight0 , ___bodyWeight1 , ___headWeight2 , ___eyesWeight3 , ___clampWeight4 ) ;
}
// System.Void UnityEngine.Animator::SetBoneLocalRotation(UnityEngine.HumanBodyBones,UnityEngine.Quaternion)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetBoneLocalRotation_m4449A7E23FA46399630C63ABD72C431C9B28169A ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___humanBoneId0 , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___rotation1 , const RuntimeMethod * method )
{
{
Animator_CheckIfInIKPass_mD5AD9B7BD27B551BD8EA8EA13384237A4DC02E10 ( __this , /*hidden argument*/ NULL ) ;
int32_t L_0 = ___humanBoneId0 ;
int32_t L_1 = HumanTrait_GetBoneIndexFromMono_mEE030DE71CE19611BB3CC881799CCF3828D0928E ( L_0 , /*hidden argument*/ NULL ) ;
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_2 = ___rotation1 ;
Animator_SetBoneLocalRotationInternal_m608EB22856A73BDE07A3B75A43D235637C1078CB ( __this , L_1 , L_2 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::SetBoneLocalRotationInternal(System.Int32,UnityEngine.Quaternion)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetBoneLocalRotationInternal_m608EB22856A73BDE07A3B75A43D235637C1078CB ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___humanBoneId0 , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___rotation1 , const RuntimeMethod * method )
{
{
int32_t L_0 = ___humanBoneId0 ;
Animator_SetBoneLocalRotationInternal_Injected_m8EC895FF336BF559BDC47AFCDABD457750DD0DF3 ( __this , L_0 , ( Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ) ( & ___rotation1 ) , /*hidden argument*/ NULL ) ;
return ;
}
}
// UnityEngine.StateMachineBehaviour[] UnityEngine.Animator::GetBehaviours(System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR StateMachineBehaviourU5BU5D_tD7944A6A1F662507F17D170ECB320AA56EDEBED3 * Animator_GetBehaviours_mC759364926B1EF7853444D1731CC54F59F6D0D90 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___fullPathHash0 , int32_t ___layerIndex1 , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( Animator_GetBehaviours_mC759364926B1EF7853444D1731CC54F59F6D0D90_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
StateMachineBehaviourU5BU5D_tD7944A6A1F662507F17D170ECB320AA56EDEBED3 * V_0 = NULL ;
{
int32_t L_0 = ___fullPathHash0 ;
int32_t L_1 = ___layerIndex1 ;
RuntimeTypeHandle_t7B542280A22F0EC4EAC2061C29178845847A8B2D L_2 = { reinterpret_cast < intptr_t > ( StateMachineBehaviour_t698612ED92024B087045C388731B7673550C786C_0_0_0_var ) } ;
IL2CPP_RUNTIME_CLASS_INIT ( Type_t_il2cpp_TypeInfo_var ) ;
Type_t * L_3 = Type_GetTypeFromHandle_m9DC58ADF0512987012A8A016FB64B068F3B1AFF6 ( L_2 , /*hidden argument*/ NULL ) ;
ScriptableObjectU5BU5D_t741850250F9CBD2D71480094B194D61DEC247739 * L_4 = Animator_InternalGetBehavioursByKey_m52F3AE2E7511170953E268CA9B52B47F4A25F133 ( __this , L_0 , L_1 , L_3 , /*hidden argument*/ NULL ) ;
V_0 = ( ( StateMachineBehaviourU5BU5D_tD7944A6A1F662507F17D170ECB320AA56EDEBED3 * ) IsInst ( ( RuntimeObject * ) L_4 , StateMachineBehaviourU5BU5D_tD7944A6A1F662507F17D170ECB320AA56EDEBED3_il2cpp_TypeInfo_var ) ) ;
goto IL_001b ;
}
IL_001b :
{
StateMachineBehaviourU5BU5D_tD7944A6A1F662507F17D170ECB320AA56EDEBED3 * L_5 = V_0 ;
return L_5 ;
}
}
// UnityEngine.ScriptableObject[] UnityEngine.Animator::InternalGetBehavioursByKey(System.Int32,System.Int32,System.Type)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR ScriptableObjectU5BU5D_t741850250F9CBD2D71480094B194D61DEC247739 * Animator_InternalGetBehavioursByKey_m52F3AE2E7511170953E268CA9B52B47F4A25F133 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___fullPathHash0 , int32_t ___layerIndex1 , Type_t * ___type2 , const RuntimeMethod * method )
{
typedef ScriptableObjectU5BU5D_t741850250F9CBD2D71480094B194D61DEC247739 * ( * Animator_InternalGetBehavioursByKey_m52F3AE2E7511170953E268CA9B52B47F4A25F133_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t , int32_t , Type_t * ) ;
static Animator_InternalGetBehavioursByKey_m52F3AE2E7511170953E268CA9B52B47F4A25F133_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_InternalGetBehavioursByKey_m52F3AE2E7511170953E268CA9B52B47F4A25F133_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::InternalGetBehavioursByKey(System.Int32,System.Int32,System.Type) " ) ;
ScriptableObjectU5BU5D_t741850250F9CBD2D71480094B194D61DEC247739 * retVal = _il2cpp_icall_func ( __this , ___fullPathHash0 , ___layerIndex1 , ___type2 ) ;
return retVal ;
}
// System.Boolean UnityEngine.Animator::get_stabilizeFeet()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_get_stabilizeFeet_m7FCD67A778730DECE959EF483A6A3DD8B55E8042 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef bool ( * Animator_get_stabilizeFeet_m7FCD67A778730DECE959EF483A6A3DD8B55E8042_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_stabilizeFeet_m7FCD67A778730DECE959EF483A6A3DD8B55E8042_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_stabilizeFeet_m7FCD67A778730DECE959EF483A6A3DD8B55E8042_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_stabilizeFeet() " ) ;
bool retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.Animator::set_stabilizeFeet(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_stabilizeFeet_m6CCE35F0EC668A77BE1BAB4F58B9C7924D21AE34 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , bool ___value0 , const RuntimeMethod * method )
{
typedef void ( * Animator_set_stabilizeFeet_m6CCE35F0EC668A77BE1BAB4F58B9C7924D21AE34_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , bool ) ;
static Animator_set_stabilizeFeet_m6CCE35F0EC668A77BE1BAB4F58B9C7924D21AE34_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_set_stabilizeFeet_m6CCE35F0EC668A77BE1BAB4F58B9C7924D21AE34_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::set_stabilizeFeet(System.Boolean) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Int32 UnityEngine.Animator::get_layerCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Animator_get_layerCount_m2360A8B027C5DC4BC1CAE571A46929539C799B9B ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef int32_t ( * Animator_get_layerCount_m2360A8B027C5DC4BC1CAE571A46929539C799B9B_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_layerCount_m2360A8B027C5DC4BC1CAE571A46929539C799B9B_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_layerCount_m2360A8B027C5DC4BC1CAE571A46929539C799B9B_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_layerCount() " ) ;
int32_t retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.String UnityEngine.Animator::GetLayerName(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t * Animator_GetLayerName_mD62237602E03993FEAFE4DFB3356122DDAC30A87 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___layerIndex0 , const RuntimeMethod * method )
{
typedef String_t * ( * Animator_GetLayerName_mD62237602E03993FEAFE4DFB3356122DDAC30A87_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t ) ;
static Animator_GetLayerName_mD62237602E03993FEAFE4DFB3356122DDAC30A87_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_GetLayerName_mD62237602E03993FEAFE4DFB3356122DDAC30A87_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::GetLayerName(System.Int32) " ) ;
String_t * retVal = _il2cpp_icall_func ( __this , ___layerIndex0 ) ;
return retVal ;
}
// System.Int32 UnityEngine.Animator::GetLayerIndex(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Animator_GetLayerIndex_mEC89F89066206986412D1CA9AB8C9E0FB242F8C5 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___layerName0 , const RuntimeMethod * method )
{
typedef int32_t ( * Animator_GetLayerIndex_mEC89F89066206986412D1CA9AB8C9E0FB242F8C5_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , String_t * ) ;
static Animator_GetLayerIndex_mEC89F89066206986412D1CA9AB8C9E0FB242F8C5_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_GetLayerIndex_mEC89F89066206986412D1CA9AB8C9E0FB242F8C5_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::GetLayerIndex(System.String) " ) ;
int32_t retVal = _il2cpp_icall_func ( __this , ___layerName0 ) ;
return retVal ;
}
// System.Single UnityEngine.Animator::GetLayerWeight(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_GetLayerWeight_m3BB4629945E1B7275FC9850F2FFB435015E1ED42 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___layerIndex0 , const RuntimeMethod * method )
{
typedef float ( * Animator_GetLayerWeight_m3BB4629945E1B7275FC9850F2FFB435015E1ED42_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t ) ;
static Animator_GetLayerWeight_m3BB4629945E1B7275FC9850F2FFB435015E1ED42_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_GetLayerWeight_m3BB4629945E1B7275FC9850F2FFB435015E1ED42_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::GetLayerWeight(System.Int32) " ) ;
float retVal = _il2cpp_icall_func ( __this , ___layerIndex0 ) ;
return retVal ;
}
// System.Void UnityEngine.Animator::SetLayerWeight(System.Int32,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetLayerWeight_mCD79BBDCD7DD47929E00C5EA69DEF2573EAD939F ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___layerIndex0 , float ___weight1 , const RuntimeMethod * method )
{
typedef void ( * Animator_SetLayerWeight_mCD79BBDCD7DD47929E00C5EA69DEF2573EAD939F_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t , float ) ;
static Animator_SetLayerWeight_mCD79BBDCD7DD47929E00C5EA69DEF2573EAD939F_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_SetLayerWeight_mCD79BBDCD7DD47929E00C5EA69DEF2573EAD939F_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::SetLayerWeight(System.Int32,System.Single) " ) ;
_il2cpp_icall_func ( __this , ___layerIndex0 , ___weight1 ) ;
}
// System.Void UnityEngine.Animator::GetAnimatorStateInfo(System.Int32,UnityEngine.StateInfoIndex,UnityEngine.AnimatorStateInfo&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_GetAnimatorStateInfo_mBDC199173734AF60218E4727E74F689180BC8D8B ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___layerIndex0 , int32_t ___stateInfoIndex1 , AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 * ___info2 , const RuntimeMethod * method )
{
typedef void ( * Animator_GetAnimatorStateInfo_mBDC199173734AF60218E4727E74F689180BC8D8B_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t , int32_t , AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 * ) ;
static Animator_GetAnimatorStateInfo_mBDC199173734AF60218E4727E74F689180BC8D8B_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_GetAnimatorStateInfo_mBDC199173734AF60218E4727E74F689180BC8D8B_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::GetAnimatorStateInfo(System.Int32,UnityEngine.StateInfoIndex,UnityEngine.AnimatorStateInfo&) " ) ;
_il2cpp_icall_func ( __this , ___layerIndex0 , ___stateInfoIndex1 , ___info2 ) ;
}
// UnityEngine.AnimatorStateInfo UnityEngine.Animator::GetCurrentAnimatorStateInfo(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 Animator_GetCurrentAnimatorStateInfo_mBE5ED0D60A6F5CD0EDD40AF1494098D4E7BF84F2 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___layerIndex0 , const RuntimeMethod * method )
{
AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 V_1 ;
memset ( ( & V_1 ) , 0 , sizeof ( V_1 ) ) ;
{
int32_t L_0 = ___layerIndex0 ;
Animator_GetAnimatorStateInfo_mBDC199173734AF60218E4727E74F689180BC8D8B ( __this , L_0 , 0 , ( AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 * ) ( & V_0 ) , /*hidden argument*/ NULL ) ;
AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 L_1 = V_0 ;
V_1 = L_1 ;
goto IL_0010 ;
}
IL_0010 :
{
AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 L_2 = V_1 ;
return L_2 ;
}
}
// UnityEngine.AnimatorStateInfo UnityEngine.Animator::GetNextAnimatorStateInfo(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 Animator_GetNextAnimatorStateInfo_m66A6A93E12C1AB63FDB255483B66A57A0E2D527D ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___layerIndex0 , const RuntimeMethod * method )
{
AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 V_1 ;
memset ( ( & V_1 ) , 0 , sizeof ( V_1 ) ) ;
{
int32_t L_0 = ___layerIndex0 ;
Animator_GetAnimatorStateInfo_mBDC199173734AF60218E4727E74F689180BC8D8B ( __this , L_0 , 1 , ( AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 * ) ( & V_0 ) , /*hidden argument*/ NULL ) ;
AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 L_1 = V_0 ;
V_1 = L_1 ;
goto IL_0010 ;
}
IL_0010 :
{
AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 L_2 = V_1 ;
return L_2 ;
}
}
// System.Void UnityEngine.Animator::GetAnimatorTransitionInfo(System.Int32,UnityEngine.AnimatorTransitionInfo&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_GetAnimatorTransitionInfo_m729E8495EC0CEC63E0968BDCFC92D72392589F48 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___layerIndex0 , AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B * ___info1 , const RuntimeMethod * method )
{
typedef void ( * Animator_GetAnimatorTransitionInfo_m729E8495EC0CEC63E0968BDCFC92D72392589F48_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t , AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B * ) ;
static Animator_GetAnimatorTransitionInfo_m729E8495EC0CEC63E0968BDCFC92D72392589F48_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_GetAnimatorTransitionInfo_m729E8495EC0CEC63E0968BDCFC92D72392589F48_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::GetAnimatorTransitionInfo(System.Int32,UnityEngine.AnimatorTransitionInfo&) " ) ;
_il2cpp_icall_func ( __this , ___layerIndex0 , ___info1 ) ;
}
// UnityEngine.AnimatorTransitionInfo UnityEngine.Animator::GetAnimatorTransitionInfo(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B Animator_GetAnimatorTransitionInfo_mF4E216230B82075A0F27113CFD86AFC6290DE941 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___layerIndex0 , const RuntimeMethod * method )
{
AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B V_1 ;
memset ( ( & V_1 ) , 0 , sizeof ( V_1 ) ) ;
{
int32_t L_0 = ___layerIndex0 ;
Animator_GetAnimatorTransitionInfo_m729E8495EC0CEC63E0968BDCFC92D72392589F48 ( __this , L_0 , ( AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B * ) ( & V_0 ) , /*hidden argument*/ NULL ) ;
AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B L_1 = V_0 ;
V_1 = L_1 ;
goto IL_000f ;
}
IL_000f :
{
AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B L_2 = V_1 ;
return L_2 ;
}
}
// System.Int32 UnityEngine.Animator::GetAnimatorClipInfoCount(System.Int32,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Animator_GetAnimatorClipInfoCount_m0C22B3029680BA11CA78809ECCB8AED1249D8D8E ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___layerIndex0 , bool ___current1 , const RuntimeMethod * method )
{
typedef int32_t ( * Animator_GetAnimatorClipInfoCount_m0C22B3029680BA11CA78809ECCB8AED1249D8D8E_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t , bool ) ;
static Animator_GetAnimatorClipInfoCount_m0C22B3029680BA11CA78809ECCB8AED1249D8D8E_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_GetAnimatorClipInfoCount_m0C22B3029680BA11CA78809ECCB8AED1249D8D8E_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::GetAnimatorClipInfoCount(System.Int32,System.Boolean) " ) ;
int32_t retVal = _il2cpp_icall_func ( __this , ___layerIndex0 , ___current1 ) ;
return retVal ;
}
// System.Int32 UnityEngine.Animator::GetCurrentAnimatorClipInfoCount(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Animator_GetCurrentAnimatorClipInfoCount_mB68F6F9521716016B3019FC67B7DA54F0A68507B ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___layerIndex0 , const RuntimeMethod * method )
{
int32_t V_0 = 0 ;
{
int32_t L_0 = ___layerIndex0 ;
int32_t L_1 = Animator_GetAnimatorClipInfoCount_m0C22B3029680BA11CA78809ECCB8AED1249D8D8E ( __this , L_0 , ( bool ) 1 , /*hidden argument*/ NULL ) ;
V_0 = L_1 ;
goto IL_000c ;
}
IL_000c :
{
int32_t L_2 = V_0 ;
return L_2 ;
}
}
// System.Int32 UnityEngine.Animator::GetNextAnimatorClipInfoCount(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Animator_GetNextAnimatorClipInfoCount_mCD21740EE411DBC7B1C296D6B714A0D6939BF03A ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___layerIndex0 , const RuntimeMethod * method )
{
int32_t V_0 = 0 ;
{
int32_t L_0 = ___layerIndex0 ;
int32_t L_1 = Animator_GetAnimatorClipInfoCount_m0C22B3029680BA11CA78809ECCB8AED1249D8D8E ( __this , L_0 , ( bool ) 0 , /*hidden argument*/ NULL ) ;
V_0 = L_1 ;
goto IL_000c ;
}
IL_000c :
{
int32_t L_2 = V_0 ;
return L_2 ;
}
}
// UnityEngine.AnimatorClipInfo[] UnityEngine.Animator::GetCurrentAnimatorClipInfo(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimatorClipInfoU5BU5D_tCAC39F9AE6CEE1EA08285D9D5C44DB3ADD6C1ED6 * Animator_GetCurrentAnimatorClipInfo_m594B9A950ECAD03E8F85A715E49010E967845462 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___layerIndex0 , const RuntimeMethod * method )
{
typedef AnimatorClipInfoU5BU5D_tCAC39F9AE6CEE1EA08285D9D5C44DB3ADD6C1ED6 * ( * Animator_GetCurrentAnimatorClipInfo_m594B9A950ECAD03E8F85A715E49010E967845462_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t ) ;
static Animator_GetCurrentAnimatorClipInfo_m594B9A950ECAD03E8F85A715E49010E967845462_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_GetCurrentAnimatorClipInfo_m594B9A950ECAD03E8F85A715E49010E967845462_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::GetCurrentAnimatorClipInfo(System.Int32) " ) ;
AnimatorClipInfoU5BU5D_tCAC39F9AE6CEE1EA08285D9D5C44DB3ADD6C1ED6 * retVal = _il2cpp_icall_func ( __this , ___layerIndex0 ) ;
return retVal ;
}
// UnityEngine.AnimatorClipInfo[] UnityEngine.Animator::GetNextAnimatorClipInfo(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimatorClipInfoU5BU5D_tCAC39F9AE6CEE1EA08285D9D5C44DB3ADD6C1ED6 * Animator_GetNextAnimatorClipInfo_mC12CD69327006906834874F9B559DD0A4878ECCA ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___layerIndex0 , const RuntimeMethod * method )
{
typedef AnimatorClipInfoU5BU5D_tCAC39F9AE6CEE1EA08285D9D5C44DB3ADD6C1ED6 * ( * Animator_GetNextAnimatorClipInfo_mC12CD69327006906834874F9B559DD0A4878ECCA_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t ) ;
static Animator_GetNextAnimatorClipInfo_mC12CD69327006906834874F9B559DD0A4878ECCA_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_GetNextAnimatorClipInfo_mC12CD69327006906834874F9B559DD0A4878ECCA_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::GetNextAnimatorClipInfo(System.Int32) " ) ;
AnimatorClipInfoU5BU5D_tCAC39F9AE6CEE1EA08285D9D5C44DB3ADD6C1ED6 * retVal = _il2cpp_icall_func ( __this , ___layerIndex0 ) ;
return retVal ;
}
// System.Void UnityEngine.Animator::GetCurrentAnimatorClipInfo(System.Int32,System.Collections.Generic.List`1<UnityEngine.AnimatorClipInfo>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_GetCurrentAnimatorClipInfo_m8625554630FDFEC6AD60E38B2CFD4D5B1DC6036F ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___layerIndex0 , List_1_t34BD75698B68DE47D684862A345F6F9797CE3F9B * ___clips1 , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( Animator_GetCurrentAnimatorClipInfo_m8625554630FDFEC6AD60E38B2CFD4D5B1DC6036F_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
bool V_0 = false ;
{
List_1_t34BD75698B68DE47D684862A345F6F9797CE3F9B * L_0 = ___clips1 ;
V_0 = ( bool ) ( ( ( ( RuntimeObject * ) ( List_1_t34BD75698B68DE47D684862A345F6F9797CE3F9B * ) L_0 ) = = ( ( RuntimeObject * ) ( RuntimeObject * ) NULL ) ) ? 1 : 0 ) ;
bool L_1 = V_0 ;
if ( ! L_1 )
{
goto IL_0014 ;
}
}
{
ArgumentNullException_t581DF992B1F3E0EC6EFB30CC5DC43519A79B27AD * L_2 = ( ArgumentNullException_t581DF992B1F3E0EC6EFB30CC5DC43519A79B27AD * ) il2cpp_codegen_object_new ( ArgumentNullException_t581DF992B1F3E0EC6EFB30CC5DC43519A79B27AD_il2cpp_TypeInfo_var ) ;
ArgumentNullException__ctor_mEE0C0D6FCB2D08CD7967DBB1329A0854BBED49ED ( L_2 , _stringLiteralC2ACAB5E124D2B5E2EDF7FBA3930A0441C66BBD4 , /*hidden argument*/ NULL ) ;
IL2CPP_RAISE_MANAGED_EXCEPTION ( L_2 , Animator_GetCurrentAnimatorClipInfo_m8625554630FDFEC6AD60E38B2CFD4D5B1DC6036F_RuntimeMethod_var ) ;
}
IL_0014 :
{
int32_t L_3 = ___layerIndex0 ;
List_1_t34BD75698B68DE47D684862A345F6F9797CE3F9B * L_4 = ___clips1 ;
Animator_GetAnimatorClipInfoInternal_mD1DD5AC22F4A108D72E26E9CBCCC4FF8379E757E ( __this , L_3 , ( bool ) 1 , L_4 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::GetAnimatorClipInfoInternal(System.Int32,System.Boolean,System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_GetAnimatorClipInfoInternal_mD1DD5AC22F4A108D72E26E9CBCCC4FF8379E757E ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___layerIndex0 , bool ___isCurrent1 , RuntimeObject * ___clips2 , const RuntimeMethod * method )
{
typedef void ( * Animator_GetAnimatorClipInfoInternal_mD1DD5AC22F4A108D72E26E9CBCCC4FF8379E757E_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t , bool , RuntimeObject * ) ;
static Animator_GetAnimatorClipInfoInternal_mD1DD5AC22F4A108D72E26E9CBCCC4FF8379E757E_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_GetAnimatorClipInfoInternal_mD1DD5AC22F4A108D72E26E9CBCCC4FF8379E757E_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::GetAnimatorClipInfoInternal(System.Int32,System.Boolean,System.Object) " ) ;
_il2cpp_icall_func ( __this , ___layerIndex0 , ___isCurrent1 , ___clips2 ) ;
}
// System.Void UnityEngine.Animator::GetNextAnimatorClipInfo(System.Int32,System.Collections.Generic.List`1<UnityEngine.AnimatorClipInfo>)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_GetNextAnimatorClipInfo_mA7E644BD404E93AE54AA61BBF9C6925485895A49 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___layerIndex0 , List_1_t34BD75698B68DE47D684862A345F6F9797CE3F9B * ___clips1 , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( Animator_GetNextAnimatorClipInfo_mA7E644BD404E93AE54AA61BBF9C6925485895A49_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
bool V_0 = false ;
{
List_1_t34BD75698B68DE47D684862A345F6F9797CE3F9B * L_0 = ___clips1 ;
V_0 = ( bool ) ( ( ( ( RuntimeObject * ) ( List_1_t34BD75698B68DE47D684862A345F6F9797CE3F9B * ) L_0 ) = = ( ( RuntimeObject * ) ( RuntimeObject * ) NULL ) ) ? 1 : 0 ) ;
bool L_1 = V_0 ;
if ( ! L_1 )
{
goto IL_0014 ;
}
}
{
ArgumentNullException_t581DF992B1F3E0EC6EFB30CC5DC43519A79B27AD * L_2 = ( ArgumentNullException_t581DF992B1F3E0EC6EFB30CC5DC43519A79B27AD * ) il2cpp_codegen_object_new ( ArgumentNullException_t581DF992B1F3E0EC6EFB30CC5DC43519A79B27AD_il2cpp_TypeInfo_var ) ;
ArgumentNullException__ctor_mEE0C0D6FCB2D08CD7967DBB1329A0854BBED49ED ( L_2 , _stringLiteralC2ACAB5E124D2B5E2EDF7FBA3930A0441C66BBD4 , /*hidden argument*/ NULL ) ;
IL2CPP_RAISE_MANAGED_EXCEPTION ( L_2 , Animator_GetNextAnimatorClipInfo_mA7E644BD404E93AE54AA61BBF9C6925485895A49_RuntimeMethod_var ) ;
}
IL_0014 :
{
int32_t L_3 = ___layerIndex0 ;
List_1_t34BD75698B68DE47D684862A345F6F9797CE3F9B * L_4 = ___clips1 ;
Animator_GetAnimatorClipInfoInternal_mD1DD5AC22F4A108D72E26E9CBCCC4FF8379E757E ( __this , L_3 , ( bool ) 0 , L_4 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Boolean UnityEngine.Animator::IsInTransition(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_IsInTransition_m03E4399EA4D614A08F61AD5295CDFE5E4B43798C ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___layerIndex0 , const RuntimeMethod * method )
{
typedef bool ( * Animator_IsInTransition_m03E4399EA4D614A08F61AD5295CDFE5E4B43798C_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t ) ;
static Animator_IsInTransition_m03E4399EA4D614A08F61AD5295CDFE5E4B43798C_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_IsInTransition_m03E4399EA4D614A08F61AD5295CDFE5E4B43798C_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::IsInTransition(System.Int32) " ) ;
bool retVal = _il2cpp_icall_func ( __this , ___layerIndex0 ) ;
return retVal ;
}
// UnityEngine.AnimatorControllerParameter[] UnityEngine.Animator::get_parameters()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimatorControllerParameterU5BU5D_t7B886A2A1648ECF218447ED1DE8D241652F863FD * Animator_get_parameters_m1BD5F40B26D17498C0DD24E7720A2788953542FA ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef AnimatorControllerParameterU5BU5D_t7B886A2A1648ECF218447ED1DE8D241652F863FD * ( * Animator_get_parameters_m1BD5F40B26D17498C0DD24E7720A2788953542FA_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_parameters_m1BD5F40B26D17498C0DD24E7720A2788953542FA_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_parameters_m1BD5F40B26D17498C0DD24E7720A2788953542FA_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_parameters() " ) ;
AnimatorControllerParameterU5BU5D_t7B886A2A1648ECF218447ED1DE8D241652F863FD * retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Int32 UnityEngine.Animator::get_parameterCount()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Animator_get_parameterCount_m0AB5E182B18E60C50822D6227E9112EA6846942A ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef int32_t ( * Animator_get_parameterCount_m0AB5E182B18E60C50822D6227E9112EA6846942A_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_parameterCount_m0AB5E182B18E60C50822D6227E9112EA6846942A_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_parameterCount_m0AB5E182B18E60C50822D6227E9112EA6846942A_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_parameterCount() " ) ;
int32_t retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// UnityEngine.AnimatorControllerParameter UnityEngine.Animator::GetParameter(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 * Animator_GetParameter_m1FB640ED7AE379EC9DAE8E2EA169763EC1609FB6 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___index0 , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( Animator_GetParameter_m1FB640ED7AE379EC9DAE8E2EA169763EC1609FB6_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
AnimatorControllerParameterU5BU5D_t7B886A2A1648ECF218447ED1DE8D241652F863FD * V_0 = NULL ;
bool V_1 = false ;
AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 * V_2 = NULL ;
int32_t G_B3_0 = 0 ;
{
AnimatorControllerParameterU5BU5D_t7B886A2A1648ECF218447ED1DE8D241652F863FD * L_0 = Animator_get_parameters_m1BD5F40B26D17498C0DD24E7720A2788953542FA ( __this , /*hidden argument*/ NULL ) ;
V_0 = L_0 ;
int32_t L_1 = ___index0 ;
if ( ( ( ( int32_t ) L_1 ) < ( ( int32_t ) 0 ) ) )
{
goto IL_001c ;
}
}
{
int32_t L_2 = ___index0 ;
AnimatorControllerParameterU5BU5D_t7B886A2A1648ECF218447ED1DE8D241652F863FD * L_3 = Animator_get_parameters_m1BD5F40B26D17498C0DD24E7720A2788953542FA ( __this , /*hidden argument*/ NULL ) ;
NullCheck ( L_3 ) ;
G_B3_0 = ( ( ( ( int32_t ) ( ( ( ( int32_t ) L_2 ) < ( ( int32_t ) ( ( ( int32_t ) ( ( int32_t ) ( ( ( RuntimeArray * ) L_3 ) - > max_length ) ) ) ) ) ) ? 1 : 0 ) ) = = ( ( int32_t ) 0 ) ) ? 1 : 0 ) ;
goto IL_001d ;
}
IL_001c :
{
G_B3_0 = 1 ;
}
IL_001d :
{
V_1 = ( bool ) G_B3_0 ;
bool L_4 = V_1 ;
if ( ! L_4 )
{
goto IL_003e ;
}
}
{
AnimatorControllerParameterU5BU5D_t7B886A2A1648ECF218447ED1DE8D241652F863FD * L_5 = Animator_get_parameters_m1BD5F40B26D17498C0DD24E7720A2788953542FA ( __this , /*hidden argument*/ NULL ) ;
NullCheck ( L_5 ) ;
int32_t L_6 = ( ( ( int32_t ) ( ( int32_t ) ( ( ( RuntimeArray * ) L_5 ) - > max_length ) ) ) ) ;
RuntimeObject * L_7 = Box ( Int32_t585191389E07734F19F3156FF88FB3EF4800D102_il2cpp_TypeInfo_var , & L_6 ) ;
String_t * L_8 = String_Concat_mBB19C73816BDD1C3519F248E1ADC8E11A6FDB495 ( _stringLiteral3961130C5B3A669464A4F5B64813E7A72DDCE2AC , L_7 , /*hidden argument*/ NULL ) ;
IndexOutOfRangeException_tEC7665FC66525AB6A6916A7EB505E5591683F0CF * L_9 = ( IndexOutOfRangeException_tEC7665FC66525AB6A6916A7EB505E5591683F0CF * ) il2cpp_codegen_object_new ( IndexOutOfRangeException_tEC7665FC66525AB6A6916A7EB505E5591683F0CF_il2cpp_TypeInfo_var ) ;
IndexOutOfRangeException__ctor_mCCE2EFF47A0ACB4B2636F63140F94FCEA71A9BCA ( L_9 , L_8 , /*hidden argument*/ NULL ) ;
IL2CPP_RAISE_MANAGED_EXCEPTION ( L_9 , Animator_GetParameter_m1FB640ED7AE379EC9DAE8E2EA169763EC1609FB6_RuntimeMethod_var ) ;
}
IL_003e :
{
AnimatorControllerParameterU5BU5D_t7B886A2A1648ECF218447ED1DE8D241652F863FD * L_10 = V_0 ;
int32_t L_11 = ___index0 ;
NullCheck ( L_10 ) ;
int32_t L_12 = L_11 ;
AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 * L_13 = ( L_10 ) - > GetAt ( static_cast < il2cpp_array_size_t > ( L_12 ) ) ;
V_2 = L_13 ;
goto IL_0044 ;
}
IL_0044 :
{
AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 * L_14 = V_2 ;
return L_14 ;
}
}
// System.Single UnityEngine.Animator::get_feetPivotActive()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_get_feetPivotActive_mE8173AAA450001BA63387ECD31A39117B0BF79BF ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef float ( * Animator_get_feetPivotActive_mE8173AAA450001BA63387ECD31A39117B0BF79BF_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_feetPivotActive_mE8173AAA450001BA63387ECD31A39117B0BF79BF_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_feetPivotActive_mE8173AAA450001BA63387ECD31A39117B0BF79BF_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_feetPivotActive() " ) ;
float retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.Animator::set_feetPivotActive(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_feetPivotActive_m6E32D992901B2C9C6FBA351849FCF10CE732BD3A ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , float ___value0 , const RuntimeMethod * method )
{
typedef void ( * Animator_set_feetPivotActive_m6E32D992901B2C9C6FBA351849FCF10CE732BD3A_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , float ) ;
static Animator_set_feetPivotActive_m6E32D992901B2C9C6FBA351849FCF10CE732BD3A_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_set_feetPivotActive_m6E32D992901B2C9C6FBA351849FCF10CE732BD3A_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::set_feetPivotActive(System.Single) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Single UnityEngine.Animator::get_pivotWeight()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_get_pivotWeight_m8E7B5A1429EF3502C6B20C9085C4BB4959C0A420 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef float ( * Animator_get_pivotWeight_m8E7B5A1429EF3502C6B20C9085C4BB4959C0A420_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_pivotWeight_m8E7B5A1429EF3502C6B20C9085C4BB4959C0A420_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_pivotWeight_m8E7B5A1429EF3502C6B20C9085C4BB4959C0A420_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_pivotWeight() " ) ;
float retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// UnityEngine.Vector3 UnityEngine.Animator::get_pivotPosition()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Animator_get_pivotPosition_mD3E0AFD85D3DC0B1F14335F8AEDD3C2BA0FC2EF7 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
Animator_get_pivotPosition_Injected_mB1F3E5A4C30ACA150523947ADE54820B5AA03C68 ( __this , ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ( & V_0 ) , /*hidden argument*/ NULL ) ;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0 ;
return L_0 ;
}
}
// System.Void UnityEngine.Animator::MatchTarget(UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.MatchTargetWeightMask,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_MatchTarget_m503525DC32BF7379C617C7D25C6A32B7FD91A785 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___matchPosition0 , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___matchRotation1 , int32_t ___targetBodyPart2 , MatchTargetWeightMask_tD0E4BC703C9314CF1F7EA5AAFA1826D1133CFF9B ___weightMask3 , float ___startNormalizedTime4 , float ___targetNormalizedTime5 , const RuntimeMethod * method )
{
{
int32_t L_0 = ___targetBodyPart2 ;
float L_1 = ___startNormalizedTime4 ;
float L_2 = ___targetNormalizedTime5 ;
Animator_MatchTarget_Injected_m07028D8BD6DF22DC75C55B07CC08E7579611A6AA ( __this , ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ( & ___matchPosition0 ) , ( Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ) ( & ___matchRotation1 ) , L_0 , ( MatchTargetWeightMask_tD0E4BC703C9314CF1F7EA5AAFA1826D1133CFF9B * ) ( & ___weightMask3 ) , L_1 , L_2 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::MatchTarget(UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.AvatarTarget,UnityEngine.MatchTargetWeightMask,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_MatchTarget_mDA2BEE902BD00E5AC958F466CD649EEC485FB7EA ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___matchPosition0 , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___matchRotation1 , int32_t ___targetBodyPart2 , MatchTargetWeightMask_tD0E4BC703C9314CF1F7EA5AAFA1826D1133CFF9B ___weightMask3 , float ___startNormalizedTime4 , const RuntimeMethod * method )
{
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___matchPosition0 ;
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_1 = ___matchRotation1 ;
int32_t L_2 = ___targetBodyPart2 ;
MatchTargetWeightMask_tD0E4BC703C9314CF1F7EA5AAFA1826D1133CFF9B L_3 = ___weightMask3 ;
float L_4 = ___startNormalizedTime4 ;
Animator_MatchTarget_m503525DC32BF7379C617C7D25C6A32B7FD91A785 ( __this , L_0 , L_1 , L_2 , L_3 , L_4 , ( 1.0f ) , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::MatchTarget(UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.AvatarTarget,UnityEngine.MatchTargetWeightMask,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_MatchTarget_mE386283FE0FC2E5EF16C87C51E9315647E12F6BC ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 ___matchPosition0 , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 ___matchRotation1 , int32_t ___targetBodyPart2 , MatchTargetWeightMask_tD0E4BC703C9314CF1F7EA5AAFA1826D1133CFF9B ___weightMask3 , float ___startNormalizedTime4 , float ___targetNormalizedTime5 , const RuntimeMethod * method )
{
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = ___matchPosition0 ;
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_1 = ___matchRotation1 ;
int32_t L_2 = ___targetBodyPart2 ;
MatchTargetWeightMask_tD0E4BC703C9314CF1F7EA5AAFA1826D1133CFF9B L_3 = ___weightMask3 ;
float L_4 = ___startNormalizedTime4 ;
float L_5 = ___targetNormalizedTime5 ;
Animator_MatchTarget_m503525DC32BF7379C617C7D25C6A32B7FD91A785 ( __this , L_0 , L_1 , L_2 , L_3 , L_4 , L_5 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::InterruptMatchTarget()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_InterruptMatchTarget_mA9050E15F143D59D6BDC98036A93B7656CD76427 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
{
Animator_InterruptMatchTarget_mDACB5CE4A57F0B22117DAD8A86825F508F033209 ( __this , ( bool ) 1 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::InterruptMatchTarget(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_InterruptMatchTarget_mDACB5CE4A57F0B22117DAD8A86825F508F033209 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , bool ___completeMatch0 , const RuntimeMethod * method )
{
typedef void ( * Animator_InterruptMatchTarget_mDACB5CE4A57F0B22117DAD8A86825F508F033209_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , bool ) ;
static Animator_InterruptMatchTarget_mDACB5CE4A57F0B22117DAD8A86825F508F033209_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_InterruptMatchTarget_mDACB5CE4A57F0B22117DAD8A86825F508F033209_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::InterruptMatchTarget(System.Boolean) " ) ;
_il2cpp_icall_func ( __this , ___completeMatch0 ) ;
}
// System.Boolean UnityEngine.Animator::get_isMatchingTarget()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_get_isMatchingTarget_mD42DD9B3302152752B21D401ED763D6AD9B38434 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef bool ( * Animator_get_isMatchingTarget_mD42DD9B3302152752B21D401ED763D6AD9B38434_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_isMatchingTarget_mD42DD9B3302152752B21D401ED763D6AD9B38434_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_isMatchingTarget_mD42DD9B3302152752B21D401ED763D6AD9B38434_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_isMatchingTarget() " ) ;
bool retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Single UnityEngine.Animator::get_speed()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_get_speed_mCDF58C7C373B9B449A902B9F0974CF5D10806D08 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef float ( * Animator_get_speed_mCDF58C7C373B9B449A902B9F0974CF5D10806D08_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_speed_mCDF58C7C373B9B449A902B9F0974CF5D10806D08_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_speed_mCDF58C7C373B9B449A902B9F0974CF5D10806D08_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_speed() " ) ;
float retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.Animator::set_speed(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_speed_mEA558D196D84684744A642A56AFBF22F16448813 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , float ___value0 , const RuntimeMethod * method )
{
typedef void ( * Animator_set_speed_mEA558D196D84684744A642A56AFBF22F16448813_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , float ) ;
static Animator_set_speed_mEA558D196D84684744A642A56AFBF22F16448813_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_set_speed_mEA558D196D84684744A642A56AFBF22F16448813_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::set_speed(System.Single) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.String,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_m65BA22AECB97BA6A2795532170EAAE2F2624D344 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___stateName0 , float ___fixedTransitionDuration1 , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
float V_1 = 0.0f ;
int32_t V_2 = 0 ;
{
V_0 = ( 0.0f ) ;
V_1 = ( 0.0f ) ;
V_2 = ( - 1 ) ;
String_t * L_0 = ___stateName0 ;
int32_t L_1 = Animator_StringToHash_m80E4CCCB84AAD032A5D84EF5832B7F35C1E5AE3F ( L_0 , /*hidden argument*/ NULL ) ;
float L_2 = ___fixedTransitionDuration1 ;
int32_t L_3 = V_2 ;
float L_4 = V_1 ;
float L_5 = V_0 ;
Animator_CrossFadeInFixedTime_mEB4506D9054E5FD7EA0CC8C55467C1263866F062 ( __this , L_1 , L_2 , L_3 , L_4 , L_5 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.String,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_m25D39570F2C6173B0CCC2DFD26D4FC0349FA0D3D ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___stateName0 , float ___fixedTransitionDuration1 , int32_t ___layer2 , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
float V_1 = 0.0f ;
{
V_0 = ( 0.0f ) ;
V_1 = ( 0.0f ) ;
String_t * L_0 = ___stateName0 ;
int32_t L_1 = Animator_StringToHash_m80E4CCCB84AAD032A5D84EF5832B7F35C1E5AE3F ( L_0 , /*hidden argument*/ NULL ) ;
float L_2 = ___fixedTransitionDuration1 ;
int32_t L_3 = ___layer2 ;
float L_4 = V_1 ;
float L_5 = V_0 ;
Animator_CrossFadeInFixedTime_mEB4506D9054E5FD7EA0CC8C55467C1263866F062 ( __this , L_1 , L_2 , L_3 , L_4 , L_5 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.String,System.Single,System.Int32,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_m1D7CD08A665231299FD3DB9A04AD1E281223AEE9 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___stateName0 , float ___fixedTransitionDuration1 , int32_t ___layer2 , float ___fixedTimeOffset3 , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
{
V_0 = ( 0.0f ) ;
String_t * L_0 = ___stateName0 ;
int32_t L_1 = Animator_StringToHash_m80E4CCCB84AAD032A5D84EF5832B7F35C1E5AE3F ( L_0 , /*hidden argument*/ NULL ) ;
float L_2 = ___fixedTransitionDuration1 ;
int32_t L_3 = ___layer2 ;
float L_4 = ___fixedTimeOffset3 ;
float L_5 = V_0 ;
Animator_CrossFadeInFixedTime_mEB4506D9054E5FD7EA0CC8C55467C1263866F062 ( __this , L_1 , L_2 , L_3 , L_4 , L_5 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.String,System.Single,System.Int32,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_m4CEF8CFF9F21363D27F9F52503742B85B3542575 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___stateName0 , float ___fixedTransitionDuration1 , int32_t ___layer2 , float ___fixedTimeOffset3 , float ___normalizedTransitionTime4 , const RuntimeMethod * method )
{
{
String_t * L_0 = ___stateName0 ;
int32_t L_1 = Animator_StringToHash_m80E4CCCB84AAD032A5D84EF5832B7F35C1E5AE3F ( L_0 , /*hidden argument*/ NULL ) ;
float L_2 = ___fixedTransitionDuration1 ;
int32_t L_3 = ___layer2 ;
float L_4 = ___fixedTimeOffset3 ;
float L_5 = ___normalizedTransitionTime4 ;
Animator_CrossFadeInFixedTime_mEB4506D9054E5FD7EA0CC8C55467C1263866F062 ( __this , L_1 , L_2 , L_3 , L_4 , L_5 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single,System.Int32,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_mA778155C34725E1187269329703E7B3D32A9A2BD ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___stateHashName0 , float ___fixedTransitionDuration1 , int32_t ___layer2 , float ___fixedTimeOffset3 , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
{
V_0 = ( 0.0f ) ;
int32_t L_0 = ___stateHashName0 ;
float L_1 = ___fixedTransitionDuration1 ;
int32_t L_2 = ___layer2 ;
float L_3 = ___fixedTimeOffset3 ;
float L_4 = V_0 ;
Animator_CrossFadeInFixedTime_mEB4506D9054E5FD7EA0CC8C55467C1263866F062 ( __this , L_0 , L_1 , L_2 , L_3 , L_4 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_m7C1EEB98A010B134A1DDE13285A5953EAFF28BC4 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___stateHashName0 , float ___fixedTransitionDuration1 , int32_t ___layer2 , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
float V_1 = 0.0f ;
{
V_0 = ( 0.0f ) ;
V_1 = ( 0.0f ) ;
int32_t L_0 = ___stateHashName0 ;
float L_1 = ___fixedTransitionDuration1 ;
int32_t L_2 = ___layer2 ;
float L_3 = V_1 ;
float L_4 = V_0 ;
Animator_CrossFadeInFixedTime_mEB4506D9054E5FD7EA0CC8C55467C1263866F062 ( __this , L_0 , L_1 , L_2 , L_3 , L_4 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_m21E665D27B52B01DEF505028A89EFB38E24F2F2D ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___stateHashName0 , float ___fixedTransitionDuration1 , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
float V_1 = 0.0f ;
int32_t V_2 = 0 ;
{
V_0 = ( 0.0f ) ;
V_1 = ( 0.0f ) ;
V_2 = ( - 1 ) ;
int32_t L_0 = ___stateHashName0 ;
float L_1 = ___fixedTransitionDuration1 ;
int32_t L_2 = V_2 ;
float L_3 = V_1 ;
float L_4 = V_0 ;
Animator_CrossFadeInFixedTime_mEB4506D9054E5FD7EA0CC8C55467C1263866F062 ( __this , L_0 , L_1 , L_2 , L_3 , L_4 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single,System.Int32,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_CrossFadeInFixedTime_mEB4506D9054E5FD7EA0CC8C55467C1263866F062 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___stateHashName0 , float ___fixedTransitionDuration1 , int32_t ___layer2 , float ___fixedTimeOffset3 , float ___normalizedTransitionTime4 , const RuntimeMethod * method )
{
typedef void ( * Animator_CrossFadeInFixedTime_mEB4506D9054E5FD7EA0CC8C55467C1263866F062_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t , float , int32_t , float , float ) ;
static Animator_CrossFadeInFixedTime_mEB4506D9054E5FD7EA0CC8C55467C1263866F062_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_CrossFadeInFixedTime_mEB4506D9054E5FD7EA0CC8C55467C1263866F062_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::CrossFadeInFixedTime(System.Int32,System.Single,System.Int32,System.Single,System.Single) " ) ;
_il2cpp_icall_func ( __this , ___stateHashName0 , ___fixedTransitionDuration1 , ___layer2 , ___fixedTimeOffset3 , ___normalizedTransitionTime4 ) ;
}
// System.Void UnityEngine.Animator::WriteDefaultValues()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_WriteDefaultValues_m7033D8B1F4FC84915E488B86CCFBD1C569E94407 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef void ( * Animator_WriteDefaultValues_m7033D8B1F4FC84915E488B86CCFBD1C569E94407_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_WriteDefaultValues_m7033D8B1F4FC84915E488B86CCFBD1C569E94407_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_WriteDefaultValues_m7033D8B1F4FC84915E488B86CCFBD1C569E94407_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::WriteDefaultValues() " ) ;
_il2cpp_icall_func ( __this ) ;
}
// System.Void UnityEngine.Animator::CrossFade(System.String,System.Single,System.Int32,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_CrossFade_m5DED42029636028ECBB0980C1EEFDC759C820C82 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___stateName0 , float ___normalizedTransitionDuration1 , int32_t ___layer2 , float ___normalizedTimeOffset3 , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
{
V_0 = ( 0.0f ) ;
String_t * L_0 = ___stateName0 ;
float L_1 = ___normalizedTransitionDuration1 ;
int32_t L_2 = ___layer2 ;
float L_3 = ___normalizedTimeOffset3 ;
float L_4 = V_0 ;
Animator_CrossFade_mD8D1644B1A474D3B6A0C80EE9457EB1A6CC9A13C ( __this , L_0 , L_1 , L_2 , L_3 , L_4 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::CrossFade(System.String,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_CrossFade_m0CA5B115CEDD1B61AB99FD55ACCB0BD19A7414F9 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___stateName0 , float ___normalizedTransitionDuration1 , int32_t ___layer2 , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
float V_1 = 0.0f ;
{
V_0 = ( 0.0f ) ;
V_1 = ( - std : : numeric_limits < float > : : infinity ( ) ) ;
String_t * L_0 = ___stateName0 ;
float L_1 = ___normalizedTransitionDuration1 ;
int32_t L_2 = ___layer2 ;
float L_3 = V_1 ;
float L_4 = V_0 ;
Animator_CrossFade_mD8D1644B1A474D3B6A0C80EE9457EB1A6CC9A13C ( __this , L_0 , L_1 , L_2 , L_3 , L_4 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::CrossFade(System.String,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_CrossFade_mFA3F611B9EEA8C089A0BCE96AB44596A6E22B61A ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___stateName0 , float ___normalizedTransitionDuration1 , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
float V_1 = 0.0f ;
int32_t V_2 = 0 ;
{
V_0 = ( 0.0f ) ;
V_1 = ( - std : : numeric_limits < float > : : infinity ( ) ) ;
V_2 = ( - 1 ) ;
String_t * L_0 = ___stateName0 ;
float L_1 = ___normalizedTransitionDuration1 ;
int32_t L_2 = V_2 ;
float L_3 = V_1 ;
float L_4 = V_0 ;
Animator_CrossFade_mD8D1644B1A474D3B6A0C80EE9457EB1A6CC9A13C ( __this , L_0 , L_1 , L_2 , L_3 , L_4 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::CrossFade(System.String,System.Single,System.Int32,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_CrossFade_mD8D1644B1A474D3B6A0C80EE9457EB1A6CC9A13C ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___stateName0 , float ___normalizedTransitionDuration1 , int32_t ___layer2 , float ___normalizedTimeOffset3 , float ___normalizedTransitionTime4 , const RuntimeMethod * method )
{
{
String_t * L_0 = ___stateName0 ;
int32_t L_1 = Animator_StringToHash_m80E4CCCB84AAD032A5D84EF5832B7F35C1E5AE3F ( L_0 , /*hidden argument*/ NULL ) ;
float L_2 = ___normalizedTransitionDuration1 ;
int32_t L_3 = ___layer2 ;
float L_4 = ___normalizedTimeOffset3 ;
float L_5 = ___normalizedTransitionTime4 ;
Animator_CrossFade_m7EA2465E0FFFEF1989F0F7286B6EB09FC0D8BD08 ( __this , L_1 , L_2 , L_3 , L_4 , L_5 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_CrossFade_m7EA2465E0FFFEF1989F0F7286B6EB09FC0D8BD08 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___stateHashName0 , float ___normalizedTransitionDuration1 , int32_t ___layer2 , float ___normalizedTimeOffset3 , float ___normalizedTransitionTime4 , const RuntimeMethod * method )
{
typedef void ( * Animator_CrossFade_m7EA2465E0FFFEF1989F0F7286B6EB09FC0D8BD08_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t , float , int32_t , float , float ) ;
static Animator_CrossFade_m7EA2465E0FFFEF1989F0F7286B6EB09FC0D8BD08_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_CrossFade_m7EA2465E0FFFEF1989F0F7286B6EB09FC0D8BD08_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32,System.Single,System.Single) " ) ;
_il2cpp_icall_func ( __this , ___stateHashName0 , ___normalizedTransitionDuration1 , ___layer2 , ___normalizedTimeOffset3 , ___normalizedTransitionTime4 ) ;
}
// System.Void UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_CrossFade_mCDEE543099E8737621ED1510C3D133EF6EEE062D ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___stateHashName0 , float ___normalizedTransitionDuration1 , int32_t ___layer2 , float ___normalizedTimeOffset3 , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
{
V_0 = ( 0.0f ) ;
int32_t L_0 = ___stateHashName0 ;
float L_1 = ___normalizedTransitionDuration1 ;
int32_t L_2 = ___layer2 ;
float L_3 = ___normalizedTimeOffset3 ;
float L_4 = V_0 ;
Animator_CrossFade_m7EA2465E0FFFEF1989F0F7286B6EB09FC0D8BD08 ( __this , L_0 , L_1 , L_2 , L_3 , L_4 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::CrossFade(System.Int32,System.Single,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_CrossFade_m1F780D0DA1A16951350661BF235C1ED52C73DDCD ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___stateHashName0 , float ___normalizedTransitionDuration1 , int32_t ___layer2 , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
float V_1 = 0.0f ;
{
V_0 = ( 0.0f ) ;
V_1 = ( - std : : numeric_limits < float > : : infinity ( ) ) ;
int32_t L_0 = ___stateHashName0 ;
float L_1 = ___normalizedTransitionDuration1 ;
int32_t L_2 = ___layer2 ;
float L_3 = V_1 ;
float L_4 = V_0 ;
Animator_CrossFade_m7EA2465E0FFFEF1989F0F7286B6EB09FC0D8BD08 ( __this , L_0 , L_1 , L_2 , L_3 , L_4 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::CrossFade(System.Int32,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_CrossFade_m1C372B696F421B631675B5A98414FE8B4A3EFEEE ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___stateHashName0 , float ___normalizedTransitionDuration1 , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
float V_1 = 0.0f ;
int32_t V_2 = 0 ;
{
V_0 = ( 0.0f ) ;
V_1 = ( - std : : numeric_limits < float > : : infinity ( ) ) ;
V_2 = ( - 1 ) ;
int32_t L_0 = ___stateHashName0 ;
float L_1 = ___normalizedTransitionDuration1 ;
int32_t L_2 = V_2 ;
float L_3 = V_1 ;
float L_4 = V_0 ;
Animator_CrossFade_m7EA2465E0FFFEF1989F0F7286B6EB09FC0D8BD08 ( __this , L_0 , L_1 , L_2 , L_3 , L_4 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::PlayInFixedTime(System.String,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_PlayInFixedTime_mEE6FEED07D11FDBF24FFB2D525511136E395037C ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___stateName0 , int32_t ___layer1 , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
{
V_0 = ( - std : : numeric_limits < float > : : infinity ( ) ) ;
String_t * L_0 = ___stateName0 ;
int32_t L_1 = ___layer1 ;
float L_2 = V_0 ;
Animator_PlayInFixedTime_m3F342CB712406BE5FCB6713CF138487FAB29903E ( __this , L_0 , L_1 , L_2 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::PlayInFixedTime(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_PlayInFixedTime_m89016494E963FCBDCB4C765015802116CF812A12 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___stateName0 , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
int32_t V_1 = 0 ;
{
V_0 = ( - std : : numeric_limits < float > : : infinity ( ) ) ;
V_1 = ( - 1 ) ;
String_t * L_0 = ___stateName0 ;
int32_t L_1 = V_1 ;
float L_2 = V_0 ;
Animator_PlayInFixedTime_m3F342CB712406BE5FCB6713CF138487FAB29903E ( __this , L_0 , L_1 , L_2 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::PlayInFixedTime(System.String,System.Int32,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_PlayInFixedTime_m3F342CB712406BE5FCB6713CF138487FAB29903E ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___stateName0 , int32_t ___layer1 , float ___fixedTime2 , const RuntimeMethod * method )
{
{
String_t * L_0 = ___stateName0 ;
int32_t L_1 = Animator_StringToHash_m80E4CCCB84AAD032A5D84EF5832B7F35C1E5AE3F ( L_0 , /*hidden argument*/ NULL ) ;
int32_t L_2 = ___layer1 ;
float L_3 = ___fixedTime2 ;
Animator_PlayInFixedTime_m865434CF725839D134EBD716DD4A4A9D0508F605 ( __this , L_1 , L_2 , L_3 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::PlayInFixedTime(System.Int32,System.Int32,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_PlayInFixedTime_m865434CF725839D134EBD716DD4A4A9D0508F605 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___stateNameHash0 , int32_t ___layer1 , float ___fixedTime2 , const RuntimeMethod * method )
{
typedef void ( * Animator_PlayInFixedTime_m865434CF725839D134EBD716DD4A4A9D0508F605_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t , int32_t , float ) ;
static Animator_PlayInFixedTime_m865434CF725839D134EBD716DD4A4A9D0508F605_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_PlayInFixedTime_m865434CF725839D134EBD716DD4A4A9D0508F605_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::PlayInFixedTime(System.Int32,System.Int32,System.Single) " ) ;
_il2cpp_icall_func ( __this , ___stateNameHash0 , ___layer1 , ___fixedTime2 ) ;
}
// System.Void UnityEngine.Animator::PlayInFixedTime(System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_PlayInFixedTime_mFBECEE6D4226D2AEA0899D8CB1ED6D0769580559 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___stateNameHash0 , int32_t ___layer1 , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
{
V_0 = ( - std : : numeric_limits < float > : : infinity ( ) ) ;
int32_t L_0 = ___stateNameHash0 ;
int32_t L_1 = ___layer1 ;
float L_2 = V_0 ;
Animator_PlayInFixedTime_m865434CF725839D134EBD716DD4A4A9D0508F605 ( __this , L_0 , L_1 , L_2 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::PlayInFixedTime(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_PlayInFixedTime_mB93FD8FD775AF730F850F7812C054A338CAFFE9A ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___stateNameHash0 , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
int32_t V_1 = 0 ;
{
V_0 = ( - std : : numeric_limits < float > : : infinity ( ) ) ;
V_1 = ( - 1 ) ;
int32_t L_0 = ___stateNameHash0 ;
int32_t L_1 = V_1 ;
float L_2 = V_0 ;
Animator_PlayInFixedTime_m865434CF725839D134EBD716DD4A4A9D0508F605 ( __this , L_0 , L_1 , L_2 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::Play(System.String,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_Play_m987807F675789E0ECC8F8B8E32A2F03DF71BD055 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___stateName0 , int32_t ___layer1 , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
{
V_0 = ( - std : : numeric_limits < float > : : infinity ( ) ) ;
String_t * L_0 = ___stateName0 ;
int32_t L_1 = ___layer1 ;
float L_2 = V_0 ;
Animator_Play_m1942D7FB37F84959D2C6A859E11F70791E95FA50 ( __this , L_0 , L_1 , L_2 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::Play(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_Play_m254CA699DF64E86856EC8C54D1A739E3C0A49793 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___stateName0 , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
int32_t V_1 = 0 ;
{
V_0 = ( - std : : numeric_limits < float > : : infinity ( ) ) ;
V_1 = ( - 1 ) ;
String_t * L_0 = ___stateName0 ;
int32_t L_1 = V_1 ;
float L_2 = V_0 ;
Animator_Play_m1942D7FB37F84959D2C6A859E11F70791E95FA50 ( __this , L_0 , L_1 , L_2 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::Play(System.String,System.Int32,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_Play_m1942D7FB37F84959D2C6A859E11F70791E95FA50 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___stateName0 , int32_t ___layer1 , float ___normalizedTime2 , const RuntimeMethod * method )
{
{
String_t * L_0 = ___stateName0 ;
int32_t L_1 = Animator_StringToHash_m80E4CCCB84AAD032A5D84EF5832B7F35C1E5AE3F ( L_0 , /*hidden argument*/ NULL ) ;
int32_t L_2 = ___layer1 ;
float L_3 = ___normalizedTime2 ;
Animator_Play_m20B525F785DA59888E645125DB2DDC071E924F3E ( __this , L_1 , L_2 , L_3 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::Play(System.Int32,System.Int32,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_Play_m20B525F785DA59888E645125DB2DDC071E924F3E ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___stateNameHash0 , int32_t ___layer1 , float ___normalizedTime2 , const RuntimeMethod * method )
{
typedef void ( * Animator_Play_m20B525F785DA59888E645125DB2DDC071E924F3E_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t , int32_t , float ) ;
static Animator_Play_m20B525F785DA59888E645125DB2DDC071E924F3E_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_Play_m20B525F785DA59888E645125DB2DDC071E924F3E_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::Play(System.Int32,System.Int32,System.Single) " ) ;
_il2cpp_icall_func ( __this , ___stateNameHash0 , ___layer1 , ___normalizedTime2 ) ;
}
// System.Void UnityEngine.Animator::Play(System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_Play_m97F572DAD265F0665F53FA6975A608239F9AA341 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___stateNameHash0 , int32_t ___layer1 , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
{
V_0 = ( - std : : numeric_limits < float > : : infinity ( ) ) ;
int32_t L_0 = ___stateNameHash0 ;
int32_t L_1 = ___layer1 ;
float L_2 = V_0 ;
Animator_Play_m20B525F785DA59888E645125DB2DDC071E924F3E ( __this , L_0 , L_1 , L_2 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::Play(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_Play_m37825C5C965759D2455BCB4B2E7ECFB71502D6C4 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___stateNameHash0 , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
int32_t V_1 = 0 ;
{
V_0 = ( - std : : numeric_limits < float > : : infinity ( ) ) ;
V_1 = ( - 1 ) ;
int32_t L_0 = ___stateNameHash0 ;
int32_t L_1 = V_1 ;
float L_2 = V_0 ;
Animator_Play_m20B525F785DA59888E645125DB2DDC071E924F3E ( __this , L_0 , L_1 , L_2 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::SetTarget(UnityEngine.AvatarTarget,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetTarget_m396C340CA7B31C57F8E610CF582F907C7AD5D575 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___targetIndex0 , float ___targetNormalizedTime1 , const RuntimeMethod * method )
{
typedef void ( * Animator_SetTarget_m396C340CA7B31C57F8E610CF582F907C7AD5D575_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t , float ) ;
static Animator_SetTarget_m396C340CA7B31C57F8E610CF582F907C7AD5D575_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_SetTarget_m396C340CA7B31C57F8E610CF582F907C7AD5D575_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::SetTarget(UnityEngine.AvatarTarget,System.Single) " ) ;
_il2cpp_icall_func ( __this , ___targetIndex0 , ___targetNormalizedTime1 ) ;
}
// UnityEngine.Vector3 UnityEngine.Animator::get_targetPosition()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 Animator_get_targetPosition_mF071072E0756B405AA7BF41620E6B0934363E348 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
Animator_get_targetPosition_Injected_m26226EA598D61D35ABB8FDEBEA502C761C59202E ( __this , ( Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ( & V_0 ) , /*hidden argument*/ NULL ) ;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 L_0 = V_0 ;
return L_0 ;
}
}
// UnityEngine.Quaternion UnityEngine.Animator::get_targetRotation()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 Animator_get_targetRotation_m5EF7707F477F396D98D09B409A2C21CD6E27A1F9 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
{
Animator_get_targetRotation_Injected_mE10A5B0C9C14F9E3D9613052B36C7E105054A04F ( __this , ( Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ) ( & V_0 ) , /*hidden argument*/ NULL ) ;
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 L_0 = V_0 ;
return L_0 ;
}
}
// UnityEngine.Transform UnityEngine.Animator::GetBoneTransform(UnityEngine.HumanBodyBones)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * Animator_GetBoneTransform_m44760610785563E713D82AC1FC0771B38CDBB16F ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___humanBoneId0 , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( Animator_GetBoneTransform_m44760610785563E713D82AC1FC0771B38CDBB16F_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
bool V_0 = false ;
Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * V_1 = NULL ;
int32_t G_B3_0 = 0 ;
{
int32_t L_0 = ___humanBoneId0 ;
if ( ( ( ( int32_t ) L_0 ) < ( ( int32_t ) 0 ) ) )
{
goto IL_000f ;
}
}
{
int32_t L_1 = ___humanBoneId0 ;
G_B3_0 = ( ( ( ( int32_t ) ( ( ( ( int32_t ) L_1 ) < ( ( int32_t ) ( ( int32_t ) 55 ) ) ) ? 1 : 0 ) ) = = ( ( int32_t ) 0 ) ) ? 1 : 0 ) ;
goto IL_0010 ;
}
IL_000f :
{
G_B3_0 = 1 ;
}
IL_0010 :
{
V_0 = ( bool ) G_B3_0 ;
bool L_2 = V_0 ;
if ( ! L_2 )
{
goto IL_002b ;
}
}
{
int32_t L_3 = ( ( int32_t ) ( ( int32_t ) 55 ) ) ;
RuntimeObject * L_4 = Box ( HumanBodyBones_t84CDC0803F451E10186E589016F33D8404227892_il2cpp_TypeInfo_var , & L_3 ) ;
String_t * L_5 = String_Concat_mBB19C73816BDD1C3519F248E1ADC8E11A6FDB495 ( _stringLiteral3DB192144788919FBAC5C900D49CE390D3FFF2C0 , L_4 , /*hidden argument*/ NULL ) ;
IndexOutOfRangeException_tEC7665FC66525AB6A6916A7EB505E5591683F0CF * L_6 = ( IndexOutOfRangeException_tEC7665FC66525AB6A6916A7EB505E5591683F0CF * ) il2cpp_codegen_object_new ( IndexOutOfRangeException_tEC7665FC66525AB6A6916A7EB505E5591683F0CF_il2cpp_TypeInfo_var ) ;
IndexOutOfRangeException__ctor_mCCE2EFF47A0ACB4B2636F63140F94FCEA71A9BCA ( L_6 , L_5 , /*hidden argument*/ NULL ) ;
IL2CPP_RAISE_MANAGED_EXCEPTION ( L_6 , Animator_GetBoneTransform_m44760610785563E713D82AC1FC0771B38CDBB16F_RuntimeMethod_var ) ;
}
IL_002b :
{
int32_t L_7 = ___humanBoneId0 ;
int32_t L_8 = HumanTrait_GetBoneIndexFromMono_mEE030DE71CE19611BB3CC881799CCF3828D0928E ( L_7 , /*hidden argument*/ NULL ) ;
Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * L_9 = Animator_GetBoneTransformInternal_mC33B048536349D354D9FE17D46377B8E467599E5 ( __this , L_8 , /*hidden argument*/ NULL ) ;
V_1 = L_9 ;
goto IL_003a ;
}
IL_003a :
{
Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * L_10 = V_1 ;
return L_10 ;
}
}
// UnityEngine.Transform UnityEngine.Animator::GetBoneTransformInternal(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * Animator_GetBoneTransformInternal_mC33B048536349D354D9FE17D46377B8E467599E5 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___humanBoneId0 , const RuntimeMethod * method )
{
typedef Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * ( * Animator_GetBoneTransformInternal_mC33B048536349D354D9FE17D46377B8E467599E5_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t ) ;
static Animator_GetBoneTransformInternal_mC33B048536349D354D9FE17D46377B8E467599E5_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_GetBoneTransformInternal_mC33B048536349D354D9FE17D46377B8E467599E5_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::GetBoneTransformInternal(System.Int32) " ) ;
Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * retVal = _il2cpp_icall_func ( __this , ___humanBoneId0 ) ;
return retVal ;
}
// UnityEngine.AnimatorCullingMode UnityEngine.Animator::get_cullingMode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Animator_get_cullingMode_m8FA8362E52D24D4E51B89274E768A25992C774C8 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef int32_t ( * Animator_get_cullingMode_m8FA8362E52D24D4E51B89274E768A25992C774C8_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_cullingMode_m8FA8362E52D24D4E51B89274E768A25992C774C8_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_cullingMode_m8FA8362E52D24D4E51B89274E768A25992C774C8_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_cullingMode() " ) ;
int32_t retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.Animator::set_cullingMode(UnityEngine.AnimatorCullingMode)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_cullingMode_mE863324107A9723E49D300D42847D2B8B2280D0C ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___value0 , const RuntimeMethod * method )
{
typedef void ( * Animator_set_cullingMode_mE863324107A9723E49D300D42847D2B8B2280D0C_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t ) ;
static Animator_set_cullingMode_mE863324107A9723E49D300D42847D2B8B2280D0C_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_set_cullingMode_mE863324107A9723E49D300D42847D2B8B2280D0C_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::set_cullingMode(UnityEngine.AnimatorCullingMode) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Void UnityEngine.Animator::StartPlayback()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_StartPlayback_mCBD620E0104BC6F3EBA745D0C647D64DDA7DB090 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef void ( * Animator_StartPlayback_mCBD620E0104BC6F3EBA745D0C647D64DDA7DB090_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_StartPlayback_mCBD620E0104BC6F3EBA745D0C647D64DDA7DB090_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_StartPlayback_mCBD620E0104BC6F3EBA745D0C647D64DDA7DB090_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::StartPlayback() " ) ;
_il2cpp_icall_func ( __this ) ;
}
// System.Void UnityEngine.Animator::StopPlayback()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_StopPlayback_m394F31A53B1336C488E5558E4648EF3795BE98F7 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef void ( * Animator_StopPlayback_m394F31A53B1336C488E5558E4648EF3795BE98F7_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_StopPlayback_m394F31A53B1336C488E5558E4648EF3795BE98F7_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_StopPlayback_m394F31A53B1336C488E5558E4648EF3795BE98F7_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::StopPlayback() " ) ;
_il2cpp_icall_func ( __this ) ;
}
// System.Single UnityEngine.Animator::get_playbackTime()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_get_playbackTime_m0850EF55DEFF356E5EA8E033604DFBA418D69B43 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef float ( * Animator_get_playbackTime_m0850EF55DEFF356E5EA8E033604DFBA418D69B43_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_playbackTime_m0850EF55DEFF356E5EA8E033604DFBA418D69B43_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_playbackTime_m0850EF55DEFF356E5EA8E033604DFBA418D69B43_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_playbackTime() " ) ;
float retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.Animator::set_playbackTime(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_playbackTime_mCF07F720D406B02F987DAFA8BD813482491DA34F ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , float ___value0 , const RuntimeMethod * method )
{
typedef void ( * Animator_set_playbackTime_mCF07F720D406B02F987DAFA8BD813482491DA34F_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , float ) ;
static Animator_set_playbackTime_mCF07F720D406B02F987DAFA8BD813482491DA34F_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_set_playbackTime_mCF07F720D406B02F987DAFA8BD813482491DA34F_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::set_playbackTime(System.Single) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Void UnityEngine.Animator::StartRecording(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_StartRecording_m8089F922AEAFDA6D474A15BFE18DD349B47B86D4 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___frameCount0 , const RuntimeMethod * method )
{
typedef void ( * Animator_StartRecording_m8089F922AEAFDA6D474A15BFE18DD349B47B86D4_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t ) ;
static Animator_StartRecording_m8089F922AEAFDA6D474A15BFE18DD349B47B86D4_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_StartRecording_m8089F922AEAFDA6D474A15BFE18DD349B47B86D4_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::StartRecording(System.Int32) " ) ;
_il2cpp_icall_func ( __this , ___frameCount0 ) ;
}
// System.Void UnityEngine.Animator::StopRecording()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_StopRecording_m6EEFB210A883664106E869214262DC6851B88219 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef void ( * Animator_StopRecording_m6EEFB210A883664106E869214262DC6851B88219_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_StopRecording_m6EEFB210A883664106E869214262DC6851B88219_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_StopRecording_m6EEFB210A883664106E869214262DC6851B88219_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::StopRecording() " ) ;
_il2cpp_icall_func ( __this ) ;
}
// System.Single UnityEngine.Animator::get_recorderStartTime()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_get_recorderStartTime_m928E63095DEB87885E425700E6B9EBBE19FC9116 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
{
float L_0 = Animator_GetRecorderStartTime_m841DBA0E0108A11BB3FB8650AC3599CFB20A5C20 ( __this , /*hidden argument*/ NULL ) ;
V_0 = L_0 ;
goto IL_000a ;
}
IL_000a :
{
float L_1 = V_0 ;
return L_1 ;
}
}
// System.Void UnityEngine.Animator::set_recorderStartTime(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_recorderStartTime_m151ED310065383A8D121B94548C6E05A006049C8 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , float ___value0 , const RuntimeMethod * method )
{
{
return ;
}
}
// System.Single UnityEngine.Animator::GetRecorderStartTime()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_GetRecorderStartTime_m841DBA0E0108A11BB3FB8650AC3599CFB20A5C20 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef float ( * Animator_GetRecorderStartTime_m841DBA0E0108A11BB3FB8650AC3599CFB20A5C20_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_GetRecorderStartTime_m841DBA0E0108A11BB3FB8650AC3599CFB20A5C20_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_GetRecorderStartTime_m841DBA0E0108A11BB3FB8650AC3599CFB20A5C20_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::GetRecorderStartTime() " ) ;
float retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Single UnityEngine.Animator::get_recorderStopTime()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_get_recorderStopTime_m10EEC0256C01C13F05C72EB758543D2F4A9798C9 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
{
float L_0 = Animator_GetRecorderStopTime_m94ED7A05A5DD6FC9468753E8B763966743EF3D02 ( __this , /*hidden argument*/ NULL ) ;
V_0 = L_0 ;
goto IL_000a ;
}
IL_000a :
{
float L_1 = V_0 ;
return L_1 ;
}
}
// System.Void UnityEngine.Animator::set_recorderStopTime(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_recorderStopTime_mFF48C4820DC3CA70A042A791AEE33ABF85578448 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , float ___value0 , const RuntimeMethod * method )
{
{
return ;
}
}
// System.Single UnityEngine.Animator::GetRecorderStopTime()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_GetRecorderStopTime_m94ED7A05A5DD6FC9468753E8B763966743EF3D02 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef float ( * Animator_GetRecorderStopTime_m94ED7A05A5DD6FC9468753E8B763966743EF3D02_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_GetRecorderStopTime_m94ED7A05A5DD6FC9468753E8B763966743EF3D02_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_GetRecorderStopTime_m94ED7A05A5DD6FC9468753E8B763966743EF3D02_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::GetRecorderStopTime() " ) ;
float retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// UnityEngine.AnimatorRecorderMode UnityEngine.Animator::get_recorderMode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Animator_get_recorderMode_mA22639C3F6E0E153A56FD9F5FA75B1BBC4A1328A ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef int32_t ( * Animator_get_recorderMode_mA22639C3F6E0E153A56FD9F5FA75B1BBC4A1328A_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_recorderMode_mA22639C3F6E0E153A56FD9F5FA75B1BBC4A1328A_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_recorderMode_mA22639C3F6E0E153A56FD9F5FA75B1BBC4A1328A_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_recorderMode() " ) ;
int32_t retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// UnityEngine.RuntimeAnimatorController UnityEngine.Animator::get_runtimeAnimatorController()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeAnimatorController_tDA6672C8194522C2F60F8F2F241657E57C3520BD * Animator_get_runtimeAnimatorController_m68C657899041D4CEF8958BBBDD39941647C2B53E ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef RuntimeAnimatorController_tDA6672C8194522C2F60F8F2F241657E57C3520BD * ( * Animator_get_runtimeAnimatorController_m68C657899041D4CEF8958BBBDD39941647C2B53E_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_runtimeAnimatorController_m68C657899041D4CEF8958BBBDD39941647C2B53E_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_runtimeAnimatorController_m68C657899041D4CEF8958BBBDD39941647C2B53E_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_runtimeAnimatorController() " ) ;
RuntimeAnimatorController_tDA6672C8194522C2F60F8F2F241657E57C3520BD * retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.Animator::set_runtimeAnimatorController(UnityEngine.RuntimeAnimatorController)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_runtimeAnimatorController_mE5D0038029047B06727775438D1A32ADD677A36D ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , RuntimeAnimatorController_tDA6672C8194522C2F60F8F2F241657E57C3520BD * ___value0 , const RuntimeMethod * method )
{
typedef void ( * Animator_set_runtimeAnimatorController_mE5D0038029047B06727775438D1A32ADD677A36D_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , RuntimeAnimatorController_tDA6672C8194522C2F60F8F2F241657E57C3520BD * ) ;
static Animator_set_runtimeAnimatorController_mE5D0038029047B06727775438D1A32ADD677A36D_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_set_runtimeAnimatorController_mE5D0038029047B06727775438D1A32ADD677A36D_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::set_runtimeAnimatorController(UnityEngine.RuntimeAnimatorController) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Boolean UnityEngine.Animator::get_hasBoundPlayables()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_get_hasBoundPlayables_m283AF0BA9B841E3FD1ADC5541C41B936A9D1EB05 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef bool ( * Animator_get_hasBoundPlayables_m283AF0BA9B841E3FD1ADC5541C41B936A9D1EB05_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_hasBoundPlayables_m283AF0BA9B841E3FD1ADC5541C41B936A9D1EB05_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_hasBoundPlayables_m283AF0BA9B841E3FD1ADC5541C41B936A9D1EB05_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_hasBoundPlayables() " ) ;
bool retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Boolean UnityEngine.Animator::HasState(System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_HasState_mF2AF64FC485EB4767F8546FAE9B1C5409D5EB1ED ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___layerIndex0 , int32_t ___stateID1 , const RuntimeMethod * method )
{
typedef bool ( * Animator_HasState_mF2AF64FC485EB4767F8546FAE9B1C5409D5EB1ED_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t , int32_t ) ;
static Animator_HasState_mF2AF64FC485EB4767F8546FAE9B1C5409D5EB1ED_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_HasState_mF2AF64FC485EB4767F8546FAE9B1C5409D5EB1ED_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::HasState(System.Int32,System.Int32) " ) ;
bool retVal = _il2cpp_icall_func ( __this , ___layerIndex0 , ___stateID1 ) ;
return retVal ;
}
// System.Int32 UnityEngine.Animator::StringToHash(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Animator_StringToHash_m80E4CCCB84AAD032A5D84EF5832B7F35C1E5AE3F ( String_t * ___name0 , const RuntimeMethod * method )
{
typedef int32_t ( * Animator_StringToHash_m80E4CCCB84AAD032A5D84EF5832B7F35C1E5AE3F_ftn ) ( String_t * ) ;
static Animator_StringToHash_m80E4CCCB84AAD032A5D84EF5832B7F35C1E5AE3F_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_StringToHash_m80E4CCCB84AAD032A5D84EF5832B7F35C1E5AE3F_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::StringToHash(System.String) " ) ;
int32_t retVal = _il2cpp_icall_func ( ___name0 ) ;
return retVal ;
}
// UnityEngine.Avatar UnityEngine.Animator::get_avatar()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR Avatar_t14B515893D5504566D487FFE046DCB8C8C50D02B * Animator_get_avatar_mA5262FC4CE3DB7CAC1F3977B5FD1539107B469D1 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef Avatar_t14B515893D5504566D487FFE046DCB8C8C50D02B * ( * Animator_get_avatar_mA5262FC4CE3DB7CAC1F3977B5FD1539107B469D1_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_avatar_mA5262FC4CE3DB7CAC1F3977B5FD1539107B469D1_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_avatar_mA5262FC4CE3DB7CAC1F3977B5FD1539107B469D1_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_avatar() " ) ;
Avatar_t14B515893D5504566D487FFE046DCB8C8C50D02B * retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.Animator::set_avatar(UnityEngine.Avatar)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_avatar_mF47007049EEB9158A347C9D520D37F284C902B24 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Avatar_t14B515893D5504566D487FFE046DCB8C8C50D02B * ___value0 , const RuntimeMethod * method )
{
typedef void ( * Animator_set_avatar_mF47007049EEB9158A347C9D520D37F284C902B24_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , Avatar_t14B515893D5504566D487FFE046DCB8C8C50D02B * ) ;
static Animator_set_avatar_mF47007049EEB9158A347C9D520D37F284C902B24_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_set_avatar_mF47007049EEB9158A347C9D520D37F284C902B24_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::set_avatar(UnityEngine.Avatar) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// UnityEngine.Playables.PlayableGraph UnityEngine.Animator::get_playableGraph()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR PlayableGraph_tEC38BBCA59BDD496F75037F220984D41339AB8BA Animator_get_playableGraph_m92B144545CB11E45EDE4797B0AEB7CEE15E12A26 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
PlayableGraph_tEC38BBCA59BDD496F75037F220984D41339AB8BA V_0 ;
memset ( ( & V_0 ) , 0 , sizeof ( V_0 ) ) ;
PlayableGraph_tEC38BBCA59BDD496F75037F220984D41339AB8BA V_1 ;
memset ( ( & V_1 ) , 0 , sizeof ( V_1 ) ) ;
{
il2cpp_codegen_initobj ( ( & V_0 ) , sizeof ( PlayableGraph_tEC38BBCA59BDD496F75037F220984D41339AB8BA ) ) ;
Animator_GetCurrentGraph_mC84D76AF70D99C6151BE20F76FAB9840E39FD77D ( __this , ( PlayableGraph_tEC38BBCA59BDD496F75037F220984D41339AB8BA * ) ( & V_0 ) , /*hidden argument*/ NULL ) ;
PlayableGraph_tEC38BBCA59BDD496F75037F220984D41339AB8BA L_0 = V_0 ;
V_1 = L_0 ;
goto IL_0016 ;
}
IL_0016 :
{
PlayableGraph_tEC38BBCA59BDD496F75037F220984D41339AB8BA L_1 = V_1 ;
return L_1 ;
}
}
// System.Void UnityEngine.Animator::GetCurrentGraph(UnityEngine.Playables.PlayableGraph&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_GetCurrentGraph_mC84D76AF70D99C6151BE20F76FAB9840E39FD77D ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , PlayableGraph_tEC38BBCA59BDD496F75037F220984D41339AB8BA * ___graph0 , const RuntimeMethod * method )
{
typedef void ( * Animator_GetCurrentGraph_mC84D76AF70D99C6151BE20F76FAB9840E39FD77D_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , PlayableGraph_tEC38BBCA59BDD496F75037F220984D41339AB8BA * ) ;
static Animator_GetCurrentGraph_mC84D76AF70D99C6151BE20F76FAB9840E39FD77D_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_GetCurrentGraph_mC84D76AF70D99C6151BE20F76FAB9840E39FD77D_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::GetCurrentGraph(UnityEngine.Playables.PlayableGraph&) " ) ;
_il2cpp_icall_func ( __this , ___graph0 ) ;
}
// System.Void UnityEngine.Animator::CheckIfInIKPass()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_CheckIfInIKPass_mD5AD9B7BD27B551BD8EA8EA13384237A4DC02E10 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( Animator_CheckIfInIKPass_mD5AD9B7BD27B551BD8EA8EA13384237A4DC02E10_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
bool V_0 = false ;
int32_t G_B3_0 = 0 ;
{
bool L_0 = Animator_get_logWarnings_mE755494196C56C22909C97125F48EC6A7CFED617 ( __this , /*hidden argument*/ NULL ) ;
if ( ! L_0 )
{
goto IL_0014 ;
}
}
{
bool L_1 = Animator_IsInIKPass_m464BA0915D3FF398D1356A65187DACD74633D973 ( __this , /*hidden argument*/ NULL ) ;
G_B3_0 = ( ( ( ( int32_t ) L_1 ) = = ( ( int32_t ) 0 ) ) ? 1 : 0 ) ;
goto IL_0015 ;
}
IL_0014 :
{
G_B3_0 = 0 ;
}
IL_0015 :
{
V_0 = ( bool ) G_B3_0 ;
bool L_2 = V_0 ;
if ( ! L_2 )
{
goto IL_0024 ;
}
}
{
IL2CPP_RUNTIME_CLASS_INIT ( Debug_t7B5FCB117E2FD63B6838BC52821B252E2BFB61C4_il2cpp_TypeInfo_var ) ;
Debug_LogWarning_m37338644DC81F640CCDFEAE35A223F0E965F0568 ( _stringLiteral488203F92B6BE929591A420476D70A53696658FE , /*hidden argument*/ NULL ) ;
}
IL_0024 :
{
return ;
}
}
// System.Boolean UnityEngine.Animator::IsInIKPass()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_IsInIKPass_m464BA0915D3FF398D1356A65187DACD74633D973 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef bool ( * Animator_IsInIKPass_m464BA0915D3FF398D1356A65187DACD74633D973_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_IsInIKPass_m464BA0915D3FF398D1356A65187DACD74633D973_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_IsInIKPass_m464BA0915D3FF398D1356A65187DACD74633D973_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::IsInIKPass() " ) ;
bool retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.Animator::SetFloatString(System.String,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetFloatString_mE425F554C50682E41D362D7593B3B069609B7091 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , float ___value1 , const RuntimeMethod * method )
{
typedef void ( * Animator_SetFloatString_mE425F554C50682E41D362D7593B3B069609B7091_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , String_t * , float ) ;
static Animator_SetFloatString_mE425F554C50682E41D362D7593B3B069609B7091_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_SetFloatString_mE425F554C50682E41D362D7593B3B069609B7091_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::SetFloatString(System.String,System.Single) " ) ;
_il2cpp_icall_func ( __this , ___name0 , ___value1 ) ;
}
// System.Void UnityEngine.Animator::SetFloatID(System.Int32,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetFloatID_mC8049D4DC5D19929FF51172902E35D496F9EB805 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , float ___value1 , const RuntimeMethod * method )
{
typedef void ( * Animator_SetFloatID_mC8049D4DC5D19929FF51172902E35D496F9EB805_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t , float ) ;
static Animator_SetFloatID_mC8049D4DC5D19929FF51172902E35D496F9EB805_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_SetFloatID_mC8049D4DC5D19929FF51172902E35D496F9EB805_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::SetFloatID(System.Int32,System.Single) " ) ;
_il2cpp_icall_func ( __this , ___id0 , ___value1 ) ;
}
// System.Single UnityEngine.Animator::GetFloatString(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_GetFloatString_mB1518F1964EE15625814C558BB3565330491F3C2 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , const RuntimeMethod * method )
{
typedef float ( * Animator_GetFloatString_mB1518F1964EE15625814C558BB3565330491F3C2_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , String_t * ) ;
static Animator_GetFloatString_mB1518F1964EE15625814C558BB3565330491F3C2_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_GetFloatString_mB1518F1964EE15625814C558BB3565330491F3C2_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::GetFloatString(System.String) " ) ;
float retVal = _il2cpp_icall_func ( __this , ___name0 ) ;
return retVal ;
}
// System.Single UnityEngine.Animator::GetFloatID(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_GetFloatID_m651CA5557BCABC522FAC92CF89CFE39240E82BD8 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , const RuntimeMethod * method )
{
typedef float ( * Animator_GetFloatID_m651CA5557BCABC522FAC92CF89CFE39240E82BD8_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t ) ;
static Animator_GetFloatID_m651CA5557BCABC522FAC92CF89CFE39240E82BD8_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_GetFloatID_m651CA5557BCABC522FAC92CF89CFE39240E82BD8_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::GetFloatID(System.Int32) " ) ;
float retVal = _il2cpp_icall_func ( __this , ___id0 ) ;
return retVal ;
}
// System.Void UnityEngine.Animator::SetBoolString(System.String,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetBoolString_mA61F1A44D13EF82A7C2CAF466EBA81E65D054D46 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , bool ___value1 , const RuntimeMethod * method )
{
typedef void ( * Animator_SetBoolString_mA61F1A44D13EF82A7C2CAF466EBA81E65D054D46_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , String_t * , bool ) ;
static Animator_SetBoolString_mA61F1A44D13EF82A7C2CAF466EBA81E65D054D46_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_SetBoolString_mA61F1A44D13EF82A7C2CAF466EBA81E65D054D46_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::SetBoolString(System.String,System.Boolean) " ) ;
_il2cpp_icall_func ( __this , ___name0 , ___value1 ) ;
}
// System.Void UnityEngine.Animator::SetBoolID(System.Int32,System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetBoolID_m03BC09B1F267F9B07FF9F8EDDBAA4D0AA8D61EF0 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , bool ___value1 , const RuntimeMethod * method )
{
typedef void ( * Animator_SetBoolID_m03BC09B1F267F9B07FF9F8EDDBAA4D0AA8D61EF0_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t , bool ) ;
static Animator_SetBoolID_m03BC09B1F267F9B07FF9F8EDDBAA4D0AA8D61EF0_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_SetBoolID_m03BC09B1F267F9B07FF9F8EDDBAA4D0AA8D61EF0_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::SetBoolID(System.Int32,System.Boolean) " ) ;
_il2cpp_icall_func ( __this , ___id0 , ___value1 ) ;
}
// System.Boolean UnityEngine.Animator::GetBoolString(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_GetBoolString_m8A5CDC7098636F88CA4DADCA80CCBAAFABECE8EC ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , const RuntimeMethod * method )
{
typedef bool ( * Animator_GetBoolString_m8A5CDC7098636F88CA4DADCA80CCBAAFABECE8EC_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , String_t * ) ;
static Animator_GetBoolString_m8A5CDC7098636F88CA4DADCA80CCBAAFABECE8EC_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_GetBoolString_m8A5CDC7098636F88CA4DADCA80CCBAAFABECE8EC_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::GetBoolString(System.String) " ) ;
bool retVal = _il2cpp_icall_func ( __this , ___name0 ) ;
return retVal ;
}
// System.Boolean UnityEngine.Animator::GetBoolID(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_GetBoolID_m69B15F09CC6076D1778A729FD2CF360C30666C1E ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , const RuntimeMethod * method )
{
typedef bool ( * Animator_GetBoolID_m69B15F09CC6076D1778A729FD2CF360C30666C1E_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t ) ;
static Animator_GetBoolID_m69B15F09CC6076D1778A729FD2CF360C30666C1E_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_GetBoolID_m69B15F09CC6076D1778A729FD2CF360C30666C1E_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::GetBoolID(System.Int32) " ) ;
bool retVal = _il2cpp_icall_func ( __this , ___id0 ) ;
return retVal ;
}
// System.Void UnityEngine.Animator::SetIntegerString(System.String,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetIntegerString_m6D069E7F310547EA883ABC2D72BA41C3CDA6B1C4 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , int32_t ___value1 , const RuntimeMethod * method )
{
typedef void ( * Animator_SetIntegerString_m6D069E7F310547EA883ABC2D72BA41C3CDA6B1C4_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , String_t * , int32_t ) ;
static Animator_SetIntegerString_m6D069E7F310547EA883ABC2D72BA41C3CDA6B1C4_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_SetIntegerString_m6D069E7F310547EA883ABC2D72BA41C3CDA6B1C4_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::SetIntegerString(System.String,System.Int32) " ) ;
_il2cpp_icall_func ( __this , ___name0 , ___value1 ) ;
}
// System.Void UnityEngine.Animator::SetIntegerID(System.Int32,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetIntegerID_mF9CF13102019C3714F927B3827EEF4473C0AB5BA ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , int32_t ___value1 , const RuntimeMethod * method )
{
typedef void ( * Animator_SetIntegerID_mF9CF13102019C3714F927B3827EEF4473C0AB5BA_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t , int32_t ) ;
static Animator_SetIntegerID_mF9CF13102019C3714F927B3827EEF4473C0AB5BA_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_SetIntegerID_mF9CF13102019C3714F927B3827EEF4473C0AB5BA_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::SetIntegerID(System.Int32,System.Int32) " ) ;
_il2cpp_icall_func ( __this , ___id0 , ___value1 ) ;
}
// System.Int32 UnityEngine.Animator::GetIntegerString(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Animator_GetIntegerString_m2A45CD7EA21DBC7A1EA8DA26BE132E00925DC0D3 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , const RuntimeMethod * method )
{
typedef int32_t ( * Animator_GetIntegerString_m2A45CD7EA21DBC7A1EA8DA26BE132E00925DC0D3_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , String_t * ) ;
static Animator_GetIntegerString_m2A45CD7EA21DBC7A1EA8DA26BE132E00925DC0D3_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_GetIntegerString_m2A45CD7EA21DBC7A1EA8DA26BE132E00925DC0D3_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::GetIntegerString(System.String) " ) ;
int32_t retVal = _il2cpp_icall_func ( __this , ___name0 ) ;
return retVal ;
}
// System.Int32 UnityEngine.Animator::GetIntegerID(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t Animator_GetIntegerID_m7BE46FDFA31412B2F0F604989D1074381158ACF8 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , const RuntimeMethod * method )
{
typedef int32_t ( * Animator_GetIntegerID_m7BE46FDFA31412B2F0F604989D1074381158ACF8_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t ) ;
static Animator_GetIntegerID_m7BE46FDFA31412B2F0F604989D1074381158ACF8_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_GetIntegerID_m7BE46FDFA31412B2F0F604989D1074381158ACF8_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::GetIntegerID(System.Int32) " ) ;
int32_t retVal = _il2cpp_icall_func ( __this , ___id0 ) ;
return retVal ;
}
// System.Void UnityEngine.Animator::SetTriggerString(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetTriggerString_m77CE57996467D0C973FA2D0CB4DF87BD062C8A1E ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , const RuntimeMethod * method )
{
typedef void ( * Animator_SetTriggerString_m77CE57996467D0C973FA2D0CB4DF87BD062C8A1E_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , String_t * ) ;
static Animator_SetTriggerString_m77CE57996467D0C973FA2D0CB4DF87BD062C8A1E_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_SetTriggerString_m77CE57996467D0C973FA2D0CB4DF87BD062C8A1E_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::SetTriggerString(System.String) " ) ;
_il2cpp_icall_func ( __this , ___name0 ) ;
}
// System.Void UnityEngine.Animator::SetTriggerID(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetTriggerID_mD08597B567A91FC132350A343E69A084EC958040 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , const RuntimeMethod * method )
{
typedef void ( * Animator_SetTriggerID_mD08597B567A91FC132350A343E69A084EC958040_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t ) ;
static Animator_SetTriggerID_mD08597B567A91FC132350A343E69A084EC958040_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_SetTriggerID_mD08597B567A91FC132350A343E69A084EC958040_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::SetTriggerID(System.Int32) " ) ;
_il2cpp_icall_func ( __this , ___id0 ) ;
}
// System.Void UnityEngine.Animator::ResetTriggerString(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_ResetTriggerString_m31B233F948D7551D220FEDA56B002E6724B89851 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , const RuntimeMethod * method )
{
typedef void ( * Animator_ResetTriggerString_m31B233F948D7551D220FEDA56B002E6724B89851_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , String_t * ) ;
static Animator_ResetTriggerString_m31B233F948D7551D220FEDA56B002E6724B89851_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_ResetTriggerString_m31B233F948D7551D220FEDA56B002E6724B89851_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::ResetTriggerString(System.String) " ) ;
_il2cpp_icall_func ( __this , ___name0 ) ;
}
// System.Void UnityEngine.Animator::ResetTriggerID(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_ResetTriggerID_m2E7AD9D9943EC2B4CF5D571197DC84D64F4DDEEB ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , const RuntimeMethod * method )
{
typedef void ( * Animator_ResetTriggerID_m2E7AD9D9943EC2B4CF5D571197DC84D64F4DDEEB_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t ) ;
static Animator_ResetTriggerID_m2E7AD9D9943EC2B4CF5D571197DC84D64F4DDEEB_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_ResetTriggerID_m2E7AD9D9943EC2B4CF5D571197DC84D64F4DDEEB_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::ResetTriggerID(System.Int32) " ) ;
_il2cpp_icall_func ( __this , ___id0 ) ;
}
// System.Boolean UnityEngine.Animator::IsParameterControlledByCurveString(System.String)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_IsParameterControlledByCurveString_m47670461F4728B925592D4054D331E636F1CBD40 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , const RuntimeMethod * method )
{
typedef bool ( * Animator_IsParameterControlledByCurveString_m47670461F4728B925592D4054D331E636F1CBD40_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , String_t * ) ;
static Animator_IsParameterControlledByCurveString_m47670461F4728B925592D4054D331E636F1CBD40_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_IsParameterControlledByCurveString_m47670461F4728B925592D4054D331E636F1CBD40_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::IsParameterControlledByCurveString(System.String) " ) ;
bool retVal = _il2cpp_icall_func ( __this , ___name0 ) ;
return retVal ;
}
// System.Boolean UnityEngine.Animator::IsParameterControlledByCurveID(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_IsParameterControlledByCurveID_mBA13406D9BC43297A366EB83E1BA4A3F906E3A16 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , const RuntimeMethod * method )
{
typedef bool ( * Animator_IsParameterControlledByCurveID_mBA13406D9BC43297A366EB83E1BA4A3F906E3A16_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t ) ;
static Animator_IsParameterControlledByCurveID_mBA13406D9BC43297A366EB83E1BA4A3F906E3A16_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_IsParameterControlledByCurveID_mBA13406D9BC43297A366EB83E1BA4A3F906E3A16_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::IsParameterControlledByCurveID(System.Int32) " ) ;
bool retVal = _il2cpp_icall_func ( __this , ___id0 ) ;
return retVal ;
}
// System.Void UnityEngine.Animator::SetFloatStringDamp(System.String,System.Single,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetFloatStringDamp_m2DFC0ED89DB0DBF202DF6A1A20D6A91CA6C20B70 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , String_t * ___name0 , float ___value1 , float ___dampTime2 , float ___deltaTime3 , const RuntimeMethod * method )
{
typedef void ( * Animator_SetFloatStringDamp_m2DFC0ED89DB0DBF202DF6A1A20D6A91CA6C20B70_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , String_t * , float , float , float ) ;
static Animator_SetFloatStringDamp_m2DFC0ED89DB0DBF202DF6A1A20D6A91CA6C20B70_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_SetFloatStringDamp_m2DFC0ED89DB0DBF202DF6A1A20D6A91CA6C20B70_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::SetFloatStringDamp(System.String,System.Single,System.Single,System.Single) " ) ;
_il2cpp_icall_func ( __this , ___name0 , ___value1 , ___dampTime2 , ___deltaTime3 ) ;
}
// System.Void UnityEngine.Animator::SetFloatIDDamp(System.Int32,System.Single,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetFloatIDDamp_m8AA9834CFFE57CC417688157BD10A22312FA2C2F ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___id0 , float ___value1 , float ___dampTime2 , float ___deltaTime3 , const RuntimeMethod * method )
{
typedef void ( * Animator_SetFloatIDDamp_m8AA9834CFFE57CC417688157BD10A22312FA2C2F_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t , float , float , float ) ;
static Animator_SetFloatIDDamp_m8AA9834CFFE57CC417688157BD10A22312FA2C2F_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_SetFloatIDDamp_m8AA9834CFFE57CC417688157BD10A22312FA2C2F_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::SetFloatIDDamp(System.Int32,System.Single,System.Single,System.Single) " ) ;
_il2cpp_icall_func ( __this , ___id0 , ___value1 , ___dampTime2 , ___deltaTime3 ) ;
}
// System.Boolean UnityEngine.Animator::get_layersAffectMassCenter()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_get_layersAffectMassCenter_mA5921DBCF196C4C679769592488FA1DEE7833156 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef bool ( * Animator_get_layersAffectMassCenter_mA5921DBCF196C4C679769592488FA1DEE7833156_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_layersAffectMassCenter_mA5921DBCF196C4C679769592488FA1DEE7833156_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_layersAffectMassCenter_mA5921DBCF196C4C679769592488FA1DEE7833156_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_layersAffectMassCenter() " ) ;
bool retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.Animator::set_layersAffectMassCenter(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_layersAffectMassCenter_m8708F75887FA105ADF3C44ED7EA354446F00441F ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , bool ___value0 , const RuntimeMethod * method )
{
typedef void ( * Animator_set_layersAffectMassCenter_m8708F75887FA105ADF3C44ED7EA354446F00441F_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , bool ) ;
static Animator_set_layersAffectMassCenter_m8708F75887FA105ADF3C44ED7EA354446F00441F_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_set_layersAffectMassCenter_m8708F75887FA105ADF3C44ED7EA354446F00441F_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::set_layersAffectMassCenter(System.Boolean) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Single UnityEngine.Animator::get_leftFeetBottomHeight()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_get_leftFeetBottomHeight_m8461F0EB7FE9BCD8E1530913C4348800E34DF0E7 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef float ( * Animator_get_leftFeetBottomHeight_m8461F0EB7FE9BCD8E1530913C4348800E34DF0E7_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_leftFeetBottomHeight_m8461F0EB7FE9BCD8E1530913C4348800E34DF0E7_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_leftFeetBottomHeight_m8461F0EB7FE9BCD8E1530913C4348800E34DF0E7_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_leftFeetBottomHeight() " ) ;
float retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Single UnityEngine.Animator::get_rightFeetBottomHeight()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float Animator_get_rightFeetBottomHeight_m112F060DC88BE0E848319D9BA0BAEB206FFB2DA3 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef float ( * Animator_get_rightFeetBottomHeight_m112F060DC88BE0E848319D9BA0BAEB206FFB2DA3_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_rightFeetBottomHeight_m112F060DC88BE0E848319D9BA0BAEB206FFB2DA3_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_rightFeetBottomHeight_m112F060DC88BE0E848319D9BA0BAEB206FFB2DA3_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_rightFeetBottomHeight() " ) ;
float retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.Animator::Update(System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_Update_mAE0FB9CE2845E7FDB38EF44037BAD857E2ADC79B ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , float ___deltaTime0 , const RuntimeMethod * method )
{
typedef void ( * Animator_Update_mAE0FB9CE2845E7FDB38EF44037BAD857E2ADC79B_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , float ) ;
static Animator_Update_mAE0FB9CE2845E7FDB38EF44037BAD857E2ADC79B_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_Update_mAE0FB9CE2845E7FDB38EF44037BAD857E2ADC79B_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::Update(System.Single) " ) ;
_il2cpp_icall_func ( __this , ___deltaTime0 ) ;
}
// System.Void UnityEngine.Animator::Rebind()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_Rebind_m8B1703BF1EE6583BA63D1CB811CFAF058CA2507E ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
{
Animator_Rebind_m34E593057D8424474C06FDEF6BDF0130E659EA5A ( __this , ( bool ) 1 , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::Rebind(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_Rebind_m34E593057D8424474C06FDEF6BDF0130E659EA5A ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , bool ___writeDefaultValues0 , const RuntimeMethod * method )
{
typedef void ( * Animator_Rebind_m34E593057D8424474C06FDEF6BDF0130E659EA5A_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , bool ) ;
static Animator_Rebind_m34E593057D8424474C06FDEF6BDF0130E659EA5A_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_Rebind_m34E593057D8424474C06FDEF6BDF0130E659EA5A_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::Rebind(System.Boolean) " ) ;
_il2cpp_icall_func ( __this , ___writeDefaultValues0 ) ;
}
// System.Void UnityEngine.Animator::ApplyBuiltinRootMotion()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_ApplyBuiltinRootMotion_mE4EF4BF803A797B0E18F7D8A809EC72D4CFC18CE ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef void ( * Animator_ApplyBuiltinRootMotion_mE4EF4BF803A797B0E18F7D8A809EC72D4CFC18CE_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_ApplyBuiltinRootMotion_mE4EF4BF803A797B0E18F7D8A809EC72D4CFC18CE_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_ApplyBuiltinRootMotion_mE4EF4BF803A797B0E18F7D8A809EC72D4CFC18CE_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::ApplyBuiltinRootMotion() " ) ;
_il2cpp_icall_func ( __this ) ;
}
// System.Boolean UnityEngine.Animator::get_logWarnings()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_get_logWarnings_mE755494196C56C22909C97125F48EC6A7CFED617 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef bool ( * Animator_get_logWarnings_mE755494196C56C22909C97125F48EC6A7CFED617_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_logWarnings_mE755494196C56C22909C97125F48EC6A7CFED617_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_logWarnings_mE755494196C56C22909C97125F48EC6A7CFED617_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_logWarnings() " ) ;
bool retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.Animator::set_logWarnings(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_logWarnings_m0BFC4E26DF5D9A01E79715C0A85AE9DC5E2BDB8F ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , bool ___value0 , const RuntimeMethod * method )
{
typedef void ( * Animator_set_logWarnings_m0BFC4E26DF5D9A01E79715C0A85AE9DC5E2BDB8F_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , bool ) ;
static Animator_set_logWarnings_m0BFC4E26DF5D9A01E79715C0A85AE9DC5E2BDB8F_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_set_logWarnings_m0BFC4E26DF5D9A01E79715C0A85AE9DC5E2BDB8F_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::set_logWarnings(System.Boolean) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Boolean UnityEngine.Animator::get_fireEvents()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_get_fireEvents_mF807481E0A905B48FFC28938FC0CA600E2B7F0A9 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef bool ( * Animator_get_fireEvents_mF807481E0A905B48FFC28938FC0CA600E2B7F0A9_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_fireEvents_mF807481E0A905B48FFC28938FC0CA600E2B7F0A9_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_fireEvents_mF807481E0A905B48FFC28938FC0CA600E2B7F0A9_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_fireEvents() " ) ;
bool retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.Animator::set_fireEvents(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_fireEvents_mB1767CE278820A9C5DCEEB8497B5C8B7BA0D8A58 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , bool ___value0 , const RuntimeMethod * method )
{
typedef void ( * Animator_set_fireEvents_mB1767CE278820A9C5DCEEB8497B5C8B7BA0D8A58_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , bool ) ;
static Animator_set_fireEvents_mB1767CE278820A9C5DCEEB8497B5C8B7BA0D8A58_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_set_fireEvents_mB1767CE278820A9C5DCEEB8497B5C8B7BA0D8A58_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::set_fireEvents(System.Boolean) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Boolean UnityEngine.Animator::get_keepAnimatorControllerStateOnDisable()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Animator_get_keepAnimatorControllerStateOnDisable_mC51AE601A0B4B89616C84ABC67809FF2324404BF ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
typedef bool ( * Animator_get_keepAnimatorControllerStateOnDisable_mC51AE601A0B4B89616C84ABC67809FF2324404BF_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ) ;
static Animator_get_keepAnimatorControllerStateOnDisable_mC51AE601A0B4B89616C84ABC67809FF2324404BF_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_keepAnimatorControllerStateOnDisable_mC51AE601A0B4B89616C84ABC67809FF2324404BF_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_keepAnimatorControllerStateOnDisable() " ) ;
bool retVal = _il2cpp_icall_func ( __this ) ;
return retVal ;
}
// System.Void UnityEngine.Animator::set_keepAnimatorControllerStateOnDisable(System.Boolean)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_keepAnimatorControllerStateOnDisable_m94E816054D292EACDD360B6930009EFC4C2F41BE ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , bool ___value0 , const RuntimeMethod * method )
{
typedef void ( * Animator_set_keepAnimatorControllerStateOnDisable_m94E816054D292EACDD360B6930009EFC4C2F41BE_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , bool ) ;
static Animator_set_keepAnimatorControllerStateOnDisable_m94E816054D292EACDD360B6930009EFC4C2F41BE_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_set_keepAnimatorControllerStateOnDisable_m94E816054D292EACDD360B6930009EFC4C2F41BE_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::set_keepAnimatorControllerStateOnDisable(System.Boolean) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Void UnityEngine.Animator::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator__ctor_m4FCF89193629604098F700B0A0D6DA11CD5C766C ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , const RuntimeMethod * method )
{
{
Behaviour__ctor_m409AEC21511ACF9A4CC0654DF4B8253E0D81D22C ( __this , /*hidden argument*/ NULL ) ;
return ;
}
}
// System.Void UnityEngine.Animator::get_deltaPosition_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_get_deltaPosition_Injected_mB3C1937C55150A4E113BB2D8D6FEC323268C7BBA ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0 , const RuntimeMethod * method )
{
typedef void ( * Animator_get_deltaPosition_Injected_mB3C1937C55150A4E113BB2D8D6FEC323268C7BBA_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ;
static Animator_get_deltaPosition_Injected_mB3C1937C55150A4E113BB2D8D6FEC323268C7BBA_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_deltaPosition_Injected_mB3C1937C55150A4E113BB2D8D6FEC323268C7BBA_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_deltaPosition_Injected(UnityEngine.Vector3&) " ) ;
_il2cpp_icall_func ( __this , ___ret0 ) ;
}
// System.Void UnityEngine.Animator::get_deltaRotation_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_get_deltaRotation_Injected_mC688777CD9ACA48B55E760856F0B653047238F08 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___ret0 , const RuntimeMethod * method )
{
typedef void ( * Animator_get_deltaRotation_Injected_mC688777CD9ACA48B55E760856F0B653047238F08_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ) ;
static Animator_get_deltaRotation_Injected_mC688777CD9ACA48B55E760856F0B653047238F08_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_deltaRotation_Injected_mC688777CD9ACA48B55E760856F0B653047238F08_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_deltaRotation_Injected(UnityEngine.Quaternion&) " ) ;
_il2cpp_icall_func ( __this , ___ret0 ) ;
}
// System.Void UnityEngine.Animator::get_velocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_get_velocity_Injected_m48D33C181B2B87A5CCAA25FEC5D70F97C547996B ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0 , const RuntimeMethod * method )
{
typedef void ( * Animator_get_velocity_Injected_m48D33C181B2B87A5CCAA25FEC5D70F97C547996B_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ;
static Animator_get_velocity_Injected_m48D33C181B2B87A5CCAA25FEC5D70F97C547996B_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_velocity_Injected_m48D33C181B2B87A5CCAA25FEC5D70F97C547996B_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_velocity_Injected(UnityEngine.Vector3&) " ) ;
_il2cpp_icall_func ( __this , ___ret0 ) ;
}
// System.Void UnityEngine.Animator::get_angularVelocity_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_get_angularVelocity_Injected_m24880936B97814434A5742D4063C88651838D9DF ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0 , const RuntimeMethod * method )
{
typedef void ( * Animator_get_angularVelocity_Injected_m24880936B97814434A5742D4063C88651838D9DF_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ;
static Animator_get_angularVelocity_Injected_m24880936B97814434A5742D4063C88651838D9DF_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_angularVelocity_Injected_m24880936B97814434A5742D4063C88651838D9DF_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_angularVelocity_Injected(UnityEngine.Vector3&) " ) ;
_il2cpp_icall_func ( __this , ___ret0 ) ;
}
// System.Void UnityEngine.Animator::get_rootPosition_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_get_rootPosition_Injected_m37A98F61D180A4C6136664A85A930D91507774C7 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0 , const RuntimeMethod * method )
{
typedef void ( * Animator_get_rootPosition_Injected_m37A98F61D180A4C6136664A85A930D91507774C7_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ;
static Animator_get_rootPosition_Injected_m37A98F61D180A4C6136664A85A930D91507774C7_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_rootPosition_Injected_m37A98F61D180A4C6136664A85A930D91507774C7_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_rootPosition_Injected(UnityEngine.Vector3&) " ) ;
_il2cpp_icall_func ( __this , ___ret0 ) ;
}
// System.Void UnityEngine.Animator::set_rootPosition_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_rootPosition_Injected_m22D0A61CA143C2F980EF1C8256CF566BBA5E8F0D ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0 , const RuntimeMethod * method )
{
typedef void ( * Animator_set_rootPosition_Injected_m22D0A61CA143C2F980EF1C8256CF566BBA5E8F0D_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ;
static Animator_set_rootPosition_Injected_m22D0A61CA143C2F980EF1C8256CF566BBA5E8F0D_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_set_rootPosition_Injected_m22D0A61CA143C2F980EF1C8256CF566BBA5E8F0D_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::set_rootPosition_Injected(UnityEngine.Vector3&) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Void UnityEngine.Animator::get_rootRotation_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_get_rootRotation_Injected_mD1D15DA26C4949050CE7F7B314F1F0D4F41D400D ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___ret0 , const RuntimeMethod * method )
{
typedef void ( * Animator_get_rootRotation_Injected_mD1D15DA26C4949050CE7F7B314F1F0D4F41D400D_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ) ;
static Animator_get_rootRotation_Injected_mD1D15DA26C4949050CE7F7B314F1F0D4F41D400D_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_rootRotation_Injected_mD1D15DA26C4949050CE7F7B314F1F0D4F41D400D_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_rootRotation_Injected(UnityEngine.Quaternion&) " ) ;
_il2cpp_icall_func ( __this , ___ret0 ) ;
}
// System.Void UnityEngine.Animator::set_rootRotation_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_rootRotation_Injected_m5D8A4B89E2E5BDFB91A3F6AB097B8C60BC037D9A ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___value0 , const RuntimeMethod * method )
{
typedef void ( * Animator_set_rootRotation_Injected_m5D8A4B89E2E5BDFB91A3F6AB097B8C60BC037D9A_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ) ;
static Animator_set_rootRotation_Injected_m5D8A4B89E2E5BDFB91A3F6AB097B8C60BC037D9A_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_set_rootRotation_Injected_m5D8A4B89E2E5BDFB91A3F6AB097B8C60BC037D9A_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::set_rootRotation_Injected(UnityEngine.Quaternion&) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Void UnityEngine.Animator::get_bodyPositionInternal_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_get_bodyPositionInternal_Injected_m2B436C16A410688B8907F11AD22B92772AD8DE58 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0 , const RuntimeMethod * method )
{
typedef void ( * Animator_get_bodyPositionInternal_Injected_m2B436C16A410688B8907F11AD22B92772AD8DE58_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ;
static Animator_get_bodyPositionInternal_Injected_m2B436C16A410688B8907F11AD22B92772AD8DE58_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_bodyPositionInternal_Injected_m2B436C16A410688B8907F11AD22B92772AD8DE58_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_bodyPositionInternal_Injected(UnityEngine.Vector3&) " ) ;
_il2cpp_icall_func ( __this , ___ret0 ) ;
}
// System.Void UnityEngine.Animator::set_bodyPositionInternal_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_bodyPositionInternal_Injected_mA6D0FEB76F7F2126AA8DA760B1C87905E2DC3FA8 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___value0 , const RuntimeMethod * method )
{
typedef void ( * Animator_set_bodyPositionInternal_Injected_mA6D0FEB76F7F2126AA8DA760B1C87905E2DC3FA8_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ;
static Animator_set_bodyPositionInternal_Injected_mA6D0FEB76F7F2126AA8DA760B1C87905E2DC3FA8_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_set_bodyPositionInternal_Injected_mA6D0FEB76F7F2126AA8DA760B1C87905E2DC3FA8_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::set_bodyPositionInternal_Injected(UnityEngine.Vector3&) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Void UnityEngine.Animator::get_bodyRotationInternal_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_get_bodyRotationInternal_Injected_m6A49C5393DDAE53924C5C81D83B21B24C72B7216 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___ret0 , const RuntimeMethod * method )
{
typedef void ( * Animator_get_bodyRotationInternal_Injected_m6A49C5393DDAE53924C5C81D83B21B24C72B7216_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ) ;
static Animator_get_bodyRotationInternal_Injected_m6A49C5393DDAE53924C5C81D83B21B24C72B7216_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_bodyRotationInternal_Injected_m6A49C5393DDAE53924C5C81D83B21B24C72B7216_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_bodyRotationInternal_Injected(UnityEngine.Quaternion&) " ) ;
_il2cpp_icall_func ( __this , ___ret0 ) ;
}
// System.Void UnityEngine.Animator::set_bodyRotationInternal_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_set_bodyRotationInternal_Injected_m0FBF45C6C1AB5D6483A31DC5D2200864AD7D9F8E ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___value0 , const RuntimeMethod * method )
{
typedef void ( * Animator_set_bodyRotationInternal_Injected_m0FBF45C6C1AB5D6483A31DC5D2200864AD7D9F8E_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ) ;
static Animator_set_bodyRotationInternal_Injected_m0FBF45C6C1AB5D6483A31DC5D2200864AD7D9F8E_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_set_bodyRotationInternal_Injected_m0FBF45C6C1AB5D6483A31DC5D2200864AD7D9F8E_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::set_bodyRotationInternal_Injected(UnityEngine.Quaternion&) " ) ;
_il2cpp_icall_func ( __this , ___value0 ) ;
}
// System.Void UnityEngine.Animator::GetGoalPosition_Injected(UnityEngine.AvatarIKGoal,UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_GetGoalPosition_Injected_mE542057F582AB3FD1301E9F2940BE2B3607A2DF4 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret1 , const RuntimeMethod * method )
{
typedef void ( * Animator_GetGoalPosition_Injected_mE542057F582AB3FD1301E9F2940BE2B3607A2DF4_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ;
static Animator_GetGoalPosition_Injected_mE542057F582AB3FD1301E9F2940BE2B3607A2DF4_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_GetGoalPosition_Injected_mE542057F582AB3FD1301E9F2940BE2B3607A2DF4_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::GetGoalPosition_Injected(UnityEngine.AvatarIKGoal,UnityEngine.Vector3&) " ) ;
_il2cpp_icall_func ( __this , ___goal0 , ___ret1 ) ;
}
// System.Void UnityEngine.Animator::SetGoalPosition_Injected(UnityEngine.AvatarIKGoal,UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetGoalPosition_Injected_m3FCA5A1E8B603902FDEC306CF4324BC4551D3737 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___goalPosition1 , const RuntimeMethod * method )
{
typedef void ( * Animator_SetGoalPosition_Injected_m3FCA5A1E8B603902FDEC306CF4324BC4551D3737_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ;
static Animator_SetGoalPosition_Injected_m3FCA5A1E8B603902FDEC306CF4324BC4551D3737_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_SetGoalPosition_Injected_m3FCA5A1E8B603902FDEC306CF4324BC4551D3737_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::SetGoalPosition_Injected(UnityEngine.AvatarIKGoal,UnityEngine.Vector3&) " ) ;
_il2cpp_icall_func ( __this , ___goal0 , ___goalPosition1 ) ;
}
// System.Void UnityEngine.Animator::GetGoalRotation_Injected(UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_GetGoalRotation_Injected_m4011F9579BE99CDC1BEBAF4280EB5F5472A109DC ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___ret1 , const RuntimeMethod * method )
{
typedef void ( * Animator_GetGoalRotation_Injected_m4011F9579BE99CDC1BEBAF4280EB5F5472A109DC_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ) ;
static Animator_GetGoalRotation_Injected_m4011F9579BE99CDC1BEBAF4280EB5F5472A109DC_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_GetGoalRotation_Injected_m4011F9579BE99CDC1BEBAF4280EB5F5472A109DC_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::GetGoalRotation_Injected(UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&) " ) ;
_il2cpp_icall_func ( __this , ___goal0 , ___ret1 ) ;
}
// System.Void UnityEngine.Animator::SetGoalRotation_Injected(UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetGoalRotation_Injected_m37692B68D8CC4D92559553F9AAE52D714C4699A9 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___goal0 , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___goalRotation1 , const RuntimeMethod * method )
{
typedef void ( * Animator_SetGoalRotation_Injected_m37692B68D8CC4D92559553F9AAE52D714C4699A9_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ) ;
static Animator_SetGoalRotation_Injected_m37692B68D8CC4D92559553F9AAE52D714C4699A9_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_SetGoalRotation_Injected_m37692B68D8CC4D92559553F9AAE52D714C4699A9_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::SetGoalRotation_Injected(UnityEngine.AvatarIKGoal,UnityEngine.Quaternion&) " ) ;
_il2cpp_icall_func ( __this , ___goal0 , ___goalRotation1 ) ;
}
// System.Void UnityEngine.Animator::GetHintPosition_Injected(UnityEngine.AvatarIKHint,UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_GetHintPosition_Injected_mBE63368CFFFA9F9D54CD0917B6FBB5CB28FD0CA5 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___hint0 , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret1 , const RuntimeMethod * method )
{
typedef void ( * Animator_GetHintPosition_Injected_mBE63368CFFFA9F9D54CD0917B6FBB5CB28FD0CA5_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ;
static Animator_GetHintPosition_Injected_mBE63368CFFFA9F9D54CD0917B6FBB5CB28FD0CA5_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_GetHintPosition_Injected_mBE63368CFFFA9F9D54CD0917B6FBB5CB28FD0CA5_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::GetHintPosition_Injected(UnityEngine.AvatarIKHint,UnityEngine.Vector3&) " ) ;
_il2cpp_icall_func ( __this , ___hint0 , ___ret1 ) ;
}
// System.Void UnityEngine.Animator::SetHintPosition_Injected(UnityEngine.AvatarIKHint,UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetHintPosition_Injected_m15557B68009F083A23C3DA250E7BCAFF3804C064 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___hint0 , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___hintPosition1 , const RuntimeMethod * method )
{
typedef void ( * Animator_SetHintPosition_Injected_m15557B68009F083A23C3DA250E7BCAFF3804C064_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ;
static Animator_SetHintPosition_Injected_m15557B68009F083A23C3DA250E7BCAFF3804C064_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_SetHintPosition_Injected_m15557B68009F083A23C3DA250E7BCAFF3804C064_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::SetHintPosition_Injected(UnityEngine.AvatarIKHint,UnityEngine.Vector3&) " ) ;
_il2cpp_icall_func ( __this , ___hint0 , ___hintPosition1 ) ;
}
// System.Void UnityEngine.Animator::SetLookAtPositionInternal_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetLookAtPositionInternal_Injected_mE43763E88F5BEA74AE47D478B1137A48090A38DB ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___lookAtPosition0 , const RuntimeMethod * method )
{
typedef void ( * Animator_SetLookAtPositionInternal_Injected_mE43763E88F5BEA74AE47D478B1137A48090A38DB_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ;
static Animator_SetLookAtPositionInternal_Injected_mE43763E88F5BEA74AE47D478B1137A48090A38DB_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_SetLookAtPositionInternal_Injected_mE43763E88F5BEA74AE47D478B1137A48090A38DB_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::SetLookAtPositionInternal_Injected(UnityEngine.Vector3&) " ) ;
_il2cpp_icall_func ( __this , ___lookAtPosition0 ) ;
}
// System.Void UnityEngine.Animator::SetBoneLocalRotationInternal_Injected(System.Int32,UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_SetBoneLocalRotationInternal_Injected_m8EC895FF336BF559BDC47AFCDABD457750DD0DF3 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , int32_t ___humanBoneId0 , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___rotation1 , const RuntimeMethod * method )
{
typedef void ( * Animator_SetBoneLocalRotationInternal_Injected_m8EC895FF336BF559BDC47AFCDABD457750DD0DF3_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , int32_t , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ) ;
static Animator_SetBoneLocalRotationInternal_Injected_m8EC895FF336BF559BDC47AFCDABD457750DD0DF3_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_SetBoneLocalRotationInternal_Injected_m8EC895FF336BF559BDC47AFCDABD457750DD0DF3_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::SetBoneLocalRotationInternal_Injected(System.Int32,UnityEngine.Quaternion&) " ) ;
_il2cpp_icall_func ( __this , ___humanBoneId0 , ___rotation1 ) ;
}
// System.Void UnityEngine.Animator::get_pivotPosition_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_get_pivotPosition_Injected_mB1F3E5A4C30ACA150523947ADE54820B5AA03C68 ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0 , const RuntimeMethod * method )
{
typedef void ( * Animator_get_pivotPosition_Injected_mB1F3E5A4C30ACA150523947ADE54820B5AA03C68_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ;
static Animator_get_pivotPosition_Injected_mB1F3E5A4C30ACA150523947ADE54820B5AA03C68_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_pivotPosition_Injected_mB1F3E5A4C30ACA150523947ADE54820B5AA03C68_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_pivotPosition_Injected(UnityEngine.Vector3&) " ) ;
_il2cpp_icall_func ( __this , ___ret0 ) ;
}
// System.Void UnityEngine.Animator::MatchTarget_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.MatchTargetWeightMask&,System.Single,System.Single)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_MatchTarget_Injected_m07028D8BD6DF22DC75C55B07CC08E7579611A6AA ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___matchPosition0 , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___matchRotation1 , int32_t ___targetBodyPart2 , MatchTargetWeightMask_tD0E4BC703C9314CF1F7EA5AAFA1826D1133CFF9B * ___weightMask3 , float ___startNormalizedTime4 , float ___targetNormalizedTime5 , const RuntimeMethod * method )
{
typedef void ( * Animator_MatchTarget_Injected_m07028D8BD6DF22DC75C55B07CC08E7579611A6AA_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * , int32_t , MatchTargetWeightMask_tD0E4BC703C9314CF1F7EA5AAFA1826D1133CFF9B * , float , float ) ;
static Animator_MatchTarget_Injected_m07028D8BD6DF22DC75C55B07CC08E7579611A6AA_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_MatchTarget_Injected_m07028D8BD6DF22DC75C55B07CC08E7579611A6AA_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::MatchTarget_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,System.Int32,UnityEngine.MatchTargetWeightMask&,System.Single,System.Single) " ) ;
_il2cpp_icall_func ( __this , ___matchPosition0 , ___matchRotation1 , ___targetBodyPart2 , ___weightMask3 , ___startNormalizedTime4 , ___targetNormalizedTime5 ) ;
}
// System.Void UnityEngine.Animator::get_targetPosition_Injected(UnityEngine.Vector3&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_get_targetPosition_Injected_m26226EA598D61D35ABB8FDEBEA502C761C59202E ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ___ret0 , const RuntimeMethod * method )
{
typedef void ( * Animator_get_targetPosition_Injected_m26226EA598D61D35ABB8FDEBEA502C761C59202E_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 * ) ;
static Animator_get_targetPosition_Injected_m26226EA598D61D35ABB8FDEBEA502C761C59202E_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_targetPosition_Injected_m26226EA598D61D35ABB8FDEBEA502C761C59202E_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_targetPosition_Injected(UnityEngine.Vector3&) " ) ;
_il2cpp_icall_func ( __this , ___ret0 ) ;
}
// System.Void UnityEngine.Animator::get_targetRotation_Injected(UnityEngine.Quaternion&)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Animator_get_targetRotation_Injected_mE10A5B0C9C14F9E3D9613052B36C7E105054A04F ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * __this , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ___ret0 , const RuntimeMethod * method )
{
typedef void ( * Animator_get_targetRotation_Injected_mE10A5B0C9C14F9E3D9613052B36C7E105054A04F_ftn ) ( Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * , Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 * ) ;
static Animator_get_targetRotation_Injected_mE10A5B0C9C14F9E3D9613052B36C7E105054A04F_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( Animator_get_targetRotation_Injected_mE10A5B0C9C14F9E3D9613052B36C7E105054A04F_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.Animator::get_targetRotation_Injected(UnityEngine.Quaternion&) " ) ;
_il2cpp_icall_func ( __this , ___ret0 ) ;
}
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
// Conversion methods for marshalling of: UnityEngine.AnimatorControllerParameter
IL2CPP_EXTERN_C void AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68_marshal_pinvoke ( const AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 & unmarshaled , AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68_marshaled_pinvoke & marshaled )
{
marshaled . ___m_Name_0 = il2cpp_codegen_marshal_string ( unmarshaled . get_m_Name_0 ( ) ) ;
marshaled . ___m_Type_1 = unmarshaled . get_m_Type_1 ( ) ;
marshaled . ___m_DefaultFloat_2 = unmarshaled . get_m_DefaultFloat_2 ( ) ;
marshaled . ___m_DefaultInt_3 = unmarshaled . get_m_DefaultInt_3 ( ) ;
marshaled . ___m_DefaultBool_4 = static_cast < int32_t > ( unmarshaled . get_m_DefaultBool_4 ( ) ) ;
}
IL2CPP_EXTERN_C void AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68_marshal_pinvoke_back ( const AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68_marshaled_pinvoke & marshaled , AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 & unmarshaled )
{
unmarshaled . set_m_Name_0 ( il2cpp_codegen_marshal_string_result ( marshaled . ___m_Name_0 ) ) ;
int32_t unmarshaled_m_Type_temp_1 = 0 ;
unmarshaled_m_Type_temp_1 = marshaled . ___m_Type_1 ;
unmarshaled . set_m_Type_1 ( unmarshaled_m_Type_temp_1 ) ;
float unmarshaled_m_DefaultFloat_temp_2 = 0.0f ;
unmarshaled_m_DefaultFloat_temp_2 = marshaled . ___m_DefaultFloat_2 ;
unmarshaled . set_m_DefaultFloat_2 ( unmarshaled_m_DefaultFloat_temp_2 ) ;
int32_t unmarshaled_m_DefaultInt_temp_3 = 0 ;
unmarshaled_m_DefaultInt_temp_3 = marshaled . ___m_DefaultInt_3 ;
unmarshaled . set_m_DefaultInt_3 ( unmarshaled_m_DefaultInt_temp_3 ) ;
bool unmarshaled_m_DefaultBool_temp_4 = false ;
unmarshaled_m_DefaultBool_temp_4 = static_cast < bool > ( marshaled . ___m_DefaultBool_4 ) ;
unmarshaled . set_m_DefaultBool_4 ( unmarshaled_m_DefaultBool_temp_4 ) ;
}
// Conversion method for clean up from marshalling of: UnityEngine.AnimatorControllerParameter
IL2CPP_EXTERN_C void AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68_marshal_pinvoke_cleanup ( AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68_marshaled_pinvoke & marshaled )
{
il2cpp_codegen_marshal_free ( marshaled . ___m_Name_0 ) ;
marshaled . ___m_Name_0 = NULL ;
}
// Conversion methods for marshalling of: UnityEngine.AnimatorControllerParameter
IL2CPP_EXTERN_C void AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68_marshal_com ( const AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 & unmarshaled , AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68_marshaled_com & marshaled )
{
marshaled . ___m_Name_0 = il2cpp_codegen_marshal_bstring ( unmarshaled . get_m_Name_0 ( ) ) ;
marshaled . ___m_Type_1 = unmarshaled . get_m_Type_1 ( ) ;
marshaled . ___m_DefaultFloat_2 = unmarshaled . get_m_DefaultFloat_2 ( ) ;
marshaled . ___m_DefaultInt_3 = unmarshaled . get_m_DefaultInt_3 ( ) ;
marshaled . ___m_DefaultBool_4 = static_cast < int32_t > ( unmarshaled . get_m_DefaultBool_4 ( ) ) ;
}
IL2CPP_EXTERN_C void AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68_marshal_com_back ( const AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68_marshaled_com & marshaled , AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 & unmarshaled )
{
unmarshaled . set_m_Name_0 ( il2cpp_codegen_marshal_bstring_result ( marshaled . ___m_Name_0 ) ) ;
int32_t unmarshaled_m_Type_temp_1 = 0 ;
unmarshaled_m_Type_temp_1 = marshaled . ___m_Type_1 ;
unmarshaled . set_m_Type_1 ( unmarshaled_m_Type_temp_1 ) ;
float unmarshaled_m_DefaultFloat_temp_2 = 0.0f ;
unmarshaled_m_DefaultFloat_temp_2 = marshaled . ___m_DefaultFloat_2 ;
unmarshaled . set_m_DefaultFloat_2 ( unmarshaled_m_DefaultFloat_temp_2 ) ;
int32_t unmarshaled_m_DefaultInt_temp_3 = 0 ;
unmarshaled_m_DefaultInt_temp_3 = marshaled . ___m_DefaultInt_3 ;
unmarshaled . set_m_DefaultInt_3 ( unmarshaled_m_DefaultInt_temp_3 ) ;
bool unmarshaled_m_DefaultBool_temp_4 = false ;
unmarshaled_m_DefaultBool_temp_4 = static_cast < bool > ( marshaled . ___m_DefaultBool_4 ) ;
unmarshaled . set_m_DefaultBool_4 ( unmarshaled_m_DefaultBool_temp_4 ) ;
}
// Conversion method for clean up from marshalling of: UnityEngine.AnimatorControllerParameter
IL2CPP_EXTERN_C void AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68_marshal_com_cleanup ( AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68_marshaled_com & marshaled )
{
il2cpp_codegen_marshal_free_bstring ( marshaled . ___m_Name_0 ) ;
marshaled . ___m_Name_0 = NULL ;
}
// System.String UnityEngine.AnimatorControllerParameter::get_name()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR String_t * AnimatorControllerParameter_get_name_mBC6037CF46E647026CF3AD51E76B4003A181EB60 ( AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 * __this , const RuntimeMethod * method )
{
String_t * V_0 = NULL ;
{
String_t * L_0 = __this - > get_m_Name_0 ( ) ;
V_0 = L_0 ;
goto IL_000a ;
}
IL_000a :
{
String_t * L_1 = V_0 ;
return L_1 ;
}
}
2026-01-13 18:35:26 +08:00
// System.Int32 UnityEngine.AnimatorControllerParameter::get_nameHash()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t AnimatorControllerParameter_get_nameHash_m1C54FD6635D2D92654118A59C11BE52D06903FF1 ( AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 * __this , const RuntimeMethod * method )
{
int32_t V_0 = 0 ;
{
String_t * L_0 = __this - > get_m_Name_0 ( ) ;
int32_t L_1 = Animator_StringToHash_m80E4CCCB84AAD032A5D84EF5832B7F35C1E5AE3F ( L_0 , /*hidden argument*/ NULL ) ;
V_0 = L_1 ;
goto IL_000f ;
}
IL_000f :
{
int32_t L_2 = V_0 ;
return L_2 ;
}
}
// UnityEngine.AnimatorControllerParameterType UnityEngine.AnimatorControllerParameter::get_type()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t AnimatorControllerParameter_get_type_mA0A786BD2BA5886464351B355E59395F87B98F02 ( AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 * __this , const RuntimeMethod * method )
{
int32_t V_0 = 0 ;
{
int32_t L_0 = __this - > get_m_Type_1 ( ) ;
V_0 = L_0 ;
goto IL_000a ;
}
IL_000a :
{
int32_t L_1 = V_0 ;
return L_1 ;
}
}
2025-09-22 17:27:49 +08:00
// System.Boolean UnityEngine.AnimatorControllerParameter::Equals(System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool AnimatorControllerParameter_Equals_m71402007E47A2C82599B74BE7E95476B89838682 ( AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 * __this , RuntimeObject * ___o0 , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimatorControllerParameter_Equals_m71402007E47A2C82599B74BE7E95476B89838682_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 * V_0 = NULL ;
bool V_1 = false ;
int32_t G_B7_0 = 0 ;
{
RuntimeObject * L_0 = ___o0 ;
V_0 = ( ( AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 * ) IsInstClass ( ( RuntimeObject * ) L_0 , AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68_il2cpp_TypeInfo_var ) ) ;
AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 * L_1 = V_0 ;
if ( ! L_1 )
{
goto IL_0058 ;
}
}
{
String_t * L_2 = __this - > get_m_Name_0 ( ) ;
AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 * L_3 = V_0 ;
NullCheck ( L_3 ) ;
String_t * L_4 = L_3 - > get_m_Name_0 ( ) ;
bool L_5 = String_op_Equality_m139F0E4195AE2F856019E63B241F36F016997FCE ( L_2 , L_4 , /*hidden argument*/ NULL ) ;
if ( ! L_5 )
{
goto IL_0058 ;
}
}
{
int32_t L_6 = __this - > get_m_Type_1 ( ) ;
AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 * L_7 = V_0 ;
NullCheck ( L_7 ) ;
int32_t L_8 = L_7 - > get_m_Type_1 ( ) ;
if ( ( ! ( ( ( uint32_t ) L_6 ) = = ( ( uint32_t ) L_8 ) ) ) )
{
goto IL_0058 ;
}
}
{
float L_9 = __this - > get_m_DefaultFloat_2 ( ) ;
AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 * L_10 = V_0 ;
NullCheck ( L_10 ) ;
float L_11 = L_10 - > get_m_DefaultFloat_2 ( ) ;
if ( ( ! ( ( ( float ) L_9 ) = = ( ( float ) L_11 ) ) ) )
{
goto IL_0058 ;
}
}
{
int32_t L_12 = __this - > get_m_DefaultInt_3 ( ) ;
AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 * L_13 = V_0 ;
NullCheck ( L_13 ) ;
int32_t L_14 = L_13 - > get_m_DefaultInt_3 ( ) ;
if ( ( ! ( ( ( uint32_t ) L_12 ) = = ( ( uint32_t ) L_14 ) ) ) )
{
goto IL_0058 ;
}
}
{
bool L_15 = __this - > get_m_DefaultBool_4 ( ) ;
AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 * L_16 = V_0 ;
NullCheck ( L_16 ) ;
bool L_17 = L_16 - > get_m_DefaultBool_4 ( ) ;
G_B7_0 = ( ( ( ( int32_t ) L_15 ) = = ( ( int32_t ) L_17 ) ) ? 1 : 0 ) ;
goto IL_0059 ;
}
IL_0058 :
{
G_B7_0 = 0 ;
}
IL_0059 :
{
V_1 = ( bool ) G_B7_0 ;
goto IL_005c ;
}
IL_005c :
{
bool L_18 = V_1 ;
return L_18 ;
}
}
// System.Int32 UnityEngine.AnimatorControllerParameter::GetHashCode()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t AnimatorControllerParameter_GetHashCode_mF9447E55008C5B10243C7D0D81376BFC2CAA1730 ( AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 * __this , const RuntimeMethod * method )
{
int32_t V_0 = 0 ;
{
String_t * L_0 = AnimatorControllerParameter_get_name_mBC6037CF46E647026CF3AD51E76B4003A181EB60 ( __this , /*hidden argument*/ NULL ) ;
NullCheck ( L_0 ) ;
int32_t L_1 = VirtFuncInvoker0 < int32_t > : : Invoke ( 2 /* System.Int32 System.Object::GetHashCode() */ , L_0 ) ;
V_0 = L_1 ;
goto IL_000f ;
}
IL_000f :
{
int32_t L_2 = V_0 ;
return L_2 ;
}
}
// System.Void UnityEngine.AnimatorControllerParameter::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimatorControllerParameter__ctor_mCCC1C8C5E13550B5745B4F10D0FCF6F948517797 ( AnimatorControllerParameter_t63F7756B07B981111CB00490DE84B06BC2A25E68 * __this , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( AnimatorControllerParameter__ctor_mCCC1C8C5E13550B5745B4F10D0FCF6F948517797_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
{
__this - > set_m_Name_0 ( _stringLiteralDA39A3EE5E6B4B0D3255BFEF95601890AFD80709 ) ;
Object__ctor_m925ECA5E85CA100E3FB86A4F9E15C120E9A184C0 ( __this , /*hidden argument*/ NULL ) ;
return ;
}
}
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
// System.Void UnityEngine.AnimatorOverrideController::OnInvalidateOverrideController(UnityEngine.AnimatorOverrideController)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void AnimatorOverrideController_OnInvalidateOverrideController_mA538F1349FCF3968C5042F2D8860114F51818CB2 ( AnimatorOverrideController_t130F04B57E753FD4288EF3235699ABE7C88FF312 * ___controller0 , const RuntimeMethod * method )
{
bool V_0 = false ;
{
AnimatorOverrideController_t130F04B57E753FD4288EF3235699ABE7C88FF312 * L_0 = ___controller0 ;
NullCheck ( L_0 ) ;
OnOverrideControllerDirtyCallback_t73560E6E30067C09BC58A15F9D2726051B077E2E * L_1 = L_0 - > get_OnOverrideControllerDirty_4 ( ) ;
V_0 = ( bool ) ( ( ! ( ( ( RuntimeObject * ) ( OnOverrideControllerDirtyCallback_t73560E6E30067C09BC58A15F9D2726051B077E2E * ) L_1 ) < = ( ( RuntimeObject * ) ( RuntimeObject * ) NULL ) ) ) ? 1 : 0 ) ;
bool L_2 = V_0 ;
if ( ! L_2 )
{
goto IL_001a ;
}
}
{
AnimatorOverrideController_t130F04B57E753FD4288EF3235699ABE7C88FF312 * L_3 = ___controller0 ;
NullCheck ( L_3 ) ;
OnOverrideControllerDirtyCallback_t73560E6E30067C09BC58A15F9D2726051B077E2E * L_4 = L_3 - > get_OnOverrideControllerDirty_4 ( ) ;
NullCheck ( L_4 ) ;
OnOverrideControllerDirtyCallback_Invoke_m002CFC2CE3C42A058380BE98F015E654D5F9F177 ( L_4 , /*hidden argument*/ NULL ) ;
}
IL_001a :
{
return ;
}
}
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
IL2CPP_EXTERN_C void DelegatePInvokeWrapper_OnOverrideControllerDirtyCallback_t73560E6E30067C09BC58A15F9D2726051B077E2E ( OnOverrideControllerDirtyCallback_t73560E6E30067C09BC58A15F9D2726051B077E2E * __this , const RuntimeMethod * method )
{
typedef void ( DEFAULT_CALL * PInvokeFunc ) ( ) ;
PInvokeFunc il2cppPInvokeFunc = reinterpret_cast < PInvokeFunc > ( il2cpp_codegen_get_method_pointer ( ( ( RuntimeDelegate * ) __this ) - > method ) ) ;
// Native function invocation
il2cppPInvokeFunc ( ) ;
}
// System.Void UnityEngine.AnimatorOverrideController_OnOverrideControllerDirtyCallback::.ctor(System.Object,System.IntPtr)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void OnOverrideControllerDirtyCallback__ctor_m9277DED194C85B1C3B4C7ABBB1D54CCB43C724D8 ( OnOverrideControllerDirtyCallback_t73560E6E30067C09BC58A15F9D2726051B077E2E * __this , RuntimeObject * ___object0 , intptr_t ___method1 , const RuntimeMethod * method )
{
__this - > set_method_ptr_0 ( il2cpp_codegen_get_method_pointer ( ( RuntimeMethod * ) ___method1 ) ) ;
__this - > set_method_3 ( ___method1 ) ;
__this - > set_m_target_2 ( ___object0 ) ;
}
// System.Void UnityEngine.AnimatorOverrideController_OnOverrideControllerDirtyCallback::Invoke()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void OnOverrideControllerDirtyCallback_Invoke_m002CFC2CE3C42A058380BE98F015E654D5F9F177 ( OnOverrideControllerDirtyCallback_t73560E6E30067C09BC58A15F9D2726051B077E2E * __this , const RuntimeMethod * method )
{
DelegateU5BU5D_tDFCDEE2A6322F96C0FE49AF47E9ADB8C4B294E86 * delegateArrayToInvoke = __this - > get_delegates_11 ( ) ;
Delegate_t * * delegatesToInvoke ;
il2cpp_array_size_t length ;
if ( delegateArrayToInvoke ! = NULL )
{
length = delegateArrayToInvoke - > max_length ;
delegatesToInvoke = reinterpret_cast < Delegate_t * * > ( delegateArrayToInvoke - > GetAddressAtUnchecked ( 0 ) ) ;
}
else
{
length = 1 ;
delegatesToInvoke = reinterpret_cast < Delegate_t * * > ( & __this ) ;
}
for ( il2cpp_array_size_t i = 0 ; i < length ; i + + )
{
Delegate_t * currentDelegate = delegatesToInvoke [ i ] ;
Il2CppMethodPointer targetMethodPointer = currentDelegate - > get_method_ptr_0 ( ) ;
RuntimeObject * targetThis = currentDelegate - > get_m_target_2 ( ) ;
RuntimeMethod * targetMethod = ( RuntimeMethod * ) ( currentDelegate - > get_method_3 ( ) ) ;
if ( ! il2cpp_codegen_method_is_virtual ( targetMethod ) )
{
il2cpp_codegen_raise_execution_engine_exception_if_method_is_not_found ( targetMethod ) ;
}
bool ___methodIsStatic = MethodIsStatic ( targetMethod ) ;
int ___parameterCount = il2cpp_codegen_method_parameter_count ( targetMethod ) ;
if ( ___methodIsStatic )
{
if ( ___parameterCount = = 0 )
{
// open
typedef void ( * FunctionPointerType ) ( const RuntimeMethod * ) ;
( ( FunctionPointerType ) targetMethodPointer ) ( targetMethod ) ;
}
else
{
// closed
typedef void ( * FunctionPointerType ) ( void * , const RuntimeMethod * ) ;
( ( FunctionPointerType ) targetMethodPointer ) ( targetThis , targetMethod ) ;
}
}
else
{
// closed
if ( targetThis ! = NULL & & il2cpp_codegen_method_is_virtual ( targetMethod ) & & ! il2cpp_codegen_object_is_of_sealed_type ( targetThis ) & & il2cpp_codegen_delegate_has_invoker ( ( Il2CppDelegate * ) __this ) )
{
if ( il2cpp_codegen_method_is_generic_instance ( targetMethod ) )
{
if ( il2cpp_codegen_method_is_interface_method ( targetMethod ) )
GenericInterfaceActionInvoker0 : : Invoke ( targetMethod , targetThis ) ;
else
GenericVirtActionInvoker0 : : Invoke ( targetMethod , targetThis ) ;
}
else
{
if ( il2cpp_codegen_method_is_interface_method ( targetMethod ) )
InterfaceActionInvoker0 : : Invoke ( il2cpp_codegen_method_get_slot ( targetMethod ) , il2cpp_codegen_method_get_declaring_type ( targetMethod ) , targetThis ) ;
else
VirtActionInvoker0 : : Invoke ( il2cpp_codegen_method_get_slot ( targetMethod ) , targetThis ) ;
}
}
else
{
typedef void ( * FunctionPointerType ) ( void * , const RuntimeMethod * ) ;
( ( FunctionPointerType ) targetMethodPointer ) ( targetThis , targetMethod ) ;
}
}
}
}
// System.IAsyncResult UnityEngine.AnimatorOverrideController_OnOverrideControllerDirtyCallback::BeginInvoke(System.AsyncCallback,System.Object)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR RuntimeObject * OnOverrideControllerDirtyCallback_BeginInvoke_m35CE43BF7D40E88192183CF666F2BB7EFE8C6F9D ( OnOverrideControllerDirtyCallback_t73560E6E30067C09BC58A15F9D2726051B077E2E * __this , AsyncCallback_t3F3DA3BEDAEE81DD1D24125DF8EB30E85EE14DA4 * ___callback0 , RuntimeObject * ___object1 , const RuntimeMethod * method )
{
void * __d_args [ 1 ] = { 0 } ;
return ( RuntimeObject * ) il2cpp_codegen_delegate_begin_invoke ( ( RuntimeDelegate * ) __this , __d_args , ( RuntimeDelegate * ) ___callback0 , ( RuntimeObject * ) ___object1 ) ;
}
// System.Void UnityEngine.AnimatorOverrideController_OnOverrideControllerDirtyCallback::EndInvoke(System.IAsyncResult)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void OnOverrideControllerDirtyCallback_EndInvoke_m39CFD9FD2CC3035CFF6809F56447932B1394C08E ( OnOverrideControllerDirtyCallback_t73560E6E30067C09BC58A15F9D2726051B077E2E * __this , RuntimeObject * ___result0 , const RuntimeMethod * method )
{
il2cpp_codegen_delegate_end_invoke ( ( Il2CppAsyncResult * ) ___result0 , 0 ) ;
}
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
2026-01-13 18:35:26 +08:00
// System.Int32 UnityEngine.AnimatorStateInfo::get_fullPathHash()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t AnimatorStateInfo_get_fullPathHash_m2865A5467A1201025DAD3E58E420D0870CDF90C2 ( AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 * __this , const RuntimeMethod * method )
{
int32_t V_0 = 0 ;
{
int32_t L_0 = __this - > get_m_FullPath_2 ( ) ;
V_0 = L_0 ;
goto IL_000a ;
}
IL_000a :
{
int32_t L_1 = V_0 ;
return L_1 ;
}
}
IL2CPP_EXTERN_C int32_t AnimatorStateInfo_get_fullPathHash_m2865A5467A1201025DAD3E58E420D0870CDF90C2_AdjustorThunk ( RuntimeObject * __this , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 * _thisAdjusted = reinterpret_cast < AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 * > ( __this + _offset ) ;
return AnimatorStateInfo_get_fullPathHash_m2865A5467A1201025DAD3E58E420D0870CDF90C2 ( _thisAdjusted , method ) ;
}
// System.Single UnityEngine.AnimatorStateInfo::get_normalizedTime()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR float AnimatorStateInfo_get_normalizedTime_m3AB6A2DB592BB9CA0B9A4EF8A382C4DF3F5F6BBD ( AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 * __this , const RuntimeMethod * method )
{
float V_0 = 0.0f ;
{
float L_0 = __this - > get_m_NormalizedTime_3 ( ) ;
V_0 = L_0 ;
goto IL_000a ;
}
IL_000a :
{
float L_1 = V_0 ;
return L_1 ;
}
}
IL2CPP_EXTERN_C float AnimatorStateInfo_get_normalizedTime_m3AB6A2DB592BB9CA0B9A4EF8A382C4DF3F5F6BBD_AdjustorThunk ( RuntimeObject * __this , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 * _thisAdjusted = reinterpret_cast < AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 * > ( __this + _offset ) ;
return AnimatorStateInfo_get_normalizedTime_m3AB6A2DB592BB9CA0B9A4EF8A382C4DF3F5F6BBD ( _thisAdjusted , method ) ;
}
2025-09-22 17:27:49 +08:00
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
// Conversion methods for marshalling of: UnityEngine.AnimatorTransitionInfo
IL2CPP_EXTERN_C void AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B_marshal_pinvoke ( const AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B & unmarshaled , AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B_marshaled_pinvoke & marshaled )
{
marshaled . ___m_FullPath_0 = unmarshaled . get_m_FullPath_0 ( ) ;
marshaled . ___m_UserName_1 = unmarshaled . get_m_UserName_1 ( ) ;
marshaled . ___m_Name_2 = unmarshaled . get_m_Name_2 ( ) ;
marshaled . ___m_HasFixedDuration_3 = static_cast < int32_t > ( unmarshaled . get_m_HasFixedDuration_3 ( ) ) ;
marshaled . ___m_Duration_4 = unmarshaled . get_m_Duration_4 ( ) ;
marshaled . ___m_NormalizedTime_5 = unmarshaled . get_m_NormalizedTime_5 ( ) ;
marshaled . ___m_AnyState_6 = static_cast < int32_t > ( unmarshaled . get_m_AnyState_6 ( ) ) ;
marshaled . ___m_TransitionType_7 = unmarshaled . get_m_TransitionType_7 ( ) ;
}
IL2CPP_EXTERN_C void AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B_marshal_pinvoke_back ( const AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B_marshaled_pinvoke & marshaled , AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B & unmarshaled )
{
int32_t unmarshaled_m_FullPath_temp_0 = 0 ;
unmarshaled_m_FullPath_temp_0 = marshaled . ___m_FullPath_0 ;
unmarshaled . set_m_FullPath_0 ( unmarshaled_m_FullPath_temp_0 ) ;
int32_t unmarshaled_m_UserName_temp_1 = 0 ;
unmarshaled_m_UserName_temp_1 = marshaled . ___m_UserName_1 ;
unmarshaled . set_m_UserName_1 ( unmarshaled_m_UserName_temp_1 ) ;
int32_t unmarshaled_m_Name_temp_2 = 0 ;
unmarshaled_m_Name_temp_2 = marshaled . ___m_Name_2 ;
unmarshaled . set_m_Name_2 ( unmarshaled_m_Name_temp_2 ) ;
bool unmarshaled_m_HasFixedDuration_temp_3 = false ;
unmarshaled_m_HasFixedDuration_temp_3 = static_cast < bool > ( marshaled . ___m_HasFixedDuration_3 ) ;
unmarshaled . set_m_HasFixedDuration_3 ( unmarshaled_m_HasFixedDuration_temp_3 ) ;
float unmarshaled_m_Duration_temp_4 = 0.0f ;
unmarshaled_m_Duration_temp_4 = marshaled . ___m_Duration_4 ;
unmarshaled . set_m_Duration_4 ( unmarshaled_m_Duration_temp_4 ) ;
float unmarshaled_m_NormalizedTime_temp_5 = 0.0f ;
unmarshaled_m_NormalizedTime_temp_5 = marshaled . ___m_NormalizedTime_5 ;
unmarshaled . set_m_NormalizedTime_5 ( unmarshaled_m_NormalizedTime_temp_5 ) ;
bool unmarshaled_m_AnyState_temp_6 = false ;
unmarshaled_m_AnyState_temp_6 = static_cast < bool > ( marshaled . ___m_AnyState_6 ) ;
unmarshaled . set_m_AnyState_6 ( unmarshaled_m_AnyState_temp_6 ) ;
int32_t unmarshaled_m_TransitionType_temp_7 = 0 ;
unmarshaled_m_TransitionType_temp_7 = marshaled . ___m_TransitionType_7 ;
unmarshaled . set_m_TransitionType_7 ( unmarshaled_m_TransitionType_temp_7 ) ;
}
// Conversion method for clean up from marshalling of: UnityEngine.AnimatorTransitionInfo
IL2CPP_EXTERN_C void AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B_marshal_pinvoke_cleanup ( AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B_marshaled_pinvoke & marshaled )
{
}
// Conversion methods for marshalling of: UnityEngine.AnimatorTransitionInfo
IL2CPP_EXTERN_C void AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B_marshal_com ( const AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B & unmarshaled , AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B_marshaled_com & marshaled )
{
marshaled . ___m_FullPath_0 = unmarshaled . get_m_FullPath_0 ( ) ;
marshaled . ___m_UserName_1 = unmarshaled . get_m_UserName_1 ( ) ;
marshaled . ___m_Name_2 = unmarshaled . get_m_Name_2 ( ) ;
marshaled . ___m_HasFixedDuration_3 = static_cast < int32_t > ( unmarshaled . get_m_HasFixedDuration_3 ( ) ) ;
marshaled . ___m_Duration_4 = unmarshaled . get_m_Duration_4 ( ) ;
marshaled . ___m_NormalizedTime_5 = unmarshaled . get_m_NormalizedTime_5 ( ) ;
marshaled . ___m_AnyState_6 = static_cast < int32_t > ( unmarshaled . get_m_AnyState_6 ( ) ) ;
marshaled . ___m_TransitionType_7 = unmarshaled . get_m_TransitionType_7 ( ) ;
}
IL2CPP_EXTERN_C void AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B_marshal_com_back ( const AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B_marshaled_com & marshaled , AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B & unmarshaled )
{
int32_t unmarshaled_m_FullPath_temp_0 = 0 ;
unmarshaled_m_FullPath_temp_0 = marshaled . ___m_FullPath_0 ;
unmarshaled . set_m_FullPath_0 ( unmarshaled_m_FullPath_temp_0 ) ;
int32_t unmarshaled_m_UserName_temp_1 = 0 ;
unmarshaled_m_UserName_temp_1 = marshaled . ___m_UserName_1 ;
unmarshaled . set_m_UserName_1 ( unmarshaled_m_UserName_temp_1 ) ;
int32_t unmarshaled_m_Name_temp_2 = 0 ;
unmarshaled_m_Name_temp_2 = marshaled . ___m_Name_2 ;
unmarshaled . set_m_Name_2 ( unmarshaled_m_Name_temp_2 ) ;
bool unmarshaled_m_HasFixedDuration_temp_3 = false ;
unmarshaled_m_HasFixedDuration_temp_3 = static_cast < bool > ( marshaled . ___m_HasFixedDuration_3 ) ;
unmarshaled . set_m_HasFixedDuration_3 ( unmarshaled_m_HasFixedDuration_temp_3 ) ;
float unmarshaled_m_Duration_temp_4 = 0.0f ;
unmarshaled_m_Duration_temp_4 = marshaled . ___m_Duration_4 ;
unmarshaled . set_m_Duration_4 ( unmarshaled_m_Duration_temp_4 ) ;
float unmarshaled_m_NormalizedTime_temp_5 = 0.0f ;
unmarshaled_m_NormalizedTime_temp_5 = marshaled . ___m_NormalizedTime_5 ;
unmarshaled . set_m_NormalizedTime_5 ( unmarshaled_m_NormalizedTime_temp_5 ) ;
bool unmarshaled_m_AnyState_temp_6 = false ;
unmarshaled_m_AnyState_temp_6 = static_cast < bool > ( marshaled . ___m_AnyState_6 ) ;
unmarshaled . set_m_AnyState_6 ( unmarshaled_m_AnyState_temp_6 ) ;
int32_t unmarshaled_m_TransitionType_temp_7 = 0 ;
unmarshaled_m_TransitionType_temp_7 = marshaled . ___m_TransitionType_7 ;
unmarshaled . set_m_TransitionType_7 ( unmarshaled_m_TransitionType_temp_7 ) ;
}
// Conversion method for clean up from marshalling of: UnityEngine.AnimatorTransitionInfo
IL2CPP_EXTERN_C void AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B_marshal_com_cleanup ( AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B_marshaled_com & marshaled )
{
}
2026-01-13 18:35:26 +08:00
// System.Int32 UnityEngine.AnimatorTransitionInfo::get_fullPathHash()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t AnimatorTransitionInfo_get_fullPathHash_mCB00E82B499A9F4084FEFFE8757F352541EA055E ( AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B * __this , const RuntimeMethod * method )
{
int32_t V_0 = 0 ;
{
int32_t L_0 = __this - > get_m_FullPath_0 ( ) ;
V_0 = L_0 ;
goto IL_000a ;
}
IL_000a :
{
int32_t L_1 = V_0 ;
return L_1 ;
}
}
IL2CPP_EXTERN_C int32_t AnimatorTransitionInfo_get_fullPathHash_mCB00E82B499A9F4084FEFFE8757F352541EA055E_AdjustorThunk ( RuntimeObject * __this , const RuntimeMethod * method )
{
int32_t _offset = 1 ;
AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B * _thisAdjusted = reinterpret_cast < AnimatorTransitionInfo_t66D37578B8898C817BD5A5781B420BF92F60AA6B * > ( __this + _offset ) ;
return AnimatorTransitionInfo_get_fullPathHash_mCB00E82B499A9F4084FEFFE8757F352541EA055E ( _thisAdjusted , method ) ;
}
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# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
// System.Void UnityEngine.Avatar::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Avatar__ctor_mD1FEFAE6B86B1AFE6097AD2E84AA1B56FF1C04AE ( Avatar_t14B515893D5504566D487FFE046DCB8C8C50D02B * __this , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( Avatar__ctor_mD1FEFAE6B86B1AFE6097AD2E84AA1B56FF1C04AE_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
{
IL2CPP_RUNTIME_CLASS_INIT ( Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var ) ;
Object__ctor_m091EBAEBC7919B0391ABDAFB7389ADC12206525B ( __this , /*hidden argument*/ NULL ) ;
return ;
}
}
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
// Conversion methods for marshalling of: UnityEngine.HumanBone
IL2CPP_EXTERN_C void HumanBone_t2CE168CF8638CEABF48FB7B7CCF77BBE0CECF995_marshal_pinvoke ( const HumanBone_t2CE168CF8638CEABF48FB7B7CCF77BBE0CECF995 & unmarshaled , HumanBone_t2CE168CF8638CEABF48FB7B7CCF77BBE0CECF995_marshaled_pinvoke & marshaled )
{
marshaled . ___m_BoneName_0 = il2cpp_codegen_marshal_string ( unmarshaled . get_m_BoneName_0 ( ) ) ;
marshaled . ___m_HumanName_1 = il2cpp_codegen_marshal_string ( unmarshaled . get_m_HumanName_1 ( ) ) ;
marshaled . ___limit_2 = unmarshaled . get_limit_2 ( ) ;
}
IL2CPP_EXTERN_C void HumanBone_t2CE168CF8638CEABF48FB7B7CCF77BBE0CECF995_marshal_pinvoke_back ( const HumanBone_t2CE168CF8638CEABF48FB7B7CCF77BBE0CECF995_marshaled_pinvoke & marshaled , HumanBone_t2CE168CF8638CEABF48FB7B7CCF77BBE0CECF995 & unmarshaled )
{
unmarshaled . set_m_BoneName_0 ( il2cpp_codegen_marshal_string_result ( marshaled . ___m_BoneName_0 ) ) ;
unmarshaled . set_m_HumanName_1 ( il2cpp_codegen_marshal_string_result ( marshaled . ___m_HumanName_1 ) ) ;
HumanLimit_t6AB2A599FC9E1F7E1598954FA9A0E568ECA5B6F3 unmarshaled_limit_temp_2 ;
memset ( ( & unmarshaled_limit_temp_2 ) , 0 , sizeof ( unmarshaled_limit_temp_2 ) ) ;
unmarshaled_limit_temp_2 = marshaled . ___limit_2 ;
unmarshaled . set_limit_2 ( unmarshaled_limit_temp_2 ) ;
}
// Conversion method for clean up from marshalling of: UnityEngine.HumanBone
IL2CPP_EXTERN_C void HumanBone_t2CE168CF8638CEABF48FB7B7CCF77BBE0CECF995_marshal_pinvoke_cleanup ( HumanBone_t2CE168CF8638CEABF48FB7B7CCF77BBE0CECF995_marshaled_pinvoke & marshaled )
{
il2cpp_codegen_marshal_free ( marshaled . ___m_BoneName_0 ) ;
marshaled . ___m_BoneName_0 = NULL ;
il2cpp_codegen_marshal_free ( marshaled . ___m_HumanName_1 ) ;
marshaled . ___m_HumanName_1 = NULL ;
}
// Conversion methods for marshalling of: UnityEngine.HumanBone
IL2CPP_EXTERN_C void HumanBone_t2CE168CF8638CEABF48FB7B7CCF77BBE0CECF995_marshal_com ( const HumanBone_t2CE168CF8638CEABF48FB7B7CCF77BBE0CECF995 & unmarshaled , HumanBone_t2CE168CF8638CEABF48FB7B7CCF77BBE0CECF995_marshaled_com & marshaled )
{
marshaled . ___m_BoneName_0 = il2cpp_codegen_marshal_bstring ( unmarshaled . get_m_BoneName_0 ( ) ) ;
marshaled . ___m_HumanName_1 = il2cpp_codegen_marshal_bstring ( unmarshaled . get_m_HumanName_1 ( ) ) ;
marshaled . ___limit_2 = unmarshaled . get_limit_2 ( ) ;
}
IL2CPP_EXTERN_C void HumanBone_t2CE168CF8638CEABF48FB7B7CCF77BBE0CECF995_marshal_com_back ( const HumanBone_t2CE168CF8638CEABF48FB7B7CCF77BBE0CECF995_marshaled_com & marshaled , HumanBone_t2CE168CF8638CEABF48FB7B7CCF77BBE0CECF995 & unmarshaled )
{
unmarshaled . set_m_BoneName_0 ( il2cpp_codegen_marshal_bstring_result ( marshaled . ___m_BoneName_0 ) ) ;
unmarshaled . set_m_HumanName_1 ( il2cpp_codegen_marshal_bstring_result ( marshaled . ___m_HumanName_1 ) ) ;
HumanLimit_t6AB2A599FC9E1F7E1598954FA9A0E568ECA5B6F3 unmarshaled_limit_temp_2 ;
memset ( ( & unmarshaled_limit_temp_2 ) , 0 , sizeof ( unmarshaled_limit_temp_2 ) ) ;
unmarshaled_limit_temp_2 = marshaled . ___limit_2 ;
unmarshaled . set_limit_2 ( unmarshaled_limit_temp_2 ) ;
}
// Conversion method for clean up from marshalling of: UnityEngine.HumanBone
IL2CPP_EXTERN_C void HumanBone_t2CE168CF8638CEABF48FB7B7CCF77BBE0CECF995_marshal_com_cleanup ( HumanBone_t2CE168CF8638CEABF48FB7B7CCF77BBE0CECF995_marshaled_com & marshaled )
{
il2cpp_codegen_marshal_free_bstring ( marshaled . ___m_BoneName_0 ) ;
marshaled . ___m_BoneName_0 = NULL ;
il2cpp_codegen_marshal_free_bstring ( marshaled . ___m_HumanName_1 ) ;
marshaled . ___m_HumanName_1 = NULL ;
}
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
// System.Int32 UnityEngine.HumanTrait::GetBoneIndexFromMono(System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR int32_t HumanTrait_GetBoneIndexFromMono_mEE030DE71CE19611BB3CC881799CCF3828D0928E ( int32_t ___humanId0 , const RuntimeMethod * method )
{
typedef int32_t ( * HumanTrait_GetBoneIndexFromMono_mEE030DE71CE19611BB3CC881799CCF3828D0928E_ftn ) ( int32_t ) ;
static HumanTrait_GetBoneIndexFromMono_mEE030DE71CE19611BB3CC881799CCF3828D0928E_ftn _il2cpp_icall_func ;
if ( ! _il2cpp_icall_func )
_il2cpp_icall_func = ( HumanTrait_GetBoneIndexFromMono_mEE030DE71CE19611BB3CC881799CCF3828D0928E_ftn ) il2cpp_codegen_resolve_icall ( " UnityEngine.HumanTrait::GetBoneIndexFromMono(System.Int32) " ) ;
int32_t retVal = _il2cpp_icall_func ( ___humanId0 ) ;
return retVal ;
}
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
// System.Void UnityEngine.Motion::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void Motion__ctor_mAED8097767A0FD4F3B5A8E687D569E33DB6F8443 ( Motion_t497BF9244B6A769D1AE925C3876B187C56C8CF8F * __this , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( Motion__ctor_mAED8097767A0FD4F3B5A8E687D569E33DB6F8443_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
{
IL2CPP_RUNTIME_CLASS_INIT ( Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var ) ;
Object__ctor_m091EBAEBC7919B0391ABDAFB7389ADC12206525B ( __this , /*hidden argument*/ NULL ) ;
return ;
}
}
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
// System.Void UnityEngine.RuntimeAnimatorController::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void RuntimeAnimatorController__ctor_mF55B0DDD5700D725CD4E59521E5A16BD774ABC32 ( RuntimeAnimatorController_tDA6672C8194522C2F60F8F2F241657E57C3520BD * __this , const RuntimeMethod * method )
{
static bool s_Il2CppMethodInitialized ;
if ( ! s_Il2CppMethodInitialized )
{
il2cpp_codegen_initialize_method ( RuntimeAnimatorController__ctor_mF55B0DDD5700D725CD4E59521E5A16BD774ABC32_MetadataUsageId ) ;
s_Il2CppMethodInitialized = true ;
}
{
IL2CPP_RUNTIME_CLASS_INIT ( Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0_il2cpp_TypeInfo_var ) ;
Object__ctor_m091EBAEBC7919B0391ABDAFB7389ADC12206525B ( __this , /*hidden argument*/ NULL ) ;
return ;
}
}
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
// Conversion methods for marshalling of: UnityEngine.SkeletonBone
IL2CPP_EXTERN_C void SkeletonBone_tCDF297229129311214294465F3FA353DB09726F5_marshal_pinvoke ( const SkeletonBone_tCDF297229129311214294465F3FA353DB09726F5 & unmarshaled , SkeletonBone_tCDF297229129311214294465F3FA353DB09726F5_marshaled_pinvoke & marshaled )
{
marshaled . ___name_0 = il2cpp_codegen_marshal_string ( unmarshaled . get_name_0 ( ) ) ;
marshaled . ___parentName_1 = il2cpp_codegen_marshal_string ( unmarshaled . get_parentName_1 ( ) ) ;
marshaled . ___position_2 = unmarshaled . get_position_2 ( ) ;
marshaled . ___rotation_3 = unmarshaled . get_rotation_3 ( ) ;
marshaled . ___scale_4 = unmarshaled . get_scale_4 ( ) ;
}
IL2CPP_EXTERN_C void SkeletonBone_tCDF297229129311214294465F3FA353DB09726F5_marshal_pinvoke_back ( const SkeletonBone_tCDF297229129311214294465F3FA353DB09726F5_marshaled_pinvoke & marshaled , SkeletonBone_tCDF297229129311214294465F3FA353DB09726F5 & unmarshaled )
{
unmarshaled . set_name_0 ( il2cpp_codegen_marshal_string_result ( marshaled . ___name_0 ) ) ;
unmarshaled . set_parentName_1 ( il2cpp_codegen_marshal_string_result ( marshaled . ___parentName_1 ) ) ;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 unmarshaled_position_temp_2 ;
memset ( ( & unmarshaled_position_temp_2 ) , 0 , sizeof ( unmarshaled_position_temp_2 ) ) ;
unmarshaled_position_temp_2 = marshaled . ___position_2 ;
unmarshaled . set_position_2 ( unmarshaled_position_temp_2 ) ;
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 unmarshaled_rotation_temp_3 ;
memset ( ( & unmarshaled_rotation_temp_3 ) , 0 , sizeof ( unmarshaled_rotation_temp_3 ) ) ;
unmarshaled_rotation_temp_3 = marshaled . ___rotation_3 ;
unmarshaled . set_rotation_3 ( unmarshaled_rotation_temp_3 ) ;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 unmarshaled_scale_temp_4 ;
memset ( ( & unmarshaled_scale_temp_4 ) , 0 , sizeof ( unmarshaled_scale_temp_4 ) ) ;
unmarshaled_scale_temp_4 = marshaled . ___scale_4 ;
unmarshaled . set_scale_4 ( unmarshaled_scale_temp_4 ) ;
}
// Conversion method for clean up from marshalling of: UnityEngine.SkeletonBone
IL2CPP_EXTERN_C void SkeletonBone_tCDF297229129311214294465F3FA353DB09726F5_marshal_pinvoke_cleanup ( SkeletonBone_tCDF297229129311214294465F3FA353DB09726F5_marshaled_pinvoke & marshaled )
{
il2cpp_codegen_marshal_free ( marshaled . ___name_0 ) ;
marshaled . ___name_0 = NULL ;
il2cpp_codegen_marshal_free ( marshaled . ___parentName_1 ) ;
marshaled . ___parentName_1 = NULL ;
}
// Conversion methods for marshalling of: UnityEngine.SkeletonBone
IL2CPP_EXTERN_C void SkeletonBone_tCDF297229129311214294465F3FA353DB09726F5_marshal_com ( const SkeletonBone_tCDF297229129311214294465F3FA353DB09726F5 & unmarshaled , SkeletonBone_tCDF297229129311214294465F3FA353DB09726F5_marshaled_com & marshaled )
{
marshaled . ___name_0 = il2cpp_codegen_marshal_bstring ( unmarshaled . get_name_0 ( ) ) ;
marshaled . ___parentName_1 = il2cpp_codegen_marshal_bstring ( unmarshaled . get_parentName_1 ( ) ) ;
marshaled . ___position_2 = unmarshaled . get_position_2 ( ) ;
marshaled . ___rotation_3 = unmarshaled . get_rotation_3 ( ) ;
marshaled . ___scale_4 = unmarshaled . get_scale_4 ( ) ;
}
IL2CPP_EXTERN_C void SkeletonBone_tCDF297229129311214294465F3FA353DB09726F5_marshal_com_back ( const SkeletonBone_tCDF297229129311214294465F3FA353DB09726F5_marshaled_com & marshaled , SkeletonBone_tCDF297229129311214294465F3FA353DB09726F5 & unmarshaled )
{
unmarshaled . set_name_0 ( il2cpp_codegen_marshal_bstring_result ( marshaled . ___name_0 ) ) ;
unmarshaled . set_parentName_1 ( il2cpp_codegen_marshal_bstring_result ( marshaled . ___parentName_1 ) ) ;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 unmarshaled_position_temp_2 ;
memset ( ( & unmarshaled_position_temp_2 ) , 0 , sizeof ( unmarshaled_position_temp_2 ) ) ;
unmarshaled_position_temp_2 = marshaled . ___position_2 ;
unmarshaled . set_position_2 ( unmarshaled_position_temp_2 ) ;
Quaternion_t319F3319A7D43FFA5D819AD6C0A98851F0095357 unmarshaled_rotation_temp_3 ;
memset ( ( & unmarshaled_rotation_temp_3 ) , 0 , sizeof ( unmarshaled_rotation_temp_3 ) ) ;
unmarshaled_rotation_temp_3 = marshaled . ___rotation_3 ;
unmarshaled . set_rotation_3 ( unmarshaled_rotation_temp_3 ) ;
Vector3_tDCF05E21F632FE2BA260C06E0D10CA81513E6720 unmarshaled_scale_temp_4 ;
memset ( ( & unmarshaled_scale_temp_4 ) , 0 , sizeof ( unmarshaled_scale_temp_4 ) ) ;
unmarshaled_scale_temp_4 = marshaled . ___scale_4 ;
unmarshaled . set_scale_4 ( unmarshaled_scale_temp_4 ) ;
}
// Conversion method for clean up from marshalling of: UnityEngine.SkeletonBone
IL2CPP_EXTERN_C void SkeletonBone_tCDF297229129311214294465F3FA353DB09726F5_marshal_com_cleanup ( SkeletonBone_tCDF297229129311214294465F3FA353DB09726F5_marshaled_com & marshaled )
{
il2cpp_codegen_marshal_free_bstring ( marshaled . ___name_0 ) ;
marshaled . ___name_0 = NULL ;
il2cpp_codegen_marshal_free_bstring ( marshaled . ___parentName_1 ) ;
marshaled . ___parentName_1 = NULL ;
}
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
# ifdef __clang__
# pragma clang diagnostic pop
# endif
# ifdef __clang__
# pragma clang diagnostic push
# pragma clang diagnostic ignored "-Winvalid-offsetof"
# pragma clang diagnostic ignored "-Wunused-variable"
# endif
// System.Void UnityEngine.StateMachineBehaviour::OnStateEnter(UnityEngine.Animator,UnityEngine.AnimatorStateInfo,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour_OnStateEnter_mAB25325C96611ADDF93038EC6792EC4F76AEF4EE ( StateMachineBehaviour_t698612ED92024B087045C388731B7673550C786C * __this , Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ___animator0 , AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 ___stateInfo1 , int32_t ___layerIndex2 , const RuntimeMethod * method )
{
{
return ;
}
}
// System.Void UnityEngine.StateMachineBehaviour::OnStateUpdate(UnityEngine.Animator,UnityEngine.AnimatorStateInfo,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour_OnStateUpdate_mE12079F72B209DDFFAB4088B2B210EA20C2C4266 ( StateMachineBehaviour_t698612ED92024B087045C388731B7673550C786C * __this , Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ___animator0 , AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 ___stateInfo1 , int32_t ___layerIndex2 , const RuntimeMethod * method )
{
{
return ;
}
}
// System.Void UnityEngine.StateMachineBehaviour::OnStateExit(UnityEngine.Animator,UnityEngine.AnimatorStateInfo,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour_OnStateExit_m83F9656CE5265BD15F3B5D1AB91411A211922730 ( StateMachineBehaviour_t698612ED92024B087045C388731B7673550C786C * __this , Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ___animator0 , AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 ___stateInfo1 , int32_t ___layerIndex2 , const RuntimeMethod * method )
{
{
return ;
}
}
// System.Void UnityEngine.StateMachineBehaviour::OnStateMove(UnityEngine.Animator,UnityEngine.AnimatorStateInfo,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour_OnStateMove_mAE38B3B50B0A495AF30E6711F52381668B63DAA2 ( StateMachineBehaviour_t698612ED92024B087045C388731B7673550C786C * __this , Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ___animator0 , AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 ___stateInfo1 , int32_t ___layerIndex2 , const RuntimeMethod * method )
{
{
return ;
}
}
// System.Void UnityEngine.StateMachineBehaviour::OnStateIK(UnityEngine.Animator,UnityEngine.AnimatorStateInfo,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour_OnStateIK_mB977958BB73727EF2F721BB449DFEA781529785B ( StateMachineBehaviour_t698612ED92024B087045C388731B7673550C786C * __this , Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ___animator0 , AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 ___stateInfo1 , int32_t ___layerIndex2 , const RuntimeMethod * method )
{
{
return ;
}
}
// System.Void UnityEngine.StateMachineBehaviour::OnStateMachineEnter(UnityEngine.Animator,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour_OnStateMachineEnter_m5497D76EAE53BEF94431E3C1AAD0B58B89E745C7 ( StateMachineBehaviour_t698612ED92024B087045C388731B7673550C786C * __this , Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ___animator0 , int32_t ___stateMachinePathHash1 , const RuntimeMethod * method )
{
{
return ;
}
}
// System.Void UnityEngine.StateMachineBehaviour::OnStateMachineExit(UnityEngine.Animator,System.Int32)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour_OnStateMachineExit_m8A0744B8E90157AE466269DF324C44BFCBB47FF3 ( StateMachineBehaviour_t698612ED92024B087045C388731B7673550C786C * __this , Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ___animator0 , int32_t ___stateMachinePathHash1 , const RuntimeMethod * method )
{
{
return ;
}
}
// System.Void UnityEngine.StateMachineBehaviour::OnStateEnter(UnityEngine.Animator,UnityEngine.AnimatorStateInfo,System.Int32,UnityEngine.Animations.AnimatorControllerPlayable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour_OnStateEnter_mAAD23D49A3F84438928677D2FA3F8E26CFDE2522 ( StateMachineBehaviour_t698612ED92024B087045C388731B7673550C786C * __this , Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ___animator0 , AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 ___stateInfo1 , int32_t ___layerIndex2 , AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B ___controller3 , const RuntimeMethod * method )
{
{
return ;
}
}
// System.Void UnityEngine.StateMachineBehaviour::OnStateUpdate(UnityEngine.Animator,UnityEngine.AnimatorStateInfo,System.Int32,UnityEngine.Animations.AnimatorControllerPlayable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour_OnStateUpdate_mF1E4E77449D427AE5DDD68FD8EECCAD1E54E1EE9 ( StateMachineBehaviour_t698612ED92024B087045C388731B7673550C786C * __this , Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ___animator0 , AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 ___stateInfo1 , int32_t ___layerIndex2 , AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B ___controller3 , const RuntimeMethod * method )
{
{
return ;
}
}
// System.Void UnityEngine.StateMachineBehaviour::OnStateExit(UnityEngine.Animator,UnityEngine.AnimatorStateInfo,System.Int32,UnityEngine.Animations.AnimatorControllerPlayable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour_OnStateExit_m43A13AA682B9E86F6D2952338F47CE1B2BF9D4A7 ( StateMachineBehaviour_t698612ED92024B087045C388731B7673550C786C * __this , Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ___animator0 , AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 ___stateInfo1 , int32_t ___layerIndex2 , AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B ___controller3 , const RuntimeMethod * method )
{
{
return ;
}
}
// System.Void UnityEngine.StateMachineBehaviour::OnStateMove(UnityEngine.Animator,UnityEngine.AnimatorStateInfo,System.Int32,UnityEngine.Animations.AnimatorControllerPlayable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour_OnStateMove_mD8060C6C70456CDC4D678184723C05A7750846F3 ( StateMachineBehaviour_t698612ED92024B087045C388731B7673550C786C * __this , Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ___animator0 , AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 ___stateInfo1 , int32_t ___layerIndex2 , AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B ___controller3 , const RuntimeMethod * method )
{
{
return ;
}
}
// System.Void UnityEngine.StateMachineBehaviour::OnStateIK(UnityEngine.Animator,UnityEngine.AnimatorStateInfo,System.Int32,UnityEngine.Animations.AnimatorControllerPlayable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour_OnStateIK_m09D6AC0300060ACF7B82283AD947E9A260585576 ( StateMachineBehaviour_t698612ED92024B087045C388731B7673550C786C * __this , Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ___animator0 , AnimatorStateInfo_tF6D8ADF771CD13DC578AC9A574FD33CC99AD46E2 ___stateInfo1 , int32_t ___layerIndex2 , AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B ___controller3 , const RuntimeMethod * method )
{
{
return ;
}
}
// System.Void UnityEngine.StateMachineBehaviour::OnStateMachineEnter(UnityEngine.Animator,System.Int32,UnityEngine.Animations.AnimatorControllerPlayable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour_OnStateMachineEnter_m6DE0F767D565EFC33361BA13A6DCC65AC89D3D07 ( StateMachineBehaviour_t698612ED92024B087045C388731B7673550C786C * __this , Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ___animator0 , int32_t ___stateMachinePathHash1 , AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B ___controller2 , const RuntimeMethod * method )
{
{
return ;
}
}
// System.Void UnityEngine.StateMachineBehaviour::OnStateMachineExit(UnityEngine.Animator,System.Int32,UnityEngine.Animations.AnimatorControllerPlayable)
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour_OnStateMachineExit_m01575716EA20F88A56C3CB778FACE2CBDA68EF26 ( StateMachineBehaviour_t698612ED92024B087045C388731B7673550C786C * __this , Animator_tF1A88E66B3B731DDA75A066DBAE9C55837660F5A * ___animator0 , int32_t ___stateMachinePathHash1 , AnimatorControllerPlayable_t352C2C3D059CFC0404FF4FBBA302F16C5966F44B ___controller2 , const RuntimeMethod * method )
{
{
return ;
}
}
// System.Void UnityEngine.StateMachineBehaviour::.ctor()
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void StateMachineBehaviour__ctor_m60289315ADCB494227D881EEFA6C4458BACA79DB ( StateMachineBehaviour_t698612ED92024B087045C388731B7673550C786C * __this , const RuntimeMethod * method )
{
{
ScriptableObject__ctor_m6E2B3821A4A361556FC12E9B1C71E1D5DC002C5B ( __this , /*hidden argument*/ NULL ) ;
return ;
}
}
# ifdef __clang__
# pragma clang diagnostic pop
# endif