using UnityEngine; using System.Collections; using System.IO; using FairyGUI; using MiniJSON; using UnityEngine.Networking; using taurus.unity; using System.Text; using System; /// /// 版本检查与资源更新管理器 /// 负责游戏的版本验证、资源配置下载、资源包检查和更新等功能 /// public class VerCheck : MonoBehaviour { /// /// 版本检查UI界面组件 /// GComponent _version_view; /// /// 单例实例,用于全局访问版本检查器 /// public static VerCheck Instance { get; private set; } /// /// 安全连接对象,存储服务器IP和端口信息 /// public securityConnection conn; /// /// 是否为GFF平台标识 /// public bool isGFF = false; /// /// 是否为DXYGFF平台标识(默认true) /// public bool isDXYGFF = true; /// /// Unity Awake方法,初始化单例 /// void Awake() { Instance = this; } /// /// Unity Start方法,启动时执行版本检查流程 /// void Start() { // 检测Android平台是否为64位 GameApplication.Instance.isAndroid64bit = IsAndroid64bit(); // 创建版本检查UI界面 CreateVersionView(); // 开始网络检查和资源配置下载 StartCoroutine(CheckNet()); } /// /// 重置游戏状态,清理资源并重新开始版本检查 /// 用于热更新或重新加载场景时使用 /// internal void ResetGame() { CreateVersionView(); StartCoroutine(__WaitReset()); } /// /// 等待重置完成,清理旧的游戏资源和Lua客户端 /// IEnumerator __WaitReset() { // 获取并销毁Lua客户端组件 var _luaClient = GameApplication.Instance.GetComponent(); UnityEngine.Object.Destroy(_luaClient); // 强制垃圾回收 System.GC.Collect(); // 清空字体管理器 FontManager.Clear(); // 移除所有UI包 UIPackage.RemoveAllPackages(); // 销毁所有资源管理器中的资源 ResourcesManager.DestroyAll(); // 重新创建版本检查UI CreateVersionView(); yield return null; // 重新开始网络检查流程 StartCoroutine(CheckNet()); } /// /// 创建版本检查UI界面 /// 加载Hotupdate UI包并显示版本检查视图 /// void CreateVersionView() { // 读取基础嵌入资源配置 ResourcesManager.ReadAssetConfig("base/embed"); // 添加Hotupdate UI包 UIPackage.AddPackage("base/embed/ui/Hotupdate"); // 如果已存在旧的版本视图,先销毁 if (_version_view != null) _version_view.Dispose(); _version_view = null; // 从URL创建版本检查UI对象 _version_view = UIPackage.CreateObjectFromURL("ui://Hotupdate/Version").asCom; // 将版本视图添加到根节点最底层 GRoot.inst.AddChildAt(_version_view,0); // 居中显示版本视图 _version_view.x = (GRoot.inst.width - _version_view.width) / 2; // 输出持久化数据路径(用于调试) Debug.LogError(Application.persistentDataPath); } /// /// 检测当前Android设备是否为64位架构 /// /// true表示64位,false表示32位或非Android平台 public bool IsAndroid64bit() { #if UNITY_ANDROID && !UNITY_EDITOR // 在Android真机上,通过指针大小判断架构 if (IntPtr.Size == 8) { return true; } return false; #else // 非Android平台或编辑器模式下返回false return false; #endif } /// /// 检查网络连接并下载资源配置 /// 这是版本检查的核心流程,包括: /// 1. 初始化第三方SDK(GFF或DXYGFF) /// 2. 下载init配置文件 /// 3. 检查版本是否需要更新 /// 4. 检查资源包是否需要更新 /// IEnumerator CheckNet() { string json_data = string.Empty; // 重置平台标识 isDXYGFF= false; isGFF = false; // 资源配置文件的下载地址 //string init_url = "http://8.138.94.89:9898/NewFK/config/init2_1.json"; string init_url = "http://8.138.242.190:29898/NewFK/config/init2_1.json"; // 根据平台标识进行不同的初始化处理 if (isGFF==false&&isDXYGFF==false) { // 非特殊平台,使用默认的init_url } else { if (isGFF) { // GFF平台初始化 // 使用AppVest SDK进行初始化,传入应用ID和密钥 int rc = AppVest.init("8ef91e7e799b5851a8ce810aae0c697c", "U5ayF4voVvRh1ElqBIVUCR9dSFskPGvCkfreFxdxzi39hoU0faqZWjFzC90Cta50egaQatCbPxm6XTlvi2+o++PrSozoZ+HUUY0y8tBloMWaOYQX59SAhjA/DyIDHJgGbE1I"); if (rc != 0) { // 初始化失败,显示提示并重试 ShowTip("GF init failed!", () => { StartCoroutine(CheckNet()); }); } // 获取服务器IP和端口 conn.ip = ""; conn.port = 0; int rc1 = AppVest.getServerIPAndPort(ref conn, "", 5021); if (rc1 != 0) { // 获取服务器信息失败,显示提示并重试 ShowTip("getServerIPAndPort failed!", () => { StartCoroutine(CheckNet()); }); yield break; } } else { // DXYGFF平台初始化 // 使用加密密钥进行初始化 string key = "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"; // 调用DxyVest SDK初始化,期望返回值为150表示成功 int rc = DxyVest.Start(key); if (rc != 150) { // 初始化失败,记录错误并重试 Debug.LogError("wwwwwwwwwwwwwwwwwwwwwww init failed"); ShowTip("GF init failed!", () => { StartCoroutine(CheckNet()); }); } // DXYGFF平台使用固定的本地服务器地址 conn.ip = "127.0.0.1"; conn.port = 29898; } // 根据获取到的服务器IP和端口构建配置文件URL init_url = "http://" + conn.ip + ":" + conn.port + "/NewFK/config/init2_1.json"; Debug.LogError("init_url : " + init_url); } // 下载超时时间(秒) float downTimeOut = 5; // 使用WWW类下载配置文件 using (WWW request1 = new WWW(init_url)) { float timeOut = Time.time; float process = request1.progress; // 等待下载完成,同时监测超时 while (request1!=null && request1.isDone==false) { // 如果有进度更新,重置超时计时 if(processdownTimeOut) { ShowTip("资源配置下载失败,请检查您的网络设置!", () => { StartCoroutine(CheckNet()); }); yield break; } yield return null; } yield return request1; // 检查下载是否成功 if (string.IsNullOrEmpty(request1.error)) { // 获取下载的JSON配置数据 json_data = request1.text; // 缓存游戏配置信息 GameApplication.Instance.GameInfo = json_data; // 解析JSON数据 Hashtable json = Json.Deserialize(json_data) as Hashtable; // 设置资源包下载地址 Hotupdate.PackUrl = (string)json["pack_url"]; // 根据平台获取对应的配置数据 Hashtable _plat_data = null; #if UNITY_IPHONE _plat_data = json["iOS"] as Hashtable; #endif #if UNITY_ANDROID _plat_data = json["Android"] as Hashtable; #endif #if UNITY_STANDALONE _plat_data = json["Win"] as Hashtable; #endif // 检查当前版本是否需要隐藏SDK(测试版本) var check = _plat_data[string.Format("check{0}", GameApplication.AppVersion.ToString())]; if (check != null && (bool)check) { GameApplication.HideSdk = true; GameApplication.Instance.accountTest = false; } // 获取服务器版本号 Version server_version = new Version((string)_plat_data["version"]); // 如果不隐藏SDK,则进行版本检查 if (!GameApplication.HideSdk) { // 比较本地版本和服务器版本,判断是否需要更新 if (GameApplication.AppVersion.max_version < server_version.max_version || (GameApplication.AppVersion.max_version == server_version.max_version && GameApplication.AppVersion.min_version < server_version.min_version)) { // 提示用户需要更新 ShowTip("您版本需要更新!", () => { #if UNITY_ANDROID // Android平台:下载新安装包 StartCoroutine(DownApp((string)_plat_data["appurl"], server_version.ToString())); #else // 其他平台:删除旧资源包并打开下载链接 DeleteOldPack(); Application.OpenURL((string)_plat_data["appurl"]); Application.Quit(); #endif }); yield break; } } // 设置语音上传和下载地址 Voice.VoiceUpload = json["voice_upload_url"] as string; Voice.VoiceDownload = json["voice_download_url"] as string; // 如果不是打包的APP(编辑器模式),直接启动游戏 if (!GameApplication.Instance.buildApp) { GameApplication.AppVersion.FillData(server_version); _version_view.Dispose(); GameApplication.Instance.StartGame(); } else { // 打包版本:检查资源包配置 StartCoroutine(CheckAssetConfig(server_version)); } } else { // 下载失败,提示用户并重试 ShowTip("资源配置下载失败,请检查您的网络设置!", () => { StartCoroutine(CheckNet()); }); } } } /// /// 检查资源包配置 /// 对比本地资源版本和服务器版本,下载缺失或更新的资源 /// /// 服务器版本号 IEnumerator CheckAssetConfig(Version server_version) { // 获取UI上的文本显示对象 GObject v_tex_info = _version_view.GetChild("tex_info"); // 获取本地资源版本 Version local_version = Hotupdate.GetLocalVersion(string.Empty); ArrayList asset_config_list = null; string asset_config_text = null; // 如果本地版本为空或包含服务器版本的所有内容,需要下载资源配置 if (local_version == null || local_version.ContainAll(server_version)) { // 构建资源配置文件的URL string ac_url=""; if(isGFF==false) ac_url = string.Format("{0}/config/asset_config{1}.json", Hotupdate.PackUrl, server_version.ToString()); else ac_url = string.Format("http://{0}/NewFK/config/asset_config{1}.json", conn.ip + ":" + conn.port, server_version.ToString()); // 下载超时时间 float downTimeOut = 5; using (var request = new WWW(ac_url)) { float timeOut = Time.time; float process = request.progress; // 等待下载完成,监测超时 while (request != null && request.isDone == false) { if (process < request.progress) { timeOut = Time.time; process = request.progress; } if (Time.time - timeOut > downTimeOut) { ShowTip("游戏配置下载异常,请检查您的网络设置!", () => { StartCoroutine(CheckNet()); }); yield break; } yield return null; } yield return request; // 检查下载是否成功 if (string.IsNullOrEmpty(request.error)) { // 解析资源配置JSON asset_config_text = request.text; asset_config_list = Json.Deserialize(asset_config_text) as ArrayList; // 检查解析是否成功 if (asset_config_list == null) { ShowTip("游戏配置下载异常,请检查您的网络设置!", () => { StartCoroutine(CheckAssetConfig(server_version)); }); yield break; } // 更新UI提示文本 v_tex_info.text = "正在检查资源。。。"; // 获取进度条控件 GSlider _pd = _version_view.GetChild("pb_progress").asSlider; _pd.value = 0.0; // 开始检查所有资源的大小 bool size_check = false; long total_size = 0; StartCoroutine(VersionUpdateCheckSize2(asset_config_list, (all_size, finish) => { total_size = all_size; size_check = finish; })); // 等待大小检查完成 while (!size_check) { yield return null; } Debug.Log($"总大小:{(total_size / 1024f / 1024f):F2} MB"); // 开始检查资源版本并下载 bool ver_check = false; StartCoroutine(VersionUpdateCheck(asset_config_list, (progress, finish) => { if (ver_check) { _pd.value = 100f; ver_check = finish; } else { // 更新下载进度显示 v_tex_info.text = $"正在下载资源({(progress / 1024f / 1024f):F2} MB/{(total_size / 1024f / 1024f):F2} MB)"; _pd.value = progress / total_size * 100f; ver_check = finish; } })); // 等待版本检查完成 while (!ver_check) { yield return null; } // 解压下载的资源文件 bool unZip_check = false; v_tex_info.text = "正在解压文件(该过程不消耗流量)"; _pd.value = 100f; StartCoroutine(VersionUpdateUnZip(asset_config_list, (finish) => { unZip_check = finish; })); // 等待解压完成 while (!unZip_check) { yield return null; } // 保存资源配置文件和版本号文件 string arv = string.Format("{0}asset_config{1}.json", ResourcesManager.PACK_PATH, server_version.ToString()); File.WriteAllText(arv, asset_config_text, System.Text.Encoding.UTF8); string rv = ResourcesManager.PACK_PATH + "version.txt"; File.WriteAllText(rv, server_version.ToString(), System.Text.Encoding.UTF8); } else { // 下载失败,提示用户并重试 ShowTip("游戏资源下载失败,请检查您的网络设置!", () => { StartCoroutine(CheckAssetConfig(server_version)); }); yield break; } } }else { // 本地已有资源配置,直接读取 string arv =ResourcesManager.PACK_PATH+"asset_config"+server_version.ToString()+".json"; try { // 读取本地配置文件 asset_config_text = File.ReadAllText(arv); asset_config_list = Json.Deserialize(asset_config_text) as ArrayList; // 加载所有基础资源配置 foreach (Hashtable tem in asset_config_list) { string b_path = "base/" + tem["name"]; ResourcesManager.ReadAssetConfig(b_path); } } catch (Exception s) { // 读取失败,可能是资源损坏 Debug.LogError(s.ToString()); ShowTip("游戏资源损坏,请重新安装新包!", () => { StartCoroutine(CheckAssetConfig(server_version)); }); yield break; } } // 填充版本数据 GameApplication.AppVersion.FillData(server_version); v_tex_info.text = "正在加载资源请稍后。。"; yield return null; // 销毁版本检查UI _version_view.Dispose(); // 启动游戏 GameApplication.Instance.StartGame(); } /// /// 检查基本更新包并下载需要的资源 /// 遍历资源配置列表,逐个检查并下载需要更新的资源包 /// /// 资源配置列表 /// 回调函数,参数为(已下载大小, 是否完成) /// IEnumerator VersionUpdateCheck(ArrayList asset_config_list, System.Action onback) { Version local_version = Version.DEFUALT; float download_size = 0; // 遍历所有资源配置项 for(int i=0;i< asset_config_list.Count; ++i) { var tem = asset_config_list[i] as Hashtable; // 构建资源路径 string b_path = "base/" + tem["name"].ToString(); // 创建热更新对象,对比本地版本和服务器版本 Hotupdate version_update = new Hotupdate(b_path + "/", local_version, new Version((string)tem["ver"])); version_update.AssetName = b_path; version_update.HideDetail = true; // 设置提示回调 version_update.SetTipCallback((text,callback)=> { ShowTip(text, callback); }); // 开始加载资源 version_update.LoadAsset(); // 等待加载完成 while (!version_update.Done) { // 回调当前下载进度 onback(download_size + version_update.Progress* (float)tem["size"], false); yield return null; } // 累加已下载大小 download_size += (float)tem["size"]; // 读取资源配置 ResourcesManager.ReadAssetConfig(b_path); } // 完成回调 onback(1, true); } /// /// 检查基本更新包的总大小(旧版本,使用HEAD请求) /// 通过HTTP HEAD请求获取每个需要更新的资源文件大小 /// /// 资源配置列表 /// 回调函数,参数为(总大小, 是否完成) /// IEnumerator VersionUpdateCheckSize(ArrayList asset_config_list, System.Action onback) { Version local_version_one = Version.DEFUALT; long totalSize = 0; for (int i = 0; i < asset_config_list.Count; ++i) { var tem_one = asset_config_list[i] as Hashtable; string b_path_one = "base/" + tem_one["name"].ToString(); local_version_one = Hotupdate.GetLocalVersion(b_path_one); // 判断是否需要更新 var update_pack2 = local_version_one == null || local_version_one.ContainAll(new Version((string)tem_one["ver"])); string osPath = ResourcesManager.OS_Dir; if (update_pack2) { // 构建资源包路径和URL var pack_path = string.Format("{0}/asset_pack{1}.bytes", b_path_one, (string)tem_one["ver"]); var url = ""; if (VerCheck.Instance.isGFF == false && VerCheck.Instance.isDXYGFF == false) url = string.Format("{0}/{1}/{2}", Hotupdate.PackUrl, osPath, pack_path); else url = string.Format("{0}/{1}/{2}", "http://" + VerCheck.Instance.conn.ip + ":" + VerCheck.Instance.conn.port + "/NewFKN", osPath, pack_path); url = string.Format("{0}/{1}/{2}", Hotupdate.PackUrl, osPath, pack_path); if (Application.platform == RuntimePlatform.WindowsEditor) Debug.Log("check_url:" + url); // 使用HEAD请求获取文件大小 using (UnityWebRequest head = UnityWebRequest.Head(url)) { yield return head.SendWebRequest(); #if UNITY_2020_2_OR_NEWER if (head.result == UnityWebRequest.Result.Success) #else if (!head.isNetworkError && !head.isHttpError) #endif { // 从响应头中获取Content-Length string len = head.GetResponseHeader("Content-Length"); if (!string.IsNullOrEmpty(len) && long.TryParse(len, out long size)) { totalSize += size; tem_one["size"] = size; yield return null; } else { Debug.LogWarning($"无法获取文件大小: {url}"); yield return 0L; } } else { Debug.LogError($"获取文件大小失败: {head.error}"); yield return 0L; } } } } onback(totalSize, true); } /// /// 检查基本更新包的总大小(新版本,使用Hotupdate类) /// 利用Hotupdate类的LoadAssetSize方法获取资源大小 /// /// 资源配置列表 /// 回调函数,参数为(总大小, 是否完成) /// IEnumerator VersionUpdateCheckSize2(ArrayList asset_config_list, System.Action onback) { Version local_version = Version.DEFUALT; long totalSize = 0; for (int i = 0; i < asset_config_list.Count; ++i) { var tem = asset_config_list[i] as Hashtable; string b_path = "base/" + tem["name"].ToString(); // 创建热更新对象 Hotupdate version_update = new Hotupdate(b_path + "/", local_version, new Version((string)tem["ver"])); version_update.AssetName = b_path; version_update.HideDetail = true; // 设置提示回调 version_update.SetTipCallback((text, callback) => { ShowTip(text, callback); }); // 加载资源大小信息 version_update.LoadAssetSize(); // 等待加载完成 while (!version_update.Done) { yield return null; } // 记录资源大小并累加 tem["size"] = version_update.Size; totalSize += (long)version_update.Size; ResourcesManager.ReadAssetConfig(b_path); } onback(totalSize, true); } /// /// 解压下载的资源文件 /// 遍历资源配置列表,触发资源解压操作 /// /// 资源配置列表 /// 回调函数,参数为(是否完成) /// IEnumerator VersionUpdateUnZip(ArrayList asset_config_list, System.Action onback) { // 遍历所有资源,触发解压 for (int i = 0; i < asset_config_list.Count; ++i) { var tem = asset_config_list[i] as Hashtable; string b_path = "base/" + tem["name"].ToString(); ResourcesManager.ReadAssetConfig(b_path); yield return null; } onback(true); } #if UNITY_ANDROID /// /// Android平台下载新的APK安装包 /// 使用BestHTTP库进行流式下载,支持断点续传和大文件下载 /// /// APK下载地址 /// 版本号 /// IEnumerator DownApp(string appurl,string version) { // 获取UI元素 var v_tex_info = _version_view.GetChild("tex_info"); v_tex_info.text = "正在下载新的安装包(0KB/0KB)"; var _pd = _version_view.GetChild("pb_progress").asSlider; // 创建HTTP请求 var request = new BestHTTP.HTTPRequest(new System.Uri(appurl)); request.EnableTimoutForStreaming = false; request.UseStreaming = true; // 启用流式传输 request.IsKeepAlive = true; request.Send(); // 构建本地保存路径 var filePath = Application.persistentDataPath + "/update" + version + ".apk"; // 如果文件已存在,先删除 if (File.Exists(filePath)) { File.Delete(filePath); } FileStream stream = null; // 设置下载进度回调 request.OnProgress = (originalRequest, downloaded, downloadLength) => { // 更新UI显示 v_tex_info.text = string.Format("正在下载新的安装包({0}KB/{1}KB)", downloaded / 1024, downloadLength / 1024); _pd.value = (downloaded / (float)downloadLength) * 100; // 获取已下载的片段数据 var fragments = originalRequest.Response.GetStreamedFragments(); if (fragments != null) { // 创建文件流(首次调用时) if (stream == null) { stream = File.Create(filePath); } // 写入数据片段到文件 foreach(byte[] buffer in fragments) { stream.Write(buffer, 0, buffer.Length); } } }; // 等待下载完成 while (request.State < BestHTTP.HTTPRequestStates.Finished) { yield return null; } yield return new WaitForSeconds(1); stream.Dispose(); request.OnProgress = null; // 检查下载是否成功 if (request.State == BestHTTP.HTTPRequestStates.Finished && request.Response.IsSuccess) { // 删除旧资源包 DeleteOldPack(); // 调用Android平台接口安装APK PlatformAndroid.Instance.UpdateApp(filePath); } else { // 下载失败,提示用户并重试 ShowTip("请检查您的网络设置!", () => { StartCoroutine(DownApp(appurl, version)); }); } } #endif /// /// 显示提示信息对话框 /// 切换UI状态到提示页面,并设置确认按钮回调 /// /// 提示文本内容 /// 点击确认按钮后的回调函数 public void ShowTip(string text, System.Action callback) { // 切换到提示状态 var ctr_state = _version_view.GetController("state"); ctr_state.selectedIndex = 1; // 设置提示文本 _version_view.GetChild("tex_tip").text = text; // 设置确认按钮点击事件 _version_view.GetChild("btn_ok").onClick.Set(() => { ctr_state.selectedIndex = 0; if (callback != null) callback(); }); } /// /// 从StreamingAssets目录复制文件到持久化数据目录 /// 支持Android平台的特殊处理(APK内文件需要通过UnityWebRequest读取) /// /// 相对路径 /// 目标文件夹,默认为persistentDataPath /// 完成回调,参数为目标文件路径 /// public IEnumerator CopyFromStreamingAssetsCoroutine(string relativePath, string toFolder = null, System.Action onDone = null) { if (string.IsNullOrEmpty(toFolder)) toFolder = Application.persistentDataPath; string sourcePath = Path.Combine(Application.streamingAssetsPath, relativePath); string destPath = Path.Combine(toFolder, relativePath); if (File.Exists(sourcePath)) { yield return null; } // 创建目标目录 Directory.CreateDirectory(Path.GetDirectoryName(destPath)); #if UNITY_ANDROID && !UNITY_EDITOR // Android平台: streamingAssets在APK内部,需要使用UnityWebRequest读取 using (UnityWebRequest uwr = UnityWebRequest.Get(sourcePath)) { yield return uwr.SendWebRequest(); if (uwr.isNetworkError || uwr.isHttpError) { Debug.LogError("读取失败: " + sourcePath + " 错误: " + uwr.error); onDone?.Invoke(null); yield break; } byte[] data = uwr.downloadHandler.data; File.WriteAllBytes(destPath, data); Debug.Log("复制完成(Android): " + destPath); onDone?.Invoke(destPath); } #else // 非Android平台:直接从文件系统读取 if (!File.Exists(sourcePath)) { Debug.LogError($"源文件不存在: {sourcePath}"); onDone?.Invoke(null); yield break; } byte[] data = File.ReadAllBytes(sourcePath); File.WriteAllBytes(destPath, data); Debug.Log($"复制完成: {destPath}"); onDone?.Invoke(destPath); yield break; #endif } /// /// 删除本地缓存的资源包 /// 清除version.txt和资源目录,用于强制更新或重置 /// public static void DeleteOldPack() { string dir = ResourcesManager.RES_PATH; string rv = dir + "version.txt"; if (File.Exists(rv)) File.Delete(rv); if (Directory.Exists(dir)) Directory.Delete(dir, true); } }