382 lines
13 KiB
Lua
382 lines
13 KiB
Lua
--大厅View对象
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--author:--
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local CreateRoomView = import(".Lobby.CreateRoomView")
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local JoinRoomView = import(".Lobby.JoinRoomView")
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local LobbySettingView = import(".Lobby.LobbySettingView")
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local RankView = import(".Lobby.RankView")
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local GroupMainView = import(".NewGroup.GroupMainView")
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local NoticeView = import(".Lobby.NoticeView")
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local HeadView = import(".Lobby.LobbyHeadView")
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local PhoneBindView = import(".Lobby.PhoneBindView")
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local RealAddressView = import(".Lobby.RealAddressView")
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local LobbyHeadView = import(".Lobby.LobbyHeadView")
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local IDPasswordAlone = import(".Lobby.IDPasswordAlone")
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local SelectAcc = import(".Lobby.SelectAcc")
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LobbyView = {}
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local M = {}
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function LobbyView.new()
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--print("new lobbyView!!!!")
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setmetatable(M, { __index = BaseView })
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local self = setmetatable({}, { __index = M })
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self.class = "LobbyView"
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UIPackage.AddPackage("base/lobby/ui/Lobby")
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self.lobby_pause_time = 0
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self._full = true
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self:InitView("ui://Lobby/Main")
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self._close_destroy = false
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return self
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end
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function M:InitView(url)
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BaseView.InitView(self, url)
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self._full_offset = false
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local view = self._view
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local btn_head = view:GetChild("btn_head")
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ImageLoad.Load(DataManager.SelfUser.head_url, btn_head._iconObject)
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btn_head.onClick:Set(function()
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local lobbyHeadView = LobbyHeadView.new(DataManager.SelfUser, DataManager.SelfUser.agent, function()
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ImageLoad.Load(DataManager.SelfUser.head_url, btn_head._iconObject)
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end)
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lobbyHeadView:Show()
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end)
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view:GetChild("tex_name").text = DataManager.SelfUser.nick_name
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view:GetChild("tex_id").text = string.format("ID:%s", DataManager.SelfUser.account_id)
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view:GetChild("gcm_diamo").text = tostring(DataManager.SelfUser.diamo)
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local btn_joinroom = self._view:GetChild("btn_joinroom")
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btn_joinroom.touchable = false
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btn_joinroom.onClick:Add(handler(self, self.OnJoinRoomAction))
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local createRoomBtn = self._view:GetChild("btn_ChuangJian")
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createRoomBtn.touchable = false
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createRoomBtn.onClick:Set(function()
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local _createRoomView = CreateRoomView.new(1)
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_createRoomView.onCeateRoom = function()
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ViewManager.ChangeView(ViewManager.View_Main, DataManager.CurrenRoom.game_id)
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end
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_createRoomView:Show()
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end)
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local btn_setting = self._view:GetChild("btn_setting")
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btn_setting.onClick:Set(handler(self, function()
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local settingView = LobbySettingView.new()
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settingView:Show()
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end))
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-- local btn_exit = self._view:GetChild("btn_exit")
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-- btn_exit.onClick:Set(handler(self, function()
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-- local _curren_msg = MsgWindow.new(self._root_view, '确认退出游戏', MsgWindow.MsgMode.OkAndCancel)
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-- _curren_msg.onOk:Add(function()
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-- Application.Quit()
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-- end)
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-- _curren_msg:Show()
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-- end))
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self.groupMainView = GroupMainView.new(self._view:GetChild("group"), self._root_view, self._view)
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local btn_more_group = self._view:GetChild("btn_more_group")
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btn_more_group.onClick:Set(function()
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ViewUtil.ShowModalWait(self._root_view, "请稍等,获取牌友圈中...")
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local enterGroupCallBackFunc = function(code)
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ViewUtil.CloseModalWait()
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if code == 0 then
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self.groupMainView._view.visible = true
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else
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Application.Quit()
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end
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end
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self.groupMainView:Show(nil, enterGroupCallBackFunc)
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end)
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self:__GetMessage()
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--绑定按钮
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local btn_bing = view:GetChild('btn_bind')
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if btn_bing then
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btn_bing.selected = DataManager.SelfUser.is_lock == 1
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-- btn_bing.icon = btn_bing.selected and 'ui://Common/on' or 'ui://Common/off'
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btn_bing.onClick:Set(function(context)
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local _curren_msg = MsgWindow.new(self._root_view,
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string.format( btn_bing.selected and "是否锁定当前设备\n锁定之后其余设备无法登陆" or "是否解除该设备\n解除之后所有设备都可登陆"),
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MsgWindow.MsgMode.OkAndCancel)
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_curren_msg.onOk:Add(
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function()
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local loginCtr = ControllerManager.GetController(LoginController)
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loginCtr:LockDevice(btn_bing.selected, function(res)
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if res.ReturnCode ~= 0 then
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ViewUtil.ErrorTip(res.ReturnCode, "设置失败")
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btn_bing.selected = not btn_bing.selected
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else
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DataManager.SelfUser.is_lock = btn_bing.selected and 1 or 0
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end
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-- btn_bing.icon = btn_bing.selected and 'ui://Common/on' or 'ui://Common/off'
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end)
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end
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)
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-- _curren_msg.onCancel:Add(function()
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-- btn_bing.selected = not btn_bing.selected
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-- btn_bing.icon = btn_bing.selected and 'ui://Common/on' or 'ui://Common/off'
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-- end)
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_curren_msg._view:GetChild('btn_close').onClick:Set(function()
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btn_bing.selected = not btn_bing.selected
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-- btn_bing.icon = btn_bing.selected and 'ui://Common/on' or 'ui://Common/off'
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_curren_msg:Destroy()
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end)
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_curren_msg:Show()
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end)
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end
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end
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function M:OnJoinRoomAction(context)
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local joinRoomView = JoinRoomView.new(self._root_view)
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joinRoomView:Show()
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end
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function M:__GetMessage(data)
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if not data or not data.notice_list then
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self._mesList = ""
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local message = self._view:GetChild("Comp_Message")
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message.visible = false
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else
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local message = self._view:GetChild("Comp_Message")
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message.visible = true
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if not self._message then
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self._message = message:GetChild('Lab_Message')
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end
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if not self._tex_message then
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self._tex_message = self._message:GetChild('text')
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end
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local mesl = {}
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for i = 1, #data.notice_list do
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mesl[i] = data.notice_list[i].informContent
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end
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self._mesList = mesl
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self:__moveMsg(0)
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end
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end
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function M:__PopMsg(index)
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local num = #self._mesList
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index = index + 1
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if index > num then index = 1 end
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local str = tostring(self._mesList[index])
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if str == nil or str == "nil" then str = "" end
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return index, string.gsub(str, "\r", "")
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end
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function M:__moveMsg(index)
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if not self._tex_message then return end
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index, self._tex_message.text = self:__PopMsg(index)
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self._tex_message.x = self._message.width
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if self._mesTw then
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TweenUtils.Kill(self._mesTw)
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end
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local change = -self._message.width * 2
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local dd = self._tex_message.width / self._message.width
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if dd < 1 then dd = 1 end
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self._mesTw = TweenUtils.TweenFloat(0, 1 * dd, 10 * dd, function(value)
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self._tex_message.x = self._message.width + (change * value)
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end)
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TweenUtils.OnComplete(self._mesTw, function()
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self._mesTw = nil
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if (#self._mesList == 0) then
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self:__GetMessage()
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else
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self:__PopMsg(index)
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self:__moveMsg(index)
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end
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end)
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end
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function M:__ShowShare()
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local pop_share = self._view:GetChild("pop_share")
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local shareUrl = GetGameInfo("invite_link") .. "?uid=" .. DataManager.SelfUser.account_id
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local btn_wx_session = pop_share:GetChild("btn_wx_session")
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btn_wx_session.onClick:Add(function()
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shareQRCodePicture(shareUrl, 0)
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end)
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local btn_wx_line = pop_share:GetChild("btn_wx_line").asButton
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btn_wx_line.onClick:Add(function()
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shareQRCodePicture(shareUrl, 1)
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end)
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end
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function M:OnUpdate()
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local roomid = GameApplication.Instance:GetRoomID()
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if roomid and string.len(roomid) > 1 then
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ControllerManager.WebClient:clearActionQueue()
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local joinRoomView = JoinRoomView.new(self._root_view)
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joinRoomView:JoinRoom(roomid)
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end
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end
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function M:Close()
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BaseView.Close(self)
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UpdateBeat:Remove(self.OnUpdate, self)
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coroutine.stopAll()
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if self._mesTw then
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TweenUtils.Kill(self._mesTw)
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end
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BaseWindow.DestroyAll()
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DSTweenManager.ClearTween()
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end
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function M:Destroy()
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UpdateBeat:Remove(self.OnUpdate, self)
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if self._mesTw then
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TweenUtils.Kill(self._mesTw)
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end
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self._tex_message = nil
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coroutine.stopAll()
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BaseView.Destroy(self)
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BaseWindow.DestroyAll()
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DSTweenManager.ClearTween()
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end
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function M:Show()
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BaseView.Show(self)
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ViewUtil.PlaySoundBg()
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UpdateBeat:Add(self.OnUpdate, self)
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coroutine.start(self.GetUserIp, self)
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-- 如果在圈子内的房间,显示tip
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local user = DataManager.SelfUser
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local tem = user.notices
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if user.group_id ~= 0 then
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local msg_tip = MsgWindow.new(self._root_view, "还在圈子的房间中,现在重连吗?", MsgWindow.MsgMode.OkAndCancel)
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msg_tip.onOk:Add(function()
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if self.groupMainView ~= nil then
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self.groupMainView:Show(user.group_id)
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end
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end)
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msg_tip:Show()
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tem.auto_show = false
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else
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local lobbyCtr1 = ControllerManager.GetController(LoddyController)
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lobbyCtr1:UpdateNotice(DataManager.SelfUser.account_id, function(result, data)
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-- local data1 = {}
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-- data1.notice_list = {}
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-- data1.notice_list[1] = "ccccccccccccccccccccccccccc"
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if result then
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self:__GetMessage(data)
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end
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end)
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end
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local loddyCtr1 = ControllerManager.GetController(LoddyController)
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self:GetPlayerInfoData()
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-- 获取GPS坐标
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if not DataManager.SelfUser.location or DataManager.SelfUser.location:Location2String() == "" then
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get_gps()
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end
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if self.groupMainView and self.groupMainView._groupInfoView then
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self.groupMainView._groupInfoView:hidePipei()
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local gamectrl = ControllerManager.GetController(GameController)
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if gamectrl and gamectrl.tmpRoomID ~= nil then
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self.groupMainView._groupInfoView:ShowReturnToGame(true)
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else
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self.groupMainView._groupInfoView:ShowReturnToGame(false)
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end
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end
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if not DataManager.SelfUser.bind_pwd then
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local idPasswordAlone = IDPasswordAlone.new()
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idPasswordAlone:Show()
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elseif not DataManager.SelfUser.retri_pwd then
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local idPasswordAlone = IDPasswordAlone.new({ only_retrieve = true })
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idPasswordAlone:Show()
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elseif DataManager.SelfUser.isBangding and DataManager.SelfUser.isBangding == 0 then
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local selectAcc = SelectAcc.new({}, function()
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self._close_destroy = true
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end)
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end
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--如果本地没有配置且设备没有绑定则弹窗提示
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local fristLogin = PlayerPrefs.GetString("isLock_" .. DataManager.SelfUser.account_id)
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if #fristLogin == 0 and DataManager.SelfUser.is_lock == 0 then
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local _curren_msg = MsgWindow.new(self._root_view, "当前用户没有锁定设备\n为了您的安全\n请点击确定锁定当前设备", MsgWindow.MsgMode.OnlyOk,
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nil,
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nil, { openClose = true })
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_curren_msg.onOk:Add(
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function()
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local settingView = LobbySettingView.new()
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settingView:Show()
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end
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)
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_curren_msg:Show()
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end
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PlayerPrefs.SetString("isLock_" .. DataManager.SelfUser.account_id, DataManager.SelfUser.account_id)
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end
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function M:ChangeReturnToGame()
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if self.groupMainView and self.groupMainView._groupInfoView then
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local gamectrl = ControllerManager.GetController(GameController)
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if gamectrl and gamectrl.tmpRoomID ~= nil then
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self.groupMainView._groupInfoView:ShowReturnToGame(true)
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else
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self.groupMainView._groupInfoView:ShowReturnToGame(false)
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end
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end
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end
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function M:GetPlayerInfoData()
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local loddyCtr1 = ControllerManager.GetController(LoddyController)
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loddyCtr1:UpdatePlayerInfo(function(result, data)
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if result then
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self:ShowPlayerInfo(data.raffle, data.diamo, data.newMail)
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end
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end)
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end
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function M:ShowPlayerInfo(raffle, diamo, newMail)
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self._view:GetChild("gcm_diamo"):GetChild("title").text = diamo or 0
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end
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function M:OnApplicationPause()
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ControllerManager.WebClient:clearActionQueue()
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-- 切后台时间
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if DataManager.SelfUser.cur_group then
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self.lobby_pause_time = os.time()
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DataManager.SelfUser.cur_group.pause = true
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end
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end
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function M:OnApplicationActive()
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ControllerManager.WebClient:clearActionQueue()
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self:GetPlayerInfoData()
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-- 切后台太久牌友圈重连
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if DataManager.SelfUser.cur_group then
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DataManager.SelfUser.cur_group.pause = false
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if os.time() - self.lobby_pause_time > 15 then
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self.lobby_pause_time = os.time()
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DataManager.SelfUser.cur_group:Reconnect()
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end
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end
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end
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function M:GetUserIp()
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local url = "https://ipv4.icanhazip.com"
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local www = UnityEngine.WWW(url)
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coroutine.www(www)
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if string.utf8len(www.error) == 0 then
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local txt = www.text
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local lobbyCtr = ControllerManager.GetController(LoddyController)
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local _data = {}
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_data.ip = txt
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lobbyCtr:SetUserIp(_data, function(res)
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end)
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end
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end
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