changhong/wb_unity_pro/Assets/Scripts/JVerifyManager.cs

121 lines
2.5 KiB
C#

using UnityEngine;
public class JVerifyManager : MonoBehaviour
{
public static JVerifyManager Instance;
private const string JavaClassName = "com.ldfpfgame.jverifybridge.JVerifyBridge";
private AndroidJavaClass _cls;
private string _initResult = "";
private string _preLoginResult = "";
private string _loginAuthResult = "";
private void Awake()
{
Instance = this;
gameObject.name = "JVerifyManager";
DontDestroyOnLoad(gameObject);
}
private void Start()
{
//Init();
Debug.Log("[JVerify] Manager ready, wait lua call Init()");
}
public void Init()
{
#if UNITY_ANDROID && !UNITY_EDITOR
try
{
_cls = new AndroidJavaClass(JavaClassName);
_cls.CallStatic("setUnityObjectName", gameObject.name);
_cls.CallStatic("init");
Debug.Log("[JVerify] init called");
}
catch (System.Exception e)
{
Debug.LogError("[JVerify] init error: " + e);
}
#endif
}
public void PreLogin(int timeout)
{
#if UNITY_ANDROID && !UNITY_EDITOR
_cls?.CallStatic("preLogin", timeout);
#endif
}
public void LoginAuth()
{
#if UNITY_ANDROID && !UNITY_EDITOR
_cls?.CallStatic("loginAuth");
#endif
}
public bool CheckEnable()
{
#if UNITY_ANDROID && !UNITY_EDITOR
return _cls != null && _cls.CallStatic<bool>("checkVerifyEnable");
#else
return false;
#endif
}
public void Dismiss()
{
#if UNITY_ANDROID && !UNITY_EDITOR
_cls?.CallStatic("dismissLoginAuth", true);
#endif
}
public string GetInitResult()
{
return _initResult;
}
public string GetPreLoginResult()
{
return _preLoginResult;
}
public string GetLoginAuthResult()
{
return _loginAuthResult;
}
public void ClearInitResult()
{
_initResult = "";
}
public void ClearPreLoginResult()
{
_preLoginResult = "";
}
public void ClearLoginAuthResult()
{
_loginAuthResult = "";
}
public void OnJVerifyInit(string msg)
{
_initResult = msg;
Debug.Log("[JVerify] Init callback: " + msg);
}
public void OnJVerifyPreLogin(string msg)
{
_preLoginResult = msg;
Debug.Log("[JVerify] PreLogin callback: " + msg);
}
public void OnJVerifyLoginAuth(string msg)
{
_loginAuthResult = msg;
Debug.Log("[JVerify] LoginAuth callback: " + msg);
}
}