package com.data.util;

public class ErrorCode {
    // 成功
    public final static int _SUCC = 0;
    // 失败
    public final static int _FAILED = 1;
    /** session 不存在 */
    public final static int _NO_SESSION = 2;
    // 已经在房间可重连（创建房间协议）
    public final static int BE_IN_ROOM = 3;
    // 已创建房间可进入（创建房间协议）
    public final static int CREATED_ROOM = 4;
    // 不可选游�?
    public final static int NO_GAME = 5;
    // 无游戏服�?
    public final static int NO_SERVICE = 6;
    // 缺钻�?
    public final static int NO_DIAMO = 7;
    // 房间不可进入
    public final static int ROOM_CLOSE = 10;
    // 房间号错�?
    public final static int NO_ROOM_NUM = 11;
    // 邮件不存�?
    public final static int NO_MAIL = 12;
    // 邮件已领�?
    public final static int RECEIVED_MAIL = 13;
    // 任务不存�?
    public final static int NO_TASK = 14;
    // 任务已领�?
    public final static int TASK_COMPLETE = 16;
    // 缺奖�?
    public final static int NO_RAFFLE = 17;
    // 没有战绩
    public final static int NO_MILITARY = 19;
    // 没有回放
    public final static int NO_REC = 25;
    //多次登录失败，禁止登录, 半个小时后再试
    public final static int BAN_LOGIN = 28;

    /** 无效的手机号码 **/
    public final static int INVALID_PHONE = 58;
    /** 无效的验证码 **/
    public final static int INVALID_CODE = 59;
    /** 手机号码已发短信手机不一致 **/
    public final static int ATYPISM_PHONE = 60;
    /** 手机号码已绑定玩家 **/
    public final static int BINDED_PHONE = 61;
    /** 该手机号码未绑定游戏 **/
    public final static int NO_BINDED_PHONE = 62;
    /** ACC已存在 **/
    public final static int EXIST_ACC = 63;

    
    /** 房间已删除 */
    public final static int ROOM_DEL = 80;
    /** 是圈子房间 */
    public final static int ROOM_IS_GROUP = 81;
    /** 玩家申请解散已达上限次数 **/
    public final static int ROOM_DIS_UPPER_LIMIT = 82;
    /** 坐下体力值不足*/
    public final static int ROOM_NOT_HP = 83;
    /** 是否禁止解散房间*/
    public final static int ROOM_DIS_NOT_ALLOWED = 84;


    /** 是否已申请加入 */
    public final static int GROUP_JOIN_EXIST = 1000;
    /** 成员已存在 */
    public final static int GROUP_MEMBER_EXIST = 1001;
    /** 成员不存在 */
    public final static int GROUP_NOT_MEMBER = 1002;
    /** 成员存在上级合伙人 */
    public final static int GROUP_MEMBER_EXIST_PARTENER = 1003;
    /** 玩法已满 */
    public final static int GROUP_PLAY_FULL = 1004;
    /** 房间被删除 */
    public final static int GROUP_ROOM_DEL = 1005;
    /** 玩法不存在 */
    public final static int GROUP_PLAY_EXIST = 1007;
    /** 不是管理员 */
    public final static int GROUP_MGR_EXIST = 1008;
    /** 合伙人有成员 */
    public final static int GROUP_PARTNER_MEMBERS = 1009;
    /** 目标是管理员 */
    public final static int GROUP_TAG_ISMGR = 1010;
    /** 目标是合伙人 */
    public final static int GROUP_TAG_ISPARTENER = 1011;
    /** 目标体力值不够 */
    public final static int GROUP_TAG_NO_HP = 1012;
    /** 操作人体力值不够 */
    public final static int GROUP_TAG_MGR_HP = 1013;
    /** 没有权限 */
    public final static int GROUP_NOT_PERMISSION = 1014;
    /** 体力值不为0 */
    public final static int GROUP_HP_NOT_0 = 1015;
    /** 成员在房间内 */
    public final static int GROUP_MEMBER_ROOM_EXIST = 1016;
    /** 成员体力值事件正在执行 */
    public final static int GROUP_MEMBER_HPEVT_RUNING = 1017;
    /** 圈子不存在 */
    public final static int GROUP_NO_EXIST = 1018;
    /** 圈子已满 */
    public final static int GROUP_FULL = 1019;
    /** 圈子还有房间 */
    public final static int GROUP_EXIST_ROOMS = 1020;
    /** 圈子禁止娱乐 */
    public final static int GROUP_BAN = 1021;
    /** 不是圈主 */
    public final static int GROUP_NOT_OWNER = 1022;
    /** 目標玩家是合伙人 */
    public final static int GROUP_ALREADY_PARTNER = 1023;
    /** 目標玩家不是合伙人 */
    public final static int GROUP_NOT_PARTNER = 1024;
    /** 圈子成员禁止娱乐 */
    public final static int GROUP_MEMBER_BAN = 1025;
    /** 进入房间体力值不足 */
    public final static int GROUP_LIMIT_NO_HP = 1026;
    /** 大联盟只能创建一个 */
    public final static int GROUP_TYPE2_ONLY_1 = 1027;
    /** 大联盟必须开启体力值 */
    public final static int GROUP_TYPE2_MUST_HP = 1028;
    /** 改玩法还存在房间 */
    public final static int GROUP_PLAY_EXIST_ROOM = 1029;
    /** 不在此圈子房间中 */
    public final static int GROUP_NOT_CURGROUP_ROOM = 1030;
    /** 玩家关闭被邀请 */
    public final static int GROUP_CLOSE_INVITATION = 1031;
    /** 圈子已满 */
    public final static int GROUP_IS_FULL = 1032;
    /** 圈子成员已满 */
    public final static int GROUP_MEMBER_IS_FULL = 1033;
    /** 玩家正在游戏 不能上下分 **/
    public final static int GROUP_DONOT_SUB_HP = 1034;
    /** 奖励池体力值不足 **/
    public final static int GROUP_REWARD_NO_HP = 1035;
    /** 奖励池没提取 **/
    public final static int GROUP_REWARD_NO_TAKE = 1036;
    /** 禁止同桌 **/
    public final static int GROUP_BAN_DESK = 1037;
    /** 玩法禁止娱乐 **/
    public final static int GROUP_BAN_PLAY = 1038;
    /** 禁止申请加入圈子 **/
    public final static int GROUP_BAN_APPLY = 1039;
    /** 圈子停止服务 **/
    public final static int GROUP_STOP_SERVICE = 1040;
    /** 大联盟不能退出 **/
    public final static int GROUP_TYPE2_NOT_EXIT = 1041;
    /** 玩法存在推广奖励 **/
    public final static int GROUP_PAY_TYPE3_EXIST = 1042;
    /** 全民推广已开启，不能转移 **/
    public final static int GROUP_PROMOTION_ACTIVE = 1043;
    /** 全民推广为开启 **/
    public final static int GROUP_PROMOTION_NOT_ACTIVE = 1044;
    /** 有下级合伙人给其合伙人的分成高于此比例 **/
    public final static int GROUP_HAS_MEMBER_OVERFLOW = 1045;
    /** 合伙人体力值不足 **/
    public final static int GROUP_PARTNER_HP_NOT_ENOUGH = 1046;
    /** 体力值超越上线, 请保存到保险箱里 **/
    public final static int GROUP_PARTNER_HP_THAN_LIMIET = 1047;
    /** 玩家体力值超越上线, 请提醒他保存到上线 **/
    public final static int GROUP_PARTNER_OTHER_HP_THAN_LIMIET = 1048;
}
