lingmeng 2026-03-11 18:02:08 +08:00
commit 50ddbf1e78
209 changed files with 1028 additions and 983 deletions

View File

@ -31,8 +31,8 @@ function M:FillPlayerData(info, player)
NewPlayer = room:NewPlayer()
end
--printlog("111111111111111111111111111111111111111111")
--pt(info)
-- printlog("111111111111111111111111111111111111111111")
-- pt(info)
for i = 1,#playerList do
local _jp = playerList[i]

View File

@ -34,7 +34,7 @@ function playerDetailView:Refalsh(player)
ImageLoad.Load(player.self_user.head_url, self.loader_icon)
self.cMissile.selectedIndex = 1
if self.player.self_user.account_id == DataManager.SelfUser.account_id or self.flag_witness then
if self.player.self_user.account_id == DataManager.SelfUser.account_id or self.flag_witness then
self.cMissile.selectedIndex = 0
end
end

View File

@ -81,6 +81,7 @@ function M:InitView(url)
end
function M:InitPlayerInfoView()
print("什么鬼")
self._player_info = {}
local _player_info = self._player_info
for i = 1, self._room.room_config.people_num do
@ -778,8 +779,8 @@ function M:__FangziTip(tip, _uid, fptype)
else
self._view:AddChild(_chipeng_tip)
_chipeng_tip:Center()
_chipeng_tip.x = _chipeng_tip.x + 200
_chipeng_tip.y = _chipeng_tip.y - 50
_chipeng_tip.x = _chipeng_tip.x + 600
_chipeng_tip.y = _chipeng_tip.y - 200
end
end

View File

@ -133,7 +133,7 @@ function M:__OnDragEnd(context)
for i = 1, #CountCards do
local card_view = CountCards[i][1]
if card_view ~= nil then
if xy.x > card_view.old_postion.x and xy.x < (card_view.old_postion.x + button.width) and xy.y > self._data_outLinePos then
if xy.x > card_view.old_postion.x and xy.x < (card_view.old_postion.x + (button.width * 2)) and xy.y > self._data_outLinePos then
if card ~= card_view and #CountCards[i] < 4 and card.index_X ~= card_view.index_X then
MoveCardPos = i
MoveCardY = #CountCards[i] + 1
@ -148,7 +148,7 @@ function M:__OnDragEnd(context)
-- print("lingmeng end", button.y, MoveCard, button.y > self._data_outLinePos,
-- button.x + button.width / 2 > card.old_postion.x and
-- button.x + button.width / 2 < (card.old_postion.x + button.width) and button.y > self._data_outLinePos)
if xy.x > card.old_postion.x and xy.x < (card.old_postion.x + button.width) and button.y > self._data_outLinePos then
if xy.x > card.old_postion.x and xy.x < (card.old_postion.x + (button.width * 2)) and button.y > self._data_outLinePos then
if #CountCards[card.index_X] > 1 then
for i = 1, #CountCards[card.index_X] do
local _cv = CountCards[card.index_X][i]
@ -175,7 +175,7 @@ function M:__OnDragEnd(context)
MoveCardY = _cv.index_Y
MoveCard = true
list_remove(self.card_list, card)
elseif i == 1 and button.y + button.height / 2 > (_cv.btn_card.y + button.width) then
elseif i == 1 and button.y + button.height / 2 > (_cv.btn_card.y + button.width * 2) then
MoveCardindex = -1
MoveCardPos = card.index_X
MoveCardY = _cv.index_Y
@ -401,40 +401,40 @@ end
function M:playAnim(fzitem, fzcards, size, i, ispaly, flag_pengPao)
-- print("lingmeng playAnim", fzitem, fzcards, size, i, ispaly, flag_pengPao)
-- if (ispaly == nil) then
-- ispaly = false
-- end
-- if (ispaly and i == size and not flag_pengPao) then
-- local fristCard = self.card_list[1].btn_card
-- print("lingmeng btn_card", self.card_list[1].index_X)
-- -- self._area_handcard_list:AddChild(fzcards)
-- fzcards:SetPivot(0.5, 0.5)
-- fzcards.rotation = 180
-- fzcards.xy = fristCard.xy - Vector2.New(fzcards.width, fzcards.height)
-- --[[
-- fzcards:TweenMove(
-- self._area_fz_list.xy + Vector2.New(fzcards.width, 0) * self._area_fz_list.numItems -
-- self._area_handcard_list.xy, 0.2)
-- fzcards:TweenScale(Vector2.New(0.5, 0.5), 0.2)
-- --]]
-- fzcards:RemoveFromParent()
-- fzcards.xy = Vector2.zero
-- fzcards.rotation = 0
-- fzcards:SetScale(1, 1)
-- fzitem:AddChild(fzcards)
-- self._area_fz_list:AddChildAt(fzitem, 0)
-- --[[
-- coroutine.start(
-- function()
-- coroutine.wait(0.21)
-- end
-- )
-- --]]
-- else
-- fzitem:AddChild(fzcards)
-- self._area_fz_list:AddChildAt(fzitem, 0)
-- end
if (ispaly == nil) then
ispaly = false
end
if (ispaly and i == size and not flag_pengPao) then
local fristCard = self.card_list[1].btn_card
print("lingmeng btn_card", self.card_list[1].index_X)
-- self._area_handcard_list:AddChild(fzcards)
fzcards:SetPivot(0.5, 0.5)
fzcards.rotation = 180
fzcards.xy = fristCard.xy - Vector2.New(fzcards.width, fzcards.height)
--[[
fzcards:TweenMove(
self._area_fz_list.xy + Vector2.New(fzcards.width, 0) * self._area_fz_list.numItems -
self._area_handcard_list.xy, 0.2)
fzcards:TweenScale(Vector2.New(0.5, 0.5), 0.2)
--]]
fzcards:RemoveFromParent()
fzcards.xy = Vector2.zero
fzcards.rotation = 0
fzcards:SetScale(1, 1)
fzitem:AddChild(fzcards)
self._area_fz_list:AddChildAt(fzitem, 0)
--[[
coroutine.start(
function()
coroutine.wait(0.21)
end
)
--]]
else
fzitem:AddChild(fzcards)
self._area_fz_list:AddChildAt(fzitem, 0)
end
end
--出牌提示动画

View File

@ -92,9 +92,9 @@ function M:InitView(url, isdisplay, open_social, change_card_size, qihu)
if typeface == 0 then
self._room.change_card_size = 2
elseif typeface == 1 then
self._room.change_card_size = 1.5
self._room.change_card_size = 1.8
elseif typeface == 2 then
self._room.change_card_size = 1.5
self._room.change_card_size = 1.8
end
else
self._room.change_card_size = change_card_size
@ -160,8 +160,8 @@ function M:InitView(url, isdisplay, open_social, change_card_size, qihu)
self._ctr_action = self._view:GetController('action')
if _room.banker_seat == _room.self_player.seat and readyNum > 1 and readyNum == _room.room_config.people_num then
elseif not _room.self_player.ready then
local round = DataManager.CurrenRoom.room_config.config.times or 1
local xpconfig = DataManager.CurrenRoom.room_config.config.xi_pai
-- local round = DataManager.CurrenRoom.room_config.config.times or 1
-- local xpconfig = DataManager.CurrenRoom.room_config.config.xi_pai
--[[if xpconfig then
if round>1 then
self._ctr_action.selectedIndex = 1
@ -219,6 +219,10 @@ function M:BtnsSafe()
self.safe_arrow1.visible = true
self.safe_arrow2.visible = false
end
local text_playName = self._view:GetChild('text_playName')
if text_playName then
text_playName.text = "放炮罚"
end
end
function M:InitXiPai()
@ -339,9 +343,9 @@ function M:UpdateCardSize(index)
if index == 0 then
self._room.change_card_size = 2
elseif index == 1 then
self._room.change_card_size = 1.5
self._room.change_card_size = 1.8
elseif index == 2 then
self._room.change_card_size = 1.5
self._room.change_card_size = 1.8
end
local info = self._player_card_info[1]
info:UpdateCardSize()

View File

@ -171,12 +171,12 @@ function M:ShowHuTip(card)
end
function M:SetNotPutCard()
local tempNotPutList = DataManager.CurrenRoom.self_player.currentNotPutCardList
if tempNotPutList and #tempNotPutList > 0 then
for i = 1, #tempNotPutList do
self:UpdateKan(tempNotPutList[i])
end
end
-- local tempNotPutList = DataManager.CurrenRoom.self_player.currentNotPutCardList
-- if tempNotPutList and #tempNotPutList > 0 then
-- for i = 1, #tempNotPutList do
-- self:UpdateKan(tempNotPutList[i])
-- end
-- end
end
--手牌
@ -522,6 +522,10 @@ function M:UpdateOutLine()
self._data_outLinePos = 100 - (93 * 3)
elseif self:getCardSize() == 1.5 then
self._data_outLinePos = 90 - (143 * 3)
elseif self:getCardSize() == 1.6 then
self._data_outLinePos = 90 - (152 * 3)
elseif self:getCardSize() == 1.8 then
self._data_outLinePos = 90 - (170 * 3)
elseif self:getCardSize() == 2 then
self._data_outLinePos = 110 - (155 * 3)
end
@ -802,6 +806,10 @@ function M:GetHandCardPos(cards_view, cards)
y = 100 - (85 * cards_view.index_Y)
elseif self:getCardSize() == 1.5 then
y = 90 - (137 * cards_view.index_Y)
elseif self:getCardSize() == 1.6 then
y = 90 - (147 * cards_view.index_Y)
elseif self:getCardSize() == 1.8 then
y = 90 - (164 * cards_view.index_Y)
elseif self:getCardSize() == 2 then
y = 90 - (182 * cards_view.index_Y)
end
@ -943,7 +951,7 @@ function M:getCardSize()
if self._room.change_card_size ~= nil then
return self._room.change_card_size
else
return 1.2
return 1.6
end
end

View File

@ -28,8 +28,8 @@ function ZPSettingView.new(blur_view, index, open_social, cardIndex)
self._btn_dismiss_room_enable = false
self._close_destroy = true
self.bigSize = 1.4
self.mediumSize = 1.2
self.smallSize = 1.2
self.mediumSize = 1.6
self.smallSize = 1.6
self._full = true
self._anim_pop = 2
self._close_zone = true

View File

@ -1,7 +1,7 @@
local M = {}
function M.InitChiView(gamectr, view, cardInfo)
local self = setmetatable({}, {__index = M})
local self = setmetatable({}, { __index = M })
self._room = DataManager.CurrenRoom
self.class = "ChiView"
self._gamectr = gamectr
@ -21,7 +21,7 @@ function M:ShowView(tiplist, tip_hu, callback, cardInfo)
_pop_tip_choice:Dispose()
end)
-- --list 去重复的
-- --list 去重复的
if #tiplist == 1 then
_pop_tip_choice:GetController("bipai").selectedIndex = 3
end
@ -36,89 +36,88 @@ function M:ShowView(tiplist, tip_hu, callback, cardInfo)
end
end
end
list_choose:RemoveChildrenToPool()
for i = 1, #tip_list do
if tip_list[i].weight ~=4 then
local item_choose = list_choose:AddItemFromPool()
self:SetIcon(item_choose, 2, tip_list[i].OpCard[1])
self:SetIcon(item_choose, 3, tip_list[i].OpCard[2])
self:SetIcon(item_choose, 1, tip_list[i].card)
item_choose.onClick:Add(function()
for k=1,list_choose.numChildren do
list_choose:GetChildAt(k-1):GetController("zhong") .selectedIndex = 0
end
item_choose:GetController("zhong").selectedIndex = 1
if tip_list[i].bi_list ==nil then
callback(tip_list[i].id)
self:CloseTip()
else
self.bilist={}
self._chiid = tip_list[i].id
self:CheckRatioCard(tip_list[i].bi_list,1,tip_list[i].card)
end
end)
end
if tip_list[i].weight ~= 4 then
local item_choose = list_choose:AddItemFromPool()
self:SetIcon(item_choose, 2, tip_list[i].OpCard[1])
self:SetIcon(item_choose, 3, tip_list[i].OpCard[2])
self:SetIcon(item_choose, 1, tip_list[i].card)
item_choose.onClick:Add(function()
for k = 1, list_choose.numChildren do
list_choose:GetChildAt(k - 1):GetController("zhong").selectedIndex = 0
end
item_choose:GetController("zhong").selectedIndex = 1
if tip_list[i].bi_list == nil then
callback(tip_list[i].id)
self:CloseTip()
else
self.bilist = {}
self._chiid = tip_list[i].id
self:CheckRatioCard(tip_list[i].bi_list, 1, tip_list[i].card)
end
end)
end
end
list_choose:ResizeToFit(#tip_list)
_pop_tip_choice:GetChild("di1").width = list_choose.width+110
_pop_tip_choice.xy = Vector2((self._mainView.width - _pop_tip_choice.width)/2, -100)
_pop_tip_choice:GetChild("di1").width = list_choose.width + 110
_pop_tip_choice.xy = Vector2((self._mainView.width - _pop_tip_choice.width) / 2, -100)
self._mainView:AddChild(_pop_tip_choice)
self._pop_tip_choice = _pop_tip_choice
end
--比牌显示
function M:CheckRatioCard(_tiplist,index,chicard,_biid)
if _biid ~=nil then
self.bilist={}
self.bilist[#self.bilist+1] = _biid
end
self._pop_tip_choice:GetController("bipai").selectedIndex = index
local Bilist_choose = self._pop_tip_choice:GetChild("Bi_Lst_choose"..index)
Bilist_choose:RemoveChildrenToPool()
for i = 1, #_tiplist do
local item = UIPackage.CreateObjectFromURL("ui://Main_RunBeardMaJiang/Comp_choose")
local item_choose = Bilist_choose:AddChild(item)
self:SetIcon(item_choose, 2, _tiplist[i].opcard[1])
self:SetIcon(item_choose, 3, _tiplist[i].opcard[2])
self:SetIcon(item_choose, 1, chicard)
item_choose:GetController("zhong") .selectedIndex = 0
item_choose.onClick:Add(function()
for k=1,Bilist_choose.numChildren do
Bilist_choose:GetChildAt(k-1):GetController("zhong") .selectedIndex = 0
end
item_choose:GetController("zhong") .selectedIndex = 1
if _tiplist[i].bi_list ==nil then
if tip_hu then
local guo_msg = MsgWindow.new(self._root_view, "确定取消胡吗?", MsgWindow.MsgMode.OkAndCancel)
guo_msg.onOk:Add(function()
self.bilist[#self.bilist+1] = i-1
self._gamectr:SendAction(self._chiid,self.bilist)
guo_msg:Close()
self:CloseTip()
self._cardInfo:UpdateIsOnClick(false)
end)
guo_msg:Show()
else
self.bilist[#self.bilist+1] = i-1
self._gamectr:SendAction(self._chiid,self.bilist)
self:CloseTip()
self._cardInfo:UpdateIsOnClick(false)
end
else
self:CheckRatioCard(_tiplist[i].bi_list,2,chicard,i-1)
end
end)
end
Bilist_choose:ResizeToFit(#_tiplist)
self._pop_tip_choice:GetChild("di"..index+1).width = Bilist_choose.width+110
end
end
--比牌显示
function M:CheckRatioCard(_tiplist, index, chicard, _biid)
if _biid ~= nil then
self.bilist = {}
self.bilist[#self.bilist + 1] = _biid
end
self._pop_tip_choice:GetController("bipai").selectedIndex = index
local Bilist_choose = self._pop_tip_choice:GetChild("Bi_Lst_choose" .. index)
Bilist_choose:RemoveChildrenToPool()
for i = 1, #_tiplist do
local item = UIPackage.CreateObjectFromURL("ui://Main_RunBeardMaJiang/Comp_choose")
local item_choose = Bilist_choose:AddChild(item)
self:SetIcon(item_choose, 2, _tiplist[i].opcard[1])
self:SetIcon(item_choose, 3, _tiplist[i].opcard[2])
self:SetIcon(item_choose, 1, chicard)
item_choose:GetController("zhong").selectedIndex = 0
item_choose.onClick:Add(function()
for k = 1, Bilist_choose.numChildren do
Bilist_choose:GetChildAt(k - 1):GetController("zhong").selectedIndex = 0
end
item_choose:GetController("zhong").selectedIndex = 1
if _tiplist[i].bi_list == nil then
if tip_hu then
local guo_msg = MsgWindow.new(self._root_view, "确定取消胡吗?", MsgWindow.MsgMode.OkAndCancel)
guo_msg.onOk:Add(function()
self.bilist[#self.bilist + 1] = i - 1
self._gamectr:SendAction(self._chiid, self.bilist)
guo_msg:Close()
self:CloseTip()
self._cardInfo:UpdateIsOnClick(false)
end)
guo_msg:Show()
else
self.bilist[#self.bilist + 1] = i - 1
self._gamectr:SendAction(self._chiid, self.bilist)
self:CloseTip()
self._cardInfo:UpdateIsOnClick(false)
end
else
self:CheckRatioCard(_tiplist[i].bi_list, 2, chicard, i - 1)
end
end)
end
Bilist_choose:ResizeToFit(#_tiplist)
self._pop_tip_choice:GetChild("di" .. index + 1).width = Bilist_choose.width + 110
end
function M:SetIcon(item, index, card)
item:GetChild("card" .. index).icon = UIPackage.GetItemURL("Main_RunBeardMaJiang", CommonFun:GetCardItem("201_", card))
item:GetChild("card" .. index).icon = UIPackage.GetItemURL("Main_RunBeardMaJiang",
CommonFun:GetCardItem("201_", card))
end
function M:CloseTip()

View File

@ -19,18 +19,18 @@ local CardView = {
index_Y = 0,
-- 原始位置
old_postion = Vector2.zero,
--相同牌数量
sameNum=0
--相同牌数量
sameNum = 0
}
local function NewCardView(card, cardItem, index_X, index_Y,num)
local function NewCardView(card, cardItem, index_X, index_Y, num)
local self = {}
setmetatable(self, {__index = CardView})
setmetatable(self, { __index = CardView })
self.btn_card = card
self.card_item = cardItem
self.index_X = index_X
self.index_Y = index_Y
self.sameNum=num
self.sameNum = num
return self
end
@ -45,7 +45,7 @@ local PlayerSelfCardInfoView = {
local M = PlayerSelfCardInfoView
function M.new(view, mainView)
local self = {}
setmetatable(self, {__index = M})
setmetatable(self, { __index = M })
self._view = view
self._mainView = mainView
self:init()
@ -55,7 +55,7 @@ end
function M:init()
local view = self._view
self._isDrg = false
self.card_list = {} -- 牌的btn code type pos 等等
self.card_list = {} -- 牌的btn code type pos 等等
self.cards_count = 0 -- 牌的总列数
self.card_width = 99
self.card_hight = 121
@ -67,93 +67,89 @@ function M:init()
self._area_qipai_list = view:GetChild('windcard_list')
self._mask_liangpai = view:GetChild('mask_liangpai')
UIPackage.AddPackage('base/main_zipaimajiang/ui/Main_RunBeardMaJiang')
self.ctr_piao = self._view:GetController('piao')
self.ctr_piao = self._view:GetController('piao')
self.ctr_piao_value = self._view:GetController('piaovalue')
self:BtnEvent()
self:BtnEvent()
end
function M:ShowPiao(piao)
self:UpdateIsOnClick(true)
self:IsShowAllPiao(true)
self:UpdateIsOnClick(true)
self:IsShowAllPiao(true)
self.ctr_piao.selectedIndex = piao
if piao ==3 then
local tconfig=DataManager.CurrenRoom.room_config.config
if tconfig.piao1==false then
self:IsEnablePiao(1,false)
end
if tconfig.piao2==false then
self:IsEnablePiao(2,false)
end
if tconfig.piao3==false then
self:IsEnablePiao(3,false)
end
if tconfig.piao4==false then
self:IsEnablePiao(8,false)
end
end
if piao == 3 then
local tconfig = DataManager.CurrenRoom.room_config.config
if tconfig.piao1 == false then
self:IsEnablePiao(1, false)
end
if tconfig.piao2 == false then
self:IsEnablePiao(2, false)
end
if tconfig.piao3 == false then
self:IsEnablePiao(3, false)
end
if tconfig.piao4 == false then
self:IsEnablePiao(8, false)
end
end
end
function M:ShowSpecialPiao(piao,lastPiao)
self:UpdateIsOnClick(true)
self:IsShowAllPiao(true)
function M:ShowSpecialPiao(piao, lastPiao)
self:UpdateIsOnClick(true)
self:IsShowAllPiao(true)
self.ctr_piao.selectedIndex = piao
for k,v in pairs(self.PiaoList) do
if k<lastPiao then
self:IsEnablePiao(k,false)
end
end
for k, v in pairs(self.PiaoList) do
if k < lastPiao then
self:IsEnablePiao(k, false)
end
end
end
function M:HidePiao()
self.ctr_piao.selectedIndex = 0
end
function M:IsShowAllPiao(isShow)
for k,v in pairs(self.PiaoList) do
v.visible=isShow
end
for k, v in pairs(self.PiaoList) do
v.visible = isShow
end
end
function M:IsEnablePiao(index,enabled)
self.PiaoList[index].visible=enabled
function M:IsEnablePiao(index, enabled)
self.PiaoList[index].visible = enabled
end
function M:BtnEvent()
self.btn_tips = self._view:GetChild('btn_tips')
local function click_piao()
local closePiaoTipsFunc=function ()
self.ctr_piao.selectedIndex = 0
end
ControllerManager.GetController(GameController):SendPiao(tonumber(self.ctr_piao_value.selectedPage),closePiaoTipsFunc)
local closePiaoTipsFunc = function()
self.ctr_piao.selectedIndex = 0
end
ControllerManager.GetController(GameController):SendPiao(tonumber(self.ctr_piao_value.selectedPage),
closePiaoTipsFunc)
end
self.PiaoList={}
self.PiaoList = {}
local btn_piao0 = self._view:GetChild('piao0')
btn_piao0.onClick:Set(click_piao)
self.PiaoList[0]=btn_piao0
self.PiaoList[0] = btn_piao0
local btn_piao1 = self._view:GetChild('piao1')
btn_piao1.onClick:Set(click_piao)
self.PiaoList[1]=btn_piao1
self.PiaoList[1] = btn_piao1
local btn_piao2 = self._view:GetChild('piao2')
btn_piao2.onClick:Set(click_piao)
self.PiaoList[2]=btn_piao2
self.PiaoList[2] = btn_piao2
local btn_piao3 = self._view:GetChild('piao3')
btn_piao3.onClick:Set(click_piao)
self.PiaoList[3]=btn_piao3
self.PiaoList[3] = btn_piao3
--local btn_piao5 = self._view:GetChild('piao5')
--btn_piao5.onClick:Set(click_piao)
local btn_piao8 = self._view:GetChild('piao8')
btn_piao8.onClick:Set(click_piao)
self.PiaoList[8]=btn_piao8
self.PiaoList[8] = btn_piao8
end
function M:SetPlayer(p)
self._player = p
end
@ -173,6 +169,7 @@ end
function M:fillCard(obj, card_type, cards)
end
function M:ShowHuTip(card)
if DataManager.CurrenRoom == nil or DataManager.CurrenRoom.self_player == nil then
local x = {}
@ -195,38 +192,34 @@ function M:ShowHuTip(card)
if self._mainView._hu_tip ~= nil then
self._mainView._hu_tip:FillData(tingList)
end--]]
if card then
if DataManager.CurrenRoom.self_player.CardTingList then
local tempV=DataManager.CurrenRoom.self_player.CardTingList[card]
if tempV and #tempV>0 then
self._mainView._hu_tip:FillData(tempV)
else
self._mainView._hu_tip:FillData({})
end
end
else
end
if card then
if DataManager.CurrenRoom.self_player.CardTingList then
local tempV = DataManager.CurrenRoom.self_player.CardTingList[card]
if tempV and #tempV > 0 then
self._mainView._hu_tip:FillData(tempV)
else
self._mainView._hu_tip:FillData({})
end
end
else
end
end
function M:SetNotPutCard()
local tempNotPutList=DataManager.CurrenRoom.self_player.currentNotPutCardList
if tempNotPutList and #tempNotPutList>0 then
for i=1,#tempNotPutList do
self:UpdateKan(tempNotPutList[i])
end
end
local tempNotPutList = DataManager.CurrenRoom.self_player.currentNotPutCardList
if tempNotPutList and #tempNotPutList > 0 then
for i = 1, #tempNotPutList do
self:UpdateKan(tempNotPutList[i])
end
end
end
--手牌
function M:InitHandCard(isPlayAni)
self:HidePiao()
self:HidePiao()
if DataManager.CurrenRoom == nil or DataManager.CurrenRoom.self_player == nil then
return
end
@ -239,8 +232,8 @@ function M:InitHandCard(isPlayAni)
local _room = DataManager.CurrenRoom
--得到排序好的 list
local pokerList = PendulumRule.GetHandCard(_room.self_player.handcard_list)
--printlog("计算牌型mySelf==>>>")
--pt(pokerList)
--printlog("计算牌型mySelf==>>>")
--pt(pokerList)
if pokerList == nil or #pokerList == 0 then
return
end
@ -251,118 +244,113 @@ function M:InitHandCard(isPlayAni)
if isPlayAni == true then
self.cor_init_poker =
coroutine.start(
function()
self._mainView._popEvent = false
if self._mainView._rightPanelView._settingView ~= nil then
self._mainView._rightPanelView._settingView:SetBtnUpdateCardEnable(false)
end
for i = 1, #pokerList do
local pokerListNum = 0
for j = #pokerList[i],1,-1 do
for k=1,#pokerList[i][j] do
local currentCardNum=#pokerList[i][j]
local card_code = pokerList[i][j][k]
local btn_card = UIPackage.CreateObjectFromURL('ui://Main_RunBeardMaJiang/Btn_Card')
btn_card:GetChild('icon').icon = self:getCardItem('ui://Main_RunBeardMaJiang/201_', card_code)
btn_card:GetChild('icon'):SetScale(self:getCardSize(), self:getCardSize())
btn_card:GetChild('n6'):SetScale(self:getCardSize(), self:getCardSize())
self.card_width = 95 * self:getCardSize()
self.card_hight = 121 * self:getCardSize()
local x, y = 500, (j * 75) + 500
btn_card:SetXY(x, y)
btn_card:GetController('cardnum').selectedIndex=currentCardNum-1
local cardNums=currentCardNum-1
if cardNums>0 then
for n=1,cardNums do
local tempCardBtn=btn_card:GetChild('icon'..n)
tempCardBtn.icon = self:getCardItem('ui://Main_RunBeardMaJiang/201_', card_code)
tempCardBtn:SetScale(self:getCardSize(), self:getCardSize())
end
end
self._area_handcard_list:AddChild(btn_card)
self._area_handcard_list:SetChildIndex(btn_card, j)
btn_card.sortingOrder=j
local card_view = NewCardView(btn_card, card_code, i, j,currentCardNum)
--存牌堆
self.card_list[#self.card_list + 1] = card_view
btn_card.data = card_view
btn_card.onTouchBegin:Set(handler(self, self.onTouchBegin))
btn_card.onTouchMove:Set(handler(self, self.onTouchMove))
btn_card.onTouchEnd:Set(handler(self, self.__OnDragEnd))
btn_card.onClick:Set(self.__OnClickHandCard,self)
end
end
for j = 1, #self.card_list, -1 do
coroutine.wait(0.005)
if pokerListNum == #pokerList[i] then
break
end
pokerListNum = pokerListNum + 1
local card_view = self.card_list[j]
card_view.btn_card:RemoveFromParent()
self._area_handcard_list:AddChild(card_view.btn_card)
card_view.btn_card:TweenMove(self:GetHandCardPos(card_view, self.cards_count), 0.08)
function()
self._mainView._popEvent = false
if self._mainView._rightPanelView._settingView ~= nil then
self._mainView._rightPanelView._settingView:SetBtnUpdateCardEnable(false)
end
end
self:UpdateHandCardsPos()
--------------------
self._mainView._popEvent = true
self:UpdateIsOnClick(true)
if self._mainView._rightPanelView._settingView ~= nil then
coroutine.start(
function()
coroutine.wait(1)
self._mainView._rightPanelView._settingView:SetBtnUpdateCardEnable(true)
for i = 1, #pokerList do
local pokerListNum = 0
for j = #pokerList[i], 1, -1 do
for k = 1, #pokerList[i][j] do
local currentCardNum = #pokerList[i][j]
local card_code = pokerList[i][j][k]
local btn_card = UIPackage.CreateObjectFromURL('ui://Main_RunBeardMaJiang/Btn_Card')
btn_card:GetChild('icon').icon = self:getCardItem('ui://Main_RunBeardMaJiang/201_',
card_code)
btn_card:GetChild('icon'):SetScale(self:getCardSize(), self:getCardSize())
btn_card:GetChild('n6'):SetScale(self:getCardSize(), self:getCardSize())
self.card_width = 95 * self:getCardSize()
self.card_hight = 121 * self:getCardSize()
local x, y = 500, (j * 75) + 500
btn_card:SetXY(x, y)
btn_card:GetController('cardnum').selectedIndex = currentCardNum - 1
local cardNums = currentCardNum - 1
if cardNums > 0 then
for n = 1, cardNums do
local tempCardBtn = btn_card:GetChild('icon' .. n)
tempCardBtn.icon = self:getCardItem('ui://Main_RunBeardMaJiang/201_', card_code)
tempCardBtn:SetScale(self:getCardSize(), self:getCardSize())
end
end
self._area_handcard_list:AddChild(btn_card)
self._area_handcard_list:SetChildIndex(btn_card, j)
btn_card.sortingOrder = j
local card_view = NewCardView(btn_card, card_code, i, j, currentCardNum)
--存牌堆
self.card_list[#self.card_list + 1] = card_view
btn_card.data = card_view
btn_card.onTouchBegin:Set(handler(self, self.onTouchBegin))
btn_card.onTouchMove:Set(handler(self, self.onTouchMove))
btn_card.onTouchEnd:Set(handler(self, self.__OnDragEnd))
btn_card.onClick:Set(self.__OnClickHandCard, self)
end
end
)
for j = 1, #self.card_list, -1 do
coroutine.wait(0.005)
if pokerListNum == #pokerList[i] then
break
end
pokerListNum = pokerListNum + 1
local card_view = self.card_list[j]
card_view.btn_card:RemoveFromParent()
self._area_handcard_list:AddChild(card_view.btn_card)
card_view.btn_card:TweenMove(self:GetHandCardPos(card_view, self.cards_count), 0.08)
end
end
self:UpdateHandCardsPos()
--------------------
self._mainView._popEvent = true
self:UpdateIsOnClick(true)
if self._mainView._rightPanelView._settingView ~= nil then
coroutine.start(
function()
coroutine.wait(1)
self._mainView._rightPanelView._settingView:SetBtnUpdateCardEnable(true)
end
)
end
end
end
)
)
else
for i = 1, #pokerList do
for j = #pokerList[i],1,-1 do
for k=1,#pokerList[i][j] do
local currentCardNum=#pokerList[i][j]
local card_code = pokerList[i][j][k]
local btn_card = UIPackage.CreateObjectFromURL('ui://Main_RunBeardMaJiang/Btn_Card')
btn_card:GetChild('icon').icon = self:getCardItem('ui://Main_RunBeardMaJiang/201_', card_code)
btn_card:GetChild('icon'):SetScale(self:getCardSize(), self:getCardSize())
btn_card:GetChild('n6'):SetScale(self:getCardSize(), self:getCardSize())
self.card_width = 95 * self:getCardSize()
self.card_hight = 121 * self:getCardSize()
btn_card:GetController('cardnum').selectedIndex=currentCardNum-1
local cardNums=currentCardNum-1
if cardNums>0 then
for n=1,cardNums do
local tempCardBtn=btn_card:GetChild('icon'..n)
tempCardBtn.icon = self:getCardItem('ui://Main_RunBeardMaJiang/201_', card_code)
tempCardBtn:SetScale(self:getCardSize(), self:getCardSize())
end
end
self._area_handcard_list:AddChild(btn_card)
self._area_handcard_list:SetChildIndex(btn_card,j)
btn_card.sortingOrder=j
local card_view = NewCardView(btn_card, card_code, i, j,currentCardNum)
--存牌堆
self.card_list[#self.card_list + 1] = card_view
btn_card.data = card_view
btn_card.onTouchBegin:Set(handler(self, self.onTouchBegin))
btn_card.onTouchMove:Set(handler(self, self.onTouchMove))
btn_card.onTouchEnd:Set(handler(self, self.__OnDragEnd))
btn_card.onClick:Set(self.__OnClickHandCard,self)
end
for i = 1, #pokerList do
for j = #pokerList[i], 1, -1 do
for k = 1, #pokerList[i][j] do
local currentCardNum = #pokerList[i][j]
local card_code = pokerList[i][j][k]
local btn_card = UIPackage.CreateObjectFromURL('ui://Main_RunBeardMaJiang/Btn_Card')
btn_card:GetChild('icon').icon = self:getCardItem('ui://Main_RunBeardMaJiang/201_', card_code)
btn_card:GetChild('icon'):SetScale(self:getCardSize(), self:getCardSize())
btn_card:GetChild('n6'):SetScale(self:getCardSize(), self:getCardSize())
self.card_width = 95 * self:getCardSize()
self.card_hight = 121 * self:getCardSize()
btn_card:GetController('cardnum').selectedIndex = currentCardNum - 1
local cardNums = currentCardNum - 1
if cardNums > 0 then
for n = 1, cardNums do
local tempCardBtn = btn_card:GetChild('icon' .. n)
tempCardBtn.icon = self:getCardItem('ui://Main_RunBeardMaJiang/201_', card_code)
tempCardBtn:SetScale(self:getCardSize(), self:getCardSize())
end
end
self._area_handcard_list:AddChild(btn_card)
self._area_handcard_list:SetChildIndex(btn_card, j)
btn_card.sortingOrder = j
local card_view = NewCardView(btn_card, card_code, i, j, currentCardNum)
--存牌堆
self.card_list[#self.card_list + 1] = card_view
btn_card.data = card_view
btn_card.onTouchBegin:Set(handler(self, self.onTouchBegin))
btn_card.onTouchMove:Set(handler(self, self.onTouchMove))
btn_card.onTouchEnd:Set(handler(self, self.__OnDragEnd))
btn_card.onClick:Set(self.__OnClickHandCard, self)
end
end
--存牌堆
for j = 1, #self.card_list do
@ -370,88 +358,73 @@ function M:InitHandCard(isPlayAni)
card_view.btn_card.xy = self:GetHandCardPos(card_view, self.cards_count)
end
end
self:UpdateHandCardsPos()
self:UpdateHandCardsPos()
end
self:SetNotPutCard()
self:SetNotPutCard()
end
function M:__OnClickHandCard(context)
if DataManager.CurrenRoom ==nil or DataManager.CurrenRoom.self_player ==nil then
if DataManager.CurrenRoom == nil or DataManager.CurrenRoom.self_player == nil then
return
end
if self.outcard_button then
self.outcard_button = nil
end
local button = context.sender
local card = button.data
local _room = DataManager.CurrenRoom
if (Utils.IsDoubleClick(context) and _room.curren_outcard_seat == _room.self_player.seat) then
local OutCardCallBackFunc=function ()
button.touchable = false
self.outcard_button = card
self:UpdateIsOnClick(false)
self._mainView:OutCard(card.card_item)
end
local tingpaiList=DataManager.CurrenRoom.self_player.tingPaiList
local isHasTing=CheckDictionaryFromContent(card.card_item,DataManager.CurrenRoom.self_player.tingPaiList)
--printlog("是否包含有====》》》》",isHasTing)
--pt(tingpaiList)
if isHasTing==nil then isHasTing=false end
if isHasTing==false and tingpaiList and #tingpaiList>0 then
local spCallBackFunc=function (isOP)
if isOP then
OutCardCallBackFunc()
else
local isChangeCard = false
self.outcard_button = nil
card.btn_card:GetController('cardnum').selectedIndex=card.sameNum-1
card.btn_card:GetChild("icon").icon = self:getCardItem("ui://Main_RunBeardMaJiang/201_",card.card_item)
self._area_handcard_list:AddChild(button)
if card.btn_card.sortingOrder then
card.btn_card.sortingOrder = card.order or 1
end
if #self.card_list == 1 then
isChangeCard = false
self:UpdateHandCardsPos()
return
end
card.btn_card.xy=card.startPos
end
end
local SPView=SanPaiInfoView.new(spCallBackFunc)
else
OutCardCallBackFunc()
end
if (Utils.IsDoubleClick(context) and _room.curren_outcard_seat == _room.self_player.seat) then
local OutCardCallBackFunc = function()
button.touchable = false
self.outcard_button = card
self:UpdateIsOnClick(false)
self._mainView:OutCard(card.card_item)
end
local tingpaiList = DataManager.CurrenRoom.self_player.tingPaiList
local isHasTing = CheckDictionaryFromContent(card.card_item, DataManager.CurrenRoom.self_player.tingPaiList)
--printlog("是否包含有====》》》》",isHasTing)
--pt(tingpaiList)
if isHasTing == nil then isHasTing = false end
if isHasTing == false and tingpaiList and #tingpaiList > 0 then
local spCallBackFunc = function(isOP)
if isOP then
OutCardCallBackFunc()
else
local isChangeCard = false
self.outcard_button = nil
card.btn_card:GetController('cardnum').selectedIndex = card.sameNum - 1
card.btn_card:GetChild("icon").icon = self:getCardItem("ui://Main_RunBeardMaJiang/201_",
card.card_item)
self._area_handcard_list:AddChild(button)
if card.btn_card.sortingOrder then
card.btn_card.sortingOrder = card.order or 1
end
if #self.card_list == 1 then
isChangeCard = false
self:UpdateHandCardsPos()
return
end
card.btn_card.xy = card.startPos
end
end
local SPView = SanPaiInfoView.new(spCallBackFunc)
else
OutCardCallBackFunc()
end
end
end
--更新手牌
function M:UpdateHandCards(list)
self.card_list = {}
@ -492,7 +465,7 @@ function M:UpdateHandCards(list)
end
end
end
self:SetNotPutCard()
self:SetNotPutCard()
end
-- --
@ -505,8 +478,8 @@ function M:onTouchBegin(context)
if DataManager.CurrenRoom.curren_outcard_seat == DataManager.CurrenRoom.self_player.seat then
self:ShowHuTip(card.card_item)
end
card.startPos=card.btn_card.xy
printlog("拖动开始位置===>>>",card.startPos)
card.startPos = card.btn_card.xy
printlog("拖动开始位置===>>>", card.startPos)
card.btn_card:GetChild('icon').icon = self:getCardItem('ui://Main_RunBeardMaJiang/203_', card.card_item)
-- card.btn_card.sortingOrder = 100
local xy = self._area_handcard_list:GlobalToLocal(Vector2.New(context.inputEvent.x, context.inputEvent.y))
@ -532,6 +505,7 @@ function M:ChuPaiTiShi()
self._view:GetController('chupai').selectedIndex = 0
end
end
-- 删手牌
function M:DeleteHandCard(carditem)
local card = nil
@ -574,6 +548,7 @@ function M:DeleteHandCard(carditem)
end
--self:UpdateHandCardsPos()
end
--更新手牌的坎
function M:UpdateKan(card)
for i = 1, #self.card_list do
@ -613,11 +588,13 @@ function M:UpdateCardDisplay()
for i = #self.card_list, 1, -1 do
local card_view = self.card_list[i]
card_view.btn_card:RemoveFromParent()
card_view.btn_card:GetChild('icon').icon = self:getCardItem('ui://Main_RunBeardMaJiang/201_', card_view.card_item)
card_view.btn_card:GetChild('icon').icon = self:getCardItem('ui://Main_RunBeardMaJiang/201_', card_view
.card_item)
self._area_handcard_list:AddChild(card_view.btn_card)
card_view.btn_card:TweenMove(self:GetHandCardPos(card_view, #CountCards), 0.3)
end
end
--更新手牌大小
function M:UpdateCardSize()
local CountCards = {}
@ -628,7 +605,8 @@ function M:UpdateCardSize()
for i = #self.card_list, 1, -1 do
local card_view = self.card_list[i]
card_view.btn_card:RemoveFromParent()
card_view.btn_card:GetChild('icon').icon = self:getCardItem('ui://Main_RunBeardMaJiang/201_', card_view.card_item)
card_view.btn_card:GetChild('icon').icon = self:getCardItem('ui://Main_RunBeardMaJiang/201_', card_view
.card_item)
card_view.btn_card:GetChild('icon'):SetScale(self:getCardSize(), self:getCardSize())
card_view.btn_card:GetChild('n6'):SetScale(self:getCardSize(), self:getCardSize())
self.card_width = 99 * self:getCardSize()
@ -671,11 +649,9 @@ function M:__OnDragEnd(context)
self:UpdateHandCardsPos()
return
end
printlog("拖动结束位置为===>>>",card.startPos)
card.btn_card.xy=card.startPos
printlog("拖动结束位置为===>>>", card.startPos)
card.btn_card.xy = card.startPos
end
end
@ -702,17 +678,17 @@ function M:GetHandCardPos(cards_view, cards)
if self:getCardSize() == 1.2 then
--y = 90 - (85 * cards_view.index_Y)
y = (115 * cards_view.index_Y)-450
y = (115 * cards_view.index_Y) - 450
elseif self:getCardSize() == 1 then
y = (115 * cards_view.index_Y)-450
--printlog("Y坐标==>>>",y)
y = (115 * cards_view.index_Y) - 450
--printlog("Y坐标==>>>",y)
elseif self:getCardSize() == 0.8 then
-- y = 100 - (65 * cards_view.index_Y)
y = (115 * cards_view.index_Y)-450
-- y = 100 - (65 * cards_view.index_Y)
y = (115 * cards_view.index_Y) - 450
end
if cards_view.index_Y > 1 then
--y=y-15
end
if cards_view.index_Y>1 then
--y=y-15
end
return Vector2.New(x, y)
end
@ -727,10 +703,13 @@ function M:UpdateFzList1(fz_list)
end
if fz_list[i].type == RB_FZTypeFLS.Chi or fz_list[i].type == RB_FZTypeFLS.Bi then
local fzcards = UIPackage.CreateObjectFromURL('ui://Main_RunBeardMaJiang/Fz_0_3')
fzcards:GetChild('card_' .. 1).icon = self:getCardItem('ui://Main_RunBeardMaJiang/202_', fz_list[i].active_card)
fzcards:GetChild('card_' .. 1).icon = self:getCardItem('ui://Main_RunBeardMaJiang/202_',
fz_list[i].active_card)
fzcards:GetController('c2').selectedIndex = 1
fzcards:GetChild('card_' .. 2).icon = self:getCardItem('ui://Main_RunBeardMaJiang/202_', fz_list[i].opcard[1])
fzcards:GetChild('card_' .. 3).icon = self:getCardItem('ui://Main_RunBeardMaJiang/202_', fz_list[i].opcard[2])
fzcards:GetChild('card_' .. 2).icon = self:getCardItem('ui://Main_RunBeardMaJiang/202_', fz_list[i].opcard
[1])
fzcards:GetChild('card_' .. 3).icon = self:getCardItem('ui://Main_RunBeardMaJiang/202_', fz_list[i].opcard
[2])
fzcards.x, fzcards.y = 0, 0
fzitem:AddChildAt(fzcards, 0)
self._area_fz_list:AddChild(fzitem)
@ -760,7 +739,7 @@ function M:UpdateFzList1(fz_list)
fzcards.x, fzcards.y = 0, 0
fzitem:AddChildAt(fzcards, 0)
self._area_fz_list:AddChild(fzitem)
elseif fz_list[i].type == RB_FZTypeFLS.Zhao or fz_list[i].type == RB_FZTypeFLS.SZhao or fz_list[i].type == RB_FZTypeFLS.Gang or fz_list[i].type == RB_FZTypeFLS.SGang then
elseif fz_list[i].type == RB_FZTypeFLS.Zhao or fz_list[i].type == RB_FZTypeFLS.SZhao or fz_list[i].type == RB_FZTypeFLS.Gang or fz_list[i].type == RB_FZTypeFLS.SGang then
local fzcards = UIPackage.CreateObjectFromURL('ui://Main_RunBeardMaJiang/Fz_0_4')
for j = 1, 4 do
fzcards:GetChild('card_' .. j).icon = self:getCardItem('ui://Main_RunBeardMaJiang/202_', fz_list[i].card)
@ -768,7 +747,7 @@ function M:UpdateFzList1(fz_list)
fzcards.x, fzcards.y = 0, 0
fzitem:AddChildAt(fzcards, 0)
self._area_fz_list:AddChild(fzitem)
--[[elseif fz_list[i].type == RB_FZTypeFLS.Gang or fz_list[i].type == RB_FZTypeFLS.SGang then
--[[elseif fz_list[i].type == RB_FZTypeFLS.Gang or fz_list[i].type == RB_FZTypeFLS.SGang then
local fzcards = UIPackage.CreateObjectFromURL('ui://Main_RunBeardMaJiang/Fz_0_4')
for j = 1, 4 do
if j == 4 then
@ -787,6 +766,7 @@ end
function M:ClearOutCard()
self._area_outcard_list:RemoveChildren(0, -1, true)
end
--出牌
function M:UpdateOutCardList(outcard)
self._area_outcard_list:RemoveChildren(0, -1, true)
@ -813,7 +793,8 @@ end
--摸牌动画
function M:PlayingOutCardAnima(card)
if (self._area_outcard_list ~= nil and self._area_outcard_list.numChildren > 0) then
self._area_outcard_list:GetChildAt(0):GetChild('icon').icon = self:getCardItem('ui://Main_RunBeardMaJiang/202_', card)
self._area_outcard_list:GetChildAt(0):GetChild('icon').icon = self:getCardItem('ui://Main_RunBeardMaJiang/202_',
card)
self._view:GetTransition('t0'):Play()
end
coroutine.start(
@ -831,12 +812,13 @@ function M:getCardItem(card_1, card_2)
else
return card_1 .. '2_' .. card_2
end--]]
return card_1 .. '1_' .. card_2
return card_1 .. '1_' .. card_2
end
--得到设置的牌大小
function M:getCardSize()
if self._room.change_card_size ~= nil then
return 1.2--self._room.change_card_size
return 1.2 --self._room.change_card_size
else
return 1.2
end

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@ -1,16 +1,10 @@
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@ -80,6 +86,5 @@
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