package com.game;

/**
 * 服务器内部事件常量表
 * 
 */
public class ActionEvent {

	/**
	 * 准备
	 */
	public static final String	EVENT_READY				= "ready";

	/**
	 * 准备洗牌
	 */
	public static final String	EVENT_READY_AND_XIPAI				= "ready_and_xipai";

	/**
	 * 开始游戏
	 */
	public static final String	EVENT_START_GAME		= "start_game";

	/**
	 * 退出房间
	 */
	public static final String	EVENT_EXIT_ROOM			= "exit_room";
	
	/**
	 * 自动
	 */
	public static final String	EVENT_TIMER_AUTO	= "timer_auto";
	/**
	 * 托管
	 */
	public static final String	EVENT_ENTRUST		= "entrust";
	/**
	 * 离线
	 */
	public static final String	EVENT_OFFLINE	= "offline";

	/**
	* 洗牌
	 */
	public static final String EVENT_XIPAI = "xi_pai";
}
